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#tconstruct:modifier_like/reflecting
- parry:rebound?

#tconstruct:modifier_like/experienced
- cyclic:experience_boost?
- ensorcellation:exp_boost?

#tconstruct:modifier_like/double_jump
- cyclic:launch?
- walljump:doublejump?

#tconstruct:modifier_like/reach
- cyclic:reach?
- ensorcellation:reach?

#tconstruct:modifier_like/knockback_resistance
- cyclic:steady?

#tconstruct:modifier_like/multishot
- cyclic:multishot?
- ensorcellation:volley?

#tconstruct:modifier_like/magic_protection
- ensorcellation:magic_protection?

#tconstruct:modifier_like/luck
- ensorcellation:hunter?

#tconstruct:modifier_like/revitalizing
- ensorcellation:vitality?

#tconstruct:modifier_like/soulbound
- ensorcellation:soulbound?

#tconstruct:modifier_like/severing
- cyclic:beheading?
- ensorcellation:vorpal?

#tconstruct:modifier_like/step_up
- cyclic:step?

#tconstruct:modifier_like/magnetic
- cyclic:magnet?

#tconstruct:modifier_like/killager
- ensorcellation:damage_illager?

#tconstruct:modifier_like/autosmelt
- cyclic:auto_smelt?
- ensorcellation:smelting?

#tconstruct:modifier_like/trueshot
- ensorcellation:trueshot?

#tconstruct:modifier_like/necrotic
- cyclic:life_leech?
- ensorcellation:leech?

#tconstruct:modifier_like/tilling
- ensorcellation:tilling?

#tconstruct:modifier_like/expanded
- cyclic:excavate?
- ensorcellation:excavating?
- ensorcellation:furrowing?
