{
  "text.azurelib.value.revert.changes": "Rollback changes",
  "config.azurelib.option.longNumber": "Test Long Number",
  "text.azurelib.error.pattern_mismatch": "Value \u0027%s\u0027 does not match pattern \\%s\\!",
  "config.azurelib.option.nestedTest": "Test Nested",
  "text.azurelib.value.true": "True",
  "text.azurelib.screen.dialog.cancel": "Cancel",
  "message.azurelib.optifine": "Warning: Optifine is unsupported by most mods, ranging from minor visual artifacts to game crashes. It\u0027s recommended to remove the mod to avoid these issues and more. This warning can be disabled in AzureLibs configs however you accept responsibility for any bugs or issues you encounter. If you needed Optifine for one reason or another, check PrismLauncher\u0027s Optifine Alternatives list:",
  "text.azurelib.screen.color.blue": "Blue: %s",
  "config.azurelib.option.floatNumber": "Test Float Number",
  "label.azurelib.proceed_anyway": "Proceed Anyway",
  "config.azurelib.option.color": "Test Color",
  "text.azurelib.screen.color.alpha": "Alpha: %s",
  "key.azurelib.fire": "Alternate Weapon FIre",
  "text.azurelib.screen.color_dialog": "Select color",
  "config.azurelib.option.intArray": "Test Int Array",
  "text.azurelib.error.nan": "Value \u0027%s\u0027 is not a valid number!",
  "key.azurelib.scope": "Scope Weapon",
  "text.azurelib.screen.color.red": "Red: %s",
  "text.azurelib.value.back": "Back",
  "text.azurelib.value.add_element": "Add element",
  "config.azurelib.option.genericwarning": "Generic Warning",
  "key.azurelib.reload": "Reload Gun/Weapon",
  "text.azurelib.screen.dialog.confirm": "Confirm",
  "text.azurelib.error.num_bounds": "Value \u0027%s\u0027 is not from interval \u003c%s;%s\u003e!",
  "config.azurelib.option.color2": "Test Color ARGB",
  "text.azurelib.value.edit": "Edit",
  "text.azurelib.value.revert.changes.dialog": "Are you sure you want to discard your currently made changes?",
  "config.azurelib.option.testInt": "Test Int",
  "header.azurelib.optifine": "Warning: Optifine present on game client",
  "text.azurelib.value.revert.default": "Use default config",
  "text.azurelib.screen.color.green": "Green: %s",
  "text.azurelib.value.revert.default.dialog": "Are you sure you want to reset config back to default values?",
  "config.azurelib.option.longArray": "Test Long Array",
  "category.azurelib.binds": "AzureLib Binds",
  "config.azurelib.option.number": "Test Number",
  "config.azurelib.option.useVanillaUseKey": "Toggle if AzureDooms Guns use Vanilla Use Key or Custom",
  "config.azurelib.option.disableOptifineWarning": "Disable Optfine Warning",
  "config.azurelib.option.doubleNumber": "Test Double Number",
  "label.azurelib.optifine_alternatives": "Optifine Alternatives",
  "config.azurelib.option.testEnum": "Test Enum",
  "text.azurelib.screen.select_config": "Select config",
  "label.azurelib.open_mods_folder": "Open Mods Folder",
  "text.azurelib.value.false": "False",
  "config.azurelib.option.boolArray": "Test Boolen Array",
  "enchantment.azurelib.incendiaryenchantment.desc": "Allows bullets fired to light mobs on fire",
  "config.azurelib.option.bool": "Test Boolean",
  "enchantment.azurelib.incendiaryenchantment": "Incendiary Attachment",
  "text.azurelib.error.character_value_empty": "Character field cannot be empty!",
  "config.screen.azurelib": "AzureLib Config",
  "config.azurelib.option.stringArray": "Test String Array",
  "config.azurelib.option.floatArray": "Test Float Array",
  "config.azurelib.option.string": "Test String"
}