
[Items]

	[Items."Eye Of Structure"]
		#If set to 'True' eye of structure will be consume item on release
		"Consume Item On Release" = false
		#Set item cool down time after player on use (in seconds)
		#Range: 0.0 ~ 60.0
		"Set Item Cool Down Time" = 4.0

	[Items.Weapon]

		[Items.Weapon."Doombolt Battleaxe"]
			#Set item cool down time after player on use (in seconds)
			#Range: 0.0 ~ 60.0
			"Set Item Cool Down Time" = 3.0
			#Set tool attack damage(Restart required)
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Damage" = 15.0
			#Set tool attack speed(Restart required)
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Speed" = 0.9

			[Items.Weapon."Doombolt Battleaxe".Surge]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 7.5

		[Items.Weapon."Annihilator Sawblade"]
			#Set tool attack damage(Restart required)
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Damage" = 10.0
			#Set tool attack speed(Restart required)
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Speed" = 1.6
			#Set the percentage of damage increase per stack
			#Range: 1.0 ~ 10.0
			"Set Damage Bonus Per Stack" = 5.0
			#Set the maximum number of stacks for the damage buff
			#Range: 0 ~ 10
			"Set Max Buff Stacks" = 5

		[Items.Weapon."Guardian Core"]
			#Set the maximum shooting distance for players
			#Range: 1.0 ~ 64.0
			"Set Attack Radius" = 16.0
			#If set to 'False' disable block destruction by players
			"Enable Destroy Block" = false
			#Set this entity attack damage
			#Range: 1.0 ~ 3.4028234663852886E38
			"Attack Damage" = 5.0

		[Items.Weapon."Buster Gauntlet"]
			#Range: 1.0 ~ 3.4028234663852886E38
			"Set Projectile Damage" = 10.0
			#Set Grenade explosion radius
			#Range: 1.0 ~ 5.0
			"Set Attack Radius" = 2.5
			#Set item cool down time after player on use (in seconds)
			#Range: 0.0 ~ 60.0
			"Set Item Cool Down Time" = 4.0
			#Set tool attack damage(Restart required)
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Damage" = 8.0
			#Set tool attack speed(Restart required)
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Speed" = 1.6

	[Items.Accessories]

		[Items.Accessories."Summoning Soul Necklace"]
			#Set maximum amount of damage a player can take while holding this item
			#Range: 1.0 ~ 3.4028234663852886E38
			"Set Maximum Cumulative Damage Taken" = 50.0
			#Set item cool down time after player on use (in seconds)
			#Range: 0.0 ~ 60.0
			"Set Item Cool Down Time" = 20.0

[Entities]

	[Entities."Falling Block"]
		#If set to 'False' disable falling block spawn
		"Enable Falling Block Spawn" = true
		#Set the maximum range for downward block detection to determine the Y-axis position where the entity spawns
		#Range: 1 ~ 10
		"Set Below Check Range" = 3

	[Entities.Tester]
		#Range: 1.0 ~ 1024.0
		"Set Max Health" = 20.0
		"Enable Immune To Environmental Or Status Damage" = true

[Mobs]

	[Mobs."Immortal Mobs"]

		[Mobs."Immortal Mobs"."Immortal Skeleton"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Shaman"]
			#Immortal Shaman heal values (based on max health percentage)
			#Range: 0.0 ~ 1.0
			"Heal Percentage" = 0.5
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

			[Mobs."Immortal Mobs"."Immortal Shaman"."Shaman Bomb"]
				#BASE DAMAGE
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 8.0

		[Mobs."Immortal Mobs"."Immortal Golem"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Executioner"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#Set the number of times to strengthen this mob
			#Range: 0 ~ 1024
			"Ignite Count" = 3

		[Mobs."Immortal Mobs"."The Immortal"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#Set this mob damage cap
			#Range: 0.0 ~ 3.4028234663852886E38
			"Damage Cap" = 30.0
			#Set this mob max effective damage distance
			#Range: 0.0 ~ 64.0
			"Effective Damage Distance" = 16.0
			#Set this mob's damage reduction duration after being damaged (seconds)
			#Range: 0.0 ~ 5.0
			"Damage Reduction Duration" = 0.25

			[Mobs."Immortal Mobs"."The Immortal"."Immortal Shuriken"]
				#BASE DAMAGE
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 5.0

			[Mobs."Immortal Mobs"."The Immortal"."Immortal Laser"]
				#BASE DAMAGE
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 5.0

			[Mobs."Immortal Mobs"."The Immortal"."Damage Adapt V1"]
				#If set to 'False' disable Damage Adaptation
				Enabled = true
				#If set to 'False' disable print logs
				"Enabled Debug Mode" = false
				#Duration for adaptation to decay to zero when not fully adapted (in seconds)
				#Range: 1 ~ 300
				"Decay Duration" = 15
				#Set the effective duration for a single adaptation damage source (in seconds)
				#Range: 1 ~ 300
				"Adaptation Duration" = 60
				#Adaptation increment per hit for mob-caused damage, scaled by damage/maxHealth. Higher = faster buildup
				#Range: 1.0 ~ 10.0
				"Mob Damage Adaptation Factor" = 1.5
				#Adaptation increment per hit for player-caused damage, scaled by damage/maxHealth. Higher = faster buildup
				#Range: 1.0 ~ 10.0
				"Player-Caused Damage Adaptation Factor" = 2.0
				#Set the maximum damage reduction factor
				#Range: 0.1 ~ 1.0
				"Same Damage Max Adaptation Factor" = 0.9

	[Mobs."Corpse Mobs"]

		[Mobs."Corpse Mobs"."Corpse & Corpse Villager"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#If set to 'False', When zombies or villagers are killed by corpses, they will not converted into corpses themselves
			"Converted To Corpse" = true

		[Mobs."Corpse Mobs"."Corpse Warlock"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

			[Mobs."Corpse Mobs"."Corpse Warlock"."Crimson Ray"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 5.0

			[Mobs."Corpse Mobs"."Corpse Warlock"."Crimson Crack"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 5.0

			[Mobs."Corpse Mobs"."Corpse Warlock"."Blood Ball"]
				#BASE DAMAGE
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 5.0

	[Mobs.Relicrons]
		#If set to 'False' disable healing while not active
		"Enable healing while not active" = true

		[Mobs.Relicrons."Relic Observer"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

			[Mobs.Relicrons."Relic Observer"."Guardian Laser"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 6.0

		[Mobs.Relicrons."Relic Ripper"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

		[Mobs.Relicrons."Relic Earthshaker"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0

			[Mobs.Relicrons."Relic Earthshaker".Electromagnetic]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 8.0

			[Mobs.Relicrons."Relic Earthshaker"."Pulsed Grenade"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 6.0

		[Mobs.Relicrons."Relic Annihilator"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#Set this mob damage cap
			#Range: 0.0 ~ 3.4028234663852886E38
			"Damage Cap" = 20.0
			#Set this mob max effective damage distance
			#Range: 0.0 ~ 64.0
			"Effective Damage Distance" = 14.0
			#Set this mob's damage reduction duration after being damaged (seconds)
			#Range: 0.0 ~ 5.0
			"Damage Reduction Duration" = 0.75

			[Mobs.Relicrons."Relic Annihilator"."Guardian Laser"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 8.0

			[Mobs.Relicrons."Relic Annihilator"."Annihilator Missile"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 8.0

			[Mobs.Relicrons."Relic Annihilator".Electromagnetic]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 10.0

		[Mobs.Relicrons.Realmwarden]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#Set this mob damage cap
			#Range: 0.0 ~ 3.4028234663852886E38
			"Damage Cap" = 20.0
			#Set this mob max effective damage distance
			#Range: 0.0 ~ 64.0
			"Effective Damage Distance" = 14.0
			#Set this mob's damage reduction duration after being damaged (seconds)
			#Range: 0.0 ~ 5.0
			"Damage Reduction Duration" = 1.0

			[Mobs.Relicrons.Realmwarden."Annihilator Missile"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 15.0

			[Mobs.Relicrons.Realmwarden.Surge]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 10.0

		[Mobs.Relicrons."Nameless Guardian"]
			#Set suck blood multiplier
			#Range: 0.0 ~ 1024.0
			"Suck Blood Multiplier" = 1.0
			#If set to 'False' disable forced suck blood on power status(This setting does not take effect in Challenge Mode)
			"Enable Forced Suck Blood" = true
			#Be careful! It's going to get tricky!
			"Challenge Mode" = false
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#Set this mob damage cap
			#Range: 0.0 ~ 3.4028234663852886E38
			"Damage Cap" = 20.0
			#Set this mob max effective damage distance
			#Range: 0.0 ~ 64.0
			"Effective Damage Distance" = 18.0
			#Set this mob's damage reduction duration after being damaged (seconds)
			#Range: 0.0 ~ 5.0
			"Damage Reduction Duration" = 0.5

			[Mobs.Relicrons."Nameless Guardian"."Guardian Laser"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 5.0

			[Mobs.Relicrons."Nameless Guardian"."Guardian Blade"]
				#Set this entity attack damage
				#Range: 1.0 ~ 3.4028234663852886E38
				"Attack Damage" = 15.0

	[Mobs."Minion Mobs"]

		[Mobs."Minion Mobs"."Corpse Minion"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Health Multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 3.4028234663852886E38
			"Attack Multiplier" = 1.0
			#Set corpse minion to restore its owner's health
			#Range: 0.0 ~ 1024.0
			"Death Heal Amount" = 5.0

["Potion Effects"]

	["Potion Effects"."Electromagnetic Overload"]
		#Base damage dealt by the electromagnetic overload effect
		#Range: 0.0 ~ 3.4028234663852886E38
		"Set Base Damage" = 8.0
		#Additional damage as a percentage of target's max health
		#Range: 0.0 ~ 0.2
		"Set Max Health Ratio" = 0.05

[Others]
	#If set to 'False' disable mobs breaking blocks drop items
	"Enable Mobs Breaking Blocks Drop Items" = false
	#If set to 'False' disable showing cooldown time in tooltip
	"Enable Show Item Cd" = false
	#If set to 'False' disable all combat encounter prompts
	"Enable Combat Prompt Trigger Detection" = true

	[Others.Bosses]
		#If set to 'False' disable show boss bar
		"Enable Show Boss Health Bars" = true
		#Set maximum render distance for boss health bar
		#Range: 32.0 ~ 128.0
		"Set Render Distance For Boss Bars" = 48.0

