{
  "weaponmaster_ydm.screen.mainhand": "Mainhand",
  "gui.weaponmaster_ydm.mover": "Modify position from:",
  "gui.weaponmaster_ydm.attach.rleg": "Right Leg",
  "weaponmaster_ydm.screen.other_settings": "More",
  "gui.weaponmaster_ydm.attach.larm": "Left Arm",
  "gui.weaponmaster_ydm.slot.offhand": "Offhand",
  "weaponmaster_ydm.screen.shield": "Shield",
  "weaponmaster_ydm.screen.whitelist": "Whitelist",
  "gui.weaponmaster_ydm.slot.mainhand": "Mainhand",
  "weaponmaster_ydm.screen.copy_server_settings": "Copy Server Settings",
  "gui.weaponmaster_ydm.attach.lleg": "Left Leg",
  "weaponmaster_ydm.screen.save": "Save",
  "gui.weaponmaster_ydm.slot.banner": "Banner",
  "weaponmaster_ydm.screen4": "Unique Item Settings",
  "weaponmaster_ydm.screen.quiver": "Quiver",
  "weaponmaster_ydm.screen3": "Blaclist-Whitelist Settings",
  "weaponmaster_ydm.screen2": "More Settings",
  "weaponmaster_ydm.screen": "YDM\u0027s Weapon Master",
  "weaponmaster_ydm.screen.reset_to_previous": "Reset",
  "key.weaponmaster_ydm.category": "YDM\u0027s Weapon Master",
  "gui.weaponmaster_ydm.slot.shield": "Shield",
  "gui.weaponmaster_ydm.attach.head": "Head",
  "gui.weaponmaster_ydm.slot.quiver": "Quiver",
  "weaponmaster_ydm.screen.offhand": "Offhand",
  "weaponmaster_ydm.screen.banner": "Banner",
  "key.weaponmaster_ydm.opengui": "Open Settings",
  "gui.weaponmaster_ydm.rotate": "Drag to rotate",
  "weaponmaster_ydm.screen.reset": "Reset",
  "gui.weaponmaster_ydm.attach.body": "Body",
  "gui.weaponmaster_ydm.attach.rarm": "Right Arm",
  "gui.weaponmaster_ydm.attach": "Attach to Body Part:",
  "gui.weaponmaster_ydm.slot.roty": "Rotation Y: ",
  "gui.weaponmaster_ydm.slot.rotz": "Rotation Z: ",
  "weaponmaster_ydm.screen.shiftscroll": "Shift+Scroll",
  "weaponmaster_ydm.screen.blacklist": "Blacklist",
  "gui.weaponmaster_ydm.slot.rotx": "Rotation X: ",
  "weaponmaster_ydm.screen.remove": "Remove",
  "gui.weaponmaster_ydm.slot.scale": "Scale: ",
  "weaponmaster_ydm.screen.reset_to_null": "Reset all to 0",
  "gui.weaponmaster_ydm.slot.posy": "Position Y: ",
  "gui.weaponmaster_ydm.slot.posx": "Position X: ",
  "weaponmaster_ydm.screen.addtext": "Add",
  "gui.weaponmaster_ydm.slot.posz": "Position Z: "
}