{
	// If enabled, player operators/administrators will not be put in spectator mode on death.
	"ignoreAdministratorPlayers": false,
	// If enabled, player in creative mode will not be put in spectator mode on death.
	"ignoreCreativePlayers": true,
	// If enabled, players will keep their items on death, and no drop event will be ran. This will also ignore the 'dropItemsOnDeath' config.
	"keepItemsOnDeath": false,
	// If enabled, players will drop their items on death as normal vanilla behaviour.
	"dropItemsOnDeath": true,
	// If enabled, players will be respawned at the world spawn point. If disabled, they'll respawn wherever they're spectating.
	"respawnAtWorldSpawn": true,
	// If enabled, players will respawn when they logout while waiting for a respawn. Prevents players from getting stuck in spectator mode.
	"respawnWhenPlayerLogsOut": true,
	// If enabled, players will respawn when they log in and are still in spectator mode. Prevents players from getting stuck in spectator mode.
	"respawnWhenPlayerLogsIn": true,
	// The delay in seconds after which a spectating player will respawn. A value of -1 makes players never respawn automatically. The '/respawnall' command can still be used.
	// min: -1, max: 3600
	"respawnDelayInSeconds": 10,
	// The message which is sent to the player on death. Leave empty to disable.
	"onDeathMessage": "You died! Your gamemode has been set to spectator.",
	// The message which is sent to players when they respawn. Leave empty to disable.
	"onRespawnMessage": "You respawned.",
	// The message which is sent to players when they are waiting to be respawned. The text '<seconds_left>' will be replaced with the actual seconds left. Leave empty to disable.
	"waitingForRespawnMessage": "You will respawn in <seconds_left> seconds.",
	// When a player falls into the void, this determines the y position that's set after when a player enters spectator mode.
	// min: -50, max: 256
	"lowestPossibleYCoordinate": -10
}