{
  "gui.structure_gel.data_handler.structure_gel:entity.off_hand.label": "아무렇게나",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.dynamic_spawner_type.label": "생성자 유형",
  "gui.structure_gel.data_handler.structure_gel:entity.chestplate.description": "흉갑 슬롯에 있는 아이템입니다.",
  "item.structure_gel.building_tool.mode.structure_gel:line": "선",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.min_exp.description": "스포너를 부수면 최소 경험치가 떨어졌습니다.",
  "info.structure_gel.building_tool.property.weight": "무게",
  "info.structure_gel.building_tool.shrink": "%s 축소",
  "info.structure_gel.building_tool.property.shape.value.cone": "원뿔",
  "gui.structure_gel.data_handler.structure_gel:spawner.tag.description": "이 생성기에 로드할 NBT 태그입니다.",
  "gui.structure_gel.data_handler.structure_gel:archaeology.loot_table.label": "전리품 테이블",
  "block.structure_gel.cyan_gel": "청록색 젤",
  "info.structure_gel.building_tool.property.replace.value.air_and_liquid": "공기/액체",
  "info.structure_gel.building_tool.property.mirror": "거울",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.max_exp.label": "최대 경험치",
  "item.structure_gel.building_tool.mode.structure_gel:move": "이동하다",
  "info.structure_gel.building_tool.property.retain_state.value.true": "진실",
  "gui.structure_gel.mark_post_processing": "사후 프로세스: %s",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_spawn_delay.label": "최대 생성 지연",
  "info.structure_gel.building_tool.property.reach_distance": "도달하다",
  "gui.structure_gel.data_handler.structure_gel:spawner.entity.description": "생성자가 사용하는 엔터티입니다.",
  "info.structure_gel.building_tool.property.cut.value.false": "거짓",
  "info.structure_gel.building_tool.property.extend_down": "아래로 확장",
  "info.structure_gel.building_tool.property.fuzzy": "흐린",
  "gui.structure_gel.data_handler.structure_gel:entity.leggings.label": "레깅스",
  "gui.structure_gel.data_handler.structure_gel:entity.tag.label": "NBT 태그",
  "info.structure_gel.building_tool.property.cut.value.true": "진실",
  "info.structure_gel.building_tool.message.place_blocks_with": "%s %s 배치됨",
  "gui.structure_gel.data_handler.structure_gel:entity.persistent.label": "지속성 있는",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_range.label": "스폰 범위",
  "info.structure_gel.building_tool.message.redo": "변경 다시 실행 중: %s%%",
  "info.structure_gel.building_tool.message.size": "크기(%s, %s, %s)",
  "info.structure_gel.building_tool.property.rotation": "회전",
  "info.structure_gel.building_tool.message.placed_bounds": "배치된 경계",
  "info.structure_gel.building_tool.property.cut": "자르다",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.generation_chance.description": "이것이 동적 생성 장치를 배치할 확률입니다.",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_range.description": "몹을 생성할 반경입니다.",
  "info.structure_gel.building_tool.property.rotation.value.random": "무작위의",
  "gui.structure_gel.forward_label": "앞으로",
  "gui.structure_gel.data_handler.structure_gel:entity.leggings.description": "레깅스 슬롯에 있는 아이템입니다.",
  "info.structure_gel.building_tool.message.select_state": "%s을(를) 선택했습니다.",
  "info.structure_gel.building_tool.message.grabbed_bounds": "붙잡힌 경계",
  "info.structure_gel.building_tool.clear_selection": "명확한 선택",
  "info.structure_gel.building_tool.property.shape.value.pyramid": "피라미드",
  "block.structure_gel.red_gel": "레드 젤",
  "gui.structure_gel.data_handler.structure_gel:block_state.block_state.description": "배치할 블록 상태입니다.",
  "info.structure_gel.building_tool.property.y_size": "Y 사이즈",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.generation_chance.description": "이것이 특성을 생성할 확률(%)입니다.",
  "block.structure_gel.data_handler": "데이터 핸들러",
  "info.structure_gel.building_tool.property.extend_down.value.false": "거짓",
  "gui.structure_gel.dynamic_spawner.exp_range": "경험치 범위",
  "gui.structure_gel.data_handler.structure_gel:archaeology.block.description": "배치할 블록입니다.",
  "item.structure_gel.building_tool.mode.structure_gel:fill": "채우다",
  "info.structure_gel.building_tool.undo": "실행 취소",
  "gui.structure_gel.data_handler.structure_gel:spawner.entity.label": "생성자 개체",
  "info.structure_gel.building_tool.back": "뒤쪽에",
  "info.structure_gel.hold_shift": "정보를 보려면 [Shift]를 누르세요.",
  "info.structure_gel.building_tool.message.place_block": "%s 블록 배치됨",
  "info.structure_gel.building_tool.message.replace_block": "%s 블록을 교체했습니다.",
  "gui.structure_gel.data_handler.structure_gel:entity.chestplate.label": "흉갑",
  "info.structure_gel.hold_control": "제어하려면 [Control]을 누르세요.",
  "gui.structure_gel.properties_label": "속성",
  "gui.structure_gel.data_handler.type": "유형",
  "info.structure_gel.building_tool.message.clear_poses": "청산된 포지션",
  "gui.structure_gel.data_handler.structure_gel:block_state.generation_chance.label": "생성 확률",
  "gui.structure_gel.data_handler.structure_gel:entity.persistent.description": "true인 경우 엔터티는 자체적으로 소멸되지 않습니다.",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.feature.description": "생성을 시도하도록 구성된 기능입니다.",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.dynamic_spawner_type.description": "생성자를 생성할 DynamicSpawnerType의 레지스트리 이름입니다.",
  "itemGroup.structure_gel.structure_items": "구조 항목",
  "block.structure_gel.blue_gel": "블루 젤",
  "gui.structure_gel.data_handler.structure_gel:entity.spawn_chance.label": "스폰 확률",
  "block.structure_gel.green_gel": "그린 젤",
  "info.structure_gel.building_tool.message.set_reach": "도달 거리를 %s(으)로 설정",
  "info.structure_gel.building_tool.property.shape.value.hollow_cube": "중공 큐브",
  "gui.structure_gel.data_handler.structure_gel:chest.chest.label": "가슴 블록",
  "gui.structure_gel.data_handler.structure_gel:spawner.required_player_range.label": "플레이어 범위",
  "info.structure_gel.building_tool.block_pallete": "블록 팔레트",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_spawn_delay.description": "스폰 사이의 최대 시간입니다. 최소 생성 지연보다 낮을 수 없습니다.",
  "info.structure_gel.building_tool.property.shape.value.sphere": "구체",
  "gui.structure_gel.data_handler.structure_gel:entity.tag.description": "이 엔터티에 로드할 NBT 태그입니다. 다른 모든 필드가 우선적으로 적용됩니다.",
  "gui.structure_gel.data_handler.range": "범위",
  "info.structure_gel.building_tool.property.move_distance": "거리",
  "info.structure_gel.building_tool.message.select_pallete": "컨텐츠에서 선택된 팔레트",
  "gui.structure_gel.display_name_label": "이름 표시하기",
  "gui.structure_gel.data_handler.structure_gel:spawner.generation_chance.description": "생성 장치가 배치될 확률(%)입니다.",
  "gui.structure_gel.data_handler.structure_gel:chest.loot.label": "전리품 테이블",
  "gui.structure_gel.data_handler.structure_gel:spawner.min_spawn_delay.description": "스폰 사이의 최소 시간입니다.",
  "info.structure_gel.building_tool.message.length": "길이: %s, 배치할 위치: %s",
  "item.structure_gel.building_tool.mode.structure_gel:extend": "연장하다",
  "block.structure_gel.dynamic_spawner": "다이나믹 스포너",
  "info.structure_gel.building_tool.property.x_size": "X 사이즈",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.feature.label": "특징",
  "info.structure_gel.building_tool.message.move_blocks": "%s 블록 %s을(를) 이동했습니다.",
  "info.structure_gel.building_tool.message.pos_unloaded": "하나 이상의 위치가 로드되지 않은 지형에 있습니다.",
  "gui.structure_gel.data_handler.structure_gel:entity.loot.description": "해당하는 경우 이 엔터티의 전리품 테이블입니다.",
  "gui.structure_gel.data_handler.structure_gel:spawner.generation_chance.label": "생성 확률",
  "commands.structure_gel.clone.override": "%s 블록을 복제하여 %s 블록의 바닐라 복제 제한을 재정의합니다. 시간이 좀 걸릴 수 있습니다.",
  "gui.structure_gel.data_handler.structure_gel:chest.loot.description": "배치되는 블록을 제공하는 전리품 테이블입니다.",
  "gui.structure_gel.data_handler.structure_gel:configured_feature.generation_chance.label": "생성 확률",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_count.description": "한 번에 생성할 수 있는 최대 개체 수입니다.",
  "info.structure_gel.building_tool.front": "앞쪽",
  "gui.structure_gel.data_handler.structure_gel:chest.chest.description": "배치될 블록 상태입니다.",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.max_exp.description": "스포너를 부수면 최대 경험치가 감소합니다. 최소 경험치보다 낮을 수 없습니다.",
  "gui.structure_gel.data_handler.structure_gel:entity.main_hand.description": "메인 핸드 슬롯에 들어 있는 아이템입니다.",
  "gui.structure_gel.data_handler.structure_gel:entity.loot.label": "전리품 테이블",
  "key.structure_gel.open_building_tool_gui": "오픈 빌딩 도구 GUI",
  "info.structure_gel.building_tool.edit_selection": "선택 편집",
  "info.structure_gel.building_tool.message.clipboard_missing": "클립보드가 만료되었습니다.",
  "gui.structure_gel.data_handler.structure_gel:archaeology.loot_table.description": "블록을 제공할 전리품 테이블입니다.",
  "info.structure_gel.building_tool.property.mirror.value.random": "무작위의",
  "info.structure_gel.building_tool.message.missing_state": "배치할 블록을 선택하세요",
  "gui.structure_gel.left_label": "왼쪽",
  "info.structure_gel.building_tool.property.integrity": "진실성",
  "info.structure_gel.building_tool.property.fuzzy.value.true": "진실",
  "info.structure_gel.building_tool.property.shape.value.cube": "입방체",
  "info.structure_gel.building_tool.property.replace.value.air": "공기",
  "gui.structure_gel.data_handler.structure_gel:spawner.min_spawn_delay.label": "최소 생성 지연",
  "info.structure_gel.building_tool.go_back": "돌아가기",
  "gui.structure_gel.data_handler.structure_gel:archaeology.generation_chance.description": "이것이 블록을 배치할 확률입니다.",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_nearby_entities.label": "최대 주변",
  "info.structure_gel.building_tool.message.no_permission": "이 항목을 사용할 권한이 없습니다.",
  "gui.structure_gel.type_label": "유형",
  "item.structure_gel.building_tool.mode.structure_gel:clone": "클론",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_count.label": "스폰 횟수",
  "gui.structure_gel.data_handler.structure_gel:chest.generation_chance.label": "생성 확률",
  "info.structure_gel.building_tool.message.missing_pos": "위치가 선택되지 않았습니다: %s",
  "info.structure_gel.building_tool.property.mirror.value.none": "없음",
  "info.structure_gel.building_tool.property.replace": "바꾸다",
  "gui.structure_gel.offset_label": "오프셋",
  "item.structure_gel.building_tool.mode.structure_gel:none": "없음",
  "info.structure_gel.building_tool.property.replace.value.clicked_block": "클릭됨",
  "info.structure_gel.building_tool.property.shape.value.cube_frame": "큐브 프레임",
  "gui.structure_gel.data_handler.structure_gel:block_state.tag.label": "NBT 태그",
  "item.structure_gel.building_tool.mode.structure_gel:flood": "홍수",
  "gui.structure_gel.data_handler.default": "기본",
  "gui.structure_gel.data_handler.structure_gel:block_state.generation_chance.description": "이것이 블록을 배치할 확률입니다.",
  "info.structure_gel.building_tool.message.replace_blocks": "%s 블록을 교체했습니다.",
  "info.structure_gel.building_tool.message.undo": "변경 취소 중: %s%%",
  "gui.structure_gel.data_handler.structure_gel:block_state.block_state.label": "블록 상태",
  "gui.structure_gel.data_handler.structure_gel:entity.boots.label": "부츠",
  "gui.structure_gel.data_handler.structure_gel:entity.entity.description": "생성할 엔터티 유형입니다.",
  "info.structure_gel.building_tool.message.replace_blocks_with": "%s 블록을 %s(으)로 대체했습니다.",
  "gui.structure_gel.data_handler.example": "예",
  "info.structure_gel.building_tool.property.shape.value.diamond": "다이아몬드",
  "gui.structure_gel.data_handler.structure_gel:entity.main_hand.label": "주손",
  "info.structure_gel.building_tool.property.fuzzy.value.false": "거짓",
  "gui.structure_gel.data_handler.compound": "화합물",
  "info.structure_gel.building_tool.select_pos_2": "두 번째 위치 선택",
  "info.structure_gel.building_tool.property.rotation.value.r_0": "없음",
  "info.structure_gel.building_tool.select_pos_1": "첫 번째 위치 선택",
  "info.structure_gel.building_tool.property.extend_down.value.true": "진실",
  "info.structure_gel.building_tool.top": "맨 위",
  "gui.structure_gel.data_handler.structure_gel:chest.generation_chance.description": "이것이 블록을 배치할 확률입니다.",
  "item.structure_gel.building_tool.mode.structure_gel:replace": "바꾸다",
  "info.structure_gel.building_tool.expand": "%s 펼치기",
  "info.structure_gel.building_tool.property.replace.value.all": "모두",
  "gui.structure_gel.data_handler.apply_at_heightmap": "하이트맵에 적용: %s",
  "gui.structure_gel.data_handler.structure_gel:spawner.required_player_range.description": "개체가 생성되기 위해 플레이어가 있어야 하는 범위입니다.",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.generation_chance.label": "생성 확률",
  "info.structure_gel.building_tool.message.clone_blocks": "복제된 지역",
  "info.structure_gel.building_tool.message.grabbed_corner": "붙잡힌 코너",
  "item.structure_gel.building_tool": "건축 도구",
  "info.structure_gel.building_tool.facing": "깃 달기",
  "info.structure_gel.building_tool.message.set_pos": "위치 %s 설정(%s, %s, %s)",
  "info.structure_gel.building_tool.property.retain_state": "상태 유지",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.min_exp.label": "최소 경험치",
  "info.structure_gel.building_tool.property.z_size": "Z 크기",
  "info.structure_gel.building_tool.message.place_blocks": "%s 블록 배치됨",
  "itemGroup.structure_gel.structure_items.no_access": "이 탭의 항목에 액세스하려면 명령에 액세스해야 합니다.",
  "gui.structure_gel.data_handler.structure_gel:entity.off_hand.description": "메인 핸드 슬롯에 들어 있는 아이템입니다.",
  "info.structure_gel.building_tool.left": "왼쪽",
  "info.structure_gel.building_tool.redo": "다시 하다",
  "info.structure_gel.building_tool.right": "오른쪽",
  "gui.structure_gel.data_handler.structure_gel:archaeology.generation_chance.label": "생성 확률",
  "block.structure_gel.yellow_gel": "노란색 젤",
  "gui.structure_gel.connect_to_blocks": "블록에 연결: %s",
  "info.structure_gel.building_tool.message.placed_corner": "코너 배치",
  "gui.structure_gel.data_handler.structure_gel:entity.spawn_chance.description": "이 몹이 스폰될 확률은 퍼센트입니다.",
  "item.structure_gel.building_tool.mode.structure_gel:shape": "모양",
  "info.structure_gel.building_tool.property.mirror.value.x": "X축",
  "gui.structure_gel.data_handler.structure_gel:entity.boots.description": "부츠 슬롯에 있는 아이템입니다.",
  "info.structure_gel.building_tool.bottom": "맨 아래",
  "info.structure_gel.building_tool.property.shape.value.cylinder": "실린더",
  "info.structure_gel.building_tool.property.mirror.value.z": "Z축",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_nearby_entities.description": "동시에 생성기 주변에 있을 수 있는 개체의 최대 수입니다.",
  "gui.structure_gel.waterlogged": "물에 젖음: %s",
  "gui.structure_gel.data_handler.structure_gel:entity.helmet.label": "헬멧",
  "block.structure_gel.orange_gel": "오렌지 젤",
  "gui.structure_gel.data_handler.structure_gel:block_state.tag.description": "블록 엔터티인 경우 이 블록에 로드할 NBT 태그입니다.",
  "gui.structure_gel.data_handler.structure_gel:archaeology.block.label": "차단하다",
  "gui.structure_gel.data_handler.structure_gel:spawner.tag.label": "NBT 태그",
  "info.structure_gel.building_tool.property.radius": "반지름",
  "info.structure_gel.building_tool.property.retain_state.value.false": "거짓",
  "gui.structure_gel.data_handler.structure_gel:entity.entity.label": "엔터티 ID",
  "gui.structure_gel.data_handler.structure_gel:entity.helmet.description": "머리 슬롯에 있는 아이템입니다.",
  "commands.structure_gel.fill.override": "%s 블록을 채워 %s 블록의 바닐라 채우기 제한을 재정의합니다. 시간이 좀 걸릴 수 있습니다.",
  "info.structure_gel.building_tool.property.shape": "모양",
  "gui.structure_gel.data_handler.description": "설명"
}