{
  "autoSwitchToThirdPerson": true,
  "allowFirstPersonWhileTargeting": true,
  "allowFrontFacingThirdPersonWhileTargeting": false,
  "showLockOnStatusMessages": false,
  "showLockOnDebugText": false,
  "experimentalPersistentWalkthroughBackwardsWalking": false,
  "cinematicBarsWhileLockedOn": true,
  "cinematicBarsUnderHud": true,
  "lockOnIndicatorStyle": "OOT_16X",
  "useCustomSwappedShoulderValues": false,
  "cameraMode": "DYNAMIC",
  "cameraSwapSmoothness": 0.9,
  "dynamicCameraSwapSmoothness": 0.12,
  "dynamicShoulderScreenPlacementWeight": 0.3,
  "selectedCameraProfile": "",
  "targetSwapMouseDeadzone": 12.0,
  "targetSwapMouseActivation": 21.0,
  "targetSwapDirectionThreshold": 0.56,
  "targetSwapMinScreenSeparation": 0.06,
  "targetSwapInputDecay": 0.82,
  "targetSwapCooldownTicks": 8.0,
  "targetSwapSmoothTicks": 12.0,
  "targetSwapLookYawResponsiveness": 2.8,
  "targetSwapLookPitchResponsiveness": 2.4,
  "targetSwapLookMaxYawStepPerTick": 3.8,
  "targetSwapLookMaxPitchStepPerTick": 2.8,
  "targetSwapTargetPointResponsiveness": 4.2,
  "targetSwapPlayerLookFollow": 0.3,
  "enableTargetFilters": true,
  "targetFilterMode": "EXCLUDE",
  "filterPlayers": true,
  "filterPassiveMobs": true,
  "filterNeutralMobs": false,
  "filterHostileMobs": false,
  "targetFilterEntityIds": [],
  "cameraBehavior": {
    "cameraFloatiness": 0.32,
    "cameraDrag": 0.88,
    "cameraStepSize": 0.025,
    "dynamicallyAdjustOffsets": true,
    "smoothCameraTransition": true,
    "cameraTransitionSpeed": 0.12
  },
  "cameraFollowing": {
    "followPlayerRotations": true,
    "followPlayerRotationsDelay": 0.0,
    "cameraHeadFollowResponsiveness": 0.45,
    "cameraBodyFollowResponsiveness": 0.25,
    "fullBodyFollowEnabled": true
  },
  "shoulderSwap": {
    "cameraSwapSpeed": 0.16,
    "dynamicCameraSwapSpeed": 0.12,
    "dynamicShoulderAutoSwapEnabled": true,
    "dynamicShoulderSwitchThreshold": 0.08,
    "dynamicShoulderVisibilityWeight": 0.7,
    "dynamicShoulderManualOverrideCooldownTicks": 30.0
  },
  "playerTransparency": {
    "adjustPlayerTransparency": true,
    "playerTransparencyMinAlpha": 0.25,
    "playerTransparencyFadeSpeed": 0.2,
    "playerTransparencyWhenTargetObscuredOnly": true,
    "playerTransparencyInPreview": false
  },
  "crosshair": {
    "crosshairCorrectionMode": "HYBRID",
    "renderCorrectedCrosshair": false,
    "correctBlockPlacementRay": true,
    "correctEntityHitRay": true,
    "correctCrosshairOnlyWhileLockedOn": false,
    "hideVanillaCrosshair": true,
    "hideVanillaCrosshairOutOfRange": false
  }
}