#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas (-1 to disable).
max_map_count = 512
#If enabled, you can increase the Empty Map count by inserting Paper
accept_paper_for_empty_maps = false
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
require_empty_maps_to_expand = true
#Controls how many usable Maps are added when you add a single Map to the Atlas
#Range: 0 ~ 64
map_entry_value_multiplier = 1
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
#Range: 0 ~ 64
pity_activation_map_count = 9
#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
enable_empty_map_entry_and_fill = true
#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
activation_locations = "HOTBAR_AND_HANDS"
#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
creative_teleport = true
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
pin_marked_id = "map_atlases:pin"
#Shows light color on maps. Needs Moonlight lib
light_map = false

[update_logic]
	#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
	round_robin = false
	#Max of maps to update each tick. Increase to make maps update faster
	#Range: 0 ~ 9
	map_updates_per_tick = 1
	#Makes map update on different threads, speeding up the process. Disable if it causes issues
	multithreaded_update = true
	#Visually shows map updates
	debug_map_updates = false

