{
	// Will creeper's active-explosion turn into firework?
	"CREEPER_EXPLODE_INTO_FIREWORK": true,
	// Will the active-explosion firework destroy nearby environment just like creeper normally exploding?
	"CREEPER_FIREWORK_DESTROY_BLOCK": false,
	// Will the active-explosion firework effect hurt nearby creature?
	"CREEPER_FIREWORK_HURT_CREATURE": false,
	// The probability of creeper turning into firework when actively explodes. It must be bigger than 0.0 and not exceed 1.0.
	"CREEPER_EXPLODE_INTO_FIREWORK_PROBABILITY": 1.0,
	// Will creeper explode into firework when die?
	"CREEPER_EXPLODE_INTO_FIREWORK_WHEN_DIE": false,
	// Will the death-explosion firework destroy nearby environment just like creeper normally exploding?
	"CREEPER_DEATH_FIREWORK_DESTROY_BLOCK": false,
	// Will the death-explosion firework effect hurt nearby creature?
	"CREEPER_DEATH_FIREWORK_HURT_CREATURE": false,
	// The probability of creeper turning into firework when die. It must be bigger than 0.0 and not exceed 1.0.
	"CREEPER_EXPLODE_INTO_FIREWORK_PROBABILITY_WHEN_DIE": 1.0
}