#If enabled, you don't need to hold down the key to keep the access bar open.
toggleMode = true
#Left clicking will select current item.
leftClickSelect = true
#Pressing esc will close the access bar without selecting an item.
escClose = true
#You can use number keys to select items in access bars like you can in your hotbar.
scrollWithNumberKeys = true
#the Sound you want to play, when selecting an item in bar 2 (0-3)
#Range: 0 ~ 4
selectSound1 = 1
#texture of the access bar 1  0->mine 1->my brothers (or use your own with a texture pack of cause)
#Range: 0 ~ 1
barTexture1 = 0
#texture of the access bar 2  0->mine 1->my brothers (or use your own with a texture pack of cause)
#Range: 0 ~ 1
barTexture2 = 0
#horizontal offset of the bar from the default position
#Range: > -2147483648
xOffset = 0
#vertical offset of the bar from the default position
#Range: > -2147483648
yOffset = 0
#space left between bar slots
#Range: > -2147483648
spaceBetweenSlots = 0
#The first slot of the bars is empty.
leadingEmptySlot = true
#When opening a bar your currently held item is selected, if it is contained in the bar.
heldItemSelected = false
#what information should be shown about the items  all->all; enchantments-> enchantments/potion effect and name;
#name->name; non->non
itemInfoShown = "enchantments"
#The tool swapped out last time should be shown in the first access bar slot next time.
lastSwappedOutFirst = true
#The item that would be swapped out of your hotbar goes in the slot to the right instead, if that slot is empty
putToTheRightIfPossible = false
#Locks swapping to that hotbar slot. Values <1 and >hotbar size disable this option.
#Range: > 0
lockSwappingToSlot = 0
#After swapping your selected hotbar slot will be set to this slot. Values <1 and >hotbar size disable this option.
#Range: > 0
hotbarSlotAfterSwap = 0
#what type of item you want to access  possible: tools, swords, ranged weapons, potions, buckets, stuff
#Stuff is defined in the stuff.json file in the config folder and can be modified by hand or via in game command.
#By default it includes torch, ladder, bucket and cobblestone.
#Allowed Values: TOOLS, SWORDS, RANGED_WEAPONS, POTIONS, BUCKETS, STUFF
typeToAccess1 = "TOOLS"
#what type of item you want to access  possible: tools, swords, ranged weapons, potions, buckets, stuff
##Stuff is defined in the stuff.json file in the config folder and can be modified by hand or via in game command.
##By default it includes torch, ladder, bucket and cobblestone.
#Allowed Values: TOOLS, SWORDS, RANGED_WEAPONS, POTIONS, BUCKETS, STUFF
typeToAccess2 = "SWORDS"

