#Only show paper doll when in first-person mode.
first_person_only = true
#Set axis the player head can move on.
#Allowed Values: YAW, PITCH, BOTH
head_movement = "BOTH"
#Define a screen corner to align the paper doll display to.
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"
#Display paper doll while performing these actions.
#Display paper doll while performing these actions.
#Allowed Values: SPRINTING, SWIMMING, CRAWLING, CROUCHING, FLYING, GLIDING, RIDING, SPIN_ATTACKING, USING
display_actions = ["SPRINTING", "SWIMMING", "CRAWLING", "CROUCHING", "FLYING", "GLIDING", "RIDING", "SPIN_ATTACKING", "USING"]
#Scale of paper doll. Also affected by video settings gui scale.
#Range: 1 ~ 24
scale = 8
#Offset on y-axis from original doll position.
#Range: > -2147483648
offset_y = 140
#Amount of ticks the paper doll will be kept on screen after its display conditions are no longer met. Set to 0 to always display the doll.
#Range: > 0
display_time = 25
#Offset on x-axis from original doll position.
#Range: > -2147483648
offset_x = -10
#Shift paper doll downwards when it would otherwise overlap with potion icons while showing in the top screen right corner.
potion_shift = true

