{
  //Amount of new trades per level a villager can have at max. (Default: 2)
  "trade_offers_per_level": 2,
  //Amount of trades the wandering trader can have at max. (Default: 5)
  "trade_offers_wandering_trader": 5,
  //Max amount of experience storable in the enchanted basin. (Default: 500)
  "max_exp_amount": 500,
  //Amount of experience taken or given to the enchanted basin per interaction. (Default: 50)
  "exp_amount": 50,
  //Enable explosion potential of the alchemist workstation. (Default: true)
  "can_explode": true,
  //Chance of the alchemist workstation NOT exploding (1 in ?). Must be greater than 0! (Default: 3)
  "explosion_chance": 3,
  //Weight of the house in the village structure pool. Higher values increase the chance of generating.
  "plains_alchemist_weight": 10,
  "plains_occultist_weight": 10,
  "plains_horticulturist_weight": 10,
  "plains_oceanographer_weight": 15,
  //Weight of the house in a village. Higher values increase the chance of generating.
  "taiga_alchemist_weight": 10,
  "taiga_occultist_weight": 10,
  "taiga_horticulturist_weight": 10,
  "taiga_oceanographer_weight": 15,
  //Weight of the house in a village. Higher values increase the chance of generating.
  "savanna_alchemist_weight": 10,
  "savanna_occultist_weight": 10,
  "savanna_horticulturist_weight": 10,
  "savanna_oceanographer_weight": 15,
  //Weight of the house in a village. Higher values increase the chance of generating.
  "snowy_alchemist_weight": 10,
  "snowy_occultist_weight": 10,
  "snowy_horticulturist_weight": 10,
  "snowy_oceanographer_weight": 15,
  //Weight of the house in a village. Higher values increase the chance of generating.
  "desert_alchemist_weight": 10,
  "desert_occultist_weight": 10,
  "desert_horticulturist_weight": 10,
  "desert_oceanographer_weight": 15
}
