
[wounds]
	#Show wounds on supported mobs (zombies, piglins, villagers, illagers)
	mobWounds = true
	#Maximum simultaneous wounds per player (oldest evicted)
	#Range: 1 ~ 200
	maxWoundsPlayer = 40
	#Maximum simultaneous wounds per mob
	#Range: 1 ~ 100
	maxWoundsMob = 12
	#Seconds until fresh blood is fully dried/browned (visual tint only)
	#Range: 1 ~ 600
	dryTimeSeconds = 30
	#Seconds before blood on land crusts into a dry scar on its own (no water needed).
	#Scars then fade only very slowly while the entity heals. Set very high to make
	#blood effectively stay until washed off with water (the old behaviour).
	#Range: 30 ~ 3600
	naturalDrySeconds = 240
	#Seconds for a bruise to age from purple to faded yellow
	#Range: 1 ~ 1200
	bruiseAgeSeconds = 120
	#Ticks between new burn marks while an entity is on fire
	#Range: 5 ~ 400
	fireBurnIntervalTicks = 40
	#Vary wound shape by weapon (axe=chop, sword=slash, arrow=puncture). False = uniform slashes
	weaponSpecificWounds = true
	#On death, entities spray a blood burst (pool + splatter) scaled by how bloody the kill was
	deathBlood = true
	#Bruise marks from blunt/unarmed hits. Disable if bruises clash with
	#your modpack (e.g. distorted models in Epic Fight combat mode).
	bruises = true
	#Blood (ground pools, drips, splatter, death burst) for ALL living entities,
	#not just the fully-supported ones. Body wound overlays still only render on
	#supported/humanoid models. Bloodless mobs are excluded via mobBloodBlacklist.
	universalMobBlood = true
	#Entity IDs that never bleed (skeletons, golems, etc). Applies to universalMobBlood.
	mobBloodBlacklist = ["minecraft:skeleton", "minecraft:stray", "minecraft:wither_skeleton", "minecraft:skeleton_horse", "minecraft:iron_golem", "minecraft:snow_golem", "minecraft:blaze", "minecraft:magma_cube", "minecraft:slime", "minecraft:vex", "minecraft:allay", "minecraft:shulker", "minecraft:ender_dragon", "minecraft:wither"]
	#Extra entity IDs (from other mods) that should bleed, e.g. ["alexsmobs:gorilla"].
	#Works best for humanoid-shaped mobs — others may render blood imperfectly.
	extraWoundMobs = []
	#Optional preset code (e.g. "BBO1:63:45") applied to every player
	#joining this server/world for their session. Leave empty to let
	#players use their own settings. Create codes via /bloodsetup → Create your own.
	sharedPreset = ""

