/// <reference path="./internal_*.d.ts" />
declare namespace ca.teamdman.sfml.ast {
    class Interval extends Internal.Record implements Internal.ASTNode {
        constructor(ticks: number)
        getSeconds(): number;
        static fromTicks(arg0: number): ca.teamdman.sfml.ast.Interval;
        static fromSeconds(arg0: number): ca.teamdman.sfml.ast.Interval;
        ticks(): number;
        getTicks(): number;
        getStatements(): Internal.List<Internal.Statement>;
        get seconds(): number
        get ticks(): number
        get statements(): Internal.List<Internal.Statement>
    }
    type Interval_ = Interval;
}
declare namespace Internal {
    interface AnimationMetadataSection$FrameOutput {
        abstract accept(arg0: number, arg1: number): void;
        (arg0: number, arg1: number): void;
    }
    type AnimationMetadataSection$FrameOutput_ = AnimationMetadataSection$FrameOutput;
    class CarvingMask {
        constructor(arg0: number, arg1: number)
        constructor(arg0: number[], arg1: number)
        stream(arg0: Internal.ChunkPos_): Internal.Stream<BlockPos>;
        setAdditionalMask(arg0: Internal.CarvingMask$Mask_): void;
        set(arg0: number, arg1: number, arg2: number): void;
        get(arg0: number, arg1: number, arg2: number): boolean;
        toArray(): number[];
        set additionalMask(arg0: Internal.CarvingMask$Mask_)
    }
    type CarvingMask_ = CarvingMask;
    class TimeUnit extends Internal.Enum<Internal.TimeUnit> {
        sleep(arg0: number): void;
        convert(arg0: number, arg1: Internal.TimeUnit_): number;
        static of(arg0: Internal.ChronoUnit_): Internal.TimeUnit;
        toMillis(arg0: number): number;
        toNanos(arg0: number): number;
        timedJoin(arg0: Internal.Thread_, arg1: number): void;
        toSeconds(arg0: number): number;
        toMinutes(arg0: number): number;
        timedWait(arg0: any, arg1: number): void;
        static values(): Internal.TimeUnit[];
        toMicros(arg0: number): number;
        convert(arg0: Duration_): number;
        static valueOf(arg0: string): Internal.TimeUnit;
        toChronoUnit(): Internal.ChronoUnit;
        toHours(arg0: number): number;
        toDays(arg0: number): number;
        static readonly MINUTES: Internal.TimeUnit;
        static readonly SECONDS: Internal.TimeUnit;
        static readonly DAYS: Internal.TimeUnit;
        static readonly NANOSECONDS: Internal.TimeUnit;
        static readonly MICROSECONDS: Internal.TimeUnit;
        static readonly MILLISECONDS: Internal.TimeUnit;
        static readonly HOURS: Internal.TimeUnit;
    }
    type TimeUnit_ = "nanoseconds" | "minutes" | "seconds" | TimeUnit | "days" | "hours" | "microseconds" | "milliseconds";
    class SkeletonHorseman extends Internal.Feature<any> {
        constructor()
    }
    type SkeletonHorseman_ = SkeletonHorseman;
    interface IngredientSupplierKJS {
        kjs$asIngredient(): Internal.Ingredient;
    }
    type IngredientSupplierKJS_ = IngredientSupplierKJS;
    class CombustibleItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setBurnTime(arg0: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set burnTime(arg0: number)
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CombustibleItem_ = CombustibleItem;
    class BlockEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_)
        getPos(): BlockPos;
        getState(): Internal.BlockState;
        getLevel(): Internal.LevelAccessor;
        get pos(): BlockPos
        get state(): Internal.BlockState
        get level(): Internal.LevelAccessor
    }
    type BlockEvent_ = BlockEvent;
    class BlockColors implements Internal.BlockColorsExtended, Internal.BlockColorsForgeAccessor {
        constructor()
        getColor(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: number): number;
        static getProviders(blockColors: Internal.BlockColors_): Internal.Reference2ReferenceMap<Internal.Block, Internal.BlockColor>;
        getColoringProperties(arg0: Internal.Block_): Internal.Set<Internal.Property<any>>;
        getColor(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        embeddium$getOverridenVanillaBlocks(): Internal.ReferenceSet<any>;
        sodium$getProviders(): Internal.Reference2ReferenceMap<any, any>;
        static getOverridenVanillaBlocks(blockColors: Internal.BlockColors_): Internal.ReferenceSet<Internal.Block>;
        /**
         * @deprecated
        */
        register(arg0: Internal.BlockColor_, ...arg1: Internal.Block_[]): void;
        static createDefault(): Internal.BlockColors;
        puzzleslib$getBlockColors(): Internal.Map<any, any>;
    }
    type BlockColors_ = BlockColors;
    class VariantBlockStateBuilder implements Internal.IGeneratedBlockState {
        getOwner(): Internal.Block;
        setModels(arg0: Internal.VariantBlockStateBuilder$PartialBlockstate_, ...arg1: Internal.ConfiguredModel_[]): this;
        forAllStatesExcept(arg0: Internal.Function_<Internal.BlockState, Internal.ConfiguredModel[]>, ...arg1: Internal.Property_<any>[]): this;
        addModels(arg0: Internal.VariantBlockStateBuilder$PartialBlockstate_, ...arg1: Internal.ConfiguredModel_[]): this;
        getModels(): Internal.Map<Internal.VariantBlockStateBuilder$PartialBlockstate, Internal.BlockStateProvider$ConfiguredModelList>;
        partialState(): Internal.VariantBlockStateBuilder$PartialBlockstate;
        toJson(): Internal.JsonObject;
        forAllStates(arg0: Internal.Function_<Internal.BlockState, Internal.ConfiguredModel[]>): this;
        get owner(): Internal.Block
        get models(): Internal.Map<Internal.VariantBlockStateBuilder$PartialBlockstate, Internal.BlockStateProvider$ConfiguredModelList>
    }
    type VariantBlockStateBuilder_ = VariantBlockStateBuilder;
    class HorseArmorItem extends Internal.Item {
        constructor(arg0: number, arg1: ResourceLocation_, arg2: Internal.Item$Properties_)
        constructor(arg0: number, arg1: string, arg2: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        getTexture(): ResourceLocation;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getProtection(): number;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        get texture(): ResourceLocation
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        get protection(): number
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type HorseArmorItem_ = HorseArmorItem;
    class FrontAndTop extends Internal.Enum<Internal.FrontAndTop> implements Internal.StringRepresentable {
        static fromFrontAndTop(arg0: Internal.Direction_, arg1: Internal.Direction_): Internal.FrontAndTop;
        front(): Internal.Direction;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        static values(): Internal.FrontAndTop[];
        static valueOf(arg0: string): Internal.FrontAndTop;
        top(): Internal.Direction;
        get serializedName(): string
        static readonly DOWN_SOUTH: Internal.FrontAndTop;
        static readonly DOWN_NORTH: Internal.FrontAndTop;
        static readonly DOWN_EAST: Internal.FrontAndTop;
        static readonly SOUTH_UP: Internal.FrontAndTop;
        static readonly NORTH_UP: Internal.FrontAndTop;
        static readonly UP_EAST: Internal.FrontAndTop;
        static readonly UP_NORTH: Internal.FrontAndTop;
        static readonly EAST_UP: Internal.FrontAndTop;
        static readonly DOWN_WEST: Internal.FrontAndTop;
        static readonly UP_WEST: Internal.FrontAndTop;
        static readonly UP_SOUTH: Internal.FrontAndTop;
        static readonly WEST_UP: Internal.FrontAndTop;
    }
    type FrontAndTop_ = "south_up" | "north_up" | FrontAndTop | "up_west" | "down_east" | "down_south" | "up_east" | "east_up" | "down_north" | "down_west" | "up_south" | "west_up" | "up_north";
    class Settings extends Internal.Record {
        constructor(flatBedrock: boolean, spawnDistance: number, spawnCenterX: number, spawnCenterZ: number, temperatureScale: number, temperatureConstant: number, rainfallScale: number, rainfallConstant: number, rockLayerSettings: Internal.RockLayerSettings_, continentalness: number)
        spawnCenterZ(): number;
        rockLayerSettings(): Internal.RockLayerSettings;
        spawnCenterX(): number;
        spawnDistance(): number;
        rainfallScale(): number;
        temperatureScale(): number;
        temperatureConstant(): number;
        continentalness(): number;
        flatBedrock(): boolean;
        rainfallConstant(): number;
        static readonly CODEC: Internal.MapCodec<Internal.Settings>;
    }
    type Settings_ = Settings;
    interface BufferVertexConsumer extends Internal.VertexConsumer {
        uv2(arg0: number): Internal.VertexConsumer;
        color(arg0: number, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        abstract endVertex(): void;
        color(arg0: number): Internal.VertexConsumer;
        normalIntValue(arg0: number): number;
        normal(arg0: number, arg1: number, arg2: number): Internal.VertexConsumer;
        misc(arg0: Internal.VertexFormatElement_, ...arg1: number[]): Internal.VertexConsumer;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean): void;
        overlayCoords(arg0: number): Internal.VertexConsumer;
        vertex(arg0: number, arg1: number, arg2: number): Internal.VertexConsumer;
        color(arg0: number, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number[], arg3: number, arg4: number, arg5: number, arg6: number[], arg7: number, arg8: boolean): void;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        abstract currentElement(): Internal.VertexFormatElement;
        overlayCoords(arg0: number, arg1: number): Internal.VertexConsumer;
        applyBakedLighting(arg0: number, arg1: Internal.ByteBuffer_): number;
        abstract nextElement(): void;
        uvShort(arg0: number, arg1: number, arg2: number): Internal.VertexConsumer;
        abstract putShort(arg0: number, arg1: number): void;
        abstract defaultColor(arg0: number, arg1: number, arg2: number, arg3: number): void;
        abstract putByte(arg0: number, arg1: number): void;
        uv2(arg0: number, arg1: number): Internal.VertexConsumer;
        normal(arg0: Matrix3f_, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        abstract putFloat(arg0: number, arg1: number): void;
        applyBakedNormals(arg0: Vector3f_, arg1: Internal.ByteBuffer_, arg2: Matrix3f_): void;
        vertex(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number): void;
        vertex(arg0: Matrix4f_, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        uv(arg0: number, arg1: number): Internal.VertexConsumer;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number[], arg3: number, arg4: number, arg5: number, arg6: number, arg7: number[], arg8: number, arg9: boolean): void;
        abstract unsetDefaultColor(): void;
    }
    type BufferVertexConsumer_ = BufferVertexConsumer;
    class RegistrarManager {
        static get(modId: string): Internal.RegistrarManager;
        /**
         * @deprecated
        */
        static getId<T>(object: T, fallback: Internal.Registry_<T>): ResourceLocation;
        get<T>(key: Internal.ResourceKey_<Internal.Registry<T>>): Internal.Registrar<T>;
        /**
         * @deprecated
        */
        get<T>(registry: Internal.Registry_<T>): Internal.Registrar<T>;
        forRegistry<T>(key: Internal.ResourceKey_<Internal.Registry<T>>, callback: Internal.Consumer_<Internal.Registrar<T>>): void;
        getModId(): string;
        static getId<T>(object: T, fallback: Internal.ResourceKey_<Internal.Registry<T>>): ResourceLocation;
        builder<T>(registryId: ResourceLocation_, ...typeGetter: T[]): Internal.RegistrarBuilder<T>;
        get modId(): string
    }
    type RegistrarManager_ = RegistrarManager;
    class DragSourceEvent extends Internal.EventObject {
        constructor(arg0: Internal.DragSourceContext_, arg1: number, arg2: number)
        constructor(arg0: Internal.DragSourceContext_)
        getX(): number;
        getY(): number;
        getDragSourceContext(): Internal.DragSourceContext;
        getLocation(): Internal.Point;
        get x(): number
        get y(): number
        get dragSourceContext(): Internal.DragSourceContext
        get location(): Internal.Point
    }
    type DragSourceEvent_ = DragSourceEvent;
    class ItemMerchantStone extends Internal.ItemCastableMagic {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        isEnabled(arg0: Internal.ItemStack_): boolean;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemMerchantStone_ = ItemMerchantStone;
    class EntityType$Builder <T extends Internal.Entity> {
        clientTrackingRange(arg0: number): this;
        immuneTo(...arg0: Internal.Block_[]): this;
        noSummon(): this;
        noSave(): this;
        requiredFeatures(...arg0: Internal.FeatureFlag_[]): this;
        fireImmune(): this;
        setTrackingRange(arg0: number): this;
        static of<T extends Internal.Entity>(arg0: Internal.EntityType$EntityFactory_<T>, arg1: MobCategory_): Internal.EntityType$Builder<T>;
        static createNothing<T extends Internal.Entity>(arg0: MobCategory_): Internal.EntityType$Builder<T>;
        setShouldReceiveVelocityUpdates(arg0: boolean): this;
        canSpawnFarFromPlayer(): this;
        setUpdateInterval(arg0: number): this;
        sized(arg0: number, arg1: number): this;
        build(arg0: string): Internal.EntityType<T>;
        updateInterval(arg0: number): this;
        setCustomClientFactory(arg0: Internal.BiFunction_<Internal.PlayMessages$SpawnEntity, Internal.Level, T>): this;
        set trackingRange(arg0: number)
        set shouldReceiveVelocityUpdates(arg0: boolean)
        set updateInterval(arg0: number)
        set customClientFactory(arg0: Internal.BiFunction_<Internal.PlayMessages$SpawnEntity, Internal.Level, T>)
    }
    type EntityType$Builder_<T extends Internal.Entity> = EntityType$Builder<T>;
    interface ProfilerMeasured {
        abstract profiledMetrics(): Internal.List<Internal.MetricSampler>;
        (): Internal.List_<Internal.MetricSampler>;
    }
    type ProfilerMeasured_ = ProfilerMeasured;
    class LevelMapProperties extends Internal.MinimapMessage<Internal.LevelMapProperties> {
        constructor()
        write(arg0: Internal.FriendlyByteBuf_): void;
        static read(arg0: Internal.FriendlyByteBuf_): Internal.LevelMapProperties;
        write(arg0: Internal.PrintWriter_): void;
        read(arg0: Internal.BufferedReader_): void;
        getId(): number;
        get id(): number
    }
    type LevelMapProperties_ = LevelMapProperties;
    class StructureTemplate$StructureEntityInfo {
        constructor(arg0: Vec3d_, arg1: BlockPos_, arg2: Internal.CompoundTag_)
        readonly nbt: Internal.CompoundTag;
        readonly pos: Vec3d;
        readonly blockPos: BlockPos;
    }
    type StructureTemplate$StructureEntityInfo_ = StructureTemplate$StructureEntityInfo;
    class NoiseProvider extends Internal.NoiseBasedStateProvider {
        constructor(arg0: number, arg1: Internal.NormalNoise$NoiseParameters_, arg2: number, arg3: Internal.List_<Internal.BlockState>)
        static readonly CODEC: Internal.Codec<Internal.NoiseProvider>;
    }
    type NoiseProvider_ = NoiseProvider;
    abstract class PlayerList {
        constructor(arg0: Internal.MinecraftServer_, arg1: Internal.LayeredRegistryAccess_<Internal.RegistryLayer>, arg2: Internal.PlayerDataStorage_, arg3: number)
        placeNewPlayer(arg0: Internal.Connection_, arg1: Internal.ServerPlayer_): void;
        sendAllPlayerInfo(arg0: Internal.ServerPlayer_): void;
        setSimulationDistance(arg0: number): void;
        getSingleplayerData(): Internal.CompoundTag;
        broadcastSystemToTeam(arg0: Internal.Player_, arg1: net.minecraft.network.chat.Component_): void;
        broadcastSystemToAllExceptTeam(arg0: Internal.Player_, arg1: net.minecraft.network.chat.Component_): void;
        reloadResources(): void;
        broadcast(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.ResourceKey_<Internal.Level>, arg6: Internal.Packet_<any>): void;
        saveAll(): void;
        sendPlayerPermissionLevel(arg0: Internal.ServerPlayer_): void;
        remove(arg0: Internal.ServerPlayer_): void;
        isOp(arg0: Internal.GameProfile_): boolean;
        getPlayerCount(): number;
        getIpBans(): Internal.IpBanList;
        reloadWhiteList(): void;
        getOpNames(): string[];
        addWorldborderListener(arg0: Internal.ServerLevel_): void;
        setViewDistance(arg0: number): void;
        getPlayer(arg0: Internal.UUID_): Internal.ServerPlayer;
        tick(): void;
        broadcastSystemMessage(arg0: net.minecraft.network.chat.Component_, arg1: boolean): void;
        broadcastChatMessage(arg0: Internal.PlayerChatMessage_, arg1: Internal.CommandSourceStack_, arg2: Internal.ChatType$Bound_): void;
        getSimulationDistance(): number;
        isWhiteListed(arg0: Internal.GameProfile_): boolean;
        setAllowCheatsForAllPlayers(arg0: boolean): void;
        getMaxPlayers(): number;
        isAllowCheatsForAllPlayers(): boolean;
        getServer(): Internal.MinecraftServer;
        broadcastChatMessage(arg0: Internal.PlayerChatMessage_, arg1: Internal.ServerPlayer_, arg2: Internal.ChatType$Bound_): void;
        canPlayerLogin(arg0: Internal.SocketAddress_, arg1: Internal.GameProfile_): net.minecraft.network.chat.Component;
        getWhiteList(): Internal.UserWhiteList;
        broadcastAll(arg0: Internal.Packet_<any>, arg1: Internal.ResourceKey_<Internal.Level>): void;
        respawn(arg0: Internal.ServerPlayer_, arg1: boolean): Internal.ServerPlayer;
        broadcastAll(arg0: Internal.Packet_<any>): void;
        getPlayers(): Internal.List<Internal.ServerPlayer>;
        getPlayerAdvancements(arg0: Internal.ServerPlayer_): Internal.PlayerAdvancements;
        op(arg0: Internal.GameProfile_): void;
        getPlayerNamesArray(): string[];
        getPlayerByName(arg0: string): Internal.ServerPlayer;
        load(arg0: Internal.ServerPlayer_): Internal.CompoundTag;
        getPlayerStats(arg0: Internal.Player_): Internal.ServerStatsCounter;
        deop(arg0: Internal.GameProfile_): void;
        removeAll(): void;
        getWhiteListNames(): string[];
        sendLevelInfo(arg0: Internal.ServerPlayer_, arg1: Internal.ServerLevel_): void;
        canBypassPlayerLimit(arg0: Internal.GameProfile_): boolean;
        setUsingWhiteList(arg0: boolean): void;
        getPlayerForLogin(arg0: Internal.GameProfile_): Internal.ServerPlayer;
        getViewDistance(): number;
        isUsingWhitelist(): boolean;
        broadcastSystemMessage(arg0: net.minecraft.network.chat.Component_, arg1: Internal.Function_<Internal.ServerPlayer, net.minecraft.network.chat.Component>, arg2: boolean): void;
        getBans(): Internal.UserBanList;
        getPlayersWithAddress(arg0: string): Internal.List<Internal.ServerPlayer>;
        getOps(): Internal.ServerOpList;
        set simulationDistance(arg0: number)
        get singleplayerData(): Internal.CompoundTag
        get playerCount(): number
        get ipBans(): Internal.IpBanList
        get opNames(): string[]
        set viewDistance(arg0: number)
        get simulationDistance(): number
        set allowCheatsForAllPlayers(arg0: boolean)
        get maxPlayers(): number
        get allowCheatsForAllPlayers(): boolean
        get server(): Internal.MinecraftServer
        get whiteList(): Internal.UserWhiteList
        get players(): Internal.List<Internal.ServerPlayer>
        get playerNamesArray(): string[]
        get whiteListNames(): string[]
        set usingWhiteList(arg0: boolean)
        get viewDistance(): number
        get usingWhitelist(): boolean
        get bans(): Internal.UserBanList
        get ops(): Internal.ServerOpList
        static readonly USERBANLIST_FILE: Internal.File;
        static readonly CHAT_FILTERED_FULL: Internal.MutableComponent;
        static readonly OPLIST_FILE: Internal.File;
        static readonly IPBANLIST_FILE: Internal.File;
        readonly playerIo: Internal.PlayerDataStorage;
        static readonly WHITELIST_FILE: Internal.File;
    }
    type PlayerList_ = PlayerList;
    class TropicalFish$Pattern extends Internal.Enum<Internal.TropicalFish$Pattern> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static valueOf(arg0: string): Internal.TropicalFish$Pattern;
        getSerializedName(): string;
        base(): Internal.TropicalFish$Base;
        getPackedId(): number;
        static byId(arg0: number): Internal.TropicalFish$Pattern;
        displayName(): net.minecraft.network.chat.Component;
        static values(): Internal.TropicalFish$Pattern[];
        get serializedName(): string
        get packedId(): number
        static readonly BETTY: Internal.TropicalFish$Pattern;
        static readonly CLAYFISH: Internal.TropicalFish$Pattern;
        static readonly SUNSTREAK: Internal.TropicalFish$Pattern;
        static readonly DASHER: Internal.TropicalFish$Pattern;
        static readonly STRIPEY: Internal.TropicalFish$Pattern;
        static readonly KOB: Internal.TropicalFish$Pattern;
        static readonly SPOTTY: Internal.TropicalFish$Pattern;
        static readonly BLOCKFISH: Internal.TropicalFish$Pattern;
        static readonly GLITTER: Internal.TropicalFish$Pattern;
        static readonly CODEC: Internal.Codec<Internal.TropicalFish$Pattern>;
        static readonly SNOOPER: Internal.TropicalFish$Pattern;
        static readonly BRINELY: Internal.TropicalFish$Pattern;
        static readonly FLOPPER: Internal.TropicalFish$Pattern;
    }
    type TropicalFish$Pattern_ = "sunstreak" | "dasher" | "glitter" | "snooper" | "stripey" | "blockfish" | "flopper" | "kob" | TropicalFish$Pattern | "betty" | "clayfish" | "brinely" | "spotty";
    interface IAPIEnvironment {
        abstract getTerminal(): Internal.Terminal;
        abstract setBundledOutput(arg0: Internal.ComputerSide_, arg1: number): void;
        abstract getLabel(): string;
        abstract cancelTimer(arg0: number): void;
        abstract reboot(): void;
        abstract getMainThreadMonitor(): Internal.WorkMonitor;
        abstract getFileSystem(): dan200.computercraft.core.filesystem.FileSystem;
        abstract queueEvent(arg0: string, ...arg1: any[]): void;
        observe(arg0: Internal.Metric$Event_, arg1: number): void;
        abstract getOutput(arg0: Internal.ComputerSide_): number;
        abstract setOutput(arg0: Internal.ComputerSide_, arg1: number): void;
        abstract getBundledOutput(arg0: Internal.ComputerSide_): number;
        abstract getInput(arg0: Internal.ComputerSide_): number;
        abstract getBundledInput(arg0: Internal.ComputerSide_): number;
        abstract startTimer(arg0: number): number;
        abstract getPeripheral(arg0: Internal.ComputerSide_): Internal.IPeripheral;
        time(arg0: Internal.Metric$Event_): Internal.OperationTimer;
        abstract metrics(): Internal.MetricsObserver;
        abstract setPeripheralChangeListener(arg0: Internal.IAPIEnvironment$IPeripheralChangeListener_): void;
        abstract shutdown(): void;
        abstract getGlobalEnvironment(): Internal.GlobalEnvironment;
        abstract setLabel(arg0: string): void;
        abstract getComputerEnvironment(): Internal.ComputerEnvironment;
        abstract getComputerID(): number;
        observe(arg0: Internal.Metric$Counter_): void;
        get terminal(): Internal.Terminal
        get label(): string
        get mainThreadMonitor(): Internal.WorkMonitor
        get fileSystem(): dan200.computercraft.core.filesystem.FileSystem
        set peripheralChangeListener(arg0: Internal.IAPIEnvironment$IPeripheralChangeListener_)
        get globalEnvironment(): Internal.GlobalEnvironment
        set label(arg0: string)
        get computerEnvironment(): Internal.ComputerEnvironment
        get computerID(): number
        readonly TIMER_EVENT: "timer";
    }
    type IAPIEnvironment_ = IAPIEnvironment;
    class GTLayerPattern$Layer$Builder {
        block(block: Internal.Supplier_<Internal.Block>): this;
        size(min: number, max: number): this;
        weight(weight: number): this;
        mat(material: com.gregtechceu.gtceu.api.data.chemical.material.Material_): this;
        state(state: Internal.BlockState_): this;
        build(): Internal.GTLayerPattern$Layer;
        state(state: Internal.Supplier_<Internal.BlockState>): this;
    }
    type GTLayerPattern$Layer$Builder_ = GTLayerPattern$Layer$Builder;
    class FireworkRocketEntity extends Internal.Projectile implements Internal.FireworkRocketEntityKJS, Internal.ItemSupplier {
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.ItemStack_)
        constructor(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: number, arg3: number, arg4: number, arg5: boolean)
        constructor(arg0: Internal.EntityType_<Internal.FireworkRocketEntity>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.Entity_, arg3: number, arg4: number, arg5: number, arg6: boolean)
        constructor(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: Internal.ItemStack_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        isShotAtAngle(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setLifetimeKJS(arg0: number): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        playSound(id: Internal.SoundEvent_): void;
        getProfile(): Internal.GameProfile;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        get shotAtAngle(): boolean
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set lifetimeKJS(arg0: number)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type FireworkRocketEntity_ = FireworkRocketEntity;
    class SmithingTrimRecipe implements Internal.AccessorSmithingTrimRecipe, Internal.SmithingRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.Ingredient_, arg3: Internal.Ingredient_)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        isBaseIngredient(arg0: Internal.ItemStack_): boolean;
        getTemplate(): Internal.Ingredient;
        getBase(): Internal.Ingredient;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getAddition(): Internal.Ingredient;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        isTemplateIngredient(arg0: Internal.ItemStack_): boolean;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        isAdditionIngredient(arg0: Internal.ItemStack_): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get template(): Internal.Ingredient
        get base(): Internal.Ingredient
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get addition(): Internal.Ingredient
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        readonly addition: Internal.Ingredient;
        readonly template: Internal.Ingredient;
        readonly base: Internal.Ingredient;
    }
    type SmithingTrimRecipe_ = SmithingTrimRecipe;
    class ExperienceGoop extends Internal.Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ExperienceGoop_ = ExperienceGoop;
    class ServerboundPlayerCommandPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Entity_, arg1: Internal.ServerboundPlayerCommandPacket$Action_)
        constructor(arg0: Internal.Entity_, arg1: Internal.ServerboundPlayerCommandPacket$Action_, arg2: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getData(): number;
        getAction(): Internal.ServerboundPlayerCommandPacket$Action;
        isSkippable(): boolean;
        getId(): number;
        get data(): number
        get action(): Internal.ServerboundPlayerCommandPacket$Action
        get skippable(): boolean
        get id(): number
    }
    type ServerboundPlayerCommandPacket_ = ServerboundPlayerCommandPacket;
    class MinecartController implements Internal.INBTSerializable<Internal.CompoundTag> {
        constructor(arg0: Internal.AbstractMinecart_)
        decouple(): void;
        getCoupledCart(arg0: boolean): Internal.UUID;
        deserializeNBT(arg0: Internal.Tag_): void;
        setStalledExternally(arg0: boolean): void;
        static empty(): Internal.MinecartController;
        cart(): Internal.AbstractMinecart;
        isCoupledThroughContraption(): boolean;
        tick(): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isStalled(): boolean;
        isLeadingCoupling(): boolean;
        isPresent(): boolean;
        removeConnection(arg0: boolean): void;
        hasContraptionCoupling(arg0: boolean): boolean;
        coupleWith(arg0: boolean, arg1: Internal.UUID_, arg2: number, arg3: boolean): void;
        serializeNBT(): Internal.Tag;
        isConnectedToCoupling(): boolean;
        isFullyCoupled(): boolean;
        getCouplingLength(arg0: boolean): number;
        prepareForCoupling(arg0: boolean): void;
        sendData(): void;
        set stalledExternally(arg0: boolean)
        get coupledThroughContraption(): boolean
        get stalled(): boolean
        get leadingCoupling(): boolean
        get present(): boolean
        get connectedToCoupling(): boolean
        get fullyCoupled(): boolean
        static EMPTY: Internal.MinecartController;
    }
    type MinecartController_ = MinecartController;
    class LivingEntityUseItemEvent$Tick extends Internal.LivingEntityUseItemEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_, arg2: number)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type LivingEntityUseItemEvent$Tick_ = LivingEntityUseItemEvent$Tick;
    abstract class AbstractInterruptibleChannel implements Internal.InterruptibleChannel, Internal.Channel {
        isOpen(): boolean;
        close(): void;
        get open(): boolean
    }
    type AbstractInterruptibleChannel_ = AbstractInterruptibleChannel;
    class CannonBallItem extends Internal.Item {
        constructor(properties: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CannonBallItem_ = CannonBallItem;
    interface WorldCreationContext$DimensionsUpdater extends Internal.BiFunction<Internal.RegistryAccess$Frozen, Internal.WorldDimensions, Internal.WorldDimensions> {
        andThen<V>(arg0: Internal.Function_<Internal.WorldDimensions, V>): Internal.BiFunction<Internal.RegistryAccess$Frozen, Internal.WorldDimensions, V>;
        abstract apply(arg0: Internal.RegistryAccess$Frozen_, arg1: Internal.WorldDimensions_): Internal.WorldDimensions;
        (arg0: Internal.RegistryAccess$Frozen, arg1: Internal.WorldDimensions): Internal.WorldDimensions_;
    }
    type WorldCreationContext$DimensionsUpdater_ = WorldCreationContext$DimensionsUpdater;
    class SpringFeature extends Internal.Feature<Internal.SpringConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.SpringConfiguration>)
    }
    type SpringFeature_ = SpringFeature;
    interface ItemKJS extends Internal.IngredientSupplierKJS {
        setFireResistant(b: boolean): void;
        setRarity(r: Internal.Rarity_): void;
        setNameKey(key: string): void;
        setDigSpeed(speed: number): void;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setAttackSpeed(attackSpeed: number): void;
        setAttackDamage(attackDamage: number): void;
        getIdLocation(): ResourceLocation;
        getMod(): string;
        kjs$asIngredient(): Internal.Ingredient;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getCreativeTab(): string;
        setArmorToughness(armorToughness: number): void;
        getTypeData(): Internal.CompoundTag;
        getId(): string;
        self(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        setBurnTime(i: number): void;
        setMaxStackSize(i: number): void;
        setFoodProperties(properties: Internal.FoodProperties_): void;
        setCraftingRemainder(i: Internal.Item_): void;
        setMaxDamage(i: number): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getItemBuilder(): Internal.ItemBuilder;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        set fireResistant(b: boolean)
        set rarity(r: Internal.Rarity_)
        set nameKey(key: string)
        set digSpeed(speed: number)
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackSpeed(attackSpeed: number)
        set attackDamage(attackDamage: number)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        get creativeTab(): string
        set armorToughness(armorToughness: number)
        get typeData(): Internal.CompoundTag
        get id(): string
        get typeItemStackKey(): Internal.ItemStackKey
        set burnTime(i: number)
        set maxStackSize(i: number)
        set foodProperties(properties: Internal.FoodProperties_)
        set craftingRemainder(i: Internal.Item_)
        set maxDamage(i: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get itemBuilder(): Internal.ItemBuilder
        set armorKnockbackResistance(knockbackResistance: number)
    }
    type ItemKJS_ = ItemKJS;
    interface StringBuilderFormattable {
        abstract formatTo(buffer: Internal.StringBuilder_): void;
        (buffer: Internal.StringBuilder): void;
    }
    type StringBuilderFormattable_ = StringBuilderFormattable;
    class AbstractMinecart$Type extends Internal.Enum<Internal.AbstractMinecart$Type> {
        static valueOf(arg0: string): Internal.AbstractMinecart$Type;
        static values(): Internal.AbstractMinecart$Type[];
        static readonly SPAWNER: Internal.AbstractMinecart$Type;
        static readonly RIDEABLE: Internal.AbstractMinecart$Type;
        static readonly CHEST: Internal.AbstractMinecart$Type;
        static readonly HOPPER: Internal.AbstractMinecart$Type;
        static readonly TNT: Internal.AbstractMinecart$Type;
        static readonly COMMAND_BLOCK: Internal.AbstractMinecart$Type;
        static readonly FURNACE: Internal.AbstractMinecart$Type;
    }
    type AbstractMinecart$Type_ = AbstractMinecart$Type | "spawner" | "hopper" | "command_block" | "railway_jukebox" | "furnace" | "railway_workbench" | "rideable" | "chest" | "tnt";
    class CraftingSubmitErrorCode extends Internal.Enum<Internal.CraftingSubmitErrorCode> {
        static values(): Internal.CraftingSubmitErrorCode[];
        static valueOf(arg0: string): Internal.CraftingSubmitErrorCode;
        static readonly INCOMPLETE_PLAN: Internal.CraftingSubmitErrorCode;
        static readonly CPU_TOO_SMALL: Internal.CraftingSubmitErrorCode;
        static readonly MISSING_INGREDIENT: Internal.CraftingSubmitErrorCode;
        static readonly NO_CPU_FOUND: Internal.CraftingSubmitErrorCode;
        static readonly NO_SUITABLE_CPU_FOUND: Internal.CraftingSubmitErrorCode;
        static readonly CPU_BUSY: Internal.CraftingSubmitErrorCode;
        static readonly CPU_OFFLINE: Internal.CraftingSubmitErrorCode;
    }
    type CraftingSubmitErrorCode_ = "no_suitable_cpu_found" | "cpu_too_small" | "cpu_offline" | "missing_ingredient" | CraftingSubmitErrorCode | "no_cpu_found" | "cpu_busy" | "incomplete_plan";
    interface ClaimedChunk extends Internal.ClaimResult {
        isSuccess(): boolean;
        abstract getMessage(): Internal.MutableComponent;
        abstract hasForceLoadExpired(arg0: number): boolean;
        customProblem(translationKey: string): Internal.ClaimResult;
        abstract isActuallyForceLoaded(): boolean;
        abstract setForceLoadExpiryTime(arg0: number): void;
        abstract getForceLoadedTime(): number;
        abstract getPos(): Internal.ChunkDimPos;
        abstract getForceLoadExpiryTime(): number;
        abstract isForceLoaded(): boolean;
        abstract unload(arg0: Internal.CommandSourceStack_): void;
        abstract getResultId(): string;
        abstract getTimeClaimed(): number;
        abstract unclaim(arg0: Internal.CommandSourceStack_, arg1: boolean): void;
        abstract getTeamData(): Internal.ChunkTeamData;
        success(): Internal.ClaimResult;
        get success(): boolean
        get message(): Internal.MutableComponent
        get actuallyForceLoaded(): boolean
        set forceLoadExpiryTime(arg0: number)
        get forceLoadedTime(): number
        get pos(): Internal.ChunkDimPos
        get forceLoadExpiryTime(): number
        get forceLoaded(): boolean
        get resultId(): string
        get timeClaimed(): number
        get teamData(): Internal.ChunkTeamData
    }
    type ClaimedChunk_ = ClaimedChunk;
    class BooleanComponent implements Internal.RecipeComponent<boolean> {
        constructor()
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<boolean>;
        read(recipe: Internal.RecipeJS_, from: any): boolean;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<boolean>;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<boolean>;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<boolean, O>;
        role(): Internal.ComponentRole;
        componentClass(): typeof any;
        asArray(): Internal.ArrayRecipeComponent<boolean>;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<boolean>, json: Internal.JsonObject_): void;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, boolean>>;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        replaceInput(recipe: Internal.RecipeJS_, original: boolean, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        componentType(): string;
        write(recipe: Internal.RecipeJS_, value: boolean): Internal.JsonElement;
        static builder(): Internal.RecipeComponentBuilder;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        checkEmpty(key: Internal.RecipeKey_<boolean>, value: boolean): string;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, boolean>>;
        orSelf(): Internal.RecipeComponent<boolean>;
        key(name: string): Internal.RecipeKey<boolean>;
        replaceOutput(recipe: Internal.RecipeJS_, original: boolean, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        checkValueHasChanged(oldValue: boolean, newValue: boolean): boolean;
        isInput(recipe: Internal.RecipeJS_, value: boolean, match: Internal.ReplacementMatch_): boolean;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<boolean>, json: Internal.JsonObject_): void;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<boolean, O>;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<boolean>, map: Internal.Map_<any, any>): void;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<boolean>;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<boolean>;
        isOutput(recipe: Internal.RecipeJS_, value: boolean, match: Internal.ReplacementMatch_): boolean;
        static readonly BOOLEAN: Internal.BooleanComponent;
    }
    type BooleanComponent_ = BooleanComponent;
    interface IAspect <V extends Internal.IValue, T extends Internal.IValueType<V>> {
        abstract getUniqueName(): ResourceLocation;
        abstract getValueType(): T;
        abstract getPropertiesContainerProvider(arg0: Internal.PartPos_): Internal.MenuProvider;
        abstract getProperties<P extends Internal.IPartType<P, S>, S extends Internal.IPartState<P>>(arg0: P, arg1: Internal.PartTarget_, arg2: S): Internal.IAspectProperties;
        abstract loadTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): void;
        abstract getTranslationKey(): string;
        abstract setProperties<P extends Internal.IPartType<P, S>, S extends Internal.IPartState<P>>(arg0: P, arg1: Internal.PartTarget_, arg2: S, arg3: Internal.IAspectProperties_): void;
        abstract update<P extends Internal.IPartType<P, S>, S extends Internal.IPartState<P>>(arg0: Internal.INetwork_, arg1: Internal.IPartNetwork_, arg2: P, arg3: Internal.PartTarget_, arg4: S): void;
        abstract hasProperties<P extends Internal.IPartType<P, S>, S extends Internal.IPartState<P>>(): boolean;
        abstract getPropertyTypes(): Internal.Collection<Internal.IAspectPropertyTypeInstance<any, any>>;
        abstract getDefaultProperties(): Internal.IAspectProperties;
        get uniqueName(): ResourceLocation
        get valueType(): T
        get translationKey(): string
        get propertyTypes(): Internal.Collection<Internal.IAspectPropertyTypeInstance<any, any>>
        get defaultProperties(): Internal.IAspectProperties
    }
    type IAspect_<V extends Internal.IValue, T extends Internal.IValueType<V>> = IAspect<V, T>;
    class CampfireBlock extends Internal.BaseEntityBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: boolean, arg1: number, arg2: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static isSmokeyPos(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        static isLitCampfire(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static canLight(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static dowse(arg0: Internal.Entity_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static makeParticles(arg0: Internal.Level_, arg1: BlockPos_, arg2: boolean, arg3: boolean): void;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly SIGNAL_FIRE: Internal.BooleanProperty;
        static readonly LIT: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type CampfireBlock_ = CampfireBlock;
    class BlankSailBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlankSailBlockItem_ = BlankSailBlockItem;
    class FluidStack {
        constructor(arg0: Internal.Fluid_, arg1: number)
        constructor(arg0: Internal.FluidStack_, arg1: number)
        constructor(arg0: Internal.Fluid_, arg1: number, arg2: Internal.CompoundTag_)
        getDisplayName(): net.minecraft.network.chat.Component;
        setTag(arg0: Internal.CompoundTag_): void;
        getRawFluid(): Internal.Fluid;
        setAmount(arg0: number): void;
        getOrCreateChildTag(arg0: string): Internal.CompoundTag;
        static readFromPacket(arg0: Internal.FriendlyByteBuf_): Internal.FluidStack;
        removeChildTag(arg0: string): void;
        isEmpty(): boolean;
        writeToNBT(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        shrink(arg0: number): void;
        getAmount(): number;
        static loadFluidStackFromNBT(arg0: Internal.CompoundTag_): Internal.FluidStack;
        static areFluidStackTagsEqual(arg0: Internal.FluidStack_, arg1: Internal.FluidStack_): boolean;
        isFluidEqual(arg0: Internal.FluidStack_): boolean;
        getTranslationKey(): string;
        copy(): this;
        isFluidEqual(arg0: Internal.ItemStack_): boolean;
        getOrCreateTag(): Internal.CompoundTag;
        getChildTag(arg0: string): Internal.CompoundTag;
        hasTag(): boolean;
        getTag(): Internal.CompoundTag;
        getFluid(): Internal.Fluid;
        isFluidStackIdentical(arg0: Internal.FluidStack_): boolean;
        writeToPacket(arg0: Internal.FriendlyByteBuf_): void;
        containsFluid(arg0: Internal.FluidStack_): boolean;
        grow(arg0: number): void;
        get displayName(): net.minecraft.network.chat.Component
        set tag(arg0: Internal.CompoundTag_)
        get rawFluid(): Internal.Fluid
        set amount(arg0: number)
        get empty(): boolean
        get amount(): number
        get translationKey(): string
        get orCreateTag(): Internal.CompoundTag
        get tag(): Internal.CompoundTag
        get fluid(): Internal.Fluid
        static readonly EMPTY: Internal.FluidStack;
        static readonly CODEC: Internal.Codec<Internal.FluidStack>;
    }
    type FluidStack_ = FluidStack;
    class QuartzAxeItem extends Internal.AxeItem {
        constructor(arg0: Internal.Item$Properties_, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type QuartzAxeItem_ = QuartzAxeItem;
    class AttachCapabilitiesEventIngredientComponent <T, M> extends Internal.AttachCapabilitiesEvent<Internal.IngredientComponent<T, M>> implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.IngredientComponent_<T, M>)
        getIngredientComponent(): Internal.IngredientComponent<T, M>;
        get ingredientComponent(): Internal.IngredientComponent<T, M>
    }
    type AttachCapabilitiesEventIngredientComponent_<T, M> = AttachCapabilitiesEventIngredientComponent<T, M>;
    class Resource {
        constructor(arg0: Internal.PackResources_, arg1: Internal.IoSupplier_<Internal.InputStream>)
        constructor(arg0: Internal.PackResources_, arg1: Internal.IoSupplier_<Internal.InputStream>, arg2: Internal.IoSupplier_<Internal.ResourceMetadata>)
        open(): Internal.InputStream;
        openAsReader(): Internal.BufferedReader;
        metadata(): Internal.ResourceMetadata;
        isBuiltin(): boolean;
        sourcePackId(): string;
        source(): Internal.PackResources;
        get builtin(): boolean
    }
    type Resource_ = Resource;
    class ServerboundUseItemPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.InteractionHand_, arg1: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getHand(): Internal.InteractionHand;
        getSequence(): number;
        isSkippable(): boolean;
        get hand(): Internal.InteractionHand
        get sequence(): number
        get skippable(): boolean
    }
    type ServerboundUseItemPacket_ = ServerboundUseItemPacket;
    interface FlowMessageFactory {
        abstract newExitMessage(message: Internal.EntryMessage_): Internal.ExitMessage;
        abstract newEntryMessage(message: org.apache.logging.log4j.message.Message_): Internal.EntryMessage;
        abstract newExitMessage(result: any, message: org.apache.logging.log4j.message.Message_): Internal.ExitMessage;
        abstract newExitMessage(result: any, message: Internal.EntryMessage_): Internal.ExitMessage;
    }
    type FlowMessageFactory_ = FlowMessageFactory;
    interface IIngredientSerializer <T extends Internal.Ingredient> {
        abstract parse(arg0: Internal.JsonObject_): T;
        abstract parse(arg0: Internal.FriendlyByteBuf_): T;
        abstract write(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
    }
    type IIngredientSerializer_<T extends Internal.Ingredient> = IIngredientSerializer<T>;
    class ServerboundChangeDifficultyPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.Difficulty_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getDifficulty(): Internal.Difficulty;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        isSkippable(): boolean;
        get difficulty(): Internal.Difficulty
        get skippable(): boolean
    }
    type ServerboundChangeDifficultyPacket_ = ServerboundChangeDifficultyPacket;
    class QuartzSpadeItem extends Internal.ShovelItem {
        constructor(arg0: Internal.Item$Properties_, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type QuartzSpadeItem_ = QuartzSpadeItem;
    abstract class RootPlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.BlockStateProvider_, arg2: Optional_<any>)
        getTrunkOrigin(arg0: BlockPos_, arg1: Internal.RandomSource_): BlockPos;
        abstract placeRoots(arg0: Internal.LevelSimulatedReader_, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static readonly CODEC: Internal.Codec<Internal.RootPlacer>;
    }
    type RootPlacer_ = RootPlacer;
    interface CustomArmPoseItem {
        abstract getArmPose(arg0: Internal.ItemStack_, arg1: Internal.AbstractClientPlayer_, arg2: Internal.InteractionHand_): Internal.HumanoidModel$ArmPose;
        (arg0: Internal.ItemStack, arg1: Internal.AbstractClientPlayer, arg2: Internal.InteractionHand): Internal.HumanoidModel$ArmPose_;
    }
    type CustomArmPoseItem_ = CustomArmPoseItem;
    class ScheduleRuntime implements Internal.AccessorScheduleRuntime {
        constructor(arg0: Internal.Train_)
        write(): Internal.CompoundTag;
        tick(arg0: Internal.Level_): void;
        transitInterrupted(): void;
        getSchedule(): com.simibubi.create.content.trains.schedule.Schedule;
        tickConditions(arg0: Internal.Level_): void;
        setSchedule(arg0: com.simibubi.create.content.trains.schedule.Schedule_, arg1: boolean): void;
        destinationReached(): void;
        startCurrentInstruction(): Internal.DiscoveredPath;
        setCooldown(arg0: number): void;
        getWaitingStatus(arg0: Internal.Level_): Internal.MutableComponent;
        read(arg0: Internal.CompoundTag_): void;
        returnSchedule(): Internal.ItemStack;
        setSchedulePresentClientside(arg0: boolean): void;
        discardSchedule(): void;
        getTrain(): Internal.Train;
        submitPredictions(): Internal.Collection<Internal.GlobalTrainDisplayData$TrainDeparturePrediction>;
        get schedule(): com.simibubi.create.content.trains.schedule.Schedule
        set cooldown(arg0: number)
        set schedulePresentClientside(arg0: boolean)
        get train(): Internal.Train
        completed: boolean;
        currentEntry: number;
        paused: boolean;
        displayLinkUpdateRequested: boolean;
        isAutoSchedule: boolean;
        state: Internal.ScheduleRuntime$State;
    }
    type ScheduleRuntime_ = ScheduleRuntime;
    class ConfigInventory extends Internal.GenericStackInv {
        addFilter(arg0: Internal.AEKey_): this;
        static storage(arg0: number, arg1: Internal.Runnable_): Internal.ConfigInventory;
        static configStacks(arg0: Internal.AEKeyFilter_, arg1: number, arg2: Internal.Runnable_, arg3: boolean): Internal.ConfigInventory;
        keySet(): Internal.Set<Internal.AEKey>;
        static checkPreconditions(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): void;
        isPreferredStorageFor(arg0: Internal.AEKey_, arg1: Internal.IActionSource_): boolean;
        getAvailableStacks(): Internal.KeyCounter;
        static configTypes(arg0: Internal.AEKeyFilter_, arg1: number, arg2: Internal.Runnable_): Internal.ConfigInventory;
        addFilter(arg0: Internal.ItemLike_): this;
        addFilter(arg0: Internal.Fluid_): this;
        static configTypes(arg0: number, arg1: Internal.Runnable_): Internal.ConfigInventory;
        static storage(arg0: Internal.AEKeyFilter_, arg1: number, arg2: Internal.Runnable_): Internal.ConfigInventory;
        get availableStacks(): Internal.KeyCounter
        static readonly EMPTY_TYPES: Internal.ConfigInventory;
    }
    type ConfigInventory_ = ConfigInventory;
    abstract class HandheldItemBuilder extends Internal.ItemBuilder {
        constructor(i: ResourceLocation_, d: number, s: number)
        /**
         * Sets the attack speed of the tool.
        */
        speed(f: number): this;
        /**
         * Sets the base attack damage of the tool. Different tools have different baselines.
         * 
         * For example, a sword has a baseline of 3, while an axe has a baseline of 6.
         * 
         * The actual damage is the sum of the baseline and the attackDamageBonus from tier.
        */
        attackDamageBaseline(f: number): this;
        /**
         * Sets the base attack speed of the tool. Different tools have different baselines.
         * 
         * For example, a sword has a baseline of -2.4, while an axe has a baseline of -3.1.
         * 
         * The actual speed is the sum of the baseline and the speed from tier + 4 (bare hand).
        */
        speedBaseline(f: number): this;
        /**
         * Modifies the tool tier.
        */
        modifyTier(callback: Internal.Consumer_<Internal.MutableToolTier>): this;
        /**
         * Sets the attack damage bonus of the tool.
        */
        attackDamageBonus(f: number): this;
        tier(t: Internal.Tier_): this;
    }
    type HandheldItemBuilder_ = HandheldItemBuilder;
    class Explosion$BlockInteraction extends Internal.Enum<Internal.Explosion$BlockInteraction> {
        static valueOf(arg0: string): Internal.Explosion$BlockInteraction;
        static values(): Internal.Explosion$BlockInteraction[];
        static readonly KEEP: Internal.Explosion$BlockInteraction;
        static readonly DESTROY: Internal.Explosion$BlockInteraction;
        static readonly DESTROY_WITH_DECAY: Internal.Explosion$BlockInteraction;
    }
    type Explosion$BlockInteraction_ = "keep" | "destroy_with_decay" | Explosion$BlockInteraction | "destroy";
    interface GenericForgeEventConsumer extends Internal.Consumer<Internal.GenericEvent<any>> {
        abstract accept(arg0: Internal.GenericEvent_<any>): void;
        andThen(arg0: Internal.Consumer_<Internal.GenericEvent<any>>): Internal.Consumer<Internal.GenericEvent<any>>;
        (arg0: Internal.GenericEvent<any>): void;
    }
    type GenericForgeEventConsumer_ = GenericForgeEventConsumer;
    class RotorProperty implements Internal.IMaterialProperty<Internal.RotorProperty> {
        constructor(speed: number, damage: number, durability: number)
        setDamage(damage: number): void;
        getDurability(): number;
        verifyProperty(properties: Internal.MaterialProperties_): void;
        setSpeed(speed: number): void;
        getDamage(): number;
        getSpeed(): number;
        setDurability(durability: number): void;
        set damage(damage: number)
        get durability(): number
        set speed(speed: number)
        get damage(): number
        get speed(): number
        set durability(durability: number)
    }
    type RotorProperty_ = RotorProperty;
    class ObjectStartedEvent$QuestEvent extends Internal.ObjectStartedEvent<Internal.Quest> {
        constructor(d: Internal.QuestProgressEventData_<Internal.Quest>)
        getQuest(): Internal.Quest;
        get quest(): Internal.Quest
    }
    type ObjectStartedEvent$QuestEvent_ = ObjectStartedEvent$QuestEvent;
    abstract class EventRoute extends Internal.Enum<Internal.EventRoute> {
        static readonly ENQUEUE: Internal.EventRoute;
        static readonly SYNCHRONOUS: Internal.EventRoute;
        static readonly DISCARD: Internal.EventRoute;
    }
    type EventRoute_ = EventRoute;
    class MultiblockMachineDefinition extends Internal.MachineDefinition {
        getAdditionalDisplay(): Internal.BiConsumer<Internal.IMultiController, Internal.List<net.minecraft.network.chat.Component>>;
        getRecoveryItems(): Internal.Supplier<Internal.ItemStack[]>;
        getShapes(): Internal.Supplier<Internal.List<MultiblockShapeInfo>>;
        getPatternFactory(): Internal.Supplier<com.gregtechceu.gtceu.api.pattern.BlockPattern>;
        setShapes(shapes: Internal.Supplier_<Internal.List<MultiblockShapeInfo>>): void;
        getMatchingShapes(): Internal.List<MultiblockShapeInfo>;
        setAdditionalDisplay(additionalDisplay: Internal.BiConsumer_<Internal.IMultiController, Internal.List<net.minecraft.network.chat.Component>>): void;
        setPartAppearance(partAppearance: Internal.TriFunction_<Internal.IMultiController, Internal.IMultiPart, Internal.Direction, Internal.BlockState>): void;
        getPartSorter(): Comparator<Internal.IMultiPart>;
        getPartAppearance(): Internal.TriFunction<Internal.IMultiController, Internal.IMultiPart, Internal.Direction, Internal.BlockState>;
        setPatternFactory(patternFactory: Internal.Supplier_<com.gregtechceu.gtceu.api.pattern.BlockPattern>): void;
        setPartSorter(partSorter: Comparator_<Internal.IMultiPart>): void;
        static createDefinition(id: ResourceLocation_): Internal.MultiblockMachineDefinition;
        setRecoveryItems(recoveryItems: Internal.Supplier_<Internal.ItemStack[]>): void;
        get additionalDisplay(): Internal.BiConsumer<Internal.IMultiController, Internal.List<net.minecraft.network.chat.Component>>
        get recoveryItems(): Internal.Supplier<Internal.ItemStack[]>
        get shapes(): Internal.Supplier<Internal.List<MultiblockShapeInfo>>
        get patternFactory(): Internal.Supplier<com.gregtechceu.gtceu.api.pattern.BlockPattern>
        set shapes(shapes: Internal.Supplier_<Internal.List<MultiblockShapeInfo>>)
        get matchingShapes(): Internal.List<MultiblockShapeInfo>
        set additionalDisplay(additionalDisplay: Internal.BiConsumer_<Internal.IMultiController, Internal.List<net.minecraft.network.chat.Component>>)
        set partAppearance(partAppearance: Internal.TriFunction_<Internal.IMultiController, Internal.IMultiPart, Internal.Direction, Internal.BlockState>)
        get partSorter(): Comparator<Internal.IMultiPart>
        get partAppearance(): Internal.TriFunction<Internal.IMultiController, Internal.IMultiPart, Internal.Direction, Internal.BlockState>
        set patternFactory(patternFactory: Internal.Supplier_<com.gregtechceu.gtceu.api.pattern.BlockPattern>)
        set partSorter(partSorter: Comparator_<Internal.IMultiPart>)
        set recoveryItems(recoveryItems: Internal.Supplier_<Internal.ItemStack[]>)
    }
    type MultiblockMachineDefinition_ = MultiblockMachineDefinition;
    class BrushableBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        setLootTable(arg0: ResourceLocation_, arg1: number): void;
        brush(arg0: number, arg1: Internal.Player_, arg2: Internal.Direction_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        checkReset(): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getItem(): Internal.ItemStack;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        tdv$isDynamicLightEnabled(): boolean;
        unpackLootTable(arg0: Internal.Player_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        getHitDirection(): Internal.Direction;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getRenderBoundingBox(): Internal.AABB;
        get item(): Internal.ItemStack
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get modelData(): Internal.ModelData
        get hitDirection(): Internal.Direction
        get renderBoundingBox(): Internal.AABB
    }
    type BrushableBlockEntity_ = BrushableBlockEntity;
    interface INetworkEventListener <E> {
        abstract onEvent(arg0: Internal.INetworkEvent_, arg1: E): void;
        abstract hasEventSubscriptions(): boolean;
        abstract getSubscribedEvents(): Internal.Set<typeof Internal.INetworkEvent>;
        get subscribedEvents(): Internal.Set<typeof Internal.INetworkEvent>
    }
    type INetworkEventListener_<E> = INetworkEventListener<E>;
    class GameRenderer implements Internal.GameRendererAccessor, net.coderbot.iris.mixin.GameRendererAccessor, Internal.AutoCloseable {
        constructor(arg0: Internal.Minecraft_, arg1: Internal.ItemInHandRenderer_, arg2: Internal.ResourceManager_, arg3: Internal.RenderBuffers_)
        static getRendertypeTextBackgroundShader(): Internal.ShaderInstance;
        static getRendertypeTextIntensityShader(): Internal.ShaderInstance;
        shutdownEffect(): void;
        cycleEffect(): void;
        static getRendertypeEndPortalShader(): Internal.ShaderInstance;
        static getRendertypeTripwireShader(): Internal.ShaderInstance;
        resetData(): void;
        loadEffect(arg0: ResourceLocation_): void;
        static getPositionColorShader(): Internal.ShaderInstance;
        currentEffect(): Internal.PostChain;
        getRenderHand(): boolean;
        static getRendertypeTextSeeThroughShader(): Internal.ShaderInstance;
        static getPositionTexColorNormalShader(): Internal.ShaderInstance;
        static getRendertypeBeaconBeamShader(): Internal.ShaderInstance;
        static getRendertypeLightningShader(): Internal.ShaderInstance;
        static getRendertypeEntitySmoothCutoutShader(): Internal.ShaderInstance;
        setRenderBlockOutline(arg0: boolean): void;
        static getRendertypeLeashShader(): Internal.ShaderInstance;
        static getRendertypeArmorCutoutNoCullShader(): Internal.ShaderInstance;
        static getRendertypeGuiGhostRecipeOverlayShader(): Internal.ShaderInstance;
        static getRendertypeArmorEntityGlintShader(): Internal.ShaderInstance;
        setPanoramicMode(arg0: boolean): void;
        static getRendertypeEntityTranslucentShader(): Internal.ShaderInstance;
        static getRendertypeEntityDecalShader(): Internal.ShaderInstance;
        resize(arg0: number, arg1: number): void;
        static getRendertypeTextShader(): Internal.ShaderInstance;
        getRenderDistance(): number;
        static getRendertypeSolidShader(): Internal.ShaderInstance;
        static getPositionTexShader(): Internal.ShaderInstance;
        static getRendertypeOutlineShader(): Internal.ShaderInstance;
        static getNightVisionScale(arg0: Internal.LivingEntity_, arg1: number): number;
        getDepthFar(): number;
        getDarkenWorldAmount(arg0: number): number;
        static getRendertypeEntityGlintShader(): Internal.ShaderInstance;
        static getRendertypeLinesShader(): Internal.ShaderInstance;
        static getRendertypeCutoutMippedShader(): Internal.ShaderInstance;
        static getRendertypeEntityTranslucentEmissiveShader(): Internal.ShaderInstance;
        static getPositionColorTexShader(): Internal.ShaderInstance;
        static getRendertypeEntityAlphaShader(): Internal.ShaderInstance;
        static getRendertypeEntitySolidShader(): Internal.ShaderInstance;
        getMainCamera(): Internal.Camera;
        static getRendertypeTranslucentNoCrumblingShader(): Internal.ShaderInstance;
        static getRendertypeEntityGlintDirectShader(): Internal.ShaderInstance;
        static getRendertypeEnergySwirlShader(): Internal.ShaderInstance;
        static getPositionTexLightmapColorShader(): Internal.ShaderInstance;
        static getRendertypeGlintShader(): Internal.ShaderInstance;
        invokeBobView(arg0: Internal.PoseStack_, arg1: number): void;
        static getRendertypeTranslucentMovingBlockShader(): Internal.ShaderInstance;
        resetProjectionMatrix(arg0: Matrix4f_): void;
        static getRendertypeEntityCutoutShader(): Internal.ShaderInstance;
        static getRendertypeTextBackgroundSeeThroughShader(): Internal.ShaderInstance;
        renderZoomed(arg0: number, arg1: number, arg2: number): void;
        static getRendertypeGuiTextHighlightShader(): Internal.ShaderInstance;
        getMinecraft(): Internal.Minecraft;
        static getRendertypeEntityShadowShader(): Internal.ShaderInstance;
        static getRendertypeCutoutShader(): Internal.ShaderInstance;
        static getRendertypeEyesShader(): Internal.ShaderInstance;
        invokeGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
        create$callGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
        static getRendertypeTextIntensitySeeThroughShader(): Internal.ShaderInstance;
        static getRendertypeItemEntityTranslucentCullShader(): Internal.ShaderInstance;
        checkEntityPostEffect(arg0: Internal.Entity_): void;
        preloadUiShader(arg0: Internal.ResourceProvider_): void;
        overlayTexture(): Internal.OverlayTexture;
        static getRendertypeGuiOverlayShader(): Internal.ShaderInstance;
        isPanoramicMode(): boolean;
        static getRendertypeEntityTranslucentCullShader(): Internal.ShaderInstance;
        static getPositionColorTexLightmapShader(): Internal.ShaderInstance;
        lightTexture(): Internal.LightTexture;
        togglePostEffect(): void;
        tick(): void;
        static getRendertypeGuiShader(): Internal.ShaderInstance;
        static getRendertypeEntityCutoutNoCullShader(): Internal.ShaderInstance;
        static getRendertypeTranslucentShader(): Internal.ShaderInstance;
        invokeBobHurt(arg0: Internal.PoseStack_, arg1: number): void;
        displayItemActivation(arg0: Internal.ItemStack_): void;
        render(arg0: number, arg1: number, arg2: boolean): void;
        static getParticleShader(): Internal.ShaderInstance;
        getProjectionMatrix(arg0: number): Matrix4f;
        static getRendertypeEntityNoOutlineShader(): Internal.ShaderInstance;
        static getRendertypeWaterMaskShader(): Internal.ShaderInstance;
        static getPositionTexColorShader(): Internal.ShaderInstance;
        static getRendertypeGlintTranslucentShader(): Internal.ShaderInstance;
        renderLevel(arg0: number, arg1: number, arg2: Internal.PoseStack_): void;
        static getRendertypeEntityCutoutNoCullZOffsetShader(): Internal.ShaderInstance;
        pick(arg0: number): void;
        static getPositionColorLightmapShader(): Internal.ShaderInstance;
        static getRendertypeArmorGlintShader(): Internal.ShaderInstance;
        createReloadListener(): Internal.PreparableReloadListener;
        static getRendertypeCrumblingShader(): Internal.ShaderInstance;
        getPanoramicMode(): boolean;
        static getRendertypeEndGatewayShader(): Internal.ShaderInstance;
        static getRendertypeGlintDirectShader(): Internal.ShaderInstance;
        getShader(arg0: string): Internal.ShaderInstance;
        getMapRenderer(): Internal.MapRenderer;
        close(): void;
        static getPositionShader(): Internal.ShaderInstance;
        setRenderHand(arg0: boolean): void;
        get rendertypeTextBackgroundShader(): Internal.ShaderInstance
        get rendertypeTextIntensityShader(): Internal.ShaderInstance
        get rendertypeEndPortalShader(): Internal.ShaderInstance
        get rendertypeTripwireShader(): Internal.ShaderInstance
        get positionColorShader(): Internal.ShaderInstance
        get renderHand(): boolean
        get rendertypeTextSeeThroughShader(): Internal.ShaderInstance
        get positionTexColorNormalShader(): Internal.ShaderInstance
        get rendertypeBeaconBeamShader(): Internal.ShaderInstance
        get rendertypeLightningShader(): Internal.ShaderInstance
        get rendertypeEntitySmoothCutoutShader(): Internal.ShaderInstance
        set renderBlockOutline(arg0: boolean)
        get rendertypeLeashShader(): Internal.ShaderInstance
        get rendertypeArmorCutoutNoCullShader(): Internal.ShaderInstance
        get rendertypeGuiGhostRecipeOverlayShader(): Internal.ShaderInstance
        get rendertypeArmorEntityGlintShader(): Internal.ShaderInstance
        set panoramicMode(arg0: boolean)
        get rendertypeEntityTranslucentShader(): Internal.ShaderInstance
        get rendertypeEntityDecalShader(): Internal.ShaderInstance
        get rendertypeTextShader(): Internal.ShaderInstance
        get renderDistance(): number
        get rendertypeSolidShader(): Internal.ShaderInstance
        get positionTexShader(): Internal.ShaderInstance
        get rendertypeOutlineShader(): Internal.ShaderInstance
        get depthFar(): number
        get rendertypeEntityGlintShader(): Internal.ShaderInstance
        get rendertypeLinesShader(): Internal.ShaderInstance
        get rendertypeCutoutMippedShader(): Internal.ShaderInstance
        get rendertypeEntityTranslucentEmissiveShader(): Internal.ShaderInstance
        get positionColorTexShader(): Internal.ShaderInstance
        get rendertypeEntityAlphaShader(): Internal.ShaderInstance
        get rendertypeEntitySolidShader(): Internal.ShaderInstance
        get mainCamera(): Internal.Camera
        get rendertypeTranslucentNoCrumblingShader(): Internal.ShaderInstance
        get rendertypeEntityGlintDirectShader(): Internal.ShaderInstance
        get rendertypeEnergySwirlShader(): Internal.ShaderInstance
        get positionTexLightmapColorShader(): Internal.ShaderInstance
        get rendertypeGlintShader(): Internal.ShaderInstance
        get rendertypeTranslucentMovingBlockShader(): Internal.ShaderInstance
        get rendertypeEntityCutoutShader(): Internal.ShaderInstance
        get rendertypeTextBackgroundSeeThroughShader(): Internal.ShaderInstance
        get rendertypeGuiTextHighlightShader(): Internal.ShaderInstance
        get minecraft(): Internal.Minecraft
        get rendertypeEntityShadowShader(): Internal.ShaderInstance
        get rendertypeCutoutShader(): Internal.ShaderInstance
        get rendertypeEyesShader(): Internal.ShaderInstance
        get rendertypeTextIntensitySeeThroughShader(): Internal.ShaderInstance
        get rendertypeItemEntityTranslucentCullShader(): Internal.ShaderInstance
        get rendertypeGuiOverlayShader(): Internal.ShaderInstance
        get panoramicMode(): boolean
        get rendertypeEntityTranslucentCullShader(): Internal.ShaderInstance
        get positionColorTexLightmapShader(): Internal.ShaderInstance
        get rendertypeGuiShader(): Internal.ShaderInstance
        get rendertypeEntityCutoutNoCullShader(): Internal.ShaderInstance
        get rendertypeTranslucentShader(): Internal.ShaderInstance
        get particleShader(): Internal.ShaderInstance
        get rendertypeEntityNoOutlineShader(): Internal.ShaderInstance
        get rendertypeWaterMaskShader(): Internal.ShaderInstance
        get positionTexColorShader(): Internal.ShaderInstance
        get rendertypeGlintTranslucentShader(): Internal.ShaderInstance
        get rendertypeEntityCutoutNoCullZOffsetShader(): Internal.ShaderInstance
        get positionColorLightmapShader(): Internal.ShaderInstance
        get rendertypeArmorGlintShader(): Internal.ShaderInstance
        get rendertypeCrumblingShader(): Internal.ShaderInstance
        get panoramicMode(): boolean
        get rendertypeEndGatewayShader(): Internal.ShaderInstance
        get rendertypeGlintDirectShader(): Internal.ShaderInstance
        get mapRenderer(): Internal.MapRenderer
        get positionShader(): Internal.ShaderInstance
        set renderHand(arg0: boolean)
        static readonly PROJECTION_Z_NEAR: 0.05;
        static readonly EFFECT_NONE: 24;
        readonly renderBuffers: Internal.RenderBuffers;
        static readonly ITEM_ACTIVATION_ANIMATION_LENGTH: 40;
        blitShader: Internal.ShaderInstance;
        readonly itemInHandRenderer: Internal.ItemInHandRenderer;
    }
    type GameRenderer_ = GameRenderer;
    abstract class WorldMapMessage <T extends Internal.WorldMapMessage<T>> {
        constructor()
        static MAIN_CHANNEL: ResourceLocation;
    }
    type WorldMapMessage_<T extends Internal.WorldMapMessage<T>> = WorldMapMessage<T>;
    class AutoReleasedSound extends Internal.AbstractTickableSoundInstance {
        release(): void;
        canStartSilent(): boolean;
        getStream(arg0: Internal.SoundBufferLibrary_, arg1: Internal.Sound_, arg2: boolean): Internal.CompletableFuture<Internal.AudioStream>;
        static createUnseededRandom(): Internal.RandomSource;
        canPlaySound(): boolean;
        readonly predicate: Internal.BooleanSupplier;
        readonly soundEntry: Internal.SoundEntry;
    }
    type AutoReleasedSound_ = AutoReleasedSound;
    class ModelGenerator$Element {
        constructor()
        box(b: Internal.AABB_): this;
        face(direction: Internal.Direction_, consumer: Internal.Consumer_<Internal.ModelGenerator$Face>): void;
        toJson(): Internal.JsonObject;
    }
    type ModelGenerator$Element_ = ModelGenerator$Element;
    interface AbstractContainerMenuAccessor {
        abstract getRemoteSlots(): Internal.NonNullList<Internal.ItemStack>;
        abstract getLastSlots(): Internal.NonNullList<Internal.ItemStack>;
        get remoteSlots(): Internal.NonNullList<Internal.ItemStack>
        get lastSlots(): Internal.NonNullList<Internal.ItemStack>
    }
    type AbstractContainerMenuAccessor_ = AbstractContainerMenuAccessor;
    class EnchantmentPlagueBringer extends Internal.WeaponEnchantment {
        constructor()
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        onProc(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_, arg2: number): void;
    }
    type EnchantmentPlagueBringer_ = EnchantmentPlagueBringer;
    class TurtleAnimation extends Internal.Enum<Internal.TurtleAnimation> {
        static valueOf(arg0: string): Internal.TurtleAnimation;
        static values(): Internal.TurtleAnimation[];
        static readonly TURN_RIGHT: Internal.TurtleAnimation;
        static readonly SHORT_WAIT: Internal.TurtleAnimation;
        static readonly TURN_LEFT: Internal.TurtleAnimation;
        static readonly NONE: Internal.TurtleAnimation;
        static readonly MOVE_DOWN: Internal.TurtleAnimation;
        static readonly SWING_LEFT_TOOL: Internal.TurtleAnimation;
        static readonly MOVE_BACK: Internal.TurtleAnimation;
        static readonly MOVE_UP: Internal.TurtleAnimation;
        static readonly MOVE_FORWARD: Internal.TurtleAnimation;
        static readonly WAIT: Internal.TurtleAnimation;
        static readonly SWING_RIGHT_TOOL: Internal.TurtleAnimation;
    }
    type TurtleAnimation_ = "turn_right" | "wait" | "move_forward" | "turn_left" | "move_down" | "swing_right_tool" | "move_up" | TurtleAnimation | "short_wait" | "none" | "move_back" | "swing_left_tool";
    class StructureTemplate$Palette implements Internal.PaletteAccess {
        blocks(): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        blocks(arg0: Internal.Block_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        static construct(arg0: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>): Internal.StructureTemplate$Palette;
        static construct_$md$cdabac$0(arg0: Internal.List_<any>): Internal.StructureTemplate$Palette;
    }
    type StructureTemplate$Palette_ = StructureTemplate$Palette;
    interface Long2ReferenceFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.LongFunction<V> {
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Long2ShortFunction;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ReferenceFunction<V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Long2ByteFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Long2LongFunction;
        remove(arg0: number): V;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Long2DoubleFunction;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Long2CharFunction;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Long2ObjectFunction<T>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ReferenceFunction<V>;
        put(arg0: number, arg1: V): V;
        apply(arg0: number): V;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ReferenceFunction<V>;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        apply(arg0: number): V;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ReferenceFunction<V>;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Long2ReferenceFunction<T>;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Long2IntFunction;
        containsKey(arg0: number): boolean;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Long2FloatFunction;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ReferenceFunction<V>;
        abstract get(arg0: number): V;
        size(): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        clear(): void;
        defaultReturnValue(): V;
        getOrDefault(arg0: number, arg1: V): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        (arg0: number): V;
    }
    type Long2ReferenceFunction_<V> = Long2ReferenceFunction<V>;
    interface IntList extends Internal.List<number>, Internal.Comparable<Internal.List<number>>, Internal.IntCollection {
        abstract addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        abstract subList(arg0: number, arg1: number): this;
        /**
         * @deprecated
        */
        get(arg0: number): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        abstract contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: any): void;
        of<E>(arg0: E): Internal.List<E>;
        unstableSort(arg0: Internal.IntComparator_): void;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        of(): this;
        abstract addAll(arg0: number, arg1: Internal.Collection_<number>): boolean;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        intParallelStream(): Internal.IntStream;
        abstract removeAll(arg0: Internal.IntCollection_): boolean;
        spliterator(): Internal.IntSpliterator;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: number): number;
        intIterator(): Internal.IntIterator;
        abstract size(arg0: number): void;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        of(arg0: number, arg1: number): this;
        of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        abstract addAll(arg0: Internal.IntCollection_): boolean;
        abstract retainAll(arg0: Internal.IntCollection_): boolean;
        abstract indexOf(arg0: number): number;
        /**
         * @deprecated
        */
        indexOf(arg0: any): number;
        abstract addElements(arg0: number, arg1: number[]): void;
        of(arg0: number, arg1: number, arg2: number): this;
        abstract getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract add(arg0: number): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        abstract containsAll(arg0: Internal.IntCollection_): boolean;
        /**
         * @deprecated
        */
        toIntArray(arg0: number[]): number[];
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        of(arg0: number): this;
        /**
         * @deprecated
        */
        replaceAll(arg0: Internal.UnaryOperator_<number>): void;
        abstract lastIndexOf(arg0: number): number;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        /**
         * @deprecated
        */
        unstableSort(arg0: Comparator_<number>): void;
        abstract addAll(arg0: number, arg1: Internal.IntCollection_): boolean;
        of<E>(arg0: E, arg1: E): Internal.List<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        sort(arg0: Comparator_<number>): void;
        abstract compareTo(arg0: Internal.List_<number>): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        abstract set(arg0: number, arg1: number): number;
        abstract listIterator(): Internal.IntListIterator;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: any): any;
        /**
         * @deprecated
        */
        lastIndexOf(arg0: any): number;
        addAll(arg0: Internal.IntList_): boolean;
        abstract removeElements(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        remove(arg0: number): any;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        abstract isEmpty(): boolean;
        sort(arg0: Internal.IntComparator_): void;
        abstract toIntArray(): number[];
        forEach(arg0: Internal.IntConsumer_): void;
        of<E>(...arg0: E[]): Internal.List<E>;
        addAll(arg0: number, arg1: Internal.IntList_): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        setElements(arg0: number, arg1: number[]): void;
        abstract toArray(arg0: number[]): number[];
        /**
         * @deprecated
        */
        add(arg0: number, arg1: number): void;
        abstract getInt(arg0: number): number;
        abstract removeInt(arg0: number): number;
        abstract add(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        iterator(): Internal.IntIterator;
        setElements(arg0: number[]): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        replaceAll(arg0: Internal.IntUnaryOperator_): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        replaceAll(arg0: it.unimi.dsi.fastutil.ints.IntUnaryOperator_): void;
        of(...arg0: number[]): this;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        abstract toArray(): any[];
        removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
        intSpliterator(): Internal.IntSpliterator;
        abstract hashCode(): number;
        abstract size(): number;
        setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract clear(): void;
        abstract rem(arg0: number): boolean;
        abstract equals(arg0: any): boolean;
        abstract listIterator(arg0: number): Internal.IntListIterator;
        get empty(): boolean
        set elements(arg0: number[])
    }
    type IntList_ = IntList;
    class SoundWrapper {
        constructor()
        hasSound(): boolean;
        stopSound(): void;
        isPlaying(): boolean;
        playSound(): void;
        get playing(): boolean
    }
    type SoundWrapper_ = SoundWrapper;
    class BlockItemCapacitor extends Internal.BlockItemIE {
        constructor(arg0: Internal.Block_, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlockItemCapacitor_ = BlockItemCapacitor;
    class CustomLevelConfig {
        getIntLevel(): number;
        static createLevel(levelName: string, intLevel: number): Internal.CustomLevelConfig;
        getLevelName(): string;
        get intLevel(): number
        get levelName(): string
    }
    type CustomLevelConfig_ = CustomLevelConfig;
    class FaceBakery {
        constructor()
        recalculateWinding(arg0: number[], arg1: Internal.Direction_): void;
        static recomputeUVs(arg0: Internal.BlockFaceUV_, arg1: Internal.Direction_, arg2: Internal.Transformation_, arg3: ResourceLocation_): Internal.BlockFaceUV;
        static calculateFacing(arg0: number[]): Internal.Direction;
        bakeQuad(arg0: Vector3f_, arg1: Vector3f_, arg2: Internal.BlockElementFace_, arg3: Internal.TextureAtlasSprite_, arg4: Internal.Direction_, arg5: Internal.ModelState_, arg6: Internal.BlockElementRotation_, arg7: boolean, arg8: ResourceLocation_): Internal.BakedQuad;
        applyModelRotation(arg0: Vector3f_, arg1: Internal.Transformation_): void;
        static readonly UV_INDEX: 4;
        static readonly VERTEX_INT_SIZE: 8;
        static readonly VERTEX_COUNT: 4;
    }
    type FaceBakery_ = FaceBakery;
    interface BlockTintFunction {
        of(cx: Internal.Context_, o: any): this;
        abstract getColor(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: number): dev.latvian.mods.rhino.mod.util.color.Color;
        (arg0: Internal.BlockState, arg1: Internal.BlockAndTintGetter, arg2: BlockPos, arg3: number): dev.latvian.mods.rhino.mod.util.color.Color_;
        readonly BIRCH_FOLIAGE: Internal.BlockTintFunction$Fixed;
        readonly EVERGREEN_FOLIAGE: Internal.BlockTintFunction$Fixed;
        readonly WATER: Internal.BlockTintFunction;
        readonly REDSTONE: Internal.BlockTintFunction;
        readonly FOLIAGE: Internal.BlockTintFunction;
        readonly GRASS: Internal.BlockTintFunction;
        readonly DEFAULT_FOLIAGE_COLOR: Internal.SimpleColor;
        readonly MANGROVE_FOLIAGE: Internal.BlockTintFunction$Fixed;
        readonly REDSTONE_COLORS: dev.latvian.mods.rhino.mod.util.color.Color[];
    }
    type BlockTintFunction_ = BlockTintFunction;
    class GraphiteElectrodeItem extends Internal.IEBaseItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type GraphiteElectrodeItem_ = GraphiteElectrodeItem;
    class EntityTeleportEvent$ChorusFruit extends Internal.EntityTeleportEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: number, arg2: number, arg3: number)
        getEntityLiving(): Internal.LivingEntity;
        get entityLiving(): Internal.LivingEntity
    }
    type EntityTeleportEvent$ChorusFruit_ = EntityTeleportEvent$ChorusFruit;
    class TransparencyType extends Internal.Enum<Internal.TransparencyType> {
        static valueOf(name: string): Internal.TransparencyType;
        static values(): Internal.TransparencyType[];
        static readonly OPAQUE_DECAL: Internal.TransparencyType;
        static readonly WATER_MASK: Internal.TransparencyType;
        static readonly OPAQUE: Internal.TransparencyType;
        static readonly DECAL: Internal.TransparencyType;
        static readonly LINES: Internal.TransparencyType;
        static readonly GENERAL_TRANSPARENT: Internal.TransparencyType;
    }
    type TransparencyType_ = "decal" | TransparencyType | "water_mask" | "opaque" | "general_transparent" | "opaque_decal" | "lines";
    abstract class Point2D implements Internal.Cloneable {
        distanceSq(arg0: number, arg1: number): number;
        clone(): any;
        abstract getX(): number;
        static distanceSq(arg0: number, arg1: number, arg2: number, arg3: number): number;
        abstract getY(): number;
        setLocation(arg0: Internal.Point2D_): void;
        distance(arg0: number, arg1: number): number;
        static distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
        distanceSq(arg0: Internal.Point2D_): number;
        abstract setLocation(arg0: number, arg1: number): void;
        distance(arg0: Internal.Point2D_): number;
        get x(): number
        get y(): number
        set location(arg0: Internal.Point2D_)
    }
    type Point2D_ = Point2D;
    class PlayerAdvancements {
        constructor(arg0: Internal.DataFixer_, arg1: Internal.PlayerList_, arg2: Internal.ServerAdvancementManager_, arg3: Internal.Path_, arg4: Internal.ServerPlayer_)
        setPlayer(arg0: Internal.ServerPlayer_): void;
        revoke(arg0: Internal.Advancement_, arg1: string): boolean;
        getOrStartProgress(arg0: Internal.Advancement_): Internal.AdvancementProgress;
        setSelectedTab(arg0: Internal.Advancement_): void;
        award(arg0: Internal.Advancement_, arg1: string): boolean;
        stopListening(): void;
        flushDirty(arg0: Internal.ServerPlayer_): void;
        save(): void;
        reload(arg0: Internal.ServerAdvancementManager_): void;
        set player(arg0: Internal.ServerPlayer_)
        set selectedTab(arg0: Internal.Advancement_)
    }
    type PlayerAdvancements_ = PlayerAdvancements;
    class ClientboundBossEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        static createAddPacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        dispatch(arg0: Internal.ClientboundBossEventPacket$Handler_): void;
        static createUpdatePropertiesPacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        static createUpdateStylePacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        static createUpdateProgressPacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        static createRemovePacket(arg0: Internal.UUID_): Internal.ClientboundBossEventPacket;
        static createUpdateNamePacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ClientboundBossEventPacket_ = ClientboundBossEventPacket;
    class GTRegistry$String <V> extends Internal.GTRegistry<string, V> {
        constructor(registryName: ResourceLocation_)
        loadFromNBT(tag: Internal.Tag_): V;
        forEach(arg0: Internal.Consumer_<V>): void;
        codec(): Internal.Codec<V>;
        spliterator(): Internal.Spliterator<V>;
        readBuf(buf: Internal.FriendlyByteBuf_): V;
    }
    type GTRegistry$String_<V> = GTRegistry$String<V>;
    abstract class SimplePreparableReloadListener <T> implements Internal.PreparableReloadListener {
        constructor()
        getName(): string;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get name(): string
    }
    type SimplePreparableReloadListener_<T> = SimplePreparableReloadListener<T>;
    interface Object2FloatMap <K> extends Internal.Map<K, number>, Internal.Object2FloatFunction<K> {
        andThenObject<T>(arg0: Internal.Float2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        andThenChar(arg0: Internal.Float2CharFunction_): Internal.Object2CharFunction<K>;
        /**
         * @deprecated
        */
        containsValue(arg0: any): boolean;
        abstract values(): Internal.FloatCollection;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2FloatFunction;
        mergeFloat(arg0: K, arg1: number, arg2: Internal.FloatBinaryOperator_): number;
        removeFloat(arg0: any): number;
        abstract defaultReturnValue(arg0: number): void;
        andThenReference<T>(arg0: Internal.Float2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        getOrDefault(arg0: any, arg1: number): number;
        apply(arg0: K): number;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        mergeFloat(arg0: K, arg1: number, arg2: Internal.DoubleBinaryOperator_): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        replace(arg0: any, arg1: any, arg2: any): boolean;
        computeIfAbsent(arg0: K, arg1: Internal.ToDoubleFunction_<K>): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: K, arg1: number): number;
        put(arg0: K, arg1: number): number;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2FloatFunction;
        abstract containsValue(arg0: number): boolean;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        abstract getFloat(arg0: any): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        computeIfAbsent(arg0: K, arg1: Internal.Object2FloatFunction_<K>): number;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2FloatFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2FloatFunction;
        remove(arg0: any, arg1: number): boolean;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2FloatFunction;
        abstract object2FloatEntrySet(): Internal.ObjectSet<Internal.Object2FloatMap$Entry<K>>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        computeFloat(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        abstract putAll(arg0: Internal.Map_<K, number>): void;
        identity<T>(): Internal.Function<T, T>;
        replace(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: any, arg1: any): any;
        forEach(arg0: Internal.BiConsumer_<K, number>): void;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        of<K, V>(): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        computeFloatIfAbsent(arg0: K, arg1: Internal.ToDoubleFunction_<K>): number;
        abstract isEmpty(): boolean;
        andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Object2ShortFunction<K>;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Object2ByteFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2FloatFunction<T>;
        computeFloatIfPresent(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, number>>;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: number, arg2: number): boolean;
        abstract containsKey(arg0: any): boolean;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2FloatFunction;
        compute(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        computeFloatIfAbsentPartial(arg0: K, arg1: Internal.Object2FloatFunction_<K>): number;
        applyAsDouble(arg0: K): number;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: number): number;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2FloatFunction;
        abstract keySet(): Internal.ObjectSet<K>;
        abstract defaultReturnValue(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        remove(arg0: any, arg1: any): boolean;
        /**
         * @deprecated
        */
        mergeFloat(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        replaceAll(arg0: Internal.BiFunction_<K, number, number>): void;
        abstract size(): number;
        abstract hashCode(): number;
        merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2FloatFunction;
        andThenLong(arg0: Internal.Float2LongFunction_): Internal.Object2LongFunction<K>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        /**
         * @deprecated
        */
        replace(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        replace(arg0: K, arg1: number, arg2: number): boolean;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        putIfAbsent(arg0: K, arg1: number): number;
        andThenInt(arg0: Internal.Float2IntFunction_): Internal.Object2IntFunction<K>;
        andThenFloat(arg0: Internal.Float2FloatFunction_): Internal.Object2FloatFunction<K>;
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, number>): number;
        get empty(): boolean
    }
    type Object2FloatMap_<K> = Object2FloatMap<K>;
    class Locale implements Internal.Cloneable, Internal.Serializable {
        constructor(arg0: string, arg1: string, arg2: string)
        constructor(arg0: string, arg1: string)
        constructor(arg0: string)
        clone(): any;
        getUnicodeLocaleKeys(): Internal.Set<string>;
        static filterTags(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<string>, arg2: Internal.Locale$FilteringMode_): Internal.List<string>;
        static getISOLanguages(): string[];
        getExtension(arg0: string): string;
        getUnicodeLocaleType(arg0: string): string;
        getISO3Language(): string;
        getDisplayCountry(): string;
        static setDefault(arg0: Internal.Locale$Category_, arg1: Internal.Locale_): void;
        static getAvailableLocales(): Internal.Locale[];
        getScript(): string;
        getISO3Country(): string;
        getExtensionKeys(): Internal.Set<string>;
        toLanguageTag(): string;
        getDisplayCountry(arg0: Internal.Locale_): string;
        getVariant(): string;
        getDisplayScript(arg0: Internal.Locale_): string;
        static setDefault(arg0: Internal.Locale_): void;
        getDisplayName(): string;
        static filterTags(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<string>): Internal.List<string>;
        getDisplayScript(): string;
        getDisplayLanguage(arg0: Internal.Locale_): string;
        static getDefault(arg0: Internal.Locale$Category_): Internal.Locale;
        getDisplayName(arg0: Internal.Locale_): string;
        static lookup(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<Internal.Locale>): Internal.Locale;
        getCountry(): string;
        static lookupTag(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<string>): string;
        getLanguage(): string;
        static forLanguageTag(arg0: string): Internal.Locale;
        static getISOCountries(): string[];
        getDisplayLanguage(): string;
        getUnicodeLocaleAttributes(): Internal.Set<string>;
        static getISOCountries(arg0: Internal.Locale$IsoCountryCode_): Internal.Set<string>;
        static getDefault(): Internal.Locale;
        hasExtensions(): boolean;
        static filter(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<Internal.Locale>, arg2: Internal.Locale$FilteringMode_): Internal.List<Internal.Locale>;
        static filter(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<Internal.Locale>): Internal.List<Internal.Locale>;
        stripExtensions(): this;
        getDisplayVariant(): string;
        getDisplayVariant(arg0: Internal.Locale_): string;
        get unicodeLocaleKeys(): Internal.Set<string>
        get ISOLanguages(): string[]
        get ISO3Language(): string
        get displayCountry(): string
        get availableLocales(): Internal.Locale[]
        get script(): string
        get ISO3Country(): string
        get extensionKeys(): Internal.Set<string>
        get variant(): string
        set "default"(arg0: Internal.Locale_)
        get displayName(): string
        get displayScript(): string
        get country(): string
        get language(): string
        get ISOCountries(): string[]
        get displayLanguage(): string
        get unicodeLocaleAttributes(): Internal.Set<string>
        get "default"(): Internal.Locale
        get displayVariant(): string
        static readonly UNICODE_LOCALE_EXTENSION: "u";
        static readonly JAPANESE: Internal.Locale;
        static readonly KOREAN: Internal.Locale;
        static readonly PRIVATE_USE_EXTENSION: "x";
        static readonly PRC: Internal.Locale;
        static readonly UK: Internal.Locale;
        static readonly ITALY: Internal.Locale;
        static readonly ROOT: Internal.Locale;
        static readonly CANADA: Internal.Locale;
        static readonly GERMANY: Internal.Locale;
        static readonly US: Internal.Locale;
        static readonly SIMPLIFIED_CHINESE: Internal.Locale;
        static readonly ITALIAN: Internal.Locale;
        static readonly CHINESE: Internal.Locale;
        static readonly ENGLISH: Internal.Locale;
        static readonly KOREA: Internal.Locale;
        static readonly GERMAN: Internal.Locale;
        static readonly JAPAN: Internal.Locale;
        static readonly FRANCE: Internal.Locale;
        static readonly CHINA: Internal.Locale;
        static readonly TRADITIONAL_CHINESE: Internal.Locale;
        static readonly CANADA_FRENCH: Internal.Locale;
        static readonly TAIWAN: Internal.Locale;
        static readonly FRENCH: Internal.Locale;
    }
    type Locale_ = Locale;
    interface IClientExtensionProvider <IN, OUT> extends Internal.IJadeProvider {
        abstract getClientGroups(arg0: Internal.Accessor_<any>, arg1: Internal.List_<Internal.ViewGroup<IN>>): Internal.List<Internal.ClientViewGroup<OUT>>;
        getDefaultPriority(): number;
        abstract getUid(): ResourceLocation;
        get defaultPriority(): number
        get uid(): ResourceLocation
    }
    type IClientExtensionProvider_<IN, OUT> = IClientExtensionProvider<IN, OUT>;
    class CombineRecipe extends Internal.Record {
        constructor(combineOn: Internal.Ingredient_, combined: Internal.Ingredient_, result: Internal.Supplier_<Internal.ItemStack>)
        combined(): Internal.Ingredient;
        result(): Internal.Supplier<Internal.ItemStack>;
        combineOn(): Internal.Ingredient;
    }
    type CombineRecipe_ = CombineRecipe;
    interface IFlying {
        abstract getAndDestroyFlyingCache(): boolean;
        abstract markFlying(): void;
        get andDestroyFlyingCache(): boolean
    }
    type IFlying_ = IFlying;
    interface CreativeTabContentSupplier {
        abstract getContent(arg0: boolean): Internal.ItemStack[];
        (arg0: boolean): Internal.ItemStack_[];
        readonly DEFAULT: Internal.CreativeTabContentSupplier;
    }
    type CreativeTabContentSupplier_ = CreativeTabContentSupplier;
    class ArrowItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        handler$zjo000$apoth_isInfinite(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Player_, arg3: Internal.CallbackInfoReturnable_<any>): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        isInfinite(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Player_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        createArrow(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_): Internal.AbstractArrow;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ArrowItem_ = ArrowItem;
    interface PrimitiveIterator$OfInt extends Internal.PrimitiveIterator<number, Internal.IntConsumer> {
        forEachRemaining(arg0: any): void;
        remove(): void;
        next(): any;
        forEachRemaining(arg0: Internal.IntConsumer_): void;
        abstract hasNext(): boolean;
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        abstract nextInt(): number;
    }
    type PrimitiveIterator$OfInt_ = PrimitiveIterator$OfInt;
    class RegExp {
        constructor()
        wrapRegExp(cx: Internal.Context_, scope: Internal.Scriptable_, compiled: any): Internal.Scriptable;
        action(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[], actionType: number): any;
        js_split(cx: Internal.Context_, scope: Internal.Scriptable_, target: string, args: any[]): any;
        isRegExp(obj: Internal.Scriptable_): boolean;
        find_split(cx: Internal.Context_, scope: Internal.Scriptable_, target: string, separator: string, reObj: Internal.Scriptable_, ip: number[], matchlen: number[], matched: boolean[], parensp: string[][]): number;
        compileRegExp(cx: Internal.Context_, source: string, flags: string): any;
        static readonly RA_SEARCH: 3;
        static readonly RA_MATCH: 1;
        static readonly RA_REPLACE: 2;
    }
    type RegExp_ = RegExp;
    interface IMinecartCollisionHandler {
        abstract getMinecartCollisionBox(arg0: Internal.AbstractMinecart_): Internal.AABB;
        abstract getCollisionBox(arg0: Internal.AbstractMinecart_, arg1: Internal.Entity_): Internal.AABB;
        abstract getBoundingBox(arg0: Internal.AbstractMinecart_): Internal.AABB;
        abstract onEntityCollision(arg0: Internal.AbstractMinecart_, arg1: Internal.Entity_): void;
    }
    type IMinecartCollisionHandler_ = IMinecartCollisionHandler;
    interface Decoder$Boxed <A> {
        abstract decode<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<com.mojang.datafixers.util.Pair<A, T>>;
        decoder(): Internal.Decoder<A>;
        (arg0: Internal.Dynamic<T>): Internal.DataResult_<com.mojang.datafixers.util.Pair<A, T>>;
    }
    type Decoder$Boxed_<A> = Decoder$Boxed<A>;
    interface RenderedImage {
        abstract getSources(): Internal.Vector<Internal.RenderedImage>;
        abstract getWidth(): number;
        abstract getSampleModel(): Internal.SampleModel;
        abstract getTile(arg0: number, arg1: number): Internal.Raster;
        abstract getMinTileX(): number;
        abstract getMinTileY(): number;
        abstract getData(arg0: Internal.Rectangle_): Internal.Raster;
        abstract getTileGridYOffset(): number;
        abstract getData(): Internal.Raster;
        abstract getColorModel(): Internal.ColorModel;
        abstract getTileHeight(): number;
        abstract getTileGridXOffset(): number;
        abstract getPropertyNames(): string[];
        abstract getNumXTiles(): number;
        abstract getNumYTiles(): number;
        abstract getProperty(arg0: string): any;
        abstract copyData(arg0: Internal.WritableRaster_): Internal.WritableRaster;
        abstract getHeight(): number;
        abstract getMinX(): number;
        abstract getMinY(): number;
        abstract getTileWidth(): number;
        get sources(): Internal.Vector<Internal.RenderedImage>
        get width(): number
        get sampleModel(): Internal.SampleModel
        get minTileX(): number
        get minTileY(): number
        get tileGridYOffset(): number
        get data(): Internal.Raster
        get colorModel(): Internal.ColorModel
        get tileHeight(): number
        get tileGridXOffset(): number
        get propertyNames(): string[]
        get numXTiles(): number
        get numYTiles(): number
        get height(): number
        get minX(): number
        get minY(): number
        get tileWidth(): number
    }
    type RenderedImage_ = RenderedImage;
    class AdultSensor extends Internal.Sensor<Internal.AgeableMob> {
        constructor()
    }
    type AdultSensor_ = AdultSensor;
    interface InventoryKJS {
        count(ingredient: Internal.Ingredient_): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        count(): number;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        find(): number;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get empty(): boolean
        get slots(): number
        get mutable(): boolean
        get height(): number
    }
    type InventoryKJS_ = InventoryKJS;
    class NoteBlockEvent extends Internal.BlockEvent {
        constructor()
        getNote(): Internal.NoteBlockEvent$Note;
        setNote(arg0: Internal.NoteBlockEvent$Note_, arg1: Internal.NoteBlockEvent$Octave_): void;
        getVanillaNoteId(): number;
        getOctave(): Internal.NoteBlockEvent$Octave;
        get note(): Internal.NoteBlockEvent$Note
        get vanillaNoteId(): number
        get octave(): Internal.NoteBlockEvent$Octave
    }
    type NoteBlockEvent_ = NoteBlockEvent;
    interface PatchouliConfigAccess {
        abstract testingMode(): boolean;
        abstract disableAdvancementLocking(): boolean;
        abstract useShiftForQuickLookup(): boolean;
        abstract noAdvancementBooks(): Internal.List<string>;
        abstract overflowMode(): Internal.PatchouliConfigAccess$TextOverflowMode;
        abstract inventoryButtonBook(): string;
        abstract quickLookupTime(): number;
    }
    type PatchouliConfigAccess_ = PatchouliConfigAccess;
    interface IForgeBucketPickup {
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
    }
    type IForgeBucketPickup_ = IForgeBucketPickup;
    class ShearsItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        handler$dec000$getDestroySpeed(stack: Internal.ItemStack_, state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        handler$dec000$isCorrectToolForDrops(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        handler$dec000$mineBlock(stack: Internal.ItemStack_, level: Internal.Level_, state: Internal.BlockState_, pos: BlockPos_, miningEntity: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ShearsItem_ = ShearsItem;
    /**
     * Invoked right after an explosion happens.
    */
    class ExplosionEventJS$After extends Internal.ExplosionEventJS {
        constructor(level: Internal.Level_, explosion: Internal.Explosion_, affectedEntities: Internal.List_<Internal.Entity>)
        /**
         * Gets a list of all blocks affected by the explosion.
        */
        getAffectedBlocks(): Internal.List<Internal.BlockContainerJS>;
        /**
         * Remove all entities from the list of affected entities.
        */
        removeAllAffectedEntities(): void;
        /**
         * Remove an entity from the list of affected entities.
        */
        removeAffectedEntity(entity: Internal.Entity_): void;
        /**
         * Remove all blocks from the list of affected blocks.
        */
        removeAllAffectedBlocks(): void;
        /**
         * Remove a block from the list of affected blocks.
        */
        removeAffectedBlock(block: Internal.BlockContainerJS_): void;
        /**
         * Remove all knockback from all affected *players*.
        */
        removeKnockback(): void;
        /**
         * Gets a list of all entities affected by the explosion.
        */
        getAffectedEntities(): Internal.EntityArrayList;
        /**
         * Gets a list of all blocks affected by the explosion.
        */
        get affectedBlocks(): Internal.List<Internal.BlockContainerJS>
        /**
         * Gets a list of all entities affected by the explosion.
        */
        get affectedEntities(): Internal.EntityArrayList
    }
    type ExplosionEventJS$After_ = ExplosionEventJS$After;
    interface CreativeModeTabAccessor {
        abstract tfc$setIconGenerator(arg0: Internal.Supplier_<Internal.ItemStack>): void;
        abstract tfc$getIconGenerator(): Internal.Supplier<Internal.ItemStack>;
    }
    type CreativeModeTabAccessor_ = CreativeModeTabAccessor;
    interface ISoulConsumer {
        onSneakGrave(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): void;
        abstract isEnchanted(arg0: Internal.ItemStack_): boolean;
        isUsingOffhandToEnchant(): boolean;
        abstract setEnchant(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ServerPlayer_, arg3: Internal.ItemStack_, arg4: number): Internal.ISoulConsumer$ConsumeResult;
        getKnowledge(): number;
        canEnchant(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        get usingOffhandToEnchant(): boolean
        get knowledge(): number
        readonly MESSAGE_ENCHANT_ITEM_SUCCESS: Internal.MutableComponent;
        readonly MESSAGE_ENCHANT_ITEM_FAILED: Internal.MutableComponent;
    }
    type ISoulConsumer_ = ISoulConsumer;
    class TypedOptic <S, T, A, B> extends Internal.Record {
        constructor(bounds: Internal.Set_<Internal.TypeToken<Internal.K1>>, elements: Internal.List_<Internal.TypedOptic$Element<any, any, any, any>>)
        constructor(arg0: Internal.Set_<Internal.TypeToken<Internal.K1>>, arg1: com.mojang.datafixers.types.Type_<S>, arg2: com.mojang.datafixers.types.Type_<T>, arg3: com.mojang.datafixers.types.Type_<A>, arg4: com.mojang.datafixers.types.Type_<B>, arg5: Internal.Optic_<any, S, T, A, B>)
        constructor(arg0: Internal.TypeToken_<Internal.K1>, arg1: com.mojang.datafixers.types.Type_<S>, arg2: com.mojang.datafixers.types.Type_<T>, arg3: com.mojang.datafixers.types.Type_<A>, arg4: com.mojang.datafixers.types.Type_<B>, arg5: Internal.Optic_<any, S, T, A, B>)
        aType(): com.mojang.datafixers.types.Type<A>;
        static tagged<K, A, B>(arg0: Internal.TaggedChoice$TaggedChoiceType_<K>, arg1: K, arg2: com.mojang.datafixers.types.Type_<A>, arg3: com.mojang.datafixers.types.Type_<B>): Internal.TypedOptic<com.mojang.datafixers.util.Pair<K, any>, com.mojang.datafixers.util.Pair<K, any>, A, B>;
        bounds(): Internal.Set<Internal.TypeToken<Internal.K1>>;
        static inj2<F, G, G2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<G2>): Internal.TypedOptic<Internal.Either<F, G>, Internal.Either<F, G2>, G, G2>;
        static compoundListKeys<K, V, K2>(arg0: com.mojang.datafixers.types.Type_<K>, arg1: com.mojang.datafixers.types.Type_<K2>, arg2: com.mojang.datafixers.types.Type_<V>): Internal.TypedOptic<Internal.List<com.mojang.datafixers.util.Pair<K, V>>, Internal.List<com.mojang.datafixers.util.Pair<K2, V>>, K, K2>;
        tType(): com.mojang.datafixers.types.Type<T>;
        compose<A1, B1>(arg0: Internal.TypedOptic_<A, B, A1, B1>): Internal.TypedOptic<S, T, A1, B1>;
        static instanceOf<Proof2 extends Internal.K1>(arg0: Internal.Collection_<Internal.TypeToken<Internal.K1>>, arg1: Internal.TypeToken_<Proof2>): boolean;
        static proj2<F, G, G2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<G2>): Internal.TypedOptic<com.mojang.datafixers.util.Pair<F, G>, com.mojang.datafixers.util.Pair<F, G2>, G, G2>;
        sType(): com.mojang.datafixers.types.Type<S>;
        apply<P extends Internal.K2, Proof2 extends Internal.K1>(arg0: Internal.TypeToken_<Proof2>, arg1: Internal.App_<Proof2, P>, arg2: Internal.App2_<P, A, B>): Internal.App2<P, S, T>;
        elements(): Internal.List<Internal.TypedOptic$Element<any, any, any, any>>;
        static proj1<F, G, F2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<F2>): Internal.TypedOptic<com.mojang.datafixers.util.Pair<F, G>, com.mojang.datafixers.util.Pair<F2, G>, F, F2>;
        outermost(): Internal.Optic<any, S, T, any, any>;
        castOuterUnchecked<S2, T2>(arg0: com.mojang.datafixers.types.Type_<S2>, arg1: com.mojang.datafixers.types.Type_<T2>): Internal.TypedOptic<S2, T2, A, B>;
        static compoundListElements<K, V, V2>(arg0: com.mojang.datafixers.types.Type_<K>, arg1: com.mojang.datafixers.types.Type_<V>, arg2: com.mojang.datafixers.types.Type_<V2>): Internal.TypedOptic<Internal.List<com.mojang.datafixers.util.Pair<K, V>>, Internal.List<com.mojang.datafixers.util.Pair<K, V2>>, V, V2>;
        static adapter<S, T>(arg0: com.mojang.datafixers.types.Type_<S>, arg1: com.mojang.datafixers.types.Type_<T>): Internal.TypedOptic<S, T, S, T>;
        bType(): com.mojang.datafixers.types.Type<B>;
        innermost(): Internal.Optic<any, any, any, A, B>;
        castOuter(arg0: com.mojang.datafixers.types.Type_<S>, arg1: com.mojang.datafixers.types.Type_<T>): this;
        static list<A, B>(arg0: com.mojang.datafixers.types.Type_<A>, arg1: com.mojang.datafixers.types.Type_<B>): Internal.TypedOptic<Internal.List<A>, Internal.List<B>, A, B>;
        static inj1<F, G, F2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<F2>): Internal.TypedOptic<Internal.Either<F, G>, Internal.Either<F2, G>, F, F2>;
        upCast<Proof2 extends Internal.K1>(arg0: Internal.TypeToken_<Proof2>): Optional<Internal.Optic<Proof2, S, T, A, B>>;
    }
    type TypedOptic_<S, T, A, B> = TypedOptic<S, T, A, B>;
    class ItemEntity extends Internal.Entity implements Internal.TraceableEntity, Internal.ItemEntityAccess, Internal.ItemEntityKJS {
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.ItemStack_)
        constructor(arg0: Internal.EntityType_<Internal.ItemEntity>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.ItemStack_, arg5: number, arg6: number, arg7: number)
        setExtendedLifetime(): void;
        getDistance(pos: BlockPos_): number;
        copy(): this;
        getTicksUntilDespawn(): number;
        setNoPickUpDelay(): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        static merge(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: number): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        setItem(arg0: Internal.ItemStack_): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        isAnimal(): boolean;
        isPlayer(): boolean;
        canStartSwimming(): boolean;
        makeFakeItem(): void;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        getAge(): number;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getOwner(): Internal.Entity;
        getLifespan(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        setNeverPickUp(): void;
        setInfinitePickUpDelay(): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        setPickUpDelay(arg0: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getSpin(arg0: number): number;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldRiderSit(): boolean;
        setThrower(arg0: Internal.UUID_): void;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        setAge(arg0: number): void;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        hasPickUpDelay(): boolean;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        isWaterCreature(): boolean;
        setNoDespawn(): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        isFrame(): boolean;
        playSound(id: Internal.SoundEvent_): void;
        getDistance(x: number, y: number, z: number): number;
        static areMergable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getStepHeight(): number;
        setTicksUntilDespawn(ticks: number): void;
        isMonster(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTarget(arg0: Internal.UUID_): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        setDefaultPickUpDelay(): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setLifespan(lifespan: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getProfile(): Internal.GameProfile;
        getClassification(arg0: boolean): MobCategory;
        setUnlimitedLifetime(): void;
        runCommand(command: string): number;
        get ticksUntilDespawn(): number
        set item(arg0: Internal.ItemStack_)
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get age(): number
        get owner(): Internal.Entity
        get lifespan(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set pickUpDelay(arg0: number)
        get teamId(): string
        get facing(): Internal.Direction
        set thrower(arg0: Internal.UUID_)
        set age(arg0: number)
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get frame(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get ambientCreature(): boolean
        get stepHeight(): number
        set ticksUntilDespawn(ticks: number)
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set target(arg0: Internal.UUID_)
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionZ(): number
        set z(z: number)
        set lifespan(lifespan: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        lifespan: number;
        readonly bobOffs: number;
        static readonly LIFETIME: 6000;
        age: number;
    }
    type ItemEntity_ = ItemEntity;
    class SFMLParser$LimitContext extends Internal.ParserRuleContext {
        constructor()
        constructor(arg0: Internal.ParserRuleContext_, arg1: number)
        getParent(): Internal.ParseTree;
        copyFrom(arg0: Internal.SFMLParser$LimitContext_): void;
        getChild(arg0: number): Internal.Tree;
        getPayload(): any;
        get parent(): Internal.ParseTree
        get payload(): any
    }
    type SFMLParser$LimitContext_ = SFMLParser$LimitContext;
    abstract class NodeEvaluator {
        constructor()
        canOpenDoors(): boolean;
        setCanWalkOverFences(arg0: boolean): void;
        canPassDoors(): boolean;
        canWalkOverFences(): boolean;
        canFloat(): boolean;
        setCanOpenDoors(arg0: boolean): void;
        abstract getBlockPathType(arg0: Internal.BlockGetter_, arg1: number, arg2: number, arg3: number, arg4: Internal.Mob_): Internal.BlockPathTypes;
        abstract getNeighbors(arg0: Internal.Node_[], arg1: Internal.Node_): number;
        setCanFloat(arg0: boolean): void;
        prepare(arg0: Internal.PathNavigationRegion_, arg1: Internal.Mob_): void;
        setCanPassDoors(arg0: boolean): void;
        abstract getGoal(arg0: number, arg1: number, arg2: number): Internal.Target;
        abstract getBlockPathType(arg0: Internal.BlockGetter_, arg1: number, arg2: number, arg3: number): Internal.BlockPathTypes;
        abstract getStart(): Internal.Node;
        done(): void;
        set canWalkOverFences(arg0: boolean)
        set canOpenDoors(arg0: boolean)
        set canFloat(arg0: boolean)
        set canPassDoors(arg0: boolean)
        get start(): Internal.Node
    }
    type NodeEvaluator_ = NodeEvaluator;
    class RenderStateShard$EmptyTextureStateShard extends Internal.RenderStateShard {
        constructor(arg0: Internal.Runnable_, arg1: Internal.Runnable_)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$EmptyTextureStateShard_ = RenderStateShard$EmptyTextureStateShard;
    class RenderType$CompositeState implements Internal.CompositeStateAccessor {
        getTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static builder(): Internal.RenderType$CompositeState$CompositeStateBuilder;
        get transparency(): Internal.RenderStateShard$TransparencyStateShard
        readonly texturingState: Internal.RenderStateShard$TexturingStateShard;
        readonly lineState: Internal.RenderStateShard$LineStateShard;
        readonly transparencyState: Internal.RenderStateShard$TransparencyStateShard;
        readonly outputState: Internal.RenderStateShard$OutputStateShard;
        readonly shaderState: Internal.RenderStateShard$ShaderStateShard;
        readonly depthTestState: Internal.RenderStateShard$DepthTestStateShard;
        readonly layeringState: Internal.RenderStateShard$LayeringStateShard;
        readonly writeMaskState: Internal.RenderStateShard$WriteMaskStateShard;
        readonly cullState: Internal.RenderStateShard$CullStateShard;
        readonly textureState: Internal.RenderStateShard$EmptyTextureStateShard;
        readonly overlayState: Internal.RenderStateShard$OverlayStateShard;
        readonly states: Internal.ImmutableList<Internal.RenderStateShard>;
        readonly lightmapState: Internal.RenderStateShard$LightmapStateShard;
    }
    type RenderType$CompositeState_ = RenderType$CompositeState;
    class SpreadingBushFeature extends Internal.Feature<Internal.BlockConfig<Internal.SpreadingBushBlock>> {
        constructor(arg0: Internal.Codec_<Internal.BlockConfig<Internal.SpreadingBushBlock>>)
        static readonly CODEC: Internal.Codec<Internal.BlockConfig<Internal.SpreadingBushBlock>>;
    }
    type SpreadingBushFeature_ = SpreadingBushFeature;
    class RecordCodecBuilder <O, F> implements Internal.App<Internal.RecordCodecBuilder$Mu<O>, F> {
        static unbox<O, F>(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu<O>, F>): Internal.RecordCodecBuilder<O, F>;
        static stable<O, F>(arg0: F): Internal.RecordCodecBuilder<O, F>;
        static deprecated<O, F>(arg0: F, arg1: number): Internal.RecordCodecBuilder<O, F>;
        static of<O, F>(arg0: Internal.Function_<O, F>, arg1: string, arg2: Internal.Codec_<F>): Internal.RecordCodecBuilder<O, F>;
        static mapCodec<O>(arg0: Internal.Function_<Internal.RecordCodecBuilder$Instance<O>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, O>>): Internal.MapCodec<O>;
        static build<O>(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu<O>, O>): Internal.MapCodec<O>;
        static instance<O>(): Internal.RecordCodecBuilder$Instance<O>;
        dependent<E>(arg0: Internal.Function_<O, E>, arg1: Internal.MapEncoder_<E>, arg2: Internal.Function_<F, Internal.MapDecoder<E>>): Internal.RecordCodecBuilder<O, E>;
        static point<O, F>(arg0: F, arg1: Internal.Lifecycle_): Internal.RecordCodecBuilder<O, F>;
        static of<O, F>(arg0: Internal.Function_<O, F>, arg1: Internal.MapCodec_<F>): Internal.RecordCodecBuilder<O, F>;
        static create<O>(arg0: Internal.Function_<Internal.RecordCodecBuilder$Instance<O>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, O>>): Internal.Codec<O>;
        static point<O, F>(arg0: F): Internal.RecordCodecBuilder<O, F>;
    }
    type RecordCodecBuilder_<O, F> = RecordCodecBuilder<O, F>;
    interface Layout <T extends Internal.Serializable> extends org.apache.logging.log4j.core.layout.Encoder<Internal.LogEvent> {
        abstract toSerializable(event: Internal.LogEvent_): T;
        abstract encode(source: Internal.LogEvent_, destination: Internal.ByteBufferDestination_): void;
        abstract getFooter(): number[];
        abstract getHeader(): number[];
        abstract toByteArray(event: Internal.LogEvent_): number[];
        abstract getContentFormat(): Internal.Map<string, string>;
        abstract getContentType(): string;
        get footer(): number[]
        get header(): number[]
        get contentFormat(): Internal.Map<string, string>
        get contentType(): string
        readonly ELEMENT_TYPE: "layout";
    }
    type Layout_<T extends Internal.Serializable> = Layout<T>;
    class WorldDimensions extends Internal.Record {
        constructor(arg0: Internal.Registry_<Internal.LevelStem>)
        static withOverworld(arg0: Internal.Registry_<Internal.LevelStem>, arg1: Internal.Holder_<Internal.DimensionType>, arg2: Internal.ChunkGenerator_): Internal.Registry<Internal.LevelStem>;
        static withOverworld(arg0: Internal.Registry_<Internal.DimensionType>, arg1: Internal.Registry_<Internal.LevelStem>, arg2: Internal.ChunkGenerator_): Internal.Registry<Internal.LevelStem>;
        static keysInOrder(arg0: Internal.Stream_<Internal.ResourceKey<Internal.LevelStem>>): Internal.Stream<Internal.ResourceKey<Internal.LevelStem>>;
        get(arg0: Internal.ResourceKey_<Internal.LevelStem>): Optional<Internal.LevelStem>;
        bake(arg0: Internal.Registry_<Internal.LevelStem>): Internal.WorldDimensions$Complete;
        replaceOverworldGenerator(arg0: Internal.RegistryAccess_, arg1: Internal.ChunkGenerator_): this;
        levels(): Internal.ImmutableSet<Internal.ResourceKey<Internal.Level>>;
        overworld(): Internal.ChunkGenerator;
        dimensions(): Internal.Registry<Internal.LevelStem>;
        isDebug(): boolean;
        get debug(): boolean
        static readonly CODEC: Internal.MapCodec<Internal.WorldDimensions>;
    }
    type WorldDimensions_ = WorldDimensions;
    interface DoubleComparator extends Comparator<number> {
        reversed(): this;
        comparing<T, U extends Internal.Comparable<any>>(arg0: Internal.Function_<T, U>): Comparator<T>;
        reverseOrder<T extends Internal.Comparable<any>>(): Comparator<T>;
        thenComparingLong(arg0: Internal.ToLongFunction_<number>): Comparator<number>;
        thenComparing<U extends Internal.Comparable<any>>(arg0: Internal.Function_<number, U>): Comparator<number>;
        thenComparingDouble(arg0: Internal.ToDoubleFunction_<number>): Comparator<number>;
        naturalOrder<T extends Internal.Comparable<any>>(): Comparator<T>;
        thenComparing<U>(arg0: Internal.Function_<number, U>, arg1: Comparator_<U>): Comparator<number>;
        comparingInt<T>(arg0: Internal.ToIntFunction_<T>): Comparator<T>;
        nullsFirst<T>(arg0: Comparator_<T>): Comparator<T>;
        comparingLong<T>(arg0: Internal.ToLongFunction_<T>): Comparator<T>;
        comparingDouble<T>(arg0: Internal.ToDoubleFunction_<T>): Comparator<T>;
        nullsLast<T>(arg0: Comparator_<T>): Comparator<T>;
        /**
         * @deprecated
        */
        compare(arg0: any, arg1: any): number;
        thenComparingInt(arg0: Internal.ToIntFunction_<number>): Comparator<number>;
        thenComparing(arg0: Internal.DoubleComparator_): this;
        /**
         * @deprecated
        */
        compare(arg0: number, arg1: number): number;
        abstract equals(arg0: any): boolean;
        comparing<T, U>(arg0: Internal.Function_<T, U>, arg1: Comparator_<U>): Comparator<T>;
        thenComparing(arg0: Comparator_<number>): Comparator<number>;
        abstract compare(arg0: number, arg1: number): number;
    }
    type DoubleComparator_ = DoubleComparator;
    class Skeleton extends Internal.AbstractSkeleton {
        constructor(arg0: Internal.EntityType_<Internal.Skeleton>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        setFreezeConverting(arg0: boolean): void;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isFreezeConverting(): boolean;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set freezeConverting(arg0: boolean)
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get freezeConverting(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly CONVERSION_TAG: "StrayConversionTime";
    }
    type Skeleton_ = Skeleton;
    abstract class CategorySettingsListEntry {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.GuiCategorySettings$SettingRowList_<>, arg6: Internal.Supplier_<Internal.CursorBox>)
        charTyped(arg0: string, arg1: number): boolean;
        getTooltipSupplier(): Internal.Supplier<Internal.CursorBox>;
        abstract getMessage(): string;
        setFocused(arg0: boolean): void;
        getSelectedNarration(): string;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        focusLastRecursively(): void;
        moveFocus(arg0: number): boolean;
        getHoverNarration(): string;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: number, arg8: net.minecraft.client.gui.Font_, arg9: number, arg10: number, arg11: boolean, arg12: boolean): this;
        isHoveredOver(arg0: number, arg1: number): boolean;
        getNarrationMessage(): string;
        onSelected(): this;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        mouseMoved(arg0: number, arg1: number): void;
        moveFocus(arg0: number, arg1: boolean): boolean;
        confirmSelection(): this;
        keyPressed(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        getHoveredNarration(): string;
        focusFirstRecursively(): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        unfocusRecursively(): void;
        getEntryRelativeY(): number;
        getEntryRelativeX(): number;
        withSubEntry(arg0: Internal.CategorySettingsListEntry_): this;
        mouseClicked(arg0: Internal.GuiCategorySettings$SettingRowList$Entry_<>, arg1: number, arg2: number, arg3: number): boolean;
        tick(): void;
        unhoverRecursively(): void;
        preRender(arg0: Internal.GuiGraphics_, arg1: boolean, arg2: boolean): void;
        postRender(arg0: Internal.GuiGraphics_): void;
        getNarration(): string;
        getSubNarration(): string;
        get tooltipSupplier(): Internal.Supplier<Internal.CursorBox>
        get message(): string
        set focused(arg0: boolean)
        get selectedNarration(): string
        get hoverNarration(): string
        get narrationMessage(): string
        get hoveredNarration(): string
        get entryRelativeY(): number
        get entryRelativeX(): number
        get narration(): string
        get subNarration(): string
    }
    type CategorySettingsListEntry_ = CategorySettingsListEntry;
    class UserWhiteList extends Internal.StoredUserList<Internal.GameProfile, any> {
        constructor(arg0: Internal.File_)
        isWhiteListed(arg0: Internal.GameProfile_): boolean;
    }
    type UserWhiteList_ = UserWhiteList;
    interface Position {
        abstract z(): number;
        abstract y(): number;
        abstract x(): number;
    }
    type Position_ = Position;
}
declare namespace com.railwayteam.railways.mixin.conductor_possession {
    interface AccessorKeyMapping {
        abstract getKey(): Internal.InputConstants$Key;
        get key(): Internal.InputConstants$Key
        (): Internal.InputConstants$Key_;
    }
    type AccessorKeyMapping_ = AccessorKeyMapping;
}
declare namespace xaero.map.server {
    class MinecraftServerData {
        constructor(arg0: Internal.SyncedPlayerTrackerSystemManager_, arg1: Internal.SyncedPlayerTracker_)
        getSyncedPlayerTrackerSystemManager(): Internal.SyncedPlayerTrackerSystemManager;
        getSyncedPlayerTracker(): Internal.SyncedPlayerTracker;
        getLevelProperties(arg0: Internal.Path_): xaero.map.server.level.LevelMapProperties;
        static get(arg0: Internal.MinecraftServer_): xaero.map.server.MinecraftServerData;
        get syncedPlayerTrackerSystemManager(): Internal.SyncedPlayerTrackerSystemManager
        get syncedPlayerTracker(): Internal.SyncedPlayerTracker
    }
    type MinecraftServerData_ = MinecraftServerData;
}
