
["Armor Attributes"]

	["Armor Attributes".eclipse_soldier]

		["Armor Attributes".eclipse_soldier.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.1
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".eclipse_soldier.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".eclipse_soldier.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".eclipse_soldier.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".dragonslayer]

		["Armor Attributes".dragonslayer.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dragonslayer.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dragonslayer.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dragonslayer.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".hero]

		["Armor Attributes".hero.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.1
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".hero.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.1
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".hero.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".hero.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".golden_horns]

		["Armor Attributes".golden_horns.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".golden_horns.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.01
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".golden_horns.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".golden_horns.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.04
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".thief]

		["Armor Attributes".thief.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".thief.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".thief.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.1
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".thief.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.1
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".wandering_wizard]

		["Armor Attributes".wandering_wizard.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 2.0

		["Armor Attributes".wandering_wizard.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".wandering_wizard.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".wandering_wizard.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".chess_board_knight]

		["Armor Attributes".chess_board_knight.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".chess_board_knight.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".chess_board_knight.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".chess_board_knight.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".dark_lord]

		["Armor Attributes".dark_lord.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dark_lord.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dark_lord.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dark_lord.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".sunset_wings]

		["Armor Attributes".sunset_wings.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".sunset_wings.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".sunset_wings.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".sunset_wings.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".fog_guard]

		["Armor Attributes".fog_guard.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".fog_guard.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.01
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".fog_guard.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".fog_guard.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".dark_cover]

		["Armor Attributes".dark_cover.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dark_cover.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dark_cover.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dark_cover.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".spark_of_dawn]

		["Armor Attributes".spark_of_dawn.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".spark_of_dawn.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".spark_of_dawn.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".spark_of_dawn.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".golden_execution]

		["Armor Attributes".golden_execution.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".golden_execution.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 4.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".golden_execution.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".golden_execution.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".forgotten_trace]

		["Armor Attributes".forgotten_trace.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".forgotten_trace.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".forgotten_trace.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".forgotten_trace.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 1.0

	["Armor Attributes".redeemer]

		["Armor Attributes".redeemer.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".redeemer.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".redeemer.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.04
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".redeemer.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".twinned]

		["Armor Attributes".twinned.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".twinned.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".twinned.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".twinned.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.02
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".gilded_hunt]

		["Armor Attributes".gilded_hunt.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".gilded_hunt.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".gilded_hunt.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".gilded_hunt.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".lady_maria]

		["Armor Attributes".lady_maria.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".lady_maria.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".lady_maria.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".lady_maria.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".crucible_knight]

		["Armor Attributes".crucible_knight.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".crucible_knight.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".crucible_knight.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".crucible_knight.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".evening_ghost]

		["Armor Attributes".evening_ghost.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".evening_ghost.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".evening_ghost.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.04
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".evening_ghost.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".ronin]

		["Armor Attributes".ronin.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".ronin.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.1
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".ronin.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".ronin.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".malenia]

		["Armor Attributes".malenia.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.07
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".malenia.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.05
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".malenia.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.05
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".malenia.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.08
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".old_knight]

		["Armor Attributes".old_knight.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".old_knight.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".old_knight.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".old_knight.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".silver_knight]

		["Armor Attributes".silver_knight.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".silver_knight.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 1.0

		["Armor Attributes".silver_knight.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".silver_knight.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 3.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 1.0

	["Armor Attributes".dead_gladiator]

		["Armor Attributes".dead_gladiator.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.05
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dead_gladiator.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.1
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dead_gladiator.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.05
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".dead_gladiator.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".flesh_of_the_feaster]

		["Armor Attributes".flesh_of_the_feaster.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 1.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".flesh_of_the_feaster.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 1.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 2.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".flesh_of_the_feaster.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 1.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 1.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".flesh_of_the_feaster.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 1.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".wind_worshipper]

		["Armor Attributes".wind_worshipper.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".wind_worshipper.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".wind_worshipper.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".wind_worshipper.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

	["Armor Attributes".grave_sentinel]

		["Armor Attributes".grave_sentinel.helmet]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".grave_sentinel.chestplate]
			#Range: 0.0 ~ 100.0
			armor = 8.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.03
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".grave_sentinel.leggings]
			#Range: 0.0 ~ 100.0
			armor = 6.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.1
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.0
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.02
			#Range: -100.0 ~ 100.0
			luck = 0.0

		["Armor Attributes".grave_sentinel.boots]
			#Range: 0.0 ~ 100.0
			armor = 3.0
			#Range: 0.0 ~ 100.0
			armorToughness = 2.0
			#Range: 0.0 ~ 1.0
			knockbackResistance = 0.2
			#Range: -1.0 ~ 1.0
			movementSpeed = 0.03
			#Range: 0.0 ~ 100.0
			maxHealth = 0.0
			#Range: 0.0 ~ 100.0
			attackDamage = 0.0
			#Range: -1.0 ~ 1.0
			attackSpeed = 0.0
			#Range: -100.0 ~ 100.0
			luck = 0.0

