
[general]
	#A very subtle animation, makes a pig's snout move when it oinks.
	#It only moves up and down ever so slightly, but it's there. Just a little bit more life for your livestock.
	#And don't you forget about the floaty ears! Pretty big for such a small animal.
	"Oinky Pig" = true
	#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.
	#Looks pretty fluid and nice. You'll like it, trust me.
	"Bending Humanoid Knees" = true
	#This one makes chicken beaks open and close when they cluck.
	#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!
	"Bucka Bucka Chicken" = true
	#This one makes llamas open their mouth when spitting. How have they been doing that before?!
	"Spitful Llama" = true
	#A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of.
	"Spider Knees" = true
	#Gives a jellyfish-like effect to the swimming animation of squids.
	#Also makes their tentacles flow more while moving.
	"Squiggly Squid Tentacles" = true
	#A pleasing visual change; this makes the insides of slimes flow around like liquid.
	#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
	"Jiggly Liquidy Slime" = true
	#Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper?
	#Well, it's in the game now. The full thing, the real deal, exactly like the video.
	"Wobbly Creeper" = true
	#This makes the udders on cows wobble around when they walk.
	#Also makes their udders have nipples.
	"Wobbly Cow Udder" = true
	#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.
	#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too.
	"Playful Doggy" = true
	#This one is pretty kneat. It makes sheep actually bend down to eat grass.
	#It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.
	#Did you notice their KNEES bend too when they kneel?
	"Kneeling Sheep" = true
	#If an enderman is angry it will wave its arms around wildly while chasing its target.
	#Suits their twisted nature very well.
	"Arm Flailing Enderman" = true
	#Takes away the stick tails of the current cats and gives them something nicer instead.
	#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
	"Curly Cat Tail" = true
	#This makes a snowman's arm swing when it throws a snowball.
	"Animated Snow Man Stick" = true
	#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.
	#Makes them a little more scary, but ultimately nicer to look at.
	"Wiggly Ghast Tentacles" = true
	#A collection of small animations for the player.
	"Animated Player" = true
	#Takes away the stick tails of the current ocelots and gives them something nicer instead.
	#Fully animated flowing tails that move while they stand or run.
	"Flowy Ocelot Tail" = true
	#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.
	#Unfortunately, you can't eat them because they're way too hot.
	"Magma Cube Burger" = true
	#A subtle change; this makes iron golems wiggle their big noses whenever they're hurt.
	#Exactly the same animation as for villagers, except for iron golems!
	"Wiggly Iron Golem Nose" = true
	#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.
	#It's a small change, but who doesn't get a kick out of it?
	"Wiggly Villager Nose" = true
	#Makes horses more lively again, just like they used to be in older versions.
	#Does this by adding back their mouth and knees while staying true to the vanilla model style.
	"Familiar Horse" = true

[oinky_pig]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Mob sounds to play a unique animation for.
	#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Sounds" = ["minecraft:entity.pig.ambient"]
	#Fancy ears for pigs, just like piglins have them.
	"Floaty Ears" = true
	#Animation swing speed for ear floatiness.
	#Range: 1 ~ 20
	"Ear Animation Speed" = 10

[bending_humanoid_knees]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []

[bucka_bucka_chicken]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Mob sounds to play a unique animation for.
	#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Sounds" = ["minecraft:entity.chicken.ambient"]
	#Make bill a lot slimmer so chickens look less like ducks.
	#This option will only change after the game has been restarted.
	"Slim Bill" = true
	#Move head back and forth when chicken is walking.
	"Move Head" = true
	#Wiggle chin when chicken is walking.
	"Wiggle Wattles" = true
	#Flap wings when chicken is walking.
	"Flap Wings" = true
	#Animation swing speed for head movement.
	#Range: 1 ~ 20
	"Head Animation Speed" = 4
	#Animation swing speed for wattles movement.
	#Range: 1 ~ 20
	"Wattles Animation Speed" = 5
	#Animation swing speed of wing flapping.
	#Range: 1 ~ 20
	"Wing Animation Speed" = 3

[spitful_llama]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Mob sounds to play a unique animation for.
	#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Sounds" = ["minecraft:entity.llama.spit"]

[spider_knees]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []

[squiggly_squid_tentacles]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Define length for tentacles.
	#This option will only change after the game has been restarted.
	#Range: 1 ~ 8
	"Tentacles Length" = 8

[jiggly_liquidy_slime]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Animation swing speed of inner slime parts.
	#Range: 1 ~ 20
	"Animation Speed" = 5

[wobbly_creeper]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Different directional behaviour modes for the walking animation.
	#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM
	"Wobble Direction" = "SIDE"

[wobbly_cow_udder]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Animation swing speed of utter when the cow is walking.
	#This option will only change after the game has been restarted.
	#Range: 1 ~ 20
	"Animation Speed" = 5
	#Render tiny nipples on a cow's utter.
	"Show Nipples" = true
	#Should calves show an utter.
	"Calf Utter" = false

[playful_doggy]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Define tail length.
	#This option will only change after the game has been restarted.
	#Range: 1 ~ 7
	"Tail Length" = 7
	#Make wolf tail fluffy.
	#This option will only change after the game has been restarted.
	"Fluffy Tail" = true
	#Animation swing speed for tail.
	#Range: 1 ~ 20
	"Animation Speed" = 5
	#Pose and behaviour when sitting.
	#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.
	#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT
	"Sitting Behaviour" = "LIE_DOWN_AND_BEG_FOR_MEAT"

[kneeling_sheep]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []

[arm_flailing_enderman]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Animation swing speed for arms.
	#Range: 1 ~ 20
	"Animation Speed" = 5

[curly_cat_tail]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Define tail length.
	#This option will only change after the game has been restarted.
	#Range: 1 ~ 15
	"Tail Length" = 15
	#Animation swing speed for tail.
	#Range: 1 ~ 20
	"Animation Speed" = 7

[animated_snow_man_stick]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Mob sounds to play a unique animation for.
	#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Sounds" = ["minecraft:entity.snow_golem.shoot"]

[wiggly_ghast_tentacles]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Define the max length of tentacles.
	#This option will only change after the game has been restarted.
	#Range: 2 ~ 14
	"Max Tentacles Length" = 14
	#Animation swing speed of tentacles.
	#Range: 1 ~ 20
	"Animation Speed" = 5

[animated_player]
	#Animate eating in third-person view.
	"Eating Animation" = true
	#The player's arms actually move when rowing in a boat.
	"Rowing Animation" = true
	#Make the player hold on to a horse's reins.
	"Riding Animation" = true
	#Unique items the player should take a closer look at when holding.
	"Inspectable Items" = ["minecraft:compass", "minecraft:clock"]

[flowy_ocelot_tail]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Define tail length.
	#This option will only change after the game has been restarted.
	#Range: 1 ~ 15
	"Tail Length" = 15
	#Animation swing speed for tail.
	#Range: 1 ~ 20
	"Animation Speed" = 7

[magma_cube_burger]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []

[sound_detection]
	#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.
	#Range: 0.5 ~ 8.0
	"Sound Detection Range" = 1.5

[wiggly_iron_golem_nose]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []

[wiggly_villager_nose]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []
	#Mob sounds to play a unique animation for.
	#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Sounds" = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]

[familiar_horse]
	#Mob variants these model changes shouldn't be applied to.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Mob Blacklist" = []

