
[Events]
	#Multiplies the event chance by the value's amount.
	"Event Chance Multiplier" = 1.5
	#Multiplies the cooldown placed on the Undaunted when an event occurs.
	"Cooldown Multiplier" = 1.0
	#Are you annoyed of hallucinations? Set this value to true in order to disable them entirely! Beware, Hallucinations are one of the main ways to lower accumilated chance.
	Hallucinations = true

[Enemies]

	[Enemies.Undaunted]
		#Whether or not the Undaunted can spawn. (please dont turn this off)
		"Undaunted Spawning" = true
		#How long it takes for the Undaunted to despawn (In Ticks, for example, 20 ticks is 1 second)
		"Undaunted Despawn Timer" = 1200.0
		#Is the Undaunted allowed to use its Sonic Boom? (Default: true)
		"Sonic Boom" = true
		#Is the Undaunted allowed to use Teleportation?
		Teleportation = true

		[Enemies.Undaunted.Attributes]
			#You'll never guess what it does! Requires game restart. Default: 120
			"Undaunted Health" = 80.0
			#You'll never guess what it does! Requires game restart. Default: 0
			"Undaunted Armor" = 0.0
			#Multiplies the base damage by the value. Doesn't affect Breaker or Quad Combo. Default: 1
			"Undaunted Damage Multiplier" = 1.0

	[Enemies.Devoted]
		#Handles the Devoted's boss music. (Default: true)
		"Play Music" = true

	[Enemies.Archbishop]

		[Enemies.Archbishop.Attributes]
			#Multiplies the base damage by the value. Default: 1
			"Archbishop Damage Multiplier" = 1.0

	[Enemies.Faceless]
		#Whether or not the Faceless is allowed to spawn normally. (Default: true)
		"Faceless Spawning" = true

	[Enemies.Accursed]

		[Enemies.Accursed.Attributes]
			#Multiplies the base damage by the value. Default: 1
			"Accursed Damage Multiplier" = 1.0

	[Enemies.Cultists]

		[Enemies.Cultists.Attributes]
			#Multiplies the base damage by the value. Default: 1
			"Cult Member Damage Multipliers" = 1.0

	[Enemies."Scarlet Golem"]

		[Enemies."Scarlet Golem".Attributes]
			#Multiplies the base damage by the value. Default: 1
			"Accursed Damage Multiplier" = 1.0

