{
  "option.immersive_armors.hudCompassXOffhand": "X offset of the HUD clock with used offhand.",
  "option.immersive_armors.hudClockXOffhand": "X offset of the HUD clock with used offhand.",
  "option.immersive_armors.whitelist": "Item Whitelist",
  "option.immersive_armors.mobEntityUseImmersiveArmorChance": "Chance of entity wearing Immersive Armor.",
  "option.immersive_armors.lootChance": "Chance of finding Immersive Armor in loot.",
  "option.immersive_armors.hudCompassY": "Y offset of the HUD compass.",
  "option.immersive_armors.hudCompassX": "X offset of the HUD compass.",
  "option.immersive_armors.hudClockY": "Y offset of the HUD clock.",
  "option.immersive_armors.hudClockX": "X offset of the HUD clock.",
  "option.immersive_armors.general": "General Options"
}