// priority 10

let serverObserveGtTask = (/** @type {Internal.NetworkEventJS} */ event) => {
  const {entity, data, level} = event
  let taskString = data.task
  let task = FTBQuests.getObject(level, taskString)
  let playerQuestData = FTBQuests.getData(entity)
  if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) {
    playerQuestData.addProgress(task, 1)
  }
}
