{
  "config.hardcorerevival.glowOnKnockout.tooltip": "If true, knocked out players will glow, making them visible through blocks.",
  "config.hardcorerevival.rescueRespawnFoodLevel": "Rescue Respawn Food Level",
  "gui.hardcorerevival.die": "%1$s Accept your Fate %1$s",
  "config.hardcorerevival.continueTimerWhileOffline": "Continue Timer while Offline",
  "config.hardcorerevival.rescueDistance.tooltip": "The distance at which a player can rescue another.",
  "commands.revive.success.multiple": "Revived %s players",
  "config.hardcorerevival.rescueRespawnEffects": "Rescue Respawn Effects",
  "config.hardcorerevival.allowUnarmedMelee": "Allow Unarmed Melee",
  "gui.hardcorerevival.rescuing": "Rescuing %s",
  "gui.hardcorerevival.hold_to_rescue": "Hold %s to rescue.",
  "config.hardcorerevival.glowOnKnockout": "Glow on Knockout",
  "config.hardcorerevival.allowBows.tooltip": "If true, knocked out players are still able to fire bows.",
  "config.hardcorerevival.continueTimerWhileOffline.tooltip": "If true, the timer until death continues even if the player logs out.",
  "config.hardcorerevival.rescueRespawnHealth.tooltip": "The amount of health to respawn with when a player was rescued, out of 20.",
  "config.hardcorerevival.allowBows": "Allow Bows",
  "gui.hardcorerevival.knocked_out": "You are K.O.",
  "gui.hardcorerevival.wait_for_rescue": "Wait to be rescued or accept your fate.",
  "config.hardcorerevival.ticksUntilDeath.tooltip": "The time in ticks in which a player can still be rescued from death. 20 ticks are one second. Set to 0 to disable the timer.",
  "config.hardcorerevival.allowPistols.tooltip": "If true, knocked out players are still able to fire pistols from Mr Crayfish\u0027s Gun Mod.",
  "gui.hardcorerevival.being_rescued": "You are being rescued...",
  "config.hardcorerevival.rescueRespawnFoodLevel.tooltip": "The food level to respawn with when a player was rescued, out of 20.",
  "config.hardcorerevival.rescueRespawnEffects.tooltip": "Effects applied to a player when rescued, in the format \"effect|duration|amplifier\"",
  "gui.hardcorerevival.rescue_time_left": "%s seconds left to be rescued",
  "death.attack.not_rescued_in_time": "%1$s was not rescued in time",
  "config.hardcorerevival.ticksUntilDeath": "Ticks until Death",
  "config.hardcorerevival.rescueRespawnHealth": "Rescue Respawn Health",
  "config.hardcorerevival.rescueActionTicks.tooltip": "The time in ticks it takes to rescue a player. 20 ticks are one second.",
  "config.hardcorerevival.allowPistols": "Allow Pistols",
  "commands.revive.success.single": "Revived %s",
  "gui.hardcorerevival.open_death_screen": "Press %s to die.",
  "config.hardcorerevival.rescueActionTicks": "Rescue Action Ticks",
  "death.attack.not_rescued_in_time.player": "%1$s was not rescued in time",
  "config.hardcorerevival.rescueDistance": "Max Rescue Distance",
  "config.hardcorerevival.allowUnarmedMelee.tooltip": "If true, knocked out players are still able to punch nearby enemies."
}