#enables alert ability, aggroing nearby mobs to the their targets
enableAbilityAlert = true
#enables flare ability, summoning 3 infantry mobs
enableAbilityFlare = true
#enables dig ability, allowing mobs to destroy dirt like blocks
enableAbilityDig = true
#enables the Weakness Exposed effect: enemies are stunned and take double damage
enableAbilityWeakness = true
#enables bulletproof capabilities, enables certain mobs to have bulletproof parts
enableAbilityBulletproof = true
#enables bad aim state, certain mobs will fire guns with bad aim at the start but improves over time
enableAbilityBadAim = true
#enables warning state, flash of light appears before a massive attack. disabling would just remove the flash.
#REQUIRES GAME RESTART
enableAbilityWarning = true
#range for how far are mobs aggroed
#Range: 1 ~ 100
abilityAlertRange = 64
#alert ability cooldown in seconds
#Range: 1 ~ 1000
abilityAlertCooldown = 10
#flare ability cooldown in ticks
#Range: 1 ~ 1000
abilityFlareCharge = 40
#flare ability cooldown in seconds
#Range: 1 ~ 1000
abilityFlareCooldown = 10
#weakness exposed state duration in ticks
#Range: 1 ~ 10000
abilityWeaknessDuration = 100
#weakness exposed state cooldown in ticks
#Range: 1 ~ 10000
abilityWeaknessCooldown = 200
#amount of headshots needed to trigger weakness exposed state
#Range: 1 ~ 100
abilityWeaknessHeadshots = 5
#weakness exposed state incoming damage multiplier
#Range: 0.1 ~ 100.0
abilityWeaknessMult = 2.0
#percent threshold before weakness exposed is allowed to be triggered
#Range: 1.0 ~ 100.0
abilityWeaknessHealthThreshold = 100.0
#natural spawn chance for Ammo Goblin in percent
#Range: 0 ~ 100
spawnChanceAmmoGoblin = 5
#natural spawn chance for Big Lump in percent
#Range: 0 ~ 100
spawnChanceBigLump = 5
#natural spawn chance for Mutant Bat in percent
#Range: 0 ~ 100
spawnChanceMutantBat = 100
#natural spawn chance for Nitro Beetle in percent
#Range: 0 ~ 100
spawnChanceNitroBeetle = 20
#natural spawn chance for Netherite Eater in percent
#Range: 0 ~ 100
spawnChanceNetheriteEater = 30
#natural spawn chance for HeadHunter in percent
#Range: 0 ~ 100
spawnChanceHeadHunter = 30
#natural spawn chance for Inflicted Boar in percent
#Range: 0 ~ 100
spawnChanceInflictedBoar = 30
#natural spawn chance for Inflicted Wolf in percent
#Range: 0 ~ 100
spawnChanceInflictedWolf = 30
#natural spawn chance for End Pod in percent
#Range: 0 ~ 100
spawnChanceEndPod = 100
#natural spawn chance for End Dweller in percent
#Range: 0 ~ 100
spawnChanceEndDweller = 30
#natural spawn chance for End Stone Crab in percent
#Range: 0 ~ 100
spawnChanceEndStoneCrab = 50
#natural spawn chance for End Scorpion in percent
#Range: 0 ~ 100
spawnChanceEndScorpion = 30
#chance to replace wither skeleton with HeadHunter in fortress, in percent
#Range: 0 ~ 100
spawnChanceHeadHunterFortressReplace = 10

