{
  "gui.structure_gel.data_handler.structure_gel:entity.off_hand.label": "Off-Hand",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.dynamic_spawner_type.label": "Spawner Type",
  "gui.structure_gel.data_handler.structure_gel:entity.chestplate.description": "The item in the chestplate slot.",
  "item.structure_gel.building_tool.mode.structure_gel:line": "Line",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.min_exp.description": "The minimum exp dropped when breaking the spawner.",
  "info.structure_gel.building_tool.property.weight": "Weight",
  "info.structure_gel.building_tool.shrink": "Shrink %s",
  "info.structure_gel.building_tool.property.shape.value.cone": "Cone",
  "gui.structure_gel.data_handler.structure_gel:spawner.tag.description": "The NBT tag to load into this spawner.",
  "gui.structure_gel.data_handler.structure_gel:archaeology.loot_table.label": "Loot Table",
  "block.structure_gel.cyan_gel": "Cyan Gel",
  "info.structure_gel.building_tool.property.replace.value.air_and_liquid": "Air/Liquid",
  "info.structure_gel.building_tool.property.mirror": "Mirror",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.max_exp.label": "Max Exp",
  "item.structure_gel.building_tool.mode.structure_gel:move": "Move",
  "info.structure_gel.building_tool.property.retain_state.value.true": "True",
  "gui.structure_gel.mark_post_processing": "Post Process: %s",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_spawn_delay.label": "Max Spawn Delay",
  "info.structure_gel.building_tool.property.reach_distance": "Reach",
  "gui.structure_gel.data_handler.structure_gel:spawner.entity.description": "The entity used by the spawner.",
  "info.structure_gel.building_tool.property.cut.value.false": "False",
  "info.structure_gel.building_tool.property.extend_down": "Extend Down",
  "info.structure_gel.building_tool.property.fuzzy": "Fuzzy",
  "gui.structure_gel.data_handler.structure_gel:entity.leggings.label": "Leggings",
  "gui.structure_gel.data_handler.structure_gel:entity.tag.label": "NBT Tag",
  "info.structure_gel.building_tool.property.cut.value.true": "True",
  "info.structure_gel.building_tool.message.place_blocks_with": "Placed %s %s",
  "gui.structure_gel.data_handler.structure_gel:entity.persistent.label": "Persistent",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_range.label": "Spawn Range",
  "info.structure_gel.building_tool.message.redo": "Redoing changes: %s%%",
  "info.structure_gel.building_tool.message.size": "Size (%s, %s, %s)",
  "info.structure_gel.building_tool.property.rotation": "Rotation",
  "info.structure_gel.building_tool.message.placed_bounds": "Placed bounds",
  "info.structure_gel.building_tool.property.cut": "Cut",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.generation_chance.description": "The percent chance that this will place a Dynamic Spawner.",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_range.description": "The radius to spawn mobs.",
  "info.structure_gel.building_tool.property.rotation.value.random": "Random",
  "gui.structure_gel.forward_label": "Forward",
  "gui.structure_gel.data_handler.structure_gel:entity.leggings.description": "The item in the leggings slot.",
  "info.structure_gel.building_tool.message.select_state": "Selected %s",
  "info.structure_gel.building_tool.message.grabbed_bounds": "Grabbed bounds",
  "info.structure_gel.building_tool.clear_selection": "Clear Selection",
  "info.structure_gel.building_tool.property.shape.value.pyramid": "Pyramid",
  "block.structure_gel.red_gel": "Red Gel",
  "gui.structure_gel.data_handler.structure_gel:block_state.block_state.description": "The block state to place.",
  "info.structure_gel.building_tool.property.y_size": "Y Size",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.generation_chance.description": "The percent chance that this will generate a feature.",
  "block.structure_gel.data_handler": "Data Handler",
  "info.structure_gel.building_tool.property.extend_down.value.false": "False",
  "gui.structure_gel.dynamic_spawner.exp_range": "Exp Range",
  "gui.structure_gel.data_handler.structure_gel:archaeology.block.description": "The block to place.",
  "item.structure_gel.building_tool.mode.structure_gel:fill": "Fill",
  "info.structure_gel.building_tool.undo": "Undo",
  "gui.structure_gel.data_handler.structure_gel:spawner.entity.label": "Spawner Entity",
  "info.structure_gel.building_tool.back": "Back",
  "info.structure_gel.hold_shift": "Hold [Shift] for info",
  "info.structure_gel.building_tool.message.place_block": "Placed %s block",
  "info.structure_gel.building_tool.message.replace_block": "Replaced %s block",
  "gui.structure_gel.data_handler.structure_gel:entity.chestplate.label": "Chestplate",
  "info.structure_gel.hold_control": "Hold [Control] for controls",
  "gui.structure_gel.properties_label": "Properties",
  "gui.structure_gel.data_handler.type": "Type",
  "info.structure_gel.building_tool.message.clear_poses": "Cleared positions",
  "gui.structure_gel.data_handler.structure_gel:block_state.generation_chance.label": "Generation Chance",
  "gui.structure_gel.data_handler.structure_gel:entity.persistent.description": "When true, the entity won\u0027t despawn based on its own.",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.feature.description": "The configured feature to attempt to generate.",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.dynamic_spawner_type.description": "The registry name of the DynamicSpawnerType to create a spawner from.",
  "itemGroup.structure_gel.structure_items": "Structure Items",
  "block.structure_gel.blue_gel": "Blue Gel",
  "gui.structure_gel.data_handler.structure_gel:entity.spawn_chance.label": "Spawn Chance",
  "block.structure_gel.green_gel": "Green Gel",
  "info.structure_gel.building_tool.message.set_reach": "Set reach distance to %s",
  "info.structure_gel.building_tool.property.shape.value.hollow_cube": "Hollow Cube",
  "gui.structure_gel.data_handler.structure_gel:chest.chest.label": "Chest Block",
  "gui.structure_gel.data_handler.structure_gel:spawner.required_player_range.label": "Player Range",
  "info.structure_gel.building_tool.block_pallete": "Block Pallete",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_spawn_delay.description": "The maximum time between spawns. Can never be lower than Min Spawn Delay.",
  "info.structure_gel.building_tool.property.shape.value.sphere": "Sphere",
  "gui.structure_gel.data_handler.structure_gel:entity.tag.description": "The NBT tag to load into this entity. All other fields take priority.",
  "gui.structure_gel.data_handler.range": "Range",
  "info.structure_gel.building_tool.property.move_distance": "Distance",
  "info.structure_gel.building_tool.message.select_pallete": "Selected pallete from contents",
  "gui.structure_gel.display_name_label": "Display Name",
  "gui.structure_gel.data_handler.structure_gel:spawner.generation_chance.description": "The percent chance that this will place a Spawner.",
  "gui.structure_gel.data_handler.structure_gel:chest.loot.label": "Loot Table",
  "gui.structure_gel.data_handler.structure_gel:spawner.min_spawn_delay.description": "The minimum time between spawns.",
  "info.structure_gel.building_tool.message.length": "Length: %s, Will Place: %s",
  "item.structure_gel.building_tool.mode.structure_gel:extend": "Extend",
  "block.structure_gel.dynamic_spawner": "Dynamic Spawner",
  "info.structure_gel.building_tool.property.x_size": "X Size",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.feature.label": "Feature",
  "info.structure_gel.building_tool.message.move_blocks": "Moved %s blocks %s",
  "info.structure_gel.building_tool.message.pos_unloaded": "One or more positions is in unloaded terrain",
  "gui.structure_gel.data_handler.structure_gel:entity.loot.description": "The loot table for this entity, if applicable.",
  "gui.structure_gel.data_handler.structure_gel:spawner.generation_chance.label": "Generation Chance",
  "commands.structure_gel.clone.override": "Overriding vanilla clone limit of %s blocks by cloning %s blocks. This may take some time",
  "gui.structure_gel.data_handler.structure_gel:chest.loot.description": "The loot table to give the block being placed.",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.generation_chance.label": "Generation Chance",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_count.description": "The maximum entities to spawn at a time.",
  "info.structure_gel.building_tool.front": "Front",
  "gui.structure_gel.data_handler.structure_gel:chest.chest.description": "The block state that will be placed.",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.max_exp.description": "The maximum exp dropped when breaking the spawner. Can never be lower than Min Exp.",
  "gui.structure_gel.data_handler.structure_gel:entity.main_hand.description": "The item held in the main-hand slot.",
  "gui.structure_gel.data_handler.structure_gel:entity.loot.label": "Loot Table",
  "key.structure_gel.open_building_tool_gui": "Open Building Tool GUI",
  "info.structure_gel.building_tool.edit_selection": "Edit Selection",
  "info.structure_gel.building_tool.message.clipboard_missing": "Clipboard expired",
  "gui.structure_gel.data_handler.structure_gel:archaeology.loot_table.description": "The loot table to give the block.",
  "info.structure_gel.building_tool.property.mirror.value.random": "Random",
  "info.structure_gel.building_tool.message.missing_state": "Select a block to place",
  "gui.structure_gel.left_label": "Left",
  "info.structure_gel.building_tool.property.integrity": "Integrity",
  "info.structure_gel.building_tool.property.fuzzy.value.true": "True",
  "info.structure_gel.building_tool.property.shape.value.cube": "Cube",
  "info.structure_gel.building_tool.property.replace.value.air": "Air",
  "gui.structure_gel.data_handler.structure_gel:spawner.min_spawn_delay.label": "Min Spawn Delay",
  "info.structure_gel.building_tool.go_back": "Go Back",
  "gui.structure_gel.data_handler.structure_gel:archaeology.generation_chance.description": "The percent chance that this will place a block.",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_nearby_entities.label": "Max Nearby",
  "info.structure_gel.building_tool.message.no_permission": "You do not have permission to use this item",
  "gui.structure_gel.type_label": "Type",
  "item.structure_gel.building_tool.mode.structure_gel:clone": "Clone",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_count.label": "Spawn Count",
  "gui.structure_gel.data_handler.structure_gel:chest.generation_chance.label": "Generation Chance",
  "info.structure_gel.building_tool.message.missing_pos": "Positions not selected: %s",
  "info.structure_gel.building_tool.property.mirror.value.none": "None",
  "info.structure_gel.building_tool.property.replace": "Replace",
  "gui.structure_gel.offset_label": "Offset",
  "item.structure_gel.building_tool.mode.structure_gel:none": "None",
  "info.structure_gel.building_tool.property.replace.value.clicked_block": "Clicked",
  "info.structure_gel.building_tool.property.shape.value.cube_frame": "Cube Frame",
  "gui.structure_gel.data_handler.structure_gel:block_state.tag.label": "NBT Tag",
  "item.structure_gel.building_tool.mode.structure_gel:flood": "Flood",
  "gui.structure_gel.data_handler.default": "Default",
  "gui.structure_gel.data_handler.structure_gel:block_state.generation_chance.description": "The percent chance that this will place a block.",
  "info.structure_gel.building_tool.message.replace_blocks": "Replaced %s blocks",
  "info.structure_gel.building_tool.message.undo": "Undoing changes: %s%%",
  "gui.structure_gel.data_handler.structure_gel:block_state.block_state.label": "Block State",
  "gui.structure_gel.data_handler.structure_gel:entity.boots.label": "Boots",
  "gui.structure_gel.data_handler.structure_gel:entity.entity.description": "The entity type to spawn.",
  "info.structure_gel.building_tool.message.replace_blocks_with": "Replaced %s blocks with %s",
  "gui.structure_gel.data_handler.example": "Example",
  "info.structure_gel.building_tool.property.shape.value.diamond": "Diamond",
  "gui.structure_gel.data_handler.structure_gel:entity.main_hand.label": "Main-Hand",
  "info.structure_gel.building_tool.property.fuzzy.value.false": "False",
  "gui.structure_gel.data_handler.compound": "Compound",
  "info.structure_gel.building_tool.select_pos_2": "Select 2nd Position",
  "info.structure_gel.building_tool.property.rotation.value.r_0": "None",
  "info.structure_gel.building_tool.select_pos_1": "Select 1st Position",
  "info.structure_gel.building_tool.property.extend_down.value.true": "True",
  "info.structure_gel.building_tool.top": "Top",
  "gui.structure_gel.data_handler.structure_gel:chest.generation_chance.description": "The percent chance that this will place a block.",
  "item.structure_gel.building_tool.mode.structure_gel:replace": "Replace",
  "info.structure_gel.building_tool.expand": "Expand %s",
  "info.structure_gel.building_tool.property.replace.value.all": "All",
  "gui.structure_gel.data_handler.apply_at_heightmap": "Apply at heightmap: %s",
  "gui.structure_gel.data_handler.structure_gel:spawner.required_player_range.description": "The range the player has to be for entities to spawn.",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.generation_chance.label": "Generation Chance",
  "info.structure_gel.building_tool.message.clone_blocks": "Cloned region",
  "info.structure_gel.building_tool.message.grabbed_corner": "Grabbed corner",
  "item.structure_gel.building_tool": "Building Tool",
  "info.structure_gel.building_tool.facing": "Facing",
  "info.structure_gel.building_tool.message.set_pos": "Set position %s (%s, %s, %s)",
  "info.structure_gel.building_tool.property.retain_state": "Retain State",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.min_exp.label": "Min Exp",
  "info.structure_gel.building_tool.property.z_size": "Z Size",
  "info.structure_gel.building_tool.message.place_blocks": "Placed %s blocks",
  "itemGroup.structure_gel.structure_items.no_access": "You need access to commands to access items in this tab.",
  "gui.structure_gel.data_handler.structure_gel:entity.off_hand.description": "The item held in the main-hand slot.",
  "info.structure_gel.building_tool.left": "Left",
  "info.structure_gel.building_tool.redo": "Redo",
  "info.structure_gel.building_tool.right": "Right",
  "gui.structure_gel.data_handler.structure_gel:archaeology.generation_chance.label": "Generation Chance",
  "block.structure_gel.yellow_gel": "Yellow Gel",
  "gui.structure_gel.connect_to_blocks": "Connect to blocks: %s",
  "info.structure_gel.building_tool.message.placed_corner": "Placed corner",
  "gui.structure_gel.data_handler.structure_gel:entity.spawn_chance.description": "The percent chance of this mob spawning.",
  "item.structure_gel.building_tool.mode.structure_gel:shape": "Shape",
  "info.structure_gel.building_tool.property.mirror.value.x": "X Axis",
  "gui.structure_gel.data_handler.structure_gel:entity.boots.description": "The item in the boots slot.",
  "info.structure_gel.building_tool.bottom": "Bottom",
  "info.structure_gel.building_tool.property.shape.value.cylinder": "Cylinder",
  "info.structure_gel.building_tool.property.mirror.value.z": "Z Axis",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_nearby_entities.description": "The maximum amount of entities that can be around the spawner at once.",
  "gui.structure_gel.waterlogged": "Waterlogged: %s",
  "gui.structure_gel.data_handler.structure_gel:entity.helmet.label": "Helmet",
  "block.structure_gel.orange_gel": "Orange Gel",
  "gui.structure_gel.data_handler.structure_gel:block_state.tag.description": "The NBT tag to load into this block if it\u0027s a block entity.",
  "gui.structure_gel.data_handler.structure_gel:archaeology.block.label": "Block",
  "gui.structure_gel.data_handler.structure_gel:spawner.tag.label": "NBT Tag",
  "info.structure_gel.building_tool.property.radius": "Radius",
  "info.structure_gel.building_tool.property.retain_state.value.false": "False",
  "gui.structure_gel.data_handler.structure_gel:entity.entity.label": "Entity ID",
  "gui.structure_gel.data_handler.structure_gel:entity.helmet.description": "The item in the head slot.",
  "commands.structure_gel.fill.override": "Overriding vanilla fill limit of %s blocks by filling %s blocks. This may take some time",
  "info.structure_gel.building_tool.property.shape": "Shape",
  "gui.structure_gel.data_handler.description": "Description"
}