{
  "cloth_config.sound_physics_remastered.default_block_reflectivity.description": "The default amount of sound reflectance energy for all blocks. Lower values result in more conservative reverb simulation with shorter reverb tails. Higher values result in more generous reverb simulation with higher reverb tails.",
  "cloth_config.sound_physics_remastered.category.general": "General",
  "cloth_config.sound_physics_remastered.sound_distance_allowance.description": "Minecraft won\u0027t allow sounds to play past a certain distance. This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play. This setting only takes affect in singleplayer worlds and when installed on the server.",
  "cloth_config.sound_physics_remastered.max_occlusion": "Maximum occlusion",
  "cloth_config.sound_physics_remastered.default_block_occlusion_factor": "Default block occlusion factor",
  "cloth_config.sound_physics_remastered.strict_occlusion": "Strict occlusion",
  "cloth_config.sound_physics_remastered.underwater_filter": "Underwater filter",
  "cloth_config.sound_physics_remastered.occlusion_variation": "Occlusion variation",
  "cloth_config.sound_physics_remastered.occlusion_logging": "Occlusion logging",
  "cloth_config.sound_physics_remastered.category.performance": "Performance",
  "cloth_config.sound_physics_remastered.sound_direction_evaluation": "Sound direction evaluation",
  "cloth_config.sound_physics_remastered.attenuation_factor.description": "Affects how quiet a sound gets based on distance. Lower values mean distant sounds are louder. This setting requires you to be in singleplayer or having the mod installed on the server. 1.0 is the physically correct value.",
  "cloth_config.sound_physics_remastered.settings": "Sound Physics Settings",
  "cloth_config.sound_physics_remastered.redirect_non_occluded_sounds.description": "Skip redirecting non-occluded sounds (the ones you can see directly).",
  "cloth_config.sound_physics_remastered.performance_logging": "Performance logging",
  "cloth_config.sound_physics_remastered.max_occlusion_rays.description": "The maximum amount of rays to determine occlusion. Directly correlates to the amount of blocks between walls that are considered.",
  "cloth_config.sound_physics_remastered.category.debug": "Debug",
  "cloth_config.sound_physics_remastered.sound_blacklist_regex": "Sound blacklist regex",
  "cloth_config.sound_physics_remastered.evaluate_ambient_sounds.description": "Whether sounds like cave, nether or underwater ambient sounds should have sound physics",
  "cloth_config.sound_physics_remastered.sound_update_interval.description": "The interval in ticks that moving sounds are reevaluated. Lower values mean more frequent reevaluation but also more lag. This option only takes effect if \u0027Update moving sounds\u0027 is enabled.",
  "cloth_config.sound_physics_remastered.sound_update_interval": "Sound update interval",
  "cloth_config.sound_physics_remastered.sound_direction_evaluation.description": "Whether to try calculating where the sound should come from based on reflections.",
  "cloth_config.sound_physics_remastered.occlusion_logging.description": "Provides more information about occlusion in the logs.",
  "cloth_config.sound_physics_remastered.air_absorption.description": "A value controlling the amount that air absorbs high frequencies with distance. A value of 1.0 is physically correct for air with normal humidity and temperature. Higher values mean air will absorb more high frequencies with distance. 0 disables this effect.",
  "cloth_config.sound_physics_remastered.max_occlusion_rays": "Maximum occlusion rays",
  "cloth_config.sound_physics_remastered.evaluate_ambient_sounds": "Evaluate ambient sounds",
  "cloth_config.sound_physics_remastered.reverb_brightness": "Reverb brightness",
  "cloth_config.sound_physics_remastered.update_moving_sounds.description": "If music discs or other longer sounds should be frequently reevaluated",
  "cloth_config.sound_physics_remastered.environment_evaluation_ray_count.description": "The number of rays to trace to determine reverberation for each sound source. More rays provides more consistent tracing results but takes more time to calculate. Decrease this value if you experience lag spikes when sounds play.",
  "cloth_config.sound_physics_remastered.non_full_block_occlusion_factor.description": "If sound hits a non-full-square side, block occlusion is multiplied by this.",
  "cloth_config.sound_physics_remastered.non_full_block_occlusion_factor": "Non full block occlusion factor",
  "cloth_config.sound_physics_remastered.simple_voice_chat_hear_self": "Hear yourself",
  "cloth_config.sound_physics_remastered.default_block_reflectivity": "Default block reflectivity",
  "cloth_config.sound_physics_remastered.update_moving_sounds": "Update moving sounds",
  "cloth_config.sound_physics_remastered.block_absorption.description": "The amount of sound that will be absorbed when traveling through blocks.",
  "cloth_config.sound_physics_remastered.environment_logging": "Environment logging",
  "cloth_config.sound_physics_remastered.category.reflectivity": "Block Reflectivities",
  "cloth_config.sound_physics_remastered.reverb_brightness.description": "The brightness of reverberation. Higher values result in more high frequencies in reverberation. Lower values give a more muffled sound to the reverb.",
  "cloth_config.sound_physics_remastered.strict_occlusion.description": "If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9.",
  "cloth_config.sound_physics_remastered.enabled.description": "Enables/Disables all sound effects.",
  "cloth_config.sound_physics_remastered.category.occlusion": "Block Occlusion Factors",
  "cloth_config.sound_physics_remastered.sound_blacklist_regex.description": "This regex is applied to all sounds that are getting played. If it matches, the sound doesn\u0027t get any effects applied to it.",
  "cloth_config.sound_physics_remastered.air_absorption": "Air absorption",
  "cloth_config.sound_physics_remastered.render_occlusion": "Render occlusion",
  "cloth_config.sound_physics_remastered.simple_voice_chat_integration.description": "Enables/Disables sound effects for Simple Voice Chat audio.",
  "cloth_config.sound_physics_remastered.default_block_occlusion_factor.description": "The default amount of occlusion for all blocks. Lower values will result in sounds being less muffled through walls. Higher values mean sounds will be not audible though thicker walls.",
  "cloth_config.sound_physics_remastered.performance_logging.description": "Provides more information about how long computations take.",
  "cloth_config.sound_physics_remastered.sound_distance_allowance": "Sound distance allowance",
  "cloth_config.sound_physics_remastered.block_absorption": "Block absorption",
  "cloth_config.sound_physics_remastered.reverb_gain.description": "The volume of simulated reverberations.",
  "cloth_config.sound_physics_remastered.attenuation_factor": "Attenuation factor",
  "cloth_config.sound_physics_remastered.render_sound_bounces": "Render sound bounces",
  "cloth_config.sound_physics_remastered.enabled": "Enable Sound Physics",
  "cloth_config.sound_physics_remastered.max_occlusion.description": "The amount at which occlusion is capped.",
  "cloth_config.sound_physics_remastered.occlusion_variation.description": "Higher values mean smaller objects won\u0027t be considered as occluding.",
  "cloth_config.sound_physics_remastered.render_sound_bounces.description": "If enabled, the path of the sound will be rendered in game.",
  "cloth_config.sound_physics_remastered.debug_logging": "Debug logging",
  "cloth_config.sound_physics_remastered.environment_evaluation_ray_bounces": "Environment evaluation ray bounces",
  "cloth_config.sound_physics_remastered.reverb_gain": "Reverb gain",
  "cloth_config.sound_physics_remastered.environment_evaluation_ray_bounces.description": "The number of rays bounces to trace to determine reverberation for each sound source. More bounces provides more echo and sound ducting but takes more time to calculate. Decrease this value if you experience lag spikes when sounds play.",
  "cloth_config.sound_physics_remastered.render_occlusion.description": "If enabled, occlusion will be visualized in game.",
  "cloth_config.sound_physics_remastered.debug_logging.description": "Enables debug logging.",
  "cloth_config.sound_physics_remastered.environment_logging.description": "Provides more information about the environment calculation in the logs.",
  "cloth_config.sound_physics_remastered.simple_voice_chat_hear_self.description": "Enables/Disables hearing your own echo with Simple Voice Chat.",
  "cloth_config.sound_physics_remastered.redirect_non_occluded_sounds": "Redirect non occluded sounds",
  "cloth_config.sound_physics_remastered.simple_voice_chat_integration": "Simple Voice Chat integration",
  "cloth_config.sound_physics_remastered.underwater_filter.description": "How much sound is filtered when the player is underwater. 0.0 means no filter. 1.0 means fully filtered",
  "cloth_config.sound_physics_remastered.environment_evaluation_ray_count": "Environment evaluation ray count"
}