recipes:
  # Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
  # Useful for mods like TerraFirmaCraft.
  # Default: false
  generateLowQualityGems: true

  # Whether to remove Block/Ingot compression and decompression in the Crafting Table.
  # Default: false
  disableManualCompression: true

  # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
  # Default: false
  harderRods: false

  # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
  # Default: false
  harderBrickRecipes: false

  # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
  # Default: false
  nerfWoodCrafting: false

  # Whether to make Wood related recipes harder.
  # Excludes sticks and planks.
  # Default: false
  hardWoodRecipes: false

  # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
  # Default: true
  hardIronRecipes: true

  # Whether to make Redstone related recipes harder.
  # Default: false
  hardRedstoneRecipes: false

  # Whether to make Vanilla Tools and Armor recipes harder.
  # Excludes Flint and Steel, and Buckets.
  # Default: false
  hardToolArmorRecipes: false

  # Whether to make miscellaneous recipes harder.
  # Default: false
  hardMiscRecipes: false

  # Whether to make Glass related recipes harder. Default: true
  hardGlassRecipes: true

  # Whether to nerf the Paper crafting recipe.
  # Default: true
  nerfPaperCrafting: true

  # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
  # Default: false
  hardAdvancedIronRecipes: false

  # Whether to make coloring blocks like Concrete or Glass harder.
  # Default: false
  hardDyeRecipes: false

  # Whether to remove charcoal smelting recipes from the vanilla furnace.
  # Default: true
  harderCharcoalRecipe: true

  # Whether to make the Flint and Steel recipe require steel parts.
  # Default: true.
  flintAndSteelRequireSteel: true

  # Whether to remove Vanilla Block Recipes from the Crafting Table.
  # Default: false
  removeVanillaBlockRecipes: false

  # Whether to remove Vanilla TNT Recipe from the Crafting Table.
  # Default: true
  removeVanillaTNTRecipe: true

worldgen:
  # Rubber Tree spawn chance (% per chunk)
  # Default: 0.5
  rubberTreeSpawnChance: 0.5

  # Should all Stone Types drop unique Ore Item Blocks?
  # Default: false (meaning only Stone, Netherrack, and Endstone)
  allUniqueStoneTypes: false

  # Should Sand-like ores fall?
  # This includes gravel, sand, and red sand ores.
  # Default: false (no falling ores)
  sandOresFall: false

  oreVeins:
    # The grid size (in chunks) for ore vein generation
    # Default: 3
    oreVeinGridSize: 3

    # The maximum random offset (in blocks) from the grid for generating an ore vein.
    # Default: 12
    oreVeinRandomOffset: 12

    # Prevents regular vanilla ores from being generated outside GregTech ore veins
    # Default: true
    removeVanillaOreGen: true

    # Prevents vanilla's large ore veins from being generated
    # Default: true
    removeVanillaLargeOreVeins: true

    # Multiplier to bedrock ore generation amount
    # Default: 1.0f
    bedrockOreMultiplier: 1.0

    # Make bedrock ore/fluid veins infinite?
    # Default: false
    infiniteBedrockOresFluids: false

    # Sets the maximum number of chunks that may be cached for ore vein generation.
    # Higher values may improve world generation performance, but at the cost of more RAM usage.
    # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
    # Default: 512 (requires restarting the server / re-opening the world)
    oreGenerationChunkCacheSize: 512

    # Sets the maximum number of chunks for which ore indicators may be cached.
    # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value.
    # Default: 2048 (requires restarting the server / re-opening the world)
    oreIndicatorChunkCacheSize: 2048

machines:
  # Whether insufficient energy supply should reset Machine recipe progress to zero.
  # If true, progress will reset.
  # If false, progress will decrease to zero with 2x speed
  # Default: false
  recipeProgressLowEnergy: false

  # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
  # Default: false
  requireGTToolsForBlocks: false

  # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
  # Default: false
  doTerrainExplosion: false

  # Whether machines or boilers damage the terrain when they explode.
  # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
  # Default: true
  doesExplosionDamagesTerrain: false

  # Divisor for Recipe Duration per Overclock.
  # Default: 2.0
  overclockDivisor: 2.0

  # Whether to play machine sounds while machines are active.
  # Default: true
  machineSounds: true

  # Whether Steam Multiblocks should use Steel instead of Bronze.
  # Default: false
  steelSteamMultiblocks: false

  # Whether to enable the cleanroom, required for various recipes.
  # Default: true
  enableCleanroom: true

  # Whether multiblocks should ignore all cleanroom requirements.
  # This does nothing if enableCleanroom is false.
  # Default: false
  cleanMultiblocks: false

  # Block to replace mined ores with in the miner and multiblock miner.
  # Default: minecraft:cobblestone
  replaceMinedBlocksWith: tfc:rock/hardened/granite

  # Whether to enable the Maintenance Hatch, required for Multiblocks.
  # Default: true
  enableMaintenance: true

  # Whether the machine's circuit slot need to be inserted a real circuit.
  ghostCircuit: true

  # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
  # Default: false
  doBedrockOres: false

  # What Kind of material should the bedrock ore miner output?
  # Default: "raw"
  bedrockOreDropTagPrefix: raw

  # Wether to add a "Processing Array"
  # Default: true
  doProcessingArray: true

  # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
  # Default: false
  enableTieredCasings: false

  # Minimum distance between Long Distance Item Pipe Endpoints
  # Default: 50
  ldItemPipeMinDistance: 50

  # Minimum distance betweeb Long Distance Fluid Pipe Endpoints
  # Default: 50
  ldFluidPipeMinDistance: 50

  # If High Tier (>UV-tier) GT content should be registered.
  # Items and Machines enabled with this config will have missing recipes by default.
  # This is intended for modpack developers only, and is not playable without custom tweaks or addons.
  # Other mods can override this to true, regardless of the config file.
  # Default: false
  highTierContent: true

  # Whether search for recipes asynchronously.
  #  Default: true
  asyncRecipeSearching: true

client:
  # Whether or not to enable Emissive Textures for GregTech Machines.
  # Default: true
  machinesEmissiveTextures: true

  # The default color to overlay onto machines.
  # #FFFFFF is no coloring (default).
  # #D2DCFF is the classic blue from GT5.
  defaultPaintingColor: #FFFFFF

  # Use VBO cache for multiblock preview.
  # Disable it if you have issues with rendering multiblocks.
  # Default: true
  useVBO: true

# Config options for Mod Compatibility
compat:
  # Config options regarding GTEU compatibility with other energy systems
  energy:
    # Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
    # This does not enable nor disable Converters.
    # Default: true
    nativeEUToPlatformNative: true

    # Enable GTEU to Platform native (and vice versa) Converters.
    # Default: false
    enablePlatformConverters: false

    # Platform native Energy to GTEU ratio for converting FE to EU.
    # Only affects converters.
    # Default: 4 FE/Energy == 1 EU
    platformToEuRatio: 4

    # GTEU to Platform native Energy ratio for converting EU to FE.
    # Affects native conversion and Converters.
    # Default: 4 FE/Energy == 1 EU
    euToPlatformRatio: 4

  # Whether to hide facades of all blocks in JEI and creative search menu.
  # Default: true
  hideFacadesInJEI: true

  # Whether to hide filled cells in JEI and creative search menu.
  # Default: true
  hideFilledCellsInJEI: true

  # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
  # Default: true
  removeSmeltingForEBFMetals: true

dev:
  # Debug ore vein placement? (will print placed veins to server's debug.log)
  # Default: false (no placement printout in debug.log)
  debugWorldgen: false

  # Dump all registered GT recipes?
  # Default: false
  dumpRecipes: false

  # Dump all registered GT models/blockstates/etc?
  # Default: false
  dumpAssets: false

