/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface VoxelShapeAccess {
        abstract getFaces(): Internal.VoxelShape[];
        abstract setFaces(arg0: Internal.VoxelShape_[]): void;
        abstract getShape(): Internal.DiscreteVoxelShape;
        abstract setShape(arg0: Internal.DiscreteVoxelShape_): void;
        get faces(): Internal.VoxelShape[]
        set faces(arg0: Internal.VoxelShape_[])
        get shape(): Internal.DiscreteVoxelShape
        set shape(arg0: Internal.DiscreteVoxelShape_)
    }
    type VoxelShapeAccess_ = VoxelShapeAccess;
    class CoordinateSelectorItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CoordinateSelectorItem_ = CoordinateSelectorItem;
    class AlloyPick extends Internal.PickaxeItem {
        constructor(arg0: Internal.Tier_, arg1: number, arg2: number, arg3: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type AlloyPick_ = AlloyPick;
    class BlockFaceUV {
        constructor(arg0: number[], arg1: number)
        getReverseIndex(arg0: number): number;
        getV(arg0: number): number;
        getU(arg0: number): number;
        setMissingUv(arg0: number[]): void;
        set missingUv(arg0: number[])
        readonly rotation: number;
        uvs: number[];
    }
    type BlockFaceUV_ = BlockFaceUV;
    class Entity$RemovalReason extends Internal.Enum<Internal.Entity$RemovalReason> {
        static values(): Internal.Entity$RemovalReason[];
        shouldSave(): boolean;
        shouldDestroy(): boolean;
        static valueOf(arg0: string): Internal.Entity$RemovalReason;
        static readonly CHANGED_DIMENSION: Internal.Entity$RemovalReason;
        static readonly UNLOADED_TO_CHUNK: Internal.Entity$RemovalReason;
        static readonly UNLOADED_WITH_PLAYER: Internal.Entity$RemovalReason;
        static readonly KILLED: Internal.Entity$RemovalReason;
        static readonly DISCARDED: Internal.Entity$RemovalReason;
    }
    type Entity$RemovalReason_ = "changed_dimension" | Entity$RemovalReason | "killed" | "discarded" | "unloaded_with_player" | "unloaded_to_chunk";
    class BlockFamily {
        getRecipeUnlockedBy(): Optional<string>;
        getRecipeGroupPrefix(): Optional<string>;
        get(arg0: Internal.BlockFamily$Variant_): Internal.Block;
        shouldGenerateModel(): boolean;
        getBaseBlock(): Internal.Block;
        getVariants(): Internal.Map<Internal.BlockFamily$Variant, Internal.Block>;
        shouldGenerateRecipe(arg0: Internal.FeatureFlagSet_): boolean;
        get recipeUnlockedBy(): Optional<string>
        get recipeGroupPrefix(): Optional<string>
        get baseBlock(): Internal.Block
        get variants(): Internal.Map<Internal.BlockFamily$Variant, Internal.Block>
    }
    type BlockFamily_ = BlockFamily;
    class FancyMachineUIWidget extends WidgetGroup {
        constructor(mainPage: Internal.IFancyUIProvider_, width: number, height: number)
        getAllPages(): Internal.List<Internal.IFancyUIProvider>;
        getPageSwitcher(): Internal.PageSwitcher;
        getSideTabsWidget(): Internal.VerticalTabsWidget;
        getTranslateKey(): string;
        getPreviousPages(): Internal.Deque<Internal.FancyMachineUIWidget$NavigationEntry>;
        setBorder(border: number): void;
        handleDragging(dragging: any): boolean;
        getMainPage(): Internal.IFancyUIProvider;
        getCurrentPage(): Internal.IFancyUIProvider;
        getChatComponent(): net.minecraft.network.chat.Component;
        static deserializeWrapper(tag: Internal.CompoundTag_): Internal.IConfigurableWidget;
        getTitleBar(): Internal.TitleBarWidget;
        isLDLRegister(): boolean;
        getPlayerInventory(): Internal.PlayerInventoryWidget;
        serializeWrapper(): Internal.CompoundTag;
        getConfiguratorPanel(): Internal.ConfiguratorPanel;
        canDragIn(dragging: any): boolean;
        setClientSideWidget(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        static serializeNBT(widget: Internal.IConfigurableWidget_, resources: Internal.Resources_, isProject: boolean): Internal.CompoundTag;
        widget(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        name(): string;
        getBorder(): number;
        getTooltipsPanel(): Internal.TooltipsPanel;
        getPageContainer(): WidgetGroup;
        getRegisterUI(): Internal.LDLRegister;
        static deserializeNBT(widget: Internal.IConfigurableWidget_, tag: Internal.CompoundTag_, resources: Internal.Resources_, isProject: boolean): void;
        group(): string;
        getCurrentHomePage(): Internal.IFancyUIProvider;
        get allPages(): Internal.List<Internal.IFancyUIProvider>
        get pageSwitcher(): Internal.PageSwitcher
        get sideTabsWidget(): Internal.VerticalTabsWidget
        get translateKey(): string
        get previousPages(): Internal.Deque<Internal.FancyMachineUIWidget$NavigationEntry>
        set border(border: number)
        get mainPage(): Internal.IFancyUIProvider
        get currentPage(): Internal.IFancyUIProvider
        get chatComponent(): net.minecraft.network.chat.Component
        get titleBar(): Internal.TitleBarWidget
        get LDLRegister(): boolean
        get playerInventory(): Internal.PlayerInventoryWidget
        get configuratorPanel(): Internal.ConfiguratorPanel
        get border(): number
        get tooltipsPanel(): Internal.TooltipsPanel
        get pageContainer(): WidgetGroup
        get registerUI(): Internal.LDLRegister
        get currentHomePage(): Internal.IFancyUIProvider
    }
    type FancyMachineUIWidget_ = FancyMachineUIWidget;
    class TridentItem extends Internal.Item implements Internal.Vanishable, Internal.ModifiableItemKJS {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly BASE_DAMAGE: 8.0;
        static readonly THROW_THRESHOLD_TIME: 10;
        static readonly SHOOT_POWER: 2.5;
        defaultModifiers: Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
    }
    type TridentItem_ = TridentItem;
    class ServerboundSelectTradePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getItem(): number;
        isSkippable(): boolean;
        get item(): number
        get skippable(): boolean
    }
    type ServerboundSelectTradePacket_ = ServerboundSelectTradePacket;
    interface WindowKJS {
        kjs$loadIcons(original: Internal.List_<Internal.IoSupplier<Internal.InputStream>>): Internal.List<Internal.IoSupplier<Internal.InputStream>>;
    }
    type WindowKJS_ = WindowKJS;
    class SplashManager extends Internal.SimplePreparableReloadListener<Internal.List<string>> {
        constructor(arg0: Internal.User_)
        getName(): string;
        getSplash(): Internal.SplashRenderer;
        get name(): string
        get splash(): Internal.SplashRenderer
        splashes: Internal.List<string>;
    }
    type SplashManager_ = SplashManager;
    interface IGTFluidBuilder {
        abstract temperature(arg0: number): this;
        abstract burnTime(arg0: number): this;
        abstract luminance(arg0: number): this;
        abstract density(arg0: number): this;
        abstract viscosity(arg0: number): this;
        abstract registerFluid(): Internal.Supplier<Internal.Fluid>;
        abstract register(): Internal.RegistryEntry<Internal.Fluid>;
        abstract hasBucket(arg0: boolean): this;
        abstract state(arg0: GTFluidState_): this;
        abstract color(arg0: number): this;
        abstract onFluidRegister(arg0: Internal.Consumer_<Internal.Fluid>): this;
        abstract hasBlock(arg0: boolean): this;
    }
    type IGTFluidBuilder_ = IGTFluidBuilder;
    class ItemStackHandler implements Internal.IItemHandler, Internal.IItemHandlerModifiable, Internal.INBTSerializable<Internal.CompoundTag> {
        constructor()
        constructor(arg0: number)
        constructor(arg0: Internal.NonNullList_<Internal.ItemStack>)
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(arg0: number, arg1: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        getSlots(): number;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        kjs$self(): Internal.IItemHandler;
        getStackInSlot(arg0: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getWidth(): number;
        getSlotLimit(arg0: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        setSize(arg0: number): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
        set size(arg0: number)
    }
    type ItemStackHandler_ = ItemStackHandler;
    class AlloyShovel extends Internal.ShovelItem {
        constructor(arg0: Internal.Tier_, arg1: number, arg2: number, arg3: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type AlloyShovel_ = AlloyShovel;
    class PressurePlateBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        behaviour(wt: string): this;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        behaviour(wt: Internal.BlockSetType_): this;
        createObject(): Internal.Block;
    }
    type PressurePlateBlockBuilder_ = PressurePlateBlockBuilder;
    class LevelEvent$Save extends Internal.LevelEvent {
        constructor()
        constructor(arg0: Internal.LevelAccessor_)
    }
    type LevelEvent$Save_ = LevelEvent$Save;
    class TimeComponent extends Internal.Record implements Internal.RecipeComponent<number> {
        constructor(name: string, scale: number)
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<number>;
        read(recipe: Internal.RecipeJS_, from: any): number;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<number>;
        isOutput(recipe: Internal.RecipeJS_, value: number, match: Internal.ReplacementMatch_): boolean;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<number>;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<number>, json: Internal.JsonObject_): void;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<number>, map: Internal.Map_<any, any>): void;
        role(): Internal.ComponentRole;
        componentClass(): typeof any;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<number>;
        checkEmpty(key: Internal.RecipeKey_<number>, value: number): string;
        replaceInput(recipe: Internal.RecipeJS_, original: number, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): number;
        write(recipe: Internal.RecipeJS_, value: number): Internal.JsonElement;
        orSelf(): Internal.RecipeComponent<number>;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        key(name: string): Internal.RecipeKey<number>;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<number, O>;
        componentType(): string;
        asArray(): Internal.ArrayRecipeComponent<number>;
        isInput(recipe: Internal.RecipeJS_, value: number, match: Internal.ReplacementMatch_): boolean;
        static builder(): Internal.RecipeComponentBuilder;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<number>;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, number>>;
        name(): string;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, number>>;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<number>, json: Internal.JsonObject_): void;
        scale(): number;
        checkValueHasChanged(oldValue: number, newValue: number): boolean;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<number, O>;
        replaceOutput(recipe: Internal.RecipeJS_, original: number, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): number;
        static readonly SECONDS: Internal.TimeComponent;
        static readonly TICKS: Internal.TimeComponent;
        static readonly DYNAMIC: Internal.DynamicRecipeComponent;
        static readonly MINUTES: Internal.TimeComponent;
    }
    type TimeComponent_ = TimeComponent;
    class FishingSpeedEnchantment extends Internal.Enchantment {
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type FishingSpeedEnchantment_ = FishingSpeedEnchantment;
    class SculkSensorBlockEntity extends Internal.BlockEntity implements Internal.GameEventListener$Holder<Internal.VibrationSystem$Listener>, Internal.VibrationSystem {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getLastVibrationFrequency(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        static getGameEventFrequency(arg0: Internal.GameEvent_): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getListener(): Internal.VibrationSystem$Listener;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getVibrationData(): Internal.VibrationSystem$Data;
        tdv$isDynamicLightEnabled(): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getVibrationUser(): Internal.VibrationSystem$User;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        createVibrationUser(): Internal.VibrationSystem$User;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setLastVibrationFrequency(arg0: number): void;
        static getRedstoneStrengthForDistance(arg0: number, arg1: number): number;
        static getResonanceEventByFrequency(arg0: number): Internal.GameEvent;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getRenderBoundingBox(): Internal.AABB;
        get lastVibrationFrequency(): number
        get listener(): Internal.VibrationSystem$Listener
        get vibrationData(): Internal.VibrationSystem$Data
        get vibrationUser(): Internal.VibrationSystem$User
        get modelData(): Internal.ModelData
        set lastVibrationFrequency(arg0: number)
        get renderBoundingBox(): Internal.AABB
    }
    type SculkSensorBlockEntity_ = SculkSensorBlockEntity;
    class RenderBuffers implements Internal.DrawCallTrackingRenderBuffers, Internal.RenderBuffersExt, Internal.MemoryTrackingRenderBuffers {
        constructor()
        freeAndDeleteBuffers(): void;
        bufferSource(): Internal.MultiBufferSource$BufferSource;
        getMaxBegins(): number;
        beginLevelRendering(): void;
        getDrawCalls(): number;
        getMiscBufferAllocatedSize(): number;
        getRenderTypes(): number;
        getEntityBufferAllocatedSize(): number;
        resetDrawCounts(): void;
        crumblingBufferSource(): Internal.MultiBufferSource$BufferSource;
        endLevelRendering(): void;
        fixedBufferPack(): Internal.ChunkBufferBuilderPack;
        outlineBufferSource(): Internal.OutlineBufferSource;
        get maxBegins(): number
        get drawCalls(): number
        get miscBufferAllocatedSize(): number
        get renderTypes(): number
        get entityBufferAllocatedSize(): number
    }
    type RenderBuffers_ = RenderBuffers;
    interface ITerminalCraftingOption <T> extends Internal.Comparable<Internal.ITerminalCraftingOption<T>> {
        abstract getOutputs(): Internal.Iterator<T>;
        abstract getInputComponents(): Internal.Collection<Internal.IngredientComponent<any, any>>;
        abstract getInputs<T1, M>(arg0: Internal.IngredientComponent_<T1, M>): Internal.Collection<T1>;
        abstract getOutputComponents(): Internal.Collection<Internal.IngredientComponent<any, any>>;
        abstract getOutputs<T, M>(arg0: Internal.IngredientComponent_<T, M>): Internal.Collection<T>;
        abstract compareTo(arg0: Internal.ITerminalCraftingOption_<T>): number;
        get outputs(): Internal.Iterator<T>
        get inputComponents(): Internal.Collection<Internal.IngredientComponent<any, any>>
        get outputComponents(): Internal.Collection<Internal.IngredientComponent<any, any>>
    }
    type ITerminalCraftingOption_<T> = ITerminalCraftingOption<T>;
    class PistonType extends Internal.Enum<Internal.PistonType> implements Internal.StringRepresentable {
        static valueOf(arg0: string): Internal.PistonType;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        static values(): Internal.PistonType[];
        get serializedName(): string
        static readonly STICKY: Internal.PistonType;
        static readonly DEFAULT: Internal.PistonType;
    }
    type PistonType_ = "sticky" | PistonType | "default";
    class ModuleLayer {
        defineModulesWithManyLoaders(arg0: Internal.Configuration_, arg1: Internal.ClassLoader_): this;
        static boot(): Internal.ModuleLayer;
        findLoader(arg0: string): Internal.ClassLoader;
        static defineModulesWithManyLoaders(arg0: Internal.Configuration_, arg1: Internal.List_<Internal.ModuleLayer>, arg2: Internal.ClassLoader_): Internal.ModuleLayer$Controller;
        static defineModules(arg0: Internal.Configuration_, arg1: Internal.List_<Internal.ModuleLayer>, arg2: Internal.Function_<string, Internal.ClassLoader>): Internal.ModuleLayer$Controller;
        defineModulesWithOneLoader(arg0: Internal.Configuration_, arg1: Internal.ClassLoader_): this;
        modules(): Internal.Set<Internal.Module>;
        static defineModulesWithOneLoader(arg0: Internal.Configuration_, arg1: Internal.List_<Internal.ModuleLayer>, arg2: Internal.ClassLoader_): Internal.ModuleLayer$Controller;
        parents(): Internal.List<Internal.ModuleLayer>;
        defineModules(arg0: Internal.Configuration_, arg1: Internal.Function_<string, Internal.ClassLoader>): this;
        static empty(): Internal.ModuleLayer;
        configuration(): Internal.Configuration;
        findModule(arg0: string): Optional<Internal.Module>;
    }
    type ModuleLayer_ = ModuleLayer;
    class CalculationStrategy extends Internal.Enum<Internal.CalculationStrategy> {
        static values(): Internal.CalculationStrategy[];
        static valueOf(arg0: string): Internal.CalculationStrategy;
        static readonly CRAFT_LESS: Internal.CalculationStrategy;
        static readonly REPORT_MISSING_ITEMS: Internal.CalculationStrategy;
    }
    type CalculationStrategy_ = "report_missing_items" | CalculationStrategy | "craft_less";
    class ServerLevel extends Internal.Level implements Internal.IServerLevel, Internal.ISafeBlockGetter, Internal.ServerLevelKJS, com.simibubi.create.foundation.mixin.accessor.ServerLevelAccessor, Internal.WorldGenLevel, Internal.WorldEntityByChunkAccess {
        constructor(arg0: Internal.MinecraftServer_, arg1: Internal.Executor_, arg2: Internal.LevelStorageSource$LevelStorageAccess_, arg3: Internal.ServerLevelData_, arg4: Internal.ResourceKey_<Internal.Level>, arg5: Internal.LevelStem_, arg6: Internal.ChunkProgressListener_, arg7: boolean, arg8: number, arg9: Internal.List_<Internal.CustomSpawner>, arg10: boolean, arg11: Internal.RandomSequences_)
        spawnLightning(x: number, y: number, z: number, effectOnly: boolean, player: Internal.ServerPlayer_): void;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_): Internal.Player;
        dayTime(): number;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        resetEmptyTime(): void;
        getMaxSection(): number;
        setDefaultSpawnPos(arg0: BlockPos_, arg1: number): void;
        getPlayers(arg0: Internal.Predicate_<Internal.ServerPlayer>, arg1: number): Internal.List<Internal.ServerPlayer>;
        getSectionYFromSectionIndex(arg0: number): number;
        tick(arg0: Internal.BooleanSupplier_): void;
        isEmptyBlock(arg0: BlockPos_): boolean;
        playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_): void;
        getTimeOfDay(arg0: number): number;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        addRespawnedPlayer(arg0: Internal.ServerPlayer_): void;
        runCommandSilent(command: string): number;
        addWorldGenChunkEntities(arg0: Internal.Stream_<Internal.Entity>): void;
        sendParticles<T extends Internal.ParticleOptions>(arg0: Internal.ServerPlayer_, arg1: T, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number): boolean;
        getEntitiesInChunk(chunkX: number, chunkZ: number): Internal.Collection<any>;
        redirect$cmc000$observable$onTickBlock(state: Internal.BlockState_, level: Internal.ServerLevel_, pos: BlockPos_, random: Internal.RandomSource_): void;
        getRaidAt(arg0: BlockPos_): Internal.Raid;
        getDataStorage(): Internal.DimensionDataStorage;
        getSectionIndex(arg0: number): number;
        ensureCanWrite(arg0: BlockPos_): boolean;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: BlockPos_, arg1: BlockPos_): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_): boolean;
        getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
        getHeight(): number;
        getPersistentData(): Internal.CompoundTag;
        getPlayers(arg0: Internal.Predicate_<Internal.ServerPlayer>): Internal.List<Internal.ServerPlayer>;
        getFluidTicks(): Internal.LevelTickAccess<any>;
        addDuringTeleport(arg0: Internal.Entity_): void;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: BlockPos_): boolean;
        isNaturalSpawningAllowed(arg0: Internal.ChunkPos_): boolean;
        getBiome(arg0: BlockPos_): Internal.Holder<Internal.Biome>;
        isPositionEntityTicking(arg0: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(arg0: BlockPos_): number;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: Internal.TickPriority_): void;
        getRandomSequences(): Internal.RandomSequences;
        setTime(time: number): void;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number): Internal.Player;
        isNaturalSpawningAllowed(arg0: BlockPos_): boolean;
        getControlInputSignal(arg0: BlockPos_, arg1: Internal.Direction_, arg2: boolean): number;
        setWeatherParameters(arg0: number, arg1: number, arg2: boolean, arg3: boolean): void;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Optional<Vec3d>;
        getPortalForcer(): Internal.PortalForcer;
        hasNeighborSignal(arg0: BlockPos_): boolean;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        isVillage(arg0: Internal.SectionPos_): boolean;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        getName(): net.minecraft.network.chat.Component;
        getDifficulty(): Internal.Difficulty;
        getForcedChunks(): Internal.LongSet;
        spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
        canSeeSkyFromBelowWater(arg0: BlockPos_): boolean;
        getSectionsCount(): number;
        getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_): Internal.ChunkAccess;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>, arg2: Internal.List_<T>, arg3: number): void;
        hasChunk(arg0: number, arg1: number): boolean;
        getMoonBrightness(): number;
        /**
         * @deprecated
        */
        setDragonFight(arg0: Internal.EndDragonFight_): void;
        isWaterAt(arg0: BlockPos_): boolean;
        saveDebugReport(arg0: Internal.Path_): void;
        getSide(): Internal.ScriptType;
        getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        getChunkSource(): Internal.ServerChunkCache;
        getNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
        gameEvent(arg0: Internal.GameEvent_, arg1: BlockPos_, arg2: Internal.GameEvent$Context_): void;
        getStructureManager(): Internal.StructureTemplateManager;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Optional<BlockPos>;
        removePlayerImmediately(arg0: Internal.ServerPlayer_, arg1: Internal.Entity$RemovalReason_): void;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getPoiManager(): Internal.PoiManager;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        static makeObsidianPlatform(arg0: Internal.ServerLevel_): void;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: BlockPos_): void;
        containsAnyLiquid(arg0: Internal.AABB_): boolean;
        getMaxLightLevel(): number;
        getBlock(pos: BlockPos_): Internal.BlockContainerJS;
        isAreaLoaded(arg0: BlockPos_, arg1: number): boolean;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        tickNonPassenger(arg0: Internal.Entity_): void;
        getSeed(): number;
        getSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        save(arg0: Internal.ProgressListener_, arg1: boolean, arg2: boolean): void;
        addWithUUID(arg0: Internal.Entity_): boolean;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        getAllEntities(): Internal.Iterable<Internal.Entity>;
        createEntityList(entities: Internal.Collection_<Internal.Entity>): Internal.EntityArrayList;
        unload(arg0: Internal.LevelChunk_): void;
        getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
        getMaxLocalRawBrightness(arg0: BlockPos_, arg1: number): number;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        canSleepThroughNights(): boolean;
        getHeightmapPos(arg0: Internal.Heightmap$Types_, arg1: BlockPos_): BlockPos;
        redirect$cmc000$observable$onTickNonPassenger(entity: Internal.Entity_): void;
        getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.Entity>;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_): Internal.List<T>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        onReputationEvent(arg0: Internal.ReputationEventType_, arg1: Internal.Entity_, arg2: Internal.ReputationEventHandler_): void;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getPathfindingCostFromLightLevels(arg0: BlockPos_): number;
        setDayTime(arg0: number): void;
        getMinBuildHeight(): number;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number): void;
        getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Player;
        getDisplayName(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: number, arg1: number): boolean;
        getDirectSignalTo(arg0: BlockPos_): number;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: number, arg2: number, arg3: number): Internal.Player;
        getMaxBuildHeight(): number;
        areEntitiesLoaded(arg0: number): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean): boolean;
        tryAddFreshEntityWithPassengers(arg0: Internal.Entity_): boolean;
        spawnLightning(x: number, y: number, z: number, effectOnly: boolean): void;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number): void;
        getChunk(arg0: number, arg1: number): Internal.ChunkAccess;
        mfix$getStrongholdCache(): Internal.StrongholdLocationCache;
        setChunkForced(arg0: number, arg1: number, arg2: boolean): boolean;
        hasSignal(arg0: BlockPos_, arg1: Internal.Direction_): boolean;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        addDuringCommandTeleport(arg0: Internal.ServerPlayer_): void;
        startTickingChunk(arg0: Internal.LevelChunk_): void;
        handler$dfk000$wireBlockCallback(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: number, arg4: Internal.CallbackInfo_): void;
        getBlockTicks(): Internal.LevelTickAccess<any>;
        getChunk(arg0: BlockPos_): Internal.ChunkAccess;
        getWatchdogStats(): string;
        getMaxLocalRawBrightness(arg0: BlockPos_): number;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        redirect$cmc000$observable$onTickPassenger(entity: Internal.Entity_): void;
        findClosestBiome3d(arg0: Internal.Predicate_<Internal.Holder<Internal.Biome>>, arg1: BlockPos_, arg2: number, arg3: number, arg4: number): com.mojang.datafixers.util.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
        isCloseToVillage(arg0: BlockPos_, arg1: number): boolean;
        hasNearbyAlivePlayer(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getRandomSequence(arg0: ResourceLocation_): Internal.RandomSource;
        redirect$cmc000$observable$onTickLiquid(state: Internal.FluidState_, level: Internal.Level_, pos: BlockPos_): void;
        tickCustomSpawners(arg0: boolean, arg1: boolean): void;
        addNewPlayer(arg0: Internal.ServerPlayer_): void;
        getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        getMinSection(): number;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
        getNearestPlayer(arg0: Internal.Entity_, arg1: number): Internal.Player;
        getBlockStatesIfLoaded(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>, arg2: Internal.List_<T>): void;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        sendParticles<T extends Internal.ParticleOptions>(arg0: T, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        isHandlingTick(): boolean;
        getDimension(): ResourceLocation;
        canSeeSky(arg0: BlockPos_): boolean;
        getMoonPhase(): number;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: Internal.List_<T>, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number): T;
        /**
         * @deprecated
        */
        getEntityOrPart(arg0: number): Internal.Entity;
        getDragons(): Internal.List<Internal.EnderDragon>;
        addFreshEntityWithPassengers(arg0: Internal.Entity_): void;
        structureManager(): Internal.StructureManager;
        getPlayerByUUID(arg0: Internal.UUID_): Internal.Player;
        holderLookup<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.HolderLookup<T>;
        getNearbyPlayers(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: Internal.AABB_): Internal.List<Internal.Player>;
        getSectionIndexFromSectionY(arg0: number): number;
        mfix$getSafeBlockGetter(): Internal.SafeBlockGetter;
        updateSleepingPlayerList(): void;
        getRandomPlayer(): Internal.ServerPlayer;
        noCollision(arg0: Internal.Entity_): boolean;
        getLevel(): this;
        tickChunk(arg0: Internal.LevelChunk_, arg1: number): void;
        self(): Internal.Level;
        createEntity(type: Internal.EntityType_<any>): Internal.Entity;
        getBestNeighborSignal(arg0: BlockPos_): number;
        getEntity(arg0: Internal.UUID_): Internal.Entity;
        sectionsToVillage(arg0: Internal.SectionPos_): number;
        getNearbyEntities<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: Internal.AABB_): Internal.List<T>;
        noCollision(arg0: Internal.AABB_): boolean;
        getDirectSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        clearBlockEvents(arg0: Internal.BoundingBox_): void;
        setCurrentlyGenerating(arg0: Internal.Supplier_<string>): void;
        getModelDataManager(): Internal.ModelDataManager;
        findNearestMapStructure(arg0: Internal.TagKey_<Internal.Structure>, arg1: BlockPos_, arg2: number, arg3: boolean): BlockPos;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        create$getEntityTickList(): Internal.EntityTickList;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number, arg3: Internal.TickPriority_): void;
        isOutsideBuildHeight(arg0: number): boolean;
        getEntities(): Internal.EntityArrayList;
        spawnParticles(options: Internal.ParticleOptions_, overrideLimiter: boolean, x: number, y: number, z: number, vx: number, vy: number, vz: number, count: number, speed: number): void;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Entity>): Internal.Player;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: Vec3d_): void;
        addDuringPortalTeleport(arg0: Internal.ServerPlayer_): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        getLogicalHeight(): number;
        onStructureStartsAvailable(arg0: Internal.ChunkAccess_): void;
        isRaided(arg0: BlockPos_): boolean;
        addLegacyChunkEntities(arg0: Internal.Stream_<Internal.Entity>): void;
        getRaids(): Internal.Raids;
        levelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        isVillage(arg0: BlockPos_): boolean;
        observable$track(entity: Internal.Entity_, consumer: Internal.Consumer_<any>): void;
        getPlayers(): Internal.EntityArrayList;
        getDragonFight(): Internal.EndDragonFight;
        isOverworld(): boolean;
        runCommand(command: string): number;
        handler$dff000$gcyr$overrideDayTime(time: number, ci: Internal.CallbackInfo_): void;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.Predicate_<T>): Internal.List<T>;
        isFlat(): boolean;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number, arg6: Internal.AABB_): T;
        get maxSection(): number
        get dataStorage(): Internal.DimensionDataStorage
        get height(): number
        get persistentData(): Internal.CompoundTag
        get fluidTicks(): Internal.LevelTickAccess<any>
        get randomSequences(): Internal.RandomSequences
        set time(time: number)
        get portalForcer(): Internal.PortalForcer
        get name(): net.minecraft.network.chat.Component
        get difficulty(): Internal.Difficulty
        get forcedChunks(): Internal.LongSet
        get sectionsCount(): number
        get moonBrightness(): number
        /**
         * @deprecated
        */
        set dragonFight(arg0: Internal.EndDragonFight_)
        get side(): Internal.ScriptType
        get chunkSource(): Internal.ServerChunkCache
        get structureManager(): Internal.StructureTemplateManager
        get poiManager(): Internal.PoiManager
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get maxLightLevel(): number
        get seed(): number
        get allEntities(): Internal.Iterable<Internal.Entity>
        set dayTime(arg0: number)
        get minBuildHeight(): number
        get displayName(): net.minecraft.network.chat.Component
        get maxBuildHeight(): number
        get blockTicks(): Internal.LevelTickAccess<any>
        get watchdogStats(): string
        get minSection(): number
        get handlingTick(): boolean
        get dimension(): ResourceLocation
        get moonPhase(): number
        get dragons(): Internal.List<Internal.EnderDragon>
        get randomPlayer(): Internal.ServerPlayer
        get level(): Internal.ServerLevel
        set currentlyGenerating(arg0: Internal.Supplier_<string>)
        get modelDataManager(): Internal.ModelDataManager
        get entities(): Internal.EntityArrayList
        get logicalHeight(): number
        get raids(): Internal.Raids
        get players(): Internal.EntityArrayList
        get dragonFight(): Internal.EndDragonFight
        get overworld(): boolean
        get flat(): boolean
        static readonly RAIN_DURATION: Internal.UniformInt;
        static readonly END_SPAWN_POINT: BlockPos;
        customSpawners: Internal.List<Internal.CustomSpawner>;
        static readonly THUNDER_DURATION: Internal.UniformInt;
        noSave: boolean;
        static readonly RAIN_DELAY: Internal.UniformInt;
        readonly entityManager: Internal.PersistentEntitySectionManager<Internal.Entity>;
    }
    type ServerLevel_ = ServerLevel;
    interface SpecialSpoutHandlerEvent$SpoutHandler {
        abstract fillBlock(arg0: Internal.BlockContainerJS_, arg1: Internal.FluidStackJS_, arg2: boolean): number;
        (arg0: Internal.BlockContainerJS, arg1: Internal.FluidStackJS, arg2: boolean): number;
    }
    type SpecialSpoutHandlerEvent$SpoutHandler_ = SpecialSpoutHandlerEvent$SpoutHandler;
    class AllIcons implements Internal.ScreenElement {
        constructor(arg0: number, arg1: number)
        asStencil(): Internal.DelegatedStencilElement;
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number): void;
        bind(): void;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        static readonly I_WHITELIST_AND: Internal.AllIcons;
        static readonly I_ARM_ROUND_ROBIN: Internal.AllIcons;
        static readonly I_SEQ_REPEAT: Internal.AllIcons;
        static readonly I_PATTERN_CHECKERED: Internal.AllIcons;
        static readonly VALUE_BOX_HOVER_8PX: Internal.AllIcons;
        static readonly I_MTD_REPLAY: Internal.AllIcons;
        static readonly I_TOOL_MOVE_Y: Internal.AllIcons;
        static readonly I_PRIORITY_HIGH: Internal.AllIcons;
        static readonly I_PATTERN_CHANCE_50: Internal.AllIcons;
        static readonly I_CONFIG_PREV: Internal.AllIcons;
        static readonly I_ATTACHED: Internal.AllIcons;
        static readonly I_SCHEMATIC: Internal.AllIcons;
        static readonly I_CONFIG_OPEN: Internal.AllIcons;
        static readonly I_FX_FIELD_OFF: Internal.AllIcons;
        static readonly I_FX_FIELD_ON: Internal.AllIcons;
        static readonly I_REFRESH: Internal.AllIcons;
        static readonly I_PLACE: Internal.AllIcons;
        static readonly I_OVERLAY: Internal.AllIcons;
        static readonly I_MOVE_PLACE_RETURNED: Internal.AllIcons;
        static readonly I_CONFIG_SAVE: Internal.AllIcons;
        static readonly I_CONFIRM: Internal.AllIcons;
        static readonly I_ROLLER_FILL: Internal.AllIcons;
        static readonly I_MOVE_NEVER_PLACE: Internal.AllIcons;
        static readonly I_TUNNEL_FORCED_ROUND_ROBIN: Internal.AllIcons;
        static readonly I_PATTERN_SOLID: Internal.AllIcons;
        static readonly I_DISABLE: Internal.AllIcons;
        static readonly I_TOOL_MOVE_XZ: Internal.AllIcons;
        static readonly I_PATTERN_CHANCE_75: Internal.AllIcons;
        static readonly ICON_ATLAS_SIZE: 256;
        static readonly I_SCROLL: Internal.AllIcons;
        static readonly I_TUNNEL_FORCED_SPLIT: Internal.AllIcons;
        static readonly I_CONFIG_UNLOCKED: Internal.AllIcons;
        static readonly I_PASSIVE: Internal.AllIcons;
        static readonly I_CONFIG_LOCKED: Internal.AllIcons;
        static readonly I_PRIORITY_VERY_HIGH: Internal.AllIcons;
        static readonly I_MTD_LEFT: Internal.AllIcons;
        static readonly I_TOOLBOX: Internal.AllIcons;
        static readonly I_MTD_SLOW_MODE: Internal.AllIcons;
        static readonly I_OPEN_FOLDER: Internal.AllIcons;
        static readonly I_MINUTE_HAND_FIRST: Internal.AllIcons;
        static readonly I_ROTATE_PLACE: Internal.AllIcons;
        static readonly I_PATTERN_CHECKERED_INVERSED: Internal.AllIcons;
        static readonly I_HOUR_HAND_FIRST_24: Internal.AllIcons;
        static readonly I_ARM_FORCED_ROUND_ROBIN: Internal.AllIcons;
        static readonly I_REPLACE_ANY: Internal.AllIcons;
        static readonly I_CONFIG_BACK: Internal.AllIcons;
        static readonly I_MOVE_PLACE: Internal.AllIcons;
        static readonly I_TARGET: Internal.AllIcons;
        static readonly I_TUNNEL_SYNCHRONIZE: Internal.AllIcons;
        static readonly I_FOLLOW_DIAGONAL: Internal.AllIcons;
        static readonly I_ROLLER_PAVE: Internal.AllIcons;
        static readonly I_REPLACE_EMPTY: Internal.AllIcons;
        static readonly I_ROTATE_CCW: Internal.AllIcons;
        static readonly I_CLEAR: Internal.AllIcons;
        static readonly I_WHITELIST_NOT: Internal.AllIcons;
        static readonly I_FLATTEN: Internal.AllIcons;
        static readonly I_MTD_CLOSE: Internal.AllIcons;
        static readonly I_CENTERED: Internal.AllIcons;
        static readonly I_SKIP_BLOCK_ENTITIES: Internal.AllIcons;
        static readonly I_BLACKLIST: Internal.AllIcons;
        static readonly I_WHITELIST: Internal.AllIcons;
        static readonly I_MTD_RIGHT: Internal.AllIcons;
        static readonly I_CONFIG_DISCARD: Internal.AllIcons;
        static readonly I_FX_BLEND_OFF: Internal.AllIcons;
        static readonly I_WHITELIST_OR: Internal.AllIcons;
        static readonly I_TOOL_DEPLOY: Internal.AllIcons;
        static readonly I_CONFIG_RESET: Internal.AllIcons;
        static readonly I_ADD: Internal.AllIcons;
        static readonly I_CART_ROTATE: Internal.AllIcons;
        static readonly I_REPLACE: Internal.AllIcons;
        static readonly VALUE_BOX_HOVER_4PX: Internal.AllIcons;
        static readonly I_TOOL_MIRROR: Internal.AllIcons;
        static readonly I_CLEAR_CHECKED: Internal.AllIcons;
        static readonly I_ADD_INVERTED_ATTRIBUTE: Internal.AllIcons;
        static readonly ICON_ATLAS: ResourceLocation;
        static readonly I_3x3: Internal.AllIcons;
        static readonly I_RMB: Internal.AllIcons;
        static readonly I_PAUSE: Internal.AllIcons;
        static readonly I_TOOL_ROTATE: Internal.AllIcons;
        static readonly I_FLIP: Internal.AllIcons;
        static readonly I_PRIORITY_LOW: Internal.AllIcons;
        static readonly I_INSERTED: Internal.AllIcons;
        static readonly I_FX_SURFACE_ON: Internal.AllIcons;
        static readonly I_TUNNEL_PREFER_NEAREST: Internal.AllIcons;
        static readonly I_ROLLER_WIDE_FILL: Internal.AllIcons;
        static readonly I_CONFIG_NEXT: Internal.AllIcons;
        static readonly I_DONT_REPLACE: Internal.AllIcons;
        static readonly I_FX_SURFACE_OFF: Internal.AllIcons;
        static readonly I_VIEW_SCHEDULE: Internal.AllIcons;
        static readonly I_DICE: Internal.AllIcons;
        static readonly I_NONE: Internal.AllIcons;
        static readonly I_ACTIVE: Internal.AllIcons;
        static readonly I_ROTATE_PLACE_RETURNED: Internal.AllIcons;
        static readonly I_CART_ROTATE_PAUSED: Internal.AllIcons;
        static readonly I_FX_BLEND: Internal.AllIcons;
        static readonly VALUE_BOX_HOVER_6PX: Internal.AllIcons;
        static readonly I_PLAY: Internal.AllIcons;
        static readonly I_FILL: Internal.AllIcons;
        static readonly I_SKIP_MISSING: Internal.AllIcons;
        static readonly I_HOUR_HAND_FIRST: Internal.AllIcons;
        static readonly I_REPLACE_SOLID: Internal.AllIcons;
        static readonly I_TUNNEL_ROUND_ROBIN: Internal.AllIcons;
        static readonly I_TUNNEL_RANDOMIZE: Internal.AllIcons;
        static readonly I_PLACEMENT_SETTINGS: Internal.AllIcons;
        static readonly I_MTD_USER_MODE: Internal.AllIcons;
        static readonly I_LMB: Internal.AllIcons;
        static readonly I_TUNNEL_SPLIT: Internal.AllIcons;
        static readonly I_ARM_PREFER_FIRST: Internal.AllIcons;
        static readonly I_TRASH: Internal.AllIcons;
        static readonly I_PRIORITY_VERY_LOW: Internal.AllIcons;
        static readonly I_PATTERN_CHANCE_25: Internal.AllIcons;
        static readonly I_CART_ROTATE_LOCKED: Internal.AllIcons;
        static readonly I_STOP: Internal.AllIcons;
        static readonly I_RESPECT_NBT: Internal.AllIcons;
        static readonly I_FOLLOW_MATERIAL: Internal.AllIcons;
        static readonly I_IGNORE_NBT: Internal.AllIcons;
        static readonly I_ROTATE_NEVER_PLACE: Internal.AllIcons;
        static readonly I_MTD_SCAN: Internal.AllIcons;
    }
    type AllIcons_ = AllIcons;
    interface CustomMapData <H extends Internal.CustomMapData$DirtyCounter> {
        abstract loadUpdateTag(arg0: Internal.CompoundTag_): void;
        onItemUpdate(data: Internal.MapItemSavedData_, entity: Internal.Entity_): boolean;
        onItemTooltip(data: Internal.MapItemSavedData_, stack: Internal.ItemStack_): net.minecraft.network.chat.Component;
        abstract load(arg0: Internal.CompoundTag_): void;
        abstract saveToUpdateTag(arg0: Internal.CompoundTag_, arg1: H): void;
        setDirty(data: Internal.MapItemSavedData_, dirtySetter: Internal.Consumer_<H>): void;
        abstract createDirtyCounter(): H;
        abstract save(arg0: Internal.CompoundTag_): void;
        persistOnCopyOrLock(): boolean;
        abstract getType(): Internal.CustomMapData$Type<any>;
        get type(): Internal.CustomMapData$Type<any>
    }
    type CustomMapData_<H extends Internal.CustomMapData$DirtyCounter> = CustomMapData<H>;
    class TFCCoralTreeFeature extends Internal.CoralTreeFeature {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type TFCCoralTreeFeature_ = TFCCoralTreeFeature;
    class StructureChains extends Internal.Feature<any> {
        constructor(config: Internal.Codec_<any>)
    }
    type StructureChains_ = StructureChains;
    class SmackEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type SmackEnchantment_ = SmackEnchantment;
    class AlloyAxe extends Internal.AxeItem {
        constructor(arg0: Internal.Tier_, arg1: number, arg2: number, arg3: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type AlloyAxe_ = AlloyAxe;
    class NoOpFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type NoOpFeature_ = NoOpFeature;
    class LootDataId <T> extends Internal.Record {
        constructor(arg0: Internal.LootDataType_<T>, arg1: ResourceLocation_)
        location(): ResourceLocation;
        type(): Internal.LootDataType<T>;
    }
    type LootDataId_<T> = LootDataId<T>;
    interface Byte2ObjectMap <V> extends Internal.Byte2ObjectFunction<V>, Internal.Map<number, V> {
        abstract containsValue(arg0: any): boolean;
        replaceAll(arg0: Internal.BiFunction_<number, V, V>): void;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        computeIfAbsent(arg0: number, arg1: Internal.Byte2ObjectFunction_<V>): V;
        composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ObjectFunction<V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Byte2ByteFunction;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        abstract putAll(arg0: Internal.Map_<number, V>): void;
        composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ObjectFunction<V>;
        composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ObjectFunction<V>;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeReference<T>(arg0: Internal.Reference2ByteFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        abstract get(arg0: number): V;
        /**
         * @deprecated
        */
        apply(arg0: number): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        remove(arg0: number): V;
        composeByte(arg0: Internal.Byte2ByteFunction_): Internal.Byte2ObjectFunction<V>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Byte2DoubleFunction;
        apply(arg0: number): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: number, arg1: any): boolean;
        replace(arg0: number, arg1: V): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, V>>;
        composeObject<T>(arg0: Internal.Object2ByteFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        getOrDefault(arg0: number, arg1: V): V;
        abstract byte2ObjectEntrySet(): Internal.ObjectSet<Internal.Byte2ObjectMap$Entry<V>>;
        composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ObjectFunction<V>;
        abstract defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        abstract defaultReturnValue(arg0: V): void;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Byte2ShortFunction;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        of<K, V>(): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        put(arg0: number, arg1: V): V;
        abstract isEmpty(): boolean;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        putIfAbsent(arg0: number, arg1: V): V;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Byte2ObjectFunction<T>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Byte2FloatFunction;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Byte2LongFunction;
        forEach(arg0: Internal.BiConsumer_<number, V>): void;
        abstract keySet(): Internal.ByteSet;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        abstract containsKey(arg0: number): boolean;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Byte2CharFunction;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        computeIfAbsent(arg0: number, arg1: Internal.IntFunction_<V>): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Byte2ReferenceFunction<T>;
        composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ObjectFunction<V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        remove(arg0: any, arg1: any): boolean;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        abstract values(): Internal.ObjectCollection<V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        computeIfAbsentPartial(arg0: number, arg1: Internal.Byte2ObjectFunction_<V>): V;
        replace(arg0: number, arg1: V): V;
        computeIfAbsent(arg0: number, arg1: Internal.Function_<number, V>): V;
        putIfAbsent(arg0: number, arg1: V): V;
        composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ObjectFunction<V>;
        abstract size(): number;
        abstract hashCode(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Byte2IntFunction;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
    }
    type Byte2ObjectMap_<V> = Byte2ObjectMap<V>;
    class LevelStorageSource$LevelStorageAccess implements Internal.AutoCloseable {
        deleteLevel(): void;
        getLevelPath(arg0: Internal.LevelResource_): Internal.Path;
        getLevelId(): string;
        getWorldDir(): Internal.Path;
        saveDataTag(arg0: Internal.RegistryAccess_, arg1: Internal.WorldData_, arg2: Internal.CompoundTag_): void;
        getDataConfiguration(): Internal.WorldDataConfiguration;
        getSummary(): Internal.LevelSummary;
        makeWorldBackup(): number;
        getDimensionPath(arg0: Internal.ResourceKey_<Internal.Level>): Internal.Path;
        readAdditionalLevelSaveData(): void;
        getDataTag(arg0: Internal.DynamicOps_<Internal.Tag>, arg1: Internal.WorldDataConfiguration_, arg2: Internal.Registry_<Internal.LevelStem>, arg3: Internal.Lifecycle_): com.mojang.datafixers.util.Pair<Internal.WorldData, Internal.WorldDimensions$Complete>;
        renameLevel(arg0: string): void;
        saveDataTag(arg0: Internal.RegistryAccess_, arg1: Internal.WorldData_): void;
        close(): void;
        createPlayerStorage(): Internal.PlayerDataStorage;
        getIconFile(): Optional<Internal.Path>;
        get levelId(): string
        get worldDir(): Internal.Path
        get dataConfiguration(): Internal.WorldDataConfiguration
        get summary(): Internal.LevelSummary
        get iconFile(): Optional<Internal.Path>
    }
    type LevelStorageSource$LevelStorageAccess_ = LevelStorageSource$LevelStorageAccess;
    interface GenericDeclaration extends Internal.AnnotatedElement {
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getDeclaredAnnotation<T extends Internal.Annotation>(arg0: T): T;
        getDeclaredAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        abstract getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        abstract getAnnotations(): Internal.Annotation[];
        abstract getTypeParameters(): any[];
        abstract getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        get annotations(): Internal.Annotation[]
        get typeParameters(): any[]
        get declaredAnnotations(): Internal.Annotation[]
    }
    type GenericDeclaration_ = GenericDeclaration;
    class AddAttributesFunction$Builder implements Internal.LootItemFunction$Builder {
        constructor()
        add(attribute: Internal.Attribute_, amount: Internal.NumberProvider_, action: Internal.Consumer_<Internal.AddAttributesFunction$Modifier$Builder>): this;
        forSlots(probability: number, attribute: Internal.Attribute_, amount: Internal.NumberProvider_, slots: Internal.EquipmentSlot_[]): this;
        build(): Internal.LootItemFunction;
        preserveDefaults(flag: boolean): this;
        forSlots(attribute: Internal.Attribute_, amount: Internal.NumberProvider_, slots: Internal.EquipmentSlot_[]): this;
        simple(attribute: Internal.Attribute_, amount: Internal.NumberProvider_): this;
        simple(probability: number, attribute: Internal.Attribute_, amount: Internal.NumberProvider_): this;
        build(): Internal.AddAttributesFunction;
        add(modifier: Internal.AddAttributesFunction$Modifier_): this;
    }
    type AddAttributesFunction$Builder_ = AddAttributesFunction$Builder;
    interface BiomeSeedProvider {
        getBiomeSeed(world: Internal.ClientLevel_): number;
        abstract sodium$getBiomeSeed(): number;
        (): number;
    }
    type BiomeSeedProvider_ = BiomeSeedProvider;
    class ModelDataManager {
        constructor(arg0: Internal.Level_)
        requestRefresh(arg0: Internal.BlockEntity_): void;
        getAt(arg0: BlockPos_): Internal.ModelData;
        getAt(arg0: Internal.ChunkPos_): Internal.Map<BlockPos, Internal.ModelData>;
        static onChunkUnload(arg0: Internal.ChunkEvent$Unload_): void;
    }
    type ModelDataManager_ = ModelDataManager;
    abstract class MultifaceBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        static getFaceProperty(arg0: Internal.Direction_): Internal.BooleanProperty;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidStateForPlacement(arg0: Internal.BlockGetter_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        static canAttachTo(arg0: Internal.BlockGetter_, arg1: Internal.Direction_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        static hasFace(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        static pack(arg0: Internal.Collection_<Internal.Direction>): number;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static availableFaces(arg0: Internal.BlockState_): Internal.Set<Internal.Direction>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        abstract getSpreader(): Internal.MultifaceSpreader;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getStateForPlacement(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static unpack(arg0: number): Internal.Set<Internal.Direction>;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get spreader(): Internal.MultifaceSpreader
    }
    type MultifaceBlock_ = MultifaceBlock;
    class ModFileScanData$AnnotationData extends Internal.Record {
        constructor(annotationType: org.objectweb.asm.Type_, targetType: Internal.ElementType_, clazz: org.objectweb.asm.Type_, memberName: string, annotationData: Internal.Map_<string, any>)
        memberName(): string;
        clazz(): org.objectweb.asm.Type;
        annotationData(): Internal.Map<string, any>;
        targetType(): Internal.ElementType;
        annotationType(): org.objectweb.asm.Type;
    }
    type ModFileScanData$AnnotationData_ = ModFileScanData$AnnotationData;
    class Explosion implements Internal.ExplosionAccess {
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Explosion$BlockInteraction_)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Explosion$BlockInteraction_, arg8: Internal.List_<BlockPos>)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.List_<BlockPos>)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: DamageSource_, arg3: Internal.ExplosionDamageCalculator_, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean, arg9: Internal.Explosion$BlockInteraction_)
        static callAddBlockDrops(arg0: Internal.ObjectArrayList_<com.mojang.datafixers.util.Pair<Internal.ItemStack, BlockPos>>, arg1: Internal.ItemStack_, arg2: BlockPos_): void;
        getDamageSource(): DamageSource;
        getIndirectSourceEntity(): Internal.LivingEntity;
        getPosition(): Vec3d;
        getExploder(): Internal.Entity;
        getDirectSourceEntity(): Internal.Entity;
        finalizeExplosion(arg0: boolean): void;
        explode(): void;
        interactsWithBlocks(): boolean;
        static getSeenPercent(arg0: Vec3d_, arg1: Internal.Entity_): number;
        getToBlow(): Internal.List<BlockPos>;
        clearToBlow(): void;
        static addBlockDrops(arg0: Internal.ObjectArrayList_<com.mojang.datafixers.util.Pair<Internal.ItemStack, BlockPos>>, arg1: Internal.ItemStack_, arg2: BlockPos_): void;
        static callAddBlockDrops_$md$cdabac$0(arg0: Internal.ObjectArrayList_<any>, arg1: Internal.ItemStack_, arg2: BlockPos_): void;
        getHitPlayers(): Internal.Map<Internal.Player, Vec3d>;
        get damageSource(): DamageSource
        get indirectSourceEntity(): Internal.LivingEntity
        get position(): Vec3d
        get exploder(): Internal.Entity
        get directSourceEntity(): Internal.Entity
        get toBlow(): Internal.List<BlockPos>
        get hitPlayers(): Internal.Map<Internal.Player, Vec3d>
        readonly z: number;
        readonly blockInteraction: Internal.Explosion$BlockInteraction;
        radius: number;
        readonly fire: boolean;
        readonly level: Internal.Level;
        source: Internal.Entity;
        damageSource: DamageSource;
        readonly damageCalculator: Internal.ExplosionDamageCalculator;
        readonly x: number;
        readonly y: number;
    }
    type Explosion_ = Explosion;
    class ScreenEvent$CharacterTyped extends Internal.ScreenEvent {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: string, arg2: number)
        getModifiers(): number;
        getCodePoint(): string;
        get modifiers(): number
        get codePoint(): string
    }
    type ScreenEvent$CharacterTyped_ = ScreenEvent$CharacterTyped;
    interface ItemForgeAccessor {
        abstract puzzleslib$setRenderProperties(arg0: any): void;
        abstract puzzleslib$getRenderProperties(): any;
    }
    type ItemForgeAccessor_ = ItemForgeAccessor;
    class StructureChorus extends Internal.Feature<any> {
        constructor(config: Internal.Codec_<any>)
    }
    type StructureChorus_ = StructureChorus;
    interface LongConsumer {
        andThen(arg0: Internal.LongConsumer_): this;
        abstract accept(arg0: number): void;
        (arg0: number): void;
    }
    type LongConsumer_ = LongConsumer;
    class WildSpreadingCropBlock extends Internal.WildCropBlock implements Internal.HorizontalPipeBlock {
        constructor(arg0: Internal.ExtendedProperties_, arg1: Internal.Supplier_<Internal.Supplier<Internal.Block>>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getFruit(): Internal.Block;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static updateBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Block_): Internal.BlockState;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get fruit(): Internal.Block
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WildSpreadingCropBlock_ = WildSpreadingCropBlock;
    interface IActionHost {
        abstract getActionableNode(): Internal.IGridNode;
        get actionableNode(): Internal.IGridNode
        (): Internal.IGridNode_;
    }
    type IActionHost_ = IActionHost;
    abstract class Model {
        constructor(arg0: Internal.Function_<ResourceLocation, Internal.RenderType>)
        renderType(arg0: ResourceLocation_): Internal.RenderType;
        abstract renderToBuffer(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
    }
    type Model_ = Model;
    class ItemRabbitMask extends ovh.corail.tombstone.item.ItemGeneric {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        isEnabled(arg0: Internal.ItemStack_): boolean;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemRabbitMask_ = ItemRabbitMask;
    class ClientboundContainerSetContentPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number, arg2: Internal.NonNullList_<Internal.ItemStack>, arg3: Internal.ItemStack_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getStateId(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getCarriedItem(): Internal.ItemStack;
        getContainerId(): number;
        isSkippable(): boolean;
        getItems(): Internal.List<Internal.ItemStack>;
        get stateId(): number
        get carriedItem(): Internal.ItemStack
        get containerId(): number
        get skippable(): boolean
        get items(): Internal.List<Internal.ItemStack>
    }
    type ClientboundContainerSetContentPacket_ = ClientboundContainerSetContentPacket;
    class GTRecipeTypeUI$RecipeHolder extends Internal.Record {
        constructor(progressSupplier: Internal.DoubleSupplier_, importItems: Internal.IItemTransfer_, exportItems: Internal.IItemTransfer_, importFluids: Internal.IFluidTransfer_, exportFluids: Internal.IFluidTransfer_, isSteam: boolean, isHighPressure: boolean)
        progressSupplier(): Internal.DoubleSupplier;
        isHighPressure(): boolean;
        importFluids(): Internal.IFluidTransfer;
        isSteam(): boolean;
        importItems(): Internal.IItemTransfer;
        exportFluids(): Internal.IFluidTransfer;
        exportItems(): Internal.IItemTransfer;
        get highPressure(): boolean
        get steam(): boolean
    }
    type GTRecipeTypeUI$RecipeHolder_ = GTRecipeTypeUI$RecipeHolder;
    class TradeFilter {
        constructor(arg0: Internal.Ingredient_, arg1: Internal.Ingredient_, arg2: Internal.Ingredient_)
        setProfessions(arg0: Internal.Set_<Internal.VillagerProfession>): void;
        setMerchantLevelMatcher(arg0: Internal.IntRange_): void;
        match(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.TradeTypes_): boolean;
        matchProfession(arg0: Internal.VillagerProfession_): boolean;
        matchType(arg0: Internal.TradeTypes_): boolean;
        match(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.TradeTypes_): boolean;
        setOutputCountMatcher(arg0: Internal.IntRange_): void;
        setSecondCountMatcher(arg0: Internal.IntRange_): void;
        setFirstCountMatcher(arg0: Internal.IntRange_): void;
        matchMerchantLevel(arg0: number): boolean;
        onMatch(arg0: com.almostreliable.morejs.util.TriConsumer_<Internal.ItemStack, Internal.ItemStack, Internal.ItemStack>): void;
        setTradeTypes(arg0: Internal.Set_<Internal.TradeTypes>): void;
        set professions(arg0: Internal.Set_<Internal.VillagerProfession>)
        set merchantLevelMatcher(arg0: Internal.IntRange_)
        set outputCountMatcher(arg0: Internal.IntRange_)
        set secondCountMatcher(arg0: Internal.IntRange_)
        set firstCountMatcher(arg0: Internal.IntRange_)
        set tradeTypes(arg0: Internal.Set_<Internal.TradeTypes>)
    }
    type TradeFilter_ = TradeFilter | {professions?: Internal.VillagerProfession_[], secondItem: Internal.ItemStack_, types?: Internal.TradeTypes_[], firstItem: Internal.ItemStack_, outputItem: Internal.ItemStack_, level?: Internal.IntRange_};
    class Class <T> implements Internal.Constable, Internal.Type, Internal.TypeDescriptor$OfField<typeof any>, Internal.Serializable, Internal.AnnotatedElement, Internal.GenericDeclaration {
        isPrimitive(): boolean;
        getTypeName(): string;
        isAnnotation(): boolean;
        getConstructors(): Internal.Constructor<any>[];
        isInstance(arg0: any): boolean;
        getModifiers(): number;
        static forName(arg0: Internal.Module_, arg1: string): typeof any;
        getDeclaredMethod(arg0: string, ...arg1: typeof any[]): Internal.Method;
        getEnumConstants(): T[];
        getAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getAnnotatedSuperclass(): Internal.AnnotatedType;
        getRecordComponents(): any[];
        getDeclaredField(arg0: string): Internal.Field;
        getClassLoader(): Internal.ClassLoader;
        getPackageName(): string;
        static forName(arg0: string): typeof any;
        getAnnotatedInterfaces(): Internal.AnnotatedType[];
        getDeclaredFields(): Internal.Field[];
        asSubclass<U>(arg0: U): U;
        getResourceAsStream(arg0: string): Internal.InputStream;
        arrayType(): Internal.TypeDescriptor$OfField<any>;
        isLocalClass(): boolean;
        getDeclaredAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        getProtectionDomain(): Internal.ProtectionDomain;
        cast(arg0: any): T;
        getGenericSuperclass(): Internal.Type;
        isAnonymousClass(): boolean;
        getDeclaredConstructor(...arg0: typeof any[]): Internal.Constructor<T>;
        getMethods(): Internal.Method[];
        isNestmateOf(arg0: typeof any): boolean;
        isInterface(): boolean;
        getSuperclass(): this;
        getField(arg0: string): Internal.Field;
        getTypeParameters(): any[];
        getModule(): Internal.Module;
        toGenericString(): string;
        getFields(): Internal.Field[];
        isAssignableFrom(arg0: typeof any): boolean;
        getComponentType(): typeof any;
        componentType(): Internal.TypeDescriptor$OfField<any>;
        getGenericInterfaces(): Internal.Type[];
        getEnclosingMethod(): Internal.Method;
        getEnclosingConstructor(): Internal.Constructor<any>;
        getNestMembers(): typeof any[];
        descriptorString(): string;
        /**
         * @deprecated
        */
        newInstance(): T;
        isRecord(): boolean;
        isArray(): boolean;
        getName(): string;
        describeConstable(): Optional<Internal.ClassDesc>;
        isSealed(): boolean;
        getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        isMemberClass(): boolean;
        getDeclaredConstructors(): Internal.Constructor<any>[];
        getCanonicalName(): string;
        getClasses(): typeof any[];
        isHidden(): boolean;
        isSynthetic(): boolean;
        getEnclosingClass(): typeof any;
        getInterfaces(): typeof any[];
        getSimpleName(): string;
        getMethod(arg0: string, ...arg1: typeof any[]): Internal.Method;
        getDeclaringClass(): typeof any;
        desiredAssertionStatus(): boolean;
        getSigners(): any[];
        static forName(arg0: string, arg1: boolean, arg2: Internal.ClassLoader_): typeof any;
        getPackage(): Internal.Package;
        getDeclaredMethods(): Internal.Method[];
        getConstructor(...arg0: typeof any[]): Internal.Constructor<T>;
        isEnum(): boolean;
        getPermittedSubclasses(): typeof any[];
        getAnnotations(): Internal.Annotation[];
        getNestHost(): typeof any;
        getDeclaredAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getResource(arg0: string): Internal.URL;
        getDeclaredClasses(): typeof any[];
        getAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        get primitive(): boolean
        get typeName(): string
        get annotation(): boolean
        get constructors(): Internal.Constructor<any>[]
        get modifiers(): number
        get enumConstants(): T[]
        get annotatedSuperclass(): Internal.AnnotatedType
        get recordComponents(): any[]
        get classLoader(): Internal.ClassLoader
        get packageName(): string
        get annotatedInterfaces(): Internal.AnnotatedType[]
        get declaredFields(): Internal.Field[]
        get localClass(): boolean
        get protectionDomain(): Internal.ProtectionDomain
        get genericSuperclass(): Internal.Type
        get anonymousClass(): boolean
        get methods(): Internal.Method[]
        get "interface"(): boolean
        get superclass(): T
        get typeParameters(): any[]
        get module(): Internal.Module
        get fields(): Internal.Field[]
        get componentType(): typeof any
        get genericInterfaces(): Internal.Type[]
        get enclosingMethod(): Internal.Method
        get enclosingConstructor(): Internal.Constructor<any>
        get nestMembers(): typeof any[]
        get record(): boolean
        get array(): boolean
        get name(): string
        get sealed(): boolean
        get declaredAnnotations(): Internal.Annotation[]
        get memberClass(): boolean
        get declaredConstructors(): Internal.Constructor<any>[]
        get canonicalName(): string
        get classes(): typeof any[]
        get hidden(): boolean
        get synthetic(): boolean
        get enclosingClass(): typeof any
        get interfaces(): typeof any[]
        get simpleName(): string
        get declaringClass(): typeof any
        get signers(): any[]
        get "package"(): Internal.Package
        get declaredMethods(): Internal.Method[]
        get enum(): boolean
        get permittedSubclasses(): typeof any[]
        get annotations(): Internal.Annotation[]
        get nestHost(): typeof any
        get declaredClasses(): typeof any[]
    }
    type Class_<T> = Class<T>;
    class Gem implements Internal.WeightedDynamicRegistry$IDimensional, Internal.WeightedDynamicRegistry$ILuckyWeighted, Internal.CodecProvider<Internal.Gem>, Internal.RarityClamp, Internal.GameStagesCompat$IStaged {
        constructor(arg0: number, arg1: number, arg2: Internal.Set_<ResourceLocation>, arg3: Optional_<Internal.LootRarity>, arg4: Optional_<Internal.LootRarity>, arg5: Internal.List_<Internal.GemBonus>, arg6: boolean, arg7: Optional_<Internal.Set<string>>)
        getQuality(): number;
        getStages(): Internal.Set<string>;
        getDimensions(): Internal.Set<ResourceLocation>;
        canApplyTo(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LootRarity_): boolean;
        getCodec(): Internal.Codec<Internal.Gem>;
        isUnique(): boolean;
        validate(arg0: ResourceLocation_): this;
        static matches<T extends Internal.WeightedDynamicRegistry$IDimensional>(arg0: ResourceLocation_): Internal.Predicate<T>;
        getMinRarity(): Internal.LootRarity;
        wrap<T extends Internal.WeightedDynamicRegistry$ILuckyWeighted>(arg0: number): Internal.WeightedEntry$Wrapper<T>;
        addInformation(arg0: Internal.ItemStack_, arg1: Internal.LootRarity_, arg2: Internal.Consumer_<net.minecraft.network.chat.Component>): void;
        static matches<T extends Internal.GameStagesCompat$IStaged>(arg0: Internal.Player_): Internal.Predicate<T>;
        static matches<T extends Internal.WeightedDynamicRegistry$IDimensional>(arg0: Internal.Level_): Internal.Predicate<T>;
        getBonuses(): Internal.List<Internal.GemBonus>;
        getId(): ResourceLocation;
        static addTypeInfo(arg0: Internal.Consumer_<net.minecraft.network.chat.Component>, ...arg1: any[]): void;
        getBonus(arg0: Internal.LootCategory_): Optional<Internal.GemBonus>;
        getMaxRarity(): Internal.LootRarity;
        static fmt(arg0: number): string;
        getNumberOfUUIDs(): number;
        static wrap<T extends Internal.WeightedDynamicRegistry$ILuckyWeighted>(arg0: T, arg1: number): Internal.WeightedEntry$Wrapper<T>;
        clamp(arg0: Internal.LootRarity_): Internal.LootRarity;
        isValidIn(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LootRarity_): boolean;
        getWeight(): number;
        get quality(): number
        get stages(): Internal.Set<string>
        get dimensions(): Internal.Set<ResourceLocation>
        get codec(): Internal.Codec<Internal.Gem>
        get unique(): boolean
        get minRarity(): Internal.LootRarity
        get bonuses(): Internal.List<Internal.GemBonus>
        get id(): ResourceLocation
        get maxRarity(): Internal.LootRarity
        get numberOfUUIDs(): number
        get weight(): number
        static readonly CODEC: Internal.Codec<Internal.Gem>;
    }
    type Gem_ = Gem;
    class ItemDrawers extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemDrawers_ = ItemDrawers;
    interface AccessKeyMapping {
        abstract controlling$getKey(): Internal.InputConstants$Key;
        (): Internal.InputConstants$Key_;
    }
    type AccessKeyMapping_ = AccessKeyMapping;
    class ItemGhostSword extends Internal.SwordItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        static spawnGhostSwordEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_): void;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemGhostSword_ = ItemGhostSword;
    class HeightRangePlacement extends Internal.PlacementModifier {
        static uniform(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
        static triangle(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
        static of(arg0: Internal.HeightProvider_): Internal.HeightRangePlacement;
        static readonly CODEC: Internal.Codec<Internal.HeightRangePlacement>;
        readonly height: Internal.HeightProvider;
    }
    type HeightRangePlacement_ = HeightRangePlacement;
    abstract class ItemSearchable extends ovh.corail.tombstone.item.ItemGeneric {
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isInVillageRange(arg0: Internal.Player_, arg1: Internal.ItemStack_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getCurrentTarget(arg0: Internal.ItemStack_): Internal.Location;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        isTargetFound(arg0: Internal.ItemStack_): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        isEnabled(arg0: Internal.ItemStack_): boolean;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemSearchable_ = ItemSearchable;
    class ServerboundCommandSuggestionPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: string)
        getCommand(): string;
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        isSkippable(): boolean;
        getId(): number;
        get command(): string
        get skippable(): boolean
        get id(): number
    }
    type ServerboundCommandSuggestionPacket_ = ServerboundCommandSuggestionPacket;
    class StructureVoidBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type StructureVoidBlock_ = StructureVoidBlock;
    class ScreenEvent$Closing extends Internal.ScreenEvent {
        constructor()
        constructor(arg0: Internal.Screen_)
    }
    type ScreenEvent$Closing_ = ScreenEvent$Closing;
    class CableBlockItem$Cable extends Internal.CableBlockItem {
        constructor(arg0: any_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CableBlockItem$Cable_ = CableBlockItem$Cable;
    class GalleyItem extends Internal.ShipItem {
        constructor(type: Internal.Boat$Type_, properties: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type GalleyItem_ = GalleyItem;
    interface Shapes$DoubleLineConsumer {
        abstract consume(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        (arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
    }
    type Shapes$DoubleLineConsumer_ = Shapes$DoubleLineConsumer;
    interface LogEvent extends Internal.Serializable {
        abstract getMarker(): org.apache.logging.log4j.Marker;
        abstract getThreadPriority(): number;
        /**
         * @deprecated
        */
        abstract getContextMap(): Internal.Map<string, string>;
        abstract getContextData(): Internal.ReadOnlyStringMap;
        abstract getLoggerFqcn(): string;
        abstract getNanoTime(): number;
        abstract getTimeMillis(): number;
        abstract setEndOfBatch(endOfBatch: boolean): void;
        abstract getLevel(): org.apache.logging.log4j.Level;
        abstract isIncludeLocation(): boolean;
        abstract toImmutable(): this;
        abstract getLoggerName(): string;
        abstract getThrown(): Internal.Throwable;
        abstract isEndOfBatch(): boolean;
        abstract getThreadId(): number;
        abstract getMessage(): org.apache.logging.log4j.message.Message;
        abstract getInstant(): org.apache.logging.log4j.core.time.Instant;
        abstract setIncludeLocation(locationRequired: boolean): void;
        abstract getSource(): Internal.StackTraceElement;
        abstract getThrownProxy(): Internal.ThrowableProxy;
        abstract getContextStack(): Internal.ThreadContext$ContextStack;
        abstract getThreadName(): string;
        get marker(): org.apache.logging.log4j.Marker
        get threadPriority(): number
        /**
         * @deprecated
        */
        get contextMap(): Internal.Map<string, string>
        get contextData(): Internal.ReadOnlyStringMap
        get loggerFqcn(): string
        get nanoTime(): number
        get timeMillis(): number
        set endOfBatch(endOfBatch: boolean)
        get level(): org.apache.logging.log4j.Level
        get includeLocation(): boolean
        get loggerName(): string
        get thrown(): Internal.Throwable
        get endOfBatch(): boolean
        get threadId(): number
        get message(): org.apache.logging.log4j.message.Message
        get instant(): org.apache.logging.log4j.core.time.Instant
        set includeLocation(locationRequired: boolean)
        get source(): Internal.StackTraceElement
        get thrownProxy(): Internal.ThrowableProxy
        get contextStack(): Internal.ThreadContext$ContextStack
        get threadName(): string
    }
    type LogEvent_ = LogEvent;
    abstract class Team {
        constructor()
        abstract getDeathMessageVisibility(): Internal.Team$Visibility;
        abstract getFormattedName(arg0: net.minecraft.network.chat.Component_): Internal.MutableComponent;
        abstract isAllowFriendlyFire(): boolean;
        abstract getName(): string;
        isAlliedTo(arg0: Internal.Team_): boolean;
        abstract getColor(): Internal.ChatFormatting;
        abstract getNameTagVisibility(): Internal.Team$Visibility;
        abstract getCollisionRule(): Internal.Team$CollisionRule;
        abstract getPlayers(): Internal.Collection<string>;
        abstract canSeeFriendlyInvisibles(): boolean;
        get deathMessageVisibility(): Internal.Team$Visibility
        get allowFriendlyFire(): boolean
        get name(): string
        get color(): Internal.ChatFormatting
        get nameTagVisibility(): Internal.Team$Visibility
        get collisionRule(): Internal.Team$CollisionRule
        get players(): Internal.Collection<string>
    }
    type Team_ = Team;
    class KubeJSIngredientSerializer <T extends Internal.KubeJSIngredient> extends Internal.Record implements Internal.IIngredientSerializer<T> {
        constructor(fromJson: Internal.Function_<Internal.JsonObject, T>, fromNet: Internal.Function_<Internal.FriendlyByteBuf, T>)
        fromJson(): Internal.Function<Internal.JsonObject, T>;
        fromNet(): Internal.Function<Internal.FriendlyByteBuf, T>;
        parse(arg0: Internal.JsonObject_): Internal.Ingredient;
        write(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Ingredient_): void;
        parse(arg0: Internal.FriendlyByteBuf_): Internal.Ingredient;
        write(buf: Internal.FriendlyByteBuf_, ingredient: T): void;
    }
    type KubeJSIngredientSerializer_<T extends Internal.KubeJSIngredient> = KubeJSIngredientSerializer<T>;
    class NormalNoise {
        parameters(): Internal.NormalNoise$NoiseParameters;
        getValue(arg0: number, arg1: number, arg2: number): number;
        static create(arg0: Internal.RandomSource_, arg1: Internal.NormalNoise$NoiseParameters_): Internal.NormalNoise;
        maxValue(): number;
        /**
         * @deprecated
        */
        static createLegacyNetherBiome(arg0: Internal.RandomSource_, arg1: Internal.NormalNoise$NoiseParameters_): Internal.NormalNoise;
        static create(arg0: Internal.RandomSource_, arg1: number, ...arg2: number[]): Internal.NormalNoise;
        parityConfigString(arg0: Internal.StringBuilder_): void;
    }
    type NormalNoise_ = NormalNoise;
    class CommentedFileConfigBuilder extends Internal.GenericBuilder<Internal.CommentedConfig, Internal.CommentedFileConfig> {
    }
    type CommentedFileConfigBuilder_ = CommentedFileConfigBuilder;
    class TagPrefix$OreType extends Internal.Record implements Internal.TagPrefixOreTypeAccessor {
        constructor(stoneType: Internal.Supplier_<Internal.BlockState>, material: Internal.Supplier_<com.gregtechceu.gtceu.api.data.chemical.material.Material>, template: Internal.Supplier_<Internal.BlockBehaviour$Properties>, baseModelLocation: ResourceLocation_, isDoubleDrops: boolean, isSand: boolean, shouldDropAsItem: boolean)
        template(): Internal.Supplier<Internal.BlockBehaviour$Properties>;
        isSand(): boolean;
        baseModelLocation(): ResourceLocation;
        setStoneType(arg0: Internal.Supplier_<any>): void;
        shouldDropAsItem(): boolean;
        isDoubleDrops(): boolean;
        material(): Internal.Supplier<com.gregtechceu.gtceu.api.data.chemical.material.Material>;
        setIsSand(arg0: boolean): void;
        stoneType(): Internal.Supplier<Internal.BlockState>;
        get sand(): boolean
        set stoneType(arg0: Internal.Supplier_<any>)
        get doubleDrops(): boolean
        set isSand(arg0: boolean)
    }
    type TagPrefix$OreType_ = TagPrefix$OreType;
    interface FormattedText$ContentConsumer <T> {
        abstract accept(arg0: string): Optional<T>;
        (arg0: string): Optional_<T>;
    }
    type FormattedText$ContentConsumer_<T> = FormattedText$ContentConsumer<T>;
    class WorldGenPixieVillage extends Internal.Feature<Internal.NoneFeatureConfiguration> implements Internal.TypedFeature {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getFeatureType(): Internal.IafWorldData$FeatureType;
        getId(): string;
        get featureType(): Internal.IafWorldData$FeatureType
        get id(): string
    }
    type WorldGenPixieVillage_ = WorldGenPixieVillage;
    interface JadeItemModNameCallback {
        abstract gatherItemModName(arg0: Internal.ItemStack_): string;
        (arg0: Internal.ItemStack): string;
    }
    type JadeItemModNameCallback_ = JadeItemModNameCallback;
    abstract class AbstractClientPlayer extends Internal.Player implements Internal.ClientPlayerKJS {
        constructor(arg0: Internal.ClientLevel_, arg1: Internal.GameProfile_)
        getDistance(pos: BlockPos_): number;
        isFake(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        getStats(): Internal.PlayerStatsJS;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        static getSkinLocation(arg0: string): ResourceLocation;
        isCapeLoaded(): boolean;
        addFood(f: number, m: number): void;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getEntityReach(): number;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        isPlayer(): boolean;
        isAnimal(): boolean;
        canStartSwimming(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getXpLevel(): number;
        canReach(arg0: BlockPos_, arg1: number): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        setSelectedSlot(index: number): void;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        jumpInFluid(arg0: Internal.FluidType_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isSkinLoaded(): boolean;
        paint(tag: Internal.CompoundTag_): void;
        getBlockReach(): number;
        damageHeldItem(): void;
        getDeltaMovementLerped(arg0: number): Vec3d;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        isElytraLoaded(): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        static registerSkinTexture(arg0: ResourceLocation_, arg1: string): void;
        getFoodLevel(): number;
        notify(title: net.minecraft.network.chat.Component_, text: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        setXpLevel(l: number): void;
        setFoodLevel(foodLevel: number): void;
        setSaturation(saturation: number): void;
        addXPLevels(l: number): void;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        canReach(arg0: Internal.Entity_, arg1: number): boolean;
        getReachDistance(): number;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        isWaterCreature(): boolean;
        sendData(channel: string): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        getSelectedSlot(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        getOpenInventory(): Internal.AbstractContainerMenu;
        getXp(): number;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        setXp(xp: number): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        isMiningBlock(): boolean;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        getModelName(): string;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getStepHeight(): number;
        notify(notification: Notification_): void;
        isMonster(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getFieldOfViewModifier(): number;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        isCloseEnough(arg0: Internal.Entity_, arg1: number): boolean;
        getName(): net.minecraft.network.chat.Component;
        boostElytraFlight(): void;
        addExhaustion(exhaustion: number): void;
        getPassengers(): Internal.EntityArrayList;
        giveInHand(item: Internal.ItemStack_): void;
        setMouseItem(item: Internal.ItemStack_): void;
        setTotalMovementSpeedMultiplier(speed: number): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        addXP(xp: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        give(item: Internal.ItemStack_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        spawn(): void;
        getMainHandItem(): Internal.ItemStack;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getServer(): Internal.MinecraftServer;
        getPlayerInfo(): Internal.PlayerInfo;
        setMotionX(x: number): void;
        getCloakTextureLocation(): ResourceLocation;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        isSelf(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        canReach(arg0: Vec3d_, arg1: number): boolean;
        sendInventoryUpdate(): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        getMouseItem(): Internal.ItemStack;
        setZ(z: number): void;
        getSkinTextureLocation(): ResourceLocation;
        getElytraTextureLocation(): ResourceLocation;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getProfile(): Internal.GameProfile;
        getSaturation(): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        addItemCooldown(item: Internal.Item_, ticks: number): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get fake(): boolean
        get stats(): Internal.PlayerStatsJS
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get capeLoaded(): boolean
        get entityReach(): number
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get xpLevel(): number
        set selectedSlot(index: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get skinLoaded(): boolean
        get blockReach(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get elytraLoaded(): boolean
        get foodLevel(): number
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set xpLevel(l: number)
        set foodLevel(foodLevel: number)
        set saturation(saturation: number)
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get selectedSlot(): number
        get potionEffects(): Internal.EntityPotionEffectsJS
        get openInventory(): Internal.AbstractContainerMenu
        get xp(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set xp(xp: number)
        get defaultMovementSpeed(): number
        get miningBlock(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get modelName(): string
        get undead(): boolean
        get ambientCreature(): boolean
        get stepHeight(): number
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get fieldOfViewModifier(): number
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set mouseItem(item: Internal.ItemStack_)
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        get playerInfo(): Internal.PlayerInfo
        set motionX(x: number)
        get cloakTextureLocation(): ResourceLocation
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get self(): boolean
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get mouseItem(): Internal.ItemStack
        set z(z: number)
        get skinTextureLocation(): ResourceLocation
        get elytraTextureLocation(): ResourceLocation
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        get saturation(): number
        set headArmorItem(item: Internal.ItemStack_)
        elytraRotX: number;
        elytraRotY: number;
        elytraRotZ: number;
        readonly clientLevel: Internal.ClientLevel;
    }
    type AbstractClientPlayer_ = AbstractClientPlayer;
    class Tooltip$Line {
        constructor()
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getAlignedElements(arg0: Internal.IElement$Align_): Internal.List<Internal.IElement>;
        getSize(): Internal.Vec2;
        get size(): Internal.Vec2
    }
    type Tooltip$Line_ = Tooltip$Line;
    interface BuilderFactory {
        abstract createBuilder(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        (arg0: ResourceLocation): Internal.BuilderBase_<any>;
    }
    type BuilderFactory_ = BuilderFactory;
    class ItemUpgradeStorage extends com.jaquadro.minecraft.storagedrawers.item.ItemUpgrade {
        constructor(arg0: Internal.EnumUpgradeStorage_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        readonly level: Internal.EnumUpgradeStorage;
    }
    type ItemUpgradeStorage_ = ItemUpgradeStorage;
    class MapRegionHighlightsPreparer {
        constructor()
        prepare(arg0: Internal.MapRegion_, arg1: boolean): void;
        prepare(arg0: Internal.MapRegion_, arg1: number, arg2: number, arg3: boolean): void;
    }
    type MapRegionHighlightsPreparer_ = MapRegionHighlightsPreparer;
    class MineralMix extends Internal.IESerializableRecipe {
        constructor(arg0: ResourceLocation_, arg1: any_[], arg2: any_[], arg3: number, arg4: number, arg5: Internal.List_<Internal.ResourceKey<Internal.Level>>, arg6: Internal.Block_)
        getRandomOre(arg0: Internal.Random_): Internal.ItemStack;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        validDimension(arg0: Internal.ResourceKey_<Internal.Level>): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getTranslationKey(): string;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRandomSpoil(arg0: Internal.Random_): Internal.ItemStack;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        getPlainName(): string;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get schema(): Internal.RecipeSchema
        get translationKey(): string
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get plainName(): string
        get mod(): string
        static readonly RECIPES: Internal.CachedRecipeList<Internal.MineralMix>;
        readonly dimensions: Internal.ImmutableSet<Internal.ResourceKey<Internal.Level>>;
        static SERIALIZER: Internal.RegistryObject<Internal.IERecipeSerializer<Internal.MineralMix>>;
        readonly outputs: any[];
        readonly background: Internal.Block;
        readonly spoils: any[];
        readonly failChance: number;
        readonly weight: number;
    }
    type MineralMix_ = MineralMix;
    interface RegistrateLootTables extends Internal.LootTableSubProvider {
        abstract generate(arg0: Internal.BiConsumer_<ResourceLocation, Internal.LootTable$Builder>): void;
        validate(arg0: Internal.Map_<ResourceLocation, Internal.LootTable>, arg1: Internal.ValidationContext_): void;
        (arg0: Internal.BiConsumer<ResourceLocation, Internal.LootTable$Builder>): void;
    }
    type RegistrateLootTables_ = RegistrateLootTables;
    class ZoneOffsetTransition implements Internal.Comparable<Internal.ZoneOffsetTransition>, Internal.Serializable {
        getOffsetAfter(): Internal.ZoneOffset;
        isValidOffset(arg0: Internal.ZoneOffset_): boolean;
        compareTo(arg0: Internal.ZoneOffsetTransition_): number;
        isGap(): boolean;
        compareTo(arg0: any): number;
        static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.ZoneOffsetTransition;
        isOverlap(): boolean;
        getDateTimeAfter(): Internal.LocalDateTime;
        getOffsetBefore(): Internal.ZoneOffset;
        getDuration(): Duration;
        toEpochSecond(): number;
        getDateTimeBefore(): Internal.LocalDateTime;
        getInstant(): Internal.Instant;
        get offsetAfter(): Internal.ZoneOffset
        get gap(): boolean
        get overlap(): boolean
        get dateTimeAfter(): Internal.LocalDateTime
        get offsetBefore(): Internal.ZoneOffset
        get duration(): Duration
        get dateTimeBefore(): Internal.LocalDateTime
        get instant(): Internal.Instant
    }
    type ZoneOffsetTransition_ = ZoneOffsetTransition;
    /**
     * Invoked when a player opens a chest.
     * 
     * Same as `PlayerEvents.inventoryOpened`, but only for chests.
    */
    class ChestEventJS extends Internal.InventoryEventJS {
        constructor(player: Internal.Player_, menu: Internal.AbstractContainerMenu_)
        /**
         * Gets the chest inventory.
        */
        getInventory(): net.minecraft.world.Container;
        /**
         * Gets the player that opened or closed the container.
        */
        getEntity(): Internal.Entity;
        /**
         * Gets the chest block.
        */
        getBlock(): Internal.BlockContainerJS;
        /**
         * Gets the chest inventory.
        */
        get inventory(): net.minecraft.world.Container
        /**
         * Gets the player that opened or closed the container.
        */
        get entity(): Internal.Entity
        /**
         * Gets the chest block.
        */
        get block(): Internal.BlockContainerJS
    }
    type ChestEventJS_ = ChestEventJS;
    class Giant extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Giant>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        tdv$isDynamicLightEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Giant_ = Giant;
    interface SecureJar$ModuleDataProvider {
        abstract name(): string;
        abstract uri(): Internal.URI;
        abstract descriptor(): Internal.ModuleDescriptor;
        abstract verifyAndGetSigners(arg0: string, arg1: number[]): any[];
        abstract open(arg0: string): Optional<Internal.InputStream>;
        abstract findFile(arg0: string): Optional<Internal.URI>;
        abstract getManifest(): Internal.Manifest;
        get manifest(): Internal.Manifest
    }
    type SecureJar$ModuleDataProvider_ = SecureJar$ModuleDataProvider;
    interface ConfigFormat <C extends com.electronwill.nightconfig.core.Config> {
        abstract createConfig(arg0: Internal.Supplier_<Internal.Map<string, any>>): C;
        abstract supportsComments(): boolean;
        createConcurrentConfig(): C;
        initEmptyFile(arg0: Internal.File_): void;
        abstract createWriter(): Internal.ConfigWriter;
        initEmptyFile(arg0: Internal.Path_): void;
        createConfig(): C;
        isInMemory(): boolean;
        abstract createParser(): Internal.ConfigParser<C>;
        initEmptyFile(arg0: Internal.WriterSupplier_): void;
        supportsType(arg0: typeof any): boolean;
        get inMemory(): boolean
    }
    type ConfigFormat_<C extends com.electronwill.nightconfig.core.Config> = ConfigFormat<C>;
    class FluidContainerList {
        constructor()
        constructor(categoryList: Internal.List_<Internal.FluidContainerList$Category>)
        getCategoryFromFilled(filledContainer: Internal.Item_): Optional<Internal.FluidContainerList$Category>;
        merge(other: Internal.FluidContainerList_): void;
        getPossibleFilled(): Internal.Collection<Internal.Item>;
        getCategoryFromEmpty(emptyContainer: Internal.Item_): Optional<Internal.FluidContainerList$Category>;
        getCategories(): Internal.Collection<Internal.FluidContainerList$Category>;
        add(empty: Internal.Item_, filled: Internal.Item_, amount: number, fillSound: Internal.SoundEvent_, emptySound: Internal.SoundEvent_): void;
        getEmpty(filledContainer: Internal.Item_): Optional<Internal.Item>;
        getPossibleEmpty(): Internal.Collection<Internal.Item>;
        add(empty: Internal.Item_, filled: Internal.Item_, amount: number): void;
        getFilled(emptyContainer: Internal.Item_): Optional<Internal.Item>;
        encodeList(): Optional<Internal.List<Internal.FluidContainerList$Category>>;
        get possibleFilled(): Internal.Collection<Internal.Item>
        get categories(): Internal.Collection<Internal.FluidContainerList$Category>
        get possibleEmpty(): Internal.Collection<Internal.Item>
    }
    type FluidContainerList_ = FluidContainerList;
    interface AccessorSignBlockEntity {
        abstract bookshelf$markUpdated(): void;
        (): void;
    }
    type AccessorSignBlockEntity_ = AccessorSignBlockEntity;
    interface Transparency {
        abstract getTransparency(): number;
        get transparency(): number
        (): number;
        readonly TRANSLUCENT: 3;
        readonly OPAQUE: 1;
        readonly BITMASK: 2;
    }
    type Transparency_ = Transparency;
    class WidgetType extends Internal.Enum<Internal.WidgetType> {
        static mouseOver(mouseOver: boolean): Internal.WidgetType;
        static values(): Internal.WidgetType[];
        static valueOf(name: string): Internal.WidgetType;
        static readonly MOUSE_OVER: Internal.WidgetType;
        static readonly DISABLED: Internal.WidgetType;
        static readonly NORMAL: Internal.WidgetType;
    }
    type WidgetType_ = "normal" | "mouse_over" | "disabled" | WidgetType;
    interface ObjLongConsumer <T> {
        abstract accept(arg0: T, arg1: number): void;
        (arg0: T, arg1: number): void;
    }
    type ObjLongConsumer_<T> = ObjLongConsumer<T>;
    class ItemLostTablet$Type extends Internal.Enum<Internal.ItemLostTablet$Type> {
        static valueOf(arg0: string): Internal.ItemLostTablet$Type;
        isUnknown(): boolean;
        static values(): Internal.ItemLostTablet$Type[];
        static get(arg0: number): Internal.ItemLostTablet$Type;
        get unknown(): boolean
        static readonly UNKNOWN: Internal.ItemLostTablet$Type;
        static readonly VILLAGE: Internal.ItemLostTablet$Type;
        static readonly TREASURE: Internal.ItemLostTablet$Type;
        static readonly EXPLORATION: Internal.ItemLostTablet$Type;
    }
    type ItemLostTablet$Type_ = "treasure" | "village" | ItemLostTablet$Type | "exploration" | "unknown";
    class CharStream {
        constructor(c: string[])
        nextIf(match: string): boolean;
        peek(): string;
        next(): string;
        peek(ahead: number): string;
        position: number;
        skipWhitespace: boolean;
        readonly chars: string[];
    }
    type CharStream_ = CharStream;
    class ItemStack extends Internal.CapabilityProvider<Internal.ItemStack> implements Internal.ItemStackKJS, Internal.ItemFiltersStack, Internal.CachedObject$CachedObjectSource, Internal.IForgeItemStack {
        constructor(arg0: Internal.Holder_<Internal.Item>)
        constructor(arg0: Internal.Holder_<Internal.Item>, arg1: number)
        constructor(arg0: Internal.ItemLike_)
        constructor(arg0: Internal.ItemLike_, arg1: number, arg2: Internal.CompoundTag_)
        constructor(arg0: Internal.ItemLike_, arg1: number)
        getTags(): Internal.Collection<ResourceLocation>;
        getDrinkingSound(): Internal.SoundEvent;
        self(): this;
        createDataIF(item: Internal.Item_): any;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getHoverName(): net.minecraft.network.chat.Component;
        onStopUsing(arg0: Internal.LivingEntity_, arg1: number): void;
        enchant(enchantment: Internal.Enchantment_, level: number): this;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_): boolean;
        getBaseRepairCost(): number;
        isItemEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        elytraFlightTick(arg0: Internal.LivingEntity_, arg1: number): boolean;
        getFrame(): Internal.ItemFrame;
        getEnchantments(): Internal.Map<string, number>;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        static appendEnchantmentNames(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ListTag_): void;
        enchant(enchantments: Internal.Map_<any, any>): this;
        static matches(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        hasAdventureModeBreakTagForBlock(arg0: Internal.Registry_<Internal.Block>, arg1: Internal.BlockInWorld_): boolean;
        getPopTime(): number;
        makesPiglinsNeutral(arg0: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.LivingEntity_, arg1: Internal.Player_): void;
        getRarity(): Internal.Rarity;
        getDescriptionId(): string;
        areShareTagsEqual(arg0: Internal.ItemStack_): boolean;
        finishUsingItem(arg0: Internal.Level_, arg1: Internal.LivingEntity_): this;
        canWalkOnPowderedSnow(arg0: Internal.LivingEntity_): boolean;
        getHighlightTip(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        getAllEnchantments(): Internal.Map<Internal.Enchantment, number>;
        canPerformAction(arg0: Internal.ToolAction_): boolean;
        getTypeData(): Internal.CompoundTag;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: Internal.AttributeModifier_, arg2: Internal.EquipmentSlot_): void;
        is(arg0: Internal.Predicate_<Internal.Holder<Internal.Item>>): boolean;
        hasAdventureModePlaceTagForBlock(arg0: Internal.Registry_<Internal.Block>, arg1: Internal.BlockInWorld_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        getItemFiltersData(): any;
        removeTag(): void;
        onInventoryTick(arg0: Internal.Level_, arg1: Internal.Player_, arg2: number, arg3: number): void;
        canEquip(arg0: Internal.EquipmentSlot_, arg1: Internal.Entity_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.Player_, arg1: number): boolean;
        getItem(): Internal.Item;
        is(arg0: Internal.TagKey_<Internal.Item>): boolean;
        inventoryTick(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: boolean): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getOrCreateTagElement(arg0: string): Internal.CompoundTag;
        hideTooltipPart(arg0: Internal.ItemStack$TooltipPart_): void;
        getOrCreate<T>(arg0: ResourceLocation_, arg1: Internal.Function_<Internal.ItemStack, T>): T;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        localvar$zke000$swapDura(arg0: number, arg1: number, arg2: Internal.RandomSource_, arg3: Internal.ServerPlayer_): number;
        getMaxDamage(): number;
        getHarvestSpeed(): number;
        grow(arg0: number): void;
        hasCraftingRemainingItem(): boolean;
        asIngredient(): Internal.Ingredient;
        getDisplayName(): net.minecraft.network.chat.Component;
        getCount(): number;
        onItemUseFirst(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        hasCustomHoverName(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.Level_, arg1: Internal.Player_): void;
        toJson(): Internal.JsonObject;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        isBarVisible(): boolean;
        static isSameItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        toNBT(): Internal.CompoundTag;
        doesSneakBypassUse(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        removeTagKey(arg0: string): void;
        getEnchantmentLevel(arg0: Internal.Enchantment_): number;
        getShareTag(): Internal.CompoundTag;
        onCraftedBy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: number): void;
        hasEnchantment(enchantment: Internal.Enchantment_, level: number): boolean;
        isEdible(): boolean;
        isFramed(): boolean;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getEquipmentSlot(): Internal.EquipmentSlot;
        handler$cff000$apoth_tooltipMarker2(arg0: Internal.Player_, arg1: Internal.TooltipFlag_, arg2: Internal.CallbackInfoReturnable_<any>, arg3: Internal.List_<any>): void;
        enchantStack(arg0: Internal.Enchantment_, arg1: number): void;
        getBurnTime(arg0: Internal.RecipeType_<any>): number;
        onEntityItemUpdate(arg0: Internal.ItemEntity_): boolean;
        getEnchantmentValue(): number;
        handler$zke000$apoth_affixItemName(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isRepairable(): boolean;
        getId(): Special.Item&`${string}:${string}`;
        setCount(arg0: number): void;
        getSweepHitBox(arg0: Internal.Player_, arg1: Internal.Entity_): Internal.AABB;
        redirect$zke000$apoth_enchTooltipRewrite(arg0: Internal.List_<any>, arg1: Internal.ListTag_): void;
        is(arg0: Internal.Item_): boolean;
        handler$zjc000$placebo_itemUseHook(arg0: Internal.UseOnContext_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setDamageValue(arg0: number): void;
        equalsIgnoringCount(stack: Internal.ItemStack_): boolean;
        getOrCreateTag(): Internal.CompoundTag;
        copyWithCount(arg0: number): this;
        getTagElement(arg0: string): Internal.CompoundTag;
        onBlockStartBreak(arg0: BlockPos_, arg1: Internal.Player_): boolean;
        withCount(c: number): this;
        setHoverName(arg0: net.minecraft.network.chat.Component_): this;
        getOrCreate(arg0: ResourceLocation_, arg1: Internal.Function_<any, any>, arg2: Internal.ToIntFunction_<any>): any;
        getTags(): Internal.Stream<Internal.TagKey<Internal.Item>>;
        getBarWidth(): number;
        hasFoil(): boolean;
        getItemHolder(): Internal.Holder<Internal.Item>;
        setEntityRepresentation(arg0: Internal.Entity_): void;
        split(arg0: number): this;
        setPopTime(arg0: number): void;
        strongNBT(): Internal.Ingredient;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        isBlock(): boolean;
        getTooltipImage(): Optional<Internal.TooltipComponent>;
        isEnderMask(arg0: Internal.Player_, arg1: Internal.EnderMan_): boolean;
        getHarvestSpeed(block: Internal.BlockContainerJS_): number;
        shrink(arg0: number): void;
        copyAndClear(): this;
        weakNBT(): Internal.Ingredient;
        withName(displayName: net.minecraft.network.chat.Component_): this;
        getCraftingRemainingItem(): this;
        isPiglinCurrency(): boolean;
        getFoodProperties(arg0: Internal.LivingEntity_): Internal.FoodProperties;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_, arg4: Internal.SlotAccess_): boolean;
        is(arg0: Internal.Holder_<Internal.Item>): boolean;
        getXpRepairRatio(): number;
        withLore(text: net.minecraft.network.chat.Component_[]): this;
        getNbt(): Internal.CompoundTag;
        getInventoryFilterData(): Internal.ItemInventory;
        isDamageableItem(): boolean;
        getTooltipLines(arg0: Internal.Player_, arg1: Internal.TooltipFlag_): Internal.List<net.minecraft.network.chat.Component>;
        isEnchantable(): boolean;
        getMaxStackSize(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        hasTag(tag: ResourceLocation_): boolean;
        getNbtString(): string;
        hurtAndBreak<T extends Internal.LivingEntity>(arg0: number, arg1: T, arg2: Internal.Consumer_<T>): void;
        getDestroySpeed(arg0: Internal.BlockState_): number;
        copy(): this;
        static getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>, arg3: Internal.ToIntFunction_<Internal.ItemStack>): T;
        hasNBT(): boolean;
        isStackable(): boolean;
        equals(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        static getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>): T;
        static of(arg0: Internal.CompoundTag_): Internal.ItemStack;
        overrideStackedOnOther(arg0: Internal.Slot_, arg1: Internal.ClickAction_, arg2: Internal.Player_): boolean;
        getEatingSound(): Internal.SoundEvent;
        isBookEnchantable(arg0: Internal.ItemStack_): boolean;
        getEntityLifespan(arg0: Internal.Level_): number;
        getEntityRepresentation(): Internal.Entity;
        static isSameItemSameTags(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        isEmpty(): boolean;
        resetHoverName(): void;
        setNbt(arg0: Internal.CompoundTag_): void;
        setRepairCost(arg0: number): void;
        withChance(chance: number): OutputItem;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number): void;
        getUseDuration(): number;
        serializeNBT(): Internal.Tag;
        hurt(arg0: number, arg1: Internal.RandomSource_, arg2: Internal.ServerPlayer_): boolean;
        areItemsEqual(other: Internal.ItemStack_): boolean;
        getIdLocation(): ResourceLocation;
        isDamaged(): boolean;
        getMod(): string;
        mineBlock(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Player_): void;
        canGrindstoneRepair(): boolean;
        getDamageValue(): number;
        getUseAnimation(): Internal.UseAnim;
        getEnchantmentTags(): Internal.ListTag;
        handler$cff000$apoth_tooltipMarker(arg0: Internal.Player_, arg1: Internal.TooltipFlag_, arg2: Internal.CallbackInfoReturnable_<any>, arg3: Internal.List_<any>): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        getStringValueFilterData(): Internal.StringValueData<any>;
        toItemString(): string;
        withNBT(nbt: Internal.CompoundTag_): this;
        interactLivingEntity(arg0: Internal.Player_, arg1: Internal.LivingEntity_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        readShareTag(arg0: Internal.CompoundTag_): void;
        addTagElement(arg0: string, arg1: Internal.Tag_): void;
        useOnRelease(): boolean;
        isNBTEqual(other: Internal.ItemStack_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        onDroppedByPlayer(arg0: Internal.Player_): boolean;
        /**
         * @deprecated
        */
        ignoreNBT(): Internal.Ingredient;
        releaseUsing(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number): void;
        canApplyAtEnchantingTable(arg0: Internal.Enchantment_): boolean;
        getBarColor(): number;
        onEntitySwing(arg0: Internal.LivingEntity_): boolean;
        onHorseArmorTick(arg0: Internal.Level_, arg1: Internal.Mob_): void;
        canElytraFly(arg0: Internal.LivingEntity_): boolean;
        isEnchanted(): boolean;
        get tags(): Internal.Collection<ResourceLocation>
        get drinkingSound(): Internal.SoundEvent
        get hoverName(): net.minecraft.network.chat.Component
        get baseRepairCost(): number
        get frame(): Internal.ItemFrame
        get enchantments(): Internal.Map<string, number>
        get popTime(): number
        get rarity(): Internal.Rarity
        get descriptionId(): string
        get allEnchantments(): Internal.Map<Internal.Enchantment, number>
        get typeData(): Internal.CompoundTag
        get itemFiltersData(): any
        get item(): Internal.Item
        get maxDamage(): number
        get harvestSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        get count(): number
        get barVisible(): boolean
        get shareTag(): Internal.CompoundTag
        get edible(): boolean
        get framed(): boolean
        get equipmentSlot(): Internal.EquipmentSlot
        get enchantmentValue(): number
        get repairable(): boolean
        get id(): Special.Item&`${string}:${string}`
        set count(arg0: number)
        set damageValue(arg0: number)
        get orCreateTag(): Internal.CompoundTag
        set hoverName(arg0: net.minecraft.network.chat.Component_)
        get tags(): Internal.Stream<Internal.TagKey<Internal.Item>>
        get barWidth(): number
        get itemHolder(): Internal.Holder<Internal.Item>
        set entityRepresentation(arg0: Internal.Entity_)
        set popTime(arg0: number)
        get block(): boolean
        get tooltipImage(): Optional<Internal.TooltipComponent>
        get craftingRemainingItem(): Internal.ItemStack
        get piglinCurrency(): boolean
        get xpRepairRatio(): number
        get nbt(): Internal.CompoundTag
        get inventoryFilterData(): Internal.ItemInventory
        get damageableItem(): boolean
        get enchantable(): boolean
        get maxStackSize(): number
        get nbtString(): string
        get stackable(): boolean
        get eatingSound(): Internal.SoundEvent
        get entityRepresentation(): Internal.Entity
        get empty(): boolean
        set nbt(arg0: Internal.CompoundTag_)
        set repairCost(arg0: number)
        get useDuration(): number
        get idLocation(): ResourceLocation
        get damaged(): boolean
        get mod(): string
        get damageValue(): number
        get useAnimation(): Internal.UseAnim
        get enchantmentTags(): Internal.ListTag
        get stringValueFilterData(): Internal.StringValueData<any>
        get barColor(): number
        get enchanted(): boolean
        static readonly TAG_DISPLAY_NAME: "Name";
        static readonly TAG_LORE: "Lore";
        static readonly TAG_ENCH: "Enchantments";
        static readonly ATTRIBUTE_MODIFIER_FORMAT: Internal.DecimalFormat;
        static readonly TAG_DAMAGE: "Damage";
        static readonly CODEC: Internal.Codec<Internal.ItemStack>;
        static readonly TAG_DISPLAY: "display";
        static readonly TAG_COLOR: "color";
        static readonly EMPTY: Internal.ItemStack;
    }
    type ItemStack_ = RegExp | Internal.Item_ | {count?: number, nbt?: Internal.CompoundTag_, item: Internal.Item_} | ItemStack | {count?: number, nbt?: Internal.CompoundTag_, maxRolls?: number, item: Internal.Item_, minRolls?: number, chance?: number};
    interface TypeAdapterFactory {
        abstract create<T>(arg0: Internal.Gson_, arg1: com.google.gson.reflect.TypeToken_<T>): Internal.TypeAdapter<T>;
        (arg0: Internal.Gson, arg1: com.google.gson.reflect.TypeToken<T>): Internal.TypeAdapter_<T>;
    }
    type TypeAdapterFactory_ = TypeAdapterFactory;
    interface IElementHelper {
        abstract item(arg0: Internal.ItemStack_, arg1: number, arg2: string): Internal.IElement;
        abstract progressStyle(): Internal.IProgressStyle;
        abstract spacer(arg0: number, arg1: number): Internal.IElement;
        abstract tooltip(): Internal.ITooltip;
        get(): this;
        abstract text(arg0: net.minecraft.network.chat.Component_): Internal.IElement;
        abstract smallItem(arg0: Internal.ItemStack_): Internal.IElement;
        abstract item(arg0: Internal.ItemStack_): Internal.IElement;
        abstract fluid(arg0: Internal.JadeFluidObject_): Internal.IElement;
        abstract item(arg0: Internal.ItemStack_, arg1: number): Internal.IElement;
        abstract box(arg0: Internal.ITooltip_, arg1: Internal.IBoxStyle_): Internal.IBoxElement;
        abstract progress(arg0: number, arg1: net.minecraft.network.chat.Component_, arg2: Internal.IProgressStyle_, arg3: Internal.IBoxStyle_, arg4: boolean): Internal.IElement;
    }
    type IElementHelper_ = IElementHelper;
    interface IWorldMapClientPlayNetHandler {
        abstract getXaero_worldmapSession(): Internal.WorldMapSession;
        abstract setXaero_worldmapSession(arg0: Internal.WorldMapSession_): void;
        get xaero_worldmapSession(): Internal.WorldMapSession
        set xaero_worldmapSession(arg0: Internal.WorldMapSession_)
    }
    type IWorldMapClientPlayNetHandler_ = IWorldMapClientPlayNetHandler;
    class VerticalAnchor$AboveBottom extends Internal.Record implements Internal.VerticalAnchor {
        constructor(arg0: number)
        static aboveBottom(arg0: number): Internal.VerticalAnchor;
        static absolute(arg0: number): Internal.VerticalAnchor;
        static belowTop(arg0: number): Internal.VerticalAnchor;
        static bottom(): Internal.VerticalAnchor;
        static top(): Internal.VerticalAnchor;
        resolveY(arg0: Internal.WorldGenerationContext_): number;
        offset(): number;
        static readonly CODEC: Internal.Codec<Internal.VerticalAnchor$AboveBottom>;
    }
    type VerticalAnchor$AboveBottom_ = VerticalAnchor$AboveBottom;
    class EndCityStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.EndCityStructure>;
    }
    type EndCityStructure_ = EndCityStructure;
    interface LightListener {
        abstract getVolume(): Internal.ImmutableBox;
        onLightPacket(arg0: number, arg1: number): void;
        abstract onLightUpdate(arg0: Internal.LightLayer_, arg1: Internal.ImmutableBox_): void;
        abstract isListenerInvalid(): boolean;
        get volume(): Internal.ImmutableBox
        get listenerInvalid(): boolean
    }
    type LightListener_ = LightListener;
    abstract class SingleItemRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: Internal.RecipeType_<any>, arg1: Internal.RecipeSerializer_<any>, arg2: ResourceLocation_, arg3: string, arg4: Internal.Ingredient_, arg5: Internal.ItemStack_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        abstract matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SingleItemRecipe_ = SingleItemRecipe;
    class VirtualRenderWorld extends Internal.Level implements Internal.FlywheelWorld {
        constructor(arg0: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: Vec3i_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: Vec3i_)
        supportsFlywheel(): boolean;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_): Internal.Player;
        dayTime(): number;
        getSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        createEntityList(entities: Internal.Collection_<Internal.Entity>): Internal.EntityArrayList;
        getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
        isEmptyBlock(arg0: BlockPos_): boolean;
        getMaxLocalRawBrightness(arg0: BlockPos_, arg1: number): number;
        playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_): void;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        getTimeOfDay(arg0: number): number;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getHeightmapPos(arg0: Internal.Heightmap$Types_, arg1: BlockPos_): BlockPos;
        blockUpdated(arg0: BlockPos_, arg1: Internal.Block_): void;
        runCommandSilent(command: string): number;
        getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.Entity>;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_): Internal.List<T>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getPathfindingCostFromLightLevels(arg0: BlockPos_): number;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number): void;
        getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Player;
        getDisplayName(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: number, arg1: number): boolean;
        getDirectSignalTo(arg0: BlockPos_): number;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: number, arg2: number, arg3: number): Internal.Player;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: BlockPos_, arg1: BlockPos_): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean): boolean;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number): void;
        addFreshEntity(arg0: Internal.Entity_): boolean;
        hasSignal(arg0: BlockPos_, arg1: Internal.Direction_): boolean;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_): boolean;
        getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(arg0: BlockPos_): number;
        clear(): void;
        setBlockEntities(arg0: Internal.Collection_<Internal.BlockEntity>): void;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: Internal.TickPriority_): void;
        hasNearbyAlivePlayer(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number): Internal.Player;
        getControlInputSignal(arg0: BlockPos_, arg1: Internal.Direction_, arg2: boolean): number;
        getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Optional<Vec3d>;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
        getNearestPlayer(arg0: Internal.Entity_, arg1: number): Internal.Player;
        hasNeighborSignal(arg0: BlockPos_): boolean;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getBlockStatesIfLoaded(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        getPartEntities(): Internal.Collection<Internal.PartEntity<any>>;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        getDimension(): ResourceLocation;
        getDifficulty(): Internal.Difficulty;
        getName(): net.minecraft.network.chat.Component;
        canSeeSky(arg0: BlockPos_): boolean;
        static nextMultipleOf16(arg0: number): number;
        getMoonPhase(): number;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: Internal.List_<T>, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number): T;
        spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
        getPlayerByUUID(arg0: Internal.UUID_): Internal.Player;
        canSeeSkyFromBelowWater(arg0: BlockPos_): boolean;
        holderLookup<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.HolderLookup<T>;
        getNearbyPlayers(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: Internal.AABB_): Internal.List<Internal.Player>;
        getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_): Internal.ChunkAccess;
        noCollision(arg0: Internal.Entity_): boolean;
        self(): Internal.Level;
        createEntity(type: Internal.EntityType_<any>): Internal.Entity;
        getBestNeighborSignal(arg0: BlockPos_): number;
        hasChunk(arg0: number, arg1: number): boolean;
        getNearbyEntities<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: Internal.AABB_): Internal.List<T>;
        getChunkAtImmediately(arg0: number, arg1: number): Internal.LevelChunk;
        getMoonBrightness(): number;
        noCollision(arg0: Internal.AABB_): boolean;
        isWaterAt(arg0: BlockPos_): boolean;
        getDirectSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        getSide(): Internal.ScriptType;
        getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        actuallyGetChunk(arg0: number, arg1: number): Internal.ChunkAccess;
        gameEvent(arg0: Internal.GameEvent_, arg1: BlockPos_, arg2: Internal.GameEvent$Context_): void;
        getModelDataManager(): Internal.ModelDataManager;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        runLightEngine(): void;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number, arg3: Internal.TickPriority_): void;
        getEntities(): Internal.EntityArrayList;
        spawnParticles(options: Internal.ParticleOptions_, overrideLimiter: boolean, x: number, y: number, z: number, vx: number, vy: number, vz: number, count: number, speed: number): void;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Entity>): Internal.Player;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: Vec3d_): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Optional<BlockPos>;
        getAnyChunkImmediately(arg0: number, arg1: number): Internal.ChunkAccess;
        levelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getPlayers(): Internal.EntityArrayList;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: BlockPos_): void;
        containsAnyLiquid(arg0: Internal.AABB_): boolean;
        getMaxLightLevel(): number;
        getBlock(pos: BlockPos_): Internal.BlockContainerJS;
        isOverworld(): boolean;
        runCommand(command: string): number;
        getBlockState(arg0: number, arg1: number, arg2: number): Internal.BlockState;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number, arg6: Internal.AABB_): T;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get displayName(): net.minecraft.network.chat.Component
        set blockEntities(arg0: Internal.Collection_<Internal.BlockEntity>)
        get partEntities(): Internal.Collection<Internal.PartEntity<any>>
        get dimension(): ResourceLocation
        get difficulty(): Internal.Difficulty
        get name(): net.minecraft.network.chat.Component
        get moonPhase(): number
        get moonBrightness(): number
        get side(): Internal.ScriptType
        get modelDataManager(): Internal.ModelDataManager
        get entities(): Internal.EntityArrayList
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get players(): Internal.EntityArrayList
        get maxLightLevel(): number
        get overworld(): boolean
    }
    type VirtualRenderWorld_ = VirtualRenderWorld;
    class InfoDisplayRenderer {
        constructor()
        render(arg0: Internal.GuiGraphics_, arg1: Internal.XaeroMinimapSession_, arg2: Internal.MinimapProcessor_, arg3: Internal.MinimapInterface_, arg4: Internal.MinimapRendererHelper_, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: BlockPos_, arg15: number, arg16: number, arg17: number, arg18: Internal.ModSettings_, arg19: Internal.MultiBufferSource$BufferSource_): void;
    }
    type InfoDisplayRenderer_ = InfoDisplayRenderer;
    interface BlockAccessor extends Internal.Accessor<Internal.BlockHitResult> {
        abstract getPosition(): BlockPos;
        abstract getBlockState(): Internal.BlockState;
        abstract getServerData(): Internal.CompoundTag;
        getAccessorType(): Internal.Accessor<any>;
        abstract toNetwork(arg0: Internal.FriendlyByteBuf_): void;
        abstract showDetails(): boolean;
        abstract getLevel(): Internal.Level;
        abstract getBlockEntity(): Internal.BlockEntity;
        abstract isFakeBlock(): boolean;
        abstract verifyData(arg0: Internal.CompoundTag_): boolean;
        abstract isServerConnected(): boolean;
        abstract getFakeBlock(): Internal.ItemStack;
        abstract getPlayer(): Internal.Player;
        abstract getHitResult(): Internal.BlockHitResult;
        abstract getTarget(): any;
        abstract getSide(): Internal.Direction;
        abstract getBlock(): Internal.Block;
        abstract getPickedResult(): Internal.ItemStack;
        get position(): BlockPos
        get blockState(): Internal.BlockState
        get serverData(): Internal.CompoundTag
        get accessorType(): Internal.Accessor<any>
        get level(): Internal.Level
        get blockEntity(): Internal.BlockEntity
        get fakeBlock(): boolean
        get serverConnected(): boolean
        get fakeBlock(): Internal.ItemStack
        get player(): Internal.Player
        get hitResult(): Internal.BlockHitResult
        get target(): any
        get side(): Internal.Direction
        get block(): Internal.Block
        get pickedResult(): Internal.ItemStack
    }
    type BlockAccessor_ = BlockAccessor;
    interface ClaimResult {
        isSuccess(): boolean;
        abstract getResultId(): string;
        abstract getMessage(): Internal.MutableComponent;
        customProblem(translationKey: string): this;
        success(): this;
        get success(): boolean
        get resultId(): string
        get message(): Internal.MutableComponent
    }
    type ClaimResult_ = ClaimResult;
    abstract class PointFree <T> {
        constructor()
        abstract "eval"(): Internal.Function<Internal.DynamicOps<any>, T>;
        static indent(arg0: number): string;
        abstract type(): com.mojang.datafixers.types.Type<T>;
        evalCached(): Internal.Function<Internal.DynamicOps<any>, T>;
        abstract toString(arg0: number): string;
    }
    type PointFree_<T> = PointFree<T>;
    abstract class BaseQuestFile extends Internal.QuestObject implements Internal.QuestFile {
        constructor()
        isLoading(): boolean;
        getRewardType(typeId: number): Internal.RewardType;
        forAllQuests(consumer: Internal.Consumer_<Internal.Quest>): void;
        writeDataFull(folder: Internal.Path_): void;
        abstract getSide(): Internal.Env;
        getCraftingTasks(): Internal.List<Internal.Task>;
        create(id: number, type: Internal.QuestObjectType_, parent: number, extra: Internal.CompoundTag_): Internal.QuestObjectBase;
        getQuest(id: number): Internal.Quest;
        getLootCrate(id: string): Internal.LootCrate;
        readID(tag: Internal.Tag_): number;
        getDefaultQuestShape(): string;
        forAllChapterGroups(consumer: Internal.Consumer_<Internal.ChapterGroup>): void;
        getEmergencyItems(): Internal.List<Internal.ItemStack>;
        getDetectionDelay(): number;
        removeEmptyRewardTables(source: Internal.CommandSourceStack_): number;
        getProgressionMode(): Internal.ProgressionMode;
        updateLootCrates(): void;
        isDefaultPerTeamReward(): boolean;
        getChapterGroup(id: number): Internal.ChapterGroup;
        markDirty(): void;
        readDataFull(folder: Internal.Path_): void;
        getEmergencyItemsCooldown(): number;
        getDefaultChapterGroup(): Internal.DefaultChapterGroup;
        getReward(id: number): Internal.Reward;
        generateRewardTableName(basename: string): string;
        getBase(id: number): Internal.QuestObjectBase;
        readID(id: number): number;
        collect<T extends Internal.QuestObjectBase>(clazz: T): Internal.List<T>;
        getDefaultRewardAutoClaim(): Internal.RewardAutoClaim;
        refreshGui(): void;
        isDropLootCrates(): boolean;
        getOrCreateTeamData(team: dev.ftb.mods.ftbteams.api.Team_): Internal.TeamData;
        getAllObjects(): Internal.Collection<Internal.QuestObjectBase>;
        getOrCreateTeamData(teamId: Internal.UUID_): Internal.TeamData;
        canEdit(): boolean;
        newID(): number;
        getRewardTables(): Internal.List<Internal.RewardTable>;
        addData(data: Internal.TeamData_, override: boolean): void;
        getID(obj: any): number;
        forAllQuestLinks(consumer: Internal.Consumer_<Internal.QuestLink>): void;
        abstract deleteObject(arg0: number): void;
        getChapterOrThrow(id: number): Internal.Chapter;
        clearCachedProgress(): void;
        getFirstVisibleChapter(data: Internal.TeamData_): Internal.Chapter;
        getOrCreateTeamData(player: Internal.Entity_): Internal.TeamData;
        getTask(id: number): Internal.Task;
        getSubmitTasks(): Internal.List<Internal.Task>;
        abstract isPlayerOnTeam(arg0: Internal.Player_, arg1: Internal.TeamData_): boolean;
        remove(id: number): Internal.QuestObjectBase;
        getChapter(id: number): Internal.Chapter;
        isDefaultTeamConsumeItems(): boolean;
        forAllChapters(consumer: Internal.Consumer_<Internal.Chapter>): void;
        get(id: number): Internal.QuestObject;
        writeNetDataFull(buffer: Internal.FriendlyByteBuf_): void;
        collect<T extends Internal.QuestObjectBase>(filter: Internal.Predicate_<Internal.QuestObjectBase>): Internal.List<T>;
        getTaskType(typeId: number): Internal.TaskType;
        getRewardTable(id: number): Internal.RewardTable;
        isPauseGame(): boolean;
        isDisableGui(): boolean;
        getAllTeamData(): Internal.Collection<Internal.TeamData>;
        getAllTasks(): Internal.List<Internal.Task>;
        removeRewardTable(rewardTable: Internal.RewardTable_): void;
        makeRandomLootCrate(entity: Internal.Entity_, random: Internal.RandomSource_): Optional<Internal.LootCrate>;
        refreshIDMap(): void;
        getGridScale(): number;
        isServerSide(): boolean;
        isDefaultQuestDisableJEI(): boolean;
        addRewardTable(rewardTable: Internal.RewardTable_): void;
        getAllChapters(): Internal.List<Internal.Chapter>;
        getVisibleChapters(data: Internal.TeamData_): Internal.List<Internal.Chapter>;
        getLootCrateNoDrop(): Internal.EntityWeight;
        readNetDataFull(buffer: Internal.FriendlyByteBuf_): void;
        getFolder(): Internal.Path;
        getNullableTeamData(id: Internal.UUID_): Internal.TeamData;
        moveChapterGroup(id: number, movingUp: boolean): boolean;
        get loading(): boolean
        get side(): Internal.Env
        get craftingTasks(): Internal.List<Internal.Task>
        get defaultQuestShape(): string
        get emergencyItems(): Internal.List<Internal.ItemStack>
        get detectionDelay(): number
        get progressionMode(): Internal.ProgressionMode
        get defaultPerTeamReward(): boolean
        get emergencyItemsCooldown(): number
        get defaultChapterGroup(): Internal.DefaultChapterGroup
        get defaultRewardAutoClaim(): Internal.RewardAutoClaim
        get dropLootCrates(): boolean
        get allObjects(): Internal.Collection<Internal.QuestObjectBase>
        get rewardTables(): Internal.List<Internal.RewardTable>
        get submitTasks(): Internal.List<Internal.Task>
        get defaultTeamConsumeItems(): boolean
        get pauseGame(): boolean
        get disableGui(): boolean
        get allTeamData(): Internal.Collection<Internal.TeamData>
        get allTasks(): Internal.List<Internal.Task>
        get gridScale(): number
        get serverSide(): boolean
        get defaultQuestDisableJEI(): boolean
        get allChapters(): Internal.List<Internal.Chapter>
        get lootCrateNoDrop(): Internal.EntityWeight
        get folder(): Internal.Path
        static VERSION: 13;
    }
    type BaseQuestFile_ = BaseQuestFile;
    interface FileNameMap {
        abstract getContentTypeFor(arg0: string): string;
        (arg0: string): string;
    }
    type FileNameMap_ = FileNameMap;
    class StructureTemplatePool implements Internal.StructurePoolAccessor, Internal.TemplatePoolAccess, Internal.AccessorStructureTemplatePool, Internal.StructureTemplatePoolAccessor {
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<com.mojang.datafixers.util.Pair<Internal.StructurePoolElement, number>>)
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<com.mojang.datafixers.util.Pair<Internal.Function<Internal.StructureTemplatePool$Projection, Internal.StructurePoolElement>, number>>, arg2: Internal.StructureTemplatePool$Projection_)
        repurposedstructures_setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        bookshelf$setRawTemplates(arg0: Internal.List_<any>): void;
        bookshelf$setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        getFallback(): Internal.Holder<Internal.StructureTemplatePool>;
        setRawTemplates(arg0: Internal.List_<any>): void;
        getShuffledTemplates(arg0: Internal.RandomSource_): Internal.List<Internal.StructurePoolElement>;
        bookshelf$getRawTemplates(): Internal.List<any>;
        getMaxSize(arg0: Internal.StructureTemplateManager_): number;
        repurposedstructures_setRawTemplates(arg0: Internal.List_<any>): void;
        static getCODEC_REFERENCE(): Internal.MutableObject<Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>>;
        static getCODEC_REFERENCE_$md$cdabac$0(): Internal.MutableObject<any>;
        setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        getRandomTemplate(arg0: Internal.RandomSource_): Internal.StructurePoolElement;
        size(): number;
        getTemplates(): Internal.ObjectArrayList<any>;
        getRawTemplates(): Internal.List<any>;
        repurposedstructures_getTemplates(): Internal.ObjectArrayList<any>;
        bookshelf$getTemplates(): Internal.ObjectArrayList<any>;
        repurposedstructures_getRawTemplates(): Internal.List<any>;
        get fallback(): Internal.Holder<Internal.StructureTemplatePool>
        set rawTemplates(arg0: Internal.List_<any>)
        get CODEC_REFERENCE(): Internal.MutableObject<Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>>
        get CODEC_REFERENCE_$md$cdabac$0(): Internal.MutableObject<any>
        set templates(arg0: Internal.ObjectArrayList_<any>)
        get templates(): Internal.ObjectArrayList<any>
        get rawTemplates(): Internal.List<any>
        static readonly DIRECT_CODEC: Internal.Codec<Internal.StructureTemplatePool>;
        rawTemplates: Internal.List<com.mojang.datafixers.util.Pair<Internal.StructurePoolElement, number>>;
        templates: Internal.ObjectArrayList<Internal.StructurePoolElement>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>;
    }
    type StructureTemplatePool_ = StructureTemplatePool | Special.TemplatePool;
    interface AccessibleText {
        abstract getBeforeIndex(arg0: number, arg1: number): string;
        abstract getSelectionStart(): number;
        abstract getSelectedText(): string;
        abstract getAtIndex(arg0: number, arg1: number): string;
        abstract getAfterIndex(arg0: number, arg1: number): string;
        abstract getSelectionEnd(): number;
        abstract getCharacterBounds(arg0: number): Internal.Rectangle;
        abstract getCaretPosition(): number;
        abstract getIndexAtPoint(arg0: Internal.Point_): number;
        abstract getCharCount(): number;
        abstract getCharacterAttribute(arg0: number): Internal.AttributeSet;
        get selectionStart(): number
        get selectedText(): string
        get selectionEnd(): number
        get caretPosition(): number
        get charCount(): number
        readonly CHARACTER: 1;
        readonly WORD: 2;
        readonly SENTENCE: 3;
    }
    type AccessibleText_ = AccessibleText;
    interface AttributeInstanceAccessor {
        abstract getCachedValue(): number;
        get cachedValue(): number
        (): number;
    }
    type AttributeInstanceAccessor_ = AttributeInstanceAccessor;
    class SlotContext extends Internal.Record {
        constructor(identifier: string, entity: Internal.LivingEntity_, index: number, cosmetic: boolean, visible: boolean)
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getIdentifier(): string;
        visible(): boolean;
        identifier(): string;
        entity(): Internal.LivingEntity;
        index(): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getWearer(): Internal.LivingEntity;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getIndex(): number;
        cosmetic(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get identifier(): string
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get wearer(): Internal.LivingEntity
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get index(): number
    }
    type SlotContext_ = SlotContext;
    interface IFluidHandler {
        abstract getFluidInTank(arg0: number): Internal.FluidStack;
        abstract drain(arg0: Internal.FluidStack_, arg1: Internal.IFluidHandler$FluidAction_): Internal.FluidStack;
        abstract getTanks(): number;
        abstract isFluidValid(arg0: number, arg1: Internal.FluidStack_): boolean;
        abstract getTankCapacity(arg0: number): number;
        abstract fill(arg0: Internal.FluidStack_, arg1: Internal.IFluidHandler$FluidAction_): number;
        abstract drain(arg0: number, arg1: Internal.IFluidHandler$FluidAction_): Internal.FluidStack;
        get tanks(): number
    }
    type IFluidHandler_ = IFluidHandler;
    interface ScriptTypePredicate extends Internal.Predicate<Internal.ScriptType> {
        getValidTypes(): Internal.List<Internal.ScriptType>;
        test(arg0: any): boolean;
        negate(): Internal.Predicate<Internal.ScriptType>;
        and(arg0: Internal.Predicate_<Internal.ScriptType>): Internal.Predicate<Internal.ScriptType>;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        abstract test(arg0: Internal.ScriptType_): boolean;
        or(arg0: Internal.Predicate_<Internal.ScriptType>): Internal.Predicate<Internal.ScriptType>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        get validTypes(): Internal.List<Internal.ScriptType>
        (arg0: Internal.ScriptType): boolean;
        readonly COMMON: Internal.ScriptTypePredicate;
        readonly STARTUP_OR_CLIENT: Internal.ScriptTypePredicate;
        readonly STARTUP_OR_SERVER: Internal.ScriptTypePredicate;
        readonly ALL: Internal.ScriptTypePredicate;
    }
    type ScriptTypePredicate_ = ScriptTypePredicate;
    class CustomMapDecoration {
        constructor(type: Internal.MapDecorationType_<any, any>, buffer: Internal.FriendlyByteBuf_)
        constructor(type: Internal.MapDecorationType_<any, any>, x: number, y: number, rot: number, displayName: net.minecraft.network.chat.Component_)
        getDisplayName(): net.minecraft.network.chat.Component;
        getX(): number;
        setDisplayName(displayName: net.minecraft.network.chat.Component_): void;
        getRot(): number;
        getType(): Internal.MapDecorationType<any, any>;
        setRot(rot: number): void;
        setX(x: number): void;
        setY(y: number): void;
        saveToBuffer(buffer: Internal.FriendlyByteBuf_): void;
        getY(): number;
        get displayName(): net.minecraft.network.chat.Component
        get x(): number
        set displayName(displayName: net.minecraft.network.chat.Component_)
        get rot(): number
        get type(): Internal.MapDecorationType<any, any>
        set rot(rot: number)
        set x(x: number)
        set y(y: number)
        get y(): number
    }
    type CustomMapDecoration_ = CustomMapDecoration;
    interface LevelTickAccess <T> extends Internal.TickAccess<T> {
        abstract count(): number;
        abstract schedule(arg0: Internal.ScheduledTick_<T>): void;
        abstract willTickThisTick(arg0: BlockPos_, arg1: T): boolean;
        abstract hasScheduledTick(arg0: BlockPos_, arg1: T): boolean;
    }
    type LevelTickAccess_<T> = LevelTickAccess<T>;
    class RenderStateShard$LightmapStateShard extends Internal.RenderStateShard$BooleanStateShard {
        constructor(arg0: boolean)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$LightmapStateShard_ = RenderStateShard$LightmapStateShard;
    class PointerBuffer extends Internal.CustomBuffer<Internal.PointerBuffer> implements Internal.Comparable<Internal.PointerBuffer> {
        put(arg0: number, arg1: number): this;
        put(arg0: Internal.DoubleBuffer_): this;
        put(arg0: Internal.LongBuffer_): this;
        getPointerBuffer(arg0: number): this;
        getPointerBuffer(arg0: number, arg1: number): this;
        put(arg0: number[], arg1: number, arg2: number): this;
        put(arg0: number, arg1: Internal.DoubleBuffer_): this;
        getByteBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
        getStringUTF8(): string;
        compareTo(arg0: any): number;
        getShortBuffer(arg0: number, arg1: number): Internal.ShortBuffer;
        getShortBuffer(arg0: number): Internal.ShortBuffer;
        putAddressOf(arg0: number, arg1: Internal.CustomBuffer_<any>): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number): void;
        static get(arg0: Internal.ByteBuffer_, arg1: number): number;
        put(arg0: number, arg1: Internal.FloatBuffer_): this;
        static get(arg0: Internal.ByteBuffer_): number;
        get(arg0: number[], arg1: number, arg2: number): this;
        getStringUTF16(): string;
        put(arg0: number, arg1: Internal.LongBuffer_): this;
        getStringASCII(arg0: number): string;
        compareTo(arg0: Internal.PointerBuffer_): number;
        put(arg0: Internal.FloatBuffer_): this;
        put(arg0: number[]): this;
        static allocateDirect(arg0: number): Internal.PointerBuffer;
        get(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.PointerBuffer;
        getStringUTF16(arg0: number): string;
        put(arg0: number, arg1: Internal.ByteBuffer_): this;
        static create(arg0: Internal.ByteBuffer_): Internal.PointerBuffer;
        put(arg0: number, arg1: Internal.ShortBuffer_): this;
        put(arg0: Internal.IntBuffer_): this;
        get(arg0: number[]): this;
        put(arg0: number, arg1: Internal.Pointer_): this;
        put(arg0: Internal.ByteBuffer_): this;
        put(arg0: Internal.Pointer_): this;
        put(arg0: Internal.ShortBuffer_): this;
        put(arg0: number, arg1: Internal.IntBuffer_): this;
        getStringASCII(): string;
        putAddressOf(arg0: Internal.CustomBuffer_<any>): this;
        get(): number;
        getFloatBuffer(arg0: number): Internal.FloatBuffer;
        getStringUTF8(arg0: number): string;
        getIntBuffer(arg0: number): Internal.IntBuffer;
        put(arg0: number): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number, arg2: number): void;
        getFloatBuffer(arg0: number, arg1: number): Internal.FloatBuffer;
        getDoubleBuffer(arg0: number): Internal.DoubleBuffer;
        getLongBuffer(arg0: number): Internal.LongBuffer;
        getDoubleBuffer(arg0: number, arg1: number): Internal.DoubleBuffer;
        getByteBuffer(arg0: number): Internal.ByteBuffer;
        getLongBuffer(arg0: number, arg1: number): Internal.LongBuffer;
        getIntBuffer(arg0: number, arg1: number): Internal.IntBuffer;
        get stringUTF8(): string
        get stringUTF16(): string
        get stringASCII(): string
    }
    type PointerBuffer_ = PointerBuffer;
    abstract class AbstractCriterionTriggerInstance implements Internal.CriterionTriggerInstance {
        constructor(arg0: ResourceLocation_, arg1: any_)
        serializeToJson(arg0: Internal.SerializationContext_): Internal.JsonObject;
        getCriterion(): ResourceLocation;
        get criterion(): ResourceLocation
    }
    type AbstractCriterionTriggerInstance_ = AbstractCriterionTriggerInstance;
    class GameEventListenerRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        trackGameEvent(arg0: Internal.GameEvent_, arg1: Vec3d_): void;
        clear(): void;
        trackListener(arg0: Internal.PositionSource_, arg1: number): void;
    }
    type GameEventListenerRenderer_ = GameEventListenerRenderer;
    class MaterialModificationEventJS extends Internal.StartupEventJS {
        constructor()
    }
    type MaterialModificationEventJS_ = MaterialModificationEventJS;
    class DesertWellFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type DesertWellFeature_ = DesertWellFeature;
    class ItemIOBusUpgrade extends Internal.ItemUpgrade {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        selectEnchantments(arg0: Internal.List_<EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemIOBusUpgrade_ = ItemIOBusUpgrade;
    class PistonMovingBlockEntity extends Internal.BlockEntity implements Internal.IExtendedPistonTile, Internal.IBlockHolder {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: boolean, arg5: boolean)
        getMovementDirection(): Internal.Direction;
        isSourcePiston(): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getHeldBlock(): Internal.BlockState;
        getMovedState(): Internal.BlockState;
        tdv$isDynamicLightEnabled(): boolean;
        getLastTicked(): number;
        getProgress(arg0: number): number;
        tickMovedBlock(level: Internal.Level_, pos: BlockPos_): void;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        getZOff(arg0: number): number;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        handler$deb000$onFinishedShortPulse(ci: Internal.CallbackInfo_): void;
        isExtending(): boolean;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.PistonMovingBlockEntity_): void;
        getXOff(arg0: number): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        setHeldBlock(state: Internal.BlockState_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        abstract getHeldBlock(arg0: number): Internal.BlockState;
        getCollisionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        getYOff(arg0: number): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        abstract setHeldBlock(arg0: Internal.BlockState_, arg1: number): boolean;
        getModelData(): Internal.ModelData;
        finalTick(): void;
        getDirection(): Internal.Direction;
        getRenderBoundingBox(): Internal.AABB;
        get movementDirection(): Internal.Direction
        get sourcePiston(): boolean
        get heldBlock(): Internal.BlockState
        get movedState(): Internal.BlockState
        get lastTicked(): number
        get extending(): boolean
        set heldBlock(state: Internal.BlockState_)
        get modelData(): Internal.ModelData
        get direction(): Internal.Direction
        get renderBoundingBox(): Internal.AABB
        static readonly TICK_MOVEMENT: 0.51;
    }
    type PistonMovingBlockEntity_ = PistonMovingBlockEntity;
}
declare namespace net.darkhax.bookshelf.mixin.accessors.entity {
    interface AccessorEntity {
        abstract bookshelf$createHoverEvent(): Internal.HoverEvent;
        (): Internal.HoverEvent_;
    }
    type AccessorEntity_ = AccessorEntity;
}
declare namespace net.coderbot.iris.mixin {
    interface GameRendererAccessor {
        abstract getRenderHand(): boolean;
        abstract getPanoramicMode(): boolean;
        abstract invokeGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
        abstract invokeBobHurt(arg0: Internal.PoseStack_, arg1: number): void;
        abstract invokeBobView(arg0: Internal.PoseStack_, arg1: number): void;
        get renderHand(): boolean
        get panoramicMode(): boolean
    }
    type GameRendererAccessor_ = GameRendererAccessor;
}
