{
  "text.nea.enable.crawling.tooltip": "Adds an animation for crawling, replacing the vanilla \u0027crawling\u0027(swimming) animation",
  "text.nea.enable.showlastusedsword": "[Deprecated]Scabbard Sword",
  "text.nea.enable.horseanimation.tooltip": "Adds an animation for riding a horse",
  "text.nea.enable.itemSwapAnimation.tooltip": "Adds an animation for swapping items from the main hand to the off hand and vice versa",
  "text.nea.smoothingSpeed.tooltip": "The amount of smoothing to apply to the arm/leg animations",
  "text.nea.enable.eatdringanimation.tooltip": "Adds an animation for eating and drinking",
  "text.nea.enable.crawling": "Crawling Animation",
  "text.nea.enable.offhandhiding.tooltip": "Hide offhand items when pulling a bow",
  "text.nea.enable.eatdringanimation": "Eat/Drink Animation",
  "text.nea.holdUpItemsMode.ALL": "All Items",
  "text.nea.enable.rowboatanimation.tooltip": "Adds an animation for rowing a boat",
  "text.nea.enable.horseanimation": "Horse Riding Animation",
  "text.nea.enable.bowAnimation.tooltip": "The type of bow animation to use",
  "text.nea.enable.freezingAnimation.tooltip": "Adds an animation for freezing",
  "text.nea.holdUpItemsMode.CONFIG": "Only Config Items",
  "text.nea.enable.tweakElytraAnimation.tooltip": "Tweaks the elytra flying animation to make it look more natural",
  "text.nea.enable.bowAnimation.CUSTOM_V1": "Custom V1",
  "text.nea.rotationlock": "Rotation Lock",
  "text.nea.enable.dontholditemsinbed": "No Sleep Items",
  "text.nea.enable.enableInWorldBookRendering": "[WIP]In-World Books",
  "text.nea.ladderAnimationArmHeight.tooltip": "The height of the arms when climbing a ladder",
  "text.nea.enable.narutoRunning.tooltip": "Adds an animation for running in the style of Naruto(easter egg)",
  "text.nea.ladderAnimationAmplifier.tooltip": "The amount of movement to apply to the arms when climbing a ladder",
  "text.nea.ladderAnimationArmHeight": "Ladder Arm Height",
  "text.nea.disableLegSmoothing.tooltip": "Disables the smoothing of the legs",
  "text.nea.enable.petAnimation.tooltip": "Adds an animation for petting wolfs and cats. Look at the wolf/cat while sneaking to pet it",
  "text.nea.enable.ladderanimation.tooltip": "Adds an animation for climbing ladders(note: only ladders, not vines, scaffolding, etc.)",
  "text.nea.holdUpItemsMode.tooltip": "Makes the player to hold up items(like they are looking at them/holding them in front of them)",
  "text.nea.enable.freezearmsinbed": "No Sleep Movement",
  "text.nea.enable.petAnimation": "Pet Wolfs/Cats",
  "text.nea.rotationlock.SMOOTH": "Smooth",
  "text.nea.enable.freezearmsinbed.tooltip": "Prevents the player from moving their arms while in bed",
  "text.nea.enable.rotationlocking": "Animation Rotation Locking",
  "text.nea.enable.rotationlocking.tooltip": "Locks the rotation of the player\u0027s body to the rotation of the player\u0027s head",
  "text.nea.enable.fallingAnimation": "[WIP]Falling Animation",
  "text.nea.ladderAnimationArmSpeed": "Ladder Arm Speed",
  "text.nea.enable.rowboatanimation": "Boat Rowing Animation",
  "text.nea.enable.inworldmaprendering.tooltip": "Renders the map in the world instead of just in first person",
  "text.nea.ladderAnimationArmSpeed.tooltip": "The speed of the arms when climbing a ladder",
  "text.nea.enable.animationsmoothing": "Animation Smoothing",
  "text.nea.enable.showlastusedsword.tooltip": "[Deprecated for removal! Use other mods for this feature!] Shows the last used sword on the player. This is just a visual effect without knowledge of the actual inventory. Please don\u0027t report \u0027bugs\u0027 that the sword is still rendered after throwing it away/putting it in a chest/etc.",
  "text.nea.enable.freezingAnimation": "Freezing Animation",
  "text.nea.rotationlock.tooltip": "The type of rotation locking to use",
  "text.nea.enable.huggingAnimation.tooltip": "Adds an animation for hugging. Look at another player while sneaking to \u0027hug\u0027 them",
  "text.nea.enable.offhandhiding": "Bow Animation Fixes",
  "text.nea.enable.tweakElytraAnimation": "Tweak Elytra Flying",
  "text.nea.enable.fallingAnimation.tooltip": "Adds an animation for falling",
  "text.nea.enable.dontholditemsinbed.tooltip": "Prevents the player from holding items while in bed",
  "text.nea.disableLegSmoothing": "Disable Leg Smoothing",
  "text.nea.title": "Not Enough Animations Settings",
  "text.nea.enable.ladderanimation": "Ladder Animation",
  "text.nea.smoothingSpeed": "Smoothing Amount",
  "text.nea.enable.bowAnimation.VANILLA": "Vanilla",
  "text.nea.enable.bowAnimation": "Bow Animation",
  "text.nea.enable.rotatetoladder": "Snap Body To Ladder",
  "text.nea.holdUpItemsMode.NONE": "No Items",
  "text.nea.rotationlock.NONE": "None",
  "text.nea.holdUpItemsMode": "Holding Up Mode",
  "text.nea.enable.inworldmaprendering": "In-World Map Rendering",
  "text.nea.enable.itemSwapAnimation": "Item Swap Animation",
  "text.nea.rotationlock.FIXED": "Fixed",
  "text.nea.holdUpItemOffset.tooltip": "Modify how much the item is held up",
  "text.nea.holdUpItemOffset": "Holding Up Offset",
  "text.nea.enable.rotatetoladder.tooltip": "Rotates the player\u0027s body to face the ladder when climbing it",
  "text.nea.ladderAnimationAmplifier": "Ladder Arm Amplifier",
  "text.nea.enable.huggingAnimation": "Simple Hugging Animation",
  "text.nea.enable.enableInWorldBookRendering.tooltip": "Renders books in the world with their text. This is still a work in progress and may not work properly",
  "text.nea.enable.animationsmoothing.tooltip": "Smooths out the arm/leg animations to make them look more natural and less jumpy"
}