/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface IUpgradeableTool {
        abstract getUpgrades(arg0: Internal.ItemStack_): Internal.CompoundTag;
        abstract finishUpgradeRecalculation(arg0: Internal.ItemStack_): void;
        abstract clearUpgrades(arg0: Internal.ItemStack_): void;
        abstract canTakeFromWorkbench(arg0: Internal.ItemStack_): boolean;
        getUpgradeAfterRemoval(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        abstract recalculateUpgrades(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        abstract getWorkbenchSlots(arg0: Internal.AbstractContainerMenu_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.Supplier_<Internal.Player>, arg4: Internal.IItemHandler_): Internal.Slot[];
        removeUpgrade(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.ItemStack_): void;
        abstract canModify(arg0: Internal.ItemStack_): boolean;
        abstract removeFromWorkbench(arg0: Internal.Player_, arg1: Internal.ItemStack_): void;
    }
    type IUpgradeableTool_ = IUpgradeableTool;
    class BufferedReader extends Internal.Reader {
        constructor(arg0: Internal.Reader_, arg1: number)
        constructor(arg0: Internal.Reader_)
        readLine(): string;
        lines(): Internal.Stream<string>;
    }
    type BufferedReader_ = BufferedReader;
    class ItemBlindfold extends Internal.ArmorItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemBlindfold_ = ItemBlindfold;
    class BookItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BookItem_ = BookItem;
    class UnderwaterMagmaFeature extends Internal.Feature<Internal.UnderwaterMagmaConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.UnderwaterMagmaConfiguration>)
    }
    type UnderwaterMagmaFeature_ = UnderwaterMagmaFeature;
    class Object2IntArrayMap <K> extends Internal.AbstractObject2IntMap<K> implements Internal.Cloneable, Internal.Serializable {
        constructor()
        constructor(arg0: Internal.Object2IntMap_<K>)
        constructor(arg0: any[], arg1: number[], arg2: number)
        constructor(arg0: number)
        constructor(arg0: any[], arg1: number[])
        constructor(arg0: Internal.Map_<K, number>)
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2IntFunction<T>;
        /**
         * @deprecated
        */
        mergeInt(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        /**
         * @deprecated
        */
        containsValue(arg0: any): boolean;
        andThenObject<T>(arg0: Internal.Int2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2IntFunction;
        apply(arg0: K): number;
        keySet(): Internal.Set<any>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2IntFunction;
        clone(): this;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        replace(arg0: any, arg1: any, arg2: any): boolean;
        /**
         * @deprecated
        */
        computeIntIfAbsentPartial(arg0: K, arg1: Internal.Object2IntFunction_<K>): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        values(): Internal.Collection<any>;
        replace(arg0: K, arg1: number, arg2: number): boolean;
        andThenInt(arg0: Internal.Int2IntFunction_): Internal.Object2IntFunction<K>;
        computeIfAbsent(arg0: K, arg1: Internal.Object2IntFunction_<K>): number;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2IntFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        replaceAll(arg0: Internal.BiFunction_<K, number, number>): void;
        replace(arg0: K, arg1: number): number;
        applyAsInt(arg0: K): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Object2ByteFunction<K>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        getOrDefault(arg0: any, arg1: number): number;
        static identity<T>(): Internal.Function<T, T>;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: any, arg1: any): any;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        object2IntEntrySet(): Internal.Object2IntMap$FastEntrySet<K>;
        andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Object2FloatFunction<K>;
        /**
         * @deprecated
        */
        computeIntIfAbsent(arg0: K, arg1: Internal.ToIntFunction_<K>): number;
        andThenLong(arg0: Internal.Int2LongFunction_): Internal.Object2LongFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2IntFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        static of<K, V>(): Internal.Map<K, V>;
        mergeInt(arg0: K, arg1: number, arg2: Internal.IntBinaryOperator_): number;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        /**
         * @deprecated
        */
        merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: number): number;
        andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Object2ShortFunction<K>;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, number>>;
        computeIfAbsent(arg0: K, arg1: Internal.ToIntFunction_<K>): number;
        computeInt(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: number, arg2: number): boolean;
        remove(arg0: any, arg1: number): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        computeIntIfPresent(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        remove(arg0: any, arg1: any): boolean;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2IntFunction;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2IntFunction;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        putIfAbsent(arg0: K, arg1: number): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        andThenReference<T>(arg0: Internal.Int2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2IntFunction;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        /**
         * @deprecated
        */
        replace(arg0: any, arg1: any): any;
        andThenChar(arg0: Internal.Int2CharFunction_): Internal.Object2CharFunction<K>;
        /**
         * @deprecated
        */
        merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2IntFunction;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, number>): number;
        forEach(arg0: Internal.BiConsumer_<K, number>): void;
    }
    type Object2IntArrayMap_<K> = Object2IntArrayMap<K>;
    interface MenuBuilder$ForgeMenuFactory <T extends Internal.AbstractContainerMenu> {
        abstract create(arg0: Internal.MenuType_<T>, arg1: number, arg2: Internal.Inventory_, arg3: Internal.FriendlyByteBuf_): T;
        (arg0: Internal.MenuType<T>, arg1: number, arg2: Internal.Inventory, arg3: Internal.FriendlyByteBuf): T;
    }
    type MenuBuilder$ForgeMenuFactory_<T extends Internal.AbstractContainerMenu> = MenuBuilder$ForgeMenuFactory<T>;
    class DataGenerator$PackGenerator {
        addProvider<T extends Internal.DataProvider>(arg0: Internal.DataProvider$Factory_<T>): T;
    }
    type DataGenerator$PackGenerator_ = DataGenerator$PackGenerator;
    class TeamPropertyValue <T> {
        constructor(property: Internal.TeamProperty_<T>, value: T)
        constructor(k: Internal.TeamProperty_<T>)
        setValue(value: T): void;
        getValue(): T;
        getProperty(): Internal.TeamProperty<T>;
        copy(): this;
        set value(value: T)
        get value(): T
        get property(): Internal.TeamProperty<T>
    }
    type TeamPropertyValue_<T> = TeamPropertyValue<T>;
    class BogeyRenderer$BogeyModelData extends Internal.Record implements com.jozufozu.flywheel.util.transform.Transform<Internal.BogeyRenderer$BogeyModelData> {
        constructor(transform: com.jozufozu.flywheel.util.transform.Transform_<any>)
        mulNormal(arg0: Matrix3f_): com.jozufozu.flywheel.util.transform.Transform<any>;
        translate(arg0: Vector3f_): this;
        static from(arg0: Internal.BlockState_): Internal.BogeyRenderer$BogeyModelData;
        translateAll(arg0: number): this;
        rotateCentered(arg0: Internal.Direction_, arg1: number): this;
        multiply(arg0: Internal.Axis_, arg1: number): this;
        translateY(arg0: number): this;
        translateZ(arg0: number): this;
        rotateZRadians(arg0: number): this;
        scale(arg0: number, arg1: number, arg2: number): any;
        translateX(arg0: number): this;
        mulPose(arg0: Matrix4f_): this;
        "delete"(): this;
        multiplyRadians(arg0: Internal.Axis_, arg1: number): this;
        translateBack(arg0: Vec3d_): this;
        rotateYRadians(arg0: number): this;
        translateBack(arg0: Vec3i_): this;
        updateLight(arg0: number, arg1: number): this;
        rotate(arg0: Internal.Direction_, arg1: number): this;
        transform(arg0: Internal.PoseStack_): this;
        scale(arg0: number): this;
        multiply(arg0: Quaternionf_): any;
        static from(arg0: Internal.PartialModel_): Internal.BogeyRenderer$BogeyModelData;
        setTransform(arg0: Internal.PoseStack_): this;
        multiplyRadians(arg0: Vector3f_, arg1: number): this;
        rotateCentered(arg0: Quaternionf_): this;
        translate(arg0: number, arg1: number, arg2: number): this;
        setEmptyTransform(): this;
        nudge(arg0: number): this;
        transform(): com.jozufozu.flywheel.util.transform.Transform<any>;
        render(arg0: Internal.PoseStack_, arg1: number, arg2: Internal.VertexConsumer_): void;
        translate(arg0: Vec3i_): this;
        multiply(arg0: Vector3f_, arg1: number): this;
        rotateX(arg0: number): this;
        transform(arg0: Matrix4f_, arg1: Matrix3f_): this;
        rotateY(arg0: number): this;
        unCentre(): this;
        rotate(arg0: number, arg1: Internal.Direction$Axis_): this;
        translateBack(arg0: number, arg1: number, arg2: number): this;
        rotateZ(arg0: number): this;
        centre(): this;
        rotateXRadians(arg0: number): this;
        translate(arg0: Vec3d_): this;
        rotateToFace(arg0: Internal.Direction_): this;
        set transform(arg0: Internal.PoseStack_)
    }
    type BogeyRenderer$BogeyModelData_ = BogeyRenderer$BogeyModelData;
    class ItemMaterialInfo {
        constructor(...materials: Internal.MaterialStack_[])
        constructor(materials: Internal.List_<Internal.MaterialStack>)
        getMaterial(): Internal.MaterialStack;
        getMaterials(): Internal.ImmutableList<Internal.MaterialStack>;
        get material(): Internal.MaterialStack
        get materials(): Internal.ImmutableList<Internal.MaterialStack>
    }
    type ItemMaterialInfo_ = ItemMaterialInfo;
    interface NeutralMob {
        abstract getTarget(): Internal.LivingEntity;
        playerDied(arg0: Internal.Player_): void;
        abstract getPersistentAngerTarget(): Internal.UUID;
        isAngry(): boolean;
        abstract setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        forgetCurrentTargetAndRefreshUniversalAnger(): void;
        readPersistentAngerSaveData(arg0: Internal.Level_, arg1: Internal.CompoundTag_): void;
        abstract startPersistentAngerTimer(): void;
        stopBeingAngry(): void;
        abstract canAttack(arg0: Internal.LivingEntity_): boolean;
        abstract setLastHurtByPlayer(arg0: Internal.Player_): void;
        abstract setTarget(arg0: Internal.LivingEntity_): void;
        abstract setPersistentAngerTarget(arg0: Internal.UUID_): void;
        addPersistentAngerSaveData(arg0: Internal.CompoundTag_): void;
        abstract setRemainingPersistentAngerTime(arg0: number): void;
        updatePersistentAnger(arg0: Internal.ServerLevel_, arg1: boolean): void;
        isAngryAtAllPlayers(arg0: Internal.Level_): boolean;
        abstract getLastHurtByMob(): Internal.LivingEntity;
        isAngryAt(arg0: Internal.LivingEntity_): boolean;
        abstract getRemainingPersistentAngerTime(): number;
        get target(): Internal.LivingEntity
        get persistentAngerTarget(): Internal.UUID
        get angry(): boolean
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set lastHurtByPlayer(arg0: Internal.Player_)
        set target(arg0: Internal.LivingEntity_)
        set persistentAngerTarget(arg0: Internal.UUID_)
        set remainingPersistentAngerTime(arg0: number)
        get lastHurtByMob(): Internal.LivingEntity
        get remainingPersistentAngerTime(): number
        readonly TAG_ANGER_TIME: "AngerTime";
        readonly TAG_ANGRY_AT: "AngryAt";
    }
    type NeutralMob_ = NeutralMob;
    interface IForgeDispensibleContainerItem {
        emptyContents(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_, arg4: Internal.ItemStack_): boolean;
    }
    type IForgeDispensibleContainerItem_ = IForgeDispensibleContainerItem;
    class GuiMessage$Line extends Internal.Record {
        constructor(arg0: number, arg1: Internal.FormattedCharSequence_, arg2: Internal.GuiMessageTag_, arg3: boolean)
        content(): Internal.FormattedCharSequence;
        addedTime(): number;
        tag(): Internal.GuiMessageTag;
        endOfEntry(): boolean;
    }
    type GuiMessage$Line_ = GuiMessage$Line;
    class DragonLandingApproachPhase extends Internal.AbstractDragonPhaseInstance {
        constructor(arg0: Internal.EnderDragon_)
        getPhase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>;
        get phase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>
    }
    type DragonLandingApproachPhase_ = DragonLandingApproachPhase;
    interface Matrix3fc {
        abstract m00(): number;
        abstract rotateLocalY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapYnZX(arg0: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getEulerAnglesXYZ(arg0: Vector3f_): Vector3f;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract mulLocal(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract mapYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract negateZ(arg0: Matrix3f_): Matrix3f;
        abstract m12(): number;
        abstract get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnZYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapZYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapnYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveX(arg0: Vector3f_): Vector3f;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract get(arg0: number[]): number[];
        abstract getColumn(arg0: number, arg1: Vector3f_): Vector3f;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapnXYnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract positiveZ(arg0: Vector3f_): Vector3f;
        abstract mapnYZX(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnZY(arg0: Matrix3f_): Matrix3f;
        abstract rotateZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapXZY(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYX(arg0: Matrix3f_): Matrix3f;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapZYX(arg0: Matrix3f_): Matrix3f;
        abstract m01(): number;
        abstract rotateLocalZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapnYnZX(arg0: Matrix3f_): Matrix3f;
        abstract quadraticFormProduct(arg0: Internal.Vector3fc_): number;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract mapnYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract m20(): number;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract mapnZnXY(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Matrix4f_): Matrix4f;
        abstract scale(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mul(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mulComponentWise(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapnZYX(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveY(arg0: Vector3f_): Vector3f;
        abstract mapYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract cofactor(arg0: Matrix3f_): Matrix3f;
        abstract mapnYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getRow(arg0: number, arg1: Vector3f_): Vector3f;
        abstract getScale(arg0: Vector3f_): Vector3f;
        abstract mapXnZY(arg0: Matrix3f_): Matrix3f;
        abstract mapnZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract rotateY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract transform(arg0: Vector3f_): Vector3f;
        abstract mapnXZY(arg0: Matrix3f_): Matrix3f;
        abstract mapZnXY(arg0: Matrix3f_): Matrix3f;
        abstract normal(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapnXZnY(arg0: Matrix3f_): Matrix3f;
        abstract m21(): number;
        abstract m02(): number;
        abstract sub(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract isFinite(): boolean;
        abstract mapZnYX(arg0: Matrix3f_): Matrix3f;
        abstract negateX(arg0: Matrix3f_): Matrix3f;
        abstract transpose(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnYZ(arg0: Matrix3f_): Matrix3f;
        abstract m10(): number;
        abstract mapZXY(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveZ(arg0: Vector3f_): Vector3f;
        abstract invert(arg0: Matrix3f_): Matrix3f;
        abstract reflect(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Matrix3f_): Matrix3f;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getEulerAnglesZYX(arg0: Vector3f_): Vector3f;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get(arg0: Matrix3f_): Matrix3f;
        abstract getToAddress(arg0: number): this;
        abstract rotateX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract positiveX(arg0: Vector3f_): Vector3f;
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: number, arg1: number): number;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract determinant(): number;
        abstract add(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract mapXZnY(arg0: Matrix3f_): Matrix3f;
        abstract scale(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract rotateLocalX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract mapnZXY(arg0: Matrix3f_): Matrix3f;
        abstract transform(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract mapnYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Vector3f_): Vector3f;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract lerp(arg0: Internal.Matrix3fc_, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract m22(): number;
        abstract quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
        abstract mapZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapYXZ(arg0: Matrix3f_): Matrix3f;
        abstract mapXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract negateY(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract m11(): number;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract mapYZX(arg0: Matrix3f_): Matrix3f;
        abstract equals(arg0: Internal.Matrix3fc_, arg1: number): boolean;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract mapnXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract positiveY(arg0: Vector3f_): Vector3f;
        abstract mapnYXZ(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        get finite(): boolean
    }
    type Matrix3fc_ = Matrix3fc;
    interface ArgumentTypeInfo <A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> {
        abstract serializeToJson(arg0: T, arg1: Internal.JsonObject_): void;
        abstract deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): T;
        abstract serializeToNetwork(arg0: T, arg1: Internal.FriendlyByteBuf_): void;
        abstract unpack(arg0: A): T;
    }
    type ArgumentTypeInfo_<A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> = ArgumentTypeInfo<A, T> | Special.CommandArgumentType;
    class PropertyMap extends Internal.ForwardingMultimap<string, com.mojang.authlib.properties.Property> {
        constructor()
        forEach(arg0: Internal.BiConsumer_<string, com.mojang.authlib.properties.Property>): void;
    }
    type PropertyMap_ = PropertyMap;
    class TeamData {
        constructor(teamId: Internal.UUID_, file: Internal.BaseQuestFile_, name: string)
        constructor(teamId: Internal.UUID_, file: Internal.BaseQuestFile_)
        getOnlineMembers(): Internal.Collection<Internal.ServerPlayer>;
        setCompleted(id: number, time: Internal.Date_): boolean;
        getRelativeProgress(object: Internal.QuestObject_): number;
        setProgress(task: Internal.Task_, progress: number): void;
        deleteReward(reward: Internal.Reward_): void;
        isRewardClaimed(player: Internal.UUID_, reward: Internal.Reward_): boolean;
        isCompleted(object: Internal.QuestObject_): boolean;
        markTaskCompleted(task: Internal.Task_): void;
        mergeData(from: Internal.TeamData_): void;
        setStarted(questId: number, time: Internal.Date_): boolean;
        canStartTasks(quest: Internal.Quest_): boolean;
        claimReward(player: Internal.UUID_, reward: Internal.Reward_, date: number): boolean;
        setName(name: string): void;
        getTeamId(): Internal.UUID;
        setCanEdit(player: Internal.Player_, newCanEdit: boolean): boolean;
        setLocked(newLocked: boolean): boolean;
        setRewardsBlocked(rewardsBlocked: boolean): boolean;
        getCompletedTime(questId: number): Optional<Internal.Date>;
        markDirty(): void;
        resetProgress(task: Internal.Task_): void;
        getStartedTime(questId: number): Optional<Internal.Date>;
        setQuestPinned(player: Internal.Player_, id: number, pinned: boolean): void;
        getRewardClaimTime(player: Internal.UUID_, reward: Internal.Reward_): Optional<Internal.Date>;
        areRewardsBlocked(): boolean;
        getCanEdit(player: Internal.Player_): boolean;
        isQuestPinned(player: Internal.Player_, id: number): boolean;
        areDependenciesComplete(quest: Internal.Quest_): boolean;
        isRewardBlocked(reward: Internal.Reward_): boolean;
        claimReward(player: Internal.ServerPlayer_, reward: Internal.Reward_, notify: boolean): void;
        clearCachedProgress(): void;
        copyData(from: Internal.TeamData_): void;
        getClaimType(player: Internal.UUID_, reward: Internal.Reward_): Internal.RewardClaimType;
        isStarted(object: Internal.QuestObject_): boolean;
        resetReward(player: Internal.UUID_, reward: Internal.Reward_): boolean;
        setChapterPinned(player: Internal.Player_, pinned: boolean): void;
        write(buffer: Internal.FriendlyByteBuf_, self: boolean): void;
        getName(): string;
        hasUnclaimedRewards(player: Internal.UUID_, object: Internal.QuestObject_): boolean;
        serializeNBT(): Internal.SNBTCompoundTag;
        mergeClaimedRewards(from: Internal.TeamData_): void;
        checkAutoCompletion(quest: Internal.Quest_): void;
        getProgress(taskId: number): number;
        getFile(): Internal.BaseQuestFile;
        isChapterPinned(player: Internal.Player_): boolean;
        static get(player: Internal.Player_): Internal.TeamData;
        isLocked(): boolean;
        read(buffer: Internal.FriendlyByteBuf_, self: boolean): void;
        getProgress(task: Internal.Task_): number;
        addProgress(task: Internal.Task_, progress: number): void;
        getPinnedQuestIds(player: Internal.Player_): Internal.LongSet;
        saveIfChanged(): void;
        deserializeNBT(nbt: Internal.SNBTCompoundTag_): void;
        get onlineMembers(): Internal.Collection<Internal.ServerPlayer>
        set name(name: string)
        get teamId(): Internal.UUID
        set locked(newLocked: boolean)
        set rewardsBlocked(rewardsBlocked: boolean)
        get name(): string
        get file(): Internal.BaseQuestFile
        get locked(): boolean
        static readonly VERSION: 1;
        static readonly AUTO_PIN_ID: 1;
    }
    type TeamData_ = TeamData;
    class ItemGorgonHead extends Internal.Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemGorgonHead_ = ItemGorgonHead;
    class ItemFishingRodOfMisadventure extends Internal.FishingRodItem implements Internal.ITab, Internal.ISoulConsumer, Internal.IDelayedNBTLoot, Internal.INameable {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        onSneakGrave(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        setEnchant(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ServerPlayer_, arg3: Internal.ItemStack_, arg4: number): Internal.ISoulConsumer$ConsumeResult;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        isEnchanted(arg0: Internal.ItemStack_): boolean;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        onDelayedLoot(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_, arg2: Internal.LootContext_): Internal.ItemStack;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        fillItemCategory(arg0: Internal.CreativeModeTab$Output_): void;
        canEnchant(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getKnowledge(): number;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        getSimpleName(): string;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        isUsingOffhandToEnchant(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        isAncient(arg0: Internal.ItemStack_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get knowledge(): number
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get simpleName(): string
        get usingOffhandToEnchant(): boolean
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemFishingRodOfMisadventure_ = ItemFishingRodOfMisadventure;
    class CaveWorldCarver extends Internal.WorldCarver<Internal.CaveCarverConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.CaveCarverConfiguration>)
        carve(arg0: Internal.CarvingContext_, arg1: Internal.CaveCarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<BlockPos, Internal.Holder<Internal.Biome>>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        isStartChunk(arg0: Internal.CaveCarverConfiguration_, arg1: Internal.RandomSource_): boolean;
    }
    type CaveWorldCarver_ = CaveWorldCarver;
    class WeightedListHeight extends Internal.HeightProvider {
        constructor(arg0: Internal.SimpleWeightedRandomList_<Internal.HeightProvider>)
        static readonly CODEC: Internal.Codec<Internal.WeightedListHeight>;
    }
    type WeightedListHeight_ = WeightedListHeight;
    abstract class AbstractFurnaceBlock extends Internal.BaseEntityBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly LIT: Internal.BooleanProperty;
    }
    type AbstractFurnaceBlock_ = AbstractFurnaceBlock;
    class BlockItemBalloon extends Internal.BlockItemIE {
        constructor(arg0: Internal.Block_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlockItemBalloon_ = BlockItemBalloon;
    class RealmsServerPlayerLists extends Internal.ValueObject {
        constructor()
        static parse(arg0: string): Internal.RealmsServerPlayerLists;
        servers: Internal.List<Internal.RealmsServerPlayerList>;
    }
    type RealmsServerPlayerLists_ = RealmsServerPlayerLists;
    class GlowArrowItem extends Internal.ArrowItem {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type GlowArrowItem_ = GlowArrowItem;
    interface IBakedQuad {
        abstract isBloom(): boolean;
        get bloom(): boolean
        (): boolean;
    }
    type IBakedQuad_ = IBakedQuad;
    class Thread$State extends Internal.Enum<Internal.Thread$State> {
        static values(): Internal.Thread$State[];
        static valueOf(arg0: string): Internal.Thread$State;
        static readonly WAITING: Internal.Thread$State;
        static readonly BLOCKED: Internal.Thread$State;
        static readonly NEW: Internal.Thread$State;
        static readonly TIMED_WAITING: Internal.Thread$State;
        static readonly RUNNABLE: Internal.Thread$State;
        static readonly TERMINATED: Internal.Thread$State;
    }
    type Thread$State_ = "terminated" | "blocked" | "timed_waiting" | "new" | "runnable" | "waiting" | Thread$State;
    class RewriteResult <A, B> extends Internal.Record {
        constructor(view: Internal.View_<A, B>, recData: Internal.BitSet_)
        recData(): Internal.BitSet;
        static nop<A>(arg0: com.mojang.datafixers.types.Type_<A>): Internal.RewriteResult<A, A>;
        static create<A, B>(arg0: Internal.View_<A, B>, arg1: Internal.BitSet_): Internal.RewriteResult<A, B>;
        compose<C>(arg0: Internal.RewriteResult_<C, A>): Internal.RewriteResult<C, B>;
        view(): Internal.View<A, B>;
    }
    type RewriteResult_<A, B> = RewriteResult<A, B>;
    interface Multiset$Entry <E> {
        abstract hashCode(): number;
        abstract getCount(): number;
        abstract toString(): string;
        abstract equals(arg0: any): boolean;
        abstract getElement(): E;
        get count(): number
        get element(): E
    }
    type Multiset$Entry_<E> = Multiset$Entry<E>;
    class Format$Field extends Internal.AttributedCharacterIterator$Attribute {
    }
    type Format$Field_ = Format$Field;
    interface Display$IntInterpolator {
        constant(arg0: number): this;
        abstract get(arg0: number): number;
        (arg0: number): number;
    }
    type Display$IntInterpolator_ = Display$IntInterpolator;
    class Display$TextDisplay$CachedInfo extends Internal.Record {
        constructor(arg0: Internal.List_<Internal.Display$TextDisplay$CachedLine>, arg1: number)
        lines(): Internal.List<Internal.Display$TextDisplay$CachedLine>;
        width(): number;
    }
    type Display$TextDisplay$CachedInfo_ = Display$TextDisplay$CachedInfo;
    interface Advertiser {
        abstract unadvertise(advertisedObject: any): void;
        abstract advertise(properties: Internal.Map_<string, string>): any;
    }
    type Advertiser_ = Advertiser;
    interface List <E> extends Internal.Collection<E> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): this;
        abstract get(arg0: number): E;
        copyOf<E>(arg0: Internal.Collection_<E>): this;
        abstract add(arg0: E): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): this;
        abstract listIterator(): Internal.ListIterator<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): this;
        parallelStream(): Internal.Stream<E>;
        abstract isEmpty(): boolean;
        sort(arg0: Comparator_<E>): void;
        of<E>(arg0: E): this;
        abstract set(arg0: number, arg1: E): E;
        of<E>(): this;
        of<E>(...arg0: E[]): this;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract addAll(arg0: number, arg1: Internal.Collection_<E>): boolean;
        abstract remove(arg0: number): E;
        abstract contains(arg0: any): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): this;
        of<E>(arg0: E, arg1: E, arg2: E): this;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        abstract subList(arg0: number, arg1: number): this;
        abstract indexOf(arg0: any): number;
        abstract add(arg0: number, arg1: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        abstract toArray<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): this;
        [Symbol.iterator](): IterableIterator<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): this;
        abstract toArray(): any[];
        abstract listIterator(arg0: number): Internal.ListIterator<E>;
        abstract iterator(): Internal.Iterator<E>;
        abstract hashCode(): number;
        abstract size(): number;
        of<E>(arg0: E, arg1: E): this;
        stream(): Internal.Stream<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): this;
        spliterator(): Internal.Spliterator<E>;
        abstract equals(arg0: any): boolean;
        abstract lastIndexOf(arg0: any): number;
        get empty(): boolean
        [key: number]: E;
    }
    type List_<E> = List<E>;
    class StewTrade extends Internal.TransformableTrade<Internal.StewTrade> {
        constructor(arg0: TradeItem_[], arg1: Internal.MobEffect_[], arg2: number)
    }
    type StewTrade_ = StewTrade;
    class CommandStorage {
        constructor(arg0: Internal.DimensionDataStorage_)
        get(arg0: ResourceLocation_): Internal.CompoundTag;
        keys(): Internal.Stream<ResourceLocation>;
        set(arg0: ResourceLocation_, arg1: Internal.CompoundTag_): void;
    }
    type CommandStorage_ = CommandStorage;
    interface DoubleBlockCombiner$Combiner <S, T> {
        abstract acceptDouble(arg0: S, arg1: S): T;
        abstract acceptNone(): T;
        abstract acceptSingle(arg0: S): T;
    }
    type DoubleBlockCombiner$Combiner_<S, T> = DoubleBlockCombiner$Combiner<S, T>;
    interface StructureTemplateAccessor {
        abstract accessor$getPalettes(): Internal.List<Internal.StructureTemplate$Palette>;
        (): Internal.List_<Internal.StructureTemplate$Palette>;
    }
    type StructureTemplateAccessor_ = StructureTemplateAccessor;
    interface OcelotAccessor {
        abstract invoke$setTrusting(arg0: boolean): void;
        abstract invoke$isTrusting(): boolean;
    }
    type OcelotAccessor_ = OcelotAccessor;
    class LookControl implements Internal.Control {
        constructor(arg0: Internal.Mob_)
        setLookAt(arg0: Internal.Entity_): void;
        setLookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        getWantedX(): number;
        getWantedY(): number;
        setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getWantedZ(): number;
        setLookAt(arg0: Vec3d_): void;
        isLookingAtTarget(): boolean;
        setLookAt(arg0: number, arg1: number, arg2: number): void;
        tick(): void;
        set lookAt(arg0: Internal.Entity_)
        get wantedX(): number
        get wantedY(): number
        get wantedZ(): number
        set lookAt(arg0: Vec3d_)
        get lookingAtTarget(): boolean
    }
    type LookControl_ = LookControl;
    class LayeredCauldronBlock extends Internal.AbstractCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.Predicate_<Internal.Biome$Precipitation>, arg2: Internal.Map_<Internal.Item, Internal.CauldronInteraction>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        static lowerFillLevel(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SNOW: Internal.Predicate<Internal.Biome$Precipitation>;
        static readonly RAIN: Internal.Predicate<Internal.Biome$Precipitation>;
        static readonly MIN_FILL_LEVEL: 1;
        static readonly MAX_FILL_LEVEL: 3;
        static readonly LEVEL: Internal.IntegerProperty;
    }
    type LayeredCauldronBlock_ = LayeredCauldronBlock;
    interface FoliagePlacer$FoliageSetter {
        abstract isSet(arg0: BlockPos_): boolean;
        abstract set(arg0: BlockPos_, arg1: Internal.BlockState_): void;
    }
    type FoliagePlacer$FoliageSetter_ = FoliagePlacer$FoliageSetter;
    class Pestle extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type Pestle_ = Pestle;
    class StyleConstants {
        static setStrikeThrough(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static getForeground(arg0: Internal.AttributeSet_): Internal.Color;
        static setLineSpacing(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setSpaceBelow(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static getFontFamily(arg0: Internal.AttributeSet_): string;
        static isItalic(arg0: Internal.AttributeSet_): boolean;
        static getFontSize(arg0: Internal.AttributeSet_): number;
        static setUnderline(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setSubscript(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setIcon(arg0: Internal.MutableAttributeSet_, arg1: javax.swing.Icon_): void;
        static setFontSize(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setAlignment(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static getSpaceBelow(arg0: Internal.AttributeSet_): number;
        static isSubscript(arg0: Internal.AttributeSet_): boolean;
        static getLeftIndent(arg0: Internal.AttributeSet_): number;
        static getAlignment(arg0: Internal.AttributeSet_): number;
        static setBackground(arg0: Internal.MutableAttributeSet_, arg1: Internal.Color_): void;
        static getRightIndent(arg0: Internal.AttributeSet_): number;
        static isUnderline(arg0: Internal.AttributeSet_): boolean;
        static setSuperscript(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setComponent(arg0: Internal.MutableAttributeSet_, arg1: Internal.Component_): void;
        static getTabSet(arg0: Internal.AttributeSet_): Internal.TabSet;
        static getBidiLevel(arg0: Internal.AttributeSet_): number;
        static getBackground(arg0: Internal.AttributeSet_): Internal.Color;
        static setLeftIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setItalic(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setFontFamily(arg0: Internal.MutableAttributeSet_, arg1: string): void;
        static setTabSet(arg0: Internal.MutableAttributeSet_, arg1: Internal.TabSet_): void;
        static getFirstLineIndent(arg0: Internal.AttributeSet_): number;
        static isBold(arg0: Internal.AttributeSet_): boolean;
        static setFirstLineIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static isSuperscript(arg0: Internal.AttributeSet_): boolean;
        static getSpaceAbove(arg0: Internal.AttributeSet_): number;
        static getLineSpacing(arg0: Internal.AttributeSet_): number;
        static setBidiLevel(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setBold(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setForeground(arg0: Internal.MutableAttributeSet_, arg1: Internal.Color_): void;
        static setRightIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setSpaceAbove(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static isStrikeThrough(arg0: Internal.AttributeSet_): boolean;
        static getComponent(arg0: Internal.AttributeSet_): Internal.Component;
        static getIcon(arg0: Internal.AttributeSet_): javax.swing.Icon;
        static readonly LeftIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly SpaceBelow: Internal.StyleConstants$ParagraphConstants;
        static readonly FontFamily: Internal.StyleConstants$FontConstants;
        static readonly FontSize: Internal.StyleConstants$FontConstants;
        static readonly Superscript: Internal.StyleConstants$CharacterConstants;
        static readonly IconAttribute: Internal.StyleConstants$CharacterConstants;
        static readonly Bold: Internal.StyleConstants$FontConstants;
        static readonly ModelAttribute: Internal.StyleConstants;
        static readonly StrikeThrough: Internal.StyleConstants$CharacterConstants;
        static readonly ALIGN_JUSTIFIED: 3;
        static readonly NameAttribute: Internal.StyleConstants;
        static readonly Size: Internal.StyleConstants$FontConstants;
        static readonly Alignment: Internal.StyleConstants$ParagraphConstants;
        static readonly Background: Internal.StyleConstants$ColorConstants;
        static readonly TabSet: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_RIGHT: 2;
        static readonly Orientation: Internal.StyleConstants$ParagraphConstants;
        static readonly IconElementName: "icon";
        static readonly Foreground: Internal.StyleConstants$ColorConstants;
        static readonly RightIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_LEFT: 0;
        static readonly ComposedTextAttribute: Internal.StyleConstants;
        static readonly ComponentAttribute: Internal.StyleConstants$CharacterConstants;
        static readonly LineSpacing: Internal.StyleConstants$ParagraphConstants;
        static readonly Underline: Internal.StyleConstants$CharacterConstants;
        static readonly Italic: Internal.StyleConstants$FontConstants;
        static readonly Subscript: Internal.StyleConstants$CharacterConstants;
        static readonly ComponentElementName: "component";
        static readonly SpaceAbove: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_CENTER: 1;
        static readonly Family: Internal.StyleConstants$FontConstants;
        static readonly FirstLineIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly ResolveAttribute: Internal.StyleConstants;
        static readonly BidiLevel: Internal.StyleConstants$CharacterConstants;
    }
    type StyleConstants_ = StyleConstants;
    class DispenserMenu extends Internal.AbstractContainerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_)
        constructor(arg0: number, arg1: Internal.Inventory_)
    }
    type DispenserMenu_ = DispenserMenu;
    class GameEvent implements Internal.InjectedGameEventExtension {
        constructor(arg0: string, arg1: number)
        is(arg0: Internal.TagKey_<Internal.GameEvent>): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.GameEvent>;
        getName(): string;
        arch$registryName(): ResourceLocation;
        getNotificationRadius(): number;
        arch$holder(): Internal.Holder<Internal.GameEvent>;
        get name(): string
        get notificationRadius(): number
        static readonly RESONATE_14: Internal.GameEvent;
        static readonly ITEM_INTERACT_START: Internal.GameEvent;
        static readonly RESONATE_10: Internal.GameEvent;
        static readonly LIGHTNING_STRIKE: Internal.GameEvent;
        static readonly JUKEBOX_PLAY: Internal.GameEvent;
        static readonly RESONATE_4: Internal.GameEvent;
        static readonly DEFAULT_NOTIFICATION_RADIUS: 16;
        static readonly PROJECTILE_LAND: Internal.GameEvent;
        static readonly BLOCK_OPEN: Internal.GameEvent;
        static readonly ENTITY_PLACE: Internal.GameEvent;
        static readonly TELEPORT: Internal.GameEvent;
        static readonly RESONATE_9: Internal.GameEvent;
        static readonly BLOCK_DEACTIVATE: Internal.GameEvent;
        static readonly SWIM: Internal.GameEvent;
        static readonly INSTRUMENT_PLAY: Internal.GameEvent;
        static readonly BLOCK_ACTIVATE: Internal.GameEvent;
        static readonly DRINK: Internal.GameEvent;
        static readonly FLUID_PICKUP: Internal.GameEvent;
        static readonly CONTAINER_CLOSE: Internal.GameEvent;
        static readonly RESONATE_15: Internal.GameEvent;
        static readonly EXPLODE: Internal.GameEvent;
        static readonly HIT_GROUND: Internal.GameEvent;
        static readonly RESONATE_11: Internal.GameEvent;
        static readonly ENTITY_DAMAGE: Internal.GameEvent;
        static readonly ENTITY_DISMOUNT: Internal.GameEvent;
        static readonly RESONATE_5: Internal.GameEvent;
        static readonly FLAP: Internal.GameEvent;
        static readonly ENTITY_MOUNT: Internal.GameEvent;
        static readonly RESONATE_1: Internal.GameEvent;
        static readonly SHEAR: Internal.GameEvent;
        static readonly BLOCK_CLOSE: Internal.GameEvent;
        static readonly ENTITY_SHAKE: Internal.GameEvent;
        static readonly BLOCK_DETACH: Internal.GameEvent;
        static readonly FLUID_PLACE: Internal.GameEvent;
        static readonly ELYTRA_GLIDE: Internal.GameEvent;
        static readonly PROJECTILE_SHOOT: Internal.GameEvent;
        static readonly CONTAINER_OPEN: Internal.GameEvent;
        static readonly ENTITY_INTERACT: Internal.GameEvent;
        static readonly ENTITY_ROAR: Internal.GameEvent;
        static readonly EQUIP: Internal.GameEvent;
        static readonly NOTE_BLOCK_PLAY: Internal.GameEvent;
        static readonly SCULK_SENSOR_TENDRILS_CLICKING: Internal.GameEvent;
        static readonly BLOCK_ATTACH: Internal.GameEvent;
        static readonly RESONATE_12: Internal.GameEvent;
        static readonly BLOCK_PLACE: Internal.GameEvent;
        static readonly RESONATE_6: Internal.GameEvent;
        static readonly RESONATE_2: Internal.GameEvent;
        static readonly SHRIEK: Internal.GameEvent;
        static readonly BLOCK_DESTROY: Internal.GameEvent;
        static readonly EAT: Internal.GameEvent;
        static readonly ENTITY_DIE: Internal.GameEvent;
        static readonly RESONATE_7: Internal.GameEvent;
        static readonly SPLASH: Internal.GameEvent;
        static readonly ITEM_INTERACT_FINISH: Internal.GameEvent;
        static readonly PRIME_FUSE: Internal.GameEvent;
        static readonly RESONATE_13: Internal.GameEvent;
        static readonly STEP: Internal.GameEvent;
        static readonly RESONATE_3: Internal.GameEvent;
        static readonly JUKEBOX_STOP_PLAY: Internal.GameEvent;
        static readonly BLOCK_CHANGE: Internal.GameEvent;
        static readonly RESONATE_8: Internal.GameEvent;
    }
    type GameEvent_ = Special.GameEvent | GameEvent;
    class RenderStateShard$ShaderStateShard extends Internal.RenderStateShard {
        constructor()
        constructor(arg0: Internal.Supplier_<Internal.ShaderInstance>)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        readonly shader: Optional<Internal.Supplier<Internal.ShaderInstance>>;
    }
    type RenderStateShard$ShaderStateShard_ = RenderStateShard$ShaderStateShard;
    interface Iterable <T> extends Array<T> {
        forEach(arg0: Internal.Consumer_<T>): void;
        spliterator(): Internal.Spliterator<T>;
        abstract iterator(): Internal.Iterator<T>;
        (): Internal.Iterator_<T>;
    }
    type Iterable_<T> = Iterable<T>;
    class StructureTemplate$StructureBlockInfo extends Internal.Record implements Internal.StructureBlockInfoModification {
        constructor(pos: BlockPos_, state: Internal.BlockState_, nbt: Internal.CompoundTag_)
        getNbt(): Internal.CompoundTag;
        hasNbt(): boolean;
        getPosition(): BlockPos;
        pos(): BlockPos;
        nbt(): Internal.CompoundTag;
        setBlock(arg0: ResourceLocation_): void;
        state(): Internal.BlockState;
        getProperties(): Internal.Map<any, any>;
        setBlock(arg0: ResourceLocation_, arg1: Internal.Map_<any, any>): void;
        getId(): string;
        getBlock(): Internal.Block;
        setNbt(arg0: Internal.CompoundTag_): void;
        get nbt(): Internal.CompoundTag
        get position(): BlockPos
        set block(arg0: ResourceLocation_)
        get properties(): Internal.Map<any, any>
        get id(): string
        get block(): Internal.Block
        set nbt(arg0: Internal.CompoundTag_)
    }
    type StructureTemplate$StructureBlockInfo_ = StructureTemplate$StructureBlockInfo;
    class ChestMenuClickEvent {
        constructor(slot: Internal.ChestMenuSlot_, type: Internal.ClickType_, button: number)
        setHandled(): void;
        readonly slot: Internal.ChestMenuSlot;
        readonly button: number;
        readonly type: Internal.ClickType;
    }
    type ChestMenuClickEvent_ = ChestMenuClickEvent;
    class ATNConfigSet implements Internal.Set<Internal.ATNConfig> {
        constructor()
        constructor(arg0: Internal.ATNConfigSet_)
        constructor(arg0: boolean)
        forEach(arg0: Internal.Consumer_<Internal.ATNConfig>): void;
        add(arg0: Internal.ATNConfig_): boolean;
        isEmpty(): boolean;
        parallelStream(): Internal.Stream<Internal.ATNConfig>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        getPredicates(): Internal.List<Internal.SemanticContext>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        stream(): Internal.Stream<Internal.ATNConfig>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        toArray(): Internal.ATNConfig[];
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        spliterator(): Internal.Spliterator<Internal.ATNConfig>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        iterator(): Internal.Iterator<Internal.ATNConfig>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
        contains(arg0: any): boolean;
        get(arg0: number): Internal.ATNConfig;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        getStates(): Internal.Set<Internal.ATNState>;
        getAlts(): Internal.BitSet;
        toArray<T>(arg0: T[]): T[];
        add(arg0: Internal.ATNConfig_, arg1: Internal.DoubleKeyMap_<Internal.PredictionContext, Internal.PredictionContext, Internal.PredictionContext>): boolean;
        remove(arg0: any): boolean;
        addAll(arg0: Internal.Collection_<Internal.ATNConfig>): boolean;
        add(arg0: any): boolean;
        size(): number;
        static of<E>(arg0: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static of<E>(): Internal.Set<E>;
        removeAll(arg0: Internal.Collection_<any>): boolean;
        isReadonly(): boolean;
        removeIf(arg0: Internal.Predicate_<Internal.ATNConfig>): boolean;
        clear(): void;
        elements(): Internal.List<Internal.ATNConfig>;
        optimizeConfigs(arg0: Internal.ATNSimulator_): void;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        setReadonly(arg0: boolean): void;
        containsFast(arg0: Internal.ATNConfig_): boolean;
        get empty(): boolean
        get predicates(): Internal.List<Internal.SemanticContext>
        get states(): Internal.Set<Internal.ATNState>
        get alts(): Internal.BitSet
        get readonly(): boolean
        set readonly(arg0: boolean)
        configLookup: Internal.ATNConfigSet$AbstractConfigHashSet;
        hasSemanticContext: boolean;
        readonly fullCtx: boolean;
        uniqueAlt: number;
        dipsIntoOuterContext: boolean;
        readonly configs: Internal.ArrayList<Internal.ATNConfig>;
    }
    type ATNConfigSet_ = ATNConfigSet;
    class ServerData$ServerPackStatus extends Internal.Enum<Internal.ServerData$ServerPackStatus> {
        getName(): net.minecraft.network.chat.Component;
        static values(): Internal.ServerData$ServerPackStatus[];
        static valueOf(arg0: string): Internal.ServerData$ServerPackStatus;
        get name(): net.minecraft.network.chat.Component
        static readonly ENABLED: Internal.ServerData$ServerPackStatus;
        static readonly DISABLED: Internal.ServerData$ServerPackStatus;
        static readonly PROMPT: Internal.ServerData$ServerPackStatus;
    }
    type ServerData$ServerPackStatus_ = ServerData$ServerPackStatus | "prompt" | "disabled" | "enabled";
    class EquipmentSlot$Type extends Internal.Enum<Internal.EquipmentSlot$Type> {
        static values(): Internal.EquipmentSlot$Type[];
        static valueOf(arg0: string): Internal.EquipmentSlot$Type;
        static readonly ARMOR: Internal.EquipmentSlot$Type;
        static readonly HAND: Internal.EquipmentSlot$Type;
    }
    type EquipmentSlot$Type_ = EquipmentSlot$Type | "armor" | "hand";
    class ItemModelGenerator {
        constructor()
        processFrames(arg0: number, arg1: string, arg2: Internal.SpriteContents_): Internal.List<Internal.BlockElement>;
        generateBlockModel(arg0: Internal.Function_<Internal.Material, Internal.TextureAtlasSprite>, arg1: Internal.BlockModel_): Internal.BlockModel;
        static readonly LAYERS: ["layer0", "layer1", "layer2", "layer3", "layer4"];
    }
    type ItemModelGenerator_ = ItemModelGenerator;
    class JigsawBlockEntity$JointType extends Internal.Enum<Internal.JigsawBlockEntity$JointType> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static valueOf(arg0: string): Internal.JigsawBlockEntity$JointType;
        getSerializedName(): string;
        static byName(arg0: string): Optional<Internal.JigsawBlockEntity$JointType>;
        getTranslatedName(): net.minecraft.network.chat.Component;
        static values(): Internal.JigsawBlockEntity$JointType[];
        get serializedName(): string
        get translatedName(): net.minecraft.network.chat.Component
        static readonly ROLLABLE: Internal.JigsawBlockEntity$JointType;
        static readonly ALIGNED: Internal.JigsawBlockEntity$JointType;
    }
    type JigsawBlockEntity$JointType_ = "aligned" | "rollable" | JigsawBlockEntity$JointType;
    class AbstractComputerBehaviour extends Internal.BlockEntityBehaviour {
        constructor(arg0: Internal.SmartBlockEntity_)
        hasAttachedComputer(): boolean;
        getPeripheralCapability<T>(): Internal.LazyOptional<T>;
        isPeripheralCap<T>(arg0: Internal.Capability_<T>): boolean;
        removePeripheral(): void;
        setHasAttachedComputer(arg0: boolean): void;
        get peripheralCapability(): Internal.LazyOptional<T>
        set hasAttachedComputer(arg0: boolean)
        static readonly TYPE: Internal.BehaviourType<Internal.AbstractComputerBehaviour>;
    }
    type AbstractComputerBehaviour_ = AbstractComputerBehaviour;
    class BranchRegionTexture extends Internal.RegionTexture<Internal.BranchRegionTexture> {
        constructor(arg0: Internal.LeveledRegion_<Internal.BranchRegionTexture>)
        requestDownload(): void;
        checkForUpdates(arg0: Internal.RegionTexture_<any>, arg1: Internal.RegionTexture_<any>, arg2: Internal.RegionTexture_<any>, arg3: Internal.RegionTexture_<any>, arg4: Internal.LeveledRegion_<any>): boolean;
    }
    type BranchRegionTexture_ = BranchRegionTexture;
    class OreConfiguration$TargetBlockState {
        static readonly CODEC: Internal.Codec<Internal.OreConfiguration$TargetBlockState>;
        readonly state: Internal.BlockState;
        readonly target: Internal.RuleTest;
    }
    type OreConfiguration$TargetBlockState_ = OreConfiguration$TargetBlockState;
    interface OpenOption {
    }
    type OpenOption_ = OpenOption;
    class VertexFormatElement$Usage extends Internal.Enum<Internal.VertexFormatElement$Usage> {
        getName(): string;
        clearBufferState(arg0: number, arg1: number): void;
        static values(): Internal.VertexFormatElement$Usage[];
        static valueOf(arg0: string): Internal.VertexFormatElement$Usage;
        get name(): string
        static readonly GENERIC: Internal.VertexFormatElement$Usage;
        static readonly COLOR: Internal.VertexFormatElement$Usage;
        static readonly NORMAL: Internal.VertexFormatElement$Usage;
        static readonly UV: Internal.VertexFormatElement$Usage;
        static readonly POSITION: Internal.VertexFormatElement$Usage;
        static readonly PADDING: Internal.VertexFormatElement$Usage;
    }
    type VertexFormatElement$Usage_ = VertexFormatElement$Usage | "normal" | "color" | "generic" | "position" | "padding" | "uv";
    class MultiPartBlockStateBuilder$PartBuilder {
        nestedGroup(): Internal.MultiPartBlockStateBuilder$PartBuilder$ConditionGroup;
        end(): Internal.MultiPartBlockStateBuilder;
        useOr(): this;
        canApplyTo(arg0: Internal.Block_): boolean;
        condition<T extends Internal.Comparable<T>>(arg0: Internal.Property_<T>, ...arg1: T[]): this;
        readonly conditions: Internal.Multimap<Internal.Property<any>, Internal.Comparable<any>>;
        models: Internal.BlockStateProvider$ConfiguredModelList;
        useOr: boolean;
        readonly nestedConditionGroups: Internal.List<Internal.MultiPartBlockStateBuilder$PartBuilder$ConditionGroup>;
    }
    type MultiPartBlockStateBuilder$PartBuilder_ = MultiPartBlockStateBuilder$PartBuilder;
    class Collections$UnmodifiableMap <K, V> implements Internal.Map<K, V>, Internal.Serializable {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        containsValue(arg0: any): boolean;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        containsKey(arg0: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        get(arg0: any): V;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        putIfAbsent(arg0: K, arg1: V): V;
        keySet(): Internal.Set<K>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        putAll(arg0: Internal.Map_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        size(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get empty(): boolean
    }
    type Collections$UnmodifiableMap_<K, V> = Collections$UnmodifiableMap<K, V>;
    class AnvilMenu extends Internal.ItemCombinerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.ContainerLevelAccess_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        static calculateIncreasedRepairCost(arg0: number): number;
        getCost(): number;
        setMaximumCost(arg0: number): void;
        constant$zjn000$apoth_removeLevelCap(arg0: number): number;
        redirect$zjn000$apoth_chargeOptimalLevels(arg0: Internal.Player_, arg1: number): void;
        setItemName(arg0: string): boolean;
        handler$cno000$clearAnnihilationPlaneThreadLocal(arg0: Internal.CallbackInfo_): void;
        handler$cio000$onTakeOutputPre(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.CallbackInfo_): void;
        handler$cio000$onTakeOutputPost(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.CallbackInfo_): void;
        handler$cno000$setAnnihilationPlaneThreadLocal(arg0: Internal.CallbackInfo_): void;
        get cost(): number
        set maximumCost(arg0: number)
        set itemName(arg0: string)
        static readonly INPUT_SLOT: 0;
        static readonly MAX_NAME_LENGTH: 50;
        static readonly RESULT_SLOT: 2;
        repairItemCountCost: number;
        static readonly ADDITIONAL_SLOT: 1;
    }
    type AnvilMenu_ = AnvilMenu;
    class ExperienceShard extends Internal.Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ExperienceShard_ = ExperienceShard;
    abstract class PrintJob {
        abstract getPageResolution(): number;
        abstract getGraphics(): Internal.Graphics;
        abstract end(): void;
        abstract getPageDimension(): Internal.Dimension;
        abstract lastPageFirst(): boolean;
        /**
         * @deprecated
        */
        finalize(): void;
        get pageResolution(): number
        get graphics(): Internal.Graphics
        get pageDimension(): Internal.Dimension
    }
    type PrintJob_ = PrintJob;
    class BlockPattern {
        constructor(arg0: Internal.Predicate_<Internal.BlockInWorld>[][][])
        getDepth(): number;
        getPattern(): Internal.Predicate<Internal.BlockInWorld>[][][];
        matches(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.Direction_): Internal.BlockPattern$BlockPatternMatch;
        getWidth(): number;
        static createLevelCache(arg0: Internal.LevelReader_, arg1: boolean): Internal.LoadingCache<BlockPos, Internal.BlockInWorld>;
        getHeight(): number;
        find(arg0: Internal.LevelReader_, arg1: BlockPos_): Internal.BlockPattern$BlockPatternMatch;
        get depth(): number
        get pattern(): Internal.Predicate<Internal.BlockInWorld>[][][]
        get width(): number
        get height(): number
    }
    type BlockPattern_ = BlockPattern;
    class NumericFieldValidator {
        constructor()
        validate(arg0: Internal.EditBox_): void;
    }
    type NumericFieldValidator_ = NumericFieldValidator;
    interface CollisionGetter extends Internal.BlockGetter {
        noCollision(arg0: Internal.Entity_): boolean;
        getMinSection(): number;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Optional<Vec3d>;
        abstract getBlockState(arg0: BlockPos_): Internal.BlockState;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getSectionYFromSectionIndex(arg0: number): number;
        noCollision(arg0: Internal.AABB_): boolean;
        create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        abstract getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        abstract getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        abstract getHeight(): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        abstract getWorldBorder(): Internal.WorldBorder;
        isOutsideBuildHeight(arg0: number): boolean;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        abstract getFluidState(arg0: BlockPos_): Internal.FluidState;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Optional<BlockPos>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getSectionsCount(): number;
        abstract getMinBuildHeight(): number;
        abstract getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get worldBorder(): Internal.WorldBorder
        get sectionsCount(): number
        get minBuildHeight(): number
        get maxLightLevel(): number
    }
    type CollisionGetter_ = CollisionGetter;
    class BookContentsBuilder {
        getCategory(arg0: ResourceLocation_): Internal.BookCategory;
        getEntry(arg0: ResourceLocation_): Internal.BookEntry;
        addRecipeMapping(arg0: Internal.ItemStackUtil$StackWrapper_, arg1: Internal.BookEntry_, arg2: number): void;
        getTemplate(arg0: ResourceLocation_): Internal.Supplier<Internal.BookTemplate>;
        static loadAndBuildFor(arg0: Internal.Level_, arg1: Internal.Book_, arg2: boolean): Internal.BookContents;
        static readonly DEFAULT_LANG: "en_us";
    }
    type BookContentsBuilder_ = BookContentsBuilder;
    abstract class AbstractVillager extends Internal.AgeableMob implements Internal.InventoryCarrier, Internal.Npc, Internal.Merchant {
        constructor(arg0: Internal.EntityType_<Internal.AbstractVillager>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        setTradingPlayer(arg0: Internal.Player_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getInventory(): Internal.SimpleContainer;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        isClientSide(): boolean;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        overrideOffers(arg0: Internal.MerchantOffers_): void;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldRiderSit(): boolean;
        getVillagerXp(): number;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        static pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        overrideXp(arg0: number): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        self(): Internal.LivingEntity;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        isTrading(): boolean;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getOffers(): Internal.MerchantOffers;
        openTradingScreen(arg0: Internal.Player_, arg1: net.minecraft.network.chat.Component_, arg2: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        playCelebrateSound(): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        notifyTradeUpdated(arg0: Internal.ItemStack_): void;
        getUnhappyCounter(): number;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        getTradingPlayer(): Internal.Player;
        getNotifyTradeSound(): Internal.SoundEvent;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        showProgressBar(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        notifyTrade(arg0: Internal.MerchantOffer_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        setUnhappyCounter(arg0: number): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        canRestock(): boolean;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set tradingPlayer(arg0: Internal.Player_)
        get inventory(): Internal.SimpleContainer
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get clientSide(): boolean
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get villagerXp(): number
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get trading(): boolean
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get offers(): Internal.MerchantOffers
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get unhappyCounter(): number
        get tradingPlayer(): Internal.Player
        get notifyTradeSound(): Internal.SoundEvent
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        set unhappyCounter(arg0: number)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly VILLAGER_SLOT_OFFSET: 300;
    }
    type AbstractVillager_ = AbstractVillager;
    abstract class RecipeProvider implements Internal.DataProvider {
        constructor(arg0: Internal.PackOutput_)
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        static has(arg0: Internal.ItemLike_): Internal.InventoryChangeTrigger$TriggerInstance;
        getName(): string;
        static saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        get name(): string
    }
    type RecipeProvider_ = RecipeProvider;
    interface WatchEvent$Kind <T> {
        abstract name(): string;
        abstract type(): T;
    }
    type WatchEvent$Kind_<T> = WatchEvent$Kind<T>;
    class ClientEventJS extends Internal.PlayerEventJS {
        constructor()
    }
    type ClientEventJS_ = ClientEventJS;
    class FirestoneItem extends Internal.Item {
        constructor(arg0: boolean, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static trySpawnFire(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.Entity_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        spawnsFire(): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.FirestoneItemEntity;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        static createEntityItem(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.FirestoneItemEntity;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        fillItemCategory(arg0: Internal.CreativeModeTab$Output_): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        static spawnFire(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type FirestoneItem_ = FirestoneItem;
    class PaintingVariantBuilder extends Internal.BuilderBase<Internal.PaintingVariant> {
        constructor(i: ResourceLocation_)
        createObject(): Internal.PaintingVariant;
        height(height: number): this;
        width(width: number): this;
    }
    type PaintingVariantBuilder_ = PaintingVariantBuilder;
    class CameraTransform {
        constructor(x: number, y: number, z: number)
        readonly fracX: number;
        readonly z: number;
        readonly fracZ: number;
        readonly fracY: number;
        readonly intZ: number;
        readonly intY: number;
        readonly intX: number;
        readonly x: number;
        readonly y: number;
    }
    type CameraTransform_ = CameraTransform;
    class TagEventJS extends Internal.EventJS {
        constructor(ri: Internal.RegistryInfo_<any>, vr: Internal.Registry_<any>)
        removeAll(tag: ResourceLocation_): Internal.TagWrapper;
        get(id: ResourceLocation_): Internal.TagWrapper;
        remove(tag: ResourceLocation_, ...filters: any[]): Internal.TagWrapper;
        getElementIds(): Internal.Set<ResourceLocation>;
        removeAllTagsFrom(...ids: any[]): void;
        add(tag: ResourceLocation_, ...filters: any[]): Internal.TagWrapper;
        getType(): ResourceLocation;
        get elementIds(): Internal.Set<ResourceLocation>
        get type(): ResourceLocation
        readonly registry: Internal.RegistryInfo<any>;
        static readonly TAG_EVENT_HANDLER: Internal.EventExceptionHandler;
        readonly vanillaRegistry: Internal.Registry<any>;
        totalRemoved: number;
        totalAdded: number;
        static readonly SOURCE: "KubeJS Custom Tags";
        readonly tags: Internal.Map<ResourceLocation, Internal.TagWrapper>;
    }
    type TagEventJS_ = TagEventJS;
    class Instrument extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.SoundEvent>, arg1: number, arg2: number)
        useDuration(): number;
        soundEvent(): Internal.Holder<Internal.SoundEvent>;
        range(): number;
        static readonly CODEC: Internal.Codec<Internal.Instrument>;
    }
    type Instrument_ = Special.Instrument | Instrument;
    class MapFullReloader {
        constructor(arg0: number, arg1: boolean, arg2: Internal.Iterator_<Internal.RegionDetection>, arg3: Internal.MapDimension_, arg4: Internal.MapProcessor_)
        isPartOfReload(arg0: Internal.MapRegion_): boolean;
        isResave(): boolean;
        onRenderProcess(): void;
        get resave(): boolean
        static readonly CONVERTED_WORLD_SAVE_MW: "cm$converted";
    }
    type MapFullReloader_ = MapFullReloader;
    class EnchantmentTableServerEventJS$Data {
        getEnchantmentIds(): Internal.List<ResourceLocation>;
        hasEnchantment(arg0: ResourceLocation_): boolean;
        getRequiredLevel(): number;
        clearEnchantments(): void;
        forEachEnchantments(arg0: Internal.BiConsumer_<Internal.Enchantment, number>): void;
        hasEnchantment(arg0: ResourceLocation_, arg1: Internal.IntRange_): boolean;
        getEnchantmentCount(): number;
        get enchantmentIds(): Internal.List<ResourceLocation>
        get requiredLevel(): number
        get enchantmentCount(): number
    }
    type EnchantmentTableServerEventJS$Data_ = EnchantmentTableServerEventJS$Data;
    class BedPart extends Internal.Enum<Internal.BedPart> implements Internal.StringRepresentable {
        static valueOf(arg0: string): Internal.BedPart;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        static values(): Internal.BedPart[];
        get serializedName(): string
        static readonly HEAD: Internal.BedPart;
        static readonly FOOT: Internal.BedPart;
    }
    type BedPart_ = "foot" | "head" | BedPart;
    class GuiCategoryUIEditorOptionData <V> extends Internal.GuiCategoryUIEditorExpandableData<Internal.GuiCategoryUIEditorExpandableData<any>> {
        constructor(arg0: V, arg1: string, arg2: boolean, arg3: Internal.CategorySettingsListMainEntryFactory_, arg4: Internal.BiFunction_<Internal.GuiCategoryUIEditorExpandableData<any>, Internal.GuiCategoryUIEditorExpandableData<Internal.GuiCategoryUIEditorExpandableData<any>>, Internal.Supplier<Internal.CursorBox>>)
        getSubExpandables(): Internal.List<Internal.GuiCategoryUIEditorExpandableData<any>>;
        getValue(): V;
        get subExpandables(): Internal.List<Internal.GuiCategoryUIEditorExpandableData<any>>
        get value(): V
    }
    type GuiCategoryUIEditorOptionData_<V> = GuiCategoryUIEditorOptionData<V>;
    class WoodProperty implements Internal.IMaterialProperty<Internal.WoodProperty> {
        constructor()
        verifyProperty(properties: Internal.MaterialProperties_): void;
    }
    type WoodProperty_ = WoodProperty;
    interface INetworkHeat extends Internal.INBTSerializable<Internal.CompoundTag> {
        abstract deserializeNBT(arg0: Internal.CompoundTag_): void;
        abstract serializeNBT(): Internal.CompoundTag;
    }
    type INetworkHeat_ = INetworkHeat;
    class TrainIconType {
        constructor(arg0: ResourceLocation_, arg1: ResourceLocation_, arg2: number, arg3: number)
        static getDefault(): Internal.TrainIconType;
        render(arg0: number, arg1: Internal.GuiGraphics_, arg2: number, arg3: number): number;
        getId(): ResourceLocation;
        getIconWidth(arg0: number): number;
        static byId(arg0: ResourceLocation_): Internal.TrainIconType;
        static register(arg0: ResourceLocation_, arg1: ResourceLocation_, arg2: number, arg3: number): void;
        getIconOffset(arg0: number): number;
        get "default"(): Internal.TrainIconType
        get id(): ResourceLocation
        static REGISTRY: {[key: ResourceLocation]: Internal.TrainIconType, [key: ResourceLocation]: Internal.TrainIconType, [key: ResourceLocation]: Internal.TrainIconType};
        static readonly ENGINE: -1;
        static readonly FLIPPED_ENGINE: -2;
    }
    type TrainIconType_ = TrainIconType;
    abstract class ImmutableMap$IteratorBasedImmutableMap <K, V> extends Internal.ImmutableMap<K, V> {
        entrySet(): Internal.Set<any>;
        keySet(): Internal.Set<any>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        values(): Internal.Collection<any>;
    }
    type ImmutableMap$IteratorBasedImmutableMap_<K, V> = ImmutableMap$IteratorBasedImmutableMap<K, V>;
    class Witch extends Internal.Raider implements Internal.RangedAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.Witch>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setUsingItem(arg0: boolean): void;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        isDrinkingPotion(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set usingItem(arg0: boolean)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get drinkingPotion(): boolean
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Witch_ = Witch;
    interface ChatComponentAccess {
        abstract getAllMessages(): Internal.List<Internal.GuiMessage>;
        abstract invokeRefreshTrimmedMessage(): void;
        get allMessages(): Internal.List<Internal.GuiMessage>
    }
    type ChatComponentAccess_ = ChatComponentAccess;
    abstract class SimplePacketBase {
        constructor()
        abstract write(arg0: Internal.FriendlyByteBuf_): void;
        abstract handle(arg0: Internal.NetworkEvent$Context_): boolean;
    }
    type SimplePacketBase_ = SimplePacketBase;
    interface ReferenceCollection <K> extends Internal.Collection<K>, Internal.ObjectIterable<K> {
        abstract addAll(arg0: Internal.Collection_<K>): boolean;
        iterator(): Internal.Iterator<any>;
        abstract toArray<T>(arg0: T[]): T[];
        forEach(arg0: Internal.Consumer_<K>): void;
        spliterator(): Internal.ObjectSpliterator<K>;
        abstract remove(arg0: any): boolean;
        abstract isEmpty(): boolean;
        abstract toArray(): any[];
        removeIf(arg0: Internal.Predicate_<K>): boolean;
        parallelStream(): Internal.Stream<K>;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract hashCode(): number;
        abstract size(): number;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract clear(): void;
        abstract equals(arg0: any): boolean;
        abstract add(arg0: K): boolean;
        stream(): Internal.Stream<K>;
        abstract contains(arg0: any): boolean;
        get empty(): boolean
    }
    type ReferenceCollection_<K> = ReferenceCollection<K>;
    class ProtectionEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, arg1: Internal.ProtectionEnchantment$Type_, ...arg2: Internal.EquipmentSlot_[])
        static getExplosionKnockbackAfterDampener(arg0: Internal.LivingEntity_, arg1: number): number;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        checkCompatibility(arg0: Internal.Enchantment_): boolean;
        static getFireAfterDampener(arg0: Internal.LivingEntity_, arg1: number): number;
        readonly type: Internal.ProtectionEnchantment$Type;
    }
    type ProtectionEnchantment_ = ProtectionEnchantment;
    class StandingAndWallBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Block_, arg2: Internal.Item$Properties_, arg3: Internal.Direction_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type StandingAndWallBlockItem_ = StandingAndWallBlockItem;
    interface Long2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToIntFunction {
        andThenInt(arg0: Internal.Short2IntFunction_): Internal.Long2IntFunction;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ShortFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ShortFunction<T>;
        andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Long2FloatFunction;
        abstract get(arg0: number): number;
        andThenShort(arg0: Internal.Short2ShortFunction_): this;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ShortFunction;
        defaultReturnValue(): number;
        andThenLong(arg0: Internal.Short2LongFunction_): Internal.Long2LongFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        applyAsInt(arg0: number): number;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ShortFunction;
        remove(arg0: number): number;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ShortFunction;
        andThenReference<T>(arg0: Internal.Short2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        containsKey(arg0: number): boolean;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        getOrDefault(arg0: number, arg1: number): number;
        andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Long2ByteFunction;
        andThenObject<T>(arg0: Internal.Short2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ShortFunction<T>;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ShortFunction;
        size(): number;
        defaultReturnValue(arg0: number): void;
        andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Long2DoubleFunction;
        clear(): void;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ShortFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenChar(arg0: Internal.Short2CharFunction_): Internal.Long2CharFunction;
        identity<T>(): Internal.Function<T, T>;
        (arg0: number): number;
    }
    type Long2ShortFunction_ = Long2ShortFunction;
    class DyeColor extends Internal.Enum<Internal.DyeColor> implements Internal.StringRepresentable, dev.latvian.mods.rhino.mod.util.color.Color {
        static valueOf(arg0: string): Internal.DyeColor;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getSerializedName(): string;
        getRgbJS(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static byFireworkColor(arg0: number): Internal.DyeColor;
        getName(): string;
        getHexJS(): string;
        getFireworkColorJS(): number;
        getMapColor(): Internal.MapColor;
        getId(): number;
        getArgbJS(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        static values(): Internal.DyeColor[];
        getTextColor(): number;
        static byName(arg0: string, arg1: Internal.DyeColor_): Internal.DyeColor;
        getSerializeJS(): string;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getFireworkColor(): number;
        createTextColorJS(): Internal.TextColor;
        getTag(): Internal.TagKey<Internal.Item>;
        getTextureDiffuseColors(): number[];
        static byId(arg0: number): Internal.DyeColor;
        static getColor(arg0: Internal.ItemStack_): Internal.DyeColor;
        get serializedName(): string
        get rgbJS(): number
        get name(): string
        get hexJS(): string
        get fireworkColorJS(): number
        get mapColor(): Internal.MapColor
        get id(): number
        get argbJS(): number
        get textColor(): number
        get serializeJS(): string
        get fireworkColor(): number
        get tag(): Internal.TagKey<Internal.Item>
        get textureDiffuseColors(): number[]
        static readonly BROWN: Internal.DyeColor;
        static readonly PINK: Internal.DyeColor;
        static readonly BLUE: Internal.DyeColor;
        static readonly ORANGE: Internal.DyeColor;
        static readonly CYAN: Internal.DyeColor;
        static readonly WHITE: Internal.DyeColor;
        static readonly RED: Internal.DyeColor;
        static readonly LIGHT_BLUE: Internal.DyeColor;
        static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.DyeColor>;
        static readonly LIGHT_GRAY: Internal.DyeColor;
        static readonly GRAY: Internal.DyeColor;
        static readonly PURPLE: Internal.DyeColor;
        static readonly BLACK: Internal.DyeColor;
        static readonly YELLOW: Internal.DyeColor;
        static readonly GREEN: Internal.DyeColor;
        static readonly LIME: Internal.DyeColor;
        static readonly MAGENTA: Internal.DyeColor;
    }
    type DyeColor_ = "light_blue" | "magenta" | "lime" | "brown" | "red" | "purple" | "pink" | "black" | DyeColor | "green" | "cyan" | "light_gray" | "yellow" | "white" | "gray" | "blue" | "orange";
    class SailItem extends Internal.Item {
        constructor(properties: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SailItem_ = SailItem;
    class SpawnHippocampus extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type SpawnHippocampus_ = SpawnHippocampus;
    class Paletted2DFastBitArrayIntStorage {
        getDefaultValueCount(): number;
        getPaletteElementCount(arg0: number): number;
        get(arg0: number, arg1: number): number;
        writeData(arg0: Internal.DataOutputStream_): void;
        getBiomePaletteDebug(): string;
        set(arg0: number, arg1: number, arg2: number): void;
        getRaw(arg0: number, arg1: number): number;
        contains(arg0: number): boolean;
        getPaletteElement(arg0: number): number;
        getPaletteNonNullCount(): number;
        getPaletteSize(): number;
        get defaultValueCount(): number
        get biomePaletteDebug(): string
        get paletteNonNullCount(): number
        get paletteSize(): number
    }
    type Paletted2DFastBitArrayIntStorage_ = Paletted2DFastBitArrayIntStorage;
    interface IForgeBakedModel {
        getRenderPasses(arg0: Internal.ItemStack_, arg1: boolean): Internal.List<Internal.BakedModel>;
        getModelData(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ModelData_): Internal.ModelData;
        getRenderTypes(arg0: Internal.BlockState_, arg1: Internal.RandomSource_, arg2: Internal.ModelData_): Internal.ChunkRenderTypeSet;
        applyTransform(arg0: Internal.ItemDisplayContext_, arg1: Internal.PoseStack_, arg2: boolean): Internal.BakedModel;
        getParticleIcon(arg0: Internal.ModelData_): Internal.TextureAtlasSprite;
        useAmbientOcclusion(arg0: Internal.BlockState_): boolean;
        useAmbientOcclusion(arg0: Internal.BlockState_, arg1: Internal.RenderType_): boolean;
        getRenderTypes(arg0: Internal.ItemStack_, arg1: boolean): Internal.List<Internal.RenderType>;
        getQuads(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.RandomSource_, arg3: Internal.ModelData_, arg4: Internal.RenderType_): Internal.List<Internal.BakedQuad>;
    }
    type IForgeBakedModel_ = IForgeBakedModel;
    class VoltmeterItem extends Internal.IEBaseItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static lastEnergyUpdate: Internal.VoltmeterItem$RemoteEnergyData;
        static lastRedstoneUpdate: Internal.VoltmeterItem$RemoteRedstoneData;
    }
    type VoltmeterItem_ = VoltmeterItem;
    class ItemEasterEggFood extends ovh.corail.tombstone.item.ItemGeneric {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        isEnabled(arg0: Internal.ItemStack_): boolean;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemEasterEggFood_ = ItemEasterEggFood;
    class ServerComputer implements Internal.ComputerEnvironment, Internal.InputHandler {
        constructor(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number, arg3: string, arg4: Internal.ComputerFamily_, arg5: number, arg6: number)
        addAPI(arg0: Internal.ILuaAPI_): void;
        getAPIEnvironment(): Internal.IAPIEnvironment;
        getLevel(): Internal.ServerLevel;
        getPosition(): BlockPos;
        getState(): Internal.ComputerState;
        getInstanceID(): number;
        getLabel(): string;
        reboot(): void;
        getRedstoneOutput(arg0: Internal.ComputerSide_): number;
        mouseScroll(arg0: number, arg1: number, arg2: number): void;
        setPosition(arg0: BlockPos_): void;
        queueEvent(arg0: string, arg1: any[]): void;
        hasOutputChanged(): boolean;
        setBundledRedstoneInput(arg0: Internal.ComputerSide_, arg1: number): void;
        turnOn(): void;
        getBundledRedstoneOutput(arg0: Internal.ComputerSide_): number;
        hasTimedOut(): boolean;
        register(): number;
        tickServer(): void;
        mouseDrag(arg0: number, arg1: number, arg2: number): void;
        getFamily(): Internal.ComputerFamily;
        getPeripheral(arg0: Internal.ComputerSide_): Internal.IPeripheral;
        queueEvent(arg0: string): void;
        setRedstoneInput(arg0: Internal.ComputerSide_, arg1: number): void;
        isOn(): boolean;
        createRootMount(): Internal.WritableMount;
        setPeripheral(arg0: Internal.ComputerSide_, arg1: Internal.IPeripheral_): void;
        keyUp(arg0: number): void;
        getTerminalState(): Internal.TerminalState;
        shutdown(): void;
        setLevel(arg0: Internal.ServerLevel_): void;
        keepAlive(): void;
        getMetrics(): Internal.MetricsObserver;
        mouseUp(arg0: number, arg1: number, arg2: number): void;
        getComputer(): Internal.Computer;
        close(): void;
        setLabel(arg0: string): void;
        getDay(): number;
        mouseClick(arg0: number, arg1: number, arg2: number): void;
        keyDown(arg0: number, arg1: boolean): void;
        getID(): number;
        getTimeOfDay(): number;
        get APIEnvironment(): Internal.IAPIEnvironment
        get level(): Internal.ServerLevel
        get position(): BlockPos
        get state(): Internal.ComputerState
        get instanceID(): number
        get label(): string
        set position(arg0: BlockPos_)
        get family(): Internal.ComputerFamily
        get on(): boolean
        get terminalState(): Internal.TerminalState
        set level(arg0: Internal.ServerLevel_)
        get metrics(): Internal.MetricsObserver
        get computer(): Internal.Computer
        set label(arg0: string)
        get day(): number
        get ID(): number
        get timeOfDay(): number
    }
    type ServerComputer_ = ServerComputer;
    class ServerboundUseItemOnPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.InteractionHand_, arg1: Internal.BlockHitResult_, arg2: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getHand(): Internal.InteractionHand;
        getSequence(): number;
        getHitResult(): Internal.BlockHitResult;
        isSkippable(): boolean;
        get hand(): Internal.InteractionHand
        get sequence(): number
        get hitResult(): Internal.BlockHitResult
        get skippable(): boolean
    }
    type ServerboundUseItemOnPacket_ = ServerboundUseItemOnPacket;
    class StargateVariant {
        constructor(arg0: ResourceLocation_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: Optional_<ResourceLocation>, arg5: Optional_<Internal.ResourceKey<Internal.PointOfOrigin>>, arg6: Optional_<Internal.ResourceKey<Internal.Symbols>>, arg7: Optional_<Internal.List<number>>, arg8: Optional_<Internal.List<number>>, arg9: Optional_<Internal.List<number>>, arg10: Optional_<Internal.Map<string, boolean>>, arg11: Optional_<Internal.Map<string, ResourceLocation>>)
        engagedSymbolsGlow(): Optional<boolean>;
        getEncodedSymbolRGBA(): Optional<Internal.Stargate$RGBA>;
        getPrimaryChevronIncomingSound(): Optional<ResourceLocation>;
        getEventHorizonTexture(): ResourceLocation;
        getRotationBuildupSound(): Optional<ResourceLocation>;
        getTexture(): ResourceLocation;
        getWormholeOpenSound(): Optional<ResourceLocation>;
        getEngagedTexture(): ResourceLocation;
        getChevronOpenSound(): Optional<ResourceLocation>;
        getRotationSound(): Optional<ResourceLocation>;
        getPrimaryChevronEngageSound(): Optional<ResourceLocation>;
        getPointOfOrigin(): Optional<Internal.ResourceKey<Internal.PointOfOrigin>>;
        getSounds(): Optional<Internal.Map<string, ResourceLocation>>;
        getSymbols(): Optional<Internal.ResourceKey<Internal.Symbols>>;
        getPrimaryChevronOpenSound(): Optional<ResourceLocation>;
        getSymbolColor(): Optional<Internal.List<number>>;
        engageEncodedSymbols(): Optional<boolean>;
        symbolsGlow(): Optional<boolean>;
        getSymbolRGBA(): Optional<Internal.Stargate$RGBA>;
        encodedSymbolsGlow(): Optional<boolean>;
        engageSymbolsOnIncoming(): Optional<boolean>;
        getRotationStopSound(): Optional<ResourceLocation>;
        getModel(): Optional<Internal.Map<string, boolean>>;
        backChevrons(): Optional<boolean>;
        getStartupSound(): Optional<ResourceLocation>;
        getWormholeIdleSound(): Optional<ResourceLocation>;
        getChevronEngageSound(): Optional<ResourceLocation>;
        getShinyEventHorizonTexture(): Optional<ResourceLocation>;
        getFailSound(): Optional<ResourceLocation>;
        getEngagedSymbolColor(): Optional<Internal.List<number>>;
        getWormholeCloseSound(): Optional<ResourceLocation>;
        useAlternateModel(): Optional<boolean>;
        getEngagedSymbolRGBA(): Optional<Internal.Stargate$RGBA>;
        getBaseStargate(): ResourceLocation;
        getChevronIncomingSound(): Optional<ResourceLocation>;
        getEncodedSymbolColor(): Optional<Internal.List<number>>;
        getChevronEncodeSound(): Optional<ResourceLocation>;
        get encodedSymbolRGBA(): Optional<Internal.Stargate$RGBA>
        get primaryChevronIncomingSound(): Optional<ResourceLocation>
        get eventHorizonTexture(): ResourceLocation
        get rotationBuildupSound(): Optional<ResourceLocation>
        get texture(): ResourceLocation
        get wormholeOpenSound(): Optional<ResourceLocation>
        get engagedTexture(): ResourceLocation
        get chevronOpenSound(): Optional<ResourceLocation>
        get rotationSound(): Optional<ResourceLocation>
        get primaryChevronEngageSound(): Optional<ResourceLocation>
        get pointOfOrigin(): Optional<Internal.ResourceKey<Internal.PointOfOrigin>>
        get sounds(): Optional<Internal.Map<string, ResourceLocation>>
        get symbols(): Optional<Internal.ResourceKey<Internal.Symbols>>
        get primaryChevronOpenSound(): Optional<ResourceLocation>
        get symbolColor(): Optional<Internal.List<number>>
        get symbolRGBA(): Optional<Internal.Stargate$RGBA>
        get rotationStopSound(): Optional<ResourceLocation>
        get model(): Optional<Internal.Map<string, boolean>>
        get startupSound(): Optional<ResourceLocation>
        get wormholeIdleSound(): Optional<ResourceLocation>
        get chevronEngageSound(): Optional<ResourceLocation>
        get shinyEventHorizonTexture(): Optional<ResourceLocation>
        get failSound(): Optional<ResourceLocation>
        get engagedSymbolColor(): Optional<Internal.List<number>>
        get wormholeCloseSound(): Optional<ResourceLocation>
        get engagedSymbolRGBA(): Optional<Internal.Stargate$RGBA>
        get baseStargate(): ResourceLocation
        get chevronIncomingSound(): Optional<ResourceLocation>
        get encodedSymbolColor(): Optional<Internal.List<number>>
        get chevronEncodeSound(): Optional<ResourceLocation>
        static readonly RESOURCE_KEY_CODEC: Internal.Codec<Internal.ResourceKey<Internal.StargateVariant>>;
        static readonly STARGATE_VARIANT_LOCATION: ResourceLocation;
        static readonly CODEC: Internal.Codec<Internal.StargateVariant>;
        static readonly REGISTRY_KEY: Internal.ResourceKey<Internal.Registry<Internal.StargateVariant>>;
    }
    type StargateVariant_ = StargateVariant | Special.StargateVariant;
    class BaseBlockItem$InteractionFeedback extends Internal.Enum<Internal.BaseBlockItem$InteractionFeedback> {
        /**
         * @deprecated
        */
        static fromUnderlying(interactionResult: Internal.InteractionResult_): Internal.BaseBlockItem$InteractionFeedback;
        static values(): Internal.BaseBlockItem$InteractionFeedback[];
        static valueOf(name: string): Internal.BaseBlockItem$InteractionFeedback;
        static readonly PASS: Internal.BaseBlockItem$InteractionFeedback;
        static readonly SUCCESS: Internal.BaseBlockItem$InteractionFeedback;
        static readonly CONSUME: Internal.BaseBlockItem$InteractionFeedback;
    }
    type BaseBlockItem$InteractionFeedback_ = BaseBlockItem$InteractionFeedback | "pass" | "consume" | "success";
    interface ChunkBuildBuffersExt {
        abstract iris$setLocalPos(arg0: number, arg1: number, arg2: number): void;
        abstract iris$setMaterialId(arg0: Internal.BlockState_, arg1: number): void;
        abstract iris$ignoreMidBlock(arg0: boolean): void;
        abstract iris$resetBlockContext(): void;
    }
    type ChunkBuildBuffersExt_ = ChunkBuildBuffersExt;
    interface OptionInstance$CycleableValueSet <T> extends Internal.OptionInstance$ValueSet<T> {
        abstract validateValue(arg0: T): Optional<T>;
        abstract codec(): Internal.Codec<T>;
        createButton(arg0: Internal.OptionInstance$TooltipSupplier_<T>, arg1: Internal.Options_, arg2: number, arg3: number, arg4: number, arg5: Internal.Consumer_<T>): Internal.Function<Internal.OptionInstance<T>, Internal.AbstractWidget>;
        valueSetter(): Internal.OptionInstance$CycleableValueSet$ValueSetter<T>;
        abstract valueListSupplier(): Internal.CycleButton$ValueListSupplier<T>;
    }
    type OptionInstance$CycleableValueSet_<T> = OptionInstance$CycleableValueSet<T>;
    class ArrivalSoundQueue {
        constructor()
        serialize(arg0: Internal.CompoundTag_): void;
        add(arg0: number, arg1: BlockPos_): void;
        getFirstWhistle(arg0: Internal.CarriageContraptionEntity_): com.simibubi.create.foundation.utility.Pair<boolean, number>;
        lastTick(): number;
        firstTick(): number;
        tick(arg0: Internal.CarriageContraptionEntity_, arg1: number, arg2: boolean): boolean;
        deserialize(arg0: Internal.CompoundTag_): void;
        static play(arg0: Internal.CarriageContraptionEntity_, arg1: Internal.StructureTemplate$StructureBlockInfo_): void;
        static isPlayable(arg0: Internal.BlockState_): boolean;
        offset: number;
    }
    type ArrivalSoundQueue_ = ArrivalSoundQueue;
    abstract class AbstractSkullBlock extends Internal.BaseEntityBlock implements Internal.Equipable {
        constructor(arg0: Internal.SkullBlock$Type_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getEquipSound(): Internal.SoundEvent;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getType(): Internal.SkullBlock$Type;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        getEquipmentSlot(): Internal.EquipmentSlot;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get equipSound(): Internal.SoundEvent
        set destroySpeed(v: number)
        get type(): Internal.SkullBlock$Type
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get equipmentSlot(): Internal.EquipmentSlot
    }
    type AbstractSkullBlock_ = AbstractSkullBlock;
    class UseOnContext {
        constructor(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.BlockHitResult_)
        constructor(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_, arg3: Internal.ItemStack_, arg4: Internal.BlockHitResult_)
        getLevel(): Internal.Level;
        getClickedFace(): Internal.Direction;
        getClickLocation(): Vec3d;
        isSecondaryUseActive(): boolean;
        getHand(): Internal.InteractionHand;
        getClickedPos(): BlockPos;
        getHorizontalDirection(): Internal.Direction;
        getPlayer(): Internal.Player;
        getItemInHand(): Internal.ItemStack;
        getHitResult(): Internal.BlockHitResult;
        getRotation(): number;
        isInside(): boolean;
        get level(): Internal.Level
        get clickedFace(): Internal.Direction
        get clickLocation(): Vec3d
        get secondaryUseActive(): boolean
        get hand(): Internal.InteractionHand
        get clickedPos(): BlockPos
        get horizontalDirection(): Internal.Direction
        get player(): Internal.Player
        get itemInHand(): Internal.ItemStack
        get hitResult(): Internal.BlockHitResult
        get rotation(): number
        get inside(): boolean
    }
    type UseOnContext_ = UseOnContext;
    class ColorPointLight {
        isRemoved(): boolean;
        remove(): void;
        update(): void;
        setColor(color: number): void;
        setPos(x: number, y: number, z: number): void;
        setEnable(enable: boolean): void;
        setColor(r: number, g: number, b: number, a: number): void;
        uploadBuffer(buffer: Internal.FloatBuffer_): void;
        get removed(): boolean
        set color(color: number)
        set enable(enable: boolean)
        z: number;
        y: number;
        x: number;
        g: number;
        radius: number;
        static readonly STRUCT_SIZE: 8;
        r: number;
        b: number;
        a: number;
        enable: boolean;
    }
    type ColorPointLight_ = ColorPointLight;
    interface Long2FloatFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToDoubleFunction {
        remove(arg0: number): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2FloatFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Long2ShortFunction;
        defaultReturnValue(arg0: number): void;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2FloatFunction;
        andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Long2ByteFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2FloatFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenChar(arg0: Internal.Float2CharFunction_): Internal.Long2CharFunction;
        defaultReturnValue(): number;
        andThenInt(arg0: Internal.Float2IntFunction_): Internal.Long2IntFunction;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2FloatFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        abstract get(arg0: number): number;
        containsKey(arg0: number): boolean;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2FloatFunction<T>;
        andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Long2DoubleFunction;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        andThenObject<T>(arg0: Internal.Float2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        put(arg0: number, arg1: number): number;
        applyAsDouble(arg0: number): number;
        andThenReference<T>(arg0: Internal.Float2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2FloatFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        size(): number;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2FloatFunction;
        andThenLong(arg0: Internal.Float2LongFunction_): Internal.Long2LongFunction;
        clear(): void;
        andThenFloat(arg0: Internal.Float2FloatFunction_): this;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2FloatFunction;
        identity<T>(): Internal.Function<T, T>;
        getOrDefault(arg0: number, arg1: number): number;
        (arg0: number): number;
    }
    type Long2FloatFunction_ = Long2FloatFunction;
    class AlwaysTrueTest extends Internal.RuleTest {
        static readonly CODEC: Internal.Codec<Internal.AlwaysTrueTest>;
        static readonly INSTANCE: Internal.AlwaysTrueTest;
    }
    type AlwaysTrueTest_ = AlwaysTrueTest;
    interface Ingredient$Value {
        abstract serialize(): Internal.JsonObject;
        abstract getItems(): Internal.Collection<Internal.ItemStack>;
        get items(): Internal.Collection<Internal.ItemStack>
    }
    type Ingredient$Value_ = Ingredient$Value;
    class SlabBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): Internal.Block;
    }
    type SlabBlockBuilder_ = SlabBlockBuilder;
    class SculkSpreader {
        constructor(arg0: boolean, arg1: Internal.TagKey_<Internal.Block>, arg2: number, arg3: number, arg4: number, arg5: number)
        static createWorldGenSpreader(): Internal.SculkSpreader;
        growthSpawnCost(): number;
        replaceableBlocks(): Internal.TagKey<Internal.Block>;
        chargeDecayRate(): number;
        additionalDecayRate(): number;
        updateCursors(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_, arg3: boolean): void;
        getCursors(): Internal.List<Internal.SculkSpreader$ChargeCursor>;
        save(arg0: Internal.CompoundTag_): void;
        addCursors(arg0: BlockPos_, arg1: number): void;
        load(arg0: Internal.CompoundTag_): void;
        isWorldGeneration(): boolean;
        clear(): void;
        noGrowthRadius(): number;
        static createLevelSpreader(): Internal.SculkSpreader;
        get cursors(): Internal.List<Internal.SculkSpreader$ChargeCursor>
        get worldGeneration(): boolean
        static readonly MAX_GROWTH_RATE_RADIUS: 24;
        static readonly MAX_DECAY_FACTOR: 0.5;
        static readonly SHRIEKER_PLACEMENT_RATE: 11;
        static readonly MAX_CHARGE: 1000;
    }
    type SculkSpreader_ = SculkSpreader;
    class TwistingVinesConfig extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number)
        spreadWidth(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        spreadHeight(): number;
        maxHeight(): number;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.TwistingVinesConfig>;
    }
    type TwistingVinesConfig_ = TwistingVinesConfig;
    interface SpectatorMenuCategory {
        abstract getPrompt(): net.minecraft.network.chat.Component;
        abstract getItems(): Internal.List<Internal.SpectatorMenuItem>;
        get prompt(): net.minecraft.network.chat.Component
        get items(): Internal.List<Internal.SpectatorMenuItem>
    }
    type SpectatorMenuCategory_ = SpectatorMenuCategory;
    class CustomVertexConsumers {
        constructor()
        getRenderTypeBuffers(): Internal.MultiBufferSource$BufferSource;
        get renderTypeBuffers(): Internal.MultiBufferSource$BufferSource
    }
    type CustomVertexConsumers_ = CustomVertexConsumers;
    class Climate$Sampler extends Internal.Record {
        constructor(arg0: Internal.DensityFunction_, arg1: Internal.DensityFunction_, arg2: Internal.DensityFunction_, arg3: Internal.DensityFunction_, arg4: Internal.DensityFunction_, arg5: Internal.DensityFunction_, arg6: Internal.List_<Internal.Climate$ParameterPoint>)
        spawnTarget(): Internal.List<Internal.Climate$ParameterPoint>;
        findSpawnPosition(): BlockPos;
        temperature(): Internal.DensityFunction;
        sample(arg0: number, arg1: number, arg2: number): Internal.Climate$TargetPoint;
        humidity(): Internal.DensityFunction;
        weirdness(): Internal.DensityFunction;
        continentalness(): Internal.DensityFunction;
        depth(): Internal.DensityFunction;
        erosion(): Internal.DensityFunction;
    }
    type Climate$Sampler_ = Climate$Sampler;
    class IEMinecartItem extends Internal.IEBaseItem {
        constructor(arg0: any_, arg1: boolean)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        createCart(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.ItemStack_): Internal.IEMinecartEntity<any>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly MINECART_DISPENSER_BEHAVIOR: Internal.DispenseItemBehavior;
    }
    type IEMinecartItem_ = IEMinecartItem;
    interface Remapper {
        getMappedClass(from: typeof any): string;
        getUnmappedClass(from: string): string;
        getMappedField(from: typeof any, field: Internal.Field_): string;
        getTypeName(type: string): string;
        getMappedMethod(from: typeof any, method: Internal.Method_): string;
    }
    type Remapper_ = Remapper;
    class CarriageContraptionEntity extends Internal.OrientedContraptionEntity implements Internal.AccessorCarriageContraptionEntity, Internal.IUpdateCount {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isOnScoreboardTeam(teamId: string): boolean;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        alwaysAccepts(): boolean;
        getCarriageData(): Internal.CarriageSyncData;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        snr_bindCarriage(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldRiderSit(): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        snr_fromParent(parent: Internal.IUpdateCount_): void;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        isFrame(): boolean;
        syncCarriage(): void;
        playSound(id: Internal.SoundEvent_): void;
        isLocalCoordWithin(arg0: BlockPos_, arg1: number, arg2: number): boolean;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        snr_setCarriage(arg0: Internal.Carriage_): void;
        getCarriage(): Internal.Carriage;
        setRotation(yaw: number, pitch: number): void;
        bindInstance(arg0: Internal.CarriageContraptionInstance_): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        static create(arg0: Internal.Level_, arg1: Internal.CarriageContraption_): Internal.CarriageContraptionEntity;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static outOfSync(a: Internal.IUpdateCount_, b: Internal.IUpdateCount_): boolean;
        tdv$isDynamicLightEnabled(): boolean;
        setCarriage(arg0: Internal.Carriage_): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        hasSchedule(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        snr_getUpdateCount(): number;
        snr_getCarriage(): Internal.Carriage;
        getParts(): Internal.PartEntity<any>[];
        snr_markUpdate(): void;
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        setServerSidePrevPosition(): void;
        getMotionZ(): number;
        checkConductors(): Internal.Couple<boolean>;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        updateRenderedPortalCutoff(): void;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get carriageData(): Internal.CarriageSyncData
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        get facing(): Internal.Direction
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get frame(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get carriage(): Internal.Carriage
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set carriage(arg0: Internal.Carriage_)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        sounds: Internal.CarriageSounds;
        movingBackwards: boolean;
        leftTickingChunks: boolean;
        trainId: Internal.UUID;
        validForRender: boolean;
        carriageIndex: number;
        firstPositionUpdate: boolean;
        particles: Internal.CarriageParticles;
    }
    type CarriageContraptionEntity_ = CarriageContraptionEntity;
    class PackRepository {
        constructor(...arg0: Internal.RepositorySource_[])
        isAvailable(arg0: string): boolean;
        reload(): void;
        openAllSelected(): Internal.List<Internal.PackResources>;
        getSelectedPacks(): Internal.Collection<Internal.Pack>;
        getAvailableIds(): Internal.Collection<string>;
        addPackFinder(arg0: Internal.RepositorySource_): void;
        setSelected(arg0: Internal.Collection_<string>): void;
        removePack(arg0: string): boolean;
        getSelectedIds(): Internal.Collection<string>;
        getPack(arg0: string): Internal.Pack;
        addPack(arg0: string): boolean;
        getAvailablePacks(): Internal.Collection<Internal.Pack>;
        getRequestedFeatureFlags(): Internal.FeatureFlagSet;
        get selectedPacks(): Internal.Collection<Internal.Pack>
        get availableIds(): Internal.Collection<string>
        set selected(arg0: Internal.Collection_<string>)
        get selectedIds(): Internal.Collection<string>
        get availablePacks(): Internal.Collection<Internal.Pack>
        get requestedFeatureFlags(): Internal.FeatureFlagSet
        sources: Internal.Set<Internal.RepositorySource>;
    }
    type PackRepository_ = PackRepository;
}
declare namespace net.blay09.mods.balm.mixin {
    interface AbstractContainerScreenAccessor {
        abstract callIsHovering(arg0: Internal.Slot_, arg1: number, arg2: number): boolean;
        abstract getImageHeight(): number;
        abstract getHoveredSlot(): Internal.Slot;
        abstract getTopPos(): number;
        abstract callRenderSlot(arg0: Internal.GuiGraphics_, arg1: Internal.Slot_): void;
        abstract getImageWidth(): number;
        abstract getLeftPos(): number;
        get imageHeight(): number
        get hoveredSlot(): Internal.Slot
        get topPos(): number
        get imageWidth(): number
        get leftPos(): number
    }
    type AbstractContainerScreenAccessor_ = AbstractContainerScreenAccessor;
}
declare namespace com.simibubi.create.content.trains.schedule {
    class Schedule {
        constructor()
        static getTypeOptions<T>(arg0: Internal.List_<com.simibubi.create.foundation.utility.Pair<ResourceLocation, T>>): Internal.List<net.minecraft.network.chat.Component>;
        write(): Internal.CompoundTag;
        static fromTag(arg0: Internal.CompoundTag_): com.simibubi.create.content.trains.schedule.Schedule;
        savedProgress: number;
        entries: Internal.List<Internal.ScheduleEntry>;
        cyclic: boolean;
        static INSTRUCTION_TYPES: [com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>];
        static CONDITION_TYPES: [com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>, com.simibubi.create.foundation.utility.Pair<any, any>];
    }
    type Schedule_ = Schedule;
}
declare namespace com.simibubi.create.foundation.utility {
    class Color {
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: number, arg1: boolean)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        constructor(arg0: number)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        getAlphaAsFloat(): number;
        brighter(): this;
        setValue(arg0: number): this;
        getAlpha(): number;
        getBlueAsFloat(): number;
        setGreen(arg0: number): this;
        setBlue(arg0: number): this;
        setRed(arg0: number): this;
        setImmutable(): this;
        asVectorF(): Vector3f;
        setBlue(arg0: number): this;
        setGreen(arg0: number): this;
        getGreenAsFloat(): number;
        static mixColors(arg0: number, arg1: number, arg2: number): number;
        getBlue(): number;
        getGreen(): number;
        getRGB(): number;
        static rainbowColor(arg0: number): com.simibubi.create.foundation.utility.Color;
        scaleAlpha(arg0: number): this;
        setAlpha(arg0: number): this;
        copy(arg0: boolean): this;
        mixWith(arg0: com.simibubi.create.foundation.utility.Color_, arg1: number): this;
        static mixColors(arg0: com.simibubi.create.foundation.utility.Color_, arg1: com.simibubi.create.foundation.utility.Color_, arg2: number): com.simibubi.create.foundation.utility.Color;
        copy(): this;
        getRedAsFloat(): number;
        getRed(): number;
        darker(): this;
        setRed(arg0: number): this;
        asVector(): Vec3d;
        static generateFromLong(arg0: number): com.simibubi.create.foundation.utility.Color;
        setAlpha(arg0: number): this;
        static mixColors(arg0: Internal.Couple_<com.simibubi.create.foundation.utility.Color>, arg1: number): com.simibubi.create.foundation.utility.Color;
        modifyValue(arg0: Internal.UnaryOperator_<number>): this;
        get alphaAsFloat(): number
        set value(arg0: number)
        get alpha(): number
        get blueAsFloat(): number
        set green(arg0: number)
        set blue(arg0: number)
        set red(arg0: number)
        set blue(arg0: number)
        set green(arg0: number)
        get greenAsFloat(): number
        get blue(): number
        get green(): number
        get RGB(): number
        set alpha(arg0: number)
        get redAsFloat(): number
        get red(): number
        set red(arg0: number)
        set alpha(arg0: number)
        static readonly BLACK: com.simibubi.create.foundation.utility.Color;
        static readonly WHITE: com.simibubi.create.foundation.utility.Color;
        static readonly TRANSPARENT_BLACK: com.simibubi.create.foundation.utility.Color;
        static readonly RED: com.simibubi.create.foundation.utility.Color;
        static readonly SPRING_GREEN: com.simibubi.create.foundation.utility.Color;
        static readonly GREEN: com.simibubi.create.foundation.utility.Color;
    }
    type Color_ = Color;
}
