#include "/lib/shaderSettings/settingsFileDefines.glsl"

//Information//
#define info0 0 //[0]
#define info1 0 //[0]
#define info2 0 //[0]
#define info3 0 //[0]
#define info4 0 //[0]
#define info5 0 //[0]
#define info6 0 //[0]
#define info7 0 //[0]
#define info8 0 //[0]
#define info9 0 //[0]
#define info10 0 //[0]
#define info11 0 //[0]
#define info12 0 //[0]
#define info13 0 //[0]
#define info14 0 //[0]
#define info15 0 //[0]
#define info16 0 //[0]
#define info17 0 //[0]
#define info18 0 //[0]
#define info19 0 //[0]
#define info20 0 //[0]
#define info21 0 //[0]
#define info22 0 //[0]

//Activate Settings//
#ifdef POM_ALLOW_CUTOUT
#endif
#ifdef IPBR_PARTICLE_FEATURES
#endif
#ifdef COLORED_CANDLE_LIGHT
#endif
#ifdef PIXELATED_AO
#endif
#ifdef BIOME_COLORED_NETHER_PORTALS
#endif
#ifdef AURORA_INFLUENCE
#endif
#ifdef WAVIER_LAVA
#endif
#ifdef WORLD_OUTLINE
#endif
#ifdef SOUL_SAND_VALLEY_OVERHAUL
#endif
#ifdef PIXELATE_SCREEN
#endif
#ifdef RAIN_ATMOSPHERE
#endif
#ifdef CLOUD_TEXTURE
#endif
#ifdef WATERMARK
#endif
#ifdef MORE_STARS_OVERWORLD
#endif
#ifdef TWINKLING_STARS
#endif
#ifdef END_TWINKLING_STARS
#endif
#ifdef WAVING_LEAVES
#endif
#ifdef EYES
#endif
#ifdef RETRO_ON
#endif
#ifdef VERTICAL_SCREEN_DISPLACEMENT
#endif
#ifdef PURPLE_END_FIRE
#endif
#ifdef EMISSIVE_BLOOD_MOON_FLOWERS
#endif
#ifdef LAVA_EDGE_EFFECT
#endif
#ifdef END_CRYSTAL_VORTEX
#endif
#ifdef DRAGON_DEATH_EFFECT
#endif
#ifdef END_STARS
#endif
#ifdef SSS_STRENGTH
#endif
#ifdef HIGH_QUALITY_CLOUDS
#endif
#ifdef DAYLIGHT_CYCLE_COMPAT
#endif
#ifdef EMISSIVE_SOUL_SAND
#endif
#ifdef SAND_NOISE
#endif
#ifdef MOSS_NOISE
#endif
#ifdef SHOCKWAVE
#endif
#ifdef STAR_LAYER_OW
#endif
#ifdef STAR_ROUNDNESS_OW
#endif
#ifdef STAR_ROUNDNESS_END
#endif
#ifdef DO_IPBR_LIGHTS
#endif
#ifdef NIGHT_DESATURATION
#endif
#ifdef NIGHT_CAVE_DESATURATION
#endif
#ifdef END_PORTAL_BEAM
#endif
#ifdef NETHER_NOISE
#endif
#ifdef DH_CLOUD_TWEAK_OVERRIDE
#endif
#ifdef LIGHTMAP_CURVES
#endif
#ifdef CLOUD_DIRECTION
#endif
#ifdef WORLD_SPACE_HALF_DISTANCE
#endif
#ifdef OPTIMIZATION_REF_LOD_SYSTEM_1
#endif
#ifdef OPTIMIZATION_REF_LOD_SYSTEM_2
#endif
#ifdef END_CENTER_LIGHTING
#endif
#ifdef BORDER_FOG_NETHER
#endif
#ifdef BORDER_FOG_END
#endif
#ifdef BORDER_FOG_OVERWORLD
#endif
#ifdef NO_WAVING_INDOORS
#endif