
[Spawning]
	#Welcome to Livestock Overhaul! You can turn off any O-Animal from spawning in this config, among other things.
	#Please note that LO *DOES NOT CHANGE SPAWN RATES* because O-Animals simply replace existing vanilla ones. If you have an issue with too many O-Animals spawning, check your other mods. LO does not have it's own spawn rates, you'll have to change vanilla animal spawn rates to see differences in spawning.
	#Should vanilla animals spawned via Spawn Egg be replaced with O-Animals?
	#Note that if this is turned on, all previously-spawned vanilla animals will be converted regardless of spawn type.
	"Replace Spawn Egg Vanilla Animals" = true
	#Percent of O-Animals that should be removed on-spawn. Higher the number = more O-Animals removed. Default is 0.3 (30%)
	#This may help lower-end servers or computers run LO a little better if set to a higher value, since not as many animals will spawn. Only affects common farm animals (since they spawn most often) and does not affect anything vanilla or from other mods.
	"Spawn Rate Prevention Percent" = 0.3
	#Should horses be replaced by O-Horses?
	"Replace Horses" = true
	#Should mules be replaced by O-Mules?
	"Replace Mules" = true
	#Should donkeys be replaced by O-Donkeys?
	"Replace Donkeys" = true
	#Should cows be replaced by O-Cows?
	"Replace Cows" = true
	#Should chickens be replaced by O-Chickens?
	"Replace Chickens" = true
	#Should sheep be replaced by O-Sheep?
	"Replace Sheep" = true
	#Should pigs be replaced by O-Pigs?
	"Replace Pigs" = true
	#Should llamas be replaced by O-Llamas?
	"Replace Llamas" = true
	#Should rabbits be replaced by O-Rabbits?
	"Replace Rabbits" = true
	#Should  be replaced by O-Salmon?
	"Replace Salmon" = true
	#Should cod be replaced by O-Cod?
	"Replace Cod" = true
	#Should bees be replaced by O-Bees?
	"Replace Bees" = true
	#Should camels be replaced by O-Camels?
	"Replace Camels" = true
	#Should goats be replaced by O-Goats?
	"Replace Goats" = true
	#Should frogs be replaced by O-Frogs?
	"Replace Frogs" = true
	#Should undead horses be replaced by O-Undead Horses?
	"Replace Undead Horses" = true
	#Should Mooblooms have a chance to spawn alongside O-Cows?
	"Spawn Mooblooms" = true
	#Should Unicorns have a chance to spawn in unique situations?
	"Spawn Unicorns" = true

[Husbandry]
	#Should an animal's gender affect the ability to get byproducts from it?
	"Genders Affect Byproducts" = true
	#Should an animal's gender affect how it breeds?
	"Genders Affect Breeding" = true
	#Minimum amount of time, in ticks, that an O-Chicken can lay an unfertilized egg. Default is 12000 ticks, or 10 minutes. Vanilla is 6000 ticks, or 5 minutes.
	"Chicken Egg Lay Cooldown" = 3000
	#Amount of time, in ticks, that you must wait to milk a non-dairy-breed animal. Default is 48000 ticks, or 40 minutes.
	"Average Milking Cooldown" = 48000
	#Amount of time, in ticks, that you must wait to milk a dairy-breed animal. Default is 12000 ticks, or 10 minutes.
	"Dairy Breed Milking Cooldown" = 3000
	#Amount of time, in ticks, that you must wait to shear an O-Sheep, Goat or Llama. Default is 24000 ticks, or 20 minutes.
	"Wool Regrowth Time" = 3000
	#Amount of Fertilized Eggs a hen should lay after mating. Default is 3.
	"Chicken Egg Lay Amount" = 3

[Herding]
	#Should animals, like cows, herd together?
	"Animals Herd Together" = true
	#Maximum amount of O-Cows that can herd together. Default is 8.
	"Cow Herd Maximum" = 8
	#Maximum amount of O-Horses that can herd together. Default is 3.
	"Horse Herd Maximum" = 5
	#Maximum amount of O-Sheep that can herd together. Default is 8.
	"Sheep Herd Maximum" = 8
	#Maximum amount of O-Llamas that can herd together. Default is 3.
	"Llama Herd Maximum" = 3

[QoL]
	#Should O-Animals use vanilla loot instead of the loot included in the mod?
	"Use Vanilla Animal Loot" = false
	#Should O-Horses be able to spawn with any breed naturally? (They spawn only as wild Mustangs by default)
	"Naturally Spawning O-Horse Breeds" = true
	#Base time an O-Horse can run for at full speed, in seconds. Default is 45s.
	"Base Horse Sprint Time" = 45
	#Should O-Horses's manes and tails be able to grow over time?
	"Horse Hair Growth Progression" = true
	#Amount of time, in ticks, it takes for a horse's mane or tail to grow to the next stage. Default is 72000.
	"Horse Hair Growth Time" = 72000
	#Should O-Animals' colors, markings, and other genetic attributes depend on their breed and gender, along with their breed depending on the biome?
	"Spawn By Breed & Biome" = true
	#Should O-Animals' eye colors, if applicable, depend on their coat/ coloring?
	"Eye Colors By Coat Color/ Markings" = false
	#Should O-Horses and other mounts turn their heads similarly to old 1.12 horses when ridden?
	#Turning this off will make mounts use the post-1.12 turning, which is simply just pivoting in place.
	"Advanced Horse Turning" = true
	#Should cow bells make noise/ ding?
	"Cow Bell Ding" = true
	#Should O-Cows, O-Sheep, and wild O-Horses herd/ run away from mounted horses?
	"Horses Scare Herd Animals" = true
	#Should O-Mounts "ground tie", or stop moving around, when saddled & dismounted?
	"Ground Tie When Dismounted" = true
	#(THIS DOESN'T DO ANYTHING YET!) Should Dynamic Resources be turned on? Only turn this on if you're running a DR resource pack. (Experimental)
	"Dynamic Resources (WIP)" = false
	#Should debug logs run? This will spam the console with logs, so it's best turned off unless you're a dev or testing on your server temporarily.
	"Debug Logs On [DEV]" = false
	#Should only those in Creative Mode be able to 'Mustang Brand' horses?
	"Creative-Only Mustang Branding" = false

[Miscellaneous]
	#Should Unicorns be able to breed?
	"Allow Unicorn Breeding" = true
	#Should O-Horses have a small chance to turn Undead upon death?
	"Occasional Horse Turns Undead" = true
	#Amount of time, in ticks, it takes for an Undead Horse to decompose to the next stage. Default is 72000.
	"Undead Decomp Stage Time" = 72000
	#Should players be able to craft special event blankets? If this is false, servers can give out blankets as free event rewards instead (cannot be a real currency payment).
	"Allow Special Event Blanket Crafting" = true
	#NON FUNCTIONAL
	"NON FUNCTIONAL" = 3

[Uninstalling]
	#Should all O-Animals be converted back into a vanilla counterpart? Make sure all replacers are turned to false before running. 
	#WARNING: This should be used *sparingly*, and only when needed/ if this mod is about to be removed.
	"Failsafe O-Animal -> Vanilla Animal Converter" = false

