/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface Byte2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
        composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ReferenceFunction<V>;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Byte2DoubleFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        composeObject<T>(arg0: Internal.Object2ByteFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ReferenceFunction<V>;
        put(arg0: number, arg1: V): V;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Byte2LongFunction;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Byte2IntFunction;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Byte2ReferenceFunction<T>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeReference<T>(arg0: Internal.Reference2ByteFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Byte2ObjectFunction<T>;
        composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        abstract get(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        containsKey(arg0: number): boolean;
        remove(arg0: number): V;
        composeByte(arg0: Internal.Byte2ByteFunction_): this;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Byte2ShortFunction;
        apply(arg0: number): V;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Byte2CharFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Byte2FloatFunction;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Byte2ByteFunction;
        size(): number;
        composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ReferenceFunction<V>;
        getOrDefault(arg0: number, arg1: V): V;
        clear(): void;
        defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ReferenceFunction<V>;
        (arg0: number): V;
    }
    type Byte2ReferenceFunction_<V> = Byte2ReferenceFunction<V>;
    class TagKeyComponent <T> extends Internal.Record implements Internal.RecipeComponent<Internal.TagKey<T>> {
        constructor(registry: Internal.ResourceKey_<Internal.Registry<T>>, registryType: typeof any)
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<Internal.TagKey<T>>, json: Internal.JsonObject_): void;
        replaceOutput(recipe: Internal.RecipeJS_, original: Internal.TagKey_<T>, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): Internal.TagKey<T>;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        registryType(): typeof any;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<Internal.TagKey<T>, O>;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, Internal.TagKey<T>>>;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, Internal.TagKey<T>>>;
        isInput(recipe: Internal.RecipeJS_, value: Internal.TagKey_<T>, match: Internal.ReplacementMatch_): boolean;
        write(recipe: Internal.RecipeJS_, value: Internal.TagKey_<T>): Internal.JsonPrimitive;
        role(): Internal.ComponentRole;
        componentClass(): typeof any;
        asArray(): Internal.ArrayRecipeComponent<Internal.TagKey<T>>;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<Internal.TagKey<T>>;
        orSelf(): Internal.RecipeComponent<Internal.TagKey<T>>;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<Internal.TagKey<T>>;
        registry(): Internal.ResourceKey<Internal.Registry<T>>;
        key(name: string): Internal.RecipeKey<Internal.TagKey<T>>;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        componentType(): string;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<Internal.TagKey<T>>;
        checkValueHasChanged(oldValue: Internal.TagKey_<T>, newValue: Internal.TagKey_<T>): boolean;
        isOutput(recipe: Internal.RecipeJS_, value: Internal.TagKey_<T>, match: Internal.ReplacementMatch_): boolean;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<Internal.TagKey<T>>, map: Internal.Map_<any, any>): void;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<Internal.TagKey<T>>, json: Internal.JsonObject_): void;
        static builder(): Internal.RecipeComponentBuilder;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<Internal.TagKey<T>, O>;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        checkEmpty(key: Internal.RecipeKey_<Internal.TagKey<T>>, value: Internal.TagKey_<T>): string;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<Internal.TagKey<T>>;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<Internal.TagKey<T>>;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        read(arg0: Internal.RecipeJS_, arg1: any): any;
        replaceInput(recipe: Internal.RecipeJS_, original: Internal.TagKey_<T>, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): Internal.TagKey<T>;
        static readonly ENTITY_TYPE: Internal.RecipeComponent<Internal.TagKey<Internal.EntityType<any>>>;
        static readonly BIOME: Internal.RecipeComponent<Internal.TagKey<Internal.Biome>>;
        static readonly DYNAMIC: Internal.DynamicRecipeComponent;
        static readonly FLUID: Internal.RecipeComponent<Internal.TagKey<Internal.Fluid>>;
        static readonly BLOCK: Internal.RecipeComponent<Internal.TagKey<Internal.Block>>;
        static readonly ITEM: Internal.RecipeComponent<Internal.TagKey<Internal.Item>>;
    }
    type TagKeyComponent_<T> = TagKeyComponent<T>;
    class PotatoRecoveryEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, arg1: Internal.EnchantmentCategory_, arg2: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type PotatoRecoveryEnchantment_ = PotatoRecoveryEnchantment;
    class TrackBlockEntity extends Internal.SmartBlockEntity implements Internal.ITransformableBlockEntity, Internal.IHasTrackCasing, Internal.IMergeableBE {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getConnections(): Internal.Map<BlockPos, Internal.BezierConnection>;
        manageFakeTracksAlong(arg0: Internal.BezierConnection_, arg1: boolean): void;
        requestModelDataUpdate(): void;
        validateConnections(): void;
        addConnection(arg0: Internal.BezierConnection_): void;
        isTilted(): boolean;
        tdv$isDynamicLightEnabled(): boolean;
        transform(arg0: Internal.StructureTransform_): void;
        static isAlternate(world: Internal.Level_, pos: BlockPos_): boolean;
        static setTrackCasing(world: Internal.Level_, pos: BlockPos_, trackCasing: Internal.SlabBlock_): void;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        bind(arg0: Internal.ResourceKey_<Internal.Level>, arg1: BlockPos_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        removeConnection(arg0: BlockPos_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        isAlternate(): boolean;
        accept(arg0: Internal.BlockEntity_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        static setAlternateModel(world: Internal.Level_, pos: BlockPos_, useAlternateModel: boolean): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static getTrackCasing(world: Internal.Level_, pos: BlockPos_): Internal.SlabBlock;
        removeInboundConnections(arg0: boolean): void;
        getTrackCasing(): Internal.SlabBlock;
        setAlternate(alternate: boolean): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hasInteractableConnections(): boolean;
        setTrackCasing(trackCasing: Internal.SlabBlock_): void;
        get connections(): Internal.Map<BlockPos, Internal.BezierConnection>
        get tilted(): boolean
        get alternate(): boolean
        get trackCasing(): Internal.SlabBlock
        set alternate(alternate: boolean)
        set trackCasing(trackCasing: Internal.SlabBlock_)
        boundLocation: com.simibubi.create.foundation.utility.Pair<Internal.ResourceKey<Internal.Level>, BlockPos>;
        tilt: Internal.TrackBlockEntityTilt;
    }
    type TrackBlockEntity_ = TrackBlockEntity;
    interface IAdvancedTooltipProvider {
        addCommonTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        addBasicTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        addDetailedTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
    }
    type IAdvancedTooltipProvider_ = IAdvancedTooltipProvider;
    interface ProgramTypeAccessor {
        createProgramType(name: string, ordinal: number, typeName: string, extension: string, glId: number): Internal.Program$Type;
    }
    type ProgramTypeAccessor_ = ProgramTypeAccessor;
    class AudioFormat$Encoding {
        constructor(arg0: string)
        static readonly PCM_SIGNED: Internal.AudioFormat$Encoding;
        static readonly ULAW: Internal.AudioFormat$Encoding;
        static readonly PCM_UNSIGNED: Internal.AudioFormat$Encoding;
        static readonly PCM_FLOAT: Internal.AudioFormat$Encoding;
        static readonly ALAW: Internal.AudioFormat$Encoding;
    }
    type AudioFormat$Encoding_ = AudioFormat$Encoding;
    class SoundEntryBuilder {
        constructor(id: ResourceLocation_)
        attenuationDistance(distance: number): this;
        subtitle(subtitle: string): this;
        addVariant(id: ResourceLocation_): this;
        build(): Internal.SoundEntry;
        noSubtitle(): this;
        playExisting(event: Internal.SoundEvent_): this;
        playExisting(event: Internal.SoundEvent_, volume: number, pitch: number): this;
        playExisting(event: Internal.Supplier_<Internal.SoundEvent>, volume: number, pitch: number): this;
        category(category: Internal.SoundSource_): this;
        addVariant(name: string): this;
    }
    type SoundEntryBuilder_ = SoundEntryBuilder;
    interface LevelKJS extends Internal.WithAttachedData<Internal.Level>, Internal.ScriptTypeHolder {
        getDisplayName(): net.minecraft.network.chat.Component;
        getDimension(): ResourceLocation;
        getName(): net.minecraft.network.chat.Component;
        self(): Internal.Level;
        getEntities(): Internal.EntityArrayList;
        spawnParticles(options: Internal.ParticleOptions_, overrideLimiter: boolean, x: number, y: number, z: number, vx: number, vy: number, vz: number, count: number, speed: number): void;
        createEntity(type: Internal.EntityType_<any>): Internal.Entity;
        runCommandSilent(command: string): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
        abstract getData(): Internal.AttachedData<Internal.Level>;
        spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
        createEntityList(entities: Internal.Collection_<Internal.Entity>): Internal.EntityArrayList;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getPlayers(): Internal.EntityArrayList;
        getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
        getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
        getSide(): Internal.ScriptType;
        getBlock(pos: BlockPos_): Internal.BlockContainerJS;
        isOverworld(): boolean;
        runCommand(command: string): number;
        getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        get displayName(): net.minecraft.network.chat.Component
        get dimension(): ResourceLocation
        get name(): net.minecraft.network.chat.Component
        get entities(): Internal.EntityArrayList
        get data(): Internal.AttachedData<Internal.Level>
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get players(): Internal.EntityArrayList
        get side(): Internal.ScriptType
        get overworld(): boolean
        (): Internal.AttachedData_<Internal.Level>;
    }
    type LevelKJS_ = LevelKJS;
    interface ChronoZonedDateTime <D extends Internal.ChronoLocalDate> extends Internal.Comparable<Internal.ChronoZonedDateTime<any>>, Internal.Temporal {
        isAfter(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        toLocalTime(): Internal.LocalTime;
        abstract plus(arg0: number, arg1: Internal.TemporalUnit_): this;
        toInstant(): Internal.Instant;
        compareTo(arg0: any): number;
        abstract toLocalDateTime(): Internal.ChronoLocalDateTime<D>;
        abstract getZone(): Internal.ZoneId;
        "with"(arg0: Internal.TemporalAdjuster_): this;
        getLong(arg0: Internal.TemporalField_): number;
        timeLineOrder(): Comparator<Internal.ChronoZonedDateTime<any>>;
        minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        abstract "with"(arg0: Internal.TemporalField_, arg1: number): this;
        compareTo(arg0: Internal.ChronoZonedDateTime_<any>): number;
        abstract isSupported(arg0: Internal.TemporalField_): boolean;
        format(arg0: Internal.DateTimeFormatter_): string;
        abstract getOffset(): Internal.ZoneOffset;
        getChronology(): Internal.Chronology;
        abstract toString(): string;
        abstract withZoneSameInstant(arg0: Internal.ZoneId_): this;
        isEqual(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        abstract until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        isBefore(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        from(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<any>;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        abstract hashCode(): number;
        abstract withEarlierOffsetAtOverlap(): this;
        get(arg0: Internal.TemporalField_): number;
        plus(arg0: Internal.TemporalAmount_): this;
        abstract withZoneSameLocal(arg0: Internal.ZoneId_): this;
        abstract equals(arg0: any): boolean;
        toLocalDate(): D;
        toEpochSecond(): number;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        abstract withLaterOffsetAtOverlap(): this;
        get zone(): Internal.ZoneId
        get offset(): Internal.ZoneOffset
        get chronology(): Internal.Chronology
    }
    type ChronoZonedDateTime_<D extends Internal.ChronoLocalDate> = ChronoZonedDateTime<D>;
    class BiomeSpecialEffects$GrassColorModifier extends Internal.Enum<Internal.BiomeSpecialEffects$GrassColorModifier> implements Internal.IExtensibleEnum, Internal.StringRepresentable {
        static byName(arg0: string): Internal.BiomeSpecialEffects$GrassColorModifier;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static createCodecForExtensibleEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, E>): Internal.Codec<E>;
        init(): void;
        static create(arg0: string, arg1: string, arg2: Internal.BiomeSpecialEffects$GrassColorModifier$ColorModifier_): Internal.BiomeSpecialEffects$GrassColorModifier;
        getSerializedName(): string;
        static values(): Internal.BiomeSpecialEffects$GrassColorModifier[];
        getName(): string;
        modifyColor(arg0: number, arg1: number, arg2: number): number;
        static valueOf(arg0: string): Internal.BiomeSpecialEffects$GrassColorModifier;
        get serializedName(): string
        get name(): string
        static readonly DARK_FOREST: Internal.BiomeSpecialEffects$GrassColorModifier;
        static readonly CODEC: Internal.Codec<Internal.BiomeSpecialEffects$GrassColorModifier>;
        static readonly SWAMP: Internal.BiomeSpecialEffects$GrassColorModifier;
        static readonly NONE: Internal.BiomeSpecialEffects$GrassColorModifier;
    }
    type BiomeSpecialEffects$GrassColorModifier_ = "dark_forest" | BiomeSpecialEffects$GrassColorModifier | "none" | "swamp";
    class BuriedTreasureStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.BuriedTreasureStructure>;
    }
    type BuriedTreasureStructure_ = BuriedTreasureStructure;
    interface BlendingStateHolder {
        abstract getTransparencyType(): Internal.TransparencyType;
        abstract setTransparencyType(arg0: Internal.TransparencyType_): void;
        get transparencyType(): Internal.TransparencyType
        set transparencyType(arg0: Internal.TransparencyType_)
    }
    type BlendingStateHolder_ = BlendingStateHolder;
    class EntityAttributeModificationEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.Map_<Internal.EntityType<Internal.LivingEntity>, Internal.AttributeSupplier$Builder>)
        add(arg0: Internal.EntityType_<Internal.LivingEntity>, arg1: Internal.Attribute_, arg2: number): void;
        getTypes(): Internal.List<Internal.EntityType<Internal.LivingEntity>>;
        add(arg0: Internal.EntityType_<Internal.LivingEntity>, arg1: Internal.Attribute_): void;
        has(arg0: Internal.EntityType_<Internal.LivingEntity>, arg1: Internal.Attribute_): boolean;
        get types(): Internal.List<Internal.EntityType<Internal.LivingEntity>>
    }
    type EntityAttributeModificationEvent_ = EntityAttributeModificationEvent;
    class ItemPrayerStone extends Internal.ItemCastableMagic {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        isEnabled(arg0: Internal.ItemStack_): boolean;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemPrayerStone_ = ItemPrayerStone;
    class ManagedFieldHolder {
        constructor(clazz: typeof Internal.IManaged)
        constructor(clazz: typeof Internal.IManaged, parent: Internal.ManagedFieldHolder_)
        getFields(): Internal.ManagedKey[];
        merge(other: Internal.ManagedFieldHolder_): void;
        getRpcMethodMap(): Internal.Map<string, Internal.RPCMethodMeta>;
        getSyncedFieldIndex(name: string): Internal.ManagedKey;
        get fields(): Internal.ManagedKey[]
        get rpcMethodMap(): Internal.Map<string, Internal.RPCMethodMeta>
    }
    type ManagedFieldHolder_ = ManagedFieldHolder;
    abstract class FlyingMob extends Internal.Mob {
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type FlyingMob_ = FlyingMob;
    class InputContext {
        endComposition(): void;
        reconvert(): void;
        setCompositionEnabled(arg0: boolean): void;
        getInputMethodControlObject(): any;
        getLocale(): Internal.Locale;
        isCompositionEnabled(): boolean;
        dispose(): void;
        removeNotify(arg0: Internal.Component_): void;
        selectInputMethod(arg0: Internal.Locale_): boolean;
        static getInstance(): Internal.InputContext;
        dispatchEvent(arg0: Internal.AWTEvent_): void;
        setCharacterSubsets(arg0: any_[]): void;
        set compositionEnabled(arg0: boolean)
        get inputMethodControlObject(): any
        get locale(): Internal.Locale
        get compositionEnabled(): boolean
        get instance(): Internal.InputContext
        set characterSubsets(arg0: any_[])
    }
    type InputContext_ = InputContext;
    interface IUpgradeInventory extends Internal.InternalInventory {
        addItems(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        simulateRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toContainer(): net.minecraft.world.Container;
        getSubInventory(arg0: number, arg1: number): Internal.InternalInventory;
        isEmpty(): boolean;
        abstract writeToNBT(arg0: Internal.CompoundTag_, arg1: string): void;
        abstract readFromNBT(arg0: Internal.CompoundTag_, arg1: string): void;
        removeItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        sendChangeNotification(arg0: number): void;
        abstract getUpgradableItem(): Internal.ItemLike;
        abstract getStackInSlot(arg0: number): Internal.ItemStack;
        removeSimilarItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        abstract getMaxInstalled(arg0: Internal.ItemLike_): number;
        wrapExternal(arg0: Internal.BlockEntity_, arg1: Internal.Direction_): Internal.ItemTransfer;
        empty(): Internal.InternalInventory;
        getSlotInv(arg0: number): Internal.InternalInventory;
        addItems(arg0: Internal.ItemStack_): Internal.ItemStack;
        mayAllowInsertion(): boolean;
        getSlotLimit(arg0: number): number;
        iterator(): Internal.Iterator<Internal.ItemStack>;
        isInstalled(arg0: Internal.ItemLike_): boolean;
        simulateSimilarRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toItemHandler(): Internal.IItemHandler;
        spliterator(): Internal.Spliterator<Internal.ItemStack>;
        abstract getInstalledUpgrades(arg0: Internal.ItemLike_): number;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        simulateAdd(arg0: Internal.ItemStack_): Internal.ItemStack;
        abstract size(): number;
        forEach(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        abstract setItemDirect(arg0: number, arg1: Internal.ItemStack_): void;
        clear(): void;
        wrapExternal(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.ItemTransfer;
        getRedstoneSignal(): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get empty(): boolean
        get upgradableItem(): Internal.ItemLike
        get redstoneSignal(): number
    }
    type IUpgradeInventory_ = IUpgradeInventory;
    class ItemProviderEntry <T extends Internal.ItemLike> extends Internal.RegistryEntry<T> implements Internal.ItemLike {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: Internal.RegistryObject_<T>)
        isIn(arg0: Internal.ItemStack_): boolean;
        asStack(arg0: number): Internal.ItemStack;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        asItem(): Internal.Item;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        asStack(): Internal.ItemStack;
        is(arg0: Internal.Item_): boolean;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
    }
    type ItemProviderEntry_<T extends Internal.ItemLike> = ItemProviderEntry<T>;
    class SuggestionContext <S> {
        constructor(arg0: Internal.CommandNode_<S>, arg1: number)
        readonly startPos: number;
        readonly parent: Internal.CommandNode<S>;
    }
    type SuggestionContext_<S> = SuggestionContext<S>;
    class MenuBuilder <T extends Internal.AbstractContainerMenu, S extends Internal.Screen & Internal.MenuAccess<T>, P> extends Internal.AbstractBuilder<Internal.MenuType<any>, Internal.MenuType<T>, P, Internal.MenuBuilder<T, S, P>> {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.MenuBuilder$ForgeMenuFactory_<T>, arg5: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.MenuBuilder$ScreenFactory<T, S>>)
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.MenuBuilder$MenuFactory_<T>, arg5: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.MenuBuilder$ScreenFactory<T, S>>)
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.MenuType<T>>): this;
        get(): any;
        getEntry(): Internal.MenuType<T>;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): this;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.MenuType<any>, Internal.MenuType<T>>, D>): this;
        register(): Internal.MenuEntry<T>;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.MenuType<T>>): this;
        build(): P;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.MenuBuilder<T, S, P>, S2>): S2;
        get entry(): Internal.MenuType<T>
    }
    type MenuBuilder_<T extends Internal.AbstractContainerMenu, S extends Internal.Screen & Internal.MenuAccess<T>, P> = MenuBuilder<T, S, P>;
    class RealmsServer$WorldType extends Internal.Enum<Internal.RealmsServer$WorldType> {
        static valueOf(arg0: string): Internal.RealmsServer$WorldType;
        static values(): Internal.RealmsServer$WorldType[];
        static readonly ADVENTUREMAP: Internal.RealmsServer$WorldType;
        static readonly NORMAL: Internal.RealmsServer$WorldType;
        static readonly EXPERIENCE: Internal.RealmsServer$WorldType;
        static readonly MINIGAME: Internal.RealmsServer$WorldType;
        static readonly INSPIRATION: Internal.RealmsServer$WorldType;
    }
    type RealmsServer$WorldType_ = "normal" | "adventuremap" | "minigame" | "inspiration" | "experience" | RealmsServer$WorldType;
    class IO extends Internal.Enum<Internal.IO> implements Internal.EnumSelectorWidget$SelectableEnum {
        static valueOf(name: string): Internal.IO;
        getIcon(): Internal.IGuiTexture;
        getTooltip(): string;
        support(io: Internal.IO_): boolean;
        static values(): Internal.IO[];
        get icon(): Internal.IGuiTexture
        get tooltip(): string
        static readonly OUT: Internal.IO;
        static readonly BOTH: Internal.IO;
        static readonly NONE: Internal.IO;
        static readonly IN: Internal.IO;
        readonly tooltip: string;
        readonly icon: Internal.IGuiTexture;
    }
    type IO_ = "both" | "out" | IO | "in" | "none";
    class SecondaryPoiSensor extends Internal.Sensor<Internal.Villager> {
        constructor()
    }
    type SecondaryPoiSensor_ = SecondaryPoiSensor;
    class DragonEggBlock extends Internal.FallingBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onLand(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.FallingBlockEntity_): void;
        onBrokenAfterFall(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FallingBlockEntity_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getFallDamageSource(arg0: Internal.Entity_): DamageSource;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type DragonEggBlock_ = DragonEggBlock;
    class RegionDetection implements Internal.MapRegionInfo, Internal.ILinkedChainNode<Internal.RegionDetection> {
        constructor(arg0: string, arg1: string, arg2: string, arg3: number, arg4: number, arg5: Internal.File_, arg6: number, arg7: boolean)
        transferInfoFrom(arg0: Internal.MapRegion_): void;
        isHasHadTerrain(): boolean;
        getDimId(): string;
        shouldCache(): boolean;
        setShouldCache(arg0: boolean, arg1: string): void;
        getWorldId(): string;
        setPrevious(arg0: Internal.RegionDetection_): void;
        getPrevious(): Internal.ILinkedChainNode<any>;
        onDestroyed(): void;
        setNext(arg0: Internal.RegionDetection_): void;
        isRemoved(): boolean;
        getInitialVersion(): number;
        getMwId(): string;
        setCacheFile(arg0: Internal.File_): void;
        setNext(arg0: Internal.ILinkedChainNode_<any>): void;
        getCacheFile(): Internal.File;
        transferInfoTo(arg0: Internal.MapRegion_): void;
        getRegionZ(): number;
        getRegionFile(): Internal.File;
        getNext(): this;
        getRegionX(): number;
        transferInfoPostAddTo(arg0: Internal.MapRegion_, arg1: Internal.MapProcessor_): void;
        hasLookedForCache(): boolean;
        setRemoved(arg0: boolean): void;
        setPrevious(arg0: Internal.ILinkedChainNode_<any>): void;
        isDestroyed(): boolean;
        get hasHadTerrain(): boolean
        get dimId(): string
        get worldId(): string
        set previous(arg0: Internal.RegionDetection_)
        get previous(): Internal.ILinkedChainNode<any>
        set next(arg0: Internal.RegionDetection_)
        get removed(): boolean
        get initialVersion(): number
        get mwId(): string
        set cacheFile(arg0: Internal.File_)
        set next(arg0: Internal.ILinkedChainNode_<any>)
        get cacheFile(): Internal.File
        get regionZ(): number
        get regionFile(): Internal.File
        get next(): Internal.RegionDetection
        get regionX(): number
        set removed(arg0: boolean)
        set previous(arg0: Internal.ILinkedChainNode_<any>)
        get destroyed(): boolean
    }
    type RegionDetection_ = RegionDetection;
    abstract class PlacementFilter extends Internal.PlacementModifier {
        constructor()
    }
    type PlacementFilter_ = PlacementFilter;
    class DamageEffects extends Internal.Enum<Internal.DamageEffects> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static values(): Internal.DamageEffects[];
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.DamageEffects;
        sound(): Internal.SoundEvent;
        get serializedName(): string
        static readonly THORNS: Internal.DamageEffects;
        static readonly CODEC: Internal.Codec<Internal.DamageEffects>;
        static readonly HURT: Internal.DamageEffects;
        static readonly POKING: Internal.DamageEffects;
        static readonly DROWNING: Internal.DamageEffects;
        static readonly FREEZING: Internal.DamageEffects;
        static readonly BURNING: Internal.DamageEffects;
    }
    type DamageEffects_ = "thorns" | "drowning" | "hurt" | DamageEffects | "burning" | "poking" | "freezing";
    class OptionalDynamic <T> extends Internal.DynamicLike<T> {
        constructor(arg0: Internal.DynamicOps_<T>, arg1: Internal.DataResult_<Internal.Dynamic<T>>)
        getElementGeneric(arg0: T): Internal.DataResult<T>;
        getGeneric(arg0: T): Internal.DataResult<T>;
        map<U>(arg0: Internal.Function_<Internal.Dynamic<T>, U>): Internal.DataResult<U>;
        get(): Internal.DataResult<Internal.Dynamic<T>>;
        orElseEmptyMap(): Internal.Dynamic<T>;
        result(): Optional<Internal.Dynamic<T>>;
        asStreamOpt(): Internal.DataResult<Internal.Stream<Internal.Dynamic<T>>>;
        asMapOpt(): Internal.DataResult<Internal.Stream<com.mojang.datafixers.util.Pair<Internal.Dynamic<T>, Internal.Dynamic<T>>>>;
        getElement(arg0: string): Internal.DataResult<T>;
        decode<A>(arg0: Internal.Decoder_<A>): Internal.DataResult<com.mojang.datafixers.util.Pair<A, T>>;
        into<V>(arg0: Internal.Function_<Internal.Dynamic<T>, V>): Internal.DataResult<V>;
        orElseEmptyList(): Internal.Dynamic<T>;
        flatMap<U>(arg0: Internal.Function_<Internal.Dynamic<T>, Internal.DataResult<U>>): Internal.DataResult<U>;
        get(arg0: string): this;
    }
    type OptionalDynamic_<T> = OptionalDynamic<T>;
    class SFMLParser$OutputmatchersContext extends Internal.ParserRuleContext {
        constructor(arg0: Internal.ParserRuleContext_, arg1: number)
        movement(): Internal.SFMLParser$MovementContext;
        getParent(): Internal.ParseTree;
        getChild(arg0: number): Internal.Tree;
        getPayload(): any;
        accept<T>(arg0: Internal.ParseTreeVisitor_<T>): T;
        get parent(): Internal.ParseTree
        get payload(): any
    }
    type SFMLParser$OutputmatchersContext_ = SFMLParser$OutputmatchersContext;
    class SFMLParser$StatementContext extends Internal.ParserRuleContext {
        constructor()
        constructor(arg0: Internal.ParserRuleContext_, arg1: number)
        getParent(): Internal.ParseTree;
        getChild(arg0: number): Internal.Tree;
        getPayload(): any;
        copyFrom(arg0: Internal.SFMLParser$StatementContext_): void;
        get parent(): Internal.ParseTree
        get payload(): any
    }
    type SFMLParser$StatementContext_ = SFMLParser$StatementContext;
    class RoundingMode extends Internal.Enum<Internal.RoundingMode> {
        static valueOf(arg0: number): Internal.RoundingMode;
        static valueOf(arg0: string): Internal.RoundingMode;
        static values(): Internal.RoundingMode[];
        static readonly FLOOR: Internal.RoundingMode;
        static readonly HALF_DOWN: Internal.RoundingMode;
        static readonly UNNECESSARY: Internal.RoundingMode;
        static readonly HALF_UP: Internal.RoundingMode;
        static readonly UP: Internal.RoundingMode;
        static readonly CEILING: Internal.RoundingMode;
        static readonly DOWN: Internal.RoundingMode;
        static readonly HALF_EVEN: Internal.RoundingMode;
    }
    type RoundingMode_ = "floor" | "up" | "down" | RoundingMode | "half_down" | "ceiling" | "unnecessary" | "half_up" | "half_even";
    class SFMLParser$ResourceLimitMovementContext extends Internal.SFMLParser$MovementContext {
        constructor(arg0: Internal.SFMLParser$MovementContext_)
        COMMA(): Internal.List<Internal.TerminalNode>;
        getParent(): Internal.ParseTree;
        COMMA(arg0: number): Internal.TerminalNode;
        resourcelimit(): Internal.List<Internal.SFMLParser$ResourcelimitContext>;
        getChild(arg0: number): Internal.Tree;
        getPayload(): any;
        accept<T>(arg0: Internal.ParseTreeVisitor_<T>): T;
        resourcelimit(arg0: number): Internal.SFMLParser$ResourcelimitContext;
        get parent(): Internal.ParseTree
        get payload(): any
    }
    type SFMLParser$ResourceLimitMovementContext_ = SFMLParser$ResourceLimitMovementContext;
    interface Shape {
        abstract contains(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        abstract getPathIterator(arg0: Internal.AffineTransform_, arg1: number): Internal.PathIterator;
        abstract contains(arg0: number, arg1: number): boolean;
        abstract intersects(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        abstract getBounds(): Internal.Rectangle;
        abstract getPathIterator(arg0: Internal.AffineTransform_): Internal.PathIterator;
        abstract intersects(arg0: Internal.Rectangle2D_): boolean;
        abstract getBounds2D(): Internal.Rectangle2D;
        abstract contains(arg0: Internal.Rectangle2D_): boolean;
        abstract contains(arg0: Internal.Point2D_): boolean;
        get bounds(): Internal.Rectangle
        get bounds2D(): Internal.Rectangle2D
    }
    type Shape_ = Shape;
    class SingletonPredictionContext extends Internal.PredictionContext {
        static create(arg0: Internal.PredictionContext_, arg1: number): Internal.SingletonPredictionContext;
        readonly parent: Internal.PredictionContext;
        readonly returnState: number;
    }
    type SingletonPredictionContext_ = SingletonPredictionContext;
    class DarkOakTrunkPlacer extends Internal.TrunkPlacer {
        constructor(arg0: number, arg1: number, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.DarkOakTrunkPlacer>;
    }
    type DarkOakTrunkPlacer_ = DarkOakTrunkPlacer;
    class RecipeKey <T> {
        constructor(component: Internal.RecipeComponent_<T>, name: string)
        optional(value: T): this;
        preferred(name: string): this;
        defaultOptional(): this;
        optional(): boolean;
        alt(...names: string[]): this;
        includeInAutoConstructors(): boolean;
        optional(value: Internal.RecipeOptional_<T>): this;
        alt(name: string): this;
        exclude(): this;
        alwaysWrite(): this;
        allowEmpty(): this;
        noBuilders(): this;
        readonly name: string;
        excluded: boolean;
        preferred: string;
        alwaysWrite: boolean;
        optional: Internal.RecipeOptional<T>;
        readonly names: Internal.Set<string>;
        allowEmpty: boolean;
        readonly component: Internal.RecipeComponent<T>;
        noBuilders: boolean;
    }
    type RecipeKey_<T> = RecipeKey<T>;
    interface RandomSource {
        create(arg0: number): this;
        create(): this;
        abstract fork(): this;
        abstract nextBoolean(): boolean;
        abstract nextLong(): number;
        abstract setSeed(arg0: number): void;
        abstract nextDouble(): number;
        nextInt(arg0: number, arg1: number): number;
        abstract nextGaussian(): number;
        createNewThreadLocalInstance(): this;
        abstract forkPositional(): Internal.PositionalRandomFactory;
        consumeCount(arg0: number): void;
        triangle(arg0: number, arg1: number): number;
        abstract nextInt(arg0: number): number;
        abstract nextFloat(): number;
        /**
         * @deprecated
        */
        createThreadSafe(): this;
        abstract nextInt(): number;
        nextIntBetweenInclusive(arg0: number, arg1: number): number;
        set seed(arg0: number)
        /**
         * @deprecated
        */
        readonly GAUSSIAN_SPREAD_FACTOR: 2.297;
    }
    type RandomSource_ = RandomSource;
    interface IStorageMounts {
        abstract mount(arg0: Internal.MEStorage_, arg1: number): void;
        mount(arg0: Internal.MEStorage_): void;
        (arg0: Internal.MEStorage, arg1: number): void;
        readonly DEFAULT_PRIORITY: 0;
    }
    type IStorageMounts_ = IStorageMounts;
    class AsyncLoggerConfig$Builder <B extends Internal.AsyncLoggerConfig$Builder<B>> extends Internal.LoggerConfig$Builder<B> {
        constructor()
        isValid(): boolean;
        getErrorPrefix(): string;
        get valid(): boolean
        get errorPrefix(): string
    }
    type AsyncLoggerConfig$Builder_<B extends Internal.AsyncLoggerConfig$Builder<B>> = AsyncLoggerConfig$Builder<B>;
    interface CraftingContainer extends net.minecraft.world.Container, Internal.StackedContentsCompatible, Internal.CraftingContainerKJS {
        stopOpen(arg0: Internal.Player_): void;
        count(ingredient: Internal.Ingredient_): number;
        tryClear(arg0: any): void;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        abstract isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        abstract getItems(): Internal.List<Internal.ItemStack>;
        startOpen(arg0: Internal.Player_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        abstract removeItem(arg0: number, arg1: number): Internal.ItemStack;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        abstract setChanged(): void;
        stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        abstract getContainerSize(): number;
        getStackInSlot(slot: number): Internal.ItemStack;
        abstract getHeight(): number;
        abstract setItem(arg0: number, arg1: Internal.ItemStack_): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        kjs$self(): net.minecraft.world.Container;
        getMenu(): Internal.AbstractContainerMenu;
        abstract getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        abstract fillStackedContents(arg0: Internal.StackedContents_): void;
        abstract removeItemNoUpdate(arg0: number): Internal.ItemStack;
        stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        abstract stillValid(arg0: Internal.Player_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        abstract getItem(arg0: number): Internal.ItemStack;
        find(ingredient: Internal.Ingredient_): number;
        abstract clearContent(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get items(): Internal.List<Internal.ItemStack>
        get slots(): number
        get containerSize(): number
        get height(): number
        get menu(): Internal.AbstractContainerMenu
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type CraftingContainer_ = CraftingContainer;
    class ConfiguredModel {
        constructor(arg0: Internal.ModelFile_)
        constructor(arg0: Internal.ModelFile_, arg1: number, arg2: number, arg3: boolean)
        constructor(arg0: Internal.ModelFile_, arg1: number, arg2: number, arg3: boolean, arg4: number)
        static allYRotations(arg0: Internal.ModelFile_, arg1: number, arg2: boolean): Internal.ConfiguredModel[];
        static allRotations(arg0: Internal.ModelFile_, arg1: boolean, arg2: number): Internal.ConfiguredModel[];
        static builder(): Internal.ConfiguredModel$Builder<any>;
        static allYRotations(arg0: Internal.ModelFile_, arg1: number, arg2: boolean, arg3: number): Internal.ConfiguredModel[];
        static allRotations(arg0: Internal.ModelFile_, arg1: boolean): Internal.ConfiguredModel[];
        readonly rotationY: number;
        readonly rotationX: number;
        readonly model: Internal.ModelFile;
        static readonly DEFAULT_WEIGHT: 1;
        readonly uvLock: boolean;
        readonly weight: number;
    }
    type ConfiguredModel_ = ConfiguredModel;
    interface AbuseReportSender {
        abstract send(arg0: Internal.UUID_, arg1: Internal.AbuseReport_): Internal.CompletableFuture<com.mojang.datafixers.util.Unit>;
        create(arg0: Internal.ReportEnvironment_, arg1: Internal.UserApiService_): this;
        reportLimits(): Internal.AbuseReportLimits;
        abstract isEnabled(): boolean;
        get enabled(): boolean
    }
    type AbuseReportSender_ = AbuseReportSender;
    class ServerStatusPing$ChannelData extends Internal.Record {
        constructor(res: ResourceLocation_, version: string, required: boolean)
        required(): boolean;
        version(): string;
        res(): ResourceLocation;
        static readonly CODEC: Internal.Codec<Internal.ServerStatusPing$ChannelData>;
    }
    type ServerStatusPing$ChannelData_ = ServerStatusPing$ChannelData;
    class BlockEntityBuilder <T extends Internal.BlockEntity, P> extends Internal.AbstractBuilder<Internal.BlockEntityType<any>, Internal.BlockEntityType<T>, P, Internal.BlockEntityBuilder<T, P>> {
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.BlockEntityType<T>>): this;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.BlockEntityType<any>, Internal.BlockEntityType<T>>, D>): this;
        get(): any;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): this;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static create<T extends Internal.BlockEntity, P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.BlockEntityBuilder$BlockEntityFactory_<T>): Internal.BlockEntityBuilder<T, P>;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.BlockEntityBuilder<T, P>, S2>): S2;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        register(): Internal.BlockEntityEntry<T>;
        renderer(arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<com.tterrag.registrate.util.nullness.NonNullFunction<Internal.BlockEntityRendererProvider$Context, Internal.BlockEntityRenderer<T>>>): this;
        validBlock(arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.Block>): this;
        validBlocks(...arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.Block>[]): this;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.BlockEntityType<T>>): this;
        getEntry(): Internal.BlockEntityType<T>;
        build(): P;
        get entry(): Internal.BlockEntityType<T>
    }
    type BlockEntityBuilder_<T extends Internal.BlockEntity, P> = BlockEntityBuilder<T, P>;
    class EnchantmentFrostbite extends Internal.WeaponEnchantment {
        constructor()
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type EnchantmentFrostbite_ = EnchantmentFrostbite;
    class NotifiableEnergyContainer extends Internal.NotifiableRecipeHandlerTrait<number> implements Internal.IEnergyContainer {
        constructor(machine: Internal.MetaMachine_, maxCapacity: number, maxInputVoltage: number, maxInputAmperage: number, maxOutputVoltage: number, maxOutputAmperage: number)
        supportsBigIntEnergyValues(): boolean;
        getSlotNames(): Internal.Set<string>;
        handleRecipeInner(io: Internal.IO_, recipe: Internal.GTRecipe_, left: Internal.List_<number>, slotName: string, simulate: boolean): Internal.List<number>;
        dischargeOrRechargeEnergyContainers(itemHandler: Internal.IItemTransfer_, slotIndex: number, simulate: boolean): boolean;
        getEnergyStored(): number;
        markDirty(name: string): void;
        removeEnergy(energyToRemove: number): number;
        getInputVoltage(): number;
        getInputAmperage(): number;
        preWorking(holder: Internal.IRecipeCapabilityHolder_, io: Internal.IO_, recipe: Internal.GTRecipe_): void;
        addEnergy(energyToAdd: number): number;
        copyContent(content: any): number;
        getEnergyInfo(): Internal.IEnergyInfoProvider$EnergyInfo;
        getEnergyCanBeInserted(): number;
        getSize(): number;
        getCapability(): RecipeCapability<number>;
        serverTick(): void;
        acceptEnergyFromNetwork(side: Internal.Direction_, voltage: number, amperage: number): number;
        inputsEnergy(side: Internal.Direction_): boolean;
        outputsEnergy(side: Internal.Direction_): boolean;
        setSideInputCondition(sideInputCondition: Internal.Predicate_<Internal.Direction>): void;
        handleRecipe(io: Internal.IO_, recipe: Internal.GTRecipe_, left: Internal.List_<any>, slotName: string, simulate: boolean): Internal.List<number>;
        postWorking(holder: Internal.IRecipeCapabilityHolder_, io: Internal.IO_, recipe: Internal.GTRecipe_): void;
        setEnergyStored(energyStored: number): void;
        onSyncChanged(ref: Internal.IRef_, isDirty: boolean): void;
        setSideOutputCondition(sideOutputCondition: Internal.Predicate_<Internal.Direction>): void;
        checkOutputSubscription(): void;
        static emitterContainer(machine: Internal.MetaMachine_, maxCapacity: number, maxOutputVoltage: number, maxOutputAmperage: number): Internal.NotifiableEnergyContainer;
        getEnergyCapacity(): number;
        static receiverContainer(machine: Internal.MetaMachine_, maxCapacity: number, maxInputVoltage: number, maxInputAmperage: number): Internal.NotifiableEnergyContainer;
        addSyncUpdateListener<T>(name: string, listener: Internal.IFieldUpdateListener_<T>): Internal.ISubscription;
        changeEnergy(energyToAdd: number): number;
        getOutputVoltage(): number;
        resetBasicInfo(maxCapacity: number, maxInputVoltage: number, maxInputAmperage: number, maxOutputVoltage: number, maxOutputAmperage: number): void;
        getOutputAmperage(): number;
        isOneProbeHidden(): boolean;
        scheduleRender(fieldName: string, newValue: any, oldValue: any): void;
        onPersistedChanged(ref: Internal.IRef_, isDirty: boolean): void;
        get slotNames(): Internal.Set<string>
        get energyStored(): number
        get inputVoltage(): number
        get inputAmperage(): number
        get energyInfo(): Internal.IEnergyInfoProvider$EnergyInfo
        get energyCanBeInserted(): number
        get size(): number
        get capability(): RecipeCapability<number>
        set sideInputCondition(sideInputCondition: Internal.Predicate_<Internal.Direction>)
        set energyStored(energyStored: number)
        set sideOutputCondition(sideOutputCondition: Internal.Predicate_<Internal.Direction>)
        get energyCapacity(): number
        get outputVoltage(): number
        get outputAmperage(): number
        get oneProbeHidden(): boolean
        static readonly MANAGED_FIELD_HOLDER: Internal.ManagedFieldHolder;
    }
    type NotifiableEnergyContainer_ = NotifiableEnergyContainer;
    class MapTileSelection {
        constructor(arg0: number, arg1: number)
        getStartX(): number;
        getEndX(): number;
        getBottom(): number;
        getStartZ(): number;
        getLeft(): number;
        getRight(): number;
        getTop(): number;
        setEnd(arg0: number, arg1: number): void;
        getEndZ(): number;
        get startX(): number
        get endX(): number
        get bottom(): number
        get startZ(): number
        get left(): number
        get right(): number
        get top(): number
        get endZ(): number
    }
    type MapTileSelection_ = MapTileSelection;
    class RenderStateShard$TextureStateShard extends Internal.RenderStateShard$EmptyTextureStateShard {
        constructor(arg0: ResourceLocation_, arg1: boolean, arg2: boolean)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        readonly texture: Optional<ResourceLocation>;
        blur: boolean;
        mipmap: boolean;
    }
    type RenderStateShard$TextureStateShard_ = RenderStateShard$TextureStateShard;
    class LDItemPipeType extends Internal.LongDistancePipeType {
        static readonly INSTANCE: Internal.LDItemPipeType;
    }
    type LDItemPipeType_ = LDItemPipeType;
    interface ReadableContainerExtended <T> {
        clone<T>(container: Internal.PalettedContainerRO_<T>): Internal.PalettedContainerRO<T>;
        abstract sodium$unpack(arg0: T[]): void;
        of<T>(container: Internal.PalettedContainerRO_<T>): this;
        abstract sodium$unpack(arg0: T[], arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        abstract sodium$copy(): Internal.PalettedContainerRO<T>;
    }
    type ReadableContainerExtended_<T> = ReadableContainerExtended<T>;
    interface MenuType$MenuSupplier <T extends Internal.AbstractContainerMenu> {
        abstract create(arg0: number, arg1: Internal.Inventory_): T;
        (arg0: number, arg1: Internal.Inventory): T;
    }
    type MenuType$MenuSupplier_<T extends Internal.AbstractContainerMenu> = MenuType$MenuSupplier<T>;
    interface CauldronInteraction {
        fillBucket(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.ItemStack_, arg6: Internal.ItemStack_, arg7: Internal.Predicate_<Internal.BlockState>, arg8: Internal.SoundEvent_): Internal.InteractionResult;
        bootStrap(): void;
        newInteractionMap(): Internal.Object2ObjectOpenHashMap<Internal.Item, Internal.CauldronInteraction>;
        addDefaultInteractions(arg0: Internal.Map_<Internal.Item, Internal.CauldronInteraction>): void;
        emptyBucket(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.InteractionHand_, arg4: Internal.ItemStack_, arg5: Internal.BlockState_, arg6: Internal.SoundEvent_): Internal.InteractionResult;
        abstract interact(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.ItemStack_): Internal.InteractionResult;
        (arg0: Internal.BlockState, arg1: Internal.Level, arg2: BlockPos, arg3: Internal.Player, arg4: Internal.InteractionHand, arg5: Internal.ItemStack): Internal.InteractionResult_;
        readonly FILL_LAVA: Internal.CauldronInteraction;
        readonly BANNER: Internal.CauldronInteraction;
        readonly EMPTY: {[key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.SolidBucketItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.PotionItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.ItemEnderBucket]: any};
        readonly SHULKER_BOX: Internal.CauldronInteraction;
        readonly LAVA: {[key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.SolidBucketItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.ItemEnderBucket]: any};
        readonly FILL_WATER: Internal.CauldronInteraction;
        readonly POWDER_SNOW: {[key: Internal.SolidBucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any};
        readonly FILL_POWDER_SNOW: Internal.CauldronInteraction;
        readonly DYED_ITEM: Internal.CauldronInteraction;
        readonly WATER: {[key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PotionItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.DyeableHorseArmorItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.TurtleItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.DyeableArmorItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.MemoryCardItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BottleItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TurtleItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.DyeableArmorItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.SolidBucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.DyeableArmorItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.ItemEnderBucket]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.DyeableArmorItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BlockItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BannerItem]: any, [key: Internal.BucketItem]: any, [key: Internal.FluidContainerItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.BucketItem]: any, [key: Internal.BlockItem]: any, [key: Internal.PortableCellItem]: any, [key: Internal.TagPrefixItem]: any, [key: Internal.TagPrefixItem]: any};
    }
    type CauldronInteraction_ = CauldronInteraction;
    abstract class BlockEntityInstance <T extends Internal.BlockEntity> extends Internal.AbstractInstance {
        constructor(arg0: Internal.MaterialManager_, arg1: T)
        onLightPacket(arg0: number, arg1: number): void;
        getInstancePosition(): BlockPos;
        get instancePosition(): BlockPos
    }
    type BlockEntityInstance_<T extends Internal.BlockEntity> = BlockEntityInstance<T>;
    interface BlockEntityType$BlockEntitySupplier <T extends Internal.BlockEntity> {
        abstract create(arg0: BlockPos_, arg1: Internal.BlockState_): T;
        (arg0: BlockPos, arg1: Internal.BlockState): T;
    }
    type BlockEntityType$BlockEntitySupplier_<T extends Internal.BlockEntity> = BlockEntityType$BlockEntitySupplier<T>;
    class PlayerInteractEvent$LeftClickBlock$Action extends Internal.Enum<Internal.PlayerInteractEvent$LeftClickBlock$Action> {
        static convert(arg0: Internal.ServerboundPlayerActionPacket$Action_): Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static values(): Internal.PlayerInteractEvent$LeftClickBlock$Action[];
        static valueOf(arg0: string): Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly START: Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly ABORT: Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly CLIENT_HOLD: Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly STOP: Internal.PlayerInteractEvent$LeftClickBlock$Action;
    }
    type PlayerInteractEvent$LeftClickBlock$Action_ = "stop" | PlayerInteractEvent$LeftClickBlock$Action | "client_hold" | "start" | "abort";
    class ITerminalStorageTabCommon$SlotPositionFactors extends Internal.Record {
        constructor(offsetX: number, offsetY: number, gridXSize: number, gridYSize: number, playerInventoryOffsetX: number, playerInventoryOffsetY: number)
        playerInventoryOffsetX(): number;
        playerInventoryOffsetY(): number;
        offsetX(): number;
        offsetY(): number;
        gridXSize(): number;
        gridYSize(): number;
    }
    type ITerminalStorageTabCommon$SlotPositionFactors_ = ITerminalStorageTabCommon$SlotPositionFactors;
    class FenceBlockBuilder extends Internal.MultipartShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): Internal.Block;
    }
    type FenceBlockBuilder_ = FenceBlockBuilder;
    interface AccessorSmithingTransformRecipe {
        abstract getTemplate(): Internal.Ingredient;
        abstract getBase(): Internal.Ingredient;
        abstract getAddition(): Internal.Ingredient;
        get template(): Internal.Ingredient
        get base(): Internal.Ingredient
        get addition(): Internal.Ingredient
    }
    type AccessorSmithingTransformRecipe_ = AccessorSmithingTransformRecipe;
    interface FallingBlockEntityAccessor {
        abstract setBlockState(arg0: Internal.BlockState_): void;
        set blockState(arg0: Internal.BlockState_)
        (arg0: Internal.BlockState): void;
    }
    type FallingBlockEntityAccessor_ = FallingBlockEntityAccessor;
    class FastMap <Value> {
        constructor(arg0: Internal.Collection_<Internal.Property<any>>, arg1: Internal.Map_<Internal.Map<Internal.Property<any>, Internal.Comparable<any>>, Value>, arg2: boolean)
        getPropertySet(): Internal.ImmutableSet<Internal.Property<any>>;
        getValue<T extends Internal.Comparable<T>>(arg0: number, arg1: Internal.Property_<T>): T;
        getIndexOf(arg0: Internal.Map_<Internal.Property<any>, Internal.Comparable<any>>): number;
        getEntry(arg0: number, arg1: number): Internal.Map$Entry<Internal.Property<any>, Internal.Comparable<any>>;
        withUnsafe<T extends Internal.Comparable<T>>(arg0: number, arg1: Internal.Property_<T>, arg2: any): Value;
        getValue(arg0: number, arg1: any): Internal.Comparable<any>;
        getKey(arg0: number): Internal.FastMapKey<any>;
        isSingleState(): boolean;
        "with"<T extends Internal.Comparable<T>>(arg0: number, arg1: Internal.Property_<T>, arg2: T): Value;
        numProperties(): number;
        get propertySet(): Internal.ImmutableSet<Internal.Property<any>>
        get singleState(): boolean
    }
    type FastMap_<Value> = FastMap<Value>;
    class ChunkTracker implements Internal.ClientChunkEventListener {
        constructor()
        updateLoadDistance(loadDistance: number): void;
        static forEachChunk(queue: Internal.LongCollection_, handler: Internal.ChunkTracker$ChunkEventHandler_): void;
        forEachEvent(loadEventHandler: Internal.ChunkTracker$ChunkEventHandler_, unloadEventHandler: Internal.ChunkTracker$ChunkEventHandler_): void;
        onChunkStatusRemoved(x: number, z: number, flags: number): void;
        getReadyChunks(): Internal.LongCollection;
        updateMapCenter(chunkX: number, chunkZ: number): void;
        onChunkStatusAdded(x: number, z: number, flags: number): void;
        get readyChunks(): Internal.LongCollection
    }
    type ChunkTracker_ = ChunkTracker;
    interface InternalInventory extends Internal.ItemTransfer, Internal.Iterable<Internal.ItemStack> {
        addItems(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        simulateRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toContainer(): net.minecraft.world.Container;
        getSubInventory(arg0: number, arg1: number): this;
        isEmpty(): boolean;
        removeItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        sendChangeNotification(arg0: number): void;
        abstract getStackInSlot(arg0: number): Internal.ItemStack;
        removeSimilarItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        wrapExternal(arg0: Internal.BlockEntity_, arg1: Internal.Direction_): Internal.ItemTransfer;
        empty(): this;
        getSlotInv(arg0: number): this;
        addItems(arg0: Internal.ItemStack_): Internal.ItemStack;
        mayAllowInsertion(): boolean;
        getSlotLimit(arg0: number): number;
        iterator(): Internal.Iterator<Internal.ItemStack>;
        simulateSimilarRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toItemHandler(): Internal.IItemHandler;
        spliterator(): Internal.Spliterator<Internal.ItemStack>;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        simulateAdd(arg0: Internal.ItemStack_): Internal.ItemStack;
        abstract size(): number;
        forEach(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        abstract setItemDirect(arg0: number, arg1: Internal.ItemStack_): void;
        clear(): void;
        wrapExternal(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.ItemTransfer;
        getRedstoneSignal(): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get empty(): boolean
        get redstoneSignal(): number
    }
    type InternalInventory_ = InternalInventory;
    interface IManagedBlockEntity {
        getNonLazyFields(): Internal.IRef[];
        getSelf(): Internal.BlockEntity;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        abstract getRootStorage(): Internal.IManagedStorage;
        getCurrentPos(): BlockPos;
        get nonLazyFields(): Internal.IRef[]
        get self(): Internal.BlockEntity
        get blockEntityType(): Internal.BlockEntityType<any>
        get rootStorage(): Internal.IManagedStorage
        get currentPos(): BlockPos
        (): Internal.IManagedStorage_;
    }
    type IManagedBlockEntity_ = IManagedBlockEntity;
    class StringComponent$1 implements Internal.RecipeComponent<string> {
        checkEmpty(key: Internal.RecipeKey_<string>, value: string): string;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        orSelf(): Internal.RecipeComponent<string>;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<string, O>;
        isOutput(recipe: Internal.RecipeJS_, value: string, match: Internal.ReplacementMatch_): boolean;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<string>;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<string>, json: Internal.JsonObject_): void;
        role(): Internal.ComponentRole;
        componentClass(): typeof any;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<string>;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, string>>;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<string>, map: Internal.Map_<any, any>): void;
        replaceOutput(recipe: Internal.RecipeJS_, original: string, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): string;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<string>, json: Internal.JsonObject_): void;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        componentType(): string;
        checkValueHasChanged(oldValue: string, newValue: string): boolean;
        write(recipe: Internal.RecipeJS_, value: string): Internal.JsonElement;
        static builder(): Internal.RecipeComponentBuilder;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<string>;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        replaceInput(recipe: Internal.RecipeJS_, original: string, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): string;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        read(arg0: Internal.RecipeJS_, arg1: any): any;
        isInput(recipe: Internal.RecipeJS_, value: string, match: Internal.ReplacementMatch_): boolean;
        asArray(): Internal.ArrayRecipeComponent<string>;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<string, O>;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<string>;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, string>>;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<string>;
        key(name: string): Internal.RecipeKey<string>;
    }
    type StringComponent$1_ = StringComponent$1;
    interface Iterator <E> {
        remove(): void;
        forEachRemaining(arg0: Internal.Consumer_<E>): void;
        abstract next(): E;
        abstract hasNext(): boolean;
    }
    type Iterator_<E> = Iterator<E>;
    class ClientboundLightUpdatePacketData {
        constructor(arg0: Internal.ChunkPos_, arg1: Internal.LevelLightEngine_, arg2: Internal.BitSet_, arg3: Internal.BitSet_)
        constructor(arg0: Internal.FriendlyByteBuf_, arg1: number, arg2: number)
        getEmptyBlockYMask(): Internal.BitSet;
        getEmptySkyYMask(): Internal.BitSet;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getBlockUpdates(): Internal.List<number[]>;
        getBlockYMask(): Internal.BitSet;
        getSkyUpdates(): Internal.List<number[]>;
        getSkyYMask(): Internal.BitSet;
        get emptyBlockYMask(): Internal.BitSet
        get emptySkyYMask(): Internal.BitSet
        get blockUpdates(): Internal.List<number[]>
        get blockYMask(): Internal.BitSet
        get skyUpdates(): Internal.List<number[]>
        get skyYMask(): Internal.BitSet
    }
    type ClientboundLightUpdatePacketData_ = ClientboundLightUpdatePacketData;
    /**
     * Invoked when a player right clicks with an item **without targeting anything**.
     * 
     * Not to be confused with `BlockEvents.rightClick` or `ItemEvents.entityInteracted`.
    */
    class ItemClickedEventJS extends Internal.PlayerEventJS {
        constructor(player: Internal.Player_, hand: Internal.InteractionHand_, item: Internal.ItemStack_)
        /**
         * The player that clicked with the item.
        */
        getEntity(): Internal.LivingEntity;
        /**
         * The hand that the item was clicked with.
        */
        getHand(): Internal.InteractionHand;
        /**
         * The ray trace result of the click.
        */
        getTarget(): Internal.RayTraceResultJS;
        /**
         * The item that was clicked with.
        */
        getItem(): Internal.ItemStack;
        /**
         * The player that clicked with the item.
        */
        get entity(): Internal.LivingEntity
        /**
         * The hand that the item was clicked with.
        */
        get hand(): Internal.InteractionHand
        /**
         * The ray trace result of the click.
        */
        get target(): Internal.RayTraceResultJS
        /**
         * The item that was clicked with.
        */
        get item(): Internal.ItemStack
    }
    type ItemClickedEventJS_ = ItemClickedEventJS;
    class LoggedChatEvent$Type extends Internal.Enum<Internal.LoggedChatEvent$Type> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        static values(): Internal.LoggedChatEvent$Type[];
        static valueOf(arg0: string): Internal.LoggedChatEvent$Type;
        get serializedName(): string
        static readonly SYSTEM: Internal.LoggedChatEvent$Type;
        static readonly PLAYER: Internal.LoggedChatEvent$Type;
    }
    type LoggedChatEvent$Type_ = LoggedChatEvent$Type | "player" | "system";
    class ClientboundSetObjectivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Objective_, arg1: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        getDisplayName(): net.minecraft.network.chat.Component;
        handle(arg0: Internal.PacketListener_): void;
        getMethod(): number;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getRenderType(): Internal.ObjectiveCriteria$RenderType;
        isSkippable(): boolean;
        getObjectiveName(): string;
        get displayName(): net.minecraft.network.chat.Component
        get method(): number
        get renderType(): Internal.ObjectiveCriteria$RenderType
        get skippable(): boolean
        get objectiveName(): string
        static readonly METHOD_ADD: 0;
        static readonly METHOD_CHANGE: 2;
        static readonly METHOD_REMOVE: 1;
    }
    type ClientboundSetObjectivePacket_ = ClientboundSetObjectivePacket;
    abstract class AbstractArrow extends Internal.Projectile {
        getDistance(pos: BlockPos_): number;
        setEnchantmentEffectsFromEntity(arg0: Internal.LivingEntity_, arg1: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isOnScoreboardTeam(teamId: string): boolean;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        setNoPhysics(arg0: boolean): void;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getDisplayName(): net.minecraft.network.chat.Component;
        isCritArrow(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        setCritArrow(arg0: boolean): void;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        getPierceLevel(): number;
        shouldRiderSit(): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        setBaseDamage(arg0: number): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        isFrame(): boolean;
        playSound(id: Internal.SoundEvent_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setShotFromCrossbow(arg0: boolean): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getBaseDamage(): number;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setSoundEvent(arg0: Internal.SoundEvent_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        shotFromCrossbow(): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        isNoPhysics(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getKnockback(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getClassification(arg0: boolean): MobCategory;
        setKnockback(arg0: number): void;
        runCommand(command: string): number;
        setPierceLevel(arg0: number): void;
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        set noPhysics(arg0: boolean)
        get displayName(): net.minecraft.network.chat.Component
        get critArrow(): boolean
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set critArrow(arg0: boolean)
        get teamId(): string
        get facing(): Internal.Direction
        get pierceLevel(): number
        get motionX(): number
        get waterCreature(): boolean
        set baseDamage(arg0: number)
        get item(): Internal.ItemStack
        set x(x: number)
        get frame(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set shotFromCrossbow(arg0: boolean)
        get block(): Internal.BlockContainerJS
        get baseDamage(): number
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set soundEvent(arg0: Internal.SoundEvent_)
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get noPhysics(): boolean
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionZ(): number
        get knockback(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set knockback(arg0: number)
        set pierceLevel(arg0: number)
        pickup: Internal.AbstractArrow$Pickup;
        knockback: number;
        piercingIgnoreEntityIds: Internal.IntOpenHashSet;
        shakeTime: number;
    }
    type AbstractArrow_ = AbstractArrow;
    class ThinSpikeFeature extends Internal.Feature<any> {
        constructor(arg0: Internal.Codec_<any>)
    }
    type ThinSpikeFeature_ = ThinSpikeFeature;
    class SmokerMenu extends Internal.AbstractFurnaceMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_, arg3: Internal.ContainerData_)
        constructor(arg0: number, arg1: Internal.Inventory_)
    }
    type SmokerMenu_ = SmokerMenu;
    interface PoolChunkListMetric extends Internal.Iterable<Internal.PoolChunkMetric> {
        abstract maxUsage(): number;
        forEach(arg0: Internal.Consumer_<Internal.PoolChunkMetric>): void;
        abstract minUsage(): number;
        abstract iterator(): Internal.Iterator<Internal.PoolChunkMetric>;
        spliterator(): Internal.Spliterator<Internal.PoolChunkMetric>;
    }
    type PoolChunkListMetric_ = PoolChunkListMetric;
    class HoglinSpecificSensor extends Internal.Sensor<Internal.Hoglin> {
        constructor()
    }
    type HoglinSpecificSensor_ = HoglinSpecificSensor;
    interface IPartHost extends Internal.ICustomCableConnection {
        abstract notifyNeighbors(): void;
        abstract addPart<T extends Internal.IPart>(arg0: Internal.IPartItem_<T>, arg1: Internal.Direction_, arg2: Internal.Player_): T;
        abstract markForUpdate(): void;
        abstract selectPartLocal(arg0: Vec3d_): Internal.SelectedPart;
        abstract getColor(): Internal.AEColor;
        abstract isEmpty(): boolean;
        abstract notifyNeighborNow(arg0: Internal.Direction_): void;
        abstract removePartFromSide(arg0: Internal.Direction_): void;
        abstract getLocation(): Internal.DimensionalBlockPos;
        abstract replacePart<T extends Internal.IPart>(arg0: Internal.IPartItem_<T>, arg1: Internal.Direction_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): T;
        abstract clearContainer(): void;
        abstract partChanged(): void;
        abstract cleanup(): void;
        abstract getCollisionShape(arg0: Internal.CollisionContext_): Internal.VoxelShape;
        abstract markForSave(): void;
        abstract getFacadeContainer(): Internal.IFacadeContainer;
        abstract isInWorld(): boolean;
        abstract canAddPart(arg0: Internal.ItemStack_, arg1: Internal.Direction_): boolean;
        abstract removePart(arg0: Internal.IPart_): boolean;
        selectPartWorld(arg0: Vec3d_): Internal.SelectedPart;
        abstract getPart(arg0: Internal.Direction_): Internal.IPart;
        abstract getCableConnectionLength(arg0: Internal.AECableType_): number;
        abstract getBlockEntity(): Internal.BlockEntity;
        abstract isBlocked(arg0: Internal.Direction_): boolean;
        abstract hasRedstone(): boolean;
        get color(): Internal.AEColor
        get empty(): boolean
        get location(): Internal.DimensionalBlockPos
        get facadeContainer(): Internal.IFacadeContainer
        get inWorld(): boolean
        get blockEntity(): Internal.BlockEntity
    }
    type IPartHost_ = IPartHost;
    class WaterSourceBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.RegistryObject_<any>)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type WaterSourceBlockItem_ = WaterSourceBlockItem;
    interface IAsyncAutoSyncBlockEntity extends Internal.IAutoSyncBlockEntity, Internal.IAsyncLogic {
        asyncTick(periodID: number): void;
        readCustomSyncData(tag: Internal.CompoundTag_): void;
        getNonLazyFields(): Internal.IRef[];
        onValid(): void;
        getSyncTag(): string;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        writeCustomSyncData(tag: Internal.CompoundTag_): void;
        defaultServerTick(): void;
        getCurrentPos(): BlockPos;
        useAsyncThread(): boolean;
        getSelf(): Internal.BlockEntity;
        syncNow(force: boolean): void;
        onInValid(): void;
        abstract getRootStorage(): Internal.IManagedStorage;
        get nonLazyFields(): Internal.IRef[]
        get syncTag(): string
        get blockEntityType(): Internal.BlockEntityType<any>
        get currentPos(): BlockPos
        get self(): Internal.BlockEntity
        get rootStorage(): Internal.IManagedStorage
        (): Internal.IManagedStorage_;
    }
    type IAsyncAutoSyncBlockEntity_ = IAsyncAutoSyncBlockEntity;
    class ItemOverrides$BakedOverride {
        model: Internal.BakedModel;
    }
    type ItemOverrides$BakedOverride_ = ItemOverrides$BakedOverride;
    interface ITypedIngredient <T> {
        getIngredient<V>(arg0: Internal.IIngredientType_<V>): Optional<V>;
        abstract getType(): Internal.IIngredientType<T>;
        getItemStack(): Optional<Internal.ItemStack>;
        abstract getIngredient(): T;
        get type(): Internal.IIngredientType<T>
        get itemStack(): Optional<Internal.ItemStack>
        get ingredient(): T
    }
    type ITypedIngredient_<T> = ITypedIngredient<T>;
    class NameMap$Builder <T> {
        id(p: Internal.Function_<T, string>): this;
        nameKey(p: Internal.Function_<T, string>): this;
        create(): Internal.NameMap<T>;
        icon(p: Internal.Function_<T, Internal.Icon>): this;
        baseNameKey(key: string): this;
        name(p: Internal.Function_<T, net.minecraft.network.chat.Component>): this;
        color(p: Internal.Function_<T, Internal.Color4I>): this;
    }
    type NameMap$Builder_<T> = NameMap$Builder<T>;
    class SFMLParser$TicksContext extends Internal.SFMLParser$IntervalContext {
        constructor(arg0: Internal.SFMLParser$IntervalContext_)
        number(): Internal.SFMLParser$NumberContext;
        getParent(): Internal.ParseTree;
        getChild(arg0: number): Internal.Tree;
        getPayload(): any;
        TICKS(): Internal.TerminalNode;
        accept<T>(arg0: Internal.ParseTreeVisitor_<T>): T;
        get parent(): Internal.ParseTree
        get payload(): any
    }
    type SFMLParser$TicksContext_ = SFMLParser$TicksContext;
    interface IPotionEffectsPushBox {
        abstract setHasNegative(arg0: boolean): void;
        abstract setActive(arg0: boolean): void;
        set hasNegative(arg0: boolean)
        set active(arg0: boolean)
    }
    type IPotionEffectsPushBox_ = IPotionEffectsPushBox;
    class ChannelInboundHandlerAdapter extends Internal.ChannelHandlerAdapter implements Internal.ChannelInboundHandler {
        constructor()
        channelWritabilityChanged(arg0: Internal.ChannelHandlerContext_): void;
        channelInactive(arg0: Internal.ChannelHandlerContext_): void;
        channelActive(arg0: Internal.ChannelHandlerContext_): void;
        userEventTriggered(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
        channelUnregistered(arg0: Internal.ChannelHandlerContext_): void;
        channelReadComplete(arg0: Internal.ChannelHandlerContext_): void;
        channelRegistered(arg0: Internal.ChannelHandlerContext_): void;
        channelRead(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
    }
    type ChannelInboundHandlerAdapter_ = ChannelInboundHandlerAdapter;
    interface IIcon {
        getTooltip(): net.minecraft.network.chat.Component;
        abstract getTexturePosition(): Internal.Vector2i;
        getTextureSize(): Internal.Vector2i;
        abstract getTextureLocation(): ResourceLocation;
        shouldRender(): boolean;
        abstract getIconSize(): Internal.Vector2i;
        getRenderSize(): Internal.Vector2i;
        get tooltip(): net.minecraft.network.chat.Component
        get texturePosition(): Internal.Vector2i
        get textureSize(): Internal.Vector2i
        get textureLocation(): ResourceLocation
        get iconSize(): Internal.Vector2i
        get renderSize(): Internal.Vector2i
        readonly DEFAULT_TEXTURE_SIZE: Internal.Vector2i;
    }
    type IIcon_ = IIcon;
    class PatternError {
        constructor()
        getPos(): BlockPos;
        getErrorInfo(): net.minecraft.network.chat.Component;
        getWorld(): Internal.Level;
        getCandidates(): Internal.List<Internal.List<Internal.ItemStack>>;
        setWorldState(worldState: Internal.MultiblockState_): void;
        get pos(): BlockPos
        get errorInfo(): net.minecraft.network.chat.Component
        get world(): Internal.Level
        get candidates(): Internal.List<Internal.List<Internal.ItemStack>>
        set worldState(worldState: Internal.MultiblockState_)
    }
    type PatternError_ = PatternError;
    class JobAttributes$MultipleDocumentHandlingType extends Internal.AttributeValue {
        static readonly SEPARATE_DOCUMENTS_COLLATED_COPIES: Internal.JobAttributes$MultipleDocumentHandlingType;
        static readonly SEPARATE_DOCUMENTS_UNCOLLATED_COPIES: Internal.JobAttributes$MultipleDocumentHandlingType;
    }
    type JobAttributes$MultipleDocumentHandlingType_ = JobAttributes$MultipleDocumentHandlingType;
    class VertexBuffer implements Internal.AutoCloseable, Internal.VertexBufferHelper {
        constructor(arg0: any_)
        bind(): void;
        static unbind(): void;
        upload(arg0: Internal.BufferBuilder$RenderedBuffer_): void;
        getFormat(): Internal.VertexFormat;
        draw(): void;
        isInvalid(): boolean;
        close(): void;
        restoreBinding(): void;
        saveBinding(): void;
        drawWithShader(arg0: Matrix4f_, arg1: Matrix4f_, arg2: Internal.ShaderInstance_): void;
        get format(): Internal.VertexFormat
        get invalid(): boolean
    }
    type VertexBuffer_ = VertexBuffer;
    interface IngredientKJS extends Internal.IngredientSupplierKJS, Internal.JsonSerializable {
        getDisplayStacks(): Internal.ItemStackSet;
        self(): Internal.Ingredient;
        getItemIds(): Internal.Set<string>;
        asStack(): InputItem;
        toJson(): Internal.JsonElement;
        withCount(count: number): InputItem;
        or(ingredient: Internal.Ingredient_): Internal.Ingredient;
        getStacks(): Internal.ItemStackSet;
        isWildcard(): boolean;
        canBeUsedForMatching(): boolean;
        getItemTypes(): Internal.Set<Internal.Item>;
        and(ingredient: Internal.Ingredient_): Internal.Ingredient;
        getFirst(): Internal.ItemStack;
        subtract(subtracted: Internal.Ingredient_): Internal.Ingredient;
        asIngredient(): Internal.Ingredient;
        testItem(item: Internal.Item_): boolean;
        get displayStacks(): Internal.ItemStackSet
        get itemIds(): Internal.Set<string>
        get stacks(): Internal.ItemStackSet
        get wildcard(): boolean
        get itemTypes(): Internal.Set<Internal.Item>
        get first(): Internal.ItemStack
    }
    type IngredientKJS_ = IngredientKJS;
    class RealmsNewsManager {
        constructor(arg0: any_)
        updateUnreadNews(arg0: Internal.RealmsNews_): void;
        hasUnreadNews(): boolean;
        newsLink(): string;
    }
    type RealmsNewsManager_ = RealmsNewsManager;
    class Vector <E> extends Internal.AbstractList<E> implements Internal.RandomAccess, Internal.Cloneable, Internal.List<E>, Internal.Serializable {
        constructor()
        constructor(arg0: Internal.Collection_<E>)
        constructor(arg0: number, arg1: number)
        constructor(arg0: number)
        clone(): any;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        get(arg0: number): E;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        capacity(): number;
        listIterator(): Internal.ListIterator<E>;
        insertElementAt(arg0: E, arg1: number): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        removeElementAt(arg0: number): void;
        parallelStream(): Internal.Stream<E>;
        firstElement(): E;
        lastElement(): E;
        set(arg0: number, arg1: E): E;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        elementAt(arg0: number): E;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        remove(arg0: number): E;
        indexOf(arg0: any, arg1: number): number;
        removeElement(arg0: any): boolean;
        addElement(arg0: E): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        subList(arg0: number, arg1: number): Internal.List<E>;
        copyInto(arg0: any[]): void;
        trimToSize(): void;
        toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        lastIndexOf(arg0: any, arg1: number): number;
        elements(): Internal.Enumeration<E>;
        listIterator(arg0: number): Internal.ListIterator<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        stream(): Internal.Stream<E>;
        ensureCapacity(arg0: number): void;
        removeAllElements(): void;
        spliterator(): Internal.Spliterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        setSize(arg0: number): void;
        setElementAt(arg0: E, arg1: number): void;
        set size(arg0: number)
    }
    type Vector_<E> = Vector<E>;
    class TabsWidget extends com.lowdragmc.lowdraglib.gui.widget.Widget {
        constructor(onTabClick: Internal.Consumer_<Internal.IFancyUIProvider>)
        constructor(onTabClick: Internal.Consumer_<Internal.IFancyUIProvider>, x: number, y: number, width: number, height: number)
        getTabTexture(): Internal.IGuiTexture;
        drawTab(tab: Internal.IFancyUIProvider_, graphics: Internal.GuiGraphics_, mouseX: number, mouseY: number, x: number, y: number, width: number, height: number, hoveredTab: Internal.IFancyUIProvider_): void;
        selectTab(selectedTab: Internal.IFancyUIProvider_): void;
        isHoverLeftButton(mouseX: number, mouseY: number): boolean;
        getTabPressedTexture(): Internal.IGuiTexture;
        getSubTabs(): Internal.List<Internal.IFancyUIProvider>;
        isHoverRightButton(mouseX: number, mouseY: number): boolean;
        setTabPressedTexture(tabPressedTexture: Internal.IGuiTexture_): void;
        attachSubTab(subTab: Internal.IFancyUIProvider_): void;
        getOnTabClick(): Internal.Consumer<Internal.IFancyUIProvider>;
        clearSubTabs(): void;
        setTabTexture(tabTexture: Internal.IGuiTexture_): void;
        getTabHoverTexture(): Internal.IGuiTexture;
        hasButton(): boolean;
        getSelectedTab(): Internal.IFancyUIProvider;
        setRightButtonHoverTexture(rightButtonHoverTexture: Internal.IGuiTexture_): void;
        getLeftButtonHoverTexture(): Internal.IGuiTexture;
        getOffset(): number;
        getOnTabSwitch(): Internal.BiConsumer<Internal.IFancyUIProvider, Internal.IFancyUIProvider>;
        setLeftButtonHoverTexture(leftButtonHoverTexture: Internal.IGuiTexture_): void;
        getLeftButtonTexture(): Internal.IGuiTexture;
        getHoveredTab(mouseX: number, mouseY: number): Internal.IFancyUIProvider;
        setOnTabSwitch(onTabSwitch: Internal.BiConsumer_<Internal.IFancyUIProvider, Internal.IFancyUIProvider>): void;
        setMainTab(mainTab: Internal.IFancyUIProvider_): void;
        getRightButtonHoverTexture(): Internal.IGuiTexture;
        getRightButtonTexture(): Internal.IGuiTexture;
        getSubTabsWidth(): number;
        setTabHoverTexture(tabHoverTexture: Internal.IGuiTexture_): void;
        setRightButtonTexture(rightButtonTexture: Internal.IGuiTexture_): void;
        setLeftButtonTexture(leftButtonTexture: Internal.IGuiTexture_): void;
        getMainTab(): Internal.IFancyUIProvider;
        get tabTexture(): Internal.IGuiTexture
        get tabPressedTexture(): Internal.IGuiTexture
        get subTabs(): Internal.List<Internal.IFancyUIProvider>
        set tabPressedTexture(tabPressedTexture: Internal.IGuiTexture_)
        get onTabClick(): Internal.Consumer<Internal.IFancyUIProvider>
        set tabTexture(tabTexture: Internal.IGuiTexture_)
        get tabHoverTexture(): Internal.IGuiTexture
        get selectedTab(): Internal.IFancyUIProvider
        set rightButtonHoverTexture(rightButtonHoverTexture: Internal.IGuiTexture_)
        get leftButtonHoverTexture(): Internal.IGuiTexture
        get offset(): number
        get onTabSwitch(): Internal.BiConsumer<Internal.IFancyUIProvider, Internal.IFancyUIProvider>
        set leftButtonHoverTexture(leftButtonHoverTexture: Internal.IGuiTexture_)
        get leftButtonTexture(): Internal.IGuiTexture
        set onTabSwitch(onTabSwitch: Internal.BiConsumer_<Internal.IFancyUIProvider, Internal.IFancyUIProvider>)
        set mainTab(mainTab: Internal.IFancyUIProvider_)
        get rightButtonHoverTexture(): Internal.IGuiTexture
        get rightButtonTexture(): Internal.IGuiTexture
        get subTabsWidth(): number
        set tabHoverTexture(tabHoverTexture: Internal.IGuiTexture_)
        set rightButtonTexture(rightButtonTexture: Internal.IGuiTexture_)
        set leftButtonTexture(leftButtonTexture: Internal.IGuiTexture_)
        get mainTab(): Internal.IFancyUIProvider
    }
    type TabsWidget_ = TabsWidget;
    class DaylightDetectorBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        deserializeNBT(arg0: Internal.Tag_): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        tdv$isDynamicLightEnabled(): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getRenderBoundingBox(): Internal.AABB;
        get modelData(): Internal.ModelData
        get renderBoundingBox(): Internal.AABB
    }
    type DaylightDetectorBlockEntity_ = DaylightDetectorBlockEntity;
    class QuartzHoeItem extends Internal.HoeItem {
        constructor(arg0: Internal.Item$Properties_, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type QuartzHoeItem_ = QuartzHoeItem;
    interface Trigger extends Internal.Statement {
        abstract getBlock(): ca.teamdman.sfml.ast.Block;
        abstract shouldTick(arg0: Internal.ProgramContext_): boolean;
        getStatements(): Internal.List<Internal.Statement>;
        abstract tick(arg0: Internal.ProgramContext_): void;
        get block(): ca.teamdman.sfml.ast.Block
        get statements(): Internal.List<Internal.Statement>
    }
    type Trigger_ = Trigger;
    class TallSeagrassBlock extends Internal.DoublePlantBlock implements Internal.LiquidBlockContainer {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly HALF: Internal.EnumProperty<Internal.DoubleBlockHalf>;
    }
    type TallSeagrassBlock_ = TallSeagrassBlock;
    class ConstantHeight extends Internal.HeightProvider {
        static of(arg0: Internal.VerticalAnchor_): Internal.ConstantHeight;
        getValue(): Internal.VerticalAnchor;
        get value(): Internal.VerticalAnchor
        static readonly CODEC: Internal.Codec<Internal.ConstantHeight>;
        static readonly ZERO: Internal.ConstantHeight;
    }
    type ConstantHeight_ = ConstantHeight;
    interface AccessorScreen {
        abstract getNarratables(): Internal.List<Internal.NarratableEntry>;
        abstract getRenderables(): Internal.List<Internal.Renderable>;
        get narratables(): Internal.List<Internal.NarratableEntry>
        get renderables(): Internal.List<Internal.Renderable>
    }
    type AccessorScreen_ = AccessorScreen;
    interface TextureType <T> extends com.supermartijn642.fusion.api.util.Serializer<T> {
        abstract deserialize(json: Internal.JsonObject_): T;
        getFrameSize(context: Internal.SpritePreparationContext_, data: T): com.supermartijn642.fusion.api.util.Pair<number, number>;
        abstract serialize(value: T): Internal.JsonObject;
        abstract createSprite(context: Internal.SpriteCreationContext_, data: T): Internal.TextureAtlasSprite;
    }
    type TextureType_<T> = TextureType<T>;
    class RegularImmutableMap <K, V> extends Internal.ImmutableMap<K, V> {
        entrySet(): Internal.Set<any>;
        get(arg0: any): V;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        values(): Internal.Collection<any>;
    }
    type RegularImmutableMap_<K, V> = RegularImmutableMap<K, V>;
    class BlockColumnConfiguration$Layer extends Internal.Record {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.BlockStateProvider_)
        state(): Internal.BlockStateProvider;
        height(): Internal.IntProvider;
        static readonly CODEC: Internal.Codec<Internal.BlockColumnConfiguration$Layer>;
    }
    type BlockColumnConfiguration$Layer_ = BlockColumnConfiguration$Layer;
    interface Char2ByteFunction extends it.unimi.dsi.fastutil.Function<string, number>, Internal.IntUnaryOperator {
        andThenReference<T>(arg0: Internal.Byte2ReferenceFunction_<T>): Internal.Char2ReferenceFunction<T>;
        composeReference<T>(arg0: Internal.Reference2CharFunction_<T>): Internal.Reference2ByteFunction<T>;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, string>): Internal.Function<T, number>;
        put(arg0: string, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Char2IntFunction;
        andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        containsKey(arg0: string): boolean;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        defaultReturnValue(arg0: number): void;
        andThenObject<T>(arg0: Internal.Byte2ObjectFunction_<T>): Internal.Char2ObjectFunction<T>;
        composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2ByteFunction;
        composeObject<T>(arg0: Internal.Object2CharFunction_<T>): Internal.Object2ByteFunction<T>;
        composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2ByteFunction;
        getOrDefault(arg0: string, arg1: number): number;
        compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        applyAsInt(arg0: number): number;
        identity(): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        defaultReturnValue(): number;
        composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2ByteFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2ByteFunction;
        abstract get(arg0: string): number;
        andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Char2ShortFunction;
        composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2ByteFunction;
        andThenByte(arg0: Internal.Byte2ByteFunction_): this;
        andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Char2CharFunction;
        andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Char2LongFunction;
        composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2ByteFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<string, T>;
        size(): number;
        composeChar(arg0: Internal.Char2CharFunction_): this;
        apply(arg0: string): number;
        remove(arg0: string): number;
        andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Char2FloatFunction;
        clear(): void;
        /**
         * @deprecated
        */
        put(arg0: string, arg1: number): number;
        andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Char2DoubleFunction;
        (arg0: string): number;
    }
    type Char2ByteFunction_ = Char2ByteFunction;
    interface ChannelOutboundBuffer$MessageProcessor {
        abstract processMessage(arg0: any): boolean;
        (arg0: any): boolean;
    }
    type ChannelOutboundBuffer$MessageProcessor_ = ChannelOutboundBuffer$MessageProcessor;
    interface ResourceManager extends Internal.ResourceProvider {
        open(arg0: ResourceLocation_): Internal.InputStream;
        fromMap(arg0: Internal.Map_<ResourceLocation, Internal.Resource>): Internal.ResourceProvider;
        abstract getResourceStack(arg0: ResourceLocation_): Internal.List<Internal.Resource>;
        openAsReader(arg0: ResourceLocation_): Internal.BufferedReader;
        abstract listResources(arg0: string, arg1: Internal.Predicate_<ResourceLocation>): Internal.Map<ResourceLocation, Internal.Resource>;
        abstract getNamespaces(): Internal.Set<string>;
        abstract getResource(arg0: ResourceLocation_): Optional<Internal.Resource>;
        abstract listResourceStacks(arg0: string, arg1: Internal.Predicate_<ResourceLocation>): Internal.Map<ResourceLocation, Internal.List<Internal.Resource>>;
        abstract listPacks(): Internal.Stream<Internal.PackResources>;
        getResourceOrThrow(arg0: ResourceLocation_): Internal.Resource;
        get namespaces(): Internal.Set<string>
    }
    type ResourceManager_ = ResourceManager;
    class ModelData$Builder {
        "with"<T>(arg0: Internal.ModelProperty_<T>, arg1: T): this;
        build(): Internal.ModelData;
    }
    type ModelData$Builder_ = ModelData$Builder;
    /**
     * Invoked when a player respawns.
     * 
     * The reason of respawn can be either death or returning from the end.
    */
    class PlayerRespawnedEventJS extends Internal.PlayerEventJS {
        constructor(player: Internal.ServerPlayer_, oldPlayer: Internal.ServerPlayer_, keepData: boolean)
        /**
         * Gets the player that was before respawn. Note that this entity is already removed from the world.
        */
        getOldPlayer(): Internal.ServerPlayer;
        /**
         * Gets whether the player's data was kept, e.g. when returning from the end.
        */
        getKeepData(): boolean;
        /**
         * Gets the player that was before respawn. Note that this entity is already removed from the world.
        */
        get oldPlayer(): Internal.ServerPlayer
        /**
         * Gets whether the player's data was kept, e.g. when returning from the end.
        */
        get keepData(): boolean
    }
    type PlayerRespawnedEventJS_ = PlayerRespawnedEventJS;
    class Piglin extends Internal.AbstractPiglin implements Internal.InventoryCarrier, Internal.CrossbowAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.AbstractPiglin>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getInventory(): Internal.SimpleContainer;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setChargingCrossbow(arg0: boolean): void;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getBrain(): Internal.Brain<Internal.Piglin>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        getProjectileShotVector(arg0: Internal.LivingEntity_, arg1: Vec3d_, arg2: number): Vector3f;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        static pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        mobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        self(): Internal.LivingEntity;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        shootCrossbowProjectile(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_, arg2: Internal.Projectile_, arg3: number): void;
        isDancing(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        static checkPiglinSpawnRules(arg0: Internal.EntityType_<Internal.Piglin>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        shootCrossbowProjectile(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_, arg2: Internal.Projectile_, arg3: number, arg4: number): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        performCrossbowAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        onCrossbowAttackPerformed(): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setDancing(arg0: boolean): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get inventory(): Internal.SimpleContainer
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set chargingCrossbow(arg0: boolean)
        set y(y: number)
        get brain(): Internal.Brain<Internal.Piglin>
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get dancing(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set dancing(arg0: boolean)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Piglin_ = Piglin;
    class ChestMenuData {
        constructor(title: net.minecraft.network.chat.Component_, rows: number)
        handleClick(index: number, type: Internal.ClickType_, button: number): void;
        getSlot(x: number, y: number): Internal.ChestMenuSlot;
        slot(x0: number, y0: number, x1: number, y1: number, slot: Internal.Consumer_<Internal.ChestMenuSlot>): void;
        slot(x: number, y: number, slot: Internal.Consumer_<Internal.ChestMenuSlot>): void;
        button(x: number, y: number, stack: Internal.ItemStack_, displayName: net.minecraft.network.chat.Component_, leftClicked: Internal.ChestMenuClickCallback_): void;
        playerInventory: Internal.ItemStack[];
        readonly slots: Internal.ChestMenuSlot[];
        playerSlots: boolean;
        anyClicked: Internal.ChestMenuClickCallback;
        closed: Internal.Runnable;
        readonly rows: number;
        readonly title: net.minecraft.network.chat.Component;
        mouseItem: Internal.ItemStack;
    }
    type ChestMenuData_ = ChestMenuData;
    class NoiseThresholdCountPlacement extends Internal.RepeatingPlacement {
        static of(arg0: number, arg1: number, arg2: number): Internal.NoiseThresholdCountPlacement;
        static readonly CODEC: Internal.Codec<Internal.NoiseThresholdCountPlacement>;
    }
    type NoiseThresholdCountPlacement_ = NoiseThresholdCountPlacement;
    class Object2LongEntry implements Internal.Comparable<Internal.Object2LongEntry> {
        constructor(k: any, v: number)
        constructor(entry: Internal.Object2LongMap$Entry_<any>)
        compareTo(o: Internal.Object2LongEntry_): number;
        compareTo(arg0: any): number;
        readonly value: number;
        readonly key: any;
    }
    type Object2LongEntry_ = Object2LongEntry;
    class Panda$Gene extends Internal.Enum<Internal.Panda$Gene> implements Internal.StringRepresentable {
        static getRandom(arg0: Internal.RandomSource_): Internal.Panda$Gene;
        static byName(arg0: string): Internal.Panda$Gene;
        static byId(arg0: number): Internal.Panda$Gene;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        isRecessive(): boolean;
        static values(): Internal.Panda$Gene[];
        static valueOf(arg0: string): Internal.Panda$Gene;
        getId(): number;
        get serializedName(): string
        get recessive(): boolean
        get id(): number
        static readonly NORMAL: Internal.Panda$Gene;
        static readonly AGGRESSIVE: Internal.Panda$Gene;
        static readonly PLAYFUL: Internal.Panda$Gene;
        static readonly WORRIED: Internal.Panda$Gene;
        static readonly BROWN: Internal.Panda$Gene;
        static readonly WEAK: Internal.Panda$Gene;
        static readonly LAZY: Internal.Panda$Gene;
        static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.Panda$Gene>;
    }
    type Panda$Gene_ = "normal" | "playful" | "worried" | "brown" | "lazy" | "weak" | Panda$Gene | "aggressive";
    class PowerpackItem extends Internal.UpgradeableToolItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        removeUpgrade(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.ItemStack_): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        getUpgradeAfterRemoval(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        static getCapacitorStatic(arg0: Internal.ItemStack_): Internal.ItemStack;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        static getMaxEnergyStored(arg0: Internal.ItemStack_): number;
        static getBannerStatic(arg0: Internal.ItemStack_): Internal.ItemStack;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly ANTENNA_CHARGE_RATE: 32;
        static readonly ITEM_CHARGE_RATE: 256;
        static readonly INDUCTION_CHARGE_RATE: 8;
        static readonly POWERPACK_GETTER: Internal.ItemGetterList;
        static readonly TESLA_CONSUMPTION: 1024;
    }
    type PowerpackItem_ = PowerpackItem;
    interface IAutoPersistBlockEntity extends Internal.IManagedBlockEntity {
        getNonLazyFields(): Internal.IRef[];
        saveCustomPersistedData(tag: Internal.CompoundTag_, forDrop: boolean): void;
        loadManagedPersistentData(tag: Internal.CompoundTag_): void;
        getSelf(): Internal.BlockEntity;
        saveManagedPersistentData(tag: Internal.CompoundTag_, forDrop: boolean): void;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        loadCustomPersistedData(tag: Internal.CompoundTag_): void;
        abstract getRootStorage(): Internal.IManagedStorage;
        getCurrentPos(): BlockPos;
        get nonLazyFields(): Internal.IRef[]
        get self(): Internal.BlockEntity
        get blockEntityType(): Internal.BlockEntityType<any>
        get rootStorage(): Internal.IManagedStorage
        get currentPos(): BlockPos
        (): Internal.IManagedStorage_;
    }
    type IAutoPersistBlockEntity_ = IAutoPersistBlockEntity;
    class ErosionFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type ErosionFeature_ = ErosionFeature;
    class Team$Visibility extends Internal.Enum<Internal.Team$Visibility> {
        static byName(arg0: string): Internal.Team$Visibility;
        getDisplayName(): net.minecraft.network.chat.Component;
        static values(): Internal.Team$Visibility[];
        static getAllNames(): string[];
        static valueOf(arg0: string): Internal.Team$Visibility;
        get displayName(): net.minecraft.network.chat.Component
        get allNames(): string[]
        readonly name: string;
        readonly id: number;
        static readonly NEVER: Internal.Team$Visibility;
        static readonly HIDE_FOR_OTHER_TEAMS: Internal.Team$Visibility;
        static readonly HIDE_FOR_OWN_TEAM: Internal.Team$Visibility;
        static readonly ALWAYS: Internal.Team$Visibility;
    }
    type Team$Visibility_ = Team$Visibility | "never" | "hide_for_other_teams" | "hide_for_own_team" | "always";
    class Plier extends Internal.Item {
        constructor(arg0: any)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getDescription(): Internal.MutableComponent;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        get description(): Internal.MutableComponent
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type Plier_ = Plier;
    abstract class VoxelShape implements Internal.VoxelShapeAccess, Internal.VoxelShapeAccessor {
        constructor(arg0: Internal.DiscreteVoxelShape_)
        max(arg0: Internal.Direction$Axis_, arg1: number, arg2: number): number;
        getFaces(): Internal.VoxelShape[];
        max(arg0: Internal.Direction$Axis_): number;
        closestPointTo(arg0: Vec3d_): Optional<Vec3d>;
        isEmpty(): boolean;
        forAllEdges(arg0: Internal.Shapes$DoubleLineConsumer_): void;
        abstract getCoords(arg0: Internal.Direction$Axis_): Internal.DoubleList;
        forAllBoxes(arg0: Internal.Shapes$DoubleLineConsumer_): void;
        setShape(arg0: Internal.DiscreteVoxelShape_): void;
        move(arg0: number, arg1: number, arg2: number): this;
        getFaceShape(arg0: Internal.Direction_): this;
        setFaces(arg0: Internal.VoxelShape_[]): void;
        min(arg0: Internal.Direction$Axis_, arg1: number, arg2: number): number;
        optimize(): this;
        getShape(): Internal.DiscreteVoxelShape;
        collideX(arg0: Internal.AxisCycle_, arg1: Internal.AABB_, arg2: number): number;
        toAabbs(): Internal.List<Internal.AABB>;
        bounds(): Internal.AABB;
        clip(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_): Internal.BlockHitResult;
        min(arg0: Internal.Direction$Axis_): number;
        collide(arg0: Internal.Direction$Axis_, arg1: Internal.AABB_, arg2: number): number;
        get faces(): Internal.VoxelShape[]
        get empty(): boolean
        set shape(arg0: Internal.DiscreteVoxelShape_)
        set faces(arg0: Internal.VoxelShape_[])
        get shape(): Internal.DiscreteVoxelShape
        shape: Internal.DiscreteVoxelShape;
    }
    type VoxelShape_ = VoxelShape;
    class PlayerContainerEvent extends Internal.PlayerEvent {
        constructor(arg0: Internal.Player_, arg1: Internal.AbstractContainerMenu_)
        constructor()
        getContainer(): Internal.AbstractContainerMenu;
        getEntity(): Internal.LivingEntity;
        get container(): Internal.AbstractContainerMenu
        get entity(): Internal.LivingEntity
    }
    type PlayerContainerEvent_ = PlayerContainerEvent;
    class LootItemFunctionType extends Internal.SerializerType<Internal.LootItemFunction> {
        constructor(arg0: Internal.Serializer_<Internal.LootItemFunction>)
    }
    type LootItemFunctionType_ = Special.LootFunctionType | LootItemFunctionType;
    class MapCloningRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type MapCloningRecipe_ = MapCloningRecipe;
    class PriorityStore <K, V> {
        constructor(arg0: Internal.ToIntFunction_<V>, arg1: Internal.Function_<V, K>)
        sort(arg0: Internal.Set_<K>): void;
        byKey(arg0: K): number;
        setConfigFile(arg0: string): void;
        put(arg0: V): void;
        setSortingFunction(arg0: Internal.BiFunction_<Internal.PriorityStore<K, V>, Internal.Collection<K>, Internal.List<K>>): void;
        put(arg0: V, arg1: number): void;
        byValue(arg0: V): number;
        getSortedList(): Internal.ImmutableList<K>;
        set configFile(arg0: string)
        set sortingFunction(arg0: Internal.BiFunction_<Internal.PriorityStore<K, V>, Internal.Collection<K>, Internal.List<K>>)
        get sortedList(): Internal.ImmutableList<K>
    }
    type PriorityStore_<K, V> = PriorityStore<K, V>;
    class OverlayTreeFeature extends Internal.Feature<any> {
        constructor(arg0: Internal.Codec_<any>)
    }
    type OverlayTreeFeature_ = OverlayTreeFeature;
    class SolarSystem {
        constructor(arg0: string, arg1: Internal.ResourceKey_<Internal.Symbols>, arg2: number, arg3: com.mojang.datafixers.util.Pair_<Internal.List<number>, boolean>, arg4: Internal.ResourceKey_<Internal.PointOfOrigin>, arg5: Internal.List_<Internal.ResourceKey<Internal.Level>>)
        isAddressRandomizable(): boolean;
        getSymbolPrefix(): number;
        static getSolarSystem(arg0: Internal.Level_, arg1: string, arg2: string): Internal.SolarSystem;
        getSymbols(): Internal.ResourceKey<Internal.Symbols>;
        getExtragalacticAddress(): com.mojang.datafixers.util.Pair<Internal.List<number>, boolean>;
        getName(): string;
        getAddressArray(): number[];
        static getSolarSystem(arg0: Internal.Level_, arg1: ResourceLocation_): Internal.SolarSystem;
        getPointOfOrigin(): Internal.ResourceKey<Internal.PointOfOrigin>;
        getDimensions(): Internal.List<Internal.ResourceKey<Internal.Level>>;
        get addressRandomizable(): boolean
        get symbolPrefix(): number
        get symbols(): Internal.ResourceKey<Internal.Symbols>
        get extragalacticAddress(): com.mojang.datafixers.util.Pair<Internal.List<number>, boolean>
        get name(): string
        get addressArray(): number[]
        get pointOfOrigin(): Internal.ResourceKey<Internal.PointOfOrigin>
        get dimensions(): Internal.List<Internal.ResourceKey<Internal.Level>>
        static readonly RESOURCE_KEY_CODEC: Internal.Codec<Internal.ResourceKey<Internal.SolarSystem>>;
        static readonly CODEC: Internal.Codec<Internal.SolarSystem>;
        static readonly REGISTRY_KEY: Internal.ResourceKey<Internal.Registry<Internal.SolarSystem>>;
    }
    type SolarSystem_ = Special.SolarSystem | SolarSystem;
    interface IForgeHolderSet <T> {
        serializationType(): Internal.IForgeHolderSet$SerializationType;
        addInvalidationListener(arg0: Internal.Runnable_): void;
    }
    type IForgeHolderSet_<T> = IForgeHolderSet<T>;
    class LiquidBlock extends Internal.Block implements Internal.BucketPickup, Internal.InjectedLiquidBlockExtension {
        constructor(arg0: Internal.FlowingFluid_, arg1: Internal.BlockBehaviour$Properties_)
        constructor(arg0: Internal.Supplier_<Internal.FlowingFluid>, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        handler$zch000$inject$randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        getFluid(): Internal.FlowingFluid;
        handler$zch000$inject$updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_, arg6: Internal.CallbackInfoReturnable_<any>): void;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        arch$getFluid(): Internal.FlowingFluid;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        get fluid(): Internal.FlowingFluid
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly POSSIBLE_FLOW_DIRECTIONS: [Internal.Direction, Internal.Direction, Internal.Direction, Internal.Direction, Internal.Direction];
        static readonly STABLE_SHAPE: Internal.CubeVoxelShape;
        static readonly LEVEL: Internal.IntegerProperty;
    }
    type LiquidBlock_ = LiquidBlock;
    interface ChunkHolder$PlayerProvider {
        abstract getPlayers(arg0: Internal.ChunkPos_, arg1: boolean): Internal.List<Internal.ServerPlayer>;
        (arg0: Internal.ChunkPos, arg1: boolean): Internal.List_<Internal.ServerPlayer>;
    }
    type ChunkHolder$PlayerProvider_ = ChunkHolder$PlayerProvider;
    class FogRenderer$FogMode extends Internal.Enum<Internal.FogRenderer$FogMode> {
        static valueOf(arg0: string): Internal.FogRenderer$FogMode;
        static values(): Internal.FogRenderer$FogMode[];
        static readonly FOG_TERRAIN: Internal.FogRenderer$FogMode;
        static readonly FOG_SKY: Internal.FogRenderer$FogMode;
    }
    type FogRenderer$FogMode_ = FogRenderer$FogMode | "fog_sky" | "fog_terrain";
}
