{
  // A list of biomes for each dimension.
  // You can not use this for the end dimension. The end dimension will always have it's five biomes.
  // Overworld has all oceans by default because animals cannot spawn in these biomes.
  // These are resource lists. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
  "biomes": {
    "minecraft:overworld": {
      "allow_list": false,
      "elements": [
        "minecraft:*ocean*"
      ]
    },
    "minecraft:the_nether": {
      "allow_list": false,
      "elements": []
    }
  },
  
  "carvers": {
    "minecraft:overworld": {
      "allow_list": true,
      "elements": []
    },
    "minecraft:the_nether": {
      "allow_list": true,
      "elements": []
    },
    "minecraft:the_end": {
      "allow_list": true,
      "elements": []
    }
  },
  
  // Distance between islands in overworld [default: 8192]
  // nether the distance is 1/8
  // Range: 64 - 29999900
  "islandDistance": 8192,
  
  // If a player is leaving a team, it will teleported to overworld spawn instead of spawn island.
  "leaveToOverworld": false,
  
  // UNUSED, USE templates.json5 'defaultOffset' INSTEAD
  // 
  // The offset from 0, 0 to generate the islands
  // Can be used to generate them in the middle of .mca files
  "offset": 0,
  
  // Prevent scheduled ticks after generating the island
  "preventScheduledTicks": true,
  
  // Sea level in world [default: 63]
  "seaHeight": 63,
  
  // Should a surface be generated in the dimensions? [default: false]
  "surface": false,
  
  // The block settings for generating the different dimensions surfaces.
  // Same format as flat world generation settings (blocks only)
  "surfaceSettings": {
    "minecraft:overworld": "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block",
    "minecraft:the_nether": "",
    "minecraft:the_end": ""
  }
}
