
[General]
	#Search distance for when creating coastal waves.
	#Range: > 0
	waveSearchDistance = 32
	#Additional block distance on top of render distance at which waves can spawn.
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	waveSpawnDistance = 256.0
	#Additional amount of waves to spawn.
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	waveSpawnAmount = 20
	#Time in ticks between each spawn sequence of waves.
	#Range: > 1
	waveSpawnFrequency = 10
	#Maximum spawn distance from shore.
	#Range: 0.0 ~ 1.7976931348623157E308
	waveSpawnDistanceFromShoreMax = 28.0
	#Minimum spawn distance from shore.
	#Range: 0.0 ~ 1.7976931348623157E308
	waveSpawnDistanceFromShoreMin = 10.0
	#Amount of sprites for waves. Zero indexed.
	#Range: > 1
	waveSpriteCount = 5
	#How great should the chance for waves to deposit blocks be? Lower value = higher chance.
	#Range: > 1
	waveBlockDepositChance = 100
	#How often the waves should make a sound. Lower value = rarer.
	#Range: 0.0 ~ 1.7976931348623157E308
	waveBreakingSoundChance = 0.5
	#Enable debug?
	debug = false
	#How fast the bioluminescence should change (octaves).
	#Range: > 1
	waveBioluminescenceChange = 16
	#The amount of iterations to process the bioluminescence noise map. More = rarer bioluminescent events.
	#Range: 0.0 ~ 1.7976931348623157E308
	waveBioluminescenceFrequency = 0.5

