
["Azazel Boss Configuration"]
	#Maximum health of Azazel
	#Range: 100.0 ~ 10000.0
	maxHealth = 700.0
	#Movement speed of Azazel
	#Range: 0.05 ~ 1.0
	movementSpeed = 0.2
	#Knockback resistance (1.0 = completely immune)
	#Range: 0.0 ~ 1.0
	knockbackResistance = 1.0

["Azazel Attack Damage"]
	#Damage dealt by the launch explosion attack
	#Range: 0.0 ~ 100.0
	launchAttackDamage = 8.0
	#Damage dealt when pulling players in
	#Range: 0.0 ~ 100.0
	pullAttackDamage = 5.0
	#Damage dealt by the wind knockback attack
	#Range: 0.0 ~ 100.0
	windAttackDamage = 5.0
	#Damage dealt per hit during the wheel dash attack
	#Range: 0.0 ~ 100.0
	wheelAttackDamage = 4.0

["Azazel Attack Frequencies"]
	#Chance (1 in X ticks) for Azazel to perform an active attack. Lower = faster attacks.
	#Range: 10 ~ 600
	attackChance = 80
	#Chance (1 in X ticks) to spawn minions passively while idle.
	#Range: 100 ~ 2400
	passiveSummonChance = 600

["Nether Spawner Configuration"]
	#Radius within which the spawner detects players to activate.
	#Range: 1.0 ~ 128.0
	playerDetectionRadius = 20.0
	#Cooldown (in ticks) for spawning Mini-Bosses (Manipulator, Guardian, Welcomer) [20 ticks = 1 second].
	#Range: 1200 ~ 1000000
	miniBossCooldown = 18000
	#Cooldown (in ticks) for spawning Civilian NPCs (Blacksmith, Doctor, Gilded Golem, Trader).
	#Range: 1200 ~ 1000000
	civilianNpcCooldown = 72000
	#Number of Believers spawned at once.
	#Range: 1 ~ 20
	believersSpawnCount = 5
	#The scatter radius for spawning Believers.
	#Range: 1.0 ~ 32.0
	believersSpawnRadius = 6.0
	#Maximum number of Believers around the spawner before it skips spawning.
	#Range: 1 ~ 50
	believersMaxNearby = 5
	#Cooldown if Believers successfully spawned.
	#Range: 1200 ~ 1000000
	believersSuccessCooldown = 72000
	#Soft cooldown if spawning was skipped because there are too many Believers around.
	#Range: 20 ~ 72000
	believersFailCooldown = 600

["Azazel Trophy Mask Configuration"]
	#Time (in ticks) to regenerate 1 totem charge in the mask [2400 ticks = 2 minutes].
	#Range: 200 ~ 72000
	maskRegenCooldown = 2400
	#Does wearing the Azazel Trophy mask grant fire immunity?
	maskFireImmunity = true

["Azazel Defense & Melee"]
	#Radius to trigger close-combat attacks (Launch, Midas)
	#Range: 1.0 ~ 20.0
	meleeAttackRadius = 6.0
	#Chance (0-100%) to perform a melee attack when a player is close
	#Range: 0 ~ 100
	meleeAttackChance = 30
	#Minimum hits required to trigger the defense shield
	#Range: 1 ~ 100
	shieldHitsMin = 5
	#Maximum hits required to trigger the defense shield
	#Range: 1 ~ 100
	shieldHitsMax = 20

["Azazel Midas Attack"]
	#Number of BossUnits spawned during Midas attack
	#Range: 0 ~ 10
	midasBossUnitCount = 3
	#Number of Guardians spawned during Midas attack
	#Range: 0 ~ 10
	midasGuardianCount = 2
	#Fire damage dealt per tick on the fire ring
	#Range: 0.0 ~ 100.0
	midasFireDamage = 8.0
	#Ticks required near the boss to turn an item into gold (40 = 2 seconds)
	#Range: 1 ~ 2000
	midasGoldTime = 40

["Azazel Prison Attack"]
	#Radius of the blackstone prison
	#Range: 2 ~ 15
	prisonRadius = 5
	#Time in ticks before the prison breaks (200 = 10 seconds)
	#Range: 60 ~ 1200
	prisonDuration = 200
	#Maximum random height of the prison walls
	#Range: 3 ~ 15
	prisonMaxHeight = 6

["Azazel Human Configuration"]
	#Maximum health of Azazel Human
	#Range: 100.0 ~ 10000.0
	humanMaxHealth = 1000.0
	#Movement speed of Azazel Human
	#Range: 0.05 ~ 1.0
	humanMovementSpeed = 0.25
	#Knockback resistance (1.0 = completely immune)
	#Range: 0.0 ~ 1.0
	humanKnockbackResistance = 1.0

["Azazel Human Attack Config"]
	#Damage for the leg stomp attack
	#Range: 0.0 ~ 200.0
	humanStompDamage = 25.0
	#Knockback strength for the leg stomp attack
	#Range: 0.0 ~ 10.0
	humanStompKnockback = 1.2
	#Damage for the first scythe swing
	#Range: 0.0 ~ 200.0
	humanScythe1Damage = 15.0
	#Knockback for the first scythe swing
	#Range: 0.0 ~ 10.0
	humanScythe1Knockback = 0.5
	#Damage for the second scythe swing
	#Range: 0.0 ~ 200.0
	humanScythe2Damage = 25.0
	#Knockback for the second scythe swing
	#Range: 0.0 ~ 20.0
	humanScythe2Knockback = 6.0
	#Damage for the melee spear attack
	#Range: 0.0 ~ 200.0
	humanSpearMeleeDamage = 20.0
	#Knockback for the melee spear attack
	#Range: 0.0 ~ 20.0
	humanSpearMeleeKnockback = 8.0
	#Damage for the mid-range spear push attack
	#Range: 0.0 ~ 200.0
	humanSpearMidPushDamage = 10.0
	#Knockback for the mid-range spear push attack
	#Range: 0.0 ~ 20.0
	humanSpearMidPushKnockback = 8.0
	#Damage for the mid-range spear pull attack
	#Range: 0.0 ~ 200.0
	humanSpearMidPullDamage = 20.0
	#Pull strength for the mid-range spear pull attack
	#Range: 0.0 ~ 20.0
	humanSpearMidPullKnockback = 5.0
	#Damage dealt to players in the path of the charge
	#Range: 0.0 ~ 200.0
	humanChargeDamage = 30.0
	#Knockback for the charge attack
	#Range: 0.0 ~ 10.0
	humanChargeKnockback = 1.5
	#Damage for the scythe splash projectile
	#Range: 0.0 ~ 200.0
	humanSplashDamage = 20.0
	#Damage for the ground spikes
	#Range: 0.0 ~ 200.0
	humanSpikeDamage = 10.0
	#Wither effect duration (in ticks) for ground spikes. 100 = 5 seconds. 0 = disable.
	#Range: 0 ~ 1200
	humanSpikeWitherDuration = 100
	#Maximum distance for melee attacks (blocks)
	#Range: 1.0 ~ 50.0
	humanMeleeAttackRadius = 2.0
	#Maximum distance for mid-range attacks (blocks)
	#Range: 1.0 ~ 50.0
	humanMidAttackRadiusMax = 8.0
	#Minimum distance for long-range attacks (blocks)
	#Range: 1.0 ~ 50.0
	humanLongAttackRadiusMin = 6.0
	#Distance at which boss stops walking and starts attacking (blocks)
	#Range: 1.0 ~ 50.0
	humanMovementStopRadius = 8.0
	#Damage for the flying spike projectiles
	#Range: 0.0 ~ 200.0
	humanProjectileSpikeDamage = 10.0
	#Wither effect duration (in ticks) for flying spike projectiles. 100 = 5 sec.
	#Range: 0 ~ 1200
	humanProjectileSpikeWitherDuration = 100

["NPC Doctor Config"]
	#true = the Doctor will only give potions with effects from vanilla.false = it gives random effects from ANY installed mod
	doctorVanillaPotionsOnly = false
	#A list of mod IDs (namespaces) allowed to be given as potions by the Doctor if doctorVanillaPotionsOnly is true.
	doctorAllowedModNamespaces = ["minecraft"]

