
["Harder Natural Healing Control Values"]
	#Debug Level: 0 = Off, 1 = Log, 2 = Chat+Log
	#Range: 0 ~ 2
	debugLevel = 0
	#Attack Healing Delay in Ticks
	#Range: 0 ~ 3600
	attackHealingDelayTicks = 200
	#Max Bonus HitPoint Totems
	#Range: 0 ~ 1200
	maxBonusHitPointTotems = 300
	#healingPerSecond
	#Range: 0.0 ~ 10.0
	healingPerSecond = 0.5
	#healthAfterDeath
	#Range: 0 ~ 20
	healthAfterDeath = 20
	#hungerAfterDeath
	#Range: 0 ~ 20
	hungerAfterDeath = 20
	#minimumFoodHealingLevel
	#Range: 0.0 ~ 22.0
	minimumFoodHealingLevel = 16.0
	#healingExhaustionCost - Hunger exhausted per healing event.
	#Range: 0.0 ~ 10.0
	healingExhaustionCost = 1.0
	#wakeupHealingAmount
	#Range: 0.0 ~ 10.0
	wakeupHealingAmount = 4.0
	#extraExhaustionWhenHurt
	#Range: 0.0 ~ 1.0
	extraExhaustionWhenHurt = 0.0125
	#minimum hit points for peaceful mode starvation.
	#Range: 0 ~ 20
	minimumStarvationHealth = 0
	#Can the player get hungry and maybe even starve to death in peaceful mode.
	peacefulHunger = true

