
[spawn]
	#Set true to allow Senpai to spawn naturally
	#是否允许野兽先辈自然生成（喜）
	spawn_senpai = false
	#Set true to allow Steel Coil to spawn naturally
	#是否允许钢卷自然生成
	spawn_steel_coil = false
	#this feature is under development, DO NOT TURN THIS ON!
	#是否允许生成持枪生物，测试功能，不要开启
	spawn_mob_with_guns = false

[projectile]
	#Set true to allow projectiles to destroy certain blocks
	#是否允许子弹破坏方块
	allow_projectile_destroy_blocks = false
	#Set true to allow projectiles to load chunks
	#是否允许投射物加载区块
	projectile_chunk_loading = true

[explosion]
	#The percentage of explosion damage you take behind cover
	#躲在掩体后时受到的爆炸伤害比例
	#Range: 0 ~ 100
	explosion_penetration_ratio = 15
	#Set true to allow Explosion to destroy blocks
	#是否开启爆炸破坏方块
	explosion_destroy = true
	#Set true to enable extra explosion effect. For example, C4 and RPG will destroy blocks before explosion
	#是否开启额外破坏效果，例如C4和RPG弹头的破坏方块效果
	extra_explosion_effect = true
	#Set true to allow mines to ignore friendly entities
	#地雷等爆炸物是否会无视友方
	friendly_mines = true

	[explosion."RGO Grenade"]
		#The explosion damage of RGO grenade
		#RGO手榴弹的爆炸伤害
		#Range: 1 ~ 10000000
		rgo_grenade_explosion_damage = 90
		#The explosion radius of RGO grenade
		#RGO手榴弹的爆炸半径
		#Range: 1 ~ 50
		rgo_grenade_explosion_radius = 5

	[explosion."M67 Grenade"]
		#The explosion damage of M67 grenade
		#M67手榴弹的爆炸伤害
		#Range: 1 ~ 10000000
		m67_grenade_explosion_damage = 120
		#The explosion radius of M67 grenade
		#M67手榴弹的爆炸半径
		#Range: 1 ~ 50
		m67_grenade_explosion_radius = 6

	[explosion.C4]
		#The explosion countdown of C4
		#定时C4炸弹的爆炸倒计时
		#Range: > 1
		c4_explosion_countdown = 514
		#The explosion damage of C4
		#C4炸弹的爆炸伤害
		#Range: > 1
		c4_explosion_damage = 300
		#The explosion radius of C4
		#C4炸弹的爆炸半径
		#Range: > 1
		c4_explosion_radius = 10

	[explosion.Claymore]
		#The explosion damage of Claymore
		#阔剑地雷的爆炸伤害
		#Range: > 1
		claymore_explosion_damage = 140
		#The explosion radius of Claymore
		#阔剑地雷的爆炸半径
		#Range: > 1
		claymore_explosion_radius = 4

	[explosion."Blu 43"]
		#The explosion damage of Blu 43
		#蝴蝶雷的爆炸伤害
		#Range: > 1
		blu_43_explosion_damage = 10
		#The explosion radius of Blu 43
		#蝴蝶雷的爆炸半径
		#Range: > 1
		blu_43_explosion_radius = 2

	[explosion.EDD]
		#The explosion damage of EDD
		#防止攻入装置的爆炸伤害
		#Range: > 1
		edd_explosion_damage = 60
		#The explosion radius of EDD
		#防止攻入装置的爆炸半径
		#Range: > 1
		edd_explosion_radius = 3
		#The trace range of EDD
		#防止攻入装置的触发距离
		#Range: > 1
		edd_trace_range = 2

	[explosion."Tm 62"]
		#The explosion damage of Tm 62
		#TM62反坦克地雷的爆炸伤害
		#Range: > 1
		tm_62_explosion_damage = 450
		#The explosion radius of Tm 62
		#TM62反坦克地雷的爆炸半径
		#Range: > 1
		tm_62_explosion_radius = 13

	[explosion."Lunge Mine"]
		#The explosion damage of Lunge Mine
		#突刺爆雷的爆炸伤害
		#Range: > 1
		lunge_mine_explosion_damage = 60
		#The attack damage of Lunge Mine
		#突刺爆雷的直击伤害
		#Range: > 1
		lunge_mine_attack_damage = 600
		#The explosion radius of Lunge Mine
		#突刺爆雷的爆炸半径
		#Range: > 1
		lunge_mine_explosion_radius = 4

	[explosion."Ptkm 1r"]
		#The explosion damage of Ptkm 1r
		#PTKM1R地雷的爆炸伤害
		#Range: > 1
		ptkm_1r_explosion_damage = 100
		#The explosion radius of Ptkm 1r
		#PTKM1R地雷的爆炸半径
		#Range: > 1
		ptkm_1r_explosion_radius = 6
		#The hit damage of projectile launched by Ptkm 1r
		#PTKM1R地雷发射的投射物的直击伤害
		#Range: > 1
		ptkm_1r_projectile_hit_damage = 500
		#The explosion damage of projectile launched by Ptkm 1r
		#PTKM1R地雷发射的投射物的爆炸伤害
		#Range: > 1
		ptkm_1r_projectile_explosion_damage = 80
		#The explosion radius of projectile launched by Ptkm 1r
		#PTKM1R地雷发射的投射物的爆炸半径
		#Range: > 1
		ptkm_1r_projectile_explosion_radius = 7

[vehicle]
	#Allow vehicles to pick up items
	#是否允许载具拾取物品
	vehicle_item_pickup = true
	#Allow certain vehicles to load chunks
	#是否允许部分载具加载区块
	vehicle_chunk_loading = true
	#Set true to allow only entities in same team to enter vehicle
	#是否仅允许同队伍玩家进入同一辆载具
	same_team_enter_vehicle = true
	#Allow vehicles to collect drops after killing other entities by crashing
	#是否允许载具撞击击杀生物后，自动拾取掉落物
	collect_drops_by_crashing = true
	#Within this distance, the vehicle info will be displayed at client side
	#载具信息显示的最大距离
	#Range: 0 ~ 1024
	vehicle_info_display_distance = 196
	#The damage of self explosion when a vehicle is destroyed
	#载具被击毁时，乘客受到的伤害
	#Range: > 0
	self_explosion_damage = 114514
	#The damage count of self explosion when a vehicle is destroyed
	#载具被击毁时，对乘客造成的伤害次数
	#Range: 0 ~ 100
	self_explosion_count = 5
	#The air crash damage when an aircraft is destroyed
	#飞行载具坠机时，乘客受到的伤害
	#Range: > 0
	air_crash_explosion_damage = 114514
	#The air crash damage count when an aircraft is destroyed
	#飞行载具坠机时，对乘客造成的伤害次数
	#Range: 0 ~ 100
	air_crash_explosion_count = 5
	#The rate of recycling loot items from turret wreckage
	#从载具炮塔残骸中回收的材料比例
	#Range: 0.0 ~ 1.0
	turret_wreckage_loot_rate = 0.3
	#List of entity types that can be scanned by radar
	#能够被雷达扫描的实体类型白名单
	scan_white_list = ["ywzj_vehicle:*"]

	[vehicle.collision]
		#Allows vehicles to destroy soft blocks via collision
		#是否允许载具撞坏柔软方块
		collision_destroy_soft_blocks = false
		#Allows vehicles to destroy normal blocks via collision
		#是否允许载具撞坏普通方块
		collision_destroy_normal_blocks = false
		#Allows vehicles to destroy hard blocks via collision
		#是否允许载具撞坏坚硬方块
		collision_destroy_hard_blocks = false
		#Allows vehicles to destroy blocks via collision like a beast
		#是否开启载具野兽撞击模式（只看方块硬度）
		collision_destroy_blocks_beastly = false
		#List of entities that can be damaged by collision
		#能够被载具撞击的实体白名单
		collision_entity_whitelist = []

	[vehicle.repair]
		#The default cooldown of vehicle repair. Set a negative value to disable vehicle repair
		#载具自动回血的触发时间，设置为负数时禁用自动回血
		#Range: -1 ~ 100000000
		repair_cooldown = 200
		#The default amount of health restored per tick when a vehicle is self-repairing
		#载具每游戏刻自动回血的数值
		#Range: -1.0E8 ~ 1.0E8
		repair_amount = 0.05

[misc]
	#Set true to enable kill feedback sending
	#是否在服务端启用击杀提示播报
	send_kill_feedback = true
	#Set true to enable force damage
	#是否开启强制伤害模式
	force_damage_mode = false
	#Whether to drop an ammo box after the player dies
	#玩家在死亡时，是否掉落弹药
	drop_ammo_box = false
	#The default maximum armor level for normal armors
	#普通护甲能加的防弹插板数量
	#Range: 0 ~ 10000000
	default_armor_level = 1
	#The maximum armor level for armors with superbwarfare:military_armor tag
	#军事护甲能加的防弹插板数量
	#Range: 0 ~ 10000000
	military_armor_level = 2
	#The maximum armor level for armors with superbwarfare:military_armor_heavy tag(will override superbwarfare:military_armor tag!)
	#重型护甲能加的防弹插板数量
	#Range: 0 ~ 10000000
	heavy_military_armor_level = 3
	#The points per level for armor plate
	#防弹插板提供的伤害吸收量
	#Range: 0 ~ 10000000
	armor_point_per_level = 15
	#Max energy storage of charging station
	#充电站的最大存储能量
	#Range: > 1
	charging_station_max_energy = 4000000
	#How much FE energy can charging station generate per tick
	#充电站每游戏刻的发电数量
	#Range: > 1
	charging_station_generate_speed = 128
	#How much FE energy can charging station transfer per tick
	#充电站每游戏刻的最大传输能量数值
	#Range: > 1
	charging_station_transfer_speed = 100000
	#The charging radius of the charging station
	#充电站的最大传输能量范围
	#Range: 0 ~ 128
	charging_station_charge_radius = 8
	#The default fuel time of the charging station
	#充电站的默认燃料燃烧时长
	#Range: > 1
	charging_station_default_fuel_time = 1600
	#The max size of artillery indicator binding list
	#火炮指示器的最大绑定数量
	#Range: > 1
	artillery_indicator_list_size = 32
	#Set true to make mine hitbox invisible
	#是否隐藏地雷的碰撞箱
	mine_hitbox_invisible = false
	#The max fuel count of blueprint research table
	#蓝图研究台的最大燃料值
	#Range: 1 ~ 128
	blueprint_research_table_max_fuel = 8
	#The minimum health percentage for activating steel coils
	#激怒钢卷所需的最小生命值比例
	#Range: 0.0 ~ 1.0
	steel_coil_awake_percentage = 0.99
	#Set true to allow smoke to prevent entities from being set as target
	#是否允许烟雾弹消除生物仇恨
	smoke_hide_target = false

	[misc.sync]
		#Set true to enable synchronizing client entities with the server
		#是否允许服务端同步超视距的客户端实体
		sync_entity_over_range = true
		#The interval for synchronizing client entities with the server (tick)
		#服务端同步客户端实体的间隔（单位为刻）
		#Range: > 1
		sync_entity_interval = 10
		#The expire time for synchronized client entities (ms)
		#同步到客户端的实体的数据失效时间（单位为毫秒）
		#Range: > 1
		client_sync_expire_time = 1000

	[misc."medical kit"]
		#Set true to enable player throwing medical kits
		#是否允许玩家投掷医疗包
		throw_medical_kit = true
		#The healing value of using medical kits
		#使用医疗包的固定治疗数值
		#Range: > 0
		medical_kit_heal_amount = 5
		#The percentage of the player's health restored using the medical kit
		#使用医疗包治疗的玩家生命值比例
		#Range: 0.0 ~ 1.0
		medical_kit_heal_percentage = 0.25
		#The healing value of picking up medical kit entity
		#拾取医疗包实体的固定治疗数值
		#Range: > 0
		medical_kit_entity_heal_amount = 5
		#The percentage of the player's health restored picking up medical kit entity
		#拾取医疗包实体治疗的玩家生命值比例
		#Range: 0.0 ~ 1.0
		medical_kit_entity_heal_percentage = 0.25

[ammo]
	#The max ammo limit of HandgunAmmo
	#玩家身上能存储的最大弹药数量
	#Range: > 0
	handgun_ammo_limit = 2147483647
	#The max ammo limit of RifleAmmo
	#玩家身上能存储的最大弹药数量
	#Range: > 0
	rifle_ammo_limit = 2147483647
	#The max ammo limit of ShotgunAmmo
	#玩家身上能存储的最大弹药数量
	#Range: > 0
	shotgun_ammo_limit = 2147483647
	#The max ammo limit of SniperAmmo
	#玩家身上能存储的最大弹药数量
	#Range: > 0
	sniper_ammo_limit = 2147483647
	#The max ammo limit of HeavyAmmo
	#玩家身上能存储的最大弹药数量
	#Range: > 0
	heavy_ammo_limit = 2147483647
	#The max ammo limit for ammo boxes of HandgunAmmo
	#弹药箱能存储的最大弹药数量
	#Range: > 0
	handgun_ammo_box_limit = 2147483647
	#The max ammo limit for ammo boxes of RifleAmmo
	#弹药箱能存储的最大弹药数量
	#Range: > 0
	rifle_ammo_box_limit = 2147483647
	#The max ammo limit for ammo boxes of ShotgunAmmo
	#弹药箱能存储的最大弹药数量
	#Range: > 0
	shotgun_ammo_box_limit = 2147483647
	#The max ammo limit for ammo boxes of SniperAmmo
	#弹药箱能存储的最大弹药数量
	#Range: > 0
	sniper_ammo_box_limit = 2147483647
	#The max ammo limit for ammo boxes of HeavyAmmo
	#弹药箱能存储的最大弹药数量
	#Range: > 0
	heavy_ammo_box_limit = 2147483647

