
#Common config settings
[common]
	#If enabled, horses will not wander off if they are wearing a saddle.
	enableGroundTie = false
	#If enabled, debugging information will appear on the screen when the
	#player is holding a stick in their left hand and looks at a horse.
	#For most users, it is probably better to leave this as false.
	horseDebugInfo = false
	#If enabled, horses will be spooked by monsters and throw their rider.
	spookyHorses = false
	#If enabled, horses can be different sizes.
	enableSizes = true
	#Whether to use the gray themed gender icons from Genetic Animals (by mokiyoki,
	#used by permission) in place of the default pink and blue icons.
	useGeneticAnimalsIcons = false
	#Whether the player can ride horses that are realistically too small to carry an adult human
	rideSmallEquines = false

#Config settings related to growth and aging
[growth]
	#How long a year lasts in twenty minute Minecraft days, for age-dependent colors such as gray.
	#Range: 8.333333333333333E-5 ~ 10000.0
	yearLength = 4.0
	#If enabled, gray horses will be born colored and their fur will gradually turn white.
	#Otherwise, all gray horses will render as if they were about 6-8 years old.
	grayGradually = true
	#If enabled, foals will slowly get bigger as they grow into adults.
	foalsGrowGradually = false
	#The number of twenty minute Minecraft days that it takes for a foal to become an adult.
	#Range: 8.333333333333333E-5 ~ 10000.0
	growTime = 1.0

#Config settings related to breeding and gender
[breeding]
	#Enables or disables all features relating to gender.
	enableGenders = true
	#The number of ticks until horses can breed again, when genders are disabled.
	#The vanilla value is 6000 (or at 20 ticks per second, 5 minutes,
	#or at 24000 ticks per minecraft day, 1/4 day)
	#Range: > 0
	genderlessBreedingCooldown = 6000
	#The number of ticks until male horses can breed again.
	#The default value is 240 ticks (12 seconds).
	#Range: > 0
	maleBreedingCooldown = 240
	#The number of ticks until female horses can breed again.
	#The default value is 24000 ticks (20 minutes, or 1 minecraft day).
	#This must always be at least as long as pregnancyLength.
	#Range: > 0
	femaleBreedingCooldown = 24000
	#If genders are enabled, females will be pregnant for this many ticks.
	#The default value is 24000 ticks (20 minutes, or 1 minecraft day).
	#To disable pregnancy altogether, set this number to 0.
	#Lowering this will not let female horses breed again sooner unless you
	#also lower femaleRebreedTicks
	#Range: > 0
	pregnancyLength = 24000

#Settings to configure spawning. Note as of Minecraft 1.19 spawn weights are now controlled via json data.
[spawn]
	#Whether to allow new vanilla horses to spawn. This will not affect any
	#horses that already exist.
	blockVanillaHorseSpawns = true
	#Whether to allow new vanilla donkeys to spawn. This will not affect any
	#horses that already exist.
	blockVanillaDonkeySpawns = true
	#If this is set to true, existing horses will be turned into horses with genetics
	convertVanillaHorses = false
	#If this is set to true, existing donkeys will be turned into donkeys with genetics
	convertVanillaDonkeys = false
	#If this is set to true, existing mules will be turned into mules with genetics
	convertVanillaMules = false

#Config settings for genetics
[genetics]
	#If enabled, horses' speed, jump, and health will be determined
	#through genetics instead of the vanilla Minecraft way
	useGeneticStats = true
	#If enabled, certain genes will have a small impact on health,
	#as they do in real life. This config option does not affect Overo
	#Lethal White Syndrome.
	enableHealthEffects = true
	#The chance for each allele to mutate. The recommended range
	#is between 0.0001 and 0.01.
	#To disable mutations, set this value to 0.
	#Range: 0.0 ~ 1.0
	mutationChance = 1.0E-4
	#Enable or disable genetic testing.
	bookShowsGenes = true
	#Enable or disable physical inspection (rough information about health, 
	#speed, and jump).
	bookShowsTraits = true

