
[tools_and_abilities]
	#Range: 0.0 ~ 1.7976931348623157E308
	geomancy_attack_multiplier = 1.0
	#Cost in minutes of using the supernova ability.
	#Range: > 0
	supernova_cost = 60

	[tools_and_abilities.suns_blessing]
		#Duration in minutes of the Sun's Blessing effect.
		#Range: > 0
		suns_blessing_duration = 60
		#Range: 0.0 ~ 1.7976931348623157E308
		suns_blessing_attack_multiplier = 1.0
		#Cost in minutes of using the solar beam ability.
		#Range: > 0
		solar_beam_cost = 5

	[tools_and_abilities.wrought_helm]
		#Set to true for the Wrought Helm to have limited durability.
		breakable = false

		[tools_and_abilities.wrought_helm.armor_config]
			#See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: > 0
			damage_reduction = 2
			#See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness = 0.0

	[tools_and_abilities.axe_of_a_thousand_metals]
		#Set to true for the Axe of a Thousand Metals to have limited durability.
		breakable = false

		[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 9.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 0.8999999761581421

	[tools_and_abilities.sol_visage]
		#Set to true for the Sol Visage to have limited durability.
		breakable = false

		[tools_and_abilities.sol_visage.armor_config]
			#See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: > 0
			damage_reduction = 2
			#See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness = 0.0

	[tools_and_abilities.ice_crystal]
		#Multiply all damage done with the ice crystal by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_multiplier = 1.0
		#Set to true for the ice crystal to have limited durability.
		#Prevents regeneration in inventory.
		breakable = false
		#Ice crystal durability
		#Range: > 1
		durability = 600

	[tools_and_abilities.umvuthana_mask]

		[tools_and_abilities.umvuthana_mask.armor_config]
			#See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: > 0
			damage_reduction = 1
			#See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness = 0.0

	[tools_and_abilities.spear]

		[tools_and_abilities.spear.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 5.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 1.600000023841858

	[tools_and_abilities.naga_fang_dagger]
		#Duration in ticks of the poison effect (20 ticks = 1 second).
		#Range: > 0
		poison_duration = 40
		#Damage multiplier when attacking from behind
		#Range: 0.0 ~ 1.7976931348623157E308
		backstab_damage_mult = 2.0

		[tools_and_abilities.naga_fang_dagger.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 3.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 2.0

	[tools_and_abilities.blowgun]
		#Duration in ticks of the poison effect (20 ticks = 1 second).
		#Range: > 0
		poison_duration = 40
		#Multiply all damage done with the blowgun/darts by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_damage = 1.0

	[tools_and_abilities.earthbore_gauntlet]
		#Multiply all damage done with the Earthbore Gauntlet by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_multiplier = 1.0
		#Set to true for the Earthbore Gauntlet to have limited durability.
		#Prevents regeneration in inventory.
		breakable = false
		#Earthbore Gauntlet durability
		#Range: > 1
		durability = 400

		[tools_and_abilities.earthbore_gauntlet.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 6.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 1.2000000476837158

[mobs]

	[mobs.frostmaw]
		#Disable/enable Frostmaw's boss health bar
		has_boss_bar = true
		#Disable/enable frostmaws healing while asleep
		heals_out_of_battle = true
		#Allow players to steal frostmaws' ice crystals (only using specific means!)
		stealable_ice_crystal = true
		#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
		reset_health_when_respawn = true

		[mobs.frostmaw.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.frostmaw.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 25
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 8
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = 100.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = 50.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.frostmaw.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.umvuthi]
		#Disable/enable Umvuthi's boss health bar
		has_boss_bar = true
		#Disable/enable Umvuthi healing while not in combat
		heals_out_of_battle = true
		#Which item Umvuthi desires in exchange for the Sun's Blessing
		trade_which_item = "minecraft:gold_block"
		#How many of the item Umvuthi desires in exchange for the Sun's Blessing
		#Range: 0 ~ 64
		trade_how_many = 7
		#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
		reset_health_when_respawn = true

		#Generation controls for Umvuthana Groves
		[mobs.umvuthi.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_savanna"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.umvuthi.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 25
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 8
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = 100.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = 50.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.umvuthi.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.ferrous_wroughtnaut]
		#Disable/enable Ferrous Wroughtnaut's boss health bar
		has_boss_bar = true
		#Disable/enable Ferrous Wroughtnaut healing while not active
		heals_out_of_battle = true
		#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
		reset_health_when_respawn = true

		[mobs.ferrous_wroughtnaut.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!minecraft:is_ocean"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.ferrous_wroughtnaut.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 15
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 5
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = 50.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = 20.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = []

		[mobs.ferrous_wroughtnaut.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.sculptor]
		#Disable/enable the Sculptor healing while not in combat
		heals_out_of_battle = true

		[mobs.sculptor.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_mountain"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.sculptor.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 25
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 8
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = 200.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = 120.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = []

		[mobs.sculptor.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.grottol]

		[mobs.grottol.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!forge:is_mushroom"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.grottol.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 2
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 1
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:base_stone_overworld"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = 16
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = -65
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = true
			#Names of structures this mob will avoid spawning near.
			avoid_structures = []

		[mobs.grottol.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.lantern]

		[mobs.lantern.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.lantern.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 5
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 2
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 4
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = 60
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = []

		[mobs.lantern.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.umvuthana]

		#Controls spawning for Umvuthana hunting groups
		#Group size controls how many raptors spawn, not followers
		#See Umvuthi config for grove structure controls
		[mobs.umvuthana.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_savanna"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.umvuthana.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 5
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 1
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:valid_spawn", "minecraft:sand"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = 60
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = false
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]

		[mobs.umvuthana.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.naga]

		[mobs.naga.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = ["minecraft:stony_shore"]
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.naga.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 15
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 2
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 4
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = []
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = 70
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = false
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = true
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.naga.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.foliaath]

		[mobs.foliaath.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_jungle"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.foliaath.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 70
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 4
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:valid_spawn", "minecraft:leaves", "minecraft:logs"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = 60
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.foliaath.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

