# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1

# Apotheosis Balancer - Attribute Multipliers

multiplier {
    # Multiplier for generic.max_health attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.max_health"=1.0

    # Multiplier for generic.follow_range attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.follow_range"=1.0

    # Multiplier for generic.knockback_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.knockback_resistance"=1.0

    # Multiplier for generic.movement_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.movement_speed"=1.0

    # Multiplier for generic.flying_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.flying_speed"=1.0

    # Multiplier for generic.attack_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.attack_damage"=1.0

    # Multiplier for generic.attack_knockback attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.attack_knockback"=1.0

    # Multiplier for generic.attack_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.attack_speed"=1.0

    # Multiplier for generic.armor attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.armor"=1.0

    # Multiplier for generic.armor_toughness attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.armor_toughness"=1.0

    # Multiplier for generic.luck attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:generic.luck"=1.0

    # Multiplier for zombie.spawn_reinforcements attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:zombie.spawn_reinforcements"=1.0

    # Multiplier for horse.jump_strength attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"minecraft:horse.jump_strength"=1.0
    S:"ranged_weapon:damage"=1.0
    S:"ranged_weapon:haste"=1.0
    S:"weaponleveling:ranged_damage"=1.0
    S:"combatroll:distance"=1.0
    S:"combatroll:recharge"=1.0
    S:"combatroll:count"=1.0

    # Multiplier for spell_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:spell_potency"=1.0

    # Multiplier for spell_duration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:spell_duration"=1.0

    # Multiplier for spell_range attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:spell_range"=1.0

    # Multiplier for spell_radius attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:spell_radius"=1.0

    # Multiplier for spell_burning attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:spell_burning"=1.0

    # Multiplier for spell_velocity attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:spell_velocity"=1.0

    # Multiplier for casting_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:casting_speed"=1.0

    # Multiplier for cooldown_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:cooldown_discount"=1.0

    # Multiplier for soul_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:soul_discount"=1.0

    # Multiplier for abyss_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:abyss_potency"=1.0

    # Multiplier for frost_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:frost_potency"=1.0

    # Multiplier for geomancy_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:geomancy_potency"=1.0

    # Multiplier for necromancy_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:necromancy_potency"=1.0

    # Multiplier for nether_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:nether_potency"=1.0

    # Multiplier for storm_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:storm_potency"=1.0

    # Multiplier for void_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:void_potency"=1.0

    # Multiplier for wild_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:wild_potency"=1.0

    # Multiplier for wind_potency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:wind_potency"=1.0

    # Multiplier for abyss_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:abyss_discount"=1.0

    # Multiplier for frost_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:frost_discount"=1.0

    # Multiplier for geomancy_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:geomancy_discount"=1.0

    # Multiplier for necromancy_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:necromancy_discount"=1.0

    # Multiplier for nether_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:nether_discount"=1.0

    # Multiplier for storm_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:storm_discount"=1.0

    # Multiplier for void_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:void_discount"=1.0

    # Multiplier for wild_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:wild_discount"=1.0

    # Multiplier for wind_discount attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety:wind_discount"=1.0

    # Multiplier for monster.projectile_damage_bonus attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"autoleveling:monster.projectile_damage_bonus"=1.0

    # Multiplier for monster.explosion_damage_bonus attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"autoleveling:monster.explosion_damage_bonus"=1.0

    # Multiplier for roll_count attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"block_factorys_bosses:roll_count"=1.0

    # Multiplier for armor_pierce attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:armor_pierce"=1.0

    # Multiplier for armor_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:armor_shred"=1.0

    # Multiplier for arrow_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:arrow_damage"=1.0

    # Multiplier for arrow_velocity attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:arrow_velocity"=1.0

    # Multiplier for cold_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:cold_damage"=1.0

    # Multiplier for crit_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:crit_chance"=1.0

    # Multiplier for crit_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:crit_damage"=1.0

    # Multiplier for current_hp_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:current_hp_damage"=1.0

    # Multiplier for dodge_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:dodge_chance"=1.0

    # Multiplier for draw_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:draw_speed"=1.0

    # Multiplier for experience_gained attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:experience_gained"=1.0

    # Multiplier for fire_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:fire_damage"=1.0

    # Multiplier for ghost_health attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:ghost_health"=1.0

    # Multiplier for healing_received attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:healing_received"=1.0

    # Multiplier for life_steal attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:life_steal"=1.0

    # Multiplier for mining_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:mining_speed"=1.0

    # Multiplier for overheal attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:overheal"=1.0

    # Multiplier for prot_pierce attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:prot_pierce"=1.0

    # Multiplier for prot_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:prot_shred"=1.0

    # Multiplier for elytra_flight attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:elytra_flight"=1.0

    # Multiplier for creative_flight attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"attributeslib:creative_flight"=1.0

    # Multiplier for celestial_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"celestisynth:celestial_damage"=1.0

    # Multiplier for celestial_damage_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"celestisynth:celestial_damage_reduction"=1.0

    # Multiplier for armor_pierce attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:armor_pierce"=1.0

    # Multiplier for mining_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:mining_speed"=1.0

    # Multiplier for experience_gained attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:experience_gained"=1.0

    # Multiplier for arrow_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:arrow_damage"=1.0

    # Multiplier for crit_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:crit_damage"=1.0

    # Multiplier for dodge_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:dodge_chance"=1.0

    # Multiplier for healing_received attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_lib:healing_received"=1.0

    # Multiplier for fall_flying attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"caelus:fall_flying"=1.0

    # Multiplier for swim_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"forge:swim_speed"=1.0

    # Multiplier for nametag_distance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"forge:nametag_distance"=1.0

    # Multiplier for entity_gravity attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"forge:entity_gravity"=1.0

    # Multiplier for block_reach attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"forge:block_reach"=1.0

    # Multiplier for entity_reach attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"forge:entity_reach"=1.0

    # Multiplier for step_height_addition attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"forge:step_height_addition"=1.0

    # Multiplier for critchance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"random_crits:critchance"=1.0
    S:"cataclysm:additional_critical_damage"=1.0
    S:"cataclysm:nature_heal"=1.0
    S:"cataclysm:eat_speed"=1.0
    S:"cataclysm:charge_time"=1.0

    # Multiplier for resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:resistance"=1.0

    # Multiplier for armor_penetration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:armor_penetration"=1.0

    # Multiplier for enchantment_piercing attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:enchantment_piercing"=1.0

    # Multiplier for spell_power_multiplier attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_power_multiplier"=1.0

    # Multiplier for spell_cooldown attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_cooldown"=1.0

    # Multiplier for spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_power"=1.0

    # Multiplier for cast_duration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:cast_duration"=1.0

    # Multiplier for soul_increase_efficiency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:soul_increase_efficiency"=1.0

    # Multiplier for soul_decrease_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:soul_decrease_reduction"=1.0

    # Multiplier for spell_range attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_range"=1.0

    # Multiplier for spell_radius attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_radius"=1.0

    # Multiplier for spell_burning_value attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_burning_value"=1.0

    # Multiplier for spell_duration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_duration"=1.0

    # Multiplier for spell_velocity attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:spell_velocity"=1.0

    # Multiplier for soul_stealing attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:soul_stealing"=1.0

    # Multiplier for none_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:none_power"=1.0

    # Multiplier for necromancy_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:necromancy_power"=1.0

    # Multiplier for nether_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:nether_power"=1.0

    # Multiplier for ill_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:ill_power"=1.0

    # Multiplier for frost_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:frost_power"=1.0

    # Multiplier for geomancy_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:geomancy_power"=1.0

    # Multiplier for wind_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:wind_power"=1.0

    # Multiplier for storm_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:storm_power"=1.0

    # Multiplier for abyss_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:abyss_power"=1.0

    # Multiplier for wild_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:wild_power"=1.0

    # Multiplier for void_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"goety_revelation:void_power"=1.0

    # Multiplier for extra_exhaustion_increase attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"ending_library:extra_exhaustion_increase"=1.0

    # Multiplier for multi_jump attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"ending_library:multi_jump"=1.0

    # Multiplier for natural_regeneration_increase attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"ending_library:natural_regeneration_increase"=1.0

    # Multiplier for camera_distance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"ending_library:camera_distance"=1.0
    S:"ftbultimine:max_blocks_modifier"=1.0
    S:"ftbultimine:cooldown_modifier"=1.0
    S:"ftbultimine:exhaustion_modifier"=1.0
    S:"ftbultimine:experience_modifier"=1.0

    # Multiplier for bow_draw_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"too_many_bows:bow_draw_speed"=1.0

    # Multiplier for bow_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"too_many_bows:bow_damage"=1.0

    # Multiplier for bow_crit_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"too_many_bows:bow_crit_chance"=1.0

    # Multiplier for rage_time_multiplier attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:rage_time_multiplier"=1.0

    # Multiplier for rage_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:rage_level"=1.0

    # Multiplier for max_rage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:max_rage"=1.0

    # Multiplier for rage_gain_multiplier attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:rage_gain_multiplier"=1.0

    # Multiplier for mana_cost attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:mana_cost"=1.0

    # Multiplier for mana_regen attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:mana_regen"=1.0

    # Multiplier for max_mana attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:max_mana"=1.0

    # Multiplier for spell_cooldown_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:spell_cooldown_reduction"=1.0

    # Multiplier for cast_time_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:cast_time_reduction"=1.0

    # Multiplier for daemonic_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:daemonic_school_level"=1.0

    # Multiplier for darkist_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:darkist_school_level"=1.0

    # Multiplier for evergreen_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:evergreen_school_level"=1.0

    # Multiplier for voltweaver_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:voltweaver_school_level"=1.0

    # Multiplier for cosmic_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:cosmic_school_level"=1.0

    # Multiplier for celestia_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:celestia_school_level"=1.0

    # Multiplier for umbrancy_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:umbrancy_school_level"=1.0

    # Multiplier for exodic_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:exodic_school_level"=1.0

    # Multiplier for brimwielder_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:brimwielder_school_level"=1.0

    # Multiplier for voidwalker_school_level attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:voidwalker_school_level"=1.0

    # Multiplier for spell_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:spell_damage"=1.0

    # Multiplier for critical_strike_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:critical_strike_chance"=1.0

    # Multiplier for critical_strike_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:critical_strike_damage"=1.0

    # Multiplier for lifesteal attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:lifesteal"=1.0

    # Multiplier for omnivamp attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:omnivamp"=1.0

    # Multiplier for dodge_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:dodge_chance"=1.0

    # Multiplier for jump_height attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:jump_height"=1.0

    # Multiplier for stun_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:stun_chance"=1.0

    # Multiplier for stun_duration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:stun_duration"=1.0

    # Multiplier for tenacity attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:tenacity"=1.0

    # Multiplier for blunt_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:blunt_damage"=1.0

    # Multiplier for piercing_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:piercing_damage"=1.0

    # Multiplier for slash_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:slash_damage"=1.0

    # Multiplier for axe_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:axe_damage"=1.0

    # Multiplier for sword_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:sword_damage"=1.0

    # Multiplier for hammer_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:hammer_damage"=1.0

    # Multiplier for spear_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:spear_damage"=1.0

    # Multiplier for scythe_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:scythe_damage"=1.0

    # Multiplier for lethality attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:lethality"=1.0

    # Multiplier for armor_penetration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:armor_penetration"=1.0

    # Multiplier for entity_visibility attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:entity_visibility"=1.0

    # Multiplier for throw_strength attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:throw_strength"=1.0

    # Multiplier for damage_taken attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"brutality:damage_taken"=1.0
    S:"soulsweapons:posture_buildup_resistance"=1.0
    S:"soulsweapons:base_posture_increase"=1.0
    S:"soulsweapons:bleed_buildup_resistance"=1.0
    S:"soulsweapons:bleed_damage_resistance"=1.0
    S:"soulsweapons:frost_buildup_resistance"=1.0
    S:"soulsweapons:frost_damage_resistance"=1.0

    # Multiplier for critical_hit attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:critical_hit"=1.0

    # Multiplier for critical_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:critical_damage"=1.0

    # Multiplier for dodge attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:dodge"=1.0

    # Multiplier for parry attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:parry"=1.0

    # Multiplier for magic_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:magic_damage"=1.0

    # Multiplier for magic_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:magic_resistance"=1.0

    # Multiplier for penetration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:penetration"=1.0

    # Multiplier for regeneration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:regeneration"=1.0

    # Multiplier for healing_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:healing_power"=1.0

    # Multiplier for accuracy attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:accuracy"=1.0

    # Multiplier for resilience attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"obscure_api:resilience"=1.0

    # Multiplier for exp_per_minute attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"skilltree:exp_per_minute"=1.0

    # Multiplier for evasion attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"skilltree:evasion"=1.0

    # Multiplier for regeneration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"skilltree:regeneration"=1.0

    # Multiplier for blocking attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"skilltree:blocking"=1.0

    # Multiplier for stealth attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"skilltree:stealth"=1.0

    # Multiplier for max_mana attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:max_mana"=1.0

    # Multiplier for mana_regen attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:mana_regen"=1.0

    # Multiplier for cooldown_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:cooldown_reduction"=1.0

    # Multiplier for spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:spell_power"=1.0

    # Multiplier for spell_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:spell_resist"=1.0

    # Multiplier for cast_time_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:cast_time_reduction"=1.0

    # Multiplier for summon_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:summon_damage"=1.0

    # Multiplier for casting_movespeed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:casting_movespeed"=1.0

    # Multiplier for fire_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:fire_magic_resist"=1.0

    # Multiplier for ice_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:ice_magic_resist"=1.0

    # Multiplier for lightning_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:lightning_magic_resist"=1.0

    # Multiplier for holy_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:holy_magic_resist"=1.0

    # Multiplier for ender_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:ender_magic_resist"=1.0

    # Multiplier for blood_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:blood_magic_resist"=1.0

    # Multiplier for evocation_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:evocation_magic_resist"=1.0

    # Multiplier for nature_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:nature_magic_resist"=1.0

    # Multiplier for eldritch_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:eldritch_magic_resist"=1.0

    # Multiplier for fire_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:fire_spell_power"=1.0

    # Multiplier for ice_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:ice_spell_power"=1.0

    # Multiplier for lightning_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:lightning_spell_power"=1.0

    # Multiplier for holy_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:holy_spell_power"=1.0

    # Multiplier for ender_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:ender_spell_power"=1.0

    # Multiplier for blood_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:blood_spell_power"=1.0

    # Multiplier for evocation_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:evocation_spell_power"=1.0

    # Multiplier for nature_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:nature_spell_power"=1.0

    # Multiplier for eldritch_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"irons_spellbooks:eldritch_spell_power"=1.0

    # Multiplier for magic_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"lodestone:magic_resistance"=1.0

    # Multiplier for magic_proficiency attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"lodestone:magic_proficiency"=1.0

    # Multiplier for magic_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"lodestone:magic_damage"=1.0
    S:"scguns:projectile_speed"=1.0
    S:"scguns:additional_bullet_damage"=1.0
    S:"scguns:reload_speed"=1.0
    S:"scguns:bullet_damage_multiplier"=1.0
    S:"scguns:spread_multiplier"=1.0
    S:"fallen_gems_affixes:max_health_damage"=1.0

    # Multiplier for stamina attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:stamina"=1.0

    # Multiplier for magic_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:magic_damage"=1.0

    # Multiplier for melee_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:melee_damage"=1.0

    # Multiplier for ranged_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:ranged_damage"=1.0

    # Multiplier for tamed_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:tamed_damage"=1.0

    # Multiplier for sword_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:sword_damage"=1.0

    # Multiplier for axe_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:axe_damage"=1.0

    # Multiplier for trident_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:trident_damage"=1.0

    # Multiplier for fortune attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:fortune"=1.0

    # Multiplier for healing attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:healing"=1.0

    # Multiplier for jump attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:jump"=1.0

    # Multiplier for resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:resistance"=1.0

    # Multiplier for magic_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:magic_resistance"=1.0

    # Multiplier for melee_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:melee_resistance"=1.0

    # Multiplier for ranged_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:ranged_resistance"=1.0

    # Multiplier for breaking_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:breaking_speed"=1.0

    # Multiplier for mining_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:mining_speed"=1.0

    # Multiplier for pickaxe_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:pickaxe_speed"=1.0

    # Multiplier for axe_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:axe_speed"=1.0

    # Multiplier for shovel_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:shovel_speed"=1.0

    # Multiplier for sprinting_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:sprinting_speed"=1.0

    # Multiplier for mount_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:mount_speed"=1.0

    # Multiplier for consuming_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:consuming_speed"=1.0

    # Multiplier for knockback attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:knockback"=1.0

    # Multiplier for repair_cost attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:repair_cost"=1.0

    # Multiplier for armor_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:armor_shred"=1.0

    # Multiplier for toughness_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:toughness_shred"=1.0

    # Multiplier for protection_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:protection_shred"=1.0

    # Multiplier for resistance_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:resistance_shred"=1.0

    # Multiplier for tamed_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:tamed_resistance"=1.0

    # Multiplier for magic_resistance_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:magic_resistance_shred"=1.0

    # Multiplier for melee_resistance_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:melee_resistance_shred"=1.0

    # Multiplier for ranged_resistance_shred attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:ranged_resistance_shred"=1.0

    # Multiplier for natural_regeneration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:natural_regeneration"=1.0

    # Multiplier for damage_reflection attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:damage_reflection"=1.0

    # Multiplier for stealth attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:stealth"=1.0

    # Multiplier for life_steal attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:life_steal"=1.0

    # Multiplier for fall_reduction attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:fall_reduction"=1.0

    # Multiplier for bow_projectile_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:bow_projectile_speed"=1.0

    # Multiplier for crossbow_projectile_speed attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:crossbow_projectile_speed"=1.0

    # Multiplier for experience attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"puffish_attributes:experience"=1.0
    S:"tyzs_skills:mount_max_health"=1.0
    S:"craziness_awakened:mobzilla_health"=1.0
    S:"linggango_tweaks:gun_damage"=1.0
    S:"just_parry:enableparry"=1.0
    S:"just_parry:enable_gravity_parry"=1.0
    S:"just_parry:enable_projectile_parry"=1.0
    S:"just_parry:enable_projectile_boost"=1.0
    S:"just_parry:maxparrycooldoown"=1.0
    S:"just_parry:current_parry_cooldoown"=1.0
    S:"just_parry:parry_knockback"=1.0
    S:"just_parry:parrywindow"=1.0
    S:"just_parry:parryhitdamage"=1.0
    S:"just_parry:parryhealthback"=1.0
    S:"just_parry:parry_cooldownrescueticks"=1.0
    S:"elixirum:generic.potion_mastery"=1.0
    S:"elixirum:generic.potion_resistance"=1.0
    S:"elixirum:generic.corpus_mastery"=1.0
    S:"elixirum:generic.corpus_resistance"=1.0
    S:"elixirum:generic.anima_mastery"=1.0
    S:"elixirum:generic.anima_resistance"=1.0
    S:"elixirum:generic.venenum_mastery"=1.0
    S:"elixirum:generic.venenum_resistance"=1.0
    S:"elixirum:generic.medela_mastery"=1.0
    S:"elixirum:generic.medela_resistance"=1.0
    S:"elixirum:generic.crescere_mastery"=1.0
    S:"elixirum:generic.crescere_resistance"=1.0
    S:"elixirum:generic.mutatio_mastery"=1.0
    S:"elixirum:generic.mutatio_resistance"=1.0
    S:"elixirum:generic.fortuna_mastery"=1.0
    S:"elixirum:generic.fortuna_resistance"=1.0
    S:"elixirum:generic.tenebrae_mastery"=1.0
    S:"elixirum:generic.tenebrae_resistance"=1.0
    S:"additionalentityattributes:player.critical_bonus_damage"=1.0
    S:"additionalentityattributes:generic.water_speed"=1.0
    S:"additionalentityattributes:player.water_visibility"=1.0
    S:"additionalentityattributes:generic.lung_capacity"=1.0
    S:"additionalentityattributes:generic.lava_speed"=1.0
    S:"additionalentityattributes:player.lava_visibility"=1.0
    S:"additionalentityattributes:player.dig_speed"=1.0
    S:"additionalentityattributes:player.bonus_loot_count_rolls"=1.0
    S:"additionalentityattributes:player.bonus_rare_loot_rolls"=1.0
    S:"additionalentityattributes:generic.jump_height"=1.0
    S:"additionalentityattributes:player.dropped_experience"=1.0
    S:"additionalentityattributes:generic.magic_protection"=1.0
    S:"additionalentityattributes:player.collection_range"=1.0
    S:"familiarslib:sound_magic_resist"=1.0
    S:"familiarslib:sound_spell_power"=1.0
    S:"reach-entity-attributes:reach"=1.0
    S:"reach-entity-attributes:attack_range"=1.0
    S:"additionalentityattributes:critical_bonus_damage"=1.0
    S:"additionalentityattributes:water_speed"=1.0
    S:"additionalentityattributes:water_visibility"=1.0
    S:"additionalentityattributes:lung_capacity"=1.0
    S:"additionalentityattributes:lava_speed"=1.0
    S:"additionalentityattributes:lava_visibility"=1.0
    S:"additionalentityattributes:dig_speed"=1.0
    S:"additionalentityattributes:bonus_rare_loot_rolls"=1.0
    S:"additionalentityattributes:bonus_loot_count_rolls"=1.0
    S:"additionalentityattributes:dropped_experience"=1.0
    S:"additionalentityattributes:magic_protection"=1.0

    # Multiplier for geo_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"gtbcs_geomancy_plus:geo_magic_resist"=1.0

    # Multiplier for geo_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"gtbcs_geomancy_plus:geo_spell_power"=1.0

    # Multiplier for aqua_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"traveloptics:aqua_magic_resist"=1.0

    # Multiplier for aqua_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"traveloptics:aqua_spell_power"=1.0

    # Multiplier for crit_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"eeeabsmobs:crit_chance"=1.0

    # Multiplier for regeneration attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"beyond:regeneration"=1.0

    # Multiplier for spell_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"gtbcs_spell_lib:spell_damage"=1.0

    # Multiplier for magic_projectile_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"gtbcs_spell_lib:magic_projectile_damage"=1.0

    # Multiplier for spell_crit_chance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"gtbcs_spell_lib:spell_crit_chance"=1.0

    # Multiplier for spell_crit_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"gtbcs_spell_lib:spell_crit_damage"=1.0

    # Multiplier for annihilation_spell_power attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"legendary_spellbooks:annihilation_spell_power"=1.0

    # Multiplier for annihilation_magic_resist attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"legendary_spellbooks:annihilation_magic_resist"=1.0

    # Multiplier for projectile_damage attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"tridot:projectile_damage"=1.0

    # Multiplier for percent_armor attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"tridot:percent_armor"=1.0

    # Multiplier for projectile_immunity attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"undead_unleashed:projectile_immunity"=1.0

    # Multiplier for feathers.max_feathers attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"feathers:feathers.max_feathers"=1.0

    # Multiplier for feathers.feather_regen attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"feathers:feathers.feather_regen"=1.0

    # Multiplier for defense attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"monsterexpansion:defense"=1.0

    # Multiplier for double_jump attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"saintsdragons:double_jump"=1.0

    # Multiplier for fire_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"saintsdragons:fire_resistance"=1.0

    # Multiplier for blast_resistance attribute.
    # This multiplier is applied ON TOP of the global Apotheosis multiplier.
    # Final value = global_multiplier * attribute_multiplier * base_value
    # Examples:
    #   1.0 = no change (uses global multiplier only)
    #   0.5 = reduce this attribute by 50%
    #   2.0 = double this attribute
    # Default: 1.0; Range: [0.0 ~ 100.0]
    S:"saintsdragons:blast_resistance"=1.0
}


