
#CLASS ENHANCEMENT CONFIGURATION
[general]
	#If true, disables the built-in classes (Warrior, Ranger, Tank, Civilian)
	disableDefaultClasses = false
	#Number of custom class slots (1-100). Restart required.
	#Range: 1 ~ 100
	customClassSlots = 10
	#Allow players to change their class after they have already selected it. (OPs can always change)
	allowClassReselection = false
	#Delay before opening class selection menu on login (in ticks, 20 = 1 second)
	#Range: 0 ~ 200
	menuDelayTicks = 40

["invulnerability stuff"]
	#Enable invulnerability for players.
	enableSetupImmunity = true
	#Prevent incoming damage.
	preventSetupDamage = true
	#Regularly extinguish players.
	clearSetupFire = true
	#Reset accumulated fall distance.
	resetSetupFall = true
	#Regularly max out player oxygen level.
	maxSetupAir = true
	#Keep food level maxed out.
	maxSetupFood = true
	#Keep player health maxed out.
	maxSetupHealth = true

#Animation & Visual Settings
[animations]
	#Speed of fade-in animations (higher = faster, 0.01-1.0)
	#Range: 0.01 ~ 1.0
	fadeInSpeed = 0.09
	#Speed of fade-out animations (higher = faster, 0.01-1.0)
	#Range: 0.01 ~ 1.0
	fadeOutSpeed = 0.12
	#Smoothness of scrolling (higher = smoother but slower, 0.1-0.5)
	#Range: 0.1 ~ 0.5
	scrollSmoothness = 0.3
	#Speed of button hover animations (0.01-0.5)
	#Range: 0.01 ~ 0.5
	buttonHoverSpeed = 0.22
	#Enable particle effects in the GUI
	enableParticles = true
	#Maximum number of particles (0-500)
	#Range: 0 ~ 500
	particleCount = 100

#Cross-Mod Integration Settings
[integration]
	#Wait for Difficulty Enhancement mod selection before opening (if installed)
	waitForDifficultySelection = true
	#Time to blend between difficulty and class selection screens (in seconds)
	#Range: 0.1 ~ 3.0
	transitionBlendTime = 0.8
	#Enable smooth gradient transition between screens
	smoothGradientTransition = true

#Built-In Class Settings
[classes]

	[classes.warrior]
		#Enable this class
		enabled = true
		#Display name shown in GUI. (Supports translation keys)
		name = "Warrior"
		#Lore text. (Supports translation keys & color codes).
		description = "A mighty warrior with incomparable confidence and strength. Prove your worth!"
		#Cosmetic stat lines.
		stats = ["&a+50% Melee Damage", "&a+20% Health", "&a+5 Armor", "&a+3 Armor Toughness", "&a+30% Knockback Resist", "&c-15% Speed", "&c-15% Attack Speed", "&c-60% Ranged Damage", "&c-60% Max Mana"]
		#Stat modifiers (format: attribute=value:operation).
		attributes = ["puffish_attributes:melee_damage=0.50:multiply_base", "minecraft:generic.max_health=+0.20:multiply_base", "minecraft:generic.armor=5.0:addition", "minecraft:generic.armor_toughness=3.0:addition", "minecraft:generic.knockback_resistance=0.30:addition", "minecraft:generic.attack_speed=-0.15:multiply_base", "puffish_attributes:ranged_damage=-0.60:multiply_base", "irons_spellbooks:max_mana=-0.60:multiply_base", "minecraft:generic.movement_speed=-0.15:multiply_base"]
		#Item to equip in Main Hand. Format: modid:item{nbt}=count
		main_hand = "minecraft:iron_sword=1"
		#Item to equip in Off Hand. Format: modid:item{nbt}=count
		off_hand = "minecraft:shield=1"
		#Items to equip in Armor slots. Format: modid:item{nbt}=count
		armor = ["minecraft:iron_helmet=1", "minecraft:iron_chestplate=1", "minecraft:iron_leggings=1", "minecraft:iron_boots=1"]
		#Items to place in Inventory. Format: modid:item{nbt}=count
		items = ["minecraft:bread=6", "terramity:power_bracelets=1"]
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = ["/power grant tiolevi2 flameheart_origin:ignition_punch"]

	[classes.ranger]
		#Enable this class
		enabled = true
		#Display name shown in GUI. (Supports translation keys)
		name = "Ranger"
		#Lore text. (Supports translation keys & color codes).
		description = "class.linggango.class_enhancement.ranger.desc"
		#Cosmetic stat lines.
		stats = ["&a+25% Speed", "&a+65% Ranged Damage", "&a+30% Stealth", "&a+40% Crit Damage", "&a+40% Penetration", "&c-50% Melee Damage", "&c-40% Max Mana", "&c-30% Resistance"]
		#Stat modifiers (format: attribute=value:operation).
		attributes = ["minecraft:generic.movement_speed=0.25:multiply_base", "puffish_attributes:ranged_damage=0.65:multiply_base", "puffish_attributes:stealth=0.30:addition", "irons_spellbooks:max_mana=-0.40:multiply_base", "minecraft:generic.knockback_resistance=-0.30:addition", "puffish_attributes:melee_damage=-0.50:multiply_base", "pufferfish_attributes:critical_damage=0.40:addition", "apothic_attributes:armor_shred=0.4:addition"]
		#Item to equip in Main Hand. Format: modid:item{nbt}=count
		main_hand = "minecraft:bow=1"
		#Item to equip in Off Hand. Format: modid:item{nbt}=count
		off_hand = ""
		#Items to equip in Armor slots. Format: modid:item{nbt}=count
		armor = ["fantasy_armor:thief_helmet=1", "fantasy_armor:thief_leggings=1", "fantasy_armor:thief_chestplate=1", "fantasy_armor:thief_boots=1"]
		#Items to place in Inventory. Format: modid:item{nbt}=count
		items = ["minecraft:arrow=32", "iceandfire:hydra_arrow=32", "terramity:rush_ring=1", "minecraft:bread=6", "supplementaries:quiver=1"]
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[classes.tank]
		#Enable this class
		enabled = true
		#Display name shown in GUI. (Supports translation keys)
		name = "Paladin"
		#Lore text. (Supports translation keys & color codes).
		description = "class.linggango.class_enhancement.tank.desc"
		#Cosmetic stat lines.
		stats = ["&a+50% Max Health", "&a+0.8 Knockback Resistance", "&a+20% Damage Reflection", "&a+40% armor", "&c-20% Melee Damage", "&c-15% Speed", "&c-50% Max Mana", "&c-25% Attack Speed"]
		#Stat modifiers (format: attribute=value:operation).
		attributes = ["minecraft:generic.max_health=0.40:multiply_base", "minecraft:generic.movement_speed=-0.15:multiply_base", "minecraft:generic.knockback_resistance=0.7", "puffish_attributes:damage_reflection=0.30:addition", "minecraft:generic.attack_speed=-0.25:multiply_base", "irons_spellbooks:max_mana=-0.20:multiply_base", "minecraft:generic.armor=0.40:multiply_base", "puffish_attributes:melee_damage=-0.20:multiply_base"]
		#Item to equip in Main Hand. Format: modid:item{nbt}=count
		main_hand = ""
		#Item to equip in Off Hand. Format: modid:item{nbt}=count
		off_hand = "legendary_monsters:spiky_shield"
		#Items to equip in Armor slots. Format: modid:item{nbt}=count
		armor = ["block_factorys_bosses:knight_helmet=1", "block_factorys_bosses:knight_chestplate=1", "block_factorys_bosses:knight_leggings=1", "block_factorys_bosses:knight_boots=1"]
		#Items to place in Inventory. Format: modid:item{nbt}=count
		items = ["minecraft:bread=6"]
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[classes.none]
		#Enable this class
		enabled = false
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.civilian.name"
		#Lore text. (Supports translation keys & color codes).
		description = "class.linggango.class_enhancement.civilian.desc"
		#Cosmetic stat lines.
		stats = ["&7No stat changes."]
		#Stat modifiers (format: attribute=value:operation).
		attributes = []
		#Item to equip in Main Hand. Format: modid:item{nbt}=count
		main_hand = ""
		#Item to equip in Off Hand. Format: modid:item{nbt}=count
		off_hand = ""
		#Items to equip in Armor slots. Format: modid:item{nbt}=count
		armor = []
		#Items to place in Inventory. Format: modid:item{nbt}=count
		items = ["minecraft:bread=5"]
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

#Custom Class Slots
#Configure your own classes below. Set 'id' to enable a slot.
#Only the first N slots (set by customClassSlots) will be loaded.
[custom_classes]

	[custom_classes.custom_0]
		#Unique internal ID. Leave empty to disable.
		id = "1"
		#Display name shown in GUI. (Supports translation keys)
		name = "Mage"
		#Lore text shown in the panel. (Supports translation keys)
		description = "Channel your magic through your book and cast powerful spells!"
		#Cosmetic stat summary lines.
		stats = ["&a+150% Max Mana", "&a+100% Magic damage", "&a+10% Speed", "&a+30% Experience", "&a60% Cast Reduction", "&c-50% Melee Damage", "&c-75% Ranged Damage", "&c-5 Armor"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = ["irons_spellbooks:max_mana=+1.5:multiply_base", "puffish_attributes:magic_damage=+1.0:multiply_base", "minecraft:generic.movement_speed=+0.10:multiply_base", "puffish_attributes:experience=+0.30:multiply_base", "irons_spellbooks:cast_time_reduction=0.60:addition", "puffish_attributes:melee_damage=-0.50:multiply_base", "minecraft:generic.armor=-5.0:addition", "puffish_attributes:ranged_damage=-0.75:multiply_base", "irons_spellbooks:cooldown_reduction=+2.5:base:set", "apothic_attributes:armor_shred=0.4:addition"]
		#Main hand item.
		main_hand = "irons_spellbooks:graybeard_staff"
		#Off hand item.
		off_hand = "irons_spellbooks:copper_spell_book"
		#Armor items.
		armor = ["fantasy_armor:wandering_wizard_helmet=1", "fantasy_armor:wandering_wizard_chestplate=1", "fantasy_armor:wandering_wizard_leggings=1", "fantasy_armor:wandering_wizard_boots=1"]
		#Starting items.
		items = ["minecraft:bread=6", "irons_spellbooks:instant_mana_two"]
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_1]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_2]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_3]
		#Unique internal ID. Leave empty to disable.
		id = "4"
		#Display name shown in GUI. (Supports translation keys)
		name = "Bandit"
		#Lore text shown in the panel. (Supports translation keys)
		description = "Just a normal person...nothing to know about."
		#Cosmetic stat summary lines.
		stats = []
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_4]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_5]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_6]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_7]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_8]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_9]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_10]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_11]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_12]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_13]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_14]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_15]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_16]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_17]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_18]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_19]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_20]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_21]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_22]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_23]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_24]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_25]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_26]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_27]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_28]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_29]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_30]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_31]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_32]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_33]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_34]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_35]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_36]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_37]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_38]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_39]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_40]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_41]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_42]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_43]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_44]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_45]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_46]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_47]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_48]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_49]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_50]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_51]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_52]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_53]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_54]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_55]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_56]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_57]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_58]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_59]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_60]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_61]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_62]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_63]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_64]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_65]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_66]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_67]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_68]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_69]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_70]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_71]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_72]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_73]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_74]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_75]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_76]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_77]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_78]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_79]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_80]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_81]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_82]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_83]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_84]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_85]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_86]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_87]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_88]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_89]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_90]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_91]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_92]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_93]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_94]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_95]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_96]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_97]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_98]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

	[custom_classes.custom_99]
		#Unique internal ID. Leave empty to disable.
		id = ""
		#Display name shown in GUI. (Supports translation keys)
		name = "class.linggango.class_enhancement.custom.name"
		#Lore text shown in the panel. (Supports translation keys)
		description = "class.linggango.class_enhancement.custom.desc"
		#Cosmetic stat summary lines.
		stats = ["&a+20% Speed", "&c-2 Health"]
		#Mechanical modifiers (format: attribute=value:operation).
		attributes = []
		#Main hand item.
		main_hand = ""
		#Off hand item.
		off_hand = ""
		#Armor items.
		armor = []
		#Starting items.
		items = []
		#Item ID for the class icon.
		icon = "minecraft:paper"
		#Commands to execute when this class is selected. Use %player% for player name.
		commands = []

