{
  "block.mekanism.block_fluorite": "氟石块",
  "mongolians.chapter1.title": "不那么简单的开局",
  "mongolians.chapter2.title": "第二章：殖民",
  "mongolians.magic.title": "魔法世界",
  "mongolians.tinker.title": "匠人工坊",
  "mongolians.farmer.title": "养老种田",
  "mongolians.adventure.title": "远征大陆",
  "mongolians.endgame.title": "通关整合包~",
  "mongolians.utils.title": "有用的小物件",
  "mongolians.tech.title": "工业飞升",
  "mongolians.hop.name": "高密度聚乙烯",
  "mongolians.nuclear.title": "你的第一个裂变反应堆",
  "mongolians.nuclear.catalyst": "以核为贵",
  "mongolians.treat.title": "蜜蜂小食",
  "mongolians.turbine.title": "涡轮发电",
  "mongolians.enriched.name": "富集万物",
  "mongolians.ritualA.sub": "通过搭建织魔商人仪式召唤出商人，与他交易得到织魔图样",
  "mongolians.antimatter.title": "Dark♂能量",
  "mongolians.title.test": "这个整合包的翻译资源是嵌入整合包的，作为一个单独的mod出现，不使用i18n，如果你能看见我，说明mod正常加载了",
  "mongolians.trans.title": "翻译mod测试",
  "mongolians.description.manapool": "这个配方有两个输出，分别是32个恶魔合金块和1个永恒魔力池",
  "mongolians.description.world0": "从零到一",
  "mongolians.farming.title": "种地致富",
  "mongolians.ency.title": "无限压缩！",
  "mongolians.auto.title": "尝试自动化这个过程",
  "mongolians.uptier.title": "准备升到等级3",
  "mongolians.alf.resource": "富足的精灵国度",
  "mongolians.alf.title": "神秘而脆弱的链接",
  "mongolians.alf2.title": "与精灵交易",
  "mongolians.double.title": "矿物翻倍",
  "mongolians.rune.tier1": "一阶符文",
  "mongolians.rune.tier2": "二阶符文",
  "mongolians.rune.tier3": "三阶符文",
  "mongolians.rune.tier4": "四阶符文",
  "mongolians.rune.title": "万象天引",
  "mongolians.sculpture.title": "符文雕刻",
  "mongolians.snowarmor.title": "雪之铠甲",
  "mongolians.undeadteam.title": "不死契约",
  "mongolians.wywern.title": "飞龙装备",
  "mongolians.otherworld.title": "异界物品",
  "mongolians.pedestal.title": "压缩机械",
  "mongolians.piece.title": "矿物碎块",
  "mongolians.rsfirst.title": "存储的第一步",
  "mongolians.alfteam.title": "飘飘欲仙",
  "mongolians.netherteam.title": "歃血为盟",
  "mongolians.arcaneteam.title": "上古卷轴",
  "mongolians.obelisk.title": "魔法聚合",
  "mongolians.helfetorce.title": "神火熔炉",
  "mongolians.mana.title": "魔法+",
  "mongolians.fierytool.title": "炽热工具",
  "mongolians.fieryarmor.title": "炽热护甲",
  "mongolians.wand.title": "建筑手杖",
  "mongolians.charms.title": "生物图腾",
  "mongolians.chapter02.title": "去往第二章",
  "mongolians.immersive.title": "沉浸工程",
  "mongolians.botania.title": "植物魔法系列",
  "mongolians.pncr.title": "气动工艺",
  "mongolians.manda.title": "巧工魔艺",
  "mongolians.bloodmagic.title": "血魔法",
  "mongolians.occultism.title": "神秘学",
  "mongolians.mekanism.title": "通用机械",
  "mongolians.if.title": "工业先锋",
  "mongolians.naturesaura.title": "自然灵气",
  "mongolians.fanda.title": "禁忌与奥秘",
  "mongolians.projecte.title": "等价交换",
  "mongolians.creative.title": "去往创造！",
  "mongolians.as.title": "星辉魔法",
  "mongolians.create.title": "机械动力",
  "mongolians.routing.title": "传输节点",
  "mongolians.rituals.title": "血之仪式",
  "mongolians.others.title": "穿梭维度",
  "mongolians.arscrafting.title": "魔力合成",
  "mongolians.demon.title": "恶魔之力凝聚",
  "mongolians.bloodfarm.title": "血之奥义",
  "mongolians.compost.title": "更好的堆肥桶",
  "mongolians.store0.title": "存储碎片",
  "mongolians.store0.description": "顺序存储，方便快捷",
  "mongolians.froststeel.title": "坚如玄冰",
  "mongolians.draconic.title": "神龙装备",
  "mongolians.reactor.title": "神龙反应堆",
  "mongolians.buffer.title": "龙の宝库",
  "mongolians.robot.title": "组装机器人",
  "mongolians.knights.title": "骑士从不弃甲",
  "mongolians.blood.title": "血",
  "mongolians.2in1.title": "二选一",
  "mongolians.pressure.title": "组装压力室",
  "mongolians.refiner.title": "组装精炼厂",
  "mongolians.naga.title": "娜迦",
  "mongolians.industrialage.title": "钢铁洪流",
  "mongolians.gemarmor.title": "宝石护甲",
  "mongolians.heating.title": "跨越代码的热",
  "mongolians.ingredients.title": "法术准备",
  "mongolians.cloggrum.title": "扼塞装甲",
  "mongolians.description.test": "翻译工作还在继续ing",
  "mongolians.first.title": "欢迎光临",
  "mongolians.world0.title": "创世第一步，钩子对准树",
  "mongolians.tinker2.title": "匠魂基础套件",
  "mongolians.sieve.title": "筛中自由黄金屋",
  "mongolians.fiveinone.description": "五选一即可",
  "mongolians.double.description": "尤其是红石矿",
  "mongolians.rune.description": "构建仪式需要对应星座的共鸣水晶石，不同星座有不同的效果，不要往上面放振变座水晶石！",
  "mongolians.utils.description": "很多小物件都可以提升游玩质量，要好好利用它们",
  "mongolians.charms.description": "图腾蒙蔽了对应生物的双眼，使它们无法察觉到你",
  "mongolians.blood.description": "手持试管时用匕首击杀生物可以抽血",
  "mongolians.soul.description": "从灵魂沙中抽取",
  "mongolians.lava.description": "10000桶任意流体等于无限流体",
  "mongolians.qdetector.description": "希望有人能开发出这个东西的用法",
  "mongolians.infune.description": "秘鸣水晶可以为构装体工作台提供能量，在旁边摆上8个来提供足够的能量",
  "mongolians.routing.description": "血魔法牌幻灵接口，史蒂夫用了都说好",
  "mongolians.ritulals.description": "使用不同元素铭文工具涂不同的仪式石，仪式推测杖可以自动搭建仪式，仪式调整钳可以改变仪式生效范围",
  "mongolians.observey.description": "振变座，贪狼座，寒冰座，避役座需要用瞭望台发现",
  "mongolians.dash.description": "这个星杖可以直接使人往前冲，类似于激流三叉戟，而且有短距离传送",
  "mongolians.impulsion.description": "类似于抓钩",
  "block.kubejs.op_casing": "创造机器框架",
  "block.kubejs.creative_essence_block": "创造精华块",
  "item.kubejs.arcane_piece": "魔源宝石碎块",
  "item.kubejs.relief_totem": "自由图腾",
  "item.kubejs.twilight_key": "暮色钥匙",
  "item.kubejs.core_currency": "通用机械核心",
  "item.kubejs.encyp1": "无尽压缩底板",
  "item.kubejs.encyp3": "无尽颜料",
  "item.kubejs.encyp2": "无限压缩图腾",

  "item.industrialforegoing.hydroponic_bed": "水培床",
  "crop.mysticalagriculture.apatite": "磷灰石",
  "crop.mysticalagriculture.ruby": "红宝石",
  "crop.mysticalagriculture.sapphire": "蓝宝石",
  "crop.mysticalagriculture.blizz": "暴雪人",
  "crop.mysticalagriculture.blitz": "狂风人",
  "crop.mysticalcustomization.chimerite": "秘鸣宝石",
  "crop.mysticalagriculture.mythic_crystal": "神秘水晶",
  "crop.mysticalagriculture.basalz": "岩石人",
  "crop.mysticalagriculture.signalum": "信素",
  "crop.mysticalagriculture.lumium": "流明",
  "crop.mysticalagriculture.enderium": "末影",
  "crop.mysticalagriculture.hop_graphite": "高定向热解石墨粉",
  "crop.mysticalagriculture.tinkers_bronze": "工匠青铜",
  "crop.mysticalagriculture.slimesteel": "黏钢",
  "crop.mysticalagriculture.pig_iron": "生铁",
  "crop.mysticalagriculture.cobalt": "钴",
  "crop.mysticalagriculture.rose_gold": "玫瑰金",
  "crop.mysticalagriculture.manyullyn": "玛玉灵",
  "crop.mysticalagriculture.queens_slime": "皇后史莱姆",
  "crop.mysticalagriculture.hepatizon": "黑色科林斯青铜",
  "crop.mysticalagriculture.mystical_flower": "神秘花",
  "crop.mysticalagriculture.manasteel": "魔力钢",
  "crop.mysticalagriculture.elementium": "源质钢",
  "crop.mysticalagriculture.terrasteel": "泰拉钢",
  "crop.mysticalagriculture.osmium": "锇",
  "crop.mysticalagriculture.fluorite": "氟石",
  "crop.mysticalagriculture.refined_glowstone": "强化荧石",
  "crop.mysticalagriculture.refined_obsidian": "强化黑曜石",
  "crop.mysticalagriculture.marble": "大理石",
  "crop.mysticalagriculture.limestone": "石灰石",
  "crop.mysticalagriculture.basalt": "玄武岩",
  "crop.mysticalagriculture.steeleaf": "钢叶",
  "crop.mysticalagriculture.ironwood": "铁木",
  "crop.mysticalagriculture.knightmetal": "骑士金属",
  "crop.mysticalagriculture.fiery_ingot": "炽铁",
  "crop.mysticalagriculture.ender_biotite": "末地黑云母",
  "crop.mysticalagriculture.aquamarine": "海蓝宝石",
  "crop.mysticalagriculture.starmetal": "星辉",
  "crop.mysticalagriculture.rock_crystal": "水晶石",
  "crop.mysticalagriculture.compressed_iron": "压缩铁",
  "crop.mysticalagriculture.draconium": "龙",
  "crop.mysticalagriculture.yellorium": "黄铀",
  "crop.mysticalagriculture.cyanite": "蓝晶",
  "crop.mysticalagriculture.sky_stone": "陨石",
  "crop.mysticalagriculture.certus_quartz": "赛特斯石英",
  "crop.mysticalagriculture.fluix": "福鲁伊克斯",
  "crop.mysticalagriculture.quartz_enriched_iron": "富石英铁",
  "crop.mysticalagriculture.energized_steel": "充能钢",
  "crop.mysticalagriculture.blazing_crystal": "烈焰晶体",
  "crop.mysticalagriculture.niotic_crystal": "钻石晶体",
  "crop.mysticalagriculture.spirited_crystal": "富生晶体",
  "crop.mysticalagriculture.uraninite": "晶质铀",
  "crop.mysticalagradditions.nether_star": "下界之星",
  "crop.mysticalagradditions.unicore": "通用机械",
  "crop.mysticalagradditions.dragon_egg": "龙蛋",
  "crop.mysticalagradditions.awakened_draconium": "觉醒神龙",
  "crop.mysticalagradditions.nitro_crystal": "下界水晶",
  "book.mysticalagriculture.category.agradditions.name": "扩展",
  "book.mysticalagriculture.category.agradditions.description": "本节介绍了神秘农业扩展添加的附加内容。",
  "book.mysticalagriculture.entry.insanium": "究极精华",
  "book.mysticalagriculture.entry.insanium.page.1": "究极精华是在终极之上的额外一层精华。它用于创造第6级的作物。$(br2)6级作物有一些低级作物所没有的独特特性：$(br2)$(li)它们需要在农田下方有一个$(l:mysticalagradditions:agradditions/cruxes)核心$()才能生长。$() $(br2)$(li)它们在收获时不会掉落第二颗种子。$()",
  "book.mysticalagriculture.entry.insanium.page.2": "$(li)它们$(bold)通常$()不能使用$(l:advances/mystical_fertilizer)魔法肥料$()或者$(l:basics/fertilized_essence)肥料精华$()。$()",
  "book.mysticalagriculture.entry.cruxes": "核心",
  "book.mysticalagriculture.entry.cruxes.page.1": "在$(l:mysticalagradditions:agradditions/insanium)6级作物$()下放置核心，方能使它们生长。",
  "book.mysticalagriculture.entry.paxels": "精华镐尖斧",
  "book.mysticalagriculture.entry.paxels.page.1": "精华镐尖斧是一款集镐、斧和锹功能于一体的工具。",
  "book.mysticalagriculture.entry.ore_variants": "矿石变种",
  "book.mysticalagriculture.entry.ore_variants.page.1": "下界活化水晶矿和下界精华矿石$(bold)通常$()在下界的所有Y轴高度生成。",
  "book.mysticalagriculture.entry.ore_variants.page.2": "末地活化水晶矿和末地精华矿石$(bold)通常$()在末地的所有Y轴高度生成。",
  "book.mysticalagriculture.entry.essence_apples": "精华苹果",
  "book.mysticalagriculture.entry.essence_apples.page.1": "精华苹果是一种比普通苹果更好更“健康”的替代品，它可以提供增益效果和额外的营养。",
  "item.mysticalagradditions.inferium_apple": "下级精华苹果",
  "item.mysticalagradditions.prudentium_apple": "初级精华苹果",
  "item.mysticalagradditions.tertium_apple": "中级精华苹果",
  "item.mysticalagradditions.imperium_apple": "高级精华苹果",
  "item.mysticalagradditions.supremium_apple": "终极精华苹果",
  "item.mysticalagradditions.insanium_apple": "究极精华苹果",
  "block.mysticalagradditions.nether_star_crux": "下界之星核心",
  "block.mysticalagradditions.dragon_egg_crux": "龙蛋核心",
  "block.mysticalagradditions.awakened_draconium_crux": "觉醒龙粒核心",
  "block.mysticalagradditions.nitro_crystal_crux": "下界水晶核心",
  "telepastries.config.title": "传送蛋糕配置",
  "itemGroup.tele_tab": "传送蛋糕",
  "block.telepastries.nether_cake": "下界蛋糕",
  "block.telepastries.end_cake": "末地蛋糕",
  "block.telepastries.overworld_cake": "主世界蛋糕",
  "block.telepastries.twilight_cake": "暮色蛋糕",
  "block.telepastries.lost_city_cake": "失落之城蛋糕",
  "block.telepastries.hunting_dimension_cake": "狩猎维度蛋糕",
  "block.telepastries.custom_cake": "%s蛋糕",
  "telepastries.pastry.reset.complete": "已重置%s维度的存储坐标",
  "telepastries.pastry.reset.failed": "%s维度没有存储坐标",
  "telepastries.pastry.support.disabled": "%s没有安装，蛋糕不可用",
  "telepastries.pastry.custom.unbound": "没有在配置中设置自定义蛋糕维度边界",
  "telepastries.pastry.custom.invalid": "蛋糕目标不可用%s",
  "telepastries.same_dimension": "无法传送到相同维度",
  "telepastries.teleport_restricted": "无法传送至非主世界维度",
  "telepastries.bites": "咬过的蛋糕",
  "itemGroup.powah": "Powah",
  "block.powah.energy_cell_starter": "能量单元（初级）",
  "block.powah.energy_cell_basic": "能量单元（基础）",
  "block.powah.energy_cell_hardened": "能量单元（硬化）",
  "block.powah.energy_cell_blazing": "能量单元（烈焰）",
  "block.powah.energy_cell_niotic": "能量单元（钻石）",
  "block.powah.energy_cell_spirited": "能量单元（富生）",
  "block.powah.energy_cell_nitro": "能量单元（下界）",
  "block.powah.energy_cell_creative": "能量单元（创造）",
  "block.powah.ender_cell_starter": "末影单元（初级）",
  "block.powah.ender_cell_basic": "末影单元（基础）",
  "block.powah.ender_cell_hardened": "末影单元（硬化）",
  "block.powah.ender_cell_blazing": "末影单元（烈焰）",
  "block.powah.ender_cell_niotic": "末影单元（钻石）",
  "block.powah.ender_cell_spirited": "末影单元（富生）",
  "block.powah.ender_cell_nitro": "末影单元（下界）",
  "block.powah.energy_cable_starter": "能量线缆（初级）",
  "block.powah.energy_cable_basic": "能量线缆（基础）",
  "block.powah.energy_cable_hardened": "能量线缆（硬化）",
  "block.powah.energy_cable_blazing": "能量线缆（烈焰）",
  "block.powah.energy_cable_niotic": "能量线缆（钻石）",
  "block.powah.energy_cable_spirited": "能量线缆（富生）",
  "block.powah.energy_cable_nitro": "能量线缆（下界）",
  "block.powah.ender_gate_starter": "末影道门（初级）",
  "block.powah.ender_gate_basic": "末影道门（基础）",
  "block.powah.ender_gate_hardened": "末影道门（硬化）",
  "block.powah.ender_gate_blazing": "末影道门（烈焰）",
  "block.powah.ender_gate_niotic": "末影道门（钻石）",
  "block.powah.ender_gate_spirited": "末影道门（富生）",
  "block.powah.ender_gate_nitro": "末影道门（下界）",
  "block.powah.energizing_orb": "充能台",
  "block.powah.energizing_rod_starter": "充能棒（初级）",
  "block.powah.energizing_rod_basic": "充能棒（基础）",
  "block.powah.energizing_rod_hardened": "充能棒（硬化）",
  "block.powah.energizing_rod_blazing": "充能棒（烈焰）",
  "block.powah.energizing_rod_niotic": "充能棒（钻石）",
  "block.powah.energizing_rod_spirited": "充能棒（富生）",
  "block.powah.energizing_rod_nitro": "充能棒（下界）",
  "block.powah.furnator_starter": "熔炉发电机（初级）",
  "block.powah.furnator_basic": "熔炉发电机（基础）",
  "block.powah.furnator_hardened": "熔炉发电机（硬化）",
  "block.powah.furnator_blazing": "熔炉发电机（烈焰）",
  "block.powah.furnator_niotic": "熔炉发电机（钻石）",
  "block.powah.furnator_spirited": "熔炉发电机（富生）",
  "block.powah.furnator_nitro": "熔炉发电机（下界）",
  "block.powah.magmator_starter": "岩浆发电机（初级）",
  "block.powah.magmator_basic": "岩浆发电机（基础）",
  "block.powah.magmator_hardened": "岩浆发电机（硬化）",
  "block.powah.magmator_blazing": "岩浆发电机（烈焰）",
  "block.powah.magmator_niotic": "岩浆发电机（钻石）",
  "block.powah.magmator_spirited": "岩浆发电机（富生）",
  "block.powah.magmator_nitro": "岩浆发电机（下界）",
  "block.powah.thermo_generator_starter": "热力发电机（初级）",
  "block.powah.thermo_generator_basic": "热力发电机（基础）",
  "block.powah.thermo_generator_hardened": "热力发电机（硬化）",
  "block.powah.thermo_generator_blazing": "热力发电机（烈焰）",
  "block.powah.thermo_generator_niotic": "热力发电机（钻石）",
  "block.powah.thermo_generator_spirited": "热力发电机（富生）",
  "block.powah.thermo_generator_nitro": "热力发电机（下界）",
  "block.powah.solar_panel_starter": "太阳能板（初级）",
  "block.powah.solar_panel_basic": "太阳能板（基础）",
  "block.powah.solar_panel_hardened": "太阳能板（硬化）",
  "block.powah.solar_panel_blazing": "太阳能板（烈焰）",
  "block.powah.solar_panel_niotic": "太阳能板（钻石）",
  "block.powah.solar_panel_spirited": "太阳能板（富生）",
  "block.powah.solar_panel_nitro": "太阳能板（下界）",
  "block.powah.reactor_starter": "反应堆（初级）",
  "block.powah.reactor_basic": "反应堆（基础）",
  "block.powah.reactor_hardened": "反应堆（硬化）",
  "block.powah.reactor_blazing": "反应堆（烈焰）",
  "block.powah.reactor_niotic": "反应堆（钻石）",
  "block.powah.reactor_spirited": "反应堆（富生）",
  "block.powah.reactor_nitro": "反应堆（下界）",
  "block.powah.player_transmitter_starter": "玩家供电仪（初级）",
  "block.powah.player_transmitter_basic": "玩家供电仪（基础）",
  "block.powah.player_transmitter_hardened": "玩家供电仪（硬化）",
  "block.powah.player_transmitter_blazing": "玩家供电仪（烈焰）",
  "block.powah.player_transmitter_niotic": "玩家供电仪（钻石）",
  "block.powah.player_transmitter_spirited": "玩家供电仪（富生）",
  "block.powah.player_transmitter_nitro": "玩家供电仪（下界）",
  "block.powah.energy_hopper_starter": "能量漏斗（初级）",
  "block.powah.energy_hopper_basic": "能量漏斗（基础）",
  "block.powah.energy_hopper_hardened": "能量漏斗（硬化）",
  "block.powah.energy_hopper_blazing": "能量漏斗（烈焰）",
  "block.powah.energy_hopper_niotic": "能量漏斗（钻石）",
  "block.powah.energy_hopper_spirited": "能量漏斗（富生）",
  "block.powah.energy_hopper_nitro": "能量漏斗（下界）",
  "block.powah.energy_discharger_starter": "能量提取器（初级）",
  "block.powah.energy_discharger_basic": "能量提取器（基础）",
  "block.powah.energy_discharger_hardened": "能量提取器（硬化）",
  "block.powah.energy_discharger_blazing": "能量提取器（烈焰）",
  "block.powah.energy_discharger_niotic": "能量提取器（钻石）",
  "block.powah.energy_discharger_spirited": "能量提取器（富生）",
  "block.powah.energy_discharger_nitro": "能量提取器（下界）",
  "block.powah.energized_steel_block": "充能钢块",
  "block.powah.blazing_crystal_block": "烈焰晶体块",
  "block.powah.niotic_crystal_block": "钻石晶体块",
  "block.powah.spirited_crystal_block": "富生晶体块",
  "block.powah.nitro_crystal_block": "下界晶体块",
  "block.powah.uraninite_block": "晶质铀块",
  "block.powah.uraninite_ore": "普通晶质铀矿石",
  "block.powah.uraninite_ore_poor": "贫瘠晶质铀矿石",
  "block.powah.uraninite_ore_dense": "致密晶质铀矿石",
  "block.powah.dry_ice": "干冰",
  "item.powah.book": "Powah! 手册",
  "item.powah.wrench": "扳手",
  "item.powah.dielectric_paste": "绝缘覆层",
  "item.powah.dielectric_rod": "绝缘棒",
  "item.powah.dielectric_rod_horizontal": "绝缘棒（水平）",
  "item.powah.dielectric_casing": "绝缘外壳",
  "item.powah.capacitor_basic_tiny": "基础电容（小型）",
  "item.powah.capacitor_basic": "基础电容（中型）",
  "item.powah.capacitor_basic_large": "基础电容（大型）",
  "item.powah.capacitor_hardened": "硬化电容",
  "item.powah.capacitor_blazing": "烈焰电容",
  "item.powah.capacitor_niotic": "钻石电容",
  "item.powah.capacitor_spirited": "富生电容",
  "item.powah.capacitor_nitro": "下界电容",
  "item.powah.battery_starter": "电池（初级）",
  "item.powah.battery_basic": "电池（基础）",
  "item.powah.battery_hardened": "电池（硬化）",
  "item.powah.battery_blazing": "电池（烈焰）",
  "item.powah.battery_niotic": "电池（钻石）",
  "item.powah.battery_spirited": "电池（富生）",
  "item.powah.battery_nitro": "电池（下界）",
  "item.powah.aerial_pearl": "天线珍珠",
  "item.powah.player_aerial_pearl": "玩家天线珍珠",
  "item.powah.blank_card": "空白卡",
  "item.powah.binding_card": "绑定卡",
  "item.powah.binding_card_dim": "绑定卡（跨维度）",
  "item.powah.lens_of_ender": "末影透镜",
  "item.powah.photoelectric_pane": "光伏板",
  "item.powah.thermoelectric_plate": "热力板",
  "item.powah.energised_steel": "充能钢",
  "item.powah.blazing_crystal": "烈焰晶体",
  "item.powah.niotic_crystal": "钻石晶体",
  "item.powah.spirited_crystal": "富生晶体",
  "item.powah.charged_snowball": "带电雪球",
  "item.powah.ender_core": "末影核心",
  "item.powah.steel_energized": "充能钢",
  "item.powah.crystal_blazing": "烈焰水晶",
  "item.powah.crystal_niotic": "钻石水晶",
  "item.powah.crystal_spirited": "富生水晶",
  "item.powah.crystal_nitro": "下界水晶",
  "item.powah.uraninite_raw": "天然晶质铀（普通）",
  "item.powah.uraninite_raw_poor": "天然晶质铀（贫瘠）",
  "item.powah.uraninite_raw_dense": "天然晶质铀（致密）",
  "item.powah.uraninite": "晶质铀",
  "info.powah.unlimited": "无限的能量！！！",
  "info.powah.wrench.mode.config": "模式：%s配置",
  "info.powah.wrench.mode.rotate": "模式：%s旋转",
  "info.powah.wrench.mode.link": "模式：%s链接",
  "info.powah.charging.speed": "充能速度：%s FE/t",
  "info.powah.channel": "末影频道：%s",
  "info.powah.new.energy": "增加能量：%s FE",
  "info.powah.shift.to.apply": "按下 Shift 单击以应用。",
  "info.powah.new.capacity": "增加电容：%s FE",
  "info.powah.click.to.bind": "右击以绑定。",
  "info.powah.solid.coolant": "固体冷却剂",
  "info.powah.redstone": "红石",
  "info.powah.carbon": "碳",
  "info.powah.production": "产出",
  "info.powah.fuel.consumption": "燃料消耗",
  "gui.powah.jei.category.magmatic": "岩浆流体",
  "gui.powah.jei.category.heat.sources": "热源",
  "gui.powah.jei.category.coolant": "冷却剂",
  "gui.powah.jei.category.solid.coolant": "固体冷却剂",
  "gui.powah.jei.category.energizing": "充能",
  "chat.powah.not.enough.blocks": "方块不足，你还需要 %s 个！",
  "chat.powah.no.binding": "这张卡已被绑定至 %s！",
  "chat.powah.wrench.link.start": "开始链接\ue908\ue909",
  "chat.powah.wrench.link.done": "链接完成！",
  "chat.powah.wrench.link.fail": "超出范围！",
  "advancements.husbandry.advanced_beehive.description": "制作高级蜂箱",
  "advancements.husbandry.advanced_beehive.title": "来活了，蜜蜂们！",
  "advancements.husbandry.bee_cage.description": "制作一个便携蜂笼",
  "advancements.husbandry.bee_cage.title": "小心点。",
  "advancements.husbandry.breed_all_productive_bees.description": "培育所有原版资源蜜蜂",
  "advancements.husbandry.breed_all_productive_bees.title": "他们叫我蜂类专家",
  "advancements.husbandry.breed_iron_bee.description": "养一只铁蜜蜂",
  "advancements.husbandry.breed_iron_bee.title": "它很珍稀！",
  "advancements.husbandry.bumblebee_rider.description": "这不是终点，这是旅行蜜蜂！骑行一只大黄蜂。",
  "advancements.husbandry.bumblebee_rider.title": "像飞一样的感觉！",
  "advancements.husbandry.calm_bee.description": "用蜂蜜小食让愤怒的蜜蜂平静下来。",
  "advancements.husbandry.calm_bee.title": "让它们头脑清醒。",
  "advancements.husbandry.catch_any_bee.description": "用便携蜂笼捉一只蜜蜂",
  "advancements.husbandry.catch_any_bee.title": "抓到了",
  "advancements.husbandry.catch_crystalline_bee.description": "在下界捕捉到一只石英蜜蜂",
  "advancements.husbandry.catch_crystalline_bee.title": "重要基础物种",
  "advancements.husbandry.consume_sugarbag_comb.description": "吃一个蜜袋蜂巢",
  "advancements.husbandry.consume_sugarbag_comb.title": "甜甜的好好吃！",
  "advancements.husbandry.convert_egg.description": "使用龙息激活一个无生命状态的龙蛋",
  "advancements.husbandry.convert_egg.title": "幸好它不能孵化",
  "advancements.husbandry.dragon_egg_hive.description": "制作一个龙蛋蜂巢",
  "advancements.husbandry.dragon_egg_hive.title": "特殊蜜蜂的特殊住所",
  "advancements.husbandry.expansion_box.description": "获取一个用于高级蜂箱的扩容盒",
  "advancements.husbandry.expansion_box.title": "多多益善。",
  "advancements.husbandry.feeding_slab.description": "制作一个饲养板。你可以在饲养板上放置多个开花方块，来让蜜蜂们有一个集中的采蜜点。",
  "advancements.husbandry.feeding_slab.title": "我想要那个，那个，还有那个。",
  "advancements.husbandry.fishy_bees.description": "抓一只鱼蜜蜂？",
  "advancements.husbandry.fishy_bees.title": "可疑嗡嗡",
  "advancements.husbandry.hive_upgrades.description": "制作升级组件框架",
  "advancements.husbandry.hive_upgrades.title": "计算一下，1，2，4。",
  "advancements.husbandry.honeylogged.description": "将蜂蜜流体放在喂料板上。",
  "advancements.husbandry.honeylogged.title": "双重打击！",
  "advancements.husbandry.nest_locator.description": "制作一个蜂巢定位器",
  "advancements.husbandry.nest_locator.title": "找到嗡嗡声了。",
  "advancements.husbandry.overworld_nest.description": "获取或制作一个孤单蜂巢",
  "advancements.husbandry.overworld_nest.title": "孤单",
  "advancements.husbandry.professional_bee.description": "培育牧场蜜蜂、农民蜜蜂、伐木蜜蜂或采石场蜜蜂。",
  "advancements.husbandry.professional_bee.title": "我是一只特别的小蜜蜂",
  "advancements.husbandry.quartz_nest.description": "制作或获取到一个下界石英蜂巢。",
  "advancements.husbandry.quartz_nest.title": "狂暴野蜂",
  "advancements.husbandry.treat_on_nest.description": "对蜂巢使用蜂蜜小食。",
  "advancements.husbandry.treat_on_nest.title": "对我好一点",
  "advancements.husbandry.treat_on_stick.description": "制作一个蜂蜜小食钓竿来驾驶你最喜欢的新坐骑。",
  "advancements.husbandry.treat_on_stick.title": "定向嗡嗡",
  "block.productivebees.acacia_wood_nest": "金合欢木蜂巢",
  "block.productivebees.advanced_acacia_beehive": "高级金合欢木蜂箱",
  "block.productivebees.advanced_aspen_beehive": "高级白杨木蜂箱",
  "block.productivebees.advanced_bamboo_beehive": "高级竹蜂箱",
  "block.productivebees.advanced_birch_beehive": "高级白桦木蜂箱",
  "block.productivebees.advanced_bop_cherry_beehive": "高级樱桃木蜂箱",
  "block.productivebees.advanced_bop_dead_beehive": "高级垂死木蜂箱",
  "block.productivebees.advanced_bop_fir_beehive": "高级杉木蜂箱",
  "block.productivebees.advanced_bop_hellbark_beehive": "高级地狱皮木蜂箱",
  "block.productivebees.advanced_bop_jacaranda_beehive": "高级蓝花楹木蜂箱",
  "block.productivebees.advanced_bop_magic_beehive": "高级魔法木蜂箱",
  "block.productivebees.advanced_bop_mahogany_beehive": "高级桃花心木蜂箱",
  "block.productivebees.advanced_bop_palm_beehive": "高级棕榈木蜂箱",
  "block.productivebees.advanced_bop_redwood_beehive": "高级红木蜂箱",
  "block.productivebees.advanced_bop_umbran_beehive": "高级暗影木蜂箱",
  "block.productivebees.advanced_bop_willow_beehive": "高级柳树蜂箱",
  "block.productivebees.advanced_crimson_beehive": "高级绯红木蜂箱",
  "block.productivebees.advanced_dark_oak_beehive": "高级深色橡木蜂箱",
  "block.productivebees.advanced_driftwood_beehive": "高级浮木蜂箱",
  "block.productivebees.advanced_grimwood_beehive": "高级阴郁木蜂箱",
  "block.productivebees.advanced_jungle_beehive": "高级丛林木蜂箱",
  "block.productivebees.advanced_kousa_beehive": "高级梾木蜂箱",
  "block.productivebees.advanced_maple_beehive": "高级枫木蜂箱",
  "block.productivebees.advanced_oak_beehive": "高级橡木蜂箱",
  "block.productivebees.advanced_poise_beehive": "高级幽仪木蜂箱",
  "block.productivebees.advanced_river_beehive": "高级桑木蜂箱",
  "block.productivebees.advanced_rosewood_beehive": "高级蔷薇木蜂箱",
  "block.productivebees.advanced_snake_block_beehive": "高级蛇纹蜂箱",
  "block.productivebees.advanced_spruce_beehive": "高级云杉木蜂箱",
  "block.productivebees.advanced_warped_beehive": "高级诡异木蜂箱",
  "block.productivebees.advanced_willow_beehive": "高级柳木蜂箱",
  "block.productivebees.advanced_wisteria_beehive": "高级紫藤木蜂箱",
  "block.productivebees.advanced_yucca_beehive": "高级丝兰木蜂箱",
  "block.productivebees.bamboo_hive": "竹蜂巢",
  "block.productivebees.birch_wood_nest": "白桦木蜂巢",
  "block.productivebees.bottler": "装瓶机",
  "block.productivebees.bumble_bee_nest": "大黄蜂蜂巢",
  "block.productivebees.catcher": "捕捉器",
  "block.productivebees.centrifuge": "离心机",
  "block.productivebees.coarse_dirt_nest": "泥土蜂巢",
  "block.productivebees.comb_alfsteel": "精灵钢蜜脾块",
  "block.productivebees.comb_allthemodium": "ATM蜜脾块",
  "block.productivebees.comb_amber": "琥珀蜜脾块",
  "block.productivebees.comb_apatite": "磷灰石蜜脾块",
  "block.productivebees.comb_basalz": "岩石蜜脾块",
  "block.productivebees.comb_bauxite": "铝土蜜脾块",
  "block.productivebees.comb_bismuth": "铋蜜脾块",
  "block.productivebees.comb_blazing": "烈焰蜜脾块",
  "block.productivebees.comb_blitz": "狂风蜜脾块",
  "block.productivebees.comb_blizz": "暴雪蜜脾块",
  "block.productivebees.comb_bloody": "血腥蜜脾块",
  "block.productivebees.comb_bone": "骨头蜜脾块",
  "block.productivebees.comb_brazen": "黄铜蜜脾块",
  "block.productivebees.comb_bronze": "青铜蜜脾块",
  "block.productivebees.comb_chocolate": "巧克力蜜脾块",
  "block.productivebees.comb_cinnabar": "朱砂蜜脾块",
  "block.productivebees.comb_cobalt": "钴蜜脾块",
  "block.productivebees.comb_common_salvage": "普通矿石蜜脾块",
  "block.productivebees.comb_configurable": "%s蜜脾块",
  "block.productivebees.comb_constantan": "康铜蜜脾块",
  "block.productivebees.comb_copper": "铜蜜脾块",
  "block.productivebees.comb_cosmic_dust": "广袤蜜脾块",
  "block.productivebees.comb_destabilized_redstone": "不稳定红石蜜脾块",
  "block.productivebees.comb_diamond": "钻石蜜脾块",
  "block.productivebees.comb_draconic": "末影龙蜜脾块",
  "block.productivebees.comb_electrum": "琥珀金蜜脾块",
  "block.productivebees.comb_elementium": "源质钢蜜脾块",
  "block.productivebees.comb_emerald": "绿宝石蜜脾块",
  "block.productivebees.comb_ender": "末影蜜脾块",
  "block.productivebees.comb_ender_biotite": "末影黑云母蜜脾块",
  "block.productivebees.comb_ender_slimy": "末影史莱姆蜜脾块",
  "block.productivebees.comb_enderium": "末影锭蜜脾块",
  "block.productivebees.comb_energized_glowstone": "充能熔融荧石蜜脾块",
  "block.productivebees.comb_epic_salvage": "史诗矿石蜜脾块",
  "block.productivebees.comb_experience": "经验蜜脾块",
  "block.productivebees.comb_fluorite": "氟石蜜脾块",
  "block.productivebees.comb_fossilised": "煤炭蜜脾块",
  "block.productivebees.comb_frosty": "霜冻蜜脾块",
  "block.productivebees.comb_ghostly": "幽魂蜜脾块",
  "block.productivebees.comb_glowing": "发光蜜脾块",
  "block.productivebees.comb_gold": "金蜜脾块",
  "block.productivebees.comb_hepatizon": "魂晶蜜脾块",
  "block.productivebees.comb_ichor_slimy": "灵液蜜脾块",
  "block.productivebees.comb_imperium": "高级精华蜜脾块",
  "block.productivebees.comb_inferium": "下级精华蜜脾块",
  "block.productivebees.comb_insanium": "究极精华蜜脾块",
  "block.productivebees.comb_invar": "殷钢蜜脾块",
  "block.productivebees.comb_iron": "铁蜜脾块",
  "block.productivebees.comb_knightslime": "骑士史莱姆蜜脾块",
  "block.productivebees.comb_lapis": "青金石蜜脾块",
  "block.productivebees.comb_leaden": "铅蜜脾块",
  "block.productivebees.comb_legendary_salvage": "传说矿石蜜脾块",
  "block.productivebees.comb_lumium": "流明蜜脾块",
  "block.productivebees.comb_magmatic": "岩浆蜜脾块",
  "block.productivebees.comb_manasteel": "魔力钢蜜脾块",
  "block.productivebees.comb_manyullyn": "玛玉灵蜜脾块",
  "block.productivebees.comb_menril": "门瑞欧蜜脾块",
  "block.productivebees.comb_milky": "牛奶蜜脾块",
  "block.productivebees.comb_netherite": "远古蜜脾块",
  "block.productivebees.comb_nickel": "镍蜜脾块",
  "block.productivebees.comb_niter": "硝石蜜脾块",
  "block.productivebees.comb_obsidian": "黑曜石蜜脾块",
  "block.productivebees.comb_osmium": "锇蜜脾块",
  "block.productivebees.comb_pig_iron": "生铁蜜脾块",
  "block.productivebees.comb_pink_slimy": "粉红史莱姆球蜜脾块",
  "block.productivebees.comb_plastic": "塑料蜜脾块",
  "block.productivebees.comb_platinum": "铂蜜脾块",
  "block.productivebees.comb_powdery": "粉末蜜脾块",
  "block.productivebees.comb_prosperity": "活化水晶蜜脾块",
  "block.productivebees.comb_prudentium": "初级精华蜜脾块",
  "block.productivebees.comb_quartz": "石英蜜脾块",
  "block.productivebees.comb_quartz_enriched_iron": "富石英铁蜜脾块",
  "block.productivebees.comb_queens_slime": "皇后史莱姆蜜脾块",
  "block.productivebees.comb_radioactive": "辐射蜜脾块",
  "block.productivebees.comb_rare_salvage": "稀有矿石蜜脾块",
  "block.productivebees.comb_redstone": "红石蜜脾块",
  "block.productivebees.comb_refined_glowstone": "强化荧石蜜脾块",
  "block.productivebees.comb_refined_obsidian": "强化黑曜石蜜脾块",
  "block.productivebees.comb_resonant_ender": "熔融谐振末影珍珠蜜脾块",
  "block.productivebees.comb_rose_gold": "玫瑰金蜜脾块",
  "block.productivebees.comb_rotten": "腐烂蜜脾块",
  "block.productivebees.comb_ruby": "橡胶蜜脾块",
  "block.productivebees.comb_sapphire": "蓝宝石蜜脾块",
  "block.productivebees.comb_signalum": "信素蜜脾块",
  "block.productivebees.comb_silicon": "硅蜜脾块",
  "block.productivebees.comb_silky": "丝滑蜜脾块",
  "block.productivebees.comb_silver": "银蜜脾块",
  "block.productivebees.comb_sky_slimy": "碧空黏液蜜脾块",
  "block.productivebees.comb_slimesteel": "黏钢蜜脾块",
  "block.productivebees.comb_slimy": "黏滑蜜脾块",
  "block.productivebees.comb_soulium": "灵魂蜜脾块",
  "block.productivebees.comb_soulsteel": "魂钢蜜脾块",
  "block.productivebees.comb_spacial": "空间蜜脾块",
  "block.productivebees.comb_spectrum": "光谱蜜脾块",
  "block.productivebees.comb_starmetal": "星辉蜜脾块",
  "block.productivebees.comb_steel": "钢蜜脾块",
  "block.productivebees.comb_sulfur": "硫蜜脾块",
  "block.productivebees.comb_supremium": "终极精华蜜脾块",
  "block.productivebees.comb_tea": "茶蜜脾块",
  "block.productivebees.comb_terrasteel": "泰拉钢蜜脾块",
  "block.productivebees.comb_tertium": "中级精华蜜脾块",
  "block.productivebees.comb_tin": "锡蜜脾块",
  "block.productivebees.comb_tinkers_bronze": "工匠青铜蜜脾块",
  "block.productivebees.comb_titanium": "钛蜜脾块",
  "block.productivebees.comb_tungsten": "钨蜜脾块",
  "block.productivebees.comb_uncommon_salvage": "不寻常矿石蜜脾块",
  "block.productivebees.comb_unobtainium": "难得素蜜脾块",
  "block.productivebees.comb_uraninite": "晶质铀蜜脾块",
  "block.productivebees.comb_vibranium": "振金蜜脾块",
  "block.productivebees.comb_withered": "凋灵蜜脾块",
  "block.productivebees.comb_zinc": "锌蜜脾块",
  "block.productivebees.configurable_comb": "蜜脾块",
  "block.productivebees.dark_oak_wood_nest": "深色橡木蜂巢",
  "block.productivebees.dragon_egg_hive": "龙蛋蜂箱",
  "block.productivebees.end_stone_nest": "末地石蜂巢",
  "block.productivebees.expansion_box_acacia": "金合欢木扩容盒",
  "block.productivebees.expansion_box_aspen": "白杨木扩容盒",
  "block.productivebees.expansion_box_bamboo": "竹扩容盒",
  "block.productivebees.expansion_box_birch": "白桦木扩容盒",
  "block.productivebees.expansion_box_bop_cherry": "樱桃木扩容盒",
  "block.productivebees.expansion_box_bop_dead": "垂死木扩容盒",
  "block.productivebees.expansion_box_bop_fir": "杉木扩容盒",
  "block.productivebees.expansion_box_bop_hellbark": "地狱皮木扩容盒",
  "block.productivebees.expansion_box_bop_jacaranda": "蓝花楹木扩容盒",
  "block.productivebees.expansion_box_bop_magic": "魔法木扩容盒",
  "block.productivebees.expansion_box_bop_mahogany": "桃花心木扩容盒",
  "block.productivebees.expansion_box_bop_palm": "棕榈木扩容盒",
  "block.productivebees.expansion_box_bop_redwood": "红木扩容盒",
  "block.productivebees.expansion_box_bop_umbran": "暗影木扩容盒",
  "block.productivebees.expansion_box_bop_willow": "柳木扩容盒",
  "block.productivebees.expansion_box_crimson": "绯红木扩容盒",
  "block.productivebees.expansion_box_dark_oak": "深色橡木扩容盒",
  "block.productivebees.expansion_box_driftwood": "浮木扩容盒",
  "block.productivebees.expansion_box_grimwood": "阴郁木扩容盒",
  "block.productivebees.expansion_box_jungle": "从林木扩容盒",
  "block.productivebees.expansion_box_kousa": "梾木扩容盒",
  "block.productivebees.expansion_box_maple": "枫木扩容盒",
  "block.productivebees.expansion_box_oak": "橡树扩容盒",
  "block.productivebees.expansion_box_poise": "幽仪木扩容盒",
  "block.productivebees.expansion_box_river": "桑木扩容盒",
  "block.productivebees.expansion_box_rosewood": "蔷薇木扩容盒",
  "block.productivebees.expansion_box_snake_block": "蛇纹扩容盒",
  "block.productivebees.expansion_box_spruce": "云杉木扩容盒",
  "block.productivebees.expansion_box_warped": "诡异木扩容盒",
  "block.productivebees.expansion_box_willow": "柳木扩容盒",
  "block.productivebees.expansion_box_wisteria": "紫藤木扩容盒",
  "block.productivebees.expansion_box_yucca": "丝兰木扩容盒",
  "block.productivebees.feeder": "饲养板",
  "block.productivebees.gene_indexer": "基因检索器",
  "block.productivebees.glowstone_nest": "荧石蜂巢",
  "block.productivebees.gravel_nest": "燧石蜂巢",
  "block.productivebees.honey_generator": "蜂蜜生成器",
  "block.productivebees.inactive_dragon_egg": "睡着的龙蛋",
  "block.productivebees.incubator": "小蜜蜂孵化器",
  "block.productivebees.jar_oak": "蜂罐",
  "block.productivebees.jungle_wood_nest": "丛林蜂巢",
  "block.productivebees.nether_brick_nest": "下界砖块蜂巢",
  "block.productivebees.nether_gold_nest": "下界金蜂巢",
  "block.productivebees.nether_quartz_nest": "石英蜂巢",
  "block.productivebees.oak_wood_nest": "橡木蜂巢",
  "block.productivebees.obsidian_nest": "黑曜石蜂巢",
  "block.productivebees.powered_centrifuge": "动力离心机",
  "block.productivebees.purple_hopper": "紫色漏洞",
  "block.productivebees.quartz_netherrack": "下界岩中的石英",
  "block.productivebees.sand_nest": "沙子蜂巢",
  "block.productivebees.slimy_nest": "黏滑蜂巢",
  "block.productivebees.snow_nest": "雪蜂巢",
  "block.productivebees.soul_sand_nest": "灵魂沙蜂巢",
  "block.productivebees.spruce_wood_nest": "云杉木蜂巢",
  "block.productivebees.stone_nest": "石头蜂巢",
  "block.productivebees.sugar_cane_nest": "甘蔗蜂巢",
  "block.productivebees.sugarbag_nest": "蜜袋蜂巢",
  "entity.productivebees.agate_bee": "玛瑙蜜蜂",
  "entity.productivebees.alexandrite_bee": "紫翠玉蜜蜂",
  "entity.productivebees.alfsteel_bee": "精灵钢蜜蜂",
  "entity.productivebees.allthemodium_bee": "ATM蜜蜂",
  "entity.productivebees.aluminum_bee": "铝蜜蜂",
  "entity.productivebees.amber_bee": "琥珀蜜蜂",
  "entity.productivebees.amethyst_bee": "紫水晶蜜蜂",
  "entity.productivebees.ametrine_bee": "紫黄晶蜜蜂",
  "entity.productivebees.ammolite_bee": "斑彩石蜜蜂",
  "entity.productivebees.apatite_bee": "磷灰石蜜蜂",
  "entity.productivebees.aquamarine_bee": "海蓝宝石蜜蜂",
  "entity.productivebees.arcane_bee": "神秘蜜蜂",
  "entity.productivebees.ashy_mining_bee": "灰烬开采蜜蜂",
  "entity.productivebees.awakened_bee": "觉醒蜜蜂",
  "entity.productivebees.basalz_bee": "岩石蜜蜂",
  "entity.productivebees.bee_configurable": "%s",
  "entity.productivebees.benitoite_bee": "蓝锥矿蜜蜂",
  "entity.productivebees.bismuth_bee": "铋蜜蜂",
  "entity.productivebees.black_diamond_bee": "黑钻蜜蜂",
  "entity.productivebees.black_opal_bee": "黑蛋白石蜜蜂",
  "entity.productivebees.blazing_bee": "烈焰蜜蜂",
  "entity.productivebees.blitz_bee": "狂风蜜蜂",
  "entity.productivebees.blizz_bee": "暴雪蜜蜂",
  "entity.productivebees.bloody_bee": "血腥蜜蜂",
  "entity.productivebees.blue_banded_bee": "蓝条纹蜜蜂",
  "entity.productivebees.brass_bee": "黄铜蜜蜂",
  "entity.productivebees.bronze_bee": "青铜蜜蜂",
  "entity.productivebees.bumble_bee": "大黄蜂",
  "entity.productivebees.carnelian_bee": "红玉髓蜜蜂",
  "entity.productivebees.cats_eye_bee": "猫眼石蜜蜂",
  "entity.productivebees.chocolate_bee": "巧克力蜜蜂",
  "entity.productivebees.chocolate_mining_bee": "巧克力矿工蜜蜂",
  "entity.productivebees.chrysoprase_bee": "绿玉髓蜜蜂",
  "entity.productivebees.cinnabar_bee": "朱砂蜜蜂",
  "entity.productivebees.citrine_bee": "黄水晶蜜蜂",
  "entity.productivebees.coal_bee": "煤炭蜜蜂",
  "entity.productivebees.cobalt_bee": "钴蜜蜂",
  "entity.productivebees.collector_bee": "收集者蜜蜂",
  "entity.productivebees.common_salvage_bee": "普通打捞蜜蜂",
  "entity.productivebees.constantan_bee": "康铜蜜蜂",
  "entity.productivebees.copper_bee": "铜蜜蜂",
  "entity.productivebees.coral_bee": "珊瑚蜜蜂",
  "entity.productivebees.cosmic_dust_bee": "广袤蜜蜂",
  "entity.productivebees.creeper_bee": "苦力蜜蜂",
  "entity.productivebees.crystalline_bee": "石英蜜蜂",
  "entity.productivebees.cupid_bee": "丘比特蜜蜂",
  "entity.productivebees.destabilized_redstone_bee": "不稳定红石蜜蜂",
  "entity.productivebees.diamond_bee": "钻石蜜蜂",
  "entity.productivebees.digger_bee": "挖掘者蜜蜂",
  "entity.productivebees.draconic_bee": "末影龙蜜蜂",
  "entity.productivebees.draconium_bee": "龙锭蜜蜂",
  "entity.productivebees.dye_bee": "染料蜜蜂",
  "entity.productivebees.electrum_bee": "琥珀金蜜蜂",
  "entity.productivebees.elementium_bee": "源质钢蜜蜂",
  "entity.productivebees.emerald_bee": "绿宝石蜜蜂",
  "entity.productivebees.ender_bee": "末影蜜蜂",
  "entity.productivebees.ender_biotite_bee": "末影黑云母蜜蜂",
  "entity.productivebees.ender_slimy_bee": "末影史莱姆蜜蜂",
  "entity.productivebees.enderium_bee": "末影锭蜜蜂",
  "entity.productivebees.energized_glowstone_bee": "充能荧石蜜蜂",
  "entity.productivebees.epic_salvage_bee": "史诗打捞蜜蜂",
  "entity.productivebees.euclase_bee": "蓝柱石蜜蜂",
  "entity.productivebees.experience_bee": "经验蜜蜂",
  "entity.productivebees.farmer_bee": "农夫蜜蜂",
  "entity.productivebees.fey_bee": "精灵蜜蜂",
  "entity.productivebees.fire_dragonsteel_bee": "龙炎钢蜜蜂",
  "entity.productivebees.fluix_bee": "福鲁伊克斯蜜蜂",
  "entity.productivebees.fluorite_bee": "氟石蜜蜂",
  "entity.productivebees.frosty_bee": "霜冻蜜蜂",
  "entity.productivebees.garnet_bee": "石榴石蜜蜂",
  "entity.productivebees.geode_bee": "晶洞玉石蜜蜂",
  "entity.productivebees.ghostly_bee": "幽魂蜜蜂",
  "entity.productivebees.glowing_bee": "发光蜜蜂",
  "entity.productivebees.gold_bee": "金蜜蜂",
  "entity.productivebees.grave_bee": "卡慕蜜蜂",
  "entity.productivebees.green_carpenter_bee": "绿色木匠蜜蜂",
  "entity.productivebees.green_sapphire_bee": "绿蓝宝石蜜蜂",
  "entity.productivebees.heliodor_bee": "金绿柱石蜜蜂",
  "entity.productivebees.hematophagous_bee": "吸血蜜蜂",
  "entity.productivebees.hepatizon_bee": "魂晶蜜蜂",
  "entity.productivebees.hoarder_bee": "囤积者蜜蜂",
  "entity.productivebees.ice_dragonsteel_bee": "龙霜钢蜜蜂",
  "entity.productivebees.ichor_slimy_bee": "灵液粘液蜜蜂",
  "entity.productivebees.imenril_bee": "我门瑞蜂",
  "entity.productivebees.imperium_bee": "高级精华蜜蜂",
  "entity.productivebees.inferium_bee": "下级精华蜜蜂",
  "entity.productivebees.insanium_bee": "究极精华蜜蜂",
  "entity.productivebees.invar_bee": "殷钢蜜蜂",
  "entity.productivebees.iolite_bee": "堇青石蜜蜂",
  "entity.productivebees.iron_bee": "铁蜜蜂",
  "entity.productivebees.jade_bee": "翡翠蜜蜂",
  "entity.productivebees.jasper_bee": "碧玉蜜蜂",
  "entity.productivebees.knightslime_bee": "骑士史莱姆蜜蜂",
  "entity.productivebees.kunzite_bee": "紫锂辉石蜜蜂",
  "entity.productivebees.kyanite_bee": "蓝晶蜜蜂",
  "entity.productivebees.lapis_bee": "青金石蜜蜂",
  "entity.productivebees.lead_bee": "铅蜜蜂",
  "entity.productivebees.leafcutter_bee": "切叶蜜蜂",
  "entity.productivebees.legendary_salvage_bee": "传奇打捞蜜蜂",
  "entity.productivebees.lepidolite_bee": "鳞云母蜜蜂",
  "entity.productivebees.lightning_dragonsteel_bee": "龙霆钢蜜蜂",
  "entity.productivebees.lumber_bee": "伐木蜜蜂",
  "entity.productivebees.lumium_bee": "流明蜜蜂",
  "entity.productivebees.magmatic_bee": "熔岩蜜蜂",
  "entity.productivebees.malachite_bee": "孔雀石蜜蜂",
  "entity.productivebees.manasteel_bee": "魔力钢蜜蜂",
  "entity.productivebees.manyullyn_bee": "玛玉灵蜜蜂",
  "entity.productivebees.mason_bee": "石匠蜜蜂",
  "entity.productivebees.moldavite_bee": "莫达维石蜜蜂",
  "entity.productivebees.moonstone_bee": "月之石蜜蜂",
  "entity.productivebees.morganite_bee": "摩根石蜜蜂",
  "entity.productivebees.neon_cuckoo_bee": "彩虹杜鹃蜜蜂",
  "entity.productivebees.netherite_bee": "远古蜜蜂",
  "entity.productivebees.nickel_bee": "镍蜜蜂",
  "entity.productivebees.niter_bee": "硝石蜜蜂",
  "entity.productivebees.nomad_bee": "游牧蜜蜂",
  "entity.productivebees.obsidian_bee": "黑曜石蜜蜂",
  "entity.productivebees.onyx_bee": "缟玛瑙蜜蜂",
  "entity.productivebees.opal_bee": "蛋白石蜜蜂",
  "entity.productivebees.osmium_bee": "锇蜜蜂",
  "entity.productivebees.pearl_bee": "珍珠蜜蜂",
  "entity.productivebees.peridot_bee": "橄榄石蜜蜂",
  "entity.productivebees.phosphophyllite_bee": "磷叶石蜜蜂",
  "entity.productivebees.pig_iron_bee": "生铁蜜蜂",
  "entity.productivebees.pink_slimy_bee": "粉红史莱姆蜜蜂",
  "entity.productivebees.plastic_bee": "塑料蜜蜂",
  "entity.productivebees.platinum_bee": "铂蜜蜂",
  "entity.productivebees.prismarine_bee": "海晶蜜蜂",
  "entity.productivebees.prosperity_bee": "活化蜜蜂",
  "entity.productivebees.prudentium_bee": "初级精华蜜蜂",
  "entity.productivebees.pyrope_bee": "镁铝榴石蜜蜂",
  "entity.productivebees.quarry_bee": "采石蜜蜂",
  "entity.productivebees.quartz_enriched_iron_bee": "富石英铁蜜蜂",
  "entity.productivebees.queens_slime_bee": "皇后史莱姆蜜蜂",
  "entity.productivebees.radioactive_bee": "辐射蜜蜂",
  "entity.productivebees.rancher_bee": "牧场蜜蜂",
  "entity.productivebees.rare_salvage_bee": "稀有打捞蜜蜂",
  "entity.productivebees.redstone_bee": "红石蜜蜂",
  "entity.productivebees.reed_bee": "芦苇蜜蜂",
  "entity.productivebees.refined_glowstone_bee": "强化荧石蜜蜂",
  "entity.productivebees.refined_obsidian_bee": "强化黑曜石蜜蜂",
  "entity.productivebees.regenerative_bee": "再生蜜蜂",
  "entity.productivebees.resin_bee": "树脂蜜蜂",
  "entity.productivebees.resonant_ender_bee": "熔融谐振末影珍珠蜜蜂",
  "entity.productivebees.rock_crystal_bee": "水晶石蜜蜂",
  "entity.productivebees.rose_gold_bee": "玫瑰金蜜蜂",
  "entity.productivebees.rose_quartz_bee": "玫瑰石英蜜蜂",
  "entity.productivebees.ruby_bee": "橡胶蜜蜂",
  "entity.productivebees.sapphire_bee": "蓝宝石蜜蜂",
  "entity.productivebees.signalum_bee": "信素蜜蜂",
  "entity.productivebees.silicon_bee": "硅蜜蜂",
  "entity.productivebees.silky_bee": "丝滑蜜蜂",
  "entity.productivebees.silver_bee": "银蜜蜂",
  "entity.productivebees.skeletal_bee": "骷髅蜜蜂",
  "entity.productivebees.sky_slimy_bee": "天蓝史莱姆蜜蜂",
  "entity.productivebees.slimesteel_bee": "黏钢蜜蜂",
  "entity.productivebees.slimy_bee": "黏滑蜜蜂",
  "entity.productivebees.sodalite_bee": "方钠石蜜蜂",
  "entity.productivebees.soulium_bee": "灵魂蜜蜂",
  "entity.productivebees.soulsteel_bee": "魂钢蜜蜂",
  "entity.productivebees.spacial_bee": "空间蜜蜂",
  "entity.productivebees.spectrum_bee": "光谱蜜蜂",
  "entity.productivebees.spinel_bee": "尖晶石蜜蜂",
  "entity.productivebees.starmetal_bee": "星辉蜜蜂",
  "entity.productivebees.steel_bee": "钢蜜蜂",
  "entity.productivebees.sugarbag_bee": "糖袋蜜蜂",
  "entity.productivebees.sulfur_bee": "硫蜜蜂",
  "entity.productivebees.sunstone_bee": "日之石蜜蜂",
  "entity.productivebees.supremium_bee": "终极精华蜜蜂",
  "entity.productivebees.sweaty_bee": "汗蜂",
  "entity.productivebees.tanzanite_bee": "坦桑石蜜蜂",
  "entity.productivebees.tea_bee": "茶蜜蜂",
  "entity.productivebees.tektite_bee": "玻陨石蜜蜂",
  "entity.productivebees.terrasteel_bee": "泰拉钢蜜蜂",
  "entity.productivebees.tertium_bee": "中级精华蜜蜂",
  "entity.productivebees.tin_bee": "锡蜜蜂",
  "entity.productivebees.tinkers_bronze_bee": "工匠青铜蜜蜂",
  "entity.productivebees.titanium_bee": "钛蜜蜂",
  "entity.productivebees.topaz_bee": "黄玉蜜蜂",
  "entity.productivebees.tourmaline_bee": "碧玺石蜜蜂",
  "entity.productivebees.tungsten_bee": "钨蜜蜂",
  "entity.productivebees.turquoise_bee": "绿松石蜂蜜",
  "entity.productivebees.uncommon_salvage_bee": "罕见打捞蜜蜂",
  "entity.productivebees.unobtainium_bee": "难得素蜜蜂",
  "entity.productivebees.uraninite_bee": "晶质铀蜜蜂",
  "entity.productivebees.vibranium_bee": "振金蜜蜂",
  "entity.productivebees.withered_bee": "凋灵蜜蜂",
  "entity.productivebees.yellow_black_carpenter_bee": "黄色木匠蜜蜂",
  "entity.productivebees.yellow_diamond_bee": "黄色钻石蜜蜂",
  "entity.productivebees.zinc_bee": "锌蜜蜂",
  "entity.productivebees.zircon_bee": "锆石蜜蜂",
  "entity.productivebees.zombie_bee": "僵尸蜜蜂",
  "fluid.productivebees.honey": "蜂蜜",
  "item.productivebees.bee_bomb": "蜜蜂炸弹",
  "item.productivebees.bee_bomb_angry": "激怒蜜蜂炸弹",
  "item.productivebees.bee_cage": "便携式蜂笼",
  "item.productivebees.configurable_honeycomb": "蜜脾",
  "item.productivebees.draconic_chunk": "龙碎块",
  "item.productivebees.draconic_dust": "龙粉尘",
  "item.productivebees.gene": "基因样本",
  "item.productivebees.gene_bottle": "压缩蜜蜂原料",
  "item.productivebees.honey_bucket": "蜂蜜桶",
  "item.productivebees.honey_treat": "蜜蜂小食",
  "item.productivebees.honeycomb_alfsteel": "精灵钢蜜脾",
  "item.productivebees.honeycomb_allthemodium": "ATM蜜脾",
  "item.productivebees.honeycomb_amber": "琥珀蜜脾",
  "item.productivebees.honeycomb_apatite": "磷灰石蜜脾",
  "item.productivebees.honeycomb_basalz": "岩石蜜脾",
  "item.productivebees.honeycomb_bauxite": "铝土蜜脾",
  "item.productivebees.honeycomb_bismuth": "铋蜜脾",
  "item.productivebees.honeycomb_blazing": "烈焰蜜脾",
  "item.productivebees.honeycomb_blitz": "狂风蜜脾",
  "item.productivebees.honeycomb_blizz": "暴雪蜜脾",
  "item.productivebees.honeycomb_bloody": "血腥蜜脾",
  "item.productivebees.honeycomb_bone": "骨头蜜脾",
  "item.productivebees.honeycomb_brazen": "黄铜蜜脾",
  "item.productivebees.honeycomb_bronze": "青铜蜜脾",
  "item.productivebees.honeycomb_chocolate": "巧克力蜜脾",
  "item.productivebees.honeycomb_cinnabar": "朱砂蜜脾",
  "item.productivebees.honeycomb_cobalt": "钴蜜脾",
  "item.productivebees.honeycomb_common_salvage": "简单矿石蜜脾",
  "item.productivebees.honeycomb_configurable": "%s蜜脾",
  "item.productivebees.honeycomb_constantan": "康铜蜜脾",
  "item.productivebees.honeycomb_copper": "铜蜜脾",
  "item.productivebees.honeycomb_cosmic_dust": "广袤蜜脾",
  "item.productivebees.honeycomb_destabilized_redstone": "不稳定红石蜜脾",
  "item.productivebees.honeycomb_diamond": "钻石蜜脾",
  "item.productivebees.honeycomb_draconic": "龙蜜脾",
  "item.productivebees.honeycomb_electrum": "琥珀金蜜脾",
  "item.productivebees.honeycomb_elementium": "源质钢蜜脾",
  "item.productivebees.honeycomb_emerald": "绿宝石蜜脾",
  "item.productivebees.honeycomb_ender": "末影蜜脾",
  "item.productivebees.honeycomb_ender_biotite": "末影黑云母蜜脾",
  "item.productivebees.honeycomb_ender_slimy": "末影史莱姆蜜脾",
  "item.productivebees.honeycomb_enderium": "末影锭蜜脾",
  "item.productivebees.honeycomb_energized_glowstone": "充能荧石蜜脾",
  "item.productivebees.honeycomb_epic_salvage": "史诗矿石蜜脾",
  "item.productivebees.honeycomb_experience": "经验蜜脾",
  "item.productivebees.honeycomb_fluorite": "氟石蜜脾",
  "item.productivebees.honeycomb_fossilised": "煤炭蜜脾",
  "item.productivebees.honeycomb_frosty": "霜冻蜜脾",
  "item.productivebees.honeycomb_ghostly": "幽魂蜜脾",
  "item.productivebees.honeycomb_glowing": "发光蜜脾",
  "item.productivebees.honeycomb_gold": "金蜜脾",
  "item.productivebees.honeycomb_hepatizon": "魂晶蜜脾",
  "item.productivebees.honeycomb_ichor_slimy": "灵液蜜脾",
  "item.productivebees.honeycomb_imperium": "高级精华蜜脾",
  "item.productivebees.honeycomb_inferium": "下级精华蜜脾",
  "item.productivebees.honeycomb_insanium": "究极精华蜜脾",
  "item.productivebees.honeycomb_invar": "殷钢蜜脾",
  "item.productivebees.honeycomb_iron": "铁蜜脾",
  "item.productivebees.honeycomb_knightslime": "骑士史莱姆蜜脾",
  "item.productivebees.honeycomb_lapis": "青金石蜜脾",
  "item.productivebees.honeycomb_leaden": "铅蜜脾",
  "item.productivebees.honeycomb_legendary_salvage": "传说矿石蜜脾",
  "item.productivebees.honeycomb_lumium": "流明蜜脾",
  "item.productivebees.honeycomb_magmatic": "熔岩蜜脾",
  "item.productivebees.honeycomb_manasteel": "魔力钢蜜脾",
  "item.productivebees.honeycomb_manyullyn": "玛玉灵蜜脾",
  "item.productivebees.honeycomb_menril": "门瑞欧蜜脾",
  "item.productivebees.honeycomb_milky": "牛奶蜜脾",
  "item.productivebees.honeycomb_netherite": "远古蜜脾",
  "item.productivebees.honeycomb_nickel": "镍蜜脾",
  "item.productivebees.honeycomb_niter": "硝石蜜脾",
  "item.productivebees.honeycomb_obsidian": "黑曜石蜜脾",
  "item.productivebees.honeycomb_osmium": "锇蜜脾",
  "item.productivebees.honeycomb_pig_iron": "生铁蜜脾",
  "item.productivebees.honeycomb_pink_slimy": "粉红史莱姆球蜜脾",
  "item.productivebees.honeycomb_plastic": "塑料蜜脾",
  "item.productivebees.honeycomb_platinum": "铂蜜脾",
  "item.productivebees.honeycomb_powdery": "粉末蜜脾",
  "item.productivebees.honeycomb_prosperity": "活化水晶蜜脾",
  "item.productivebees.honeycomb_prudentium": "初级精华蜜脾",
  "item.productivebees.honeycomb_quartz": "石英蜜脾",
  "item.productivebees.honeycomb_quartz_enriched_iron": "富石英铁蜜脾",
  "item.productivebees.honeycomb_queens_slime": "皇后史莱姆蜜脾",
  "item.productivebees.honeycomb_radioactive": "辐射蜜脾",
  "item.productivebees.honeycomb_rare_salvage": "稀有矿石蜜脾",
  "item.productivebees.honeycomb_redstone": "红石蜜脾",
  "item.productivebees.honeycomb_refined_glowstone": "强化荧石蜜脾",
  "item.productivebees.honeycomb_refined_obsidian": "强化黑曜石蜜脾",
  "item.productivebees.honeycomb_resonant_ender": "熔融谐振末影珍珠蜜脾",
  "item.productivebees.honeycomb_rose_gold": "玫瑰金蜜脾",
  "item.productivebees.honeycomb_rotten": "腐烂蜜脾",
  "item.productivebees.honeycomb_ruby": "橡胶蜜脾",
  "item.productivebees.honeycomb_sapphire": "蓝宝石蜜脾",
  "item.productivebees.honeycomb_signalum": "信素蜜脾",
  "item.productivebees.honeycomb_silicon": "硅蜜脾",
  "item.productivebees.honeycomb_silky": "丝滑蜜脾",
  "item.productivebees.honeycomb_silver": "银蜜脾",
  "item.productivebees.honeycomb_sky_slimy": "碧空黏液蜜脾",
  "item.productivebees.honeycomb_slimesteel": "黏钢蜜脾",
  "item.productivebees.honeycomb_slimy": "黏滑蜜脾",
  "item.productivebees.honeycomb_soulium": "灵魂蜜脾",
  "item.productivebees.honeycomb_soulsteel": "魂钢蜜脾",
  "item.productivebees.honeycomb_spacial": "空间蜜脾",
  "item.productivebees.honeycomb_spectrum": "光谱蜜脾",
  "item.productivebees.honeycomb_starmetal": "星辉蜜脾",
  "item.productivebees.honeycomb_steel": "钢蜜脾",
  "item.productivebees.honeycomb_sulfur": "硫蜜脾",
  "item.productivebees.honeycomb_supremium": "终极精华蜜脾",
  "item.productivebees.honeycomb_tea": "茶蜜脾",
  "item.productivebees.honeycomb_terrasteel": "泰拉钢蜜脾",
  "item.productivebees.honeycomb_tertium": "中级精华蜜脾",
  "item.productivebees.honeycomb_tin": "锡蜜脾",
  "item.productivebees.honeycomb_tinkers_bronze": "工匠青铜蜜脾",
  "item.productivebees.honeycomb_titanium": "钛蜜脾",
  "item.productivebees.honeycomb_tungsten": "钨蜜脾",
  "item.productivebees.honeycomb_uncommon_salvage": "不寻常矿石蜜脾",
  "item.productivebees.honeycomb_unobtainium": "难得素蜜脾",
  "item.productivebees.honeycomb_uraninite": "晶质铀蜜脾",
  "item.productivebees.honeycomb_vibranium": "振金蜜脾",
  "item.productivebees.honeycomb_withered": "凋灵蜜脾",
  "item.productivebees.honeycomb_zinc": "锌蜜脾",
  "item.productivebees.milk_bottle": "牛奶",
  "item.productivebees.nest_locator": "蜂巢定位器",
  "item.productivebees.spawn_egg_ashy_mining_bee": "灰烬开采蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_blue_banded_bee": "蓝条纹蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_bumble_bee": "大黄蜂刷怪蛋",
  "item.productivebees.spawn_egg_chocolate_mining_bee": "巧克力开采蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_collector_bee": "收集者蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_configurable": "%s刷怪蛋",
  "item.productivebees.spawn_egg_creeper_bee": "苦力蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_cupid_bee": "丘比特蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_digger_bee": "挖掘者蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_dye_bee": "染料蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_farmer_bee": "农夫蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_green_carpenter_bee": "绿色木匠蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_hoarder_bee": "囤积者蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_leafcutter_bee": "切叶蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_lumber_bee": "伐木蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_mason_bee": "石匠蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_neon_cuckoo_bee": "彩虹杜鹃蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_nomad_bee": "游牧蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_quarry_bee": "采石蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_rancher_bee": "牧场蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_reed_bee": "芦苇蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_resin_bee": "树脂蜜蜂刷怪蛋",
  "item.productivebees.spawn_egg_sweaty_bee": "汗蜂刷怪蛋",
  "item.productivebees.spawn_egg_yellow_black_carpenter_bee": "黄色木匠蜜蜂刷怪蛋",
  "item.productivebees.stone_chip": "石头碎片",
  "item.productivebees.stone_chip.named": "%s碎片",
  "item.productivebees.sturdy_bee_cage": "坚固蜜蜂笼",
  "item.productivebees.sugarbag_honeycomb": "糖袋蜜脾",
  "item.productivebees.treat_on_a_stick": "蜂蜜小食钓竿",
  "item.productivebees.upgrade_anti_teleport": "升级：反传送",
  "item.productivebees.upgrade_base": "升级组件框架",
  "item.productivebees.upgrade_bee_sampler": "升级：基因采样器",
  "item.productivebees.upgrade_biome": "升级：生物群系",
  "item.productivebees.upgrade_breeding": "升级：繁殖",
  "item.productivebees.upgrade_comb_block": "升级：蜜脾块",
  "item.productivebees.upgrade_filter": "升级：过滤",
  "item.productivebees.upgrade_productivity": "升级：产量",
  "item.productivebees.upgrade_range": "升级：范围",
  "item.productivebees.upgrade_time": "升级：速度",
  "item.productivebees.wither_skull_chip": "凋灵骷髅头碎片",
  "item.productivebees.wood_chip": "木头碎片",
  "item.productivebees.wood_chip.named": "%s碎片",
  "itemGroup.productivebees": "资源蜜蜂",
  "jei.productivebees.advanced_beehive": "高级蜂箱",
  "jei.productivebees.bee_breeding": "蜜蜂繁殖",
  "jei.productivebees.bee_conversion": "蜜蜂转化",
  "jei.productivebees.bee_flowering": "蜜蜂采蜜",
  "jei.productivebees.bee_spawning": "蜜蜂生成",
  "jei.productivebees.block_conversion": "方块转化",
  "jei.productivebees.bottler": "装瓶机",
  "jei.productivebees.centrifuge": "离心机",
  "jei.productivebees.incubation": "培育",
  "productivebees.centrifuge.tooltip.amount": "数量：%s",
  "productivebees.centrifuge.tooltip.chance": "几率：%s",
  "productivebees.hive.tooltip.bees": "蜜蜂：",
  "productivebees.hive.tooltip.empty": "空",
  "productivebees.hive.tooltip.honey_level": "蜂蜜等级：%s",
  "productivebees.hive.tooltip.nest_inactive": "蜂巢将不会吸引布谷鸟蜜蜂。将蜂巢合成一下来重置计数器。",
  "productivebees.information.age.adult": "成年",
  "productivebees.information.age.child": "幼年",
  "productivebees.information.attribute.behavior": "行为：%s",
  "productivebees.information.attribute.behavior.diurnal": "昼行性",
  "productivebees.information.attribute.behavior.metaturnal": "昼夜双行性",
  "productivebees.information.attribute.behavior.nocturnal": "夜行性",
  "productivebees.information.attribute.endurance": "耐力：%s",
  "productivebees.information.attribute.endurance.medium": "中",
  "productivebees.information.attribute.endurance.normal": "正常",
  "productivebees.information.attribute.endurance.strong": "强",
  "productivebees.information.attribute.endurance.weak": "虚弱",
  "productivebees.information.attribute.health": "生命：%s/%s",
  "productivebees.information.attribute.productivity": "产量：%s",
  "productivebees.information.attribute.productivity.high": "高",
  "productivebees.information.attribute.productivity.medium": "中",
  "productivebees.information.attribute.productivity.normal": "正常",
  "productivebees.information.attribute.productivity.very_high": "很高",
  "productivebees.information.attribute.temper": "性格：%s",
  "productivebees.information.attribute.temper.aggressive": "暴躁",
  "productivebees.information.attribute.temper.hostile": "敌意",
  "productivebees.information.attribute.temper.normal": "正常",
  "productivebees.information.attribute.temper.passive": "消极",
  "productivebees.information.attribute.type": "类型：%s",
  "productivebees.information.attribute.type.hive": "蜂箱",
  "productivebees.information.attribute.type.solitary": "孤独",
  "productivebees.information.attribute.weather_tolerance": "天气耐受性： %s",
  "productivebees.information.attribute.weather_tolerance.any": "任何",
  "productivebees.information.attribute.weather_tolerance.none": "无",
  "productivebees.information.attribute.weather_tolerance.rain": "雨",
  "productivebees.information.cage_release": "在释放蜜蜂时潜行来重置蜂箱位置",
  "productivebees.information.health.dying": "垂死",
  "productivebees.information.hold_shift": "按住shift来获取更多信息",
  "productivebees.information.home_position": "蜂箱位置：%s, %s, %s",
  "productivebees.information.jar.bee": "蜜蜂：%s",
  "productivebees.information.jar.fill_tip": "用漏斗或管道把一个装有想展示蜜蜂的蜂笼传输到罐子里面。",
  "productivebees.information.nestlocator.configured": "可以找到%s类蜂巢。右击以搜索附近区域。",
  "productivebees.information.nestlocator.unconfigured": "未调谐。Shift+右击要寻找的蜂巢的同种方块。",
  "productivebees.information.upgrade.unconfigured": "未配置",
  "productivebees.information.upgrade.upgrade_anti_teleport": "禁止蜂箱中蜜蜂进行传送。",
  "productivebees.information.upgrade.upgrade_bee_sampler": "慢慢地从来访蜜蜂身上提取基因而在过程中完全不伤害它们。",
  "productivebees.information.upgrade.upgrade_breeding": "当安装在蜂箱中时，每次蜜蜂离开时，蜂箱中都有%s%%几率生成小蜜蜂。\n生成蜜蜂的类型取决于当前蜂箱中有哪些蜜蜂。\n可以安装多个升级以获得更高的几率。\n当安装在捕捉器上时，只会捕获幼蜂。",
  "productivebees.information.upgrade.upgrade_comb_block": "将输出产物更改为蜜脾块而非蜜脾。安装此升级将使蜜蜂在蜂箱中花费的时间增加%s%%。",
  "productivebees.information.upgrade.upgrade_filter": "要清除过滤器，请将其放入合成格中。",
  "productivebees.information.upgrade.upgrade_filter_empty": "右击蜜蜂来将其添加到过滤器。",
  "productivebees.information.upgrade.upgrade_filter_entity": "%s",
  "productivebees.information.upgrade.upgrade_productivity": "将该蜂箱中蜜蜂的产量提高%s%%。\n可以安装多个升级以获得更高的提升。",
  "productivebees.information.upgrade.upgrade_range": "通过增加操作面积，给机器更多呼吸空间。\n可以安装多个升级以实现更大范围提升。",
  "productivebees.information.upgrade.upgrade_time": "在蜂箱中花费时间减少%s%%。\n可以安装在离心机中来加快处理速度。\n可以安装多个升级以缩短更多时间。",
  "productivebees.ingredient.description.acacia_wood_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.ashy_mining_bee": "喜欢泥土、沙砾和沙子蜂巢。",
  "productivebees.ingredient.description.birch_wood_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.blue_banded_bee": "可以在树洞里找到。",
  "productivebees.ingredient.description.bumble_bee": "一种在平原上自然发现的大型可骑行蜜蜂。装上鞍，拿着蜂蜜小食钓竿就可以在周围滑翔。右击来激励它。",
  "productivebees.ingredient.description.bumble_bee_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.chocolate_mining_bee": "喜欢泥土、燧石和沙子蜂巢。",
  "productivebees.ingredient.description.coarse_dirt_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.collector_bee": "如果你把东西放在地上，这只蜜蜂会把它们收集起来并储存在蜂箱里。",
  "productivebees.ingredient.description.creeper_bee": "爆炸！当它生气的时侯\n\ue908\ue909也可能是节食的时侯。\n\n你应该把它藏起来。",
  "productivebees.ingredient.description.cupid_bee": "这个蜜蜂分泌的信息素让动物们心情愉悦。",
  "productivebees.ingredient.description.dark_oak_wood_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.digger_bee": "喜欢燧石或石头蜂巢。",
  "productivebees.ingredient.description.dye_bee": "带回来的不仅仅有花蜜，还有更多花碎块。",
  "productivebees.ingredient.description.dragon_egg_hive": "一种为末影龙蜜蜂设计的特殊蜂箱，使得使用者可以收获到原本难以获得的末影龙蜜脾。生活在末地的龙蛋蜂巢中的末影龙蜜蜂不需要采蜜，因为它们会从空气中吸收到末影龙的精华。当在任意其他蜂巢工作时，末影龙蜜蜂就必须有另一个授粉来源。",
  "productivebees.ingredient.description.end_stone_nest": "这个蜂巢会吸引末地的蜜蜂。为了吸引蜜蜂，蜂巢必须放在末地。",
  "productivebees.ingredient.description.farmer_bee": "庄稼收获后留下一片狼藉。为了保持农场清洁，你可能想投资一只囤积者蜜蜂。",
  "productivebees.ingredient.description.glowstone_nest": "吸引下界的发光蜜蜂。为了吸引蜜蜂，蜂巢必须放在下界。",
  "productivebees.ingredient.description.gravel_nest": "原生于温暖河流和沙滩的蜜蜂会被吸引到这个蜂巢。蜂巢必须放置在河流或沙滩生物群系中以吸引蜜蜂。",
  "productivebees.ingredient.description.green_carpenter_bee": "可以在树洞里找到。",
  "productivebees.ingredient.description.hoarder_bee": "如果你把东西放在地上，这只蜜蜂会把它们收集起来并储存在蜂箱里。可以携带比它的小表亲————收集者蜜蜂更多的东西。",
  "productivebees.ingredient.description.inactive_dragon_egg": "看起来很酷，但少了点什么。试着往上面倒点龙的东西。",
  "productivebees.ingredient.description.jungle_wood_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.leafcutter_bee": "会在地上筑巢",
  "productivebees.ingredient.description.lumber_bee": "对原木有着巨大痴迷。",
  "productivebees.ingredient.description.mason_bee": "会在芦苇中筑巢，有时也会在地上筑巢。",
  "productivebees.ingredient.description.neon_cuckoo_bee": "这只鬼鬼祟祟的蜜蜂会在蓝条纹蜜蜂的巢里产卵。",
  "productivebees.ingredient.description.nether_brick_nest": "吸引下界的熔岩蜜蜂。为了吸引蜜蜂，蜂巢必须放在下界。",
  "productivebees.ingredient.description.nether_quartz_nest": "吸引下界的石英蜜蜂。为了吸引蜜蜂，蜂巢必须放在下界。",
  "productivebees.ingredient.description.nomad_bee": "这只鬼鬼祟祟的蜜蜂会在灰烬开采蜜蜂的巢里产卵。",
  "productivebees.ingredient.description.oak_wood_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.obsidian_nest": "艰苦的生活环境只适合一些末地原生的蜜蜂。",
  "productivebees.ingredient.description.prismarine_bee": "在陆地上找不到这种蜜蜂。渔民们讲述了在深海捕鱼时这只蜜蜂啃食鱼饵的故事。",
  "productivebees.ingredient.description.quarry_bee": "对石头、沙子和沙砾有着健巨大痴迷。",
  "productivebees.ingredient.description.rancher_bee": "在蜜蜂学校，它的绰号是“布比”。",
  "productivebees.ingredient.description.reed_bee": "在芦苇中筑巢\ue908\ue909",
  "productivebees.ingredient.description.resin_bee": "生活在树上，用树脂保护卵。",
  "productivebees.ingredient.description.sand_nest": "原生于沙漠的蜜蜂会被这个蜂巢吸引。",
  "productivebees.ingredient.description.selfbreed": "%s\n\n这种蜜蜂不能互相繁殖。",
  "productivebees.ingredient.description.only_spawnegg": "要获得这只蜜蜂，请查阅其刷怪蛋的制作配方。",
  "productivebees.ingredient.description.skeletal": "确保你的蜂箱照明良好，防止这家伙搬进来。",
  "productivebees.ingredient.description.sugarbag": "这种温暖湿润的小蜜蜂可以在热带地区找到。它生产一种特殊类型的超级美味蜜脾。即使在可可豆的自然气候之外种植，它也能找到进入可可豆的途径。",
  "productivebees.ingredient.description.ruby": "你还可以搜索橡胶.",
  "productivebees.ingredient.description.spacial": "这种蜜蜂的蜜脾可以离心分离来得到需要进一步加工的赛特斯石英种子。",
  "productivebees.ingredient.description.slimy_nest": "吸引野生黏滑蜜蜂。蜂巢必须放在沼泽生物群系中。",
  "productivebees.ingredient.description.snow_nest": "原生于更寒冷区域的蜜蜂会被这个蜂巢吸引。为了吸引蜜蜂，蜂巢必须要放在寒冷生物群系。",
  "productivebees.ingredient.description.soul_sand_nest": "吸引下界的幽魂蜜蜂。为了吸引蜜蜂，蜂巢必须放在下界。",
  "productivebees.ingredient.description.spruce_wood_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.stone_chip": "碎片可以在3x3合成格中合成为方块",
  "productivebees.ingredient.description.stone_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.sugar_cane_nest": "这个蜂巢将吸引所有主世界生物群系中的蜜蜂。",
  "productivebees.ingredient.description.sweaty_bee": "生活在寒冷区域。",
  "productivebees.ingredient.description.wood_chip": "碎片可以在3x3合成格中合成为方块",
  "productivebees.ingredient.description.yellow_black_carpenter_bee": "可以在树洞里找到。",
  "productivebees.ingredient.description.zombie": "确保你的蜂箱照明良好，防止这家伙搬进来。",
  "productivebees.nest_locator.found_hive": "在那边%s米处有一个蜂巢！",
  "productivebees.nest_locator.not_found_hive": "附近找不到%s类蜂巢。",
  "productivebees.nest_locator.tuned": "蜂巢定位器已调谐到%s",
  "productivebees.screen.empty": "空",
  "productivebees.screen.energy_level": "能量：%s",
  "productivebees.screen.fluid_level": "%s：%s",
  "productivebees.top.solitary.bee": "居民：%s",
  "productivebees.top.solitary.can_repopulate_false": "在这个地方没有蜜蜂会搬入这个蜂巢。",
  "productivebees.top.solitary.can_repopulate_true": "在这个地方，蜂巢会吸引蜜蜂。",
  "productivebees.top.solitary.egg_count": "卵：%s",
  "productivebees.top.solitary.repopulation_countdown": "繁殖冷却%s\n使用额外的小食来加速",
  "productivebees.top.solitary.repopulation_countdown_inactive": "蜂巢是空的。对蜂巢使用蜂蜜小食来吸引蜜蜂。",
  "itemGroup.mana-and-artifice.items": "巧工魔艺",
  "itemGroup.mana-and-artifice.constructs": "巧工魔艺丨构装",
  "itemGroup.mana-and-artifice.runes": "巧工魔艺丨符文",
  "itemGroup.mana-and-artifice.thaumaturgy": "巧工魔艺丨魔法链接",
  "itemGroup.mana-and-artifice.artifice": "巧工魔艺丨巧艺",
  "item.mana-and-artifice.air_cast_ring": "碧空之戒",
  "item.mana-and-artifice.bone_ring": "脆骨戒指",
  "item.mana-and-artifice.faction_horn_council": "密会号角",
  "item.mana-and-artifice.faction_horn_fey": "季节号角",
  "item.mana-and-artifice.faction_horn_demons": "炼狱号角",
  "item.mana-and-artifice.faction_horn_undead": "墓穴号角",
  "item.mana-and-artifice.faction_horn.low_tier": "你太拉了。",
  "item.mana-and-artifice.faction_horn.low_reputation": "你人微言轻",
  "item.mana-and-artifice.faction_horn.wrong_faction": "你与此物品要求的派系不符。",
  "item.mana-and-artifice.debug_wand": "测试法球",
  "item.mana-and-artifice.antidote_bracelet": "解毒手镯",
  "item.mana-and-artifice.arcane_ash": "奥术粉末",
  "item.mana-and-artifice.arcane_compound": "奥术复合物",
  "item.mana-and-artifice.arcane_crown": "奥术王冠",
  "item.mana-and-artifice.arcanist_ink": "奥术学家的墨水",
  "item.mana-and-artifice.affinity_lock_belt": "锚定皮带",
  "item.mana-and-artifice.allfather_axe": "众神之父的斧子",
  "item.mana-and-artifice.break_ring_lesser": "低级破坏之戒",
  "item.mana-and-artifice.break_ring_greater": "高级破坏之戒",
  "item.mana-and-artifice.collector_ring_lesser": "低级收集者之戒",
  "item.mana-and-artifice.collector_ring_greater": "高级收集者之戒",
  "item.mana-and-artifice.blink_precision_ring": "末影人之戒",
  "item.mana-and-artifice.bone_ash": "骨灰",
  "item.mana-and-artifice.book_of_rote": "定式之书",
  "item.mana-and-artifice.book_of_rote.part_not_rote": "%s还未被定式熟记，你无法使用本书施放该法术。",
  "item.mana-and-artifice.bound_axe": "缚法之斧",
  "item.mana-and-artifice.bound_sword": "缚法之剑",
  "item.mana-and-artifice.bubble_boat": "泡状舱船",
  "item.mana-and-artifice.brimstone_charm": "硫磺符咒",
  "item.mana-and-artifice.brimstone_boat": "硫磺舱船",
  "item.mana-and-artifice.battlemage_amulet": "战斗巫师护身符",
  "item.mana-and-artifice.bed_charm": "末影之羽符咒",
  "item.mana-and-artifice.bed_charm.dimension-wrong": "你的重生点不在当前维度。",
  "item.mana-and-artifice.bed_charm.no-bed": "你还未设置床。",
  "item.mana-and-artifice.bed_charm.consume-failed": "使用物品失败，效果跳过。",
  "item.mana-and-artifice.fall_charm": "骨羽符咒",
  "item.mana-and-artifice.fall_charm.flavor": "你的小腿没有折断，因为它替你折断了",
  "item.mana-and-artifice.cowl_of_consumption": "品尝痛苦之风帽",
  "item.mana-and-artifice.chargeable.mana": "魔力：%.2f/%.2f",
  "item.mana-and-artifice.chargeable.pedestalCharge": "放置到基座上进行充能",
  "item.mana-and-artifice.chargeable.rightClickCharge": "亦可通过手持并按住右键进行充能",
  "item.mana-and-artifice.chimerite_gem": "秘鸣宝石",
  "item.mana-and-artifice.component_pouch": "符文组件袋",
  "item.mana-and-artifice.crystal_phylactery": "水晶护符",
  "item.mana-and-artifice.crystal_phylactery.tooltip": "%s的本源（%d/%d）",
  "item.mana-and-artifice.crystal_phylactery.empty": "空",
  "item.mana-and-artifice.enchanted_vellum": "附魔皮纸",
  "item.mana-and-artifice.enchanted_vellum.subtitle": "想要开启奥秘仪式，我得先去收集这些耗材：",
  "item.mana-and-artifice.eldritch_orb": "怪异之球",
  "item.mana-and-artifice.emberglow_bracelet": "烬明手镯",
  "item.mana-and-artifice.ender_disc": "末影圆盘",
  "mana-and-artifice:ender_disc.unused": "未被使用",
  "mana-and-artifice:ender_disc.set_to": "当前设定为：%s",
  "item.mana-and-artifice.enderguard_amulet": "末影守卫护身符",
  "item.mana-and-artifice.mote_air": "气涌微核",
  "item.mana-and-artifice.mote_earth": "大地微核",
  "item.mana-and-artifice.mote_water": "流水微核",
  "item.mana-and-artifice.mote_fire": "火炎微核",
  "item.mana-and-artifice.mote_arcane": "魔法微核",
  "item.mana-and-artifice.mote_ender": "末影微核",
  "item.mana-and-artifice.greater_mote_air": "气涌精核",
  "item.mana-and-artifice.greater_mote_earth": "大地精核",
  "item.mana-and-artifice.greater_mote_water": "流水精核",
  "item.mana-and-artifice.greater_mote_fire": "火炎精核",
  "item.mana-and-artifice.greater_mote_arcane": "魔法精核",
  "item.mana-and-artifice.greater_mote_ender": "末影精核",
  "item.mana-and-artifice.witherbone": "凋零之骨",
  "item.mana-and-artifice.ironbark": "铁树皮",
  "item.mana-and-artifice.living_flame": "活火",
  "item.mana-and-artifice.entrapment_crystal": "晶体之笼",
  "item.mana-and-artifice.entrapment_crystal.trapped": "%s被囚禁于其中",
  "item.mana-and-artifice.entrapment_crystal.empty": "晶体为空。",
  "item.mana-and-artifice.entrapment_crystal.missing": "无法解析晶体中的实体",
  "item.mana-and-artifice.flat_lands_book": "移地之书",
  "item.mana-and-artifice.fortune_ring_minor": "低级时运之戒",
  "item.mana-and-artifice.fortune_ring": "时运之戒",
  "item.mana-and-artifice.fortune_ring_greater": "高级时运之戒",
  "item.mana-and-artifice.guide_book": "奥秘古籍",
  "item.mana-and-artifice.guide_book.magic_unlocked": "将这本古籍拿在手上，你感到了由它发出的强烈呼唤。你粗读了前面的几页，不知不觉中，这些艰深晦涩的知识已然耗费了你数个小时的时间。书上的知识让你豁然开朗，你能察觉到周围的魔法能量像是漩涡一般环绕着你。你已经窥见了奥术这门隐秘知识的一角！",
  "item.mana-and-artifice.grimoire": "魔导书",
  "item.mana-and-artifice.grimoire_council": "七贤魔典",
  "item.mana-and-artifice.grimoire_council.subtitle": "议会派系魔导书",
  "item.mana-and-artifice.grimoire_fey": "流转四季魔典",
  "item.mana-and-artifice.grimoire_fey.subtitle": "仙女之庭派系魔导书",
  "item.mana-and-artifice.grimoire_undead": "追猎者魔典",
  "item.mana-and-artifice.grimoire_undead.subtitle": "亡灵派系魔导书",
  "item.mana-and-artifice.grimoire_demon": "大钥魔典",
  "item.mana-and-artifice.grimoire_demon.subtitle": "恶魔派系魔导书",
  "item.mana-and-artifice.crystal_of_memories": "回忆晶体",
  "item.mana-and-artifice.crystal_of_memories.full": "这一晶体已存满了 %d 点经验",
  "item.mana-and-artifice.crystal_of_memories.contains": "%d/%d 点经验",
  "item.mana-and-artifice.crystal_of_memories.supplement": "返还经验值。潜行右击改变模式。",
  "item.mana-and-artifice.crystal_of_memories.infusion": "输入经验值。潜行右击改变模式。",
  "item.mana-and-artifice.item-with-gui.open-with": "按住%s并右击即可打开",
  "item.mana-and-artifice.item-with-gui.radial-open": "按住%s可以打开放射状选择栏位。",
  "item.mana-and-artifice.item-with-gui.open-rclick": "右击即可打开",
  "item.mana-and-artifice.hellfire_staff": "狱火权杖",
  "item.mana-and-artifice.infused_silk": "蕴魔丝绸",
  "item.mana-and-artifice.infused_thread": "蕴魔丝线",
  "item.mana-and-artifice.eldrin_bracelet": "艾得灵之力手镯",
  "item.mana-and-artifice.eldrin_rift": "艾得灵裂隙",
  "item.mana-and-artifice.pumpkin_staff": "Punkin Staff",
  "item.mana-and-artifice.clay_mug": "黏土马克杯",
  "item.mana-and-artifice.mana_coffee_beans": "魔力咖啡豆",
  "item.mana-and-artifice.mana_coffee": "魔力咖啡",
  "item.mana-and-artifice.mark_of_the_council": "议会标志",
  "item.mana-and-artifice.mark_of_the_fey": "仙女标志",
  "item.mana-and-artifice.mark_of_the_nether": "下界标志",
  "item.mana-and-artifice.mark_of_the_undead": "亡灵标志",
  "mana-and-artifice:multiblock_recipe": "材料清单： ",
  "mana-and-artifice:multiblock/fey_circle": "九天仙宫",
  "mana-and-artifice:multiblock/undead_circle": "阴曹地府",
  "mana-and-artifice:multiblock/council_circle": "分权制衡之处",
  "mana-and-artifice:multiblock/demon_circle": "所圣魔恶",
  "mana-and-artifice:multiblock/wellspring_capture": "源泉棱镜",
  "mana-and-artifice:multiblock/eldrin_altar": "艾得灵祭坛",
  "item.mana-and-artifice.magic_broom": "魔法扫帚",
  "item.mana-and-artifice.vortex_broom": "旋风扫帚",
  "item.mana-and-artifice.mana_crystal_fragment": "魔力晶体碎片",
  "item.mana-and-artifice.minor_mana_gem": "小块魔力宝石",
  "item.mana-and-artifice.major_mana_gem": "大块魔力宝石",
  "item.mana-and-artifice.mana_battery.infusion": "当前模式：注入",
  "item.mana-and-artifice.mana_battery.supplement": "当前模式：补给",
  "item.mana-and-artifice.mana_battery.no_supplement": "因派系不符，你无法使用它进行补给。但是魔力注入不受影响，它仍可以为你的装备进行充能。",
  "item.mana-and-artifice.manaweaver_wand": "温特姆织魔者魔杖",
  "item.mana-and-artifice.manaweaver_wand_advanced": "秘鸣织魔者魔杖",
  "item.mana-and-artifice.manaweaver_wand.oom": "你已耗尽魔力，无法完成此魔力编织。",
  "item.mana-and-artifice.manaweaver_wand.confusion": "将法杖握于手中，你完全可以感受到来自法杖深处的不断翻涌的能量，但无论你怎么尝试，都无法调用其中的一丝一毫。在成功使用这根法杖之前，你还得学习更多的知识。",
  "item.mana-and-artifice.manaweaver_wand.cantrip_wand_removed": "你必须在符法完成之前一直持有织魔者魔杖，左右手不限。符法施放失败",
  "item.mana-and-artifice.dowsing_rod.confusion": "将法杖握于手中，你完全可以感受到来自法杖深处的不断翻涌的能量，但无论你怎么尝试，都无法调用其中的一丝一毫。在成功使用这根法杖之前，你还得学习更多的知识。",
  "item.mana-and-artifice.dowsing_rod.no_wellsprings": "未找到源泉。继续探索吧！",
  "item.mana-and-artifice.improvised_manaweaver_wand": "临时织魔者魔杖",
  "item.mana-and-artifice.manaweave_bottle": "瓶中魔织",
  "item.mana-and-artifice.manaweave_bottle.suffix": "：%s",
  "item.mana-and-artifice.manaweaver_wand.not_recognized": "无法识别这一图样。",
  "item.mana-and-artifice.manaweaver_wand.position_stored": "已将魔杖与祭坛绑定。只要位于 8 格以内，你画出的所有图样总是会进入到绑定祭坛中。潜行时右击任何其他方块可以清除绑定。",
  "item.mana-and-artifice.manaweaver_wand.position_cleared": "祭坛位置已清除",
  "item.mana-and-artifice.manaweaver_wand.low_tier": "你当前浅陋的学识和技巧不足以让你编织出这一图样。",
  "item.mana-and-artifice.mundane_bracelet_pattern": "样板：普通手镯",
  "item.mana-and-artifice.mundane_bracelet": "普通手镯",
  "item.mana-and-artifice.mundane_ring_pattern": "样板：普通戒指",
  "item.mana-and-artifice.mundane_ring": "普通戒指",
  "item.mana-and-artifice.mundane_amulet_pattern": "样板：普通护身符",
  "item.mana-and-artifice.mundane_amulet": "普通护身符",
  "item.mana-and-artifice.broken_hood": "损坏的兜帽",
  "item.mana-and-artifice.broken_robes": "损坏的长袍",
  "item.mana-and-artifice.broken_leggings": "损坏的护腿",
  "item.mana-and-artifice.broken_boots": "损坏的靴子",
  "item.mana-and-artifice.broken_repair_prompt": "这件盔甲几近损毁，但或许还可以抢救一下！将其放到符文铁砧上，再用蕴魔丝线和秘法缝补包细细修补，即可焕然如初。",
  "item.mana-and-artifice.mage_hood": "巫师兜帽",
  "item.mana-and-artifice.mage_robes": "巫师长袍",
  "item.mana-and-artifice.mage_leggings": "巫师护腿",
  "item.mana-and-artifice.mage_boots": "巫师靴子",
  "item.mana-and-artifice.bone_armor_head": "凋零之骨头骨帽",
  "item.mana-and-artifice.bone_armor_chest": "凋零之骨护胸甲",
  "item.mana-and-artifice.bone_armor_leggings": "凋零之骨护腿",
  "item.mana-and-artifice.bone_armor_boots": "凋零之骨靴子",
  "item.mana-and-artifice.demon_armor_head": "炼狱之盔",
  "item.mana-and-artifice.demon_armor_chest": "炼狱护胸甲",
  "item.mana-and-artifice.demon_armor_leggings": "炼狱护腿",
  "item.mana-and-artifice.demon_armor_boots": "炼狱靴子",
  "item.mana-and-artifice.fey_armor_head": "德鲁伊鹿角帽",
  "item.mana-and-artifice.fey_armor_chest": "德鲁伊鹿皮衣",
  "item.mana-and-artifice.fey_armor_leggings": "德鲁伊护腿",
  "item.mana-and-artifice.fey_armor_boots": "德鲁伊凉拖",
  "item.mana-and-artifice.council_armor_head": "织法者符文",
  "item.mana-and-artifice.council_armor_chest": "织法者长袍",
  "item.mana-and-artifice.council_armor_leggings": "织法者护腿",
  "item.mana-and-artifice.council_armor_boots": "织法者之靴",
  "item.mana-and-artifice.modifier_book": "变换之书",
  "item.mana-and-artifice.pattern_vinteum_needle": "样板：温特姆针",
  "item.mana-and-artifice.pilgrim_staff": "朝圣之杖",
  "item.mana-and-artifice.player_charm": "玩家符咒",
  "item.mana-and-artifice.player_charm.attuned": "调谐于%s",
  "item.mana-and-artifice.player_charm.not_attuned": "未调谐",
  "item.mana-and-artifice.purified_vinteum_dust": "纯净温特姆粉末",
  "item.mana-and-artifice.purified_vinteum_ingot": "纯净温特姆锭",
  "item.mana-and-artifice.purified_vinteum_coated_iron": "纯净温特姆覆膜铁锭",
  "item.mana-and-artifice.mithions_magnificent_mbag": "Mithion's Magnificent M...bag",
  "item.mana-and-artifice.practitioners_pouch": "布仪者之袋",
  "item.mana-and-artifice.practitioners_pouch.stored": "已保存仪式样式！",
  "item.mana-and-artifice.practitioners_pouch.store_failed": "无法保存该仪式样式！请确保仪式样式以及耗材全部正确放置。",
  "item.mana-and-artifice.practitioners_pouch.not_kittable": "布仪者之袋无法保存这一仪式。",
  "item.mana-and-artifice.practitioners_pouch.not_found": "无法找到匹配的仪式！",
  "item.mana-and-artifice.practitioners_pouch.not_enough_items": "布仪者之袋内没有足够的物品来完成仪式。",
  "item.mana-and-artifice.practitioners_pouch.reagents": "需要耗材：",
  "item.mana-and-artifice.practitioners_pouch.no_ritual_stored": "没有仪式保存在内。",
  "item.mana-and-artifice.practitioners_pouch.ritual_title": "（%s，%d 符文）",
  "item.mana-and-artifice.patch.prompt": "补丁：",
  "item.mana-and-artifice.patch_depth": "深度",
  "item.mana-and-artifice.patch_depth_2": "深度 II",
  "item.mana-and-artifice.patch_speed": "速度",
  "item.mana-and-artifice.patch_speed_2": "速度 II",
  "item.mana-and-artifice.patch_speed_3": "速度 III",
  "item.mana-and-artifice.patch_rift": "裂隙",
  "item.mana-and-artifice.patch_conveyance": "传输",
  "item.mana-and-artifice.patch_collection": "收集",
  "item.mana-and-artifice.patch_weave": "编织",
  "item.mana-and-artifice.patch_glyph": "雕符",
  "item.mana-and-artifice.patch_mote": "纳核",
  "item.mana-and-artifice.patch_void": "虚空",
  "item.mana-and-artifice.ritual_focus_minor": "低级秘仪核心",
  "item.mana-and-artifice.ritual_focus_lesser": "次级秘仪核心",
  "item.mana-and-artifice.ritual_focus_greater": "高级秘仪核心",
  "item.mana-and-artifice.rune_clay_plate": "未加工的符文样板",
  "item.mana-and-artifice.rune_pattern_ritual_metal": "符文样板：仪式（金属）",
  "item.mana-and-artifice.rune_ritual_metal": "符文：仪式（金属）",
  "item.mana-and-artifice.rune_pattern_defense": "符文样式：防御",
  "item.mana-and-artifice.rune_defense": "符文：防御",
  "item.mana-and-artifice.rune_pattern_aura": "符文样式：光环",
  "item.mana-and-artifice.rune_aura": "符文：光环",
  "item.mana-and-artifice.rune_pattern_marking": "符文样板：标记",
  "item.mana-and-artifice.rune_marking": "标记",
  "item.mana-and-artifice.rune_marking.noPosition": "未设置位置",
  "item.mana-and-artifice.rune_marking.setPosition": "已标记位置，X：%d，Y：%d，Z：%d",
  "item.mana-and-artifice.rune_marking.blockWhenSet": "设置时方块所在位置：%s",
  "item.mana-and-artifice.rune_marking.face": "朝向：%s",
  "item.mana-and-artifice.rune_pattern_air": "符文样板：气",
  "item.mana-and-artifice.rune_air": "符文：气",
  "item.mana-and-artifice.rune_pattern_arcane": "符文样板：奥术",
  "item.mana-and-artifice.rune_arcane": "符文：奥术",
  "item.mana-and-artifice.rune_pattern_earth": "符文样板：地",
  "item.mana-and-artifice.rune_earth": "符文：地",
  "item.mana-and-artifice.rune_pattern_ender": "符文样板：末影",
  "item.mana-and-artifice.rune_ender": "符文：末影",
  "item.mana-and-artifice.rune_pattern_fire": "符文样板：火",
  "item.mana-and-artifice.rune_fire": "符文：火",
  "item.mana-and-artifice.rune_pattern_water": "符文样板：水",
  "item.mana-and-artifice.rune_water": "符文：水",
  "item.mana-and-artifice.pattern_belt_buckle": "样板：皮带扣",
  "item.mana-and-artifice.belt_buckle": "皮带扣",
  "item.mana-and-artifice.rune_pattern_warding": "符文样式：守护",
  "item.mana-and-artifice.rune_warding": "符文：守护",
  "item.mana-and-artifice.rune_warding.warded": "一股魔法的守护力量阻止了你！",
  "item.mana-and-artifice.runescribing_recipe_paper": "刻印配方",
  "item.mana-and-artifice.manaweaving_pattern_recipe_paper": "织魔图样",
  "item.mana-and-artifice.transitory_tunnel": "短时隧道",
  "item.mana-and-artifice.runic_silk": "符文丝绸",
  "item.mana-and-artifice.runesmith_hammer": "符文工匠锤",
  "item.mana-and-artifice.runesmith_chisel": "符文工匠凿",
  "item.mana-and-artifice.rune_pattern": "符文样板",
  "item.mana-and-artifice.rune_pattern.blank": "空白石板",
  "item.mana-and-artifice.rune_pattern.progress": "进行中",
  "item.mana-and-artifice.selfish_belt": "自私皮带",
  "item.mana-and-artifice.silk_touch_ring": "丝触之戒",
  "item.mana-and-artifice.spectral_elytra": "幽冥鞘翅",
  "item.mana-and-artifice.stone_rune_black": "黑色雕符",
  "item.mana-and-artifice.stone_rune_blank": "空白雕符",
  "item.mana-and-artifice.stone_rune_blue": "蓝色雕符",
  "item.mana-and-artifice.stone_rune_brown": "棕色雕符",
  "item.mana-and-artifice.stone_rune_cyan": "青色雕符",
  "item.mana-and-artifice.stone_rune_gray": "灰色雕符",
  "item.mana-and-artifice.stone_rune_green": "绿色雕符",
  "item.mana-and-artifice.stone_rune_light_blue": "淡蓝色雕符",
  "item.mana-and-artifice.stone_rune_light_gray": "淡灰色雕符",
  "item.mana-and-artifice.stone_rune_lime": "黄绿色雕符",
  "item.mana-and-artifice.stone_rune_magenta": "品红色雕符",
  "item.mana-and-artifice.stone_rune_orange": "橙色雕符",
  "item.mana-and-artifice.stone_rune_pink": "粉红色雕符",
  "item.mana-and-artifice.stone_rune_purple": "紫色雕符",
  "item.mana-and-artifice.stone_rune_red": "红色雕符",
  "item.mana-and-artifice.stone_rune_white": "白色雕符",
  "item.mana-and-artifice.stone_rune_yellow": "黄色雕符",
  "item.mana-and-artifice.spell_book": "法术书",
  "item.mana-and-artifice.spell": "法术",
  "item.mana-and-artifice.spell.recipe_display_name": "法术配方：%s - %s",
  "item.mana-and-artifice.spell.display_name": "法术：%s - %s",
  "item.mana-and-artifice.spell.shape_attributes": "形状属性",
  "item.mana-and-artifice.spell.component_attributes": "%s属性",
  "item.mana-and-artifice.spell.attribute_display": "  %s：%s",
  "item.mana-and-artifice.spell.complexity_display": "复杂度：%d",
  "item.mana-and-artifice.spell.mana_cost_display": "魔力消耗：%s",
  "item.mana-and-artifice.spell.channeled_mana_cost_display": "魔力消耗：%s/秒",
  "item.mana-and-artifice.spell.charges_display": "充能：%d",
  "item.mana-and-artifice.spell.mysterious": "未解之法术",
  "item.mana-and-artifice.spell.shift_prompt": "按下 Shift 可查看详细信息",
  "item.mana-and-artifice.spell.alt_prompt": "按下 Alt 可查看需求耗材",
  "item.mana-and-artifice.spell.required_reagents": "需要耗材：",
  "item.mana-and-artifice.spell.tier-fail": "你当前浅陋的学识和经验不足以让你施放这一法术。",
  "item.mana-and-artifice.spell.biome-blacklisted": "你无法在此生物群系中施放这一法术。",
  "item.mana-and-artifice.spell.dimension-blacklisted": "你无法在此维度中施放这一法术。",
  "item.mana-and-artifice.spell.complexity-fail": "这一法术的复杂度已经远超出了你的操控能力。",
  "item.mana-and-artifice.spell.faction-fail": "你所在的派系不允许你施放该法术。",
  "item.mana-and-artifice.spell.reagents-missing": "你缺少施放该法术的需求耗材。",
  "item.mana-and-artifice.spell.not_rote": "这一法术不是由你定式熟记的，你无法施放。",
  "item.mana-and-artifice.spell.modifier_not_rote": "没有定式修饰允许属性%s，你不能施放该法术。",
  "item.mana-and-artifice.spell.no-magic": "你不太确定此时你能用这件物品做些什么。",
  "item.mana-and-artifice.staff_a": "法杖",
  "item.mana-and-artifice.staff_b": "法杖",
  "item.mana-and-artifice.staff_c": "法杖",
  "item.mana-and-artifice.eldrin_sight_unguent": "艾得灵视野药膏",
  "item.mana-and-artifice.wellspring_sight_unguent": "源泉视野药膏",
  "item.mana-and-artifice.sight_unguent.flavor_text": "闻起来真恶心",
  "item.mana-and-artifice.superheated_vinteum_ingot": "过热温特姆锭",
  "item.mana-and-artifice.superheated_purified_vinteum_ingot": "超热纯净温特姆锭",
  "item.mana-and-artifice.sorcerous_sewing_set": "秘法缝补包",
  "item.mana-and-artifice.spellbreaker_spawn_egg": "破法者刷怪蛋",
  "item.mana-and-artifice.witch_hunter_spawn_egg": "猎巫人刷怪蛋",
  "item.mana-and-artifice.mushroom_soldier_spawn_egg": "蘑菇士兵刷怪蛋",
  "item.mana-and-artifice.pixie_spawn_egg": "小精灵刷怪蛋",
  "item.mana-and-artifice.demon_imp_spawn_egg": "小恶魔刷怪蛋",
  "item.mana-and-artifice.lantern_wraith_spawn_egg": "灯之幽魂刷怪蛋",
  "item.mana-and-artifice.hulking_zombie_spawn_egg": "重型僵尸刷怪蛋",
  "item.mana-and-artifice.skeleton_assassin_spawn_egg": "骷髅刺客刷怪蛋",
  "item.mana-and-artifice.trickery_bracelet": "欺诈手镯",
  "item.mana-and-artifice.thaumaturgic_link": "魔法连接",
  "item.mana-and-artifice.thaumaturgic_compass": "魔法指南针",
  "item.mana-and-artifice.thaumaturgic_compass.locating": "调谐于%s",
  "item.mana-and-artifice.vellum": "皮纸",
  "item.mana-and-artifice.vinteum_dust": "温特姆粉末",
  "item.mana-and-artifice.vinteum_coated_iron": "温特姆覆膜铁锭",
  "item.mana-and-artifice.vinteum_ingot": "温特姆锭",
  "item.mana-and-artifice.vinteum_needle": "温特姆针",
  "item.mana-and-artifice.warding_amulet": "守卫护身符",
  "item.mana-and-artifice.witherguard_amulet": "凋零守卫护身符",
  "item.mana-and-artifice.wand": "魔杖",
  "item.mana-and-artifice.wand_b": "魔杖",
  "item.mana-and-artifice.wand_c": "魔杖",
  "item.mana-and-artifice.wellspring_dowsing_rod": "源泉占卜杖",
  "item.mana-and-artifice.wizard_chalk": "巫师粉笔",
  "item.mana-and-artifice.wizard_chalk_uses": "还可使用 %d 次",
  "item.mana-and-artifice.world_charm": "世界符咒",
  "item.mana-and-artifice.world_charm.attuned": "调谐于%s",
  "item.mana-and-artifice.world_charm.not_attuned": "未调谐",
  "item.mana-and-artifice.wand_clone": "克隆之克隆魔杖",
  "item.minecraft.potion.effect.mana_potion": "魔力药剂",
  "item.minecraft.potion.effect.light_mana_potion": "中型魔力药剂",
  "item.minecraft.potion.effect.minor_mana_potion": "小型魔力药剂",
  "item.minecraft.potion.effect.greater_mana_potion": "大型魔力药剂",
  "item.minecraft.potion.effect.superior_mana_potion": "超大型魔力药剂",
  "item.minecraft.lingering_potion.effect.mana_potion": "滞留型魔力药水",
  "item.minecraft.lingering_potion.effect.light_mana_potion": "滞留型中型魔力药水",
  "item.minecraft.lingering_potion.effect.minor_mana_potion": "滞留型小型魔力药水",
  "item.minecraft.lingering_potion.effect.greater_mana_potion": "滞留型大型魔力药水",
  "item.minecraft.lingering_potion.effect.superior_mana_potion": "滞留型超大型魔力药水",
  "item.minecraft.splash_potion.effect.mana_potion": "喷溅型魔力药水",
  "item.minecraft.splash_potion.effect.light_mana_potion": "滞留型中型魔力药水",
  "item.minecraft.splash_potion.effect.minor_mana_potion": "滞留型小型魔力药水",
  "item.minecraft.splash_potion.effect.greater_mana_potion": "滞留型大型魔力药水",
  "item.minecraft.splash_potion.effect.superior_mana_potion": "喷溅型超大型魔力药水",
  "item.minecraft.tipped_arrow.effect.minor_mana_potion": "小型魔力之箭",
  "item.minecraft.tipped_arrow.effect.light_mana_potion": "中型魔力之箭",
  "item.minecraft.tipped_arrow.effect.mana_potion": "魔力之箭",
  "item.minecraft.tipped_arrow.effect.greater_mana_potion": "大型魔力之箭",
  "item.minecraft.tipped_arrow.effect.superior_mana_potion": "超大型魔力之箭",
  "mana-and-artifice:bone_armor_set_bonus": "（4）附加增益：\n 死亡时获得一定时长的雾形态\n 造成伤害时获得灵魂",
  "mana-and-artifice:demon_armor_set_bonus": "（4）附加增益：\n 狂燃怒火\n 流星之跃\n 火焰之径",
  "mana-and-artifice:fey_armor_set_bonus": "（4）附加增益：\n 高级飞行\n 攻击者漂浮/传送\n 一定几率反弹弹射物\n 低量生命恢复",
  "block.mana-and-artifice.arcane_sentry": "奥术守卫",
  "block.mana-and-artifice.brazier": "火盆",
  "block.mana-and-artifice.brazier.auto_on": "自动点亮已开启",
  "block.mana-and-artifice.brazier.auto_off": "自动点亮已关闭",
  "block.mana-and-artifice.chimerite_ore": "秘鸣宝石矿石",
  "block.mana-and-artifice.circle_of_power": "圣所方块",
  "block.mana-and-artifice.construct_workbench": "构装体工作台",
  "block.mana-and-artifice.coffin": "棺材",
  "block.mana-and-artifice.coffin.time": "距离你上一次休息的时间间隔过短，你没有获得任何灵魂。",
  "block.mana-and-artifice.vinteum_ore": "温特姆矿石",
  "block.mana-and-artifice.vinteum_block": "温特姆块",
  "block.mana-and-artifice.vinteum_dust_block": "温特姆粉末块",
  "block.mana-and-artifice.chimerite_block": "秘鸣宝石块",
  "block.mana-and-artifice.aum": "根愈兰",
  "block.mana-and-artifice.mana_crystal": "魔力晶体",
  "block.mana-and-artifice.runescribing_table": "符文刻印桌",
  "block.mana-and-artifice.inscription_table": "编写桌",
  "block.mana-and-artifice.tarma_root": "塔玛根",
  "block.mana-and-artifice.cerublossom": "奥蓝堇",
  "block.mana-and-artifice.desert_nova": "沙漠新星",
  "block.mana-and-artifice.wakebloom": "觉苏莲",
  "block.mana-and-artifice.mage_light": "巫师之光",
  "block.mana-and-artifice.basic_table": "基础桌子",
  "block.mana-and-artifice.ornate_table": "华丽桌子",
  "block.mana-and-artifice.eldrin_altar": "艾得灵祭坛",
  "block.mana-and-artifice.eldrin_altar.wrongFaction": "因你的派系限制，你无法完成此配方。",
  "block.mana-and-artifice.eldrin_conduit_fire": "艾得灵传输核心：火",
  "block.mana-and-artifice.eldrin_conduit_water": "艾得灵传输核心：水",
  "block.mana-and-artifice.eldrin_conduit_air": "艾得灵传输核心：风",
  "block.mana-and-artifice.eldrin_conduit_earth": "艾得灵传输核心：地",
  "block.mana-and-artifice.eldrin_conduit_ender": "艾得灵传输核心：末影",
  "block.mana-and-artifice.eldrin_conduit_arcane": "艾得灵传输核心：奥术",
  "block.mana-and-artifice.chalk_rune_a": "仪式符文",
  "block.mana-and-artifice.chalk_rune_b": "仪式符文",
  "block.mana-and-artifice.chalk_rune_c": "仪式符文",
  "block.mana-and-artifice.chalk_rune_d": "仪式符文",
  "block.mana-and-artifice.chalk_rune_e": "仪式符文",
  "block.mana-and-artifice.chalk_rune_f": "仪式符文",
  "block.mana-and-artifice.chalk_rune_g": "仪式符文",
  "block.mana-and-artifice.chalk_rune_h": "仪式符文",
  "block.mana-and-artifice.chalk_rune_i": "仪式符文",
  "block.mana-and-artifice.chalk_rune_j": "仪式符文",
  "block.mana-and-artifice.chalk_rune_k": "仪式符文",
  "block.mana-and-artifice.chalk_rune_l": "仪式符文",
  "block.mana-and-artifice.chalk_rune_m": "仪式符文",
  "block.mana-and-artifice.chalk_rune_n": "仪式符文",
  "block.mana-and-artifice.chalk_rune_o": "仪式符文",
  "block.mana-and-artifice.chalk_rune_p": "仪式符文",
  "block.mana-and-artifice.chimerite_crystal_black": "黑色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_blue": "蓝色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_brown": "棕色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_cyan": "青色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_gray": "灰色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_green": "绿色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_light_blue": "淡蓝色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_light_gray": "淡灰色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_lime": "黄绿色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_magenta": "品红色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_orange": "橙色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_pink": "粉红色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_purple": "紫色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_red": "红色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_white": "白色秘鸣晶体",
  "block.mana-and-artifice.chimerite_crystal_yellow": "黄色秘鸣晶体",
  "block.mana-and-artifice.hellfire": "狱火",
  "block.mana-and-artifice.magicians_workbench": "魔法师工作台",
  "block.mana-and-artifice.lodestar": "统御星锥",
  "block.mana-and-artifice.wellspring_pillar": "源泉之柱",
  "block.mana-and-artifice.refraction_lens_arcane": "折射透镜：奥术",
  "block.mana-and-artifice.refraction_lens_ender": "折射透镜：末影",
  "block.mana-and-artifice.refraction_lens_wind": "折射透镜：气",
  "block.mana-and-artifice.refraction_lens_earth": "折射透镜：地",
  "block.mana-and-artifice.refraction_lens_water": "折射透镜：水",
  "block.mana-and-artifice.refraction_lens_fire": "折射透镜：火",
  "block.mana-and-artifice.manaweaving_altar": "符文祭坛",
  "block.mana-and-artifice.manaweaving_altar.repeat": "空手右击即可立即重复上一合成",
  "block.mana-and-artifice.manaweaving_altar.repeat_mana_cost": "消耗 %d 魔力",
  "block.mana-and-artifice.manaweave_projector": "织魔放映机",
  "block.mana-and-artifice.mana_resevoir": "魔力储瓶",
  "block.mana-and-artifice.pedestal": "基座",
  "block.mana-and-artifice.particle_emitter": "粒子发射器",
  "block.mana-and-artifice.redstone_trigger": "红石法术触发器",
  "block.mana-and-artifice.ritual_teleport_location": "仪式传送目的地",
  "block.mana-and-artifice.runic_anvil": "符文铁砧",
  "block.mana-and-artifice.runic_anvil.low_tier": "你感觉理论上应该能够正常进行，但你目前所拥有的技巧或者学识还不足以支撑你完成这一工作。",
  "block.mana-and-artifice.runeforge": "符文锻炉",
  "block.mana-and-artifice.runic_light": "符文之光",
  "block.mana-and-artifice.runic_torch": "符文火炬",
  "block.mana-and-artifice.slipstream_generator": "冲流生成器",
  "block.mana-and-artifice.occulus": "奥秘之眼",
  "block.mana-and-artifice.occulus.confusion": "你凝视着这一漂浮于空中的晶体，倏忽之间，你感到你的意识仿佛被它迅猛地拉扯、吞噬。你连忙闭上了眼睛，并转过身去不再面对它。看来在你能够使用它之前，你还得对它再做一番深入的研究才行。",
  "block.mana-and-artifice.warding_candle": "护佑之烛",
  "block.mana-and-artifice.transitory_tunnel": "短时隧道",
  "block.mana-and-artifice.chalk_rune": "符文",
  "block.mana-and-artifice.transitory_tile": "短时方块",
  "block.mana-and-artifice.decoration.arcane_stone": "奥术之石",
  "block.mana-and-artifice.decoration.arcane_stone_stairs": "奥术之石楼梯",
  "block.mana-and-artifice.decoration.arcane_stone_slab": "奥术之石台阶",
  "block.mana-and-artifice.decoration.arcane_stone_wall": "奥术之石墙",
  "block.mana-and-artifice.decoration.arcane_stone_pillar": "奥术之石柱子",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone": "温特姆之石",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_chiseled": "雕凿温特姆之石",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_stairs": "温特姆之石楼梯",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_stairs_line": "直线温特姆之石楼梯",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_slab": "温特姆之石台阶",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_wall": "温特姆之石墙",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_pillar": "温特姆之石柱子",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_straight": "直线温特姆之石",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_t": "T型温特姆之石",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_quad": "四岔温特姆之石",
  "block.mana-and-artifice.decoration.vinteum_arcane_stone_corner": "转角温特姆之石",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone": "秘鸣之石",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_chiseled": "雕凿秘鸣之石",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_stairs": "秘鸣之石楼梯",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_stairs_line": "秘鸣之石楼梯",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_slab": "秘鸣之石台阶",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_wall": "秘鸣之石墙",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_pillar": "秘鸣之石柱子",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_straight": "直线秘鸣之石",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_t": "T型秘鸣之石",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_quad": "四岔秘鸣之石",
  "block.mana-and-artifice.decoration.chimerite_arcane_stone_corner": "转角秘鸣之石",
  "block.mana-and-artifice.decoration.arcane_sandstone": "奥术砂岩",
  "block.mana-and-artifice.decoration.arcane_sandstone_stairs": "奥术砂岩楼梯",
  "block.mana-and-artifice.decoration.arcane_sandstone_slab": "奥术砂岩台阶",
  "block.mana-and-artifice.decoration.arcane_sandstone_wall": "奥术砂岩墙",
  "block.mana-and-artifice.decoration.arcane_sandstone_pillar": "奥术砂岩柱子",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone": "温特姆砂岩",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_chiseled": "雕凿温特姆砂岩",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_stairs": "温特姆砂岩楼梯",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_stairs_line": "直线温特姆砂岩楼梯",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_slab": "温特姆砂岩台阶",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_wall": "温特姆砂岩墙",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_pillar": "温特姆砂岩柱子",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_straight": "直线温特姆砂岩",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_t": "T型温特姆砂岩",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_quad": "四岔温特姆砂岩",
  "block.mana-and-artifice.decoration.vinteum_arcane_sandstone_corner": "转角温特姆砂岩",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone": "秘鸣砂岩",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_chiseled": "雕凿秘鸣砂岩",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_stairs": "秘鸣砂岩楼梯",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_stairs_line": "直线秘鸣砂岩楼梯",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_slab": "秘鸣砂岩台阶",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_wall": "秘鸣砂岩墙",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_pillar": "秘鸣砂岩柱子",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_straight": "直线秘鸣砂岩",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_t": "T型秘鸣砂岩",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_quad": "四岔秘鸣砂岩",
  "block.mana-and-artifice.decoration.chimerite_arcane_sandstone_corner": "转角秘鸣砂岩",
  "enchantment.mana-and-artifice.aura-healing": "再生光环",
  "enchantment.mana-and-artifice.aura-healing.desc": "对自身以及周围所有玩家施加再生效果，触发条件为生命值低于 75%。魔力消耗高。",
  "enchantment.mana-and-artifice.aura-running": "长涉者光环",
  "enchantment.mana-and-artifice.aura-running.desc": "使自身以及周围所有玩家跑得更快，触发时魔力持续而少量地消耗。",
  "enchantment.mana-and-artifice.aura-jumping": "跃动光环",
  "enchantment.mana-and-artifice.aura-jumping.desc": "使自身以及周围所有玩家跳得更高，触发时魔力持续而少量地消耗。",
  "enchantment.mana-and-artifice.aura-depths": "深潜光环",
  "enchantment.mana-and-artifice.aura-depths.desc": "对自身以及周围所有玩家施加潮涌能量效果，触发时魔力持续而少量地消耗。",
  "enchantment.mana-and-artifice.aura-mining": "矿工光环",
  "enchantment.mana-and-artifice.aura-mining.desc": "使自身以及周围所有玩家在使用镐挖掘时挖掘更快。",
  "enchantment.mana-and-artifice.aura-repair": "巧工者光环",
  "enchantment.mana-and-artifice.aura-repair.desc": "修复自身以及周围所有玩家物品栏内的所有装备，魔力消耗中等。",
  "enchantment.mana-and-artifice.aura-pilgrim": "朝圣光环",
  "enchantment.mana-and-artifice.aura-pilgrim.desc": "朝圣之杖的替代品，你再也不用一直把它拿在手里了。这一附魔会为自身以及周围所有玩家施加与朝圣之杖一样的效果，魔力消耗少。",
  "enchantment.mana-and-artifice.gilded": "镀金",
  "enchantment.mana-and-artifice.gilded.desc": "这一附魔会使得盔甲在下界时模拟金盔甲，猪灵因而对你保持中立状态。",
  "enchantment.mana-and-artifice.fireproof": "防火层",
  "enchantment.mana-and-artifice.fireproof.desc": "带有此附魔的盔甲在不慎掉入火焰或熔岩时不会被烧毁。",
  "enchantment.mana-and-artifice.bouncing": "弹性",
  "enchantment.mana-and-artifice.bouncing.desc": "这一附魔会使得附魔装备穿戴者免疫摔落伤害，在触碰到地面后会被高高弹起。弹弹弹！",
  "enchantment.mana-and-artifice.beheading": "斩首",
  "enchantment.mana-and-artifice.beheading.desc": "被带有此附魔的装备击杀的敌人，更有可能掉落头颅（每级附魔增加5%）。但是，它不会增加头颅的掉落数量。其他模组的附魔能与此附魔共同生效。",
  "enchantment.mana-and-artifice.cloudstep": "云步",
  "enchantment.mana-and-artifice.cloudstep.desc": "这衣服附魔可以帮助你在空中多次跳跃，每级增加一次跳跃次数。",
  "enchantment.mana-and-artifice.transitorystep": "短时之步",
  "enchantment.mana-and-artifice.transitorystep.desc": "带有这一附魔的装备会在你脚下无方块的时候放置一个短时方块。潜行状态下此附魔不会生效。",
  "cantrip.mana-and-artifice.tier": "等阶 %d",
  "cantrip.mana-and-artifice.ignite": "点燃",
  "cantrip.mana-and-artifice.ignite.desc": "短暂延迟过后，在你的 3 格以内的所视目标点位上点燃一道火焰。",
  "cantrip.mana-and-artifice.gust": "大风",
  "cantrip.mana-and-artifice.gust.desc": "清除草、雪、树苗、蜘蛛网、火之类的方块，范围为以你为中心的 9x9x2。",
  "cantrip.mana-and-artifice.dispel": "驱散",
  "cantrip.mana-and-artifice.dispel.desc": "移除有害的魔法效果，例如中毒。对付巫师时很有用！",
  "cantrip.mana-and-artifice.drought": "干旱",
  "cantrip.mana-and-artifice.drought.desc": "清除你周身的水，类似于海绵。",
  "cantrip.mana-and-artifice.grimoire": "召唤魔导书",
  "cantrip.mana-and-artifice.grimoire.desc": "召唤魔导书，一本可以末影式储存你的法术的书。",
  "cantrip.mana-and-artifice.faction_grimoire": "召唤魔导书",
  "cantrip.mana-and-artifice.faction_grimoire.desc": "召唤出一本派系特有的魔导书，这本书可以末影式存储你的法术。",
  "cantrip.mana-and-artifice.faction_grimoire_nofaction": "你还没有加入派系，符法失败，",
  "cantrip.mana-and-artifice.freeform_spell_a": "任选法术",
  "cantrip.mana-and-artifice.freeform_spell_a.desc": "你可以将一个法术放在这里，当你施放出对应的织魔组合后，即可施放出该法术。法术的修饰不会生效。",
  "cantrip.mana-and-artifice.freeform_spell_b": "任选法术",
  "cantrip.mana-and-artifice.freeform_spell_b.desc": "你可以将一个法术放在这里，当你施放出对应的织魔组合后，即可施放出该法术。法术的修饰不会生效。",
  "cantrip.mana-and-artifice.freeform_spell_c": "任选法术",
  "cantrip.mana-and-artifice.freeform_spell_c.desc": "你可以将一个法术放在这里，当你施放出对应的织魔组合后，即可施放出该法术。法术的修饰不会生效。",
  "effect.mana-and-artifice.repair": "修复",
  "effect.mana-and-artifice.eldrin-sight": "艾得灵之视",
  "effect.mana-and-artifice.wellspring-sight": "源泉之视",
  "effect.mana-and-artifice.entangle": "缠绕",
  "effect.mana-and-artifice.gravity-well": "重力井",
  "effect.mana-and-artifice.chrono-anchor": "回溯之锚",
  "effect.mana-and-artifice.chrono-exhaustion": "越时之倦",
  "effect.mana-and-artifice.watery-grave": "水墓",
  "effect.mana-and-artifice.silence": "沉默",
  "effect.mana-and-artifice.mana-boost": "魔力增强",
  "effect.mana-and-artifice.mana-regen": "魔力再生",
  "effect.mana-and-artifice.dispel-exhaustion": "驱散之倦",
  "effect.mana-and-artifice.instant-mana": "魔力恢复",
  "effect.mana-and-artifice.asphyxiate": "窒息",
  "effect.mana-and-artifice.mana-stunt": "魔力阻滞",
  "effect.mana-and-artifice.mana-shield": "魔力护盾",
  "effect.mana-and-artifice.fire-shield": "火焰护盾",
  "effect.mana-and-artifice.wind_wall": "风墙",
  "effect.mana-and-artifice.levitation": "悬浮",
  "effect.mana-and-artifice.briarthorn-barrier": "石南草护盾",
  "effect.mana-and-artifice.life-tap": "生命吸取",
  "effect.mana-and-artifice.true-invisibility": "消隐无形",
  "effect.mana-and-artifice.pilgrim": "朝圣之路",
  "effect.mana-and-artifice.confusion": "混乱",
  "effect.mana-and-artifice.mind_control": "心智控制",
  "effect.mana-and-artifice.divination": "占卜",
  "effect.mana-and-artifice.mist-form": "雾形态",
  "effect.mana-and-artifice.mind-vision": "心灵视野",
  "effect.mana-and-artifice.possession": "操纵",
  "effect.mana-and-artifice.death": "死神之凝视",
  "effect.mana-and-artifice.choosing_wellspring": "选择源泉",
  "effect.mana-and-artifice.eldrin_flight": "艾得灵旅航",
  "effect.mana-and-artifice.circle_of_power": "友盟圣所",
  "effect.mana-and-artifice.cold_dark": "死亡之拥",
  "effect.mana-and-artifice.soul_vulnerability": "脆弱灵魂",
  "effect.mana-and-artifice.fortification": "石化",
  "effect.mana-and-artifice.snowblind": "雪盲",
  "helptip.mana-and-artifice.ritual_empty_hand": "你知道吗？你可以空手右击这些符文，它会尝试从你的物品栏中自动取出物品，并放置到它的上方！",
  "helptip.mana-and-artifice.pin_recipe": "总是翻来覆去的查看同一个配方？你可以将配方固定在你的 HUD 上，只需点击配方页左上方的固定按钮即可！",
  "helptip.mana-and-artifice.modifier_shift_click": "你知道吗？你可以在调试修饰时按住 shift，这样相当于连点 5 次！",
  "helptip.mana-and-artifice.damage_type_stacking": "由于在 Minecraft 中，生物受到伤害后的框架无法更改，伤害积累型构件的效果可能无法尽如人意。使用延迟修饰在单个法术中处理多种伤害类型，可以获得更好的效果。",
  "helptip.mana-and-artifice.visualized_multiblock": "你知道吗？在默认情况下，多方块可视化每次只会显示单层，但你可以点击物品栏人物像旁的按钮进行模式更改（或是清除可视化）。",
  "affinity.mana-and-artifice.arcane": "奥术亲和",
  "affinity.mana-and-artifice.ender": "末影亲和",
  "affinity.mana-and-artifice.air": "气亲和",
  "affinity.mana-and-artifice.earth": "地亲和",
  "affinity.mana-and-artifice.fire": "火亲和",
  "affinity.mana-and-artifice.water": "水亲和",
  "gui.mana-and-artifice.name-spell": "选择一个图标，并为你的法术命名",
  "gui.mana-and-artifice.item-tier": "需求等阶 %d",
  "gui.mana-and-artifice.item-tier.none": "没有等阶需求",
  "gui.mana-and-artifice.item-tier.unknown": "未知等阶",
  "gui.mana-and-artifice.clear_pinned_prompt": "清除固定配方",
  "gui.mana-and-artifice.clear_multiblock_prompt": "清除可视化多方块",
  "gui.mana-and-artifice.multiblock_mode_prompt": "切换多方块视图（未完成的最下层/完整形态）",
  "gui.mana-and-artifice:structure_complete": "完成！",
  "gui.mana-and-artifice:not_anchored": "右击某一方块以锚定结构",
  "gui.mana-and-artifice:visualize_multiblock": "世界中可视化多方块",
  "gui.mana-and-artifice.jei.tier_requirement": "需求等阶 %d （你的等阶为 %d）",
  "gui.mana-and-artifice.jei.faction_requirement": "需要效忠于%s",
  "gui.mana-and-artifice.jei.ritual": "仪式",
  "gui.mana-and-artifice.jei.eldrin_altar": "艾得灵祭坛",
  "gui.mana-and-artifice.jei.manaweaving_altar": "符文祭坛",
  "gui.mana-and-artifice.jei.arcane_furnace": "奥术熔炉",
  "gui.mana-and-artifice.jei.runesmithing": "符文铁砧",
  "gui.mana-and-artifice.jei.runescribing": "符文刻印桌",
  "gui.mana-and-artifice.affinity": "亲和：",
  "gui.mana-and-artifice.complexity": "复杂度",
  "gui.mana-and-artifice.inscription.ink_missing": "没有足够的墨水。",
  "gui.mana-and-artifice.inscription.vellum_missing": "没有足够的皮纸。",
  "gui.mana-and-artifice.inscription.ash_missing": "没有足够的奥术粉末。",
  "gui.mana-and-artifice.inscription.output_full": "在输出槽中已有法术。",
  "gui.mana-and-artifice.inscription.shape_missing": "形状缺失。",
  "gui.mana-and-artifice.inscription.component_missing": "效果构件缺失。",
  "gui.mana-and-artifice.inscription.component_not_channeled": "该构件无法使用引导形状。",
  "gui.mana-and-artifice.inscription.low_tier": "你的等阶还不足以让你抄写该法术。",
  "gui.mana-and-artifice.inscription.too_complex": "这一法术的复杂度远不是你当前的等阶可以掌握的。",
  "gui.mana-and-artifice.inscription.wrong_faction": "你的派系不允许你合成该法术。",
  "gui.mana-and-artifice.spell_reagents": "需要耗材：",
  "gui.mana-and-artifice.mana_cost": "魔力消耗",
  "gui.mana-and-artifice.shapeless": "无序",
  "gui.mana-and-artifice.your_tier": "你的等阶：%d",
  "gui.mana-and-artifice.tier_progress": "完成以下 %2$s 个任务中的 %1$s 个任务，即可升入下一等阶：",
  "gui.mana-and-artifice.your_tier_max": "你已到达最高等阶。",
  "gui.mana-and-artifice.your_faction": "你的派系：",
  "gui.mana-and-artifice.your_faction.none": "无",
  "gui.mana-and-artifice.power_network": "艾得灵源泉能量：",
  "gui.mana-and-artifice.wellspring-power": "需要源泉能量",
  "gui.mana-and-artifice.arcane-sentry.target-players": "会攻击玩家",
  "gui.mana-and-artifice.arcane-sentry.no-target-players": "不要攻击玩家",
  "gui.mana-and-artifice.arcane-sentry.fuel": "能源",
  "gui.mana-and-artifice.recipe.wrongfaction": "这一仪式需要你提供一种不同于当前派系的力量。",
  "gui.mana-and-artifice.recipe.lowtier": "此配方需要更高的等阶。",
  "gui.mana-and-artifice.recipe.missing_items": "你缺少完成此配方的必要物品。",
  "gui.mana-and-artifice.recipe.missing_mana": "你的魔力不足以完成此配方。",
  "gui.mana-and-artifice.recipe.missing_wellspring": "你没有足够的%s源泉之力完成此配方。",
  "gui.mana-and-artifice.recipe.missing_conduit": "无法在附近区域找到正确亲和的源泉传输核心。请查看古籍内的配方要求亲和。",
  "gui.mana-and-artifice.spellbook.empty": "空",
  "gui.mana-and-artifice.known_rote_spells": "已定式熟记该构件",
  "gui.mana-and-artifice.command.take": "从容器中取出物品",
  "gui.mana-and-artifice.command.place_item": "将物品放入容器中",
  "gui.mana-and-artifice.command.runescribe": "刻印符文",
  "gui.mana-and-artifice.command.runeforge": "锻造符文",
  "gui.mana-and-artifice.command.chop": "伐木",
  "gui.mana-and-artifice.command.plant": "种植作物",
  "gui.mana-and-artifice.command.activate": "激活方块",
  "gui.mana-and-artifice.command.harvest": "收获作物",
  "gui.mana-and-artifice.command.filter": "过滤器",
  "gui.mana-and-artifice.command.butcher": "屠宰",
  "gui.mana-and-artifice.command.breed": "喂养",
  "gui.mana-and-artifice.command.move": "移动",
  "gui.mana-and-artifice.command.wait": "等候 5 秒",
  "gui.mana-and-artifice.command.drop_item": "将物品扔在特定位置",
  "gui.mana-and-artifice.command.place_block": "将方块放置到指定位置",
  "gui.mana-and-artifice.command.patrol": "巡逻",
  "gui.mana-and-artifice.command.shear": "收剪/拔毛",
  "gui.mana-and-artifice.command.coming-soon": "这一指令还未实装！",
  "gui.mana-and-artifice.hud_mode.always_show": "总是显示 HUD",
  "gui.mana-and-artifice.hud_mode.conditional_show": "只会在持有会消耗魔力的物品时才会显示 HUD ",
  "gui.mana-and-artifice.hud_mode.never_show": "从不显示 HUD",
  "gui.mana-and-artifice.codex_mode.esc_out_ui_back": "按下 ESC 键直接关闭古籍，按下 UI 按钮可返回",
  "gui.mana-and-artifice.codex_mode.esc_ui_back": "ESC/UI 按钮可返回，目录界面按下 ESC 直接关闭古籍",
  "gui.mana-and-artifice.codex_mode.rmouse_ui_back_esc_out": "右击/UI 按钮可返回，按下 ESC 键直接关闭古籍",
  "gui.mana-and-artifice.codex_mode.rmouse_ui_esc_back": "右击/UI/ESC 可返回，目录界面按下 ESC 直接关闭古籍",
  "gui.mana-and-artifice.codex_search": "在古籍中搜索",
  "gui.mana-and-artifice.hud_pos.top_left": "HUD 位置：左上方",
  "gui.mana-and-artifice.hud_pos.top_center": "HUD 位置：中上",
  "gui.mana-and-artifice.hud_pos.top_right": "HUD 位置：右上方",
  "gui.mana-and-artifice.hud_pos.middle_right": "HUD 位置：右中方",
  "gui.mana-and-artifice.hud_pos.bottom_right": "HUD 位置：右下方",
  "gui.mana-and-artifice.hud_pos.bottom_center": "HUD 位置：中下",
  "gui.mana-and-artifice.hud_pos.bottom_left": "HUD 位置：左下方",
  "gui.mana-and-artifice.hud_pos.middle_left": "HUD 位置：左中方",
  "gui.mana-and-artifice.pin_recipe_size.small": "固定配方大小：小",
  "gui.mana-and-artifice.pin_recipe_size.medium": "固定配方大小：中",
  "gui.mana-and-artifice.pin_recipe_size.large": "固定配方大小：大",
  "gui.mana-and-artifice.codex_search.recipe.crafting": "[合成配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.manaweaving_altar": "[织魔祭坛配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.manaweaving_pattern": "[织魔图样配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.runescribing": "[符文刻印配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.runesmithing": "[符文锻造配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.ritual": "[仪式配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.runesmith_enchant": "[附魔配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.arcane_furnace": "[符文锻炉配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.spell_part": "[法术部件配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.eldrin_altar": "[艾得灵祭坛配方] > ",
  "gui.mana-and-artifice.codex_search.recipe.multiblock": "[多方块] > ",
  "event.mana-and-artifice.faction_entity_ignore": "这个实体无视了你。",
  "event.mana-and-artifice.faction_ritual_failed": "这个实体没有任何回应\ue908\ue909也许是因为你已经向别人献上了你的忠诚？",
  "event.mana-and-artifice.faction_ally_demons": "来自地狱的烈焰环绕着我，但它已无法灼烧我的一分一毫。你已与来自下界的恶魔建立了同盟关系！",
  "event.mana-and-artifice.faction_ally_fey": "你的一半脸庞感受到了来自盛夏的温热，另一半则感受到了来自深秋的凉意。你已与仙女之庭建立了同盟关系！",
  "event.mana-and-artifice.faction_ally_ancients": "你感受到了今世与过去的众多巫师的存在，他们将渊博的学识与浩瀚的力量分享与你，你已与远古议会建立了同盟关系！",
  "event.mana-and-artifice.cold_dark_prompt": "仪式完成后，一台沉重的石棺在你面前逐渐形成，你敢爬入棺内吗？",
  "event.mana-and-artifice.faction_ally_undead": "当巫妖之手触碰了你之后，你感到空气从你的肺中迅速流出。你很冷，非常冷，冷到似乎要把你灼伤。接着，消失了，全都消失了。天旋地转，世界的色彩逐渐消褪，变为漆黑一片，你晕了过去。醒来后，你觉得\ue908\ue909很不一样。你已与亡灵军团建立了同盟关系！",
  "event.mana-and-artifice.spell_part_rote": "%s已被定式熟记！",
  "mana-and-artifice:manaweave_patterns/circle": "世界",
  "mana-and-artifice:manaweave_patterns/diamond": "金刚石",
  "mana-and-artifice:manaweave_patterns/hourglass": "时之漏",
  "mana-and-artifice:manaweave_patterns/infinity": "永恒",
  "mana-and-artifice:manaweave_patterns/inverted_triangle": "倒三角",
  "mana-and-artifice:manaweave_patterns/knot": "中心结",
  "mana-and-artifice:manaweave_patterns/knot2": "受承结",
  "mana-and-artifice:manaweave_patterns/knot3": "领交结",
  "mana-and-artifice:manaweave_patterns/knot4": "随附结",
  "mana-and-artifice:manaweave_patterns/split_triangle": "拆分三角",
  "mana-and-artifice:manaweave_patterns/inverted_split_triangle": "倒置拆分三角",
  "mana-and-artifice:manaweave_patterns/square": "正方",
  "mana-and-artifice:manaweave_patterns/triangle": "三角",
  "mana-and-artifice:manaweave_patterns/slash": "裂口",
  "mana-and-artifice:manaweave_patterns/backslash": "反裂口",
  "mana-and-artifice:manaweave_patterns/star": "星辰",
  "mana-and-artifice:runeforge_enchants/runeforge_apply_aura_healing": "治疗光环",
  "mana-and-artifice:runescribing/runescribe_defense": "符文样式：防御",
  "mana-and-artifice:runescribing/runescribe_aura": "符文样式：光环",
  "mana-and-artifice:runescribing/runescribe_metal_ritual_rune": "符文样式：恒定仪式符文",
  "mana-and-artifice:runescribing/runescribe_warding": "符文样式：守护",
  "mana-and-artifice:manaweaving/manaweaving_aura_healing_i": "治疗光环 I",
  "mana-and-artifice:manaweaving/manaweaving_aura_jumping_i": "跃动光环 I",
  "mana-and-artifice:manaweaving/manaweaving_aura_mining_iii": "采掘光环 III",
  "mana-and-artifice:manaweaving/manaweaving_aura_repair_i": "修补光环 I",
  "mana-and-artifice:manaweaving/manaweaving_aura_running_i": "疾驰光环 I",
  "mana-and-artifice:manaweaving/manaweaving_aura_waterbreathing_i": "水肺光环 I",
  "mana-and-artifice:manaweaving/manaweaving_defense": "保护 I",
  "mana-and-artifice:manaweaving/feather_falling_i": "羽落 I",
  "mana-and-artifice:manaweaving/manaweaving_runic_silk": "符文丝绸",
  "mana-and-artifice:manaweaving/manaweaving_staff_a": "灌注法杖",
  "mana-and-artifice:manaweaving/manaweaving_staff_b": "灌注法杖",
  "mana-and-artifice:manaweaving/manaweaving_staff_c": "灌注法杖",
  "mana-and-artifice:manaweaving/manaweaving_wand": "灌注魔杖",
  "mechanic.mana-and-artifice.manaweaving_pattern": "织魔图样：",
  "mechanic.mana-and-artifice:basics": "基础",
  "mechanic.mana-and-artifice:faction_affinity": "亲和/派系",
  "mechanic.mana-and-artifice:rituals": "仪式",
  "mechanic.mana-and-artifice:sorcery": "法术",
  "mechanic.mana-and-artifice:runescribing": "符文刻印",
  "mechanic.mana-and-artifice:runesmithing": "符文锻造",
  "mechanic.mana-and-artifice:eldrin_altar": "艾得灵祭坛",
  "mechanic.mana-and-artifice:manaweaving": "魔力编织",
  "mechanic.mana-and-artifice:manaweave_patterns": "织魔图样",
  "mechanic.mana-and-artifice:manaweave_crafting": "织魔合成",
  "mechanic.mana-and-artifice:artifice": "造物",
  "mechanic.mana-and-artifice:constructs": "构装",
  "mechanic.mana-and-artifice:enchantments": "附魔",
  "mechanic.mana-and-artifice:progression": "进度",
  "mana-and-artifice:rituals/return": "回返仪式",
  "mana-and-artifice:rituals/gate": "门之仪式",
  "mana-and-artifice:rituals/circle_of_power": "圣所祈祷仪式",
  "mana-and-artifice:rituals/return.not_found": "未找到与此组合相匹配的返回点。",
  "mana-and-artifice:rituals/return.world_not_found": "未找到与世界符咒调谐的世界。",
  "mana-and-artifice:rituals/homestead": "宅地仪式",
  "mana-and-artifice:rituals/summon": "召唤仪式",
  "mana-and-artifice:rituals/summon.wrong_dimension": "%s超出了你的法术延伸距离。",
  "mana-and-artifice:rituals/summon.not_found": "未找到指定玩家（玩家有可能不在线，也有可能玩家符咒没有与玩家调谐）。",
  "mana-and-artifice:rituals/visit": "造访仪式",
  "mana-and-artifice:rituals/visit.wrong_dimension": "%s超出了你的法术延伸距离。",
  "mana-and-artifice:rituals/visit.not_found": "未找到指定玩家（玩家有可能不在线，也有可能玩家符咒没有与玩家调谐）。",
  "mana-and-artifice:rituals/aurora": "晨曦仪式",
  "mana-and-artifice:rituals/eventide": "黄昏仪式",
  "mana-and-artifice:rituals/arcana": "奥秘仪式",
  "mana-and-artifice:rituals/arcana.start_failed": "仪式目前无法进行。你还未达到制作出仪式中所有组件的前置需求。",
  "mana-and-artifice:rituals/alteration": "变换仪式",
  "mana-and-artifice:rituals/ancient_stone": "远古之石仪式",
  "mana-and-artifice:rituals/deep_ocean": "渊极之海仪式",
  "mana-and-artifice:rituals/endless_void": "永恒虚空仪式",
  "mana-and-artifice:rituals/forgotten_lore": "遗忘之知仪式",
  "mana-and-artifice:rituals/searing_inferno": "焦灼炼狱仪式",
  "mana-and-artifice:rituals/untamed_wind": "不羁之风仪式",
  "mana-and-artifice:rituals/flat_lands": "平坦之地仪式",
  "mana-and-artifice:rituals/clear_skies": "澄空仪式",
  "mana-and-artifice:rituals/monsoon": "季风仪式",
  "mana-and-artifice:rituals/locate_creature": "灵魂占卜仪式",
  "mana-and-artifice:rituals/burning_hells": "燃烬地狱仪式",
  "mana-and-artifice:rituals/faerie_courts": "仙女之庭仪式",
  "mana-and-artifice:rituals/ancient_council": "远古议会仪式",
  "mana-and-artifice:rituals/cold_dark": "黯寒仪式",
  "mana-and-artifice:rituals/hole": "开隙仪式",
  "mana-and-artifice:rituals/staircase": "地梯仪式",
  "mana-and-artifice:rituals/odins_call": "奥丁之唤仪式",
  "mana-and-artifice:rituals/odins_call.sky": "只能在露天处进行该仪式。",
  "mana-and-artifice:rituals/odins_call.storm": "只能在雷暴天气进行此仪式。",
  "mana-and-artifice:rituals/wandering_wizard": "游荡巫师仪式",
  "mana-and-artifice:rituals/broker": "铁钟仪式",
  "mana-and-artifice:rituals/locating": "定位仪式",
  "mana-and-artifice:rituals/locating.failed": "仪式未能在合理范围内找到目标。",
  "mana-and-artifice:rituals/flat_lands.tooFar": "仪式与目标地区距离太远，失败了。",
  "mana-and-artifice:rituals/flat_lands.tooBig": "目标区域过大，仪式失败。",
  "mana-and-artifice:ritual-start-failed": "现在无法进行该仪式。",
  "mana-and-artifice:ritual-no-handler": "无法找到该仪式配方的注册处理程序。",
  "mana-and-artifice:ritual-start-tier-fail": "你目前浅陋的学识和经验不足以让你完成这一仪式。",
  "ritual.mana-and-artifice.untamed_wind.too_low": "仪式进行之处过低，再搭高一些！",
  "ritual.mana-and-artifice.ancient_stone.too_high": "仪式进行之处过高，再挖深一些！",
  "ritual.mana-and-artifice.aurora.daytime": "只能在晚上进行该仪式。",
  "ritual.mana-and-artifice.eventide.nighttime": "只能在白天进行该仪式。",
  "ritual.mana-and-artifice.endless_void.too_bright": "只能在彻底黑暗之处进行该仪式。",
  "ritual.mana-and-artifice.deep_ocean.not_ocean": "只能在海洋生物群系进行该仪式。",
  "ritual.mana-and-artifice.searing_inferno.not_nether": "只能在下界进行该仪式。",
  "ritual.mana-and-artifice.forgotten_lore.no_bookshelves": "你需要在仪式周围摆放更多能够增强附魔能量的方块，请查一查古籍。",
  "ritual.mana-and-artifice.progression.not_ready": "你还未达成晋升要求，请查看奥秘之眼，再完成一些任务。",
  "ritual.mana-and-artifice.progression.wrong_faction": "你所在的派系无法进行该仪式，他们不会回应你的请求。",
  "ritual.mana-and-artifice.spell_modification.at-maximum": "你无法再向这一法术添加更多修饰了。",
  "ritual.mana-and-artifice.spell_modification.not-selected": "你还没有在变换之书内选择修饰。",
  "mana-and-artifice.faction.cant_use_generic": "因派系不符，你无法使用这个物品。",
  "mana-and-artifice:generic.too_powerful": "目标过于强大，此法术无法影响。",
  "mana-and-artifice:shapes/touch": "触摸",
  "mana-and-artifice:shapes/wave": "波动",
  "mana-and-artifice:shapes/wall": "墙体",
  "mana-and-artifice:shapes/emanation": "放射",
  "mana-and-artifice:shapes/self": "自我施法",
  "mana-and-artifice:shapes/bolt": "电弧",
  "mana-and-artifice:shapes/beam": "光束",
  "mana-and-artifice:shapes/projectile": "弹射物",
  "mana-and-artifice:shapes/smite": "坠击",
  "mana-and-artifice:shapes/rune": "印记",
  "mana-and-artifice:shapes/bound_sword": "缚法之剑",
  "mana-and-artifice:shapes/bound_axe": "缚法之斧",
  "mana-and-artifice:shapes/bound_bow": "缚法之弓",
  "mana-and-artifice:shapes/bound_shield": "缚法之盾",
  "mana-and-artifice:shapes/summon": "召唤",
  "mana-and-artifice:shapes/summon.nophylactery": "我需要在另一只手上拿着一枚已填充的水晶护符，才能施放这一法术。",
  "mana-and-artifice:shapes/wrath": "天怒",
  "mana-and-artifice:shapes/chain": "连锁",
  "mana-and-artifice:components/potion_effect_component.cannot_apply": "似乎无法将效果施加给%s\ue908\ue909",
  "mana-and-artifice:components/recall": "召回",
  "mana-and-artifice:components/recall.no_marker": "我需要在另一只手上拿着一块标记符文，帮助我进行法术定位。",
  "mana-and-artifice:components/recall.too_far": "标记于此符文的点位过于遥远。",
  "mana-and-artifice:components/mist_form": "雾形态",
  "mana-and-artifice:components/posession": "操纵",
  "mana-and-artifice:components/mind_vision": "心灵视野",
  "mana-and-artifice:components/eldrin_flight": "艾得灵旅航",
  "mana-and-artifice:components/eldrin_flight.none-nearby": "附近没有艾得灵源泉。",
  "mana-and-artifice:components/frost_damage": "冰霜伤害",
  "mana-and-artifice:components/transitory_tile": "短时方块",
  "mana-and-artifice:components/fire_damage": "火焰伤害",
  "mana-and-artifice:components/magic_damage": "奥术伤害",
  "mana-and-artifice:components/lightning_damage": "雷电伤害",
  "mana-and-artifice:components/shield": "护盾",
  "mana-and-artifice:components/leap": "跳跃",
  "mana-and-artifice:components/fling": "抛斥",
  "mana-and-artifice:components/shear": "剪收",
  "mana-and-artifice:components/wind_wall": "风墙",
  "mana-and-artifice:components/levitation": "悬浮",
  "mana-and-artifice:components/felled_oak": "伐木",
  "mana-and-artifice:components/gust": "狂风",
  "mana-and-artifice:components/silence": "沉默",
  "mana-and-artifice:components/gravity_well": "重力井",
  "mana-and-artifice:components/entangle": "缠绕",
  "mana-and-artifice:components/chrono_anchor": "回溯之锚",
  "mana-and-artifice:components/blind": "致盲",
  "mana-and-artifice:components/swift_swim": "快泳",
  "mana-and-artifice:components/haste": "加速",
  "mana-and-artifice:components/slow": "减速",
  "mana-and-artifice:components/strength": "力量",
  "mana-and-artifice:components/weakness": "虚弱",
  "mana-and-artifice:components/watery_grave": "水墓",
  "mana-and-artifice:components/night_vision": "夜视",
  "mana-and-artifice:components/invisibility": "隐形",
  "mana-and-artifice:components/light": "照明",
  "mana-and-artifice:components/break": "破坏",
  "mana-and-artifice:components/heal": "治疗",
  "mana-and-artifice:components/rift": "裂隙",
  "mana-and-artifice:components/slowfall": "羽落",
  "mana-and-artifice:components/transplace": "移位",
  "mana-and-artifice:components/blink": "闪现",
  "mana-and-artifice:components/blink.failed": "无法找到可供闪现的位置。",
  "mana-and-artifice:components/blink.toofar": "目标位置过远。",
  "mana-and-artifice:components/activate": "激活",
  "mana-and-artifice:components/drown": "窒息",
  "mana-and-artifice:components/poison": "中毒",
  "mana-and-artifice:components/cauterize": "烙灼",
  "mana-and-artifice:components/explosion": "爆炸",
  "mana-and-artifice:components/life_tap": "生命吸取",
  "mana-and-artifice:components/fire_shield": "火焰护盾",
  "mana-and-artifice:components/mana_shield": "魔力护盾",
  "mana-and-artifice:components/briarthorn_barrier": "石南草护盾",
  "mana-and-artifice:components/absorption": "吸收",
  "mana-and-artifice:components/mana_transfer": "魔力转送",
  "mana-and-artifice:components/decoy": "诱像",
  "mana-and-artifice:components/grow": "生长",
  "mana-and-artifice:components/collapse": "塌陷",
  "mana-and-artifice:components/earthsky": "浮地",
  "mana-and-artifice:components/crystallize": "晶化",
  "mana-and-artifice:components/true_invisibility": "消隐无形",
  "mana-and-artifice:components/nethergate": "下界之门",
  "mana-and-artifice:components/animus": "唤生",
  "mana-and-artifice:components/confuse": "混乱",
  "mana-and-artifice:components/mind_control": "心智控制",
  "mana-and-artifice:components/spectral_crafting_table": "召唤工作台",
  "mana-and-artifice:components/divination": "占卜",
  "mana-and-artifice:components/summon_skeletal_horse": "召唤骷髅马",
  "mana-and-artifice:components/living_bomb": "活体炸弹",
  "mana-and-artifice:components/wither": "凋零",
  "mana-and-artifice:components/transitory_tunnel": "短时隧道",
  "mana-and-artifice:components/fortification": "石化",
  "mana-and-artifice:components/exchange": "交换",
  "mana-and-artifice:modifiers/damage": "伤害",
  "mana-and-artifice:modifiers/duration": "持续时间",
  "mana-and-artifice:modifiers/magnitude": "增强",
  "mana-and-artifice:modifiers/radius": "半径",
  "mana-and-artifice:modifiers/radius.width": "宽度",
  "mana-and-artifice:modifiers/radius.height": "高度",
  "mana-and-artifice:modifiers/radius.depth": "深度",
  "mana-and-artifice:modifiers/range": "法术距离",
  "mana-and-artifice:modifiers/speed": "速度",
  "mana-and-artifice:modifiers/delay": "延迟",
  "entity.minecraft.villager.mana-and-artifice.spellmonger": "法术商人",
  "entity.minecraft.villager.mana-and-artifice.manaweaver": "织魔者",
  "entity.minecraft.villager.mana-and-artifice.ritualist": "仪术师",
  "entity.mana-and-artifice.magic_broom": "魔法扫帚",
  "entity.mana-and-artifice.mushroom_soldier": "蘑菇士兵",
  "entity.mana-and-artifice.pixie": "小精灵",
  "entity.mana-and-artifice.demon_imp": "小恶魔",
  "entity.mana-and-artifice.lantern_wraith": "灯之幽魂",
  "entity.mana-and-artifice.spell_breaker": "破法者",
  "entity.mana-and-artifice.skeleton_assassin": "骷髅刺客",
  "entity.mana-and-artifice.skeleton_assassin_bolo": "骷髅刺客大刀",
  "entity.mana-and-artifice.skeleton_assassin_shuriken": "骷髅刺客手里剑",
  "entity.mana-and-artifice.hulking_zombie": "重型僵尸",
  "entity.mana-and-artifice.witch_hunter": "猎巫人",
  "entity.mana-and-artifice.witch_hunter_arrow": "猎巫人",
  "entity.mana-and-artifice.witch_hunter_trickshot": "猎巫人特技射击",
  "entity.mana-and-artifice.faerie_queen": "仙女皇后",
  "entity.mana-and-artifice.demon_lord": "恶魔君主",
  "entity.mana-and-artifice.ancient_council": "远古议会集会",
  "entity.mana-and-artifice.animated_construct": "运动构装体",
  "entity.mana-and-artifice.decoy": "真得不能再真的玩家",
  "entity.mana-and-artifice.manaweave_entity": "魔织",
  "entity.mana-and-artifice.wandering_wizard": "游荡巫师",
  "entity.mana-and-artifice.broker": "派系中间人",
  "entity.mana-and-artifice.thrown_manaweave_potion": "扔出的魔织瓶",
  "entity.mana-and-artifice.sentry_projectile": "守卫弹射物",
  "entity.mana-and-artifice.spell_entity_wall": "墙体法术",
  "entity.mana-and-artifice.spell_entity_wave": "波动法术",
  "entity.mana-and-artifice.spell_entity_emanation": "放射法术",
  "entity.mana-and-artifice.spell_projectile": "弹射法术",
  "entity.mana-and-artifice.spell_fx": "法术效果",
  "entity.mana-and-artifice.spell_rune_entity": "符文印记",
  "entity.mana-and-artifice.ritual_entity": "仪式",
  "entity.mana-and-artifice.portal_entity": "传送门",
  "entity.mana-and-artifice.starball_entity": "星之球",
  "entity.mana-and-artifice.pumpkin_king": "Pumpkin King",
  "entity.mana-and-artifice.odin": "众神之父",
  "entity.mana-and-artifice.odin.defeated": "好了，勇士。今日，你已证明了你的英勇果敢。我将这把斧子赐予你，你的勇气值得这份奖赏。我的祝福与这把斧子同在。",
  "key.categories.mana-and-artifice": "巧工魔艺",
  "key.spellbookopen": "法术书快速选择",
  "key.gui-key-modifier": "打开内部界面的修饰快捷键",
  "death.attack.ma-lightning": "%s被电得焦糊",
  "death.attack.ma-frost": "%s被冻得梆硬",
  "death.attack.shuriken": "%s被手里剑击杀了",
  "death.attack.ma-lightning.player": "%s被%s电得焦糊",
  "death.attack.ma-frost.player": "%s被%s冻得梆硬",
  "death.attack.shuriken.player": "%s没能接住由%s扔出的手里剑",
  "death.attack.disperse": "%s崩散了",
  "death.attack.disperse.player": "%s被%s崩散了",
  "mana-and-artifice.commands.tier.success": "设置%s的等阶至%d",
  "mana-and-artifice.commands.completeProgression.success": "将%s的当前等阶进度设置为完成状态。",
  "mana-and-artifice.commands.factionRaid.success": "设置%s的被突袭概率为 100%。只要满足突袭条件，针对该玩家的突袭就会开始。",
  "mana-and-artifice.commands.faction.success": "设置%s的派系为%s。",
  "mana-and-artifice.commands.magicLevel.success": "设置%s的魔法等级至 %d。",
  "mana-and-artifice.commands.makeRote.success": "使%s定式熟记%s。",
  "mana-and-artifice.commands.nnTraining.success": "Began training the neural network. his may take some time.  You'll be notified when it's done.",
  "mana-and-artifice.commands.nnTraining.complete": "Finished training the neural network. he new weights have been saved to config.",
  "mana-and-artifice.commands.wellspring.success": "已创建源泉！",
  "mana-and-artifice.commands.wellspring.nodeoverlap": "此处已有源泉。",
  "mana-and-artifice.commands.wellspring.failed": "Failed to create wellspring node at this location; try a different one.",
  "mana-and-artifice.commands.wellspringpower.success": "Set %s's %s wellspring power to %d.",
  "mana-and-artifice:progresscondition.ready": "你已获得了足够的经验来晋升下一等阶！查看奥秘之眼可以获得进一步的线索。",
  "mana-and-artifice:progresscondition.advanced": "你已晋升至等阶 %d！",
  "mana-and-artifice:progresscondition.t1_mlvl": "到达魔法等级 15",
  "mana-and-artifice:progresscondition.t1_inscrip_craft": "合成一个编写桌",
  "mana-and-artifice:progresscondition.t1_ritual": "完成一个仪式",
  "mana-and-artifice:progresscondition.t1_mwaltar_craft": "合成一个织魔祭坛",
  "mana-and-artifice:progresscondition.t1_mwwand_craft": "合成织魔者魔杖",
  "mana-and-artifice:progresscondition.t1_mwpattern": "摹画一次织魔图样",
  "mana-and-artifice:progresscondition.t1_mwaltar_altarcraft": "使用织魔祭坛合成物品",
  "mana-and-artifice:progresscondition.t1_spell_cast": "施放一次法术",
  "mana-and-artifice:progresscondition.t1_spell_craft": "合成一个复杂度达到 15 或以上的法术",
  "mana-and-artifice:progresscondition.t1_cantrip_cast": "施放一次符法",
  "mana-and-artifice:progresscondition.t1_enderfeather_charm_use": "使用一次末影之羽符咒",
  "mana-and-artifice:progresscondition.t1_bonefeather_charm_use": "使用一次骨羽符咒",
  "mana-and-artifice:progresscondition.t1_complete": "在床上休息，并冥想你所学习过的知识，完成进阶。",
  "mana-and-artifice:progresscondition.t2_mlvl": "到达魔法等级 30",
  "mana-and-artifice:progresscondition.t2_mwaltar_mbroom": "合成一个魔法扫帚",
  "mana-and-artifice:progresscondition.t2_mwaltar_mcrystal_fragment": "合成一份魔力晶体碎片",
  "mana-and-artifice:progresscondition.t2_mwaltar_mcrystal": "合成一个魔力晶体",
  "mana-and-artifice:progresscondition.t2_mage_armor": "激活巫师套装的全套增益效果",
  "mana-and-artifice:progresscondition.t2_runeforge_any": "锻造出一个符文",
  "mana-and-artifice:progresscondition.t2_runescribe_any": "刻印出一个符文样板",
  "mana-and-artifice:progresscondition.t2_clay_rune_plate": "合成一个未加工的符文样板",
  "mana-and-artifice:progresscondition.t2_spell_craft": "合成一个复杂度达到 35 或以上的法术",
  "mana-and-artifice:progresscondition.t2_mote_ritual": "进行六种微核仪式之一，获取任意一种微核",
  "mana-and-artifice:progresscondition.t2_cantrip_cast": "施放一次等阶 2 符法",
  "mana-and-artifice:progresscondition.t2_construct_craft": "创造出一个至少包含 3 个木制或石制部件的构装体",
  "mana-and-artifice:progresscondition.t2_alter_spell": "使用变换仪式为一个法术添加修饰",
  "mana-and-artifice:progresscondition.t2_rune_imprint": "在符文铁砧中使用炭制作符文样板",
  "mana-and-artifice:progresscondition.t2_complete": "选择并完成以下仪式中的一个，获得进阶：",
  "mana-and-artifice:progresscondition.t3_mlvl": "到达魔法等级 45",
  "mana-and-artifice:progresscondition.t3_mwaltar_eldritch_orb": "合成一个怪异之球",
  "mana-and-artifice:progresscondition.t3_spell_craft": "合成一个复杂度达到 55 或以上的法术",
  "mana-and-artifice:progresscondition.t3_enchant": "使用符文铁砧附魔一个物品",
  "mana-and-artifice:progresscondition.t3_nether": "造访下界",
  "mana-and-artifice:progresscondition.t3_nether_fortress": "找到下界堡垒",
  "mana-and-artifice:progresscondition.t3_wither": "召唤一只凋灵",
  "mana-and-artifice:progresscondition.t3_make_sanctum": "进行一次圣所祈祷仪式，并将圣所结构搭建完毕",
  "mana-and-artifice:progresscondition.t3_find_stronghold": "发现要塞",
  "mana-and-artifice:progresscondition.t3_ritual": "完成一个等阶 3 的仪式",
  "mana-and-artifice:progresscondition.t3_travel": "到达出生点 10 千米以外",
  "mana-and-artifice:progresscondition.t3_cantrip_cast": "施放一次等阶 3 符法",
  "mana-and-artifice:progresscondition.t3_faction_craft": "在织魔祭坛种制作一份你当前派系的饰品",
  "mana-and-artifice:progresscondition.t3_construct_craft": "创造出一个至少包含 3 个铁制或金制部件的构装体",
  "mana-and-artifice:progresscondition.t3_complete": "完成以下仪式，获得进阶：",
  "mana-and-artifice:progresscondition.t4_mlvl": "到达魔法等级 60",
  "mana-and-artifice:progresscondition.t4_end": "造访末地",
  "mana-and-artifice:progresscondition.t4_dragon": "击杀末影龙",
  "mana-and-artifice:progresscondition.t4_dragon_breath": "采集龙息",
  "mana-and-artifice:progresscondition.t4_elytra": "获得鞘翅",
  "mana-and-artifice:progresscondition.t4_mwaltar_ttunnel": "合成一个短时隧道",
  "mana-and-artifice:progresscondition.t4_spell_craft": "合成一个复杂度达到 75 或以上的法术",
  "mana-and-artifice:progresscondition.t4_enchant": "使用符文铁砧为一个物品附魔等级在三级或者以上的附魔",
  "mana-and-artifice:progresscondition.t4_ritual": "完成一个等阶 4 的仪式",
  "mana-and-artifice:progresscondition.t4_cantrip_cast": "施放一次等阶 4 符法",
  "mana-and-artifice:progresscondition.t4_construct_craft": "创造出一个至少包含 3 个黑曜石部件的构装体",
  "mana-and-artifice:progresscondition.t4_runeforge_upgrade": "使用硫磺符咒将符文锻炉升级为硫磺锻炉",
  "mana-and-artifice:progresscondition.t4_complete": "完成以下仪式，获得进阶：",
  "item.mana-and-artifice.construct_control_rod": "构装体控制棒",
  "item.mana-and-artifice.construct_diagnostics_rod": "构装体诊断棒",
  "item.mana-and-artifice.construct_control_rod.not_commanding": "你当前并没有对某个构装体下达指令，对着构装体使用该棒可以对它下达指令。",
  "item.mana-and-artifice.constructs.rune_rod": "构装体构架：杆",
  "item.mana-and-artifice.constructs.rune_head": "构装体构架：头",
  "item.mana-and-artifice.constructs.rune_torso": "构装体构架：躯干",
  "item.mana-and-artifice.constructs.rune_hips": "构装体构架：下半身",
  "item.mana-and-artifice.constructs.rune_claw": "构装体构架：抓手",
  "item.mana-and-artifice.constructs.rune_axe": "构装体构架：斧",
  "item.mana-and-artifice.constructs.rune_hammer": "构装体构架：重锤",
  "item.mana-and-artifice.constructs.rune_pattern_rod": "构装体构架样板：杆",
  "item.mana-and-artifice.constructs.rune_pattern_head": "构装体构架样板：头",
  "item.mana-and-artifice.constructs.rune_pattern_torso": "构装体构架样板：躯干",
  "item.mana-and-artifice.constructs.rune_pattern_hips": "构装体构架样板：下半身",
  "item.mana-and-artifice.constructs.rune_pattern_claw": "构装体构架样板: 抓手",
  "item.mana-and-artifice.constructs.rune_pattern_axe": "构装体构架样板：斧",
  "item.mana-and-artifice.constructs.rune_pattern_hammer": "构装体构架样板：重锤",
  "item.mana-and-artifice.constructs.construct_basic_head_wood": "木制基础头部",
  "item.mana-and-artifice.constructs.construct_rebreather_head_wood": "木制加装呼吸器头部",
  "item.mana-and-artifice.constructs.construct_smart_head_wood": "木制智能头部",
  "item.mana-and-artifice.constructs.construct_horn_head_wood": "木制角状头部",
  "item.mana-and-artifice.constructs.construct_basic_torso_wood": "木制基础躯干",
  "item.mana-and-artifice.constructs.construct_basic_legs_wood": "木制基础腿部",
  "item.mana-and-artifice.constructs.construct_reinforced_legs_wood": "木制增强腿部",
  "item.mana-and-artifice.constructs.construct_ender_legs_wood": "木制末影腿部",
  "item.mana-and-artifice.constructs.construct_blade_arm_left_wood": "木制剑刃左臂",
  "item.mana-and-artifice.constructs.construct_blade_arm_right_wood": "木制剑刃右臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_left_wood": "木制重锤左臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_right_wood": "木制重锤右臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_left_wood": "木制抓手左臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_right_wood": "木制抓手右臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_left_wood": "木制斧状左臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_right_wood": "木制斧状右臂",
  "item.mana-and-artifice.constructs.construct_armor_torso_wood": "木制盔甲躯干",
  "item.mana-and-artifice.constructs.construct_mana_torso_wood": "木制魔力躯干",
  "item.mana-and-artifice.constructs.construct_mana_cannon_left_wood": "木制左侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_mana_cannon_right_wood": "木制右侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_shield_arm_left_wood": "木制左侧盾牌",
  "item.mana-and-artifice.constructs.construct_shield_arm_right_wood": "木制右侧盾牌",
  "item.mana-and-artifice.constructs.construct_basic_head_stone": "石制基础头部",
  "item.mana-and-artifice.constructs.construct_rebreather_head_stone": "石制带呼吸器头部",
  "item.mana-and-artifice.constructs.construct_smart_head_stone": "石制智能头部",
  "item.mana-and-artifice.constructs.construct_horn_head_stone": "石制角状头部",
  "item.mana-and-artifice.constructs.construct_basic_torso_stone": "石制基础躯干",
  "item.mana-and-artifice.constructs.construct_basic_legs_stone": "石制基础腿部",
  "item.mana-and-artifice.constructs.construct_reinforced_legs_stone": "石制增强腿部",
  "item.mana-and-artifice.constructs.construct_ender_legs_stone": "石制末影腿部",
  "item.mana-and-artifice.constructs.construct_blade_arm_left_stone": "石制剑刃左臂",
  "item.mana-and-artifice.constructs.construct_blade_arm_right_stone": "石制剑刃右臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_left_stone": "石制重锤左臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_right_stone": "石制重锤右臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_left_stone": "石制抓手左臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_right_stone": "石制抓手右臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_left_stone": "石制斧状左臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_right_stone": "石制斧状右臂",
  "item.mana-and-artifice.constructs.construct_armor_torso_stone": "石制盔甲躯干",
  "item.mana-and-artifice.constructs.construct_mana_torso_stone": "石制魔力躯干",
  "item.mana-and-artifice.constructs.construct_mana_cannon_left_stone": "石制左侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_mana_cannon_right_stone": "石制右侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_shield_arm_left_stone": "石制左侧盾牌",
  "item.mana-and-artifice.constructs.construct_shield_arm_right_stone": "石制右侧盾牌",
  "item.mana-and-artifice.constructs.construct_basic_head_iron": "铁制基础头部",
  "item.mana-and-artifice.constructs.construct_rebreather_head_iron": "铁制带呼吸器头部",
  "item.mana-and-artifice.constructs.construct_smart_head_iron": "铁制智能头部",
  "item.mana-and-artifice.constructs.construct_horn_head_iron": "铁制角状头部",
  "item.mana-and-artifice.constructs.construct_basic_torso_iron": "铁制基础躯干",
  "item.mana-and-artifice.constructs.construct_basic_legs_iron": "铁制基础腿部",
  "item.mana-and-artifice.constructs.construct_reinforced_legs_iron": "铁制增强腿部",
  "item.mana-and-artifice.constructs.construct_ender_legs_iron": "铁制末影腿部",
  "item.mana-and-artifice.constructs.construct_blade_arm_left_iron": "铁制剑刃左臂",
  "item.mana-and-artifice.constructs.construct_blade_arm_right_iron": "铁制剑刃右臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_left_iron": "铁制重锤左臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_right_iron": "铁制重锤右臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_left_iron": "铁制抓手左臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_right_iron": "铁制抓手右臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_left_iron": "铁制斧状左臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_right_iron": "铁制斧状右臂",
  "item.mana-and-artifice.constructs.construct_armor_torso_iron": "铁制盔甲躯干",
  "item.mana-and-artifice.constructs.construct_mana_torso_iron": "铁制魔力躯干",
  "item.mana-and-artifice.constructs.construct_mana_cannon_left_iron": "铁制左侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_mana_cannon_right_iron": "铁制右侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_shield_arm_left_iron": "铁制左侧盾牌",
  "item.mana-and-artifice.constructs.construct_shield_arm_right_iron": "铁制右侧盾牌",
  "item.mana-and-artifice.constructs.construct_basic_head_gold": "金制基础头部",
  "item.mana-and-artifice.constructs.construct_rebreather_head_gold": "金制带呼吸器头部",
  "item.mana-and-artifice.constructs.construct_smart_head_gold": "金制智能头部",
  "item.mana-and-artifice.constructs.construct_horn_head_gold": "金制角状头部",
  "item.mana-and-artifice.constructs.construct_basic_torso_gold": "金制基础躯干",
  "item.mana-and-artifice.constructs.construct_basic_legs_gold": "金制基础腿部",
  "item.mana-and-artifice.constructs.construct_reinforced_legs_gold": "金制增强腿部",
  "item.mana-and-artifice.constructs.construct_ender_legs_gold": "金制末影腿部",
  "item.mana-and-artifice.constructs.construct_blade_arm_left_gold": "金制剑刃左臂",
  "item.mana-and-artifice.constructs.construct_blade_arm_right_gold": "金制剑刃右臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_left_gold": "金制重锤左臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_right_gold": "金制重锤右臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_left_gold": "金制抓手左臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_right_gold": "金制抓手右臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_left_gold": "金制斧状左臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_right_gold": "金制斧状右臂",
  "item.mana-and-artifice.constructs.construct_armor_torso_gold": "金制盔甲躯干",
  "item.mana-and-artifice.constructs.construct_mana_torso_gold": "金制魔力躯干",
  "item.mana-and-artifice.constructs.construct_mana_cannon_left_gold": "金制左侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_mana_cannon_right_gold": "金制右侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_shield_arm_left_gold": "金制左侧盾牌",
  "item.mana-and-artifice.constructs.construct_shield_arm_right_gold": "金制右侧盾牌",
  "item.mana-and-artifice.constructs.construct_basic_head_diamond": "钻石基础头部",
  "item.mana-and-artifice.constructs.construct_rebreather_head_diamond": "钻石带呼吸器头部",
  "item.mana-and-artifice.constructs.construct_smart_head_diamond": "钻石智能头部",
  "item.mana-and-artifice.constructs.construct_horn_head_diamond": "钻石角状头部",
  "item.mana-and-artifice.constructs.construct_basic_torso_diamond": "钻石基础躯干",
  "item.mana-and-artifice.constructs.construct_basic_legs_diamond": "钻石基础腿部",
  "item.mana-and-artifice.constructs.construct_reinforced_legs_diamond": "钻石增强腿部",
  "item.mana-and-artifice.constructs.construct_ender_legs_diamond": "钻石末影腿部",
  "item.mana-and-artifice.constructs.construct_blade_arm_left_diamond": "钻石剑刃左臂",
  "item.mana-and-artifice.constructs.construct_blade_arm_right_diamond": "钻石剑刃右臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_left_diamond": "钻石重锤左臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_right_diamond": "钻石重锤右臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_left_diamond": "钻石抓手左臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_right_diamond": "钻石抓手右臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_left_diamond": "钻石斧状左臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_right_diamond": "钻石斧状右臂",
  "item.mana-and-artifice.constructs.construct_armor_torso_diamond": "钻石盔甲躯干",
  "item.mana-and-artifice.constructs.construct_mana_torso_diamond": "钻石魔力躯干",
  "item.mana-and-artifice.constructs.construct_mana_cannon_left_diamond": "钻石左侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_mana_cannon_right_diamond": "钻石右侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_shield_arm_left_diamond": "钻石左侧盾牌",
  "item.mana-and-artifice.constructs.construct_shield_arm_right_diamond": "钻石右侧盾牌",
  "item.mana-and-artifice.constructs.construct_basic_head_obsidian": "黑曜石基础头部",
  "item.mana-and-artifice.constructs.construct_rebreather_head_obsidian": "黑曜石带呼吸器头部",
  "item.mana-and-artifice.constructs.construct_smart_head_obsidian": "黑曜石智能头部",
  "item.mana-and-artifice.constructs.construct_horn_head_obsidian": "黑曜石角状头部",
  "item.mana-and-artifice.constructs.construct_basic_torso_obsidian": "黑曜石基础躯干",
  "item.mana-and-artifice.constructs.construct_basic_legs_obsidian": "黑曜石基础腿部",
  "item.mana-and-artifice.constructs.construct_reinforced_legs_obsidian": "黑曜石增强腿部",
  "item.mana-and-artifice.constructs.construct_ender_legs_obsidian": "黑曜石末影腿部",
  "item.mana-and-artifice.constructs.construct_blade_arm_left_obsidian": "黑曜石剑刃左臂",
  "item.mana-and-artifice.constructs.construct_blade_arm_right_obsidian": "黑曜石剑刃右臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_left_obsidian": "黑曜石重锤左臂",
  "item.mana-and-artifice.constructs.construct_hammer_arm_right_obsidian": "黑曜石重锤右臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_left_obsidian": "黑曜石抓手左臂",
  "item.mana-and-artifice.constructs.construct_grabber_arm_right_obsidian": "黑曜石抓手右臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_left_obsidian": "黑曜石斧状左臂",
  "item.mana-and-artifice.constructs.construct_axe_arm_right_obsidian": "黑曜石斧状右臂",
  "item.mana-and-artifice.constructs.construct_armor_torso_obsidian": "黑曜石盔甲躯干",
  "item.mana-and-artifice.constructs.construct_mana_torso_obsidian": "黑曜石魔力躯干",
  "item.mana-and-artifice.constructs.construct_mana_cannon_left_obsidian": "黑曜石左侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_mana_cannon_right_obsidian": "黑曜石右侧魔力大炮",
  "item.mana-and-artifice.constructs.construct_shield_arm_left_obsidian": "黑曜石左侧盾牌",
  "item.mana-and-artifice.constructs.construct_shield_arm_right_obsidian": "黑曜石右侧盾牌",
  "mana-and-artifice.constructs.feedback.mana_cannon.no_mana_torso": "我加装了魔力大炮但没有安装魔力躯干，所以我没有魔力，无法进行远程攻击，我会以近战迎敌。",
  "mana-and-artifice.constructs.feedback.mana_cannon.no_mana": "老大，我加装了魔力大炮但我没有魔力，所以我无法进行远程攻击，我会以近战迎敌。",
  "mana-and-artifice.constructs.feedback.notowner": "%s想要指使我去做些别的事，但我没有理他。",
  "mana-and-artifice.constructs.feedback.area_too_big": "老大，这个工作区域也未免有些太大了吧\ue908\ue909对我来说，任何一边的距离都不能大于 %d 个方块。目前的区域足足有 %dx%dx%d",
  "mana-and-artifice.constructs.feedback.header": "诊断（按下ESC可以关闭）",
  "mana-and-artifice.constructs.feedback.health": "生命值：",
  "mana-and-artifice.constructs.feedback.armor": "护甲值：",
  "mana-and-artifice.constructs.feedback.buoyancy": "浮性：%.2f",
  "mana-and-artifice.constructs.feedback.capabilities": "能力：",
  "mana-and-artifice.constructs.feedback.capability_missing": "我得先拥有%s这种能力才能帮到你，抱歉老大。",
  "mana-and-artifice.constructs.feedback.confused": "统御星锥内的内容实在是太多了，我现在迷迷糊糊的\ue908\ue909我还是重头开始吧。",
  "mana-and-artifice.constructs.feedback.sub_command_null": "这个统御星锥的指令（索引 %d）好像不存在\ue908\ue909我觉得应该是个 bug。我会跳过该步骤。",
  "mana-and-artifice.constructs.feedback.move_block_fail": "我找不到前往 %.2f，%.2f，%.2f 的路",
  "mana-and-artifice.constructs.feedback.move_block_success": "正在前往 %.2f，%.2f，%.2f",
  "mana-and-artifice.constructs.feedback.move_entity_fail": "我找不到前往%s的路",
  "mana-and-artifice.constructs.feedback.move_entity_success": "正在前往 %s",
  "mana-and-artifice.constructs.feedback.te_missing": "这个我正在查看的方块的类型不对，它是坏了吗？我会跳过该步骤。",
  "mana-and-artifice.constructs.feedback.activate_missing": "我也很想遵照指示进行方块激活，但要么我没被配置要激活的方块，要么该方块根本不存在。",
  "mana-and-artifice.constructs.feedback.activate_success": "我正在激活%s，它位于 %d，%d，%d。点击。",
  "mana-and-artifice.constructs.feedback.place_hands_empty": "我没办法在%s上放东西\ue908\ue909我手里啥东西也没有。我会跳过该步骤。",
  "mana-and-artifice.constructs.feedback.place_success": "我把%s放进了%s里。",
  "mana-and-artifice.constructs.feedback.place_fail": "我没办法把%s放进%s里。抱歉老大。",
  "mana-and-artifice.constructs.feedback.inv_missing_cap": "看起来%s没办法持有物品。我会跳过该步骤。希望不会出大乱子。",
  "mana-and-artifice.constructs.feedback.take_hands_full": "我没办法从%s中取出东西\ue908\ue909我可没有空闲的手来拿东西了。我会跳过该步骤.",
  "mana-and-artifice.constructs.feedback.take_success": "我已从%s中取出了%s。",
  "mana-and-artifice.constructs.feedback.take_fail": "我没法从%s中取出东西。抱歉老大。",
  "mana-and-artifice.constructs.feedback.harvest_scan_success": "我找到了一些植物，我会紧盯住它们的！",
  "mana-and-artifice.constructs.feedback.harvest_scan_no_results": "我在当前区域内没有找到完全成熟的植物。抱歉老大。",
  "mana-and-artifice.constructs.feedback.harvest_not_configured": "我也很想遵照指示采摘植物，但我的工作区域要么没被正确配置，要么根本不存在。",
  "mana-and-artifice.constructs.feedback.harvest_scan_starting": "我正在指定区域内搜寻你所指示的植物。",
  "mana-and-artifice.constructs.feedback.harvesting": "我正在收获%s，它位于 %d，%d，%d。全部收光！",
  "mana-and-artifice.constructs.feedback.harvest_badstate": "我之前认为位于 %d，%d，%d 的方块是有效的，但现在不是了（我发现%s在那）。我会跳过当前步骤。",
  "mana-and-artifice.constructs.feedback.plant_scan_success": "我找到了一块看上去不错的土地，我会时刻留意这里的！",
  "mana-and-artifice.constructs.feedback.plant_scan_no_results": "我没办法在您指定的区域里找到空闲的土壤方块，抱歉老大。",
  "mana-and-artifice.constructs.feedback.plant_not_configured": "我也很想遵照指使种植这些种子，但我的工作区域要么没被正确配置，要么根本不存在。",
  "mana-and-artifice.constructs.feedback.soil_scan_starting": "我正在搜寻你设置的区域中的土壤方块。",
  "mana-and-artifice.constructs.feedback.planting": "我在 %d，%d，%d 那种上了%s。小种子，快快长大吧！",
  "mana-and-artifice.constructs.feedback.plant_empty_hands": "现在我可没法种植东西，我手上压根没有种子。抱歉老大。",
  "mana-and-artifice.constructs.feedback.plant_badstate": "我之前认为 %d，%d，%d 上的方块是有效的，但现在不是了（我发现%s在那）。我会跳过当前步骤。",
  "mana-and-artifice.constructs.feedback.runescribe_recipe_not_found": "我搞不明白刻印桌内的纸里记录的配方\ue908\ue909这可能是个 bug ，要不再检查检查？",
  "mana-and-artifice.constructs.feedback.runescribe_no_recipe": "我没找到刻印配方，所以我跳过了。",
  "mana-and-artifice.constructs.feedback.runescribe_no_item": "我没能在刻印桌内找到样板，所以我还是跳过吧。",
  "mana-and-artifice.constructs.feedback.runescribe_invalid_item": "我在刻印桌内找到了一些物品，但不是样板，所以我还是跳过吧。",
  "mana-and-artifice.constructs.feedback.runescribe_success": "刻印完毕！瞧瞧我的杰作。",
  "mana-and-artifice.constructs.feedback.runeforge_missing_items": "这个符文锻炉没有进行生产配方的配置，老大，你需要在其中放入两个物品！",
  "mana-and-artifice.constructs.feedback.runeforge_no_recipe": "这好像不是一个有效的符文锻炉配方，老大。它们俩没办法熔炼在一起。",
  "mana-and-artifice.constructs.feedback.runeforge_low_tier": "老大，这项工作所需要的等阶高于我目前的等阶。真是抱歉。",
  "mana-and-artifice.constructs.feedback.runeforge_success": "熔炼%s完成。老大，这也太棒了！",
  "mana-and-artifice.constructs.feedback.return_to_workbench": "返回工作台。",
  "mana-and-artifice.constructs.feedback.return_to_workbench_invalid": "这里以前是个工作台，但现在不是了\ue908\ue909我在这等等吧。",
  "mana-and-artifice.constructs.feedback.return_to_workbench_not_empty": "老大，这个工作台不是空的。",
  "mana-and-artifice.constructs.feedback.butcher_target": "我找到了一只%s，符合宰杀条件。",
  "mana-and-artifice.constructs.feedback.butcher_not_configured": "我很乐意帮助老大管理牧群，但是我的工作区域还没被配置。",
  "mana-and-artifice.constructs.feedback.butcher_no_target": "我没找到足够的目标进行宰杀，暂时跳过当前步骤吧。",
  "mana-and-artifice.constructs.feedback.butcher_attack_success": "目标，死了。",
  "mana-and-artifice.constructs.feedback.place_block_hands_empty": "老大，我可没办法在没有拿着方块的情况下放置方块。",
  "mana-and-artifice.constructs.feedback.place_block_not_clear": "我没办法把方块放置到该区域，老大，这片区域还有其他的东西。",
  "mana-and-artifice.constructs.feedback.place_block_failed": "我没法在你所要求的位置放置方块，抱歉老大。",
  "mana-and-artifice.constructs.feedback.place_block_success": "我已将%s放到了 %d，%d，%d.",
  "mana-and-artifice.constructs.feedback.breed_no_items": "老大，我没有用于繁育动物的物品。",
  "mana-and-artifice.constructs.feedback.breed_no_target": "老大，我没有发现可以被繁育的动物，我会跳过当前指令。",
  "mana-and-artifice.constructs.feedback.breed_target": "我已发现 %d %s，我会尝试进行繁育的。",
  "mana-and-artifice.constructs.feedback.breed_wrong_item": "我没有正确的繁育物品，老大。",
  "mana-and-artifice.constructs.feedback.breed_not_configured": "我现在没办法帮助您进行繁育，老大。你还没有配置好我的工作区域。",
  "mana-and-artifice.constructs.feedback.breed_success": "老大，我已将%s进行繁育。",
  "mana-and-artifice.constructs.feedback.move_success": "我在这，老大。",
  "mana-and-artifice.constructs.feedback.patrol_victory": "敌对生物%s已消灭，老大。继续巡逻。",
  "mana-and-artifice.constructs.feedback.patrol_no_points": "我没有标记的巡逻点位，老大。我会跳过当前步骤。",
  "mana-and-artifice.constructs.feedback.patrol_complete": "老大，已结束本轮巡逻。",
  "mana-and-artifice.constructs.feedback.stay": "老大，我就呆在这。",
  "mana-and-artifice.constructs.feedback.follow": "老大，我会护卫于你左右！",
  "mana-and-artifice.constructs.feedback.attack": "我发现了%s，是敌人！老大我会保护你的！接招吧，敌人！",
  "mana-and-artifice.constructs.feedback.leashed": "老大，%s还没被击退，但你离我已经太远了。等等我啊！",
  "mana-and-artifice.constructs.feedback.victory": "老大，我已将恶敌%s消灭了。正在回到你的身边。",
  "mana-and-artifice.constructs.feedback.drop_item_hands_empty": "老大，我现在无法丢下任何东西，因为我手里啥也没有。",
  "mana-and-artifice.constructs.feedback.drop_item_success": "我将%s丢在了 %d，%d，%d",
  "mana-and-artifice.constructs.feedback.shear_no_target": "老大，我没发现任何我可以收剪的东西，我会跳过当前指令。",
  "mana-and-artifice.constructs.feedback.shear_success": "老大，我帮你收剪了%s。",
  "mana-and-artifice.constructs.feedback.shear_target": "我发现 %d 可以被收剪，老大，我这就过去！",
  "mana-and-artifice.constructs.feedback.shear_not_shearable": "我之前认为%s是可以被收剪的，但当我到了那儿，我发现它不能被收剪了，抱歉老大！",
  "mana-and-artifice.constructs.feedback.shear_not_configured": "老大，我也很想帮你收剪东西，但你还没有在统御星锥里为我设置好工作范围。",
  "mana-and-artifice.constructs.feedback.death": "再见了老大\ue908\ue909希望我没拖后腿。真的好想一直守护着你\ue908\ue909",
  "mana-and-artifice:advancements.root.title": "魔法盛宴",
  "mana-and-artifice:advancements.root.description": "开启你的神秘艺术之旅。",
  "mana-and-artifice:advancements.mine_vinteum.title": "奇异矿石",
  "mana-and-artifice:advancements.mine_vinteum.description": "这种奇异的矿石闪烁着暗蓝色的光芒，若将其烧制会发生些什么？",
  "mana-and-artifice:advancements.smelt_vinteum.title": "蓝色粉末",
  "mana-and-artifice:advancements.smelt_vinteum.description": "这种奇异矿石的残留物似乎有着微弱的磁性。或许我应该将其与铁锭相互结合？",
  "mana-and-artifice:advancements.combine_vinteum.title": "魔法磁性金属",
  "mana-and-artifice:advancements.combine_vinteum.description": "我是对的！这种粉末粘在了铁锭上！而且好像有微量的粉末已经融入了铁锭之中，看来是因为我手掌的温度\ue908\ue909要不再烧制一遍？",
  "mana-and-artifice:advancements.re_smelt_vinteum.title": "寻法问道",
  "mana-and-artifice:advancements.re_smelt_vinteum.description": "这种金属真是令人难以置信。我或许应该再制作一些，然后带到村庄里，看看有无村民相中这玩意儿。",
  "mana-and-artifice:advancements.villager_trade.title": "学徒",
  "mana-and-artifice:advancements.villager_trade.description": "这本书中蕴藏着诸多秘密。阅读它，神秘世界的大门近在咫尺。",
  "mana-and-artifice:advancements.throw_rune_pattern.title": "我真是\ue908\ue909",
  "mana-and-artifice:advancements.throw_rune_pattern.description": "手抖并不可怕，但若是在雕凿符文的时候手抖就麻烦了，因为整个符文全得重新凿一遍。真是越凿越坐牢。",
  "mana-and-artifice:advancements.use_enderfeather.title": "离家已是万水千山",
  "mana-and-artifice:advancements.use_enderfeather.description": "使用末影之羽符咒传送超过了 9999 格方块",
  "mana-and-artifice:advancements.use_bonefeather.title": "不要怀疑我的魔法",
  "mana-and-artifice:advancements.use_bonefeather.description": "使用骨羽符咒，在一次致命的摔落中幸存",
  "block.pneumaticcraft.advanced_air_compressor": "高级空气压缩机",
  "block.pneumaticcraft.advanced_liquid_compressor": "高级液体压缩机",
  "block.pneumaticcraft.advanced_pressure_tube": "高级压力管道",
  "block.pneumaticcraft.aerial_interface": "空气接口",
  "block.pneumaticcraft.air_cannon": "空气炮",
  "block.pneumaticcraft.air_compressor": "空气压缩机",
  "block.pneumaticcraft.aphorism_tile": "格言瓷砖",
  "block.pneumaticcraft.assembly_controller": "装配控制器",
  "block.pneumaticcraft.assembly_drill": "装配钻头",
  "block.pneumaticcraft.assembly_io_unit": "装配台 IO 设备",
  "block.pneumaticcraft.assembly_io_unit_export": "装配台 IO 设备（导出）",
  "block.pneumaticcraft.assembly_io_unit_import": "装配台 IO 设备（导入）",
  "block.pneumaticcraft.assembly_laser": "装配激光",
  "block.pneumaticcraft.assembly_platform": "装配平台",
  "block.pneumaticcraft.biodiesel": "生物柴油",
  "block.pneumaticcraft.charging_station": "充气站",
  "block.pneumaticcraft.charging_station.upgrade_only": "充气站（仅用于配置升级）",
  "block.pneumaticcraft.compressed_iron_block": "压缩铁块",
  "block.pneumaticcraft.creative_compressed_iron_block": "创造模式压缩铁块",
  "block.pneumaticcraft.creative_compressor": "创造模式压缩机",
  "block.pneumaticcraft.diesel": "柴油",
  "block.pneumaticcraft.display_shelf": "展示台",
  "block.pneumaticcraft.display_table": "展示桌",
  "block.pneumaticcraft.drill_pipe": "气举钻管",
  "block.pneumaticcraft.drone_interface": "无人机接口",
  "block.pneumaticcraft.electric_compressor": "电力压缩机",
  "block.pneumaticcraft.electrostatic_compressor": "静电压缩机",
  "block.pneumaticcraft.elevator_base": "电梯基座",
  "block.pneumaticcraft.elevator_caller": "电梯呼叫器",
  "block.pneumaticcraft.elevator_frame": "电梯框架",
  "block.pneumaticcraft.empty_spawner": "空刷怪笼",
  "block.pneumaticcraft.etching_acid": "蚀刻酸",
  "block.pneumaticcraft.etching_tank": "蚀刻器",
  "block.pneumaticcraft.flux_compressor": "通量压缩机",
  "block.pneumaticcraft.fluid_mixer": "流体混合器",
  "block.pneumaticcraft.fuel": "汽油",
  "block.pneumaticcraft.gas_lift": "气举",
  "block.pneumaticcraft.heat_pipe": "热管",
  "block.pneumaticcraft.heat_sink": "散热片",
  "block.pneumaticcraft.huge_tank": "巨型流体储罐",
  "block.pneumaticcraft.kerosene": "煤油",
  "block.pneumaticcraft.kerosene_lamp": "煤油灯",
  "block.pneumaticcraft.large_tank": "大型流体储罐",
  "block.pneumaticcraft.liquid_compressor": "液体压缩机",
  "block.pneumaticcraft.liquid_hopper": "液体漏斗",
  "block.pneumaticcraft.lpg": "液化石油气",
  "block.pneumaticcraft.lubricant": "润滑油",
  "block.pneumaticcraft.medium_tank": "中型流体储罐",
  "block.pneumaticcraft.oil": "石油",
  "block.pneumaticcraft.omnidirectional_hopper": "全方位漏斗",
  "block.pneumaticcraft.plastic_brick_black": "黑色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_blue": "蓝色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_brown": "棕色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_cyan": "青色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_gray": "灰色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_green": "绿色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_light_blue": "淡蓝色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_light_gray": "淡灰色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_lime": "黄绿色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_magenta": "品红色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_orange": "橙色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_pink": "粉红色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_purple": "紫色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_red": "红色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_white": "白色塑料砖块™",
  "block.pneumaticcraft.plastic_brick_yellow": "黄色塑料砖块™",
  "block.pneumaticcraft.plastic": "熔融塑料",
  "block.pneumaticcraft.pneumatic_door_base": "气动门基座",
  "block.pneumaticcraft.pneumatic_door": "气动门",
  "block.pneumaticcraft.pneumatic_dynamo": "气动能源炉",
  "block.pneumaticcraft.pneumatic_generator": "气动发电机",
  "block.pneumaticcraft.pressure_chamber_glass": "压力室玻璃",
  "block.pneumaticcraft.pressure_chamber_interface": "压力室接口",
  "block.pneumaticcraft.pressure_chamber_valve": "压力室气阀",
  "block.pneumaticcraft.pressure_chamber_wall": "压力室墙壁",
  "block.pneumaticcraft.pressure_tube": "压力管道",
  "block.pneumaticcraft.pressurized_spawner": "气动刷怪笼",
  "block.pneumaticcraft.programmable_controller": "可编程控制器",
  "block.pneumaticcraft.programmer": "编程器",
  "block.pneumaticcraft.refinery_output": "精炼厂输出端",
  "block.pneumaticcraft.refinery": "精炼厂控制器",
  "block.pneumaticcraft.reinforced_brick_pillar": "强化石砖柱",
  "block.pneumaticcraft.reinforced_brick_slab": "强化石砖台阶",
  "block.pneumaticcraft.reinforced_bricks": "强化石砖块",
  "block.pneumaticcraft.reinforced_brick_stairs": "强化石砖楼梯",
  "block.pneumaticcraft.reinforced_brick_tile": "强化石瓷砖",
  "block.pneumaticcraft.reinforced_brick_wall": "强化石砖墙",
  "block.pneumaticcraft.reinforced_chest": "强化箱子",
  "block.pneumaticcraft.reinforced_stone": "强化石",
  "block.pneumaticcraft.reinforced_stone_slab": "强化石台阶",
  "block.pneumaticcraft.security_station": "安全站",
  "block.pneumaticcraft.sentry_turret": "巡河炮",
  "block.pneumaticcraft.small_tank": "小型流体储罐",
  "block.pneumaticcraft.smart_chest": "智能箱子",
  "block.pneumaticcraft.spawner_extractor": "刷怪笼抽取器",
  "block.pneumaticcraft.tag_workbench": "标签工作台",
  "block.pneumaticcraft.thermal_compressor": "热力压缩机",
  "block.pneumaticcraft.thermal_lagging": "隔热板",
  "block.pneumaticcraft.thermopneumatic_processing_plant": "热气动加工机",
  "block.pneumaticcraft.universal_sensor": "万能传感器",
  "block.pneumaticcraft.uv_light_box": "紫外线灯箱",
  "block.pneumaticcraft.vacuum_pump": "真空泵",
  "block.pneumaticcraft.vacuum_trap": "真空陷阱",
  "block.pneumaticcraft.vegetable_oil": "植物油",
  "block.pneumaticcraft.vortex_tube": "涡流管",
  "block.pneumaticcraft.wall_lamp_black": "黑色壁灯",
  "block.pneumaticcraft.wall_lamp_blue": "蓝色壁灯",
  "block.pneumaticcraft.wall_lamp_brown": "棕色壁灯",
  "block.pneumaticcraft.wall_lamp_cyan": "青色壁灯",
  "block.pneumaticcraft.wall_lamp_gray": "灰色壁灯",
  "block.pneumaticcraft.wall_lamp_green": "绿色壁灯",
  "block.pneumaticcraft.wall_lamp_light_blue": "淡蓝色壁灯",
  "block.pneumaticcraft.wall_lamp_light_gray": "淡灰色壁灯",
  "block.pneumaticcraft.wall_lamp_lime": "黄绿色壁灯",
  "block.pneumaticcraft.wall_lamp_magenta": "品红色壁灯",
  "block.pneumaticcraft.wall_lamp_orange": "橙色壁灯",
  "block.pneumaticcraft.wall_lamp_pink": "粉红色壁灯",
  "block.pneumaticcraft.wall_lamp_purple": "紫色壁灯",
  "block.pneumaticcraft.wall_lamp_red": "红色壁灯",
  "block.pneumaticcraft.wall_lamp_white": "白色壁灯",
  "block.pneumaticcraft.wall_lamp_yellow": "黄色壁灯",
  "block.pneumaticcraft.wall_lamp_inverted_black": "黑色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_blue": "蓝色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_brown": "棕色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_cyan": "青色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_gray": "灰色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_green": "绿色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_light_blue": "淡蓝色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_light_gray": "淡灰色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_lime": "黄绿色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_magenta": "品红色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_orange": "橙色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_pink": "粉红色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_purple": "紫色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_red": "红色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_white": "白色壁灯（信号反转）",
  "block.pneumaticcraft.wall_lamp_inverted_yellow": "黄色壁灯（信号反转）",
  "block.pneumaticcraft.yeast_culture": "酵母菌",
  "entity.pneumaticcraft.collector_drone": "采集无人机",
  "entity.pneumaticcraft.crop_support": "作物架",
  "entity.pneumaticcraft.drone": "无人机",
  "entity.pneumaticcraft.amadrone": "亚马龙派送无人机",
  "entity.pneumaticcraft.guard_drone": "守卫无人机",
  "entity.pneumaticcraft.harvesting_drone": "收割无人机",
  "entity.pneumaticcraft.heat_frame": "导热框架",
  "entity.pneumaticcraft.logistics_drone": "物流无人机",
  "entity.pneumaticcraft.logistics_frame_active_provider": "物流主动供应框架",
  "entity.pneumaticcraft.logistics_frame_default_storage": "物流默认存储框架",
  "entity.pneumaticcraft.logistics_frame_passive_provider": "物流被动供应框架",
  "entity.pneumaticcraft.logistics_frame_requester": "物流请求框架",
  "entity.pneumaticcraft.logistics_frame_storage": "物流存储框架",
  "entity.pneumaticcraft.micromissile": "微型导弹",
  "entity.pneumaticcraft.programmable_controller": "可编程控制器",
  "entity.pneumaticcraft.spawner_agitator": "刷怪笼激活器",
  "entity.pneumaticcraft.transfer_gadget": "传输装置",
  "fluid.pneumaticcraft.biodiesel": "生物柴油",
  "fluid.pneumaticcraft.diesel": "柴油",
  "fluid.pneumaticcraft.ethanol": "乙醇",
  "fluid.pneumaticcraft.etching_acid": "蚀刻酸",
  "fluid.pneumaticcraft.gasoline": "汽油",
  "fluid.pneumaticcraft.kerosene": "煤油",
  "fluid.pneumaticcraft.lpg": "液化石油气",
  "fluid.pneumaticcraft.lubricant": "润滑油",
  "fluid.pneumaticcraft.memory_essence": "记忆源质",
  "fluid.pneumaticcraft.oil": "石油",
  "fluid.pneumaticcraft.plastic": "熔融塑料",
  "fluid.pneumaticcraft.vegetable_oil": "植物油",
  "fluid.pneumaticcraft.yeast_culture": "酵母菌",
  "gui.tooltip.block.pneumaticcraft.advanced_air_compressor": "这台机器是空气压缩机的二级版本。像比它稍逊一筹的兄弟那样，它能用能在熔炉里燃烧的燃料生产压缩空气。不同的是，它的生产速率是 50 ml/刻，同时也产生热量。热量越高，效率越低。温度表中的底部箭头指示效率将开始下降的温度，顶部箭头指示了效率下降为 0%% 的温度。${br}${br}与您对此模组的预期可能不同，该机器不会在温度过高时爆炸。",
  "gui.tooltip.block.pneumaticcraft.advanced_liquid_compressor": "液体压缩机的高级版本。空气产率更高（50 mL/刻），但也会产生热量；热量越高，效率越低。温度表中的底部箭头指示效率将开始下降的温度，顶部箭头指示效率下降为 0%% 的温度。${br}${br}与您对此模组的预期可能不同，该机器不会在温度过高时爆炸。",
  "gui.tooltip.block.pneumaticcraft.advanced_pressure_tube": "压力管道的高级版本。它可以被伪装，并且可以在其上放置管道模块以提供其他功能。",
  "gui.tooltip.block.pneumaticcraft.aerial_interface": "通过使用一种先进的技术将物品压缩得像原子一样小，这台机器可以与玩家的物品栏进行交互。也就是说，可以使用漏斗向该机器输入或输出物品，而这些物品相应的将会被加入或移出放置该机器的玩家的物品栏。例如，可以使用更智能的输入方法，比如无人机和/或物流框架（或其余模组）来保持玩家的物品栏中有64个火把。",
  "gui.tooltip.block.pneumaticcraft.air_cannon": "用于空中运输物品。使用前需要先合成一个定位工具。当你有了定位工具后，右击你想让物品去到的位置，然后将定位工具放到空气炮的 GPS 槽位。",
  "gui.tooltip.block.pneumaticcraft.air_compressor": "这个机器产生压缩空气。向燃料格放入任意可在熔炉燃烧的燃料来使其工作。",
  "gui.tooltip.block.pneumaticcraft.aphorism_tile": "一个智能的告示牌，可以存放任意量的文本，通过缩放使其永远在告示牌内。${br}空手右击以修改其内容（若处于隐藏状态，则潜行右击）使。${br}用任意染料右击对其重新染色；可以通过右击相应的部分对边缘和背景分别染色。",
  "gui.tooltip.block.pneumaticcraft.aphorism_tile.reset": "放入工作台来重置颜色和文字",
  "gui.tooltip.block.pneumaticcraft.aphorism_tile.text": "此瓷砖包含以下文字：",
  "gui.tooltip.block.pneumaticcraft.assembly_controller": "此机器用于控制其他的装配机器。它能控制所有相连的装配机器，以及与装配机器相连的机器，等等。要开始装配，在程序槽位放入程序。",
  "gui.tooltip.block.pneumaticcraft.assembly_drill": "装配线的一部分。对相邻的（非对角相邻）装配平台上的物品钻孔。",
  "gui.tooltip.block.pneumaticcraft.assembly_io_unit_export": "装配线的一部分。从装配平台上将物品传输到输出容器。",
  "gui.tooltip.block.pneumaticcraft.assembly_io_unit_import": "装配线的一部分。从输入容器将物品传输到装配平台上。",
  "gui.tooltip.block.pneumaticcraft.assembly_laser": "装配线的一部分。对相邻的（非对角相邻）装配平台上的物品用激光照射。",
  "gui.tooltip.block.pneumaticcraft.assembly_platform": "装配线的一部分。在激光和钻头工作时对物品进行固定。",
  "gui.tooltip.block.pneumaticcraft.charging_station": "这台机器用于给使用空气动力的物品充（放）气，例如无人机，气动扳手和涡流炮。${br}${br}亦可用于管理可以接受升级的物品的升级。",
  "gui.tooltip.block.pneumaticcraft.compressed_iron_block": "用作合成原料。同时是良热导体（亦见热管）。",
  "gui.tooltip.block.pneumaticcraft.creative_compressor": "仅可用于创造模式；生成任意压力值。",
  "gui.tooltip.block.pneumaticcraft.creative_compressed_iron_block": "仅可用于创造模式；维持任意温度值。",
  "gui.tooltip.block.pneumaticcraft.display_table": "这张桌子可以储存并展示一个物品，可以用自动化手段（漏斗，无人机，管道等）与其交互",
  "gui.tooltip.block.pneumaticcraft.drill_pipe": "被气举用来向下钻孔，寻找可以被抽取的流体。同样可以用作装饰。",
  "gui.tooltip.block.pneumaticcraft.drone_interface": "一个允许使用电脑或开放式电脑模组对无人机进行交互的方块。",
  "gui.tooltip.block.pneumaticcraft.electric_compressor": "将工业2的 EU 转化为压缩空气。像其他工业2的机器一样，可以用工业2的扳手正常交互。",
  "gui.tooltip.block.pneumaticcraft.electrostatic_compressor": "在现实生活中，据称这极难做到，但在这里，却是一个现实：从闪电获取能量。当该压缩机被闪电击中时，将瞬间产生 200000 mL 的空气。放置连接到该压缩机的铁栏杆网格以增加被闪电击中的概率。${br}${br}注：${br}• 可以将多个静电压缩机放入同一个网格中，使得击中一次产生的空气被平均分配到各个压缩机中。${br}• 有效铁栏杆的范围为水平 5 格（欧几里得距离），最高比压缩机高 5 格。铁栏杆越多（最多 250 个），被闪电击中的概率更大。${br}• 同样可以通过“避雷针”来提高被击中的概率：在压缩机上方竖直放置最多 10 个铁栏杆。${br}• 要排出多余能量（以避免可能的爆炸），向压缩机下方添加一列铁栏杆，给其接地。所连接的压缩机的数量决定了需要在下方连接的铁栏杆的数量（见 GUI 中的“静电信息”标签页）。${br}• 在晴天压缩机被雷击的概率极低，在雨天高一些，在雷雨天更高。",
  "gui.tooltip.block.pneumaticcraft.electrostatic_compressor.brief": "通过闪电生成（巨量）空气。查看 GUI（或在 JEI 中）的信息标签以获取更详尽的信息。",
  "gui.tooltip.block.pneumaticcraft.elevator_base": "该机器是——看名字就可以知道——一个电梯。可以用它传输任何实体。要使其正常工作，需要一定压力以及位于该方块上方的电梯框架，用于支撑电梯。要控制电梯高度，施加红石信号或使用电梯呼叫器。红石强度为 0 表示伸出 0%%，为 15 表示伸出 100%%。${br}${br}电梯的横向大小可以被延伸。如果多个相邻的电梯的最高一个电梯基座在同一高度，它们将共享楼层名/目标高度。${br}${br}该方块，以及电梯呼叫器，可以使用伪装涂覆器进行伪装。",
  "gui.tooltip.block.pneumaticcraft.elevator_caller": "与电梯基座与电梯框架配合使用，用来把电梯呼叫到它所在的高度。放置在竖直叠加在电梯基座上的电梯框架的旁边。",
  "gui.tooltip.block.pneumaticcraft.elevator_frame": "需要被竖直叠加在电梯基座上来构建正常工作的电梯。",
  "gui.tooltip.block.pneumaticcraft.empty_spawner": "被刷怪笼抽取器抽取后的原版刷怪笼。其自身并无用途，但可用于合成气动刷怪笼。",
  "gui.tooltip.block.pneumaticcraft.etching_tank": "装满蚀刻酸，然后输入在紫外线灯箱里被照射过的空印刷电路板。可以被加热到50 ℃以上，从而以显著提升的速率蚀刻（但被加热后将会缓慢消耗蚀刻酸）。${br}从侧面抽取未组装的印刷电路板，从顶/底面抽取失效的印刷电路板。",
  "gui.tooltip.block.pneumaticcraft.fluid_mixer": "使用压力混合两种流体，生成流体/物品。${br}${br}提供更高的压力可以加速该机器，但也会使其消耗空气的速率更快。",
  "gui.tooltip.block.pneumaticcraft.flux_compressor": "将 FE能量（与RF和许多其他模组的能量兼容）转换为压缩空气。其基础效率为 40%%，也即，消耗 100 FE 才能产生 40 mL 压缩空气。速度升级将略微降低这一效率。${br}此压缩机会产生热量，必须将其散热以避免效率损失。",
  "gui.tooltip.block.pneumaticcraft.gas_lift": "气举是一种使用压力泵送液体的泵。它需要压力和钻杆才能工作。气举将会把压力管道或者高级压力管道向下放置，直到碰到液体。当管道遇到固体方块时，将对其进行挖掘；挖掘使用的压力与方块的硬度成正比。${br}需要的最小压力与深度成正比。",
  "gui.tooltip.block.pneumaticcraft.heat_pipe": "用压缩铁制成的绝缘芯，可以传递热量并避免损失任何热量到相邻的空气或流体中。压缩铁块的更紧凑替代品。能被伪装涂覆器伪装。",
  "gui.tooltip.block.pneumaticcraft.heat_sink": "可以使热量散发到空气中的方块。只会和其底下的方块热学相连（而非相邻的方块）。当空气栅管道模块对着散热片时，散热效率会大幅提升。",
  "gui.tooltip.block.pneumaticcraft.huge_tank": "容量为 512000mB。${br}可以使用扳手与上方和下方的储罐连接（如果其中一个储罐为空，或者两个储罐包含相同的流体）。",
  "gui.tooltip.block.pneumaticcraft.kerosene_lamp": "一个强大的光源，范围最大可达 30 个方块，使用任何可燃的燃料（虽然煤油比其他燃料高效得多）。",
  "gui.tooltip.block.pneumaticcraft.kerosene_lamp.kerosene_only": "一个强大的光源，最大范围可达 30 个方块，仅使用煤油。",
  "gui.tooltip.block.pneumaticcraft.large_tank": "容量为 128000 mB。${br}可以使用扳手与上方和下方的储罐连接（如果其中一个储罐为空，或者两个储罐包含相同的流体）。",
  "gui.tooltip.block.pneumaticcraft.liquid_compressor": "使用各种可燃液体生产压缩空气。要查看所有可用的燃料请打开“可用燃料”面板。此面板以最好到最差的顺序排列燃料。在显示倍数的地方（例如 x1.5），这意味着比标准速度燃烧得更快或更慢，产生压缩空气的速度更快，但是消耗更快。${br}${br}你可以泵入燃料，用燃料容器（例如：桶）右键或者在GUI内上方的燃料槽位放入燃料容器。",
  "gui.tooltip.block.pneumaticcraft.liquid_hopper": "液体漏斗是一个可以用来转移液体的漏斗。就像全方位漏斗一样，它也是全方位的。${br}${br}除了将液体从一个容器转移到另一个容器之外，液体漏斗还会试着清空在液体输入槽位的液体容器（例如：桶）。它同样会试着填满液体输出槽位的液体容器。",
  "gui.tooltip.block.pneumaticcraft.medium_tank": "容量为 64000mB。${br}可以使用扳手与上方和下方的储罐连接（如果其中一个储罐为空，或者两个储罐包含相同的流体）。",
  "gui.tooltip.block.pneumaticcraft.omnidirectional_hopper": "您是否曾设想过用漏斗从容器的其他面而不是底面抽取物品，或是您希望漏斗的传输速度能更上一层楼？那么向您推荐：全方位漏斗。这个漏斗不仅可以被指定到任何你想要的方向，而且还能像气动工艺里其他的机器一样安装升级。${br}${br}你可以通过扳手来调节输入和输出的方向：${br}• 右击旋转输入口${br}• Shift 右击旋转输出口",
  "gui.tooltip.block.pneumaticcraft.plastic_brick": "对于建筑非常有用。不要光着脚踩上去！与另一个领先品牌兼容。",
  "gui.tooltip.block.pneumaticcraft.pneumatic_door_base": "放置在气动门（的上半门）旁边时会自动在有玩家接近时开门。如果气动门基座在安全站的范围内，只会对被安全站允许的玩家做出反应。可以使用伪装涂敷器进行伪装。",
  "gui.tooltip.block.pneumaticcraft.pneumatic_door": "与气动门基座一起使用以构成可用的门装置。",
  "gui.tooltip.block.pneumaticcraft.pneumatic_dynamo": "将压缩空气转换为 FE能量（与RF和许多其他模组的能量兼容）。其基础效率为 40%%，也即，消耗 100 mL 压缩空气才能产生 40 FE。速度升级将略微降低这一效率。${br}这个发电机会产生热量，必须散热以避免效率降低。",
  "gui.tooltip.block.pneumaticcraft.pneumatic_generator": "此机器将压缩空气转换为工业2的EU。可以使用扳手调整这个机器，像其他工业2机器一样。",
  "gui.tooltip.block.pneumaticcraft.pressure_chamber_glass": "用于搭建压力室。压力室为 3x3x3/4x4x4/5x5x5 的中空结构，结构的侧面（不能是边或顶点）至少有一个压力室气阀。压力室墙壁和压力室玻璃可以互相替代。",
  "gui.tooltip.block.pneumaticcraft.pressure_chamber_interface": "此方块用于向/从压力室输入/输出物品。它在“I”面输入，在“O”面上输出。压力室中至少应有两个压力接口：一个接口的“O”对着压力室，另一个对着外面。",
  "gui.tooltip.block.pneumaticcraft.pressure_chamber_valve": "压力室可以用于贮存空气。但其主要用途是将各种材料压缩成其他材料。例如铁锭压缩成压缩铁锭，或者是将煤炭压缩成钻石。",
  "gui.tooltip.block.pneumaticcraft.pressure_chamber_wall": "用于搭建压力室。 压力室为 3x3x3/4x4x4/5x5x5 的中空结构，结构的侧面（不能是边或顶点）至少有一个压力室气阀。压力室墙壁和压力室玻璃可以互相替代。",
  "gui.tooltip.block.pneumaticcraft.pressurized_spawner": "使用压力生成怪物，忽视光照强度限制，并可通过红石控制。${br}需要加入刷怪笼核心。需要注意的是，未满的刷怪笼核心将导致效率降低。",
  "gui.tooltip.block.pneumaticcraft.programmable_controller": "可编程控制器是一种可以用来代替无人机的机器。编程网络API或无人机，并将其放入齿轮槽中。以10mL空气/tick的速率，控制器将执行大多数程序片段（有关不接受的内容的更多信息，请参阅“排除片段”选项卡）。物品和液体可以泵入或流出与“无人机”库存相连的区块。${br}${br}这台机器的一个主要优点是它不涉及实体寻径，因此非常适合大规模应用，如采石场。",
  "gui.tooltip.block.pneumaticcraft.programmer": "用于对无人机进行编程。其使用编程拼图设定程序。",
  "gui.tooltip.block.pneumaticcraft.refinery": "精炼厂用来将一种流体精炼为不同的流体；默认情况下，石油被处理为柴油、煤油、汽油和/或液化石油气。${br}${br}需要堆叠 2，3 或 4 个精炼厂输出端方块才可以工作；在堆叠 4 个时精炼的效果最好。施加的热量越多，精炼厂运行的速度越快。",
  "gui.tooltip.block.pneumaticcraft.refinery_output": "储存精炼控制器生产的流体输出。",
  "gui.tooltip.block.pneumaticcraft.reinforced_bricks": "用作合成原料；同时，对于建筑来说也是安全可靠的。爆炸抗性优异。",
  "gui.tooltip.block.pneumaticcraft.reinforced_chest": "一个在被破坏时会保留其存储的物品的防爆的箱子。",
  "gui.tooltip.block.pneumaticcraft.security_station": "当你想保护一个区域不让别人乱动你的东西时，你可以使用这个方块来防止其他人与它范围内的每个方块进行交互/破坏。你可以通过将玩家添加到访问状态来设置白名单。目前还没有关于如何设置网络的游戏内教程。",
  "gui.tooltip.block.pneumaticcraft.sentry_turret": "哨塔是一种自主防御武器。当配备了枪弹药时，它将向16个方块范围内的任何生物实体开火（可通过范围升级进行扩展）。您可以通过在“目标筛选器”字段中输入筛选器来筛选要攻击的实体。当哨兵枪被安全站覆盖时，安全站允许的玩家不会成为目标。",
  "gui.tooltip.block.pneumaticcraft.small_tank": "容量为 32000 mB。${br}可以使用扳手与上方和下方的储罐连接（如果其中一个储罐为空，或者两个储罐包含相同的流体）。",
  "gui.tooltip.block.pneumaticcraft.smart_chest": "防爆。被破坏时可保存其内容物。每个槽位可以单独过滤，每侧都可以配置为输入或输出。",
  "gui.tooltip.block.pneumaticcraft.spawner_extractor": "从原版刷怪笼抽取刷怪笼核心。准备好一场恶战\ue908\ue909",
  "gui.tooltip.block.pneumaticcraft.tag_workbench": "生成过滤标签，这些标签可用于物流和无人机中的物品过滤，以便进行高级匹配。${br}在左侧放入物品，在中间的插槽中放入一些纸张（或现有的过滤标签），然后选择需要进行的匹配，然后单击按钮生成过滤标签。",
  "gui.tooltip.block.pneumaticcraft.thermal_compressor": "热力压缩机将方块两侧的温差转换为压缩空气。在压缩机的一侧放置一个高温方块，在另一侧放置一个低温方块。${br}${br}请注意，南北向的面是相互热连接的，东西面也是如此，但是从南北面到东西方向没有交叉连接。热连接侧将试图平衡温度，因此需要努力保持良好的温差。",
  "gui.tooltip.block.pneumaticcraft.thermal_lagging": "一层薄薄的绝缘材料，可以附在机器的热表面，以防止热量散失到空气中。${br}不会阻碍与后面的方块的交互，除非你拿着扳手、镐子或潜行。",
  "gui.tooltip.block.pneumaticcraft.thermopneumatic_processing_plant": "热气动加工机用来将流体处理成其他的流体。将液化石油气与煤炭在其中处理生产液态塑料。同样可以用于燃油裂解。重油可以被裂解为轻油。也就是说，柴油可以被转化为煤油，再转化为汽油，再转化为液化石油气。",
  "gui.tooltip.block.pneumaticcraft.universal_sensor.brief": "一种高度灵活的设备，可以监视各种方块、实体和世界条件，并根据需要发出红石信号。",
  "gui.tooltip.block.pneumaticcraft.universal_sensor": "顾名思义，您可以在许多应用程序中将此设备用作传感器。要选择传感器，请插入适当的升级，然后在文件夹结构中导航。传感器用黄色按钮文本标记。${br}${br}方块检测器根据方块位置发出红石信号，还需要插入定位工具或区域定位工具。插入区域定位工具时，它定义了一个要监视的区域；在这种情况下，测量频率被缩短以保护服务器性能。任何方块位置也必须在传感器范围内；如有必要，插入范围升级。",
  "gui.tooltip.block.pneumaticcraft.uv_light_box": "这台机器将空的印刷电路板暴露在紫外线下，使它们可以在蚀刻器中进行处理。对印刷电路板进行照射的时间越长，蚀刻成功的机会就越大，但也要注意，随着过程的继续，进度会变慢。${br}${br}可以配置一个照射被视为已完成的阈值；可以将阈值设置得较低，以便快速处理物品，同时接受蚀刻失败的可能（失败的印刷电路板可以在高炉中回收以进行下一次尝试）。",
  "gui.tooltip.block.pneumaticcraft.vacuum_pump": "这台机器用于制造真空。使它工作需要使用压缩空气。向“+”管道提供压缩空气，当压力达到2bar时，就会从“-”管道吸入空气。",
  "gui.tooltip.block.pneumaticcraft.vacuum_trap.brief": "吸收附近的实体。需要装有刷怪笼核心并提供负压以运作。${br}潜行右击或施加红石信号以控制机器运行。",
  "gui.tooltip.block.pneumaticcraft.vacuum_trap": "吸收附近的实体。需要装有刷怪笼核心并提供负压以运作。${br}${br}若流体缓存中具有至少 100 mB 的记忆源质，实体被吸收时将获得随机但显著的效益增益（并消耗记忆源质）。${br}无法吸收玩家、无人机与由原版刷怪笼生成的怪物。${br}${br}潜行右击或施加红石信号以控制机器运行。",
  "gui.tooltip.block.pneumaticcraft.vortex_tube": "将进入的空气分为冷热部分。一边变热，另一边变冷。空气的用量取决于压力。请注意，在热端和冷端之间存在弱的热传导，因此，为了获得最佳效率，当您想利用热量时，应使用散热器将冷侧通风，反之亦然。",
  "gui.tooltip.block.pneumaticcraft.wall_lamp": "简单的可挂在墙上的灯，受到红石信号时发光。",
  "gui.tooltip.block.pneumaticcraft.wall_lamp_inverted": "简单的可挂在墙上的灯，*未*受到红石信号时发光。",
  "gui.tooltip.item.pneumaticcraft.advanced_pcb": "升级管道模块以解锁额外的模块配置选项。右击管道模块上的此项以安装它。",
  "gui.tooltip.item.pneumaticcraft.air_canister": "能够在充气站充气（或放气）。被用于制作一些可被充气（或放气）的物品。",
  "gui.tooltip.item.pneumaticcraft.air_grate_module": "§9公式：范围（方块）=4.0 x压力（bar），或-16 x压力（bar），若为真空${br}${br}§b该模块将排斥或吸引范围内的任何实体，取决于压力是正还是负，并将尝试将物品输入相邻的容器。也可用于冷却散热器。${br}${br}使用高级电路板升级后，可以通过配置界面配置受影响的实体。",
  "gui.tooltip.item.pneumaticcraft.amadron_tablet": "亚马龙平板电脑用于订购物品和流体。类似于与村民交易，但货物是由无人机配送的；这可比村民有趣多了。取货/收货地址需要使用平板电脑右击来指定。",
  "gui.tooltip.item.pneumaticcraft.bandage": "使用时，恢复 3 颗心的生命值。长按右键两秒以使用。有 8 秒的冷却。",
  "gui.tooltip.item.pneumaticcraft.biodiesel_bucket": "燃料质量与柴油相当，但由可再生能源生产。",
  "gui.tooltip.item.pneumaticcraft.camo_applicator": "用于添加或移除可伪装方块的伪装。当持有时，附近的伪装方块将突出显示。${br}▶ 右击任何可伪装的方块以应用/删除伪装${br}▶ 右击任何其他方块以记录该方块的外观${br}▶ 右击任意位置清除所记录的伪装",
  "gui.tooltip.item.pneumaticcraft.charging_module": "此模块对其指向的容器中的物品进行充/放气。注：空气在模块与物品间的流动是双向的，具体方向取决于压力的相对大小！${br}${br}使用高级电路板升级后，空气的流速会更快。",
  "gui.tooltip.item.pneumaticcraft.chips": "美味的零食。也可以说是薯片。",
  "gui.tooltip.item.pneumaticcraft.cod_n_chips": "丰盛的一餐！",
  "gui.tooltip.item.pneumaticcraft.collector_drone": "一种空中机器人，在17x17x17区域内收集物品（见范围升级），以放置位置为中心。${br}•放置在容器上以仅收集（在放置时）容器中含有的物品。${br}•放置在容器旁以收集任何物品。",
  "gui.tooltip.item.pneumaticcraft.crop_support": "当作物架被放置在有作物的泥土上时，它会加速这个作物的生长速度。使用物流配置器潜行右击可拆卸。",
  "gui.tooltip.item.pneumaticcraft.diagnostic_subroutine": "安全站中必需的组件。${br}${br}此组件负责尝试跟踪黑客。如果所有的诊断子程序都被黑客入侵，安全站就已经被破坏了。",
  "gui.tooltip.item.pneumaticcraft.diesel_bucket": "可在热气动加工厂进行加工，以生产煤油或（通过添加红石）润滑剂。一种合理的液体燃料。可在熔炉中燃烧。",
  "gui.tooltip.item.pneumaticcraft.drill_bit_iron": "便宜、基础${br}挖掘模式：1x1",
  "gui.tooltip.item.pneumaticcraft.drill_bit_compressed_iron": "比铁快${br}挖掘模式：1x1、1x2、1x3",
  "gui.tooltip.item.pneumaticcraft.drill_bit_diamond": "比压缩铁快${br}挖掘模式：1x1、1x2、1x3、3x3（+）、矿脉（矿石+原木）",
  "gui.tooltip.item.pneumaticcraft.drill_bit_netherite": "比钻石快${br}挖掘模式：1x1、1x2、1x3、3x3（+）、矿脉（矿石+原木）、3x3（完整）、矿脉（所有方块）",
  "gui.tooltip.item.pneumaticcraft.drone": "完全可编程的空中机器人。几乎任何你能想到的任务都可以由这架无人机完成（免责声明：不会从你的高尔夫成绩中减去两杆）。你需要在一个程序编辑器中编程。",
  "gui.tooltip.item.pneumaticcraft.etching_acid_bucket": "将其放入刻蚀器中以使用空印刷电路板生产未组装的印刷电路板。",
  "gui.tooltip.item.pneumaticcraft.ethanol_bucket": "如果直接用做燃料不太理想，但可以用来生产生物柴油。",
  "gui.tooltip.item.pneumaticcraft.flow_detector_module": "§9公式：红石信号强度=0.2 x流量（mL/tick）${br}${br}§b此模块发出红石信号，其强度取决于通过管道的空气量。",
  "gui.tooltip.item.pneumaticcraft.gasoline_bucket": "可以在热气动加工机处理为液化石油气。它是一种出色的液体燃料（等同于热力膨胀的精炼燃料）。可在熔炉中燃烧。",
  "gui.tooltip.item.pneumaticcraft.glycerol": "生物柴油生产线的副产，但其本身也有一些用途\ue908\ue909",
  "gui.tooltip.item.pneumaticcraft.gps_area_tool": "存储世界中的两个坐标。右击一个方块以设置第一个坐标（P1），然后左击以设置第二个坐标（P2）。",
  "gui.tooltip.item.pneumaticcraft.gps_area_tool.guiprogrammer": "选取起区域定位工具后:${br}▶左键一个空白区域：创建新的区域拼图${br}▶左键单击现有区域拼图：将其覆盖${br}▶Shift 右击空白区域：创建两个坐标拼图",
  "gui.tooltip.item.pneumaticcraft.gps_area_tool.guiinventorysearcher": "▶右击以选择 P1${br}▶左击以选择 P2",
  "gui.tooltip.item.pneumaticcraft.gps_tool": "通过右击一个方块存储一个坐标。在多个方块中被使用，例如空气炮，万能传感器和编程器。",
  "gui.tooltip.item.pneumaticcraft.gps_tool.guiprogrammer": "选取起定位工具后：{br}▶左击一个空白区域：创建新的坐标拼图{br}▶Shift 左击一个空白区域：创建新的区域拼图{br}▶左击一个现有的坐标或区域拼图：将其覆盖",
  "gui.tooltip.item.pneumaticcraft.guard_drone": "一个执行区域防卫任务的空中机器人。当部署于一个容器时它将从容器物品栏中输入物品（应为武器或机关枪弹药）并攻击以该容器为中心 31x31x31 范围内的任何生物。",
  "gui.tooltip.item.pneumaticcraft.gun_ammo_ap": "这一特种机关枪弹药能穿透护甲并比普通弹药造成略多的伤害。但它可并不便宜。",
  "gui.tooltip.item.pneumaticcraft.gun_ammo_explosive": "这一特种机关枪弹药在击中时会产生爆炸。不要在近身作战时使用！",
  "gui.tooltip.item.pneumaticcraft.gun_ammo_freezing": "这一特种机关枪弹药能够冰冻目标，降低目标速度并有机会暂时将目标包裹在一层冰之中。对具有火焰抗性的生物效果极佳。",
  "gui.tooltip.item.pneumaticcraft.gun_ammo_incendiary": "这一特种机关枪弹药将会点燃目标。注意：它也可能点燃你周围的环境！",
  "gui.tooltip.item.pneumaticcraft.gun_ammo": "这是普通的机关枪弹药。它没有特殊属性，但可以与药水合成从而获得药水效果。",
  "gui.tooltip.item.pneumaticcraft.gun_ammo_weighted": "这一特种机关枪弹药能比普通弹药造成大得多的伤害，但由于它的质量更大，它的射程很短并在发射时使用更多压缩空气。",
  "gui.tooltip.item.pneumaticcraft.harvesting_drone": "一个可以收获放置点 17x17x17 范围内所有作物的飞行无人机。若放置在容器上，其将取用容器中的锄并用其补种作物（补种需要使用锄）。",
  "gui.tooltip.item.pneumaticcraft.heat_frame": "可以放在任何物品容器上。被相邻的热源加热时，其将尝试熔炼容器中的物品；被冷却时，将尝试容器内的物品冷冻。只有当容器有额外的空位时它才会工作。施加的热量越多，熔炼速度越快，最大为每秒熔炼 1 个物品。类似的地，冷却得越多，冷冻物品的速度越快。",
  "gui.tooltip.item.pneumaticcraft.jackhammer": "强力的多功能挖掘工具。安装钻头以便使用。${br}▶潜行右击：打开设置界面${br}潜行滚动滚轮：切换挖掘模式",
  "gui.tooltip.item.pneumaticcraft.kerosene_bucket": "可以在热气动加工机处理为液化石油气。它是一种出色的液体燃料（等同于热力膨胀的精炼燃料）。可被放入熔炉。",
  "gui.tooltip.item.pneumaticcraft.logistics_configurator": "此物品可以用于配置物流框架和传输装置。潜行右击以移除框架和其他可附加物（导热框架，作物架\ue908\ue909）",
  "gui.tooltip.item.pneumaticcraft.logistics_drone": "一个执行物流任务的空中机器人。被部署在一个容器上时将会执行以其为中心的31x31x31范围内的物流框架定义的物流任务。",
  "gui.tooltip.item.pneumaticcraft.logistics_frame_active_provider": "向物流网络提供物品。可以向物流请求框架和存储框架提供物品。",
  "gui.tooltip.item.pneumaticcraft.logistics_frame_default_storage": "和物流存储框架类似，可以从物流主动供应框架收取物品。比存储框架有更低的优先级，可以被用作“默认箱子”。还可以向物流存储框架提供物品。",
  "gui.tooltip.item.pneumaticcraft.logistics_frame_passive_provider": "向物流网络提供物品。只向物流请求框架提供物品。",
  "gui.tooltip.item.pneumaticcraft.logistics_frame_requester": "可以被配置为从物流网络请求物品。",
  "gui.tooltip.item.pneumaticcraft.logistics_frame_storage": "存储在物流网络中由物流主动供应框架提供的物品。",
  "gui.tooltip.item.pneumaticcraft.logistics_module": "§b该模块与连接到同一管道上的其他物流模块进行通信，以执行由指向的安装有物流框架的容器定义定物流任务。它使用来自管道的压力来实现这些功能。",
  "gui.tooltip.item.pneumaticcraft.lpg_bucket": "和煤炭在热气动加工机里一起处理以产出塑料。更好的液体燃料。能在熔炉里燃烧。",
  "gui.tooltip.item.pneumaticcraft.lubricant_bucket": "速度升级的原材料之一。",
  "gui.tooltip.item.pneumaticcraft.manometer": "右击一个气动工艺的方块以获得关于此方块的信息。注意：已安装WAILA或The One Probe时用处不大。",
  "gui.tooltip.item.pneumaticcraft.memory_essence_bucket": "液体形态的记忆与经验。本不应该是可能的，但它就在这里。",
  "gui.tooltip.item.pneumaticcraft.memory_stick": "存储玩家经验。${br}▶右击：存储一级${br}▶潜行右击：取出一级${br}▶左击：切换为自动吸收经验球",
  "gui.tooltip.item.pneumaticcraft.micromissiles": "微型导弹是装载有一颗爆炸性弹头与智能导航系统的小型手持弹射物发射装置。微型导弹的弹药可通过将之与 TNT 在铁砧中合并填充。${br}▶ 潜行并右击以打开设置 GUI。",
  "gui.tooltip.item.pneumaticcraft.minigun": "这把手持武器需要子弹才能使用，子弹需要放置在弹夹中。${br}▶潜行右击：打开弹夹。 ${br}▶潜行+滚动鼠标滚轮：切换锁定槽位。${br}这把加特林能够在充气站中进行升级。",
  "gui.tooltip.item.pneumaticcraft.network_api": "此组件能存储无人机程序。与网络数据存储器不同，它需要拼图来编程，并且可以作为可编程控制器中的可执行程序，或者对无人机使用额外的程序碎片。",
  "gui.tooltip.item.pneumaticcraft.network_data_storage": "此组件可以存储无人机程序。它不需要拼图来编程，也不能用来执行程序。但是，如果希望存储程序为以后使用，那这正是你需要的。",
  "gui.tooltip.item.pneumaticcraft.network_io_port": "安全站的必需组件。${br}${br}对安全站攻击的入口点。",
  "gui.tooltip.item.pneumaticcraft.network_node": "用于连接必需的安全站组件的普通安全站组件。",
  "gui.tooltip.item.pneumaticcraft.network_registry": "安全站的必需组件。${br}${br}这是入侵者的入侵目标；如果所有注册表都被入侵，安全站的保护将会失效。",
  "gui.tooltip.item.pneumaticcraft.nuke_virus": "在安全站中使用以提升侵入的几率。",
  "gui.tooltip.item.pneumaticcraft.oil_bucket": "可以在炼油厂中加工以生产各种燃料，这些燃料最终可以用于生产塑料。如果直接用来烧则是一种很差劲的液体燃料。可以放在熔炉中。",
  "gui.tooltip.item.pneumaticcraft.plastic_bucket": "放置于世界中或石油导热框架冷却来将其固化为塑料片。使用导热框架的方法也许有更好的结果\ue908\ue909",
  "gui.tooltip.item.pneumaticcraft.plastic_bucket.not_in_world": "在安装有导热框架的容器中冷却以固化为塑料片。",
  "gui.tooltip.item.pneumaticcraft.pneumatic_boots": "这双鞋子除了拥有掉落保护，速度提升，还（在升级之后）包含了一些其他的小功能。",
  "gui.tooltip.item.pneumaticcraft.pneumatic_chestplate": "此胸甲能储存大量空气，而且（当升级以后）可以为其他的气动装甲部件以及任何便携的气动物品提供压缩空气。通过合适的升级，它也可以保护火焰或熔岩造成的伤害，并且吸取附近的物品。",
  "gui.tooltip.item.pneumaticcraft.pneumatic_helmet": "这个头盔能在充能站中升级。升级后，它会用像比如实体追踪，方块追踪的钢铁侠一样的工具服务玩家。",
  "gui.tooltip.item.pneumaticcraft.pneumatic_helmet.one_probe": "已安装 The One Probe",
  "gui.tooltip.item.pneumaticcraft.pneumatic_leggings": "该护腿在升级后会加快你的移速。",
  "gui.tooltip.item.pneumaticcraft.pneumatic_wrench": "右击方块将其旋转，或者在右击的是压力管道时，将对应面接通/断开。潜行右击气动工艺的方块可以瞬间将其拆下，以物品形式掉落。",
  "gui.tooltip.item.pneumaticcraft.pressure_gauge_module": "§9公式：红石信号=2.0 * 压力（bar）§b该模块发出红石信号，强度取决于管道的压力。${br}${br}当使用高级印刷电路板升级后，阈值能在配置界面中精确控制。",
  "gui.tooltip.item.pneumaticcraft.programming_puzzle": "在用编程器向无人机或网络 API 写入程序时被消耗。要提供拼图，要么将其放在你的物品栏里，要么放在相邻的容器中。",
  "gui.tooltip.item.pneumaticcraft.raw_salmon_tempura": "需要油炸！",
  "gui.tooltip.item.pneumaticcraft.redstone_module": "§b这个模块将红石信号传输到相连管道上另外的红石模块。用任何染料右键以设置频道；用扳手右键以在输入和输出之间切换。${br}${br}使用高级印刷电路板升级后，可以进行一些额外的信号处理。",
  "gui.tooltip.item.pneumaticcraft.regulator_tube_module": "§b此模块根据它收到的红石信号限制其低压侧允许的压力。无信号 = 4.9 bar（高级压力管道为19.9），信号强度为15 = 0 bar（不允许空气通过），其他的信号强度允许的压力则用内插法计算。空气可以通过调节器管道模块逆向传输，这使其可以作为单向阀。§{br}使用高级印刷电路板升级后，可以通过GUI来精确地配置阈值。",
  "gui.tooltip.item.pneumaticcraft.reinforced_chest_kit": "潜行右击（木制）箱子以将其升级为强化箱子，同时保留原箱子的内容物。${br}原本的箱子将以物品形式掉落。",
  "gui.tooltip.item.pneumaticcraft.reinforced_air_canister": "一个更强的空气罐。并与一对空气接口、充气模块和一个末影箱结合，这可能使其拥有一些无线压力传输的可能性\ue908\ue909",
  "gui.tooltip.item.pneumaticcraft.remote": "可以通过放置按钮、标签和其他组件创建一个用来控制无人机或通用传感器的遥控器！",
  "gui.tooltip.item.pneumaticcraft.safety_tube_module": "§如果压力达到4.9 bar（高级压力管道则是19.9），这个模块将排出高压空气。尽管这可以防止爆炸，但排出的空气也是能量的浪费。§{br}§{br}当使用高级印刷电路板升级后，可以通过在界面中精确配置阈值。",
  "gui.tooltip.item.pneumaticcraft.salmon_tempura": "营养而美味！",
  "gui.tooltip.item.pneumaticcraft.seismic_sensor": "用来寻找原油。右击时将会提示在右击处正下方是否找到了原油。",
  "gui.tooltip.item.pneumaticcraft.smart_chest_kit": "潜行右击（木制）箱子或强化箱子以将其升级为智能箱子，同时保留原箱子的内容物。${br}原本的箱子将以物品形式掉落。",
  "gui.tooltip.item.pneumaticcraft.sourdough_bread": "比普通的面包更好吃更有营养！",
  "gui.tooltip.item.pneumaticcraft.spawner_agitator": "当安装在刷怪笼上时，刷怪笼激活器会阻止玩家离开后刷出的生物消失。并且，玩家不在附近刷怪笼也会刷怪。有人要刷怪场吗？",
  "gui.tooltip.item.pneumaticcraft.spawner_core": "刷怪笼的心脏。放置于气动刷怪笼中以自其承载的源质生成怪物。${br}${br}由原版刷怪笼抽取出的刷怪笼核心承载有单个生物的源质，但可以使用真空陷阱构造承载多个生物源质的核心\ue908\ue909",
  "gui.tooltip.item.pneumaticcraft.stop_worm": "用于安全站中，可以提升侵入的几率。",
  "gui.tooltip.item.pneumaticcraft.tag_filter": "在标签工作台中制作。能放在物流框架的过滤槽中，或用于一个物品过滤器编程部件，以通过被配置的标签过滤物品。",
  "gui.tooltip.item.pneumaticcraft.transfer_gadget": "当放置在容器或储罐的侧面时，其缓慢地将物品（每 2 秒 1 个物品）或流体（每 2 秒 100 mB）传输到相邻的容器或储罐。它不占任何位置。${br}空手或使用物流配置器右击：切换传输方向${br}使用物流配置器潜行右击：拆下装置（或者可以直接破坏方块）",
  "gui.tooltip.item.pneumaticcraft.upgrade_matrix": "用来制作升级。比直接使用青金石更节省材料。",
  "gui.tooltip.item.pneumaticcraft.vegetable_oil_bucket": "由作物或种子压榨得到。既可用于烹饪，又可用于生产燃料。",
  "gui.tooltip.item.pneumaticcraft.vortex_cannon": "涡流炮 - 可以发射不造成伤害的弹射物，吹走实体，给动物剪毛，破坏植物和树叶。注意使用时机，可以将自己吹出一段距离，但是一定要注意掉落伤害！",
  "gui.tooltip.item.pneumaticcraft.yeast_culture_bucket": "可以与一些植物原料协同生产乙醇。也有一些烹饪用途\ue908\ue909",
  "item.pneumaticcraft.advanced_pcb": "高级印刷电路板",
  "item.pneumaticcraft.advanced_pressure_tube": "高级压力管道",
  "item.pneumaticcraft.air_canister": "空气罐",
  "item.pneumaticcraft.air_conditioning_upgrade": "空调升级",
  "item.pneumaticcraft.air_grate_module": "空气栅管道模块",
  "item.pneumaticcraft.amadron_tablet": "亚马龙平板电脑",
  "item.pneumaticcraft.armor_upgrade": "护甲升级",
  "item.pneumaticcraft.assembly_program_drill": "装配程序：钻头",
  "item.pneumaticcraft.assembly_program_drill_laser": "装配程序：钻头&激光",
  "item.pneumaticcraft.assembly_program_laser": "装配程序：激光",
  "item.pneumaticcraft.bandage": "绷带",
  "item.pneumaticcraft.biodiesel_bucket": "生物柴油桶",
  "item.pneumaticcraft.block_tracker_upgrade": "方块追踪升级",
  "item.pneumaticcraft.camo_applicator": "伪装涂覆器",
  "item.pneumaticcraft.cannon_barrel": "炮管",
  "item.pneumaticcraft.capacitor": "电容",
  "item.pneumaticcraft.charging_module": "充气模块",
  "item.pneumaticcraft.charging_upgrade": "充气升级",
  "item.pneumaticcraft.chips": "薯条",
  "item.pneumaticcraft.cod_n_chips": "鳕鱼和薯条",
  "item.pneumaticcraft.collector_drone": "采集无人机",
  "item.pneumaticcraft.compressed_iron_boots": "压缩铁靴子",
  "item.pneumaticcraft.compressed_iron_chestplate": "压缩铁胸甲",
  "item.pneumaticcraft.compressed_iron_helmet": "压缩铁头盔",
  "item.pneumaticcraft.compressed_iron_gear": "压缩铁齿轮",
  "item.pneumaticcraft.compressed_iron_leggings": "压缩铁护腿",
  "item.pneumaticcraft.coordinate_tracker_upgrade": "坐标追踪升级",
  "item.pneumaticcraft.creative_upgrade": "创造补给升级",
  "item.pneumaticcraft.crop_support": "作物架",
  "item.pneumaticcraft.diagnostic_subroutine": "诊断子程序",
  "item.pneumaticcraft.diesel_bucket": "柴油桶",
  "item.pneumaticcraft.dispenser_upgrade": "发射器升级",
  "item.pneumaticcraft.drill_bit_compressed_iron": "压缩铁钻头",
  "item.pneumaticcraft.drill_bit_diamond": "钻石钻头",
  "item.pneumaticcraft.drill_bit_iron": "铁钻头",
  "item.pneumaticcraft.drill_bit_netherite": "下界合金钻头",
  "item.pneumaticcraft.drone": "无人机",
  "item.pneumaticcraft.empty_pcb": "空印刷电路板",
  "item.pneumaticcraft.entity_tracker_upgrade": "实体追踪升级",
  "item.pneumaticcraft.etching_acid_bucket": "蚀刻酸桶",
  "item.pneumaticcraft.ethanol_bucket": "乙醇桶",
  "item.pneumaticcraft.failed_pcb": "失效的印刷电路板",
  "item.pneumaticcraft.flippers_upgrade": "脚蹼升级",
  "item.pneumaticcraft.flow_detector_module": "流量检测管道模块",
  "item.pneumaticcraft.gasoline_bucket": "汽油桶",
  "item.pneumaticcraft.glycerol": "甘油滴",
  "item.pneumaticcraft.gps_area_tool": "区域定位工具",
  "item.pneumaticcraft.gps_tool": "定位工具",
  "item.pneumaticcraft.guard_drone": "守卫无人机",
  "item.pneumaticcraft.gun_ammo_ap": "破甲型加特林机枪弹药",
  "item.pneumaticcraft.gun_ammo_explosive": "爆炸型加特林机枪弹药",
  "item.pneumaticcraft.gun_ammo_freezing": "寒冰型加特林机枪弹药",
  "item.pneumaticcraft.gun_ammo_incendiary": "燃烧型加特林机枪弹药",
  "item.pneumaticcraft.gun_ammo": "加特林机枪弹药",
  "item.pneumaticcraft.gun_ammo_weighted": "重质型加特林机枪弹药",
  "item.pneumaticcraft.harvesting_drone": "收割无人机",
  "item.pneumaticcraft.heat_frame": "导热框架",
  "item.pneumaticcraft.ingot_iron_compressed": "压缩铁锭",
  "item.pneumaticcraft.inventory_upgrade": "物品栏升级",
  "item.pneumaticcraft.item_life_upgrade": "物品寿命升级",
  "item.pneumaticcraft.jackhammer": "气动凿岩锤",
  "item.pneumaticcraft.jet_boots_upgrade_1": "喷射鞋升级：等级 I",
  "item.pneumaticcraft.jet_boots_upgrade_2": "喷射鞋升级：等级 II",
  "item.pneumaticcraft.jet_boots_upgrade_3": "喷射鞋升级：等级 III",
  "item.pneumaticcraft.jet_boots_upgrade_4": "喷射鞋升级：等级 IV",
  "item.pneumaticcraft.jet_boots_upgrade_5": "喷射鞋升级：等级 V",
  "item.pneumaticcraft.jumping_upgrade_1": "跳跃升级：等级 I",
  "item.pneumaticcraft.jumping_upgrade_2": "跳跃升级：等级 II",
  "item.pneumaticcraft.jumping_upgrade_3": "跳跃升级：等级 III",
  "item.pneumaticcraft.jumping_upgrade_4": "跳跃升级：等级 IV",
  "item.pneumaticcraft.kerosene_bucket": "煤油桶",
  "item.pneumaticcraft.logistics_configurator": "物流配置器",
  "item.pneumaticcraft.logistics_core": "物流核心",
  "item.pneumaticcraft.logistics_drone": "物流无人机",
  "item.pneumaticcraft.logistics_frame_active_provider": "物流主动供应框架",
  "item.pneumaticcraft.logistics_frame_default_storage": "物流默认存储框架",
  "item.pneumaticcraft.logistics_frame_passive_provider": "物流被动供应框架",
  "item.pneumaticcraft.logistics_frame_requester": "物流请求框架",
  "item.pneumaticcraft.logistics_frame_storage": "物流存储框架",
  "item.pneumaticcraft.logistics_module": "物流模块",
  "item.pneumaticcraft.lpg_bucket": "液化石油气桶",
  "item.pneumaticcraft.lubricant_bucket": "润滑油桶",
  "item.pneumaticcraft.magnet_upgrade": "磁铁升级",
  "item.pneumaticcraft.manometer": "压力计",
  "item.pneumaticcraft.memory_essence_bucket": "记忆源质桶",
  "item.pneumaticcraft.memory_stick": "记忆棒",
  "item.pneumaticcraft.micromissiles": "微型导弹",
  "item.pneumaticcraft.minigun": "M134 型速射机枪",
  "item.pneumaticcraft.minigun_upgrade": "机枪升级",
  "item.pneumaticcraft.network_api": "网络API",
  "item.pneumaticcraft.network_component": "网络元件",
  "item.pneumaticcraft.network_data_storage": "网络数据存储器",
  "item.pneumaticcraft.network_io_port": "网络 IO 端口",
  "item.pneumaticcraft.network_node": "网络节点",
  "item.pneumaticcraft.network_registry": "网络注册表",
  "item.pneumaticcraft.night_vision_upgrade": "夜视升级",
  "item.pneumaticcraft.nuke_virus": "核弹病毒",
  "item.pneumaticcraft.oil_bucket": "石油桶",
  "item.pneumaticcraft.pcb_blueprint": "印刷电路板蓝图",
  "item.pneumaticcraft.plastic_bucket": "熔融塑料桶",
  "item.pneumaticcraft.plastic": "塑料片",
  "item.pneumaticcraft.pneumatic_boots": "气动靴子",
  "item.pneumaticcraft.pneumatic_chestplate": "气动胸甲",
  "item.pneumaticcraft.pneumatic_cylinder": "压力缸",
  "item.pneumaticcraft.pneumatic_helmet": "气动头盔",
  "item.pneumaticcraft.pneumatic_leggings": "气动护腿",
  "item.pneumaticcraft.pneumatic_wrench": "气动扳手",
  "item.pneumaticcraft.pressure_gauge_module": "压力表管道模块",
  "item.pneumaticcraft.pressure_gauge": "压力表",
  "item.pneumaticcraft.pressure_tube": "压力管道",
  "item.pneumaticcraft.printed_circuit_board": "印刷电路板",
  "item.pneumaticcraft.programming_puzzle": "编程拼图",
  "item.pneumaticcraft.raw_salmon_tempura": "生鲑鱼天妇罗",
  "item.pneumaticcraft.radiation_shielding_upgrade": "辐射防护升级",
  "item.pneumaticcraft.range_upgrade": "范围升级",
  "item.pneumaticcraft.redstone_module": "红石模块",
  "item.pneumaticcraft.regulator_tube_module": "调节器管道模块",
  "item.pneumaticcraft.reinforced_air_canister": "强化空气罐",
  "item.pneumaticcraft.reinforced_chest_kit": "强化箱子升级组件",
  "item.pneumaticcraft.remote": "远程终端",
  "item.pneumaticcraft.safety_tube_module": "安全管道模块",
  "item.pneumaticcraft.salmon_tempura": "鲑鱼天妇罗",
  "item.pneumaticcraft.scuba_upgrade": "水肺升级",
  "item.pneumaticcraft.search_upgrade": "物品搜寻升级",
  "item.pneumaticcraft.security_upgrade": "安全升级",
  "item.pneumaticcraft.seismic_sensor": "地下石油探测器",
  "item.pneumaticcraft.smart_chest_kit": "智能箱子升级组件",
  "item.pneumaticcraft.sourdough": "酸面团",
  "item.pneumaticcraft.sourdough_bread": "酵母面包",
  "item.pneumaticcraft.spawner_agitator": "刷怪笼激活器",
  "item.pneumaticcraft.spawner_core": "刷怪笼核心",
  "item.pneumaticcraft.spawner_core_shell": "刷怪笼核心外壳",
  "item.pneumaticcraft.speed_upgrade": "速度升级",
  "item.pneumaticcraft.standby_upgrade": "备用升级",
  "item.pneumaticcraft.stone_base": "石基座",
  "item.pneumaticcraft.stop_worm": "停！蠕虫",
  "item.pneumaticcraft.tag_filter": "标签过滤器",
  "item.pneumaticcraft.thaumcraft_upgrade": "神秘时代升级",
  "item.pneumaticcraft.transfer_gadget": "传输装置",
  "item.pneumaticcraft.transistor": "晶体管",
  "item.pneumaticcraft.turbine_blade": "轮机扇叶",
  "item.pneumaticcraft.turbine_rotor": "轮机转子",
  "item.pneumaticcraft.unassembled_pcb": "未组装的印刷电路板",
  "item.pneumaticcraft.upgrade_matrix": "升级矩阵",
  "item.pneumaticcraft.vegetable_oil_bucket": "植物油桶",
  "item.pneumaticcraft.volume_upgrade": "容积升级",
  "item.pneumaticcraft.vortex_cannon": "涡流炮",
  "item.pneumaticcraft.wheat_flour": "小麦粉",
  "item.pneumaticcraft.yeast_culture_bucket": "酵母菌桶",
  "itemGroup.pneumaticcraft": "气动工艺：再加压",
  "key.pneumaticcraft.category.main": "气动工艺",
  "key.pneumaticcraft.category.upgrade_toggles": "气动工艺：装甲升级控制",
  "key.pneumaticcraft.category.block_tracker": "气动工艺：方块追踪模块控制",
  "pneumaticcraft.achievement.advancedPressureTube.desc": "使用装配控制器与相关机器制作高级压力管道。",
  "pneumaticcraft.achievement.advancedPressureTube": "更新换代",
  "pneumaticcraft.achievement.aerialInterface.desc": "制作一个空气接口来在任何维度的任何地方管理你的背包库存。",
  "pneumaticcraft.achievement.aerialInterface": "天涯若比邻",
  "pneumaticcraft.achievement.airCompressor": "积攒压力！",
  "pneumaticcraft.achievement.airCompressor.desc": "制造一个空气压缩机。",
  "pneumaticcraft.achievement.amadronTablet": "线上交易",
  "pneumaticcraft.achievement.amadronTablet.desc": "为了贸易自由，去制作一个亚马龙平板。",
  "pneumaticcraft.achievement.aphorismTile": "比告示牌更好",
  "pneumaticcraft.achievement.aphorismTile.desc": "用装配控制器和其他相关的机器制作一些格言瓷砖。",
  "pneumaticcraft.achievement.assemblyController.desc": "制作一个装配控制器。同时，你需要两个装配IO设备，一个装配激光，一个装配钻头和一个装配平台。",
  "pneumaticcraft.achievement.assemblyController": "生产线！",
  "pneumaticcraft.achievement.biodiesel.desc": "获取一桶生物柴油，由乙醇和植物油制造。",
  "pneumaticcraft.achievement.biodiesel": "无公害",
  "pneumaticcraft.achievement.blockHack.desc": "使用你的气动头盔骇入一个方块。你需要方块追踪升级和安全升级。",
  "pneumaticcraft.achievement.blockHack": "后果自负",
  "pneumaticcraft.achievement.drill_bit_netherite.desc": "为你的气动凿岩锤制作一个下界合金钻头。",
  "pneumaticcraft.achievement.drill_bit_netherite": "登峰造极",
  "pneumaticcraft.achievement.dw9x9.desc": "用圆石建造一间9*9的空心房子，这完美尺寸是由Direwolf20得出的。",
  "pneumaticcraft.achievement.dw9x9": "完美尺寸",
  "pneumaticcraft.achievement.emptyPCB.desc": "在压力室里制造空印刷电路板。",
  "pneumaticcraft.achievement.emptyPCB": "十年树木",
  "pneumaticcraft.achievement.entityHack.desc": "用你的气动头盔骇入一个实体。你需要实体追踪升级和安全升级。",
  "pneumaticcraft.achievement.entityHack": "神不知鬼不觉",
  "pneumaticcraft.achievement.etchacidBucket.desc": "获得一桶蚀刻酸。你可以用这该死的玩意来做印刷电路板。",
  "pneumaticcraft.achievement.etchacidBucket": "别洒在你的 T 恤上！",
  "pneumaticcraft.achievement.ethanol.desc": "获取一桶乙醇",
  "pneumaticcraft.achievement.ethanol": "不可饮用",
  "pneumaticcraft.achievement.flight.desc": "给你的气动靴子装上气动喷射鞋升级来飞上天空。",
  "pneumaticcraft.achievement.flight": "一飞冲天！",
  "pneumaticcraft.achievement.fluxCompressor.desc": "制作一个通量压缩机，然后你就能使用其他模组的能量来满足你的压缩空气需求。",
  "pneumaticcraft.achievement.fluxCompressor": "FE/RF/µI/CF",
  "pneumaticcraft.achievement.flyIntoWall.desc": "以快到足以造成伤害的速度飞行时撞到方块。",
  "pneumaticcraft.achievement.flyIntoWall": "谁把它放在那儿的？",
  "pneumaticcraft.achievement.ingotIronCompressed.desc": "把铁扔在地上并在它旁边制造一场爆炸。",
  "pneumaticcraft.achievement.ingotIronCompressed": "宇宙大爆炸",
  "pneumaticcraft.achievement.jackhammer.desc": "给你自己做一把气动凿岩锤然后去挖矿！",
  "pneumaticcraft.achievement.jackhammer": "挖矿双杰",
  "pneumaticcraft.achievement.liquidCompressor": "比煤炭更好",
  "pneumaticcraft.achievement.liquidCompressor.desc": "做一个液体压缩机来更高效地生产压缩空气。",
  "pneumaticcraft.achievement.logisticsConfigurator.desc": "做一个物流配置器来管理你的物流框架。这个工具也能用来配置像导热框架，刷怪笼激活器以及作物架这样的附件。",
  "pneumaticcraft.achievement.logisticsConfigurator": "智能配置",
  "pneumaticcraft.achievement.logisticsDrone": "聪明小帮手",
  "pneumaticcraft.achievement.logisticsDrone.desc": "制作并部署一个物流无人机来在你的物流网络传输物品。",
  "pneumaticcraft.achievement.logisticsFrame.desc": "为了智能传输物品和流体而制作一些物流被动提供框架和物流请求框架。",
  "pneumaticcraft.achievement.logisticsFrame": "各取所需",
  "pneumaticcraft.achievement.lpgBucket.desc": "（它是液体。）通过精炼厂获取一桶液化石油气。",
  "pneumaticcraft.achievement.lpgBucket": "它是液体？还是气体？",
  "pneumaticcraft.achievement.lubricantBucket": "生性圆滑",
  "pneumaticcraft.achievement.lubricantBucket.desc": "在热气动加工机里制造一桶润滑油。",
  "pneumaticcraft.achievement.machineVandal.desc": "这样子拆除机器太不文明了。考虑使用气动扳手潜行右击，尤其当机器中含有空气或安装了升级时。",
  "pneumaticcraft.achievement.minigun.desc": "制作一把机枪。",
  "pneumaticcraft.achievement.minigun": "向我的小伙伴请安",
  "pneumaticcraft.achievement.oilBucket": "是金子不一定发光",
  "pneumaticcraft.achievement.oilBucket.desc": "舀起一桶石油。",
  "pneumaticcraft.achievement.pcbBlueprint": "大功告成",
  "pneumaticcraft.achievement.pcbBlueprint.desc": "（实际上，你没有。）使用亚马龙平板去订购印刷电路板蓝图。",
  "pneumaticcraft.achievement.plastic.desc": "将液化石油气和煤炭在热气动加工机里合成为熔融塑料，然后倾倒在世界中以冷却。",
  "pneumaticcraft.achievement.plastic": "幻塑",
  "pneumaticcraft.achievement.pneumaticArmor": "压缩铁侠",
  "pneumaticcraft.achievement.pneumaticArmor.desc": "穿上全套气动装甲。你能够在充气站中升级各部分装甲。",
  "pneumaticcraft.achievement.pneumaticWrenchCharged.desc": "在充气站里对一个气动扳手充气。",
  "pneumaticcraft.achievement.pneumaticWrenchCharged": "爱的扳手转圈圈",
  "pneumaticcraft.achievement.pneumaticWrench.desc": "制作一个气动扳手。",
  "pneumaticcraft.achievement.pneumaticWrench": "掰扯几矩关于工具的车轱辘话",
  "pneumaticcraft.achievement.pressureChamber": "压力均沾",
  "pneumaticcraft.achievement.pressureChamber.desc": "组建一个压力室",
  "pneumaticcraft.achievement.pressureTube.desc": "制作一些压力管道来运输空气。",
  "pneumaticcraft.achievement.pressureTube": "统统通透",
  "pneumaticcraft.achievement.printedCircuitBoard.desc": "组装一个未组装的印刷电路板。",
  "pneumaticcraft.achievement.printedCircuitBoard": "好戏开场",
  "pneumaticcraft.achievement.programDrone.desc": "给你的第一台无人机编程。不管你怎么编都行。",
  "pneumaticcraft.achievement.programDrone": "软件工程师",
  "pneumaticcraft.achievement.programmableController.desc": "做一个可编程控制器来运行你的无人机程序。",
  "pneumaticcraft.achievement.programmableController": "盒子里的无人机",
  "pneumaticcraft.achievement.programmer": "编程起步",
  "pneumaticcraft.achievement.programmer.desc": "制作一个编程器。你可以用它来给你的无人机编程以自动完成你的复杂工作。",
  "pneumaticcraft.achievement.programmingPuzzle.desc": "制作一些编程拼图。",
  "pneumaticcraft.achievement.programmingPuzzle": "此拼图非彼拼图",
  "pneumaticcraft.achievement.refinery": "精雕细琢",
  "pneumaticcraft.achievement.refinery.desc": "制作一个精炼厂控制器和二到四个精炼厂输出端。",
  "pneumaticcraft.achievement.speedUpgrade.desc": "制作一些速度升级。",
  "pneumaticcraft.achievement.speedUpgrade": "等无可等",
  "pneumaticcraft.achievement.tpPlant.desc": "制作一个热气动加工机。称它为TPP。",
  "pneumaticcraft.achievement.tpPlant": "三倍新世界",
  "pneumaticcraft.achievement.unassembledPCB.desc": "将空印刷电路板在紫外线灯箱下照射，然后放入一个装有蚀刻酸的蚀刻器。",
  "pneumaticcraft.achievement.unassembledPCB": "独木难支",
  "pneumaticcraft.achievement.yeastCulture.desc": "获得一桶酵母菌",
  "pneumaticcraft.achievement.yeastCulture": "感觉挺有酵养",
  "pneumaticcraft.achievement.uvLightBox.desc": "制作一个紫外线灯箱。",
  "pneumaticcraft.achievement.uvLightBox": "戴上墨镜！",
  "pneumaticcraft.achievement.vortexTube": "忽冷忽热",
  "pneumaticcraft.achievement.vortexTube.desc": "制作一个涡轮管来操纵热量",
  "pneumaticcraft.armor.gui.coordinateTracker.selectTarget": "选择目标\ue908\ue909",
  "pneumaticcraft.armor.gui.coordinateTracker.selectedTarget": "目标设置为 %s",
  "pneumaticcraft.armor.gui.coordinateTracker.navigateToSurface": "导向到地表\ue908\ue909",
  "pneumaticcraft.armor.gui.coordinateTracker.navEnabled.false": "导航：禁用",
  "pneumaticcraft.armor.gui.coordinateTracker.navEnabled.true": "导航：启用",
  "pneumaticcraft.armor.gui.coordinateTracker.wirePath.true": "路径显示不填充方块",
  "pneumaticcraft.armor.gui.coordinateTracker.wirePath.false": "路径显示填充方块",
  "pneumaticcraft.armor.gui.coordinateTracker.xray.true": "路径透视：启用",
  "pneumaticcraft.armor.gui.coordinateTracker.xray.false": "路径透视：禁用",
  "pneumaticcraft.armor.gui.coordinateTracker.pathUpdate.slow": "路径更新：慢",
  "pneumaticcraft.armor.gui.coordinateTracker.pathUpdate.normal": "路径更新：正常",
  "pneumaticcraft.armor.gui.coordinateTracker.pathUpdate.fast": "路径更新：快",
  "pneumaticcraft.armor.gui.search.searchingFor": "查找：",
  "pneumaticcraft.armor.gui.misc.colors": "颜色\ue908\ue909",
  "pneumaticcraft.armor.gui.misc.colors.copyTooltip": "将所选颜色复制到其余佩戴的盔甲上。",
  "pneumaticcraft.armor.gui.misc.colors.resetTooltip": "重置到先前设置的颜色。按下 Shift 点击以恢复至默认颜色。",
  "pneumaticcraft.armor.gui.misc.colors.showEnchantGlint": "显示附魔光泽？",
  "pneumaticcraft.armor.gui.misc.colors.scrollWheel": "使用鼠标滚轮进行精细调节",
  "pneumaticcraft.armor.gui.misc.cancel": "取消",
  "pneumaticcraft.armor.gui.misc.copy": "复制",
  "pneumaticcraft.armor.gui.misc.moveStatScreen": "移动状态显示\ue908\ue909",
  "pneumaticcraft.armor.gui.misc.movePressureScreen": "移动压力显示\ue908\ue909",
  "pneumaticcraft.armor.gui.misc.moveMessageScreen": "移动信息显示\ue908\ue909",
  "pneumaticcraft.armor.gui.misc.noUpgrades": "未安装可配置的升级！",
  "pneumaticcraft.armor.gui.misc.reset": "重置",
  "pneumaticcraft.armor.gui.misc.save": "保存",
  "pneumaticcraft.armor.gui.misc.showPressureNumerically": "显示压力数值",
  "pneumaticcraft.armor.gui.misc.setKey": "设置快捷键\ue908\ue909",
  "pneumaticcraft.armor.gui.misc.settings": "设置",
  "pneumaticcraft.armor.hacking.finished.accessed": "已获取访问",
  "pneumaticcraft.armor.hacking.finished.activated": "开启",
  "pneumaticcraft.armor.hacking.finished.calledBack": "已召回",
  "pneumaticcraft.armor.hacking.finished.changeColor": "已更改颜色",
  "pneumaticcraft.armor.hacking.finished.closed": "已关闭",
  "pneumaticcraft.armor.hacking.finished.deactivated": "已取消激活",
  "pneumaticcraft.armor.hacking.finished.disabled": "已关闭",
  "pneumaticcraft.armor.hacking.finished.dispensed": "已发射",
  "pneumaticcraft.armor.hacking.finished.exploded": "已爆炸",
  "pneumaticcraft.armor.hacking.finished.fungiInfusion": "已注入菌丝",
  "pneumaticcraft.armor.hacking.finished.makingSound": "播放音效中",
  "pneumaticcraft.armor.hacking.finished.opened": "已打开",
  "pneumaticcraft.armor.hacking.finished.resetTrades": "已重置交易",
  "pneumaticcraft.armor.hacking.finished.resumedTasks": "已恢复任务",
  "pneumaticcraft.armor.hacking.finished.silenced": "已静音",
  "pneumaticcraft.armor.hacking.finished.stopTeleporting": "传送被阻止",
  "pneumaticcraft.armor.hacking.finished.tamed": "已驯服",
  "pneumaticcraft.armor.hacking.hacking": "正在侵入（%d%%）\ue908\ue909",
  "pneumaticcraft.armor.hacking.pressToHack": "按下 [%s] 以入侵",
  "pneumaticcraft.armor.hacking.result.access": "入侵以访问",
  "pneumaticcraft.armor.hacking.result.activate": "入侵以激活",
  "pneumaticcraft.armor.hacking.result.callBack": "入侵以召回",
  "pneumaticcraft.armor.hacking.result.changeColor": "入侵以改变颜色",
  "pneumaticcraft.armor.hacking.result.close": "入侵以关闭",
  "pneumaticcraft.armor.hacking.result.deactivate": "入侵以取消激活",
  "pneumaticcraft.armor.hacking.result.disable": "入侵以关闭",
  "pneumaticcraft.armor.hacking.result.dispense": "入侵以发射",
  "pneumaticcraft.armor.hacking.result.explode": "入侵以引爆",
  "pneumaticcraft.armor.hacking.result.fungiInfuse": "入侵以注入菌丝",
  "pneumaticcraft.armor.hacking.result.makeSound": "入侵以播放音效",
  "pneumaticcraft.armor.hacking.result.open": "入侵以打开",
  "pneumaticcraft.armor.hacking.result.resetTrades": "入侵以重置交易",
  "pneumaticcraft.armor.hacking.result.resumeTasks": "入侵以恢复任务",
  "pneumaticcraft.armor.hacking.result.silence": "入侵以静音",
  "pneumaticcraft.armor.hacking.result.stopTeleport": "入侵以阻止传送",
  "pneumaticcraft.armor.hacking.result.tame": "入侵以驯服",
  "pneumaticcraft.armor.message.almostOutOfAir": "%s：压力极低！",
  "pneumaticcraft.armor.message.coordinateTracker.settingCoord": "正在更改目标坐标\ue908\ue909",
  "pneumaticcraft.armor.message.coordinateTracker.rightClickToSet": "右击目标坐标",
  "pneumaticcraft.armor.message.coordinateTracker.harderRouteFound": "找到不理想的路线（需要一些难以实现的操作）",
  "pneumaticcraft.armor.message.coordinateTracker.noRouteFound": "无法找到可行路线！",
  "pneumaticcraft.armor.message.coordinateTracker.routeFound": "找到可行路线！",
  "pneumaticcraft.armor.message.disableSetting": "%s 已禁用",
  "pneumaticcraft.armor.message.enableSetting": "%s 已启用",
  "pneumaticcraft.armor.message.initComplete": "%s 初始化完成！",
  "pneumaticcraft.armor.message.initStarted": "正在初始化 %s\ue908\ue909",
  "pneumaticcraft.armor.message.outOfAir": "%s：压力极低！",
  "pneumaticcraft.armor.message.targetWarning": "%s 正以你为目标！",
  "pneumaticcraft.armor.moveStat.move": "§e左击/右击：§r移动高亮的窗口",
  "pneumaticcraft.armor.moveStat.expandLeft": "窗口向§b左§侧展开。§e中键单击§r以切换。",
  "pneumaticcraft.armor.moveStat.expandRight": "窗口向§b右§侧展开。§e中键单击§r以切换。",
  "pneumaticcraft.armor.options": "气动装甲通用选项",
  "pneumaticcraft.armor.search.configure": "按下 [%] 以进行配置",
  "pneumaticcraft.armor.search.found": "（共 %d 项）",
  "pneumaticcraft.armor.upgrade.air_conditioning": "空调",
  "pneumaticcraft.armor.upgrade.block_tracker": "方块追踪器",
  "pneumaticcraft.armor.upgrade.block_tracker.module.bc_energy": "BuildCraft 能量方块",
  "pneumaticcraft.armor.upgrade.block_tracker.module.end_portal": "末地传送门框架",
  "pneumaticcraft.armor.upgrade.block_tracker.module.fluids": "流体储罐",
  "pneumaticcraft.armor.upgrade.block_tracker.module.hackables": "可被侵入的方块",
  "pneumaticcraft.armor.upgrade.block_tracker.module.hydraulicraft": "Hydraulicraft 能量方块",
  "pneumaticcraft.armor.upgrade.block_tracker.module.ic2": "IC2 能量方块",
  "pneumaticcraft.armor.upgrade.block_tracker.module.inventories": "物品容器",
  "pneumaticcraft.armor.upgrade.block_tracker.module.misc": "杂项方块",
  "pneumaticcraft.armor.upgrade.block_tracker.module.spawner": "刷怪笼",
  "pneumaticcraft.armor.upgrade.block_tracker.module.peripheral": "电脑外设",
  "pneumaticcraft.armor.upgrade.block_tracker.module.energy": "FE能量方块",
  "pneumaticcraft.armor.upgrade.block_tracker.module.thaumcraft": "神秘要素方块",
  "pneumaticcraft.armor.upgrade.charging": "自动充气",
  "pneumaticcraft.armor.upgrade.chestplate_launcher": "物品发射器",
  "pneumaticcraft.armor.upgrade.coordinate_tracker": "坐标追踪",
  "pneumaticcraft.armor.upgrade.core_components": "核心组件",
  "pneumaticcraft.armor.upgrade.drone_debug": "无人机调试",
  "pneumaticcraft.armor.upgrade.entity_tracker": "实体追踪器",
  "pneumaticcraft.armor.upgrade.hacking": "入侵",
  "pneumaticcraft.armor.upgrade.search": "物品查找",
  "pneumaticcraft.armor.upgrade.jet_boots": "喷气靴",
  "pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode": "建筑模式",
  "pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode.desc": "提供更类似创造模式的飞行效果：推进键可以竖直提升高度；空中破坏方块的速度有所提升。",
  "pneumaticcraft.armor.upgrade.jet_boots.module.flight_stabilizers": "飞行稳定",
  "pneumaticcraft.armor.upgrade.jet_boots.module.flight_stabilizers.desc": "释放推进键时，立刻停止玩家移动。",
  "pneumaticcraft.armor.upgrade.jet_boots.module.smart_hover": "智能悬浮",
  "pneumaticcraft.armor.upgrade.jet_boots.module.smart_hover.desc": "仅在按下推进键时启动悬浮模式，而非正常跳跃时。",
  "pneumaticcraft.armor.upgrade.jump_boost": "跳跃提升",
  "pneumaticcraft.armor.upgrade.kick": "气动飞踢",
  "pneumaticcraft.armor.upgrade.magnet": "磁铁",
  "pneumaticcraft.armor.upgrade.night_vision": "夜视",
  "pneumaticcraft.armor.upgrade.reach_distance": "触及范围提升",
  "pneumaticcraft.armor.upgrade.run_speed": "疾跑速度",
  "pneumaticcraft.armor.upgrade.scuba": "水肺",
  "pneumaticcraft.armor.upgrade.step_assist": "步行辅助",
  "pneumaticcraft.blockTracker.info.bcEnergy": "BuildCraft 能量方块",
  "pneumaticcraft.blockTracker.info.endportal.eye": "末影之眼：已插入",
  "pneumaticcraft.blockTracker.info.endportal.noEye": "末影之眼：未插入",
  "pneumaticcraft.blockTracker.info.fluids.tankEmpty": "储罐 %d：0/%dmB",
  "pneumaticcraft.blockTracker.info.fluids.tankFull": "储罐 %d：%d/%d mB %s",
  "pneumaticcraft.blockTracker.info.hydraulicraft": "Hydraulicraft 能量方块",
  "pneumaticcraft.blockTracker.info.ic2": "IC2 能量方块",
  "pneumaticcraft.blockTracker.info.lostTarget": "目标丢失！",
  "pneumaticcraft.blockTracker.info.noTrackedBlocks": "未追踪方块",
  "pneumaticcraft.blockTracker.info.peripheral.availableMethods": "可用方法：",
  "pneumaticcraft.blockTracker.info.peripheral.title": "电脑外设",
  "pneumaticcraft.blockTracker.info.rf": "FE能量方块",
  "pneumaticcraft.blockTracker.info.spawner.type": "生成生物：%s",
  "pneumaticcraft.blockTracker.info.spawner.time": "距离下次生成时间：%s",
  "pneumaticcraft.blockTracker.info.spawner.hacked": "刷怪笼已被入侵",
  "pneumaticcraft.blockTracker.info.spawner.standby": "刷怪笼闲置",
  "pneumaticcraft.blockTracker.info.thaumcraft": "包含的要素：",
  "pneumaticcraft.blockTracker.info.trackedBlocks": "所追踪的方块：",
  "pneumaticcraft.boots.jet_boots": "气动喷气靴推进",
  "pneumaticcraft.boots.kick": "气动靴子飞踢",
  "pneumaticcraft.chestplate.launcher": "气动胸甲发射",
  "pneumaticcraft.command.deliverAmazon.noInventory": "在 %s 没有容器。",
  "pneumaticcraft.command.deliverAmazon.noItems": "%s 处的容器内没有物品。",
  "pneumaticcraft.command.deliverAmazon.success": "正在将物品从 %s 配送到 %s！",
  "pneumaticcraft.command.getGlobalVariable.output": "变量名：“%s”。坐标：%s。物品：%s",
  "pneumaticcraft.command.setGlobalVariable.output": "变量“%s”已被设为 %s。",
  "pneumaticcraft.death.attack.acid1": "%1$s 被蚀刻至死！",
  "pneumaticcraft.death.attack.acid2": "%1$s 变成了印刷电路板！",
  "pneumaticcraft.death.attack.freezing1": "%1$s 被冻死了！",
  "pneumaticcraft.death.attack.freezing2": "%1$s 有点太冷了！",
  "pneumaticcraft.death.attack.plastic_block1": "%1$s 踩在了过分刺痛的东西上",
  "pneumaticcraft.death.attack.plastic_block2": "%1$s 本该穿上靴子",
  "pneumaticcraft.death.attack.pressure1": "%1$s 被压成了肉饼",
  "pneumaticcraft.death.attack.pressure2": "%1$s 被压缩至死",
  "pneumaticcraft.death.attack.securityStation1": "%1$s 未能成功入侵安全站，并承受了带来的后果",
  "pneumaticcraft.death.drone.named": "你的名叫 “%s” 的无人机死在了（%s, %s, %s）",
  "pneumaticcraft.death.drone.overload.areaTooLarge": "区域太大（> %d 个方块）",
  "pneumaticcraft.death.drone.overload.jumpStackTooLarge": "跳转栈过大（> %d）",
  "pneumaticcraft.death.drone.overload.suicide": "执行了自杀指令",
  "pneumaticcraft.death.drone.overload.wrenched": "被扳手拆掉",
  "pneumaticcraft.death.drone": "你的无人机死在了（%s, %s, %s）",
  "pneumaticcraft.drone.amadronDeliveryDrone": "亚马龙派送无人机",
  "pneumaticcraft.entityTracker.info.acquiring": "捕获目标中\ue908\ue909",
  "pneumaticcraft.entityTracker.info.canBreedIn": "可以在 %s 后进行繁殖",
  "pneumaticcraft.entityTracker.info.canBreedNow": "可以进行繁殖",
  "pneumaticcraft.entityTracker.info.canTame": "可以被驯服",
  "pneumaticcraft.entityTracker.info.creeper.coolDown": "冷却期：%d",
  "pneumaticcraft.entityTracker.info.creeper.fuse": "引爆时间：%d",
  "pneumaticcraft.entityTracker.info.drone.debugging": "正在调试该无人机",
  "pneumaticcraft.entityTracker.info.drone.debugging.key": "按下 [%s] 调出调试界面",
  "pneumaticcraft.entityTracker.info.drone.pressDebugKey": "按下 [%s] 开始调试",
  "pneumaticcraft.entityTracker.info.drone.routine": "进程：%s",
  "pneumaticcraft.entityTracker.info.drone.stopDebugging.key": "按下 [%s] 停止调试",
  "pneumaticcraft.entityTracker.info.growsUpIn": "在 %s 后成年",
  "pneumaticcraft.entityTracker.info.health": "生命值：%d%%",
  "pneumaticcraft.entityTracker.info.itemframe.item": "展示的物品：%s",
  "pneumaticcraft.entityTracker.info.itemframe.rotation": "旋转角度：%d°",
  "pneumaticcraft.entityTracker.info.painting.art": "画的图像：%s",
  "pneumaticcraft.entityTracker.info.player.armor": "盔甲：",
  "pneumaticcraft.entityTracker.info.player.holding": "持有：",
  "pneumaticcraft.entityTracker.info.slimeLarge": "尺寸：大",
  "pneumaticcraft.entityTracker.info.slimeOther": "尺寸：%d",
  "pneumaticcraft.entityTracker.info.slimeSmall": "尺寸：中",
  "pneumaticcraft.entityTracker.info.slimeTiny": "尺寸：小",
  "pneumaticcraft.entityTracker.info.tamed": "所有者：%s",
  "pneumaticcraft.entityTracker.info.target": "目标：%s",
  "pneumaticcraft.entityTracker.info.trackedEntities": "所追踪的实体：",
  "pneumaticcraft.gui.aerial_interface.fedItem": "§e空气接口喂食了：§%s",
  "pneumaticcraft.gui.amadron.addTrade.buying": "购入",
  "pneumaticcraft.gui.amadron.addTrade.gpsSearch": "物品栏查找（定位工具）",
  "pneumaticcraft.gui.amadron.addTrade.invSearch": "物品栏查找",
  "pneumaticcraft.gui.amadron.addTrade.itemFluidAmount": "物品/流体量",
  "pneumaticcraft.gui.amadron.addTrade.itemSearch": "物品查找",
  "pneumaticcraft.gui.amadron.addTrade.problems.noSellingOrPayingBlock": "§f未选定付款或补货位置${br}§0使用亚马龙平板选取物品/流体容器，或使用定位按钮选取自定义位置。",
  "pneumaticcraft.gui.amadron.addTrade.selling": "出售",
  "pneumaticcraft.gui.amadron": "亚马龙",
  "pneumaticcraft.gui.amadron.basket": "购物车中",
  "pneumaticcraft.gui.amadron.villager": "村民",
  "pneumaticcraft.gui.amadron.amadronWidget.buying": "购入：%s",
  "pneumaticcraft.gui.amadron.amadronWidget.sneakRightClickToRemove": "§e潜行左击“x”按钮以移除该交易。${br}§7未售出的库存将被返还至补货位置；若此处的容器不存在或已满，物品将被投掷在地上，流体将不被返还。",
  "pneumaticcraft.gui.amadron.amadronWidget.stock": "供货方库存可支持 %s 次交易",
  "pneumaticcraft.gui.amadron.amadronWidget.vendor": "供货商：%s",
  "pneumaticcraft.gui.amadron.button.addTrade": "§e添加自定义玩家交易",
  "pneumaticcraft.gui.amadron.button.addTrade.tooltip": "列出自己所拥有的物品，以便其余玩家购买。",
  "pneumaticcraft.gui.amadron.button.addTrade.tooltip.offerCount": "已使用 %s/%s 个可用交易。",
  "pneumaticcraft.gui.amadron.button.order": "下订单",
  "pneumaticcraft.gui.amadron.button.order.tooltip": "执行在购物车中的订单。一台无人机将前来收款；另一台将派送订购的货物。",
  "pneumaticcraft.gui.amadron.button.selectPaymentBlock.tooltip": "选择存储玩家付款的容器或储罐。${br}§7默认使用该平板指定的付款与收货位置。",
  "pneumaticcraft.gui.amadron.button.selectSellingBlock.tooltip": "选择提供货物的容器或储罐。${br}§7默认使用该平板指定的付款与收货位置。",
  "pneumaticcraft.gui.amadron.title": "欢迎来到亚马龙！",
  "pneumaticcraft.gui.aphorismTileEditor": "格言瓷砖编辑器",
  "pneumaticcraft.gui.aphorismTile.insert": "输入：",
  "pneumaticcraft.gui.aphorismTile.insertItem": "物品...",
  "pneumaticcraft.gui.aphorismTile.helpText": "§a§n格言瓷砖编辑器${br}${br}§e← → ↑ ↓：§r移动光标${br}§eHome：§r转到该行开始${br}§eEnd：§r转到该行结束${br}§e回车键：§r插入换行符${br}§e退格键：§r删除光标前的字符${br}§e删除键：§r删除光标后的字符${br}Alt + 删除键：§r删除整行${br}§eShift + 删除键：§r删除全部${br}§eEsc：§r结束编辑${br}§eAlt + §o字符§r：插入格式控制符${br}§7- 控制符：0-9，a-f，m，n，o，r",
  "pneumaticcraft.gui.button.showRange": "显示范围",
  "pneumaticcraft.gui.config.category.advanced": "高级",
  "pneumaticcraft.gui.config.category.client": "客户端侧选项",
  "pneumaticcraft.gui.config.category.general": "常规",
  "pneumaticcraft.gui.config.category.helmet": "已弃用：气动头盔 HUD 布局",
  "pneumaticcraft.gui.config.category.integration": "模组联动",
  "pneumaticcraft.gui.config.category.machine": "机器",
  "pneumaticcraft.gui.config.category.micromissile": "微型导弹",
  "pneumaticcraft.gui.config.category.minigun": "机枪和子弹",
  "pneumaticcraft.gui.config.category.pneumaticArmor": "气动装甲",
  "pneumaticcraft.gui.config.category.recipes": "合成配方",
  "pneumaticcraft.gui.enableModule": "启用 %s",
  "pneumaticcraft.gui.entityFilter": "实体过滤",
  "pneumaticcraft.gui.entityFilter.show": "实体过滤：“%s”",
  "pneumaticcraft.gui.entityFilter.holdF1": "按下 F1 以显示实体过滤帮助",
  "pneumaticcraft.gui.entityFilter.helpText": "§a§n实体过滤${br}${br}§e@player§f：匹配玩家${br}§e@mob§f：匹配攻击型生物${br}§e@animal§f：匹配被动型生物${br}§e@animal(age=adult)§f：匹配所有成年动物${br}§e@animal(age=baby)§f：匹配所有幼年动物${br}§e@animal(breedable=yes)§f：匹配所有可以立刻进行繁殖的动物${br}§e@player(holding=minecraft:stick)§f：匹配所有持有木棍的玩家${br}§e@player(holding!=minecraft:stick)§f：匹配所有不持有木棍的玩家${br}§e@minecart§f：匹配矿车${br}§e@boat§f：匹配船${br}§e@living§f：匹配所有生物${br}§e@item§f：匹配物品（实体）${br}§e@drone§f：匹配无人机实体${br}§e@orb§f：匹配经验球${br}§e苦力怕§f：匹配苦力怕${br}§eMineMaarten§f：匹配所有叫做“MineMaarten”的实体${br}§ec*§f：匹配任何名称以‘c’开头的实体${br}§e*猪*§f：匹配任何（本地化后）名称含有‘猪’的实体（如猪，僵尸猪灵）${br}§e苦力怕;僵尸§f：匹配苦力怕或僵尸${br}§e!@player§f：匹配所有**不是**玩家的实体${br}§e!苦力怕;僵尸§f：匹配所有不是苦力怕**也**不是僵尸的实体${br}${br}• 不分大小写${br}• 在最前面加上‘!’反转过滤器${br}• 使用‘;’（半角分号）在一个过滤器中匹配多个条件（条件关系为**或**）",
  "pneumaticcraft.gui.general.bar": "bar",
  "pneumaticcraft.gui.gps_area_tool.changeAreaType": "更改区域类型",
  "pneumaticcraft.gui.holdF1forHelp": "按下 §6F1§r 以获取帮助",
  "pneumaticcraft.gui.jei.description.create_blaze_burner.smouldering": "阴燃",
  "pneumaticcraft.gui.jei.description.create_blaze_burner.kindled": "明燃",
  "pneumaticcraft.gui.jei.description.create_blaze_burner.seething": "猛燃",
  "pneumaticcraft.gui.jei.description.create_blaze_burner.fading": "微燃",
  "pneumaticcraft.gui.jei.filterDrag": "注：物品和流体可以直接从 JEI 中拖拽到过滤槽中。",
  "pneumaticcraft.gui.jei.heatCapacity": "热容：%s",
  "pneumaticcraft.gui.jei.thermalResistance": "热阻抗： ",
  "pneumaticcraft.gui.jei.title.plasticSolidifying": "世界内的固化",
  "pneumaticcraft.gui.jei.title.yeastCrafting": "世界内的酵母增生",
  "pneumaticcraft.gui.jei.title.spawnerExtraction": "从刷怪笼提取核心",
  "pneumaticcraft.gui.jei.title.heatProperties": "方块热属性",
  "pneumaticcraft.gui.jei.tooltip.thermalResistance": "热阻抗控制热量跨越方块的表面传递的速率。更高的值意味着更慢的热量获取或散失。",
  "pneumaticcraft.gui.jei.tooltip.heatCapacity": "热容为方块能够在将热量传递到其余方块前所可以获取的最大热量。",
  "pneumaticcraft.gui.jei.tooltip.plasticSolidifying": "在世界中放置一桶熔融塑料；一秒过后其将会被固化为塑料片。",
  "pneumaticcraft.gui.jei.tooltip.processingTime": "若提供更大的压力，处理时间或许会降低",
  "pneumaticcraft.gui.jei.tooltip.yeastCrafting": "将糖扔入酵母菌中，并在一旁放置水；酵母菌将扩散到水中。${br}${br}注：合成检查在放置水而非扔入糖时发生。可以向酵母菌中扔入一组糖；每次合成只会使用一个。",
  "pneumaticcraft.gui.jei.tooltip.droneImportOrbs": "要将经验球输入到无人机的流体储罐，使用输入实体拼图，或许需要 @orb 实体过滤。",
  "pneumaticcraft.gui.keroseneLamp.maxRange": "最大范围：",
  "pneumaticcraft.gui.keroseneLamp.timeLeft": "剩余燃烧时间：%s",
  "pneumaticcraft.gui.keybindBoundKey": "按键绑定为：§a%s",
  "pneumaticcraft.gui.keybindRightClickToSet": "▶右击：绑定按键或鼠标按键",
  "pneumaticcraft.gui.keybindShiftRightClickToClear": "▶Shift 右击：清除键位绑定",
  "pneumaticcraft.gui.liquidCompressor.fuelsHeader": "mL/mB丨流体（x 燃烧效率）",
  "pneumaticcraft.gui.logistics_frame_active_provider.fluidFilters": "提供的流体",
  "pneumaticcraft.gui.logistics_frame_active_provider.itemFilters": "提供的物品",
  "pneumaticcraft.gui.logistics_frame_default_storage.fluidFilters": "可存储的流体",
  "pneumaticcraft.gui.logistics_frame_default_storage.itemFilters": "可存储的物品",
  "pneumaticcraft.gui.logistics_frame.facing": "朝向：%s",
  "pneumaticcraft.gui.logistics_frame.facing.tooltip": "定义无人机访问被加框架的容器的面的朝向。${br}该选项被永远访问所对面的物流模块所忽略。",
  "pneumaticcraft.gui.logistics_frame.filter_settings": "过滤器设定",
  "pneumaticcraft.gui.logistics_frame.fluidBlacklist": "流体黑名单",
  "pneumaticcraft.gui.logistics_frame.fluidWhitelist": "流体白名单",
  "pneumaticcraft.gui.logistics_frame.hasFilters": "§e自定义请求过滤器已配置。通过合成清楚配置设置。",
  "pneumaticcraft.gui.logistics_frame.invisible": "隐藏",
  "pneumaticcraft.gui.logistics_frame.invisible.tooltip": "隐藏物流框架（除非持有一个物流框架）",
  "pneumaticcraft.gui.logistics_frame.itemBlacklist": "物品黑名单",
  "pneumaticcraft.gui.logistics_frame.itemWhitelist": "物品白名单",
  "pneumaticcraft.gui.logistics_frame.liquid": "流体过滤",
  "pneumaticcraft.gui.logistics_frame.matchBlockstate": "以方块形式匹配",
  "pneumaticcraft.gui.logistics_frame.matchBlockstate.tooltip": "勾选后，匹配时将按方块形式而非掉落物形式匹配。要想匹配被无人机所搭载的工具破坏时并不掉落物品的方块，可以勾选该选项。§7§o仅用于“挖掘”程序拼图。",
  "pneumaticcraft.gui.logistics_frame.matchDurability": "物品耐久",
  "pneumaticcraft.gui.logistics_frame.matchDurability.tooltip": "勾选后，耐久值不同的工具将被视为不同物品",
  "pneumaticcraft.gui.logistics_frame.matchModId": "模组 ID",
  "pneumaticcraft.gui.logistics_frame.matchModId.tooltip": "勾选以将来自同一模组的物品视为等价",
  "pneumaticcraft.gui.logistics_frame.matchNBT": "物品 NBT",
  "pneumaticcraft.gui.logistics_frame.matchNBT.tooltip": "勾选后，将会匹配拓展物品信息，例如附魔或者模组特定的数据",
  "pneumaticcraft.gui.logistics_frame.min_amount": "最小请求量",
  "pneumaticcraft.gui.logistics_frame.min_fluid": "最小流体量（mB）",
  "pneumaticcraft.gui.logistics_frame.min_fluid.tooltip": "该物流框架不会请求小于该值的流体。可以用于防止无人机再本可以通过一次行程更快完成的运输被拆分成很多次少量负载的行程。该值应低于请求量。",
  "pneumaticcraft.gui.logistics_frame.min_items": "最小物品量",
  "pneumaticcraft.gui.logistics_frame.min_items.tooltip": "该物流框架不会请求小于该值的物品数。可以用于防止无人机再本可以通过一次行程更快完成的运输被拆分成很多次少量负载的行程。该值应低于请求量。",
  "pneumaticcraft.gui.logistics_frame_passive_provider.fluidFilters": "提供的流体",
  "pneumaticcraft.gui.logistics_frame_passive_provider.itemFilters": "提供的物品",
  "pneumaticcraft.gui.logistics_frame_requester.fluidFilters": "请求的流体",
  "pneumaticcraft.gui.logistics_frame_requester.itemFilters": "请求的物品",
  "pneumaticcraft.gui.logistics_frame_storage.fluidFilters": "可存储的流体",
  "pneumaticcraft.gui.logistics_frame_storage.itemFilters": "可存储的物品",
  "pneumaticcraft.gui.micromissile.damage": "伤害",
  "pneumaticcraft.gui.micromissile.firingMode": "开火模式",
  "pneumaticcraft.gui.micromissile.mode.dumb": "直线",
  "pneumaticcraft.gui.micromissile.mode.smart": "智能",
  "pneumaticcraft.gui.micromissile.modeTooltip": "§e智能模式：§f导弹将锁定最近的符合实体过滤（若有）的目标。可以在最高速度、转向速度与伤害间平衡。${br}§e直线模式：§f导弹将沿直线运动，但速度很快，且伤害更高。",
  "pneumaticcraft.gui.micromissile.remaining": "剩余导弹： ",
  "pneumaticcraft.gui.micromissile.saveDefault": "保存为默认配置",
  "pneumaticcraft.gui.micromissile.topSpeed": "最高速度",
  "pneumaticcraft.gui.micromissile.turnSpeed": "转向速度",
  "pneumaticcraft.gui.misc.all": "所有",
  "pneumaticcraft.gui.misc.empty": "空",
  "pneumaticcraft.gui.misc.holdShiftFastAdjust": "按下 Shift 以进行粗调",
  "pneumaticcraft.gui.misc.no_fluids": "无流体",
  "pneumaticcraft.gui.misc.no_items": "无物品",
  "pneumaticcraft.gui.misc.none": "无",
  "pneumaticcraft.gui.misc.requiredTemperature": "所需温度：%d ℃",
  "pneumaticcraft.gui.misc.requiredTemperatureString": "所需温度：%s",
  "pneumaticcraft.gui.misc.searchFluid": "查找流体\ue908\ue909",
  "pneumaticcraft.gui.misc.searchInventory": "在物品栏中查找\ue908\ue909",
  "pneumaticcraft.gui.misc.searchItem": "查找物品",
  "pneumaticcraft.gui.misc.snapToGrid": "与网格对齐",
  "pneumaticcraft.gui.nei.recipe.explosionCrafting": "将一些合成原料扔在地上，然后在旁边引起爆炸。${br}${br}平均材料损耗率：%d%%",
  "pneumaticcraft.gui.nei.recipe.heatFrameCooling.bonus": "${br}有概率产出额外产物！${br}从 %3$d ℃ 开始，每降低 1 ℃ 有 %1$5.2f%% 的几率产出一个额外的%2$s${br}（最高叠加数：x%4$5.2f）",
  "pneumaticcraft.gui.nei.recipe.heatFrameCooling": "将输入原料放置于一个装有导热框架的容器，然后降温至 %d ℃ 以下。",
  "pneumaticcraft.gui.nei.recipe.uvLightBox": "制作一个紫外线灯箱，对其提供压力，并输入空印刷电路板。建议使用速度升级；该过程将会很漫长。",
  "pneumaticcraft.gui.nei.title.explosionCrafting": "爆炸合成",
  "pneumaticcraft.gui.nei.title.heatFrameCooling": "导热框架冷却",
  "pneumaticcraft.gui.nei.tooltip.pressureEnchantBook": "§a任何带有合适附魔的附魔书",
  "pneumaticcraft.gui.nei.tooltip.pressureEnchantBookOut": "§a所输入的附魔书，移去了一个附魔（并将其赋予了另一个输入物品）",
  "pneumaticcraft.gui.nei.tooltip.pressureEnchantItem": "§a任何可被附魔的物品",
  "pneumaticcraft.gui.nei.tooltip.pressureEnchantItemOut": "§a输入的物品，增加了由附魔书赋予的附魔",
  "pneumaticcraft.gui.nei.tooltip.vacuumEnchantBookOut": "§a输入的书，得到了由物品上移除出来的附魔",
  "pneumaticcraft.gui.nei.tooltip.vacuumEnchantItem": "§a任何被附魔的物品",
  "pneumaticcraft.gui.nei.tooltip.vacuumEnchantItemOut": "§a输入的物品，移去了一个附魔（并将其赋予了输入的书）",
  "pneumaticcraft.gui.pastebin.button.copyToClipboard": "将代码保存到剪切板",
  "pneumaticcraft.gui.pastebin.button.get": "从 Pastebin 获取",
  "pneumaticcraft.gui.pastebin.button.loadFromClipboard": "从剪切板加载代码",
  "pneumaticcraft.gui.pastebin.button.login": "登入",
  "pneumaticcraft.gui.pastebin.button.logout": "登出",
  "pneumaticcraft.gui.pastebin.button.upload": "上传至 Pastebin",
  "pneumaticcraft.gui.pastebin.clipboardSetToContents": "内容已复制至剪切板。",
  "pneumaticcraft.gui.pastebin.invalidFormattedPastebin": "Pastebin 或 JSON 格式有误。",
  "pneumaticcraft.gui.pastebin.invalidLogin": "登入无效",
  "pneumaticcraft.gui.pastebin.invalidPastebin": "Pastebin 无效",
  "pneumaticcraft.gui.pastebin.loginOptional": "登入 Pastebin 是可选的",
  "pneumaticcraft.gui.pastebin.loggingIn": "正在登入",
  "pneumaticcraft.gui.pastebin.merge": "是否合并？",
  "pneumaticcraft.gui.pastebin.merge.tooltip": "勾选后，代码拼图将与现有的拼图合并而非替代。合并进来的拼图将被放置在右侧；所有合并进来的开始拼图将被置换为标签 + 文本拼图。",
  "pneumaticcraft.gui.pastebin.password": "密码：",
  "pneumaticcraft.gui.pastebin.pastebinLink": "Pastebin 链接：",
  "pneumaticcraft.gui.pastebin.pretty": "格式化？",
  "pneumaticcraft.gui.pastebin.pretty.tooltip": "勾选后，上传的 JSON 文件将被格式化，使用空格等。这会使上传的文件显著变大。",
  "pneumaticcraft.gui.pastebin.retrievedFromClipboard": "由剪切板获取",
  "pneumaticcraft.gui.pastebin.retrievedFromPastebin": "已由 Pastebin 获取",
  "pneumaticcraft.gui.pastebin.retrievingFromPastebin": "正在由 Pastebin 获取",
  "pneumaticcraft.gui.pastebin.uploadedToPastebin": "已上传至 Pastebin",
  "pneumaticcraft.gui.pastebin.uploadingToPastebin": "正在上传至 Pastebin",
  "pneumaticcraft.gui.pastebin.username": "用户名：",
  "pneumaticcraft.gui.pressureChamberInterface.export.any": "所有",
  "pneumaticcraft.gui.pressureChamberInterface.export.any.tooltip": "将压力室里的所有物品输出。${br}使用该模式输出被错误地输入的物品。",
  "pneumaticcraft.gui.pressureChamberInterface.exportLabel": "输出：",
  "pneumaticcraft.gui.pressureChamberInterface.export.valid": "产物",
  "pneumaticcraft.gui.pressureChamberInterface.export.valid.tooltip": "仅输出在压力室中被合成出来的物品。${br}在大多数情况下，使用该模式。",
  "pneumaticcraft.gui.pressureChamberInterface.mode.export": "输出物品",
  "pneumaticcraft.gui.pressureChamberInterface.mode.import": "输入物品",
  "pneumaticcraft.gui.pressureChamberInterface.mode": "接口模式",
  "pneumaticcraft.gui.pressureChamberInterface.status": "接口状态",
  "pneumaticcraft.gui.pressureChamber": "压力室",
  "pneumaticcraft.gui.pressureChamberTitle": "%s 压力室",
  "pneumaticcraft.gui.programmer.button.clearAllButton.tooltip": "清除全部 [Shift + Del]",
  "pneumaticcraft.gui.programmer.button.convertToRelative.cantHaveVariables": "§c-转换时主坐标运算符中不能含有变量。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.coordIsChangedWarning": "§e-警告：坐标拼图 %s 已被更改。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.coordIsNotChangedWarning": "§e-警告：坐标拼图 %s 未被更改，因为它可能代表的不是坐标。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.desc": "§2将程序转化为使用相对坐标。用于分享程序，或在其余位置使用程序。将会在开始拼图下方创建坐标运算符拼图。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.noBaseCoordinate": "§c-开始拼图的正下方需要一个坐标运算符，以定义一个基准坐标，也即用户需要修改的唯一坐标。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.noStartPiece": "§c-需要开始拼图。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.notEnoughRoom": "§c-在坐标运算符下方需要有空间。程序的主体可以随后再连接。",
  "pneumaticcraft.gui.programmer.button.convertToRelative.noVariableName": "§c-坐标运算符的变量名不能为空。",
  "pneumaticcraft.gui.programmer.button.export": "导出程序",
  "pneumaticcraft.gui.programmer.button.export.noProgrammableItem": "未输入可被编程的物品",
  "pneumaticcraft.gui.programmer.button.export.onItemInsert": "输入物品时",
  "pneumaticcraft.gui.programmer.button.export.pressingButton": "按下按钮时",
  "pneumaticcraft.gui.programmer.button.export.pressRToChange": "▶ 按下 R 以更改",
  "pneumaticcraft.gui.programmer.button.export.programmingWhen": "编程进行条件：%s",
  "pneumaticcraft.gui.programmer.button.import": "输入程序${br}§7§o按下 Shift 以合并程序",
  "pneumaticcraft.gui.programmer.button.openPanel.tooltip": "打开/关闭面板 [Tab]",
  "pneumaticcraft.gui.programmer.button.redoButton.tooltip": "重做 [Y]",
  "pneumaticcraft.gui.programmer.button.showArea": "预览区域",
  "pneumaticcraft.gui.programmer.button.showLatest": "转到最近",
  "pneumaticcraft.gui.programmer.button.showLatest.tooltip": "转到最近被添加的拼图 [End]",
  "pneumaticcraft.gui.programmer.button.showStart": "转到开始",
  "pneumaticcraft.gui.programmer.button.showStart.tooltip": "转到开始拼图 [Home]",
  "pneumaticcraft.gui.programmer.button.stopShowingArea": "停止预览区域",
  "pneumaticcraft.gui.programmer.button.undoButton.tooltip": "撤销 [Z]",
  "pneumaticcraft.gui.programmer.checkbox.showFlow": "显示程序流",
  "pneumaticcraft.gui.programmer.checkbox.showInfo": "显示信息",
  "pneumaticcraft.gui.programmer.difficulty.advanced.tooltip": "启用坐标与变量",
  "pneumaticcraft.gui.programmer.difficulty": "复杂度：",
  "pneumaticcraft.gui.programmer.difficulty.easy.tooltip": "只显示基础拼图",
  "pneumaticcraft.gui.programmer.difficulty.medium.tooltip": "启用条件，跳转与标签",
  "pneumaticcraft.gui.programmer.errorCount": "无法导出程序：发现 %s 个错误。",
  "pneumaticcraft.gui.programmer.errors": "错误：",
  "pneumaticcraft.gui.programmer.name": "名称：",
  "pneumaticcraft.gui.programmer.pressIForInfo": "§2按下 I 查看信息",
  "pneumaticcraft.gui.programmer.pressIForInfoTrayOpen": "§2按下 I 或鼠标中键查看信息",
  "pneumaticcraft.gui.programmer.rightClickForOptions": "右击：拼图选项",
  "pneumaticcraft.gui.programmer.warningCount": "程序中有 %s 个警告。",
  "pneumaticcraft.gui.programmer.warnings": "警告：",
  "pneumaticcraft.gui.progWidget.area.error.areaTooBig": "区域过大：> %d 个方块。查看配置文件中的 I:maxProgrammingArea。",
  "pneumaticcraft.gui.progWidget.area.error.noArea": "未指定区域。",
  "pneumaticcraft.gui.progWidget.area.error.onlyAreaTypeBox": "母拼图 %s 只支持盒型区域类型。",
  "pneumaticcraft.gui.progWidget.area.point1": "点 1",
  "pneumaticcraft.gui.progWidget.area.point2": "点 2",
  "pneumaticcraft.gui.progWidget.area.selectGPS1": "从定位工具选择点 1",
  "pneumaticcraft.gui.progWidget.area.selectGPS2": "从定位工具选择点 2",
  "pneumaticcraft.gui.progWidget.area.type": "区域类型： ",
  "pneumaticcraft.gui.progWidget.area.type.box.boxType": "盒型类型：",
  "pneumaticcraft.gui.progWidget.area.type.box.boxType.filled": "实心",
  "pneumaticcraft.gui.progWidget.area.type.box.boxType.frame": "框架",
  "pneumaticcraft.gui.progWidget.area.type.box.boxType.hollow": "空心",
  "pneumaticcraft.gui.progWidget.area.type.box.name": "盒型",
  "pneumaticcraft.gui.progWidget.area.type.cylinder.cylinderType": "圆柱类型：",
  "pneumaticcraft.gui.progWidget.area.type.cylinder.cylinderType.filled": "实心",
  "pneumaticcraft.gui.progWidget.area.type.cylinder.cylinderType.hollow": "空心",
  "pneumaticcraft.gui.progWidget.area.type.cylinder.cylinderType.tube": "管型",
  "pneumaticcraft.gui.progWidget.area.type.cylinder.name": "圆柱",
  "pneumaticcraft.gui.progWidget.area.type.general.axis": "轴向：",
  "pneumaticcraft.gui.progWidget.area.type.grid.interval": "网格方块间隔：",
  "pneumaticcraft.gui.progWidget.area.type.grid.name": "网格",
  "pneumaticcraft.gui.progWidget.area.type.line.name": "线段",
  "pneumaticcraft.gui.progWidget.area.type.pyramid.name": "四棱锥",
  "pneumaticcraft.gui.progWidget.area.type.pyramid.pyramidType.filled": "实心",
  "pneumaticcraft.gui.progWidget.area.type.pyramid.pyramidType.hollow": "空心",
  "pneumaticcraft.gui.progWidget.area.type.pyramid.pyramidType": "四棱锥类型：",
  "pneumaticcraft.gui.progWidget.area.type.random.blocksSelected": "所选方块",
  "pneumaticcraft.gui.progWidget.area.type.random.name": "随机",
  "pneumaticcraft.gui.progWidget.area.type.sphere.name": "球型",
  "pneumaticcraft.gui.progWidget.area.type.sphere.sphereType.filled": "实心",
  "pneumaticcraft.gui.progWidget.area.type.sphere.sphereType.hollow": "空心",
  "pneumaticcraft.gui.progWidget.area.type.sphere.sphereType": "球形类型：",
  "pneumaticcraft.gui.progWidget.area.type.wall.name": "墙",
  "pneumaticcraft.gui.progWidget.blockCondition.debug.allBlocksMatch": "所有方块全部符合条件。",
  "pneumaticcraft.gui.progWidget.blockCondition.debug.noBlocksMatch": "没有方块符合条件。",
  "pneumaticcraft.gui.progWidget.blockInteraction.debug.noBlocksValid": "没有方块可以交互。",
  "pneumaticcraft.gui.progWidget.blockOrder.closest": "最靠近的",
  "pneumaticcraft.gui.progWidget.blockOrder.highToLow": "从高到低",
  "pneumaticcraft.gui.progWidget.blockOrder.lowToHigh": "从低到高",
  "pneumaticcraft.gui.progWidget.blockRightClick.clickSide": "点击朝向",
  "pneumaticcraft.gui.progWidget.blockRightClick.operation": "操作",
  "pneumaticcraft.gui.progWidget.blockRightClick.sneaking": "潜行",
  "pneumaticcraft.gui.progWidget.blockRightClick.sneaking.tooltip": "勾选后，无人机将会进行潜行右击。",
  "pneumaticcraft.gui.progWidget.blockRightClick.clickType.click_item": "点击物品",
  "pneumaticcraft.gui.progWidget.blockRightClick.clickType.click_block": "点击方块",
  "pneumaticcraft.gui.progWidget.blockRightClick.clickType.tooltip": "§f点击物品${br}§7使用所持物品的右击逻辑，如：对一个方块使用打火石${br}§f点击方块${br}§7s使用被点击的方块的右击逻辑，如：激活一个拉杆",
  "pneumaticcraft.gui.progWidget.chargingStation.debug.cantNavigate": "无法导航至充气站。",
  "pneumaticcraft.gui.progWidget.chargingStation.debug.claimed": "充气站已被另一个无人机占用。",
  "pneumaticcraft.gui.progWidget.chargingStation.debug.noDispenserUpgrades": "充气站未安装发射器升级。",
  "pneumaticcraft.gui.progWidget.chargingStation.debug.notEnoughPressure": "充气站的压力不足。",
  "pneumaticcraft.gui.progWidget.chargingStation.debug.protected": "充气站被安全站所保护。",
  "pneumaticcraft.gui.progWidget.comment.tooltip.freeToUse": "§a并不消耗编程拼图",
  "pneumaticcraft.gui.progWidget.condition.measure": "测量值记录： ",
  "pneumaticcraft.gui.progWidget.condition.measure.tooltip": "在此提供变量名后，每次执行条件判断所检测的最后值将被存储于该变量的 X 轴分量。",
  "pneumaticcraft.gui.progWidget.conditionBlock.checkForAir": "检查空气方块",
  "pneumaticcraft.gui.progWidget.conditionBlock.checkForAir.tooltip": "特殊条件。执行检查时，空气方块也要通过过滤器。",
  "pneumaticcraft.gui.progWidget.conditionBlock.checkForLiquids": "检查流体",
  "pneumaticcraft.gui.progWidget.conditionBlock.checkForLiquids.tooltip": "特殊条件。执行检查时，流体方块也要通过过滤器。",
  "pneumaticcraft.gui.progWidget.conditionCoordinate.error.noAxisSelected": "未选择需要检查的坐标轴。需要选择至少一个坐标轴才能使该条件可用。",
  "pneumaticcraft.gui.progWidget.condition.error.noFlowControl": "未选择跳转的标签。无论条件如何，程序流将继续向下移动。",
  "pneumaticcraft.gui.progWidget.condition.error.shouldConnectTextPieces": "所连接的文本必须指向一个带有文本的标签拼图。",
  "pneumaticcraft.gui.progWidget.condition.anyBlock": "任何方块",
  "pneumaticcraft.gui.progWidget.condition.allBlocks": "所有方块",
  "pneumaticcraft.gui.progWidget.condition.evaluatedFalse": "条件计算为假。",
  "pneumaticcraft.gui.progWidget.condition.evaluatedTrue": "条件计算为真。",
  "pneumaticcraft.gui.progWidget.conditionItem.error.noCheckingItem": "没有要被检查的物品。向侧上方连接至少一个物品过滤器。",
  "pneumaticcraft.gui.progWidget.conditionItem.error.noFilter": "未设置物品过滤。向侧下方连接至少一个物品过滤器。",
  "pneumaticcraft.gui.progWidget.coordinate.constant": "常数",
  "pneumaticcraft.gui.progWidget.coordinateOperator.divideByZero": "试图除以 0！",
  "pneumaticcraft.gui.progWidget.coordinateOperator.max_min.hint": "变量将被设置为右侧输入的最大坐标，或者左侧输入的最小坐标（x/y/z 轴分别计算）。",
  "pneumaticcraft.gui.progWidget.coordinateOperator.max_min": "最小/最大",
  "pneumaticcraft.gui.progWidget.coordinateOperator.multiply_divide.hint": "变量将被设置为右侧所有变量的乘积逐个除以左边的变量的结果。",
  "pneumaticcraft.gui.progWidget.coordinateOperator.multiply_divide": "乘/除",
  "pneumaticcraft.gui.progWidget.coordinateOperator.noParameter": "未提供参数！",
  "pneumaticcraft.gui.progWidget.coordinateOperator.operator": "运算符：",
  "pneumaticcraft.gui.progWidget.coordinateOperator.axes": "对于下列轴：",
  "pneumaticcraft.gui.progWidget.coordinateOperator.plus_minus": "加/减",
  "pneumaticcraft.gui.progWidget.coordinateOperator.plus_minus.hint": "变量将被设置为右侧所有变量的和逐个减去左边的变量的结果。",
  "pneumaticcraft.gui.progWidget.coordinate.selectFromGPS": "从定位工具选择",
  "pneumaticcraft.gui.progWidget.coordinate.variableName": "变量名：",
  "pneumaticcraft.gui.progWidget.coordinate.variable": "变量",
  "pneumaticcraft.gui.progWidget.coordinate.warning.noCoordinate": "未指定坐标。如果该拼图被用于将变量设置为 0,0,0，可以使用空坐标运算符代替这一功能。",
  "pneumaticcraft.gui.progWidget.crafting.error.noCraftingRecipe": "未设置可行的合成配方。",
  "pneumaticcraft.gui.progWidget.debug.clickToShow": "左击以开关位置显示。",
  "pneumaticcraft.gui.progWidget.debug.droneName": "无人机名称：%s",
  "pneumaticcraft.gui.progWidget.debug.followActive": "跟随正在执行的拼图",
  "pneumaticcraft.gui.progWidget.debug.hasPositions": "该拼图包含可被显示的位置。",
  "pneumaticcraft.gui.progWidget.debug.lastMessage": "上一条信息：%s 前",
  "pneumaticcraft.gui.progWidget.debug.showActive": "显示正在执行的拼图",
  "pneumaticcraft.gui.progWidget.debug.showStart": "显示开始拼图",
  "pneumaticcraft.gui.progWidget.debug.pressToDebug": "被实体追踪器追踪时，对准无人机按下 %s 键以进行调试",
  "pneumaticcraft.gui.progWidget.debug.routine": "进程：%s",
  "pneumaticcraft.gui.progWidget.difficulty.advanced": "高级",
  "pneumaticcraft.gui.progWidget.difficulty.easy": "简易",
  "pneumaticcraft.gui.progWidget.difficulty.medium": "中等",
  "pneumaticcraft.gui.progWidget.digAndPlace.order": "交互顺序",
  "pneumaticcraft.gui.progWidget.digAndPlace.useMaxActions": "限制交互数量",
  "pneumaticcraft.gui.progWidget.digAndPlace.useMaxActions.tooltip": "勾选后，在移动到下一拼图前最多只能有指定数目的方块或实体交互被进行。",
  "pneumaticcraft.gui.progWidget.dig.debug.cantDigBlock": "不允许或无法破坏方块。",
  "pneumaticcraft.gui.progWidget.dig.debug.missingDiggingTool": "未找到可用的未损毁的挖掘工具。",
  "pneumaticcraft.gui.progWidget.dig.requiresDiggingTool": "需要挖掘工具",
  "pneumaticcraft.gui.progWidget.dig.requiresDiggingTool.tooltip": "装载有挖掘工具（镐，锹，等等）的无人机挖掘方块的速率更快，并且使用所选工具的属性（如精准采集）。勾选后，无人机只有再装在有对于给定方块合适的工具时才会挖掘这一方块。",
  "pneumaticcraft.gui.progWidget.drop.dropMethod": "物品投掷方式",
  "pneumaticcraft.gui.progWidget.drop.dropMethod.random": "随机动量",
  "pneumaticcraft.gui.progWidget.drop.dropMethod.straight": "无随机动量",
  "pneumaticcraft.gui.progWidget.drop.hasPickupDelay": "物品捡拾延迟（40t）",
  "pneumaticcraft.gui.progWidget.drop.noPickupDelay": "无物品捡拾延迟",
  "pneumaticcraft.gui.progWidget.entityAttack.debug.noAmmo": "机枪没有弹药。",
  "pneumaticcraft.gui.progWidget.entityAttack.debug.noEntityToAttack": "区域内没有可攻击的实体。",
  "pneumaticcraft.gui.progWidget.externalProgram.shareVariables": "共享变量",
  "pneumaticcraft.gui.progWidget.externalProgram.shareVariables.tooltip": "勾选后，调用程序中的变量将与被调用的程序共享。",
  "pneumaticcraft.gui.progWidget.general.affectingSides": "作用面：",
  "pneumaticcraft.gui.progWidget.general.debug.cantNavigate": "无法导向到一个或多个方块。",
  "pneumaticcraft.gui.progWidget.general.debug.stuckBlock": "无人机找到了一条路径，但受阻。",
  "pneumaticcraft.gui.progWidget.general.error.emptyVariable": "变量为空。指定一个可行的变量。",
  "pneumaticcraft.gui.progWidget.general.error.multipleStartPieces": "程序中有多于一个开始拼图。只允许有一个开始拼图。",
  "pneumaticcraft.gui.progWidget.general.error.noPieceConnected": "（下方）未连接拼图。",
  "pneumaticcraft.gui.progWidget.general.error.noSideActive": "不对任何面进行操作。选择至少一个面。",
  "pneumaticcraft.gui.progWidget.general.warning.variableNeverSet": "变量“%s”未在任何地方定义。",
  "pneumaticcraft.gui.progWidget.goto.debug.cantNavigate": "无法导航至一个或多个方块。",
  "pneumaticcraft.gui.progWidget.goto.doneWhenArrived": "到达后结束执行",
  "pneumaticcraft.gui.progWidget.goto.doneWhenArrived.tooltip": "在到达指定位置前，无人机不会执行下一拼图。",
  "pneumaticcraft.gui.progWidget.goto.doneWhenDeparting": "出发时结束执行",
  "pneumaticcraft.gui.progWidget.goto.doneWhenDeparting.tooltip": "无人机将立刻开始执行下一拼图。",
  "pneumaticcraft.gui.progWidget.harvest.debug.missingHoe": "未找到可供使用的锄。",
  "pneumaticcraft.gui.progWidget.harvest.requiresHoe": "需要锄",
  "pneumaticcraft.gui.progWidget.harvest.requiresHoe.tooltip": "装右锄的无人机将自动补种收获的作物。勾选后，无人机只在装有锄时收获作物。",
  "pneumaticcraft.gui.progWidget.inventory.accessingSides": "尝试朝向：",
  "pneumaticcraft.gui.progWidget.inventory.debug.noInventory": "在一个或多个位置处没有容器。",
  "pneumaticcraft.gui.progWidget.inventoryExport.debug.filledToMax": "无法向容器中装入更多物品。",
  "pneumaticcraft.gui.progWidget.inventoryExport.debug.stackdoesntPassFilter": "无人机中的物品并不满足物品过滤。",
  "pneumaticcraft.gui.progWidget.inventoryImport.debug.filledToMax": "无法向无人机中输入更多物品。",
  "pneumaticcraft.gui.progWidget.inventoryImport.debug.stackdoesntPassFilter": "物品并不满足物品过滤。",
  "pneumaticcraft.gui.progWidget.inventory.usingCount": "使用计数：%d",
  "pneumaticcraft.gui.progWidget.itemAssign.settingVariable": "要设置的变量：“%s”",
  "pneumaticcraft.gui.progWidget.itemFilter.error.noFilter": "过滤器中没有物品。选择一个物品，或选择有效的变量。",
  "pneumaticcraft.gui.progWidget.itemFilter.error.notBlock": "所过滤的物品并非方块！",
  "pneumaticcraft.gui.progWidget.itemFilter.filterLabel": "过滤",
  "pneumaticcraft.gui.progWidget.itemFilter.itemLabel": "物品",
  "pneumaticcraft.gui.progWidget.itemFilter.matchMod": "▶按模组匹配（%s）",
  "pneumaticcraft.gui.progWidget.itemFilter.matchBlock": "▶ 按方块匹配",
  "pneumaticcraft.gui.progWidget.itemFilter.useDurability": "▶ 匹配耐久度",
  "pneumaticcraft.gui.progWidget.itemFilter.ignoreDurability": "▶ 忽略耐久度",
  "pneumaticcraft.gui.progWidget.itemFilter.useNBT": "▶ 匹配物品 NBT",
  "pneumaticcraft.gui.progWidget.itemFilter.ignoreNBT": "▶ 忽略物品 NBT",
  "pneumaticcraft.gui.progWidget.itemFilter.useItemCount": "使用计数",
  "pneumaticcraft.gui.progWidget.itemFilter.variableLabel": "变量",
  "pneumaticcraft.gui.progWidget.itemFilter.warning.ignoredItemAssign": "该拼图将被忽略。物品赋值仅可接受一个物品过滤作为参数。",
  "pneumaticcraft.gui.progWidget.itemPickup.debug.itemNotValid": "物品并不通过物品过滤。",
  "pneumaticcraft.gui.progWidget.itemPickup.debug.noItems": "区域内没有物品可供拾起。",
  "pneumaticcraft.gui.progWidget.jump.nowhereToJump": "没有地方可供跳转。回到开始拼图。",
  "pneumaticcraft.gui.progWidget.label.error.noJumpLocation": "没有目标可供跳转。连接一个文本拼图。",
  "pneumaticcraft.gui.progWidget.label.error.noLabel": "没有标签。连接一个文本拼图。",
  "pneumaticcraft.gui.progWidget.liquidExport.debug.emptyDroneTank": "无人机内没有流体可供输出。",
  "pneumaticcraft.gui.progWidget.liquidExport.debug.filledToMax": "尽可能将储罐填满。",
  "pneumaticcraft.gui.progWidget.liquidExport.debug.noValidFluid": "无人机装载的流体并不通过流体过滤。",
  "pneumaticcraft.gui.progWidget.liquidExport.placeFluidInWorld": "放置于世界中",
  "pneumaticcraft.gui.progWidget.liquidFilter.error.noLiquid": "过滤中未选择任何流体。",
  "pneumaticcraft.gui.progWidget.liquidFilter.noFluid": "没有流体",
  "pneumaticcraft.gui.progWidget.liquidImport.debug.emptiedToMax": "尽可能地清空储罐。",
  "pneumaticcraft.gui.progWidget.liquidImport.debug.fullDroneTank": "无人机的内部存储已满。",
  "pneumaticcraft.gui.progWidget.liquidImport.voidExcess": "清除多余流体",
  "pneumaticcraft.gui.progWidget.liquidImport.voidExcess.tooltip": "若输入流体无法进入无人机的内部存储，将其清除",
  "pneumaticcraft.gui.progWidget.pickup.canSteal": "允许“偷取”物品",
  "pneumaticcraft.gui.progWidget.pickup.canSteal.tooltip": "勾选后，无人机将可以“偷取”正常情况下无法被捡取的物品，例如，沉浸工程的传送带上的物品。",
  "pneumaticcraft.gui.progWidget.place.debug.cantPlaceBlock": "该方块无法被放置于此处。",
  "pneumaticcraft.gui.progWidget.place.debug.entityInWay": "无法放置方块：有实体占用了该位置。",
  "pneumaticcraft.gui.progWidget.place.debug.noClearSides": "没有空余的朝向以供放置方块。",
  "pneumaticcraft.gui.redstoneModule.addAdvancedPCB": "安装高级电路板以启用更多功能。",
  "pneumaticcraft.gui.redstoneModule.clickToToggle": "单击以切换",
  "pneumaticcraft.gui.redstoneModule.constant": "固定信号强度",
  "pneumaticcraft.gui.redstoneModule.input": "接收红石信号",
  "pneumaticcraft.gui.redstoneModule.comparatorInput": "比较器式输入？",
  "pneumaticcraft.gui.redstoneModule.comparatorInput.tooltip": "使红石模块的行为类似于原版比较器，测量其指向的容器的装满程度。",
  "pneumaticcraft.gui.redstoneModule.invert": "是否反转输出？",
  "pneumaticcraft.gui.redstoneModule.invert.tooltip": "反转输出信号，像使用红石火把一样",
  "pneumaticcraft.gui.redstoneModule.operation_and": "与",
  "pneumaticcraft.gui.redstoneModule.operation_and.tooltip": "如果频道 %s 和 %s 的最高输入信号均非 0，输出信号强度为 15。否则输出信号强度为 0。",
  "pneumaticcraft.gui.redstoneModule.operation_clock": "时钟",
  "pneumaticcraft.gui.redstoneModule.operation_clock.tooltip": "如果在频道 %s 上没有输入信号，每 %dt 输出 2t 的强度为 15 的信号。否则输出信号为 0。",
  "pneumaticcraft.gui.redstoneModule.operation_comparator": "比较器",
  "pneumaticcraft.gui.redstoneModule.operation_comparator.tooltip": "如果频道 %s 上最高的输入信号大于频道 %s 上最高的输入信号，输出信号强度为 15。否则输出信号强度为 0。",
  "pneumaticcraft.gui.redstoneModule.operation_compare": "与常信号比较",
  "pneumaticcraft.gui.redstoneModule.operation_compare.tooltip": "如果频道 %s 上的最高输入信号高于常信号 %d，输出信号强度为 15。否则输出信号强度为 0。",
  "pneumaticcraft.gui.redstoneModule.operation_constant": "恒定信号强度",
  "pneumaticcraft.gui.redstoneModule.operation_constant.tooltip": "频道 %s 上的输出信号强度为常值 %d。",
  "pneumaticcraft.gui.redstoneModule.operation_counter": "计数器",
  "pneumaticcraft.gui.redstoneModule.operation_counter.tooltip": "输出信号强度在频道 %s 的上升沿增加 1。如果更新后的信号强度比 min(%d, 15) 更大，重置为 0。",
  "pneumaticcraft.gui.redstoneModule.operation": "运算",
  "pneumaticcraft.gui.redstoneModule.operation_or": "或",
  "pneumaticcraft.gui.redstoneModule.operation_or.tooltip": "如果频道 %s 或 %s 的最高输入信号非 0，输出信号强度为 15。否则输出信号强度为 0。",
  "pneumaticcraft.gui.redstoneModule.operation_passthrough": "直接输出",
  "pneumaticcraft.gui.redstoneModule.operation_passthrough.tooltip": "直接输出 %s 频道的最高输入信号。",
  "pneumaticcraft.gui.redstoneModule.operation_subtract": "减法",
  "pneumaticcraft.gui.redstoneModule.operation_subtract.tooltip": "输出信号强度为 %s 频道上的最高输入信号减去 %s 频道上的最高输入信号，裁剪至 0-15 的范围内。",
  "pneumaticcraft.gui.redstoneModule.operation_toggle": "T 触发器",
  "pneumaticcraft.gui.redstoneModule.operation_toggle.tooltip": "输出信号强度在 %s 频道的上升沿于 0 与 15 之间切换。",
  "pneumaticcraft.gui.redstoneModule.operation_xor.tooltip": "如果频道 %s 和 %s 上的最高输入信号有且仅有一个非 0，输出信号强度为 15。否则输出信号强度为0。",
  "pneumaticcraft.gui.redstoneModule.operation_xor": "异或",
  "pneumaticcraft.gui.redstoneModule.output": "输出红石信号",
  "pneumaticcraft.gui.redstone": "红石",
  "pneumaticcraft.gui.regulatorTube.hudMessage.inverted": "§c调节器管道模组仅在箭头所指方向调节空气流通。",
  "pneumaticcraft.gui.regulatorTube.hudMessage.notInLine": "§c调节器管道模块仅控制通过该模块的空气流通。",
  "pneumaticcraft.gui.remote.boundSecurityStation": "%s 已与该遥控器绑定。只有可以访问该安全站的玩家可以对其进行修改。",
  "pneumaticcraft.gui.remote.button.height": "高度：",
  "pneumaticcraft.gui.remote.button.importRemoteButton": "从另一个遥控器导入一个已有的布局。",
  "pneumaticcraft.gui.remote.button.pastebinButton": "从/向 Pastebin 导入/导出布局。",
  "pneumaticcraft.gui.remote.button.settingValue": "设置值：",
  "pneumaticcraft.gui.remote.button.value.tooltip": "按下该按钮后，变量将被设为该坐标。",
  "pneumaticcraft.gui.remote.button.width": "宽度：",
  "pneumaticcraft.gui.remote.cantBindSecurityStation": "§c你不能将遥控器绑定至该安全站：你没有其访问权限。",
  "pneumaticcraft.gui.remote.differentSecuritySettings": "§c你不能从绑定到不同的安全站的遥控器导入布局。",
  "pneumaticcraft.gui.remote.dropdown.dropDownElements": "下拉菜单的元素：",
  "pneumaticcraft.gui.remote.dropdown.dropDownElements.tooltip": "指定菜单中的选项。用半角逗号（,）分割选项。",
  "pneumaticcraft.gui.remote.dropdown.sort": "字典序排序",
  "pneumaticcraft.gui.remote.dropdown.sort.tooltip": "勾选后，选项将以字典序排序。否则，选项将按指定时的顺序排列。",
  "pneumaticcraft.gui.remote.enable": "显示控制变量：",
  "pneumaticcraft.gui.remote.enable.tooltip": "指定一个变量后，该部件只有在该变量等于指定值时才可见并可以工作。",
  "pneumaticcraft.gui.remote.enableValue": "当变量等于下面值时启用：",
  "pneumaticcraft.gui.remote.enableValue.tooltip": "变量需要与该值相等才能启用该部件。",
  "pneumaticcraft.gui.remote.label.tooltip": "该部件显示的文本。",
  "pneumaticcraft.gui.remote.noEditRights": "%s 处的安全站阻止你编辑该遥控器。",
  "pneumaticcraft.gui.remote.text": "文本：",
  "pneumaticcraft.gui.remote.tooltip.boundToSecurityStation": "与位于 %s 的安全站绑定",
  "pneumaticcraft.gui.remote.tooltip.rightClickToBind": "右击安全站以将其与安全站绑定。此后，只有安全站允许的玩家可以编辑该遥控器。",
  "pneumaticcraft.gui.remote.tooltip.sneakRightClickToEdit": "潜行右击以编辑",
  "pneumaticcraft.gui.remote.tooltip": "文本提示：",
  "pneumaticcraft.gui.remote.tray.button.name": "按钮",
  "pneumaticcraft.gui.remote.tray.button.tooltip": "一个在按下时直接将指定值赋值给链接的变量的按钮。",
  "pneumaticcraft.gui.remote.tray.checkbox.name": "复选框",
  "pneumaticcraft.gui.remote.tray.checkbox.tooltip": "一个在勾选后将链接的变量的 X 值赋值为 1，取消勾选后赋值为 0 的复选框。",
  "pneumaticcraft.gui.remote.tray.dropdown.name": "下拉菜单",
  "pneumaticcraft.gui.remote.tray.dropdown.tooltip": "一组可以被玩家选择的选项。所链接的变量将被赋值为（从 0 开始的）所选项的索引。",
  "pneumaticcraft.gui.remote.tray.label.name": "标签",
  "pneumaticcraft.gui.remote.tray.label.tooltip": "一个带有可选文本提示的文本标签。仅用作提供信息，不与变量链接。",
  "pneumaticcraft.gui.remote.variable.tooltip": "该部件所修改的变量。",
  "pneumaticcraft.gui.remote.widgetTray": "可选部件",
  "pneumaticcraft.gui.search": "搜索：",
  "pneumaticcraft.gui.securityStation.test": "测试安全度",
  "pneumaticcraft.gui.securityStation.status": "状态",
  "pneumaticcraft.gui.securityStation.sharedUsers": "受信任的玩家",
  "pneumaticcraft.gui.securityStation.reboot": "重启！",
  "pneumaticcraft.gui.securityStation.rebooting": "正在重启",
  "pneumaticcraft.gui.securityStation.networkLayout": "网络布局",
  "pneumaticcraft.gui.securityStation.nukeVirus.none": "物品栏中没有核弹病毒",
  "pneumaticcraft.gui.securityStation.nukeVirus.coolDown": "核弹病毒充能中。请稍候",
  "pneumaticcraft.gui.securityStation.nukeVirus": "中键单击网络节点以对其使用核弹病毒",
  "pneumaticcraft.gui.securityStation.stopWorm.none": "物品栏中没有停！蠕虫",
  "pneumaticcraft.gui.securityStation.stopWorm.notTracing": "停！蠕虫不能在未被诊断子程序追踪时使用",
  "pneumaticcraft.gui.securityStation.stopWorm": "点击以使用停！蠕虫（暂时冻结诊断字程序）",
  "pneumaticcraft.gui.sentryTurret.ammo": "弹药",
  "pneumaticcraft.gui.sentryTurret.targetFilter": "目标过滤",
  "pneumaticcraft.gui.setKeybind": "按下按键/按钮以绑定键位",
  "pneumaticcraft.gui.sideConfigurator.items.armorInv": "盔甲栏",
  "pneumaticcraft.gui.sideConfigurator.items.curiosInv": "饰品栏",
  "pneumaticcraft.gui.sideConfigurator.items.droneInv": "无人机物品栏",
  "pneumaticcraft.gui.sideConfigurator.items.enderInv": "末影容器",
  "pneumaticcraft.gui.sideConfigurator.items.mainInv": "主物品栏",
  "pneumaticcraft.gui.sideConfigurator.items.offhandInv": "副手槽位",
  "pneumaticcraft.gui.sideConfigurator.items.programmableInv": "可编程物品槽",
  "pneumaticcraft.gui.sideConfigurator.title.items": "侧面配置：物品",
  "pneumaticcraft.gui.sideConfigurator.unconnected": "§o未连接",
  "pneumaticcraft.gui.smart_chest.filter": "§f过滤${br}§7%s${br}物品限制：%d${br}§3▶Alt + 左击：清空过滤${br}§3▶Alt + 鼠标滚轮：调整物品限制${br}§3▶Alt + Shift + 鼠标滚轮：粗调物品限制",
  "pneumaticcraft.gui.tab.amadron.customTrades": "自定义交易",
  "pneumaticcraft.gui.tab.amadron.disclaimer": "亚马龙并不对使用派送服务所导致的任何损失或破坏承担任何责任。若亚马龙方面收到不完整的付款，亚马龙有权扣下将被派送至买家的商品。",
  "pneumaticcraft.gui.tab.amadron.disclaimer.title": "免责声明",
  "pneumaticcraft.gui.tab.gasLift.mode.drawIn": "收回钻管",
  "pneumaticcraft.gui.tab.gasLift.mode": "模式",
  "pneumaticcraft.gui.tab.gasLift.mode.pumpEmpty": "泵取，允许清空内部存储",
  "pneumaticcraft.gui.tab.gasLift.mode.pumpLeave": "泵取，在内部存储留下流体（作为过滤）",
  "pneumaticcraft.gui.tab.hopperStatus": "漏斗状态",
  "pneumaticcraft.gui.tab.hopperStatus.itemTransferPerSecond": "物品传输速度：${br}§0%s 物品/秒",
  "pneumaticcraft.gui.tab.hopperStatus.itemTransferPerTick": "物品传输速度：${br}§0%s 物品/刻",
  "pneumaticcraft.gui.tab.hopperStatus.liquidTransferPerSecond": "流体传输速度：${br}§0%s mB/s",
  "pneumaticcraft.gui.tab.hopperStatus.liquidTransferPerTick": "流体传输速度：${br}§0%s mB/刻",
  "pneumaticcraft.gui.tab.info.aerialInterface.feedMode.frugal.desc": "仅在所提供的食物可被彻底利用时向玩家喂食。",
  "pneumaticcraft.gui.tab.info.aerialInterface.feedMode.frugal": "喂食模式：保守",
  "pneumaticcraft.gui.tab.info.aerialInterface.feedMode.greedy.desc": "当饥饿值未满时立刻喂食。",
  "pneumaticcraft.gui.tab.info.aerialInterface.feedMode.greedy": "喂食模式：激进",
  "pneumaticcraft.gui.tab.info.aerialInterface.feedMode.smart.desc": "当生命值已满时，只在可以完全利用食物时才进行喂食。${br}当生命值未满时，若饥饿值未满立刻喂食。",
  "pneumaticcraft.gui.tab.info.aerialInterface.feedMode.smart": "喂食模式：智能",
  "pneumaticcraft.gui.tab.info.aerialInterface.insertDispenser": "安装发射器升级以切换至交互食物与经验。",
  "pneumaticcraft.gui.tab.info.aerialInterface.interfacingFood": "交互食物与经验",
  "pneumaticcraft.gui.tab.info.aerialInterface.interfacingItems": "交互物品",
  "pneumaticcraft.gui.tab.info.aerialInterface.interfacingRF.info": "空气接口接收 FE能量（与 RF 和其余部分模组的能量系统兼容）。FE能量将存储在接口的内部缓存（100000 FE），用于向玩家物品栏中的物品充能，速度最大为 1000 FE/t。${br}注：传输能量不需要安装发射器升级。",
  "pneumaticcraft.gui.tab.info.aerialInterface.interfacingRF.info.title": "交互能量",
  "pneumaticcraft.gui.tab.info.aerialInterface.linked": "§0与下列玩家链接：%s",
  "pneumaticcraft.gui.tab.info.aerialInterface.liquidXp.info": "安装发射器升级后，可以自空气接口输入或输出经验流体，以此直接与玩家的经验值交互。可以用上方的按钮切换接口使用的经验流体：按钮在所有可用流体与（亦为默认）禁用选项间循环。${br}${br}可用经验流体类别：",
  "pneumaticcraft.gui.tab.info.aerialInterface.liquidXp.info.title": "交互经验",
  "pneumaticcraft.gui.tab.info.aerialInterface.removeDispenser": "移除发射器升级以切换至交互物品。",
  "pneumaticcraft.gui.tab.info.airCannon.coord": "坐标：%d, %d, %d",
  "pneumaticcraft.gui.tab.info.airCannon.force": "力度：%d%%",
  "pneumaticcraft.gui.tab.info.airCannon.heading": "方位角：%d°",
  "pneumaticcraft.gui.tab.info.airCannon.height": "仰角：%d°",
  "pneumaticcraft.gui.tab.info.airCannon.no_coord": "没有坐标",
  "pneumaticcraft.gui.tab.info.airCannon.range": "范围：~%d m",
  "pneumaticcraft.gui.tab.info.airCannon.status": "空气炮状态",
  "pneumaticcraft.gui.tab.info.installDocsProvider": "欲获取更多信息，安装 Patchouli。",
  "pneumaticcraft.gui.tab.info.electrostaticCompressor.title": "静电信息",
  "pneumaticcraft.gui.tab.info.electrostatic.connected": "相连的压缩机数目：%d",
  "pneumaticcraft.gui.tab.info.electrostatic.generating": "空气产率：%s/雷击",
  "pneumaticcraft.gui.tab.info.electrostatic.lightningRod": "避雷针长度：%d",
  "pneumaticcraft.gui.tab.info.electrostatic.maxRedirection": "最大可重定向空气量：%s mL",
  "pneumaticcraft.gui.tab.info.electrostatic.strikeTime": "平均雷击间隔：%s（在最优网格布置下）",
  "pneumaticcraft.gui.tab.info.elevator.extension": "目前伸长高度：%s米",
  "pneumaticcraft.gui.tab.info.elevator.floorNames": "楼层名",
  "pneumaticcraft.gui.tab.info.elevator.floorNumber": "楼层 %d / %d",
  "pneumaticcraft.gui.tab.info.elevator.maxExtension": "最大伸高距离：%s m",
  "pneumaticcraft.gui.tab.info.elevator.noCallers": "未找到电梯呼叫器",
  "pneumaticcraft.gui.tab.info.ghostSlotInteraction": "${br}§f• +1：§e右击§f• -1：§e左击${br}§f• x2：§eShift 右击${br}§f• /2：§eShift 左击${br}f§• =0：§e中键单击",
  "pneumaticcraft.gui.tab.info.ghostSlotInteraction.title": "槽位交互",
  "pneumaticcraft.gui.tab.info.heat": "该机器需求或产生热量。热量可以通过在机器旁放置产热方块被赋予给该机器。考虑使用涡流管（快，但需要能量），也可以考虑使用熔岩（快，但会固化）或火把（极慢）。要冷却该机器，移除热源并/或通过放置散热片或者冰/浮冰/蓝冰等冷方块加速冷却过程。",
  "pneumaticcraft.gui.tab.info.heat.title": "热量",
  "pneumaticcraft.gui.tab.info": "信息",
  "pneumaticcraft.gui.tab.info.item.armor.chest.chargingUpgrade": "§0安装一个或多个充气升级后，气动胸甲将对玩家物品栏中可充气的物品充气；这包括主物品栏、副手栏与盔甲栏。（注：充气对象仅限于压力低于胸甲的物品）",
  "pneumaticcraft.gui.tab.info.item.armor.chest.dispenserUpgrade": "§0安装一个或多个发射器升级后，可以按下发射键（默认为 Ctrl + C）发射副手栏中的物品。${br}${br}• 部分物品和方块会被特判，以类似于原版发射器的行为将其发射为实体状态。${br}• 未被特判的物品直接以物品实体的形式发射。${br}• 未被特判的方块会以“翻动的方块”的形式发射，在撞击到其余方块时会试图转化为方块形式${br}${br}可以安装最大四个发射器升级，以获得更大的发射距离。",
  "pneumaticcraft.gui.tab.info.item.armor.chest.magnetUpgrade": "§0安装磁铁升级后，气动胸甲会自动吸附近旁的物品，同时消耗少量空气。基础作用范围为四格；安装的每个升级将范围扩展一个。",
  "pneumaticcraft.gui.tab.info.item.armor.chest.rangeUpgrade": "§0安装范围升级后，玩家的触及距离（不包括攻击距离）将提升四格。这一点具有少量的持续空气消耗。",
  "pneumaticcraft.gui.tab.info.item.armor.chest.securityUpgrade": "§0安装安全升级后，气动护甲提供对火和熔岩伤害的保护，但这将消耗大量空气：此时，空气将被迅速泵出，以扑灭火焰并冷却环境。这一功能甚至会使周围的熔岩逐渐固化。${br}注：这一防护功能仅在玩家将要收到火焰伤害时生效；故，若玩家已具有相应的防护（如使用抗火药水），该功能不会启动。",
  "pneumaticcraft.gui.tab.info.item.armor.feet.dispenserUpgrade": "§0安装发射器升级后，可以使用气动靴子对前方的实体飞踢，同时消耗一定空气。被踢中的实体将受到一定伤害，以及较强的击退。安装多个升级将会提升伤害与击退效果，但同时也会提升空气消耗。${br}${br}该功能对于非生物实体也适用",
  "pneumaticcraft.gui.tab.info.item.armor.feet.flippersUpgrade": "§0安装脚蹼升级后，玩家的游泳速度将会提升。该功能不消耗空气，故其对于水下工作是喷气靴的一个廉价替代。",
  "pneumaticcraft.gui.tab.info.item.armor.feet.jetbootsUpgrade": "§0安装喷气靴升级后，玩家可以在空中飞行，但效果受限，并且要消耗大量空气。若该升级已启用，按下跳跃键（默认为空格）时，玩家将向视线方向飞行。释放跳跃键时，玩家将缓慢并安全地着陆（按下潜行键可以更快下降）。${br}喷气靴升级有五级，每一级依次提供更快的飞行速率（当然，伴随着更高的空气消耗）。安装 III 级或更高等级后，可以在盔甲配置界面启用建筑模式；该模式下玩家的行为更接近于创造模式，在空中的方块破坏速率更快，但移动速率有所降低。安装 V 级后，玩家可以悬浮在原地，并不下降。${br}喷气靴升级在水下也可工作，但空气消耗将显著提升。",
  "pneumaticcraft.gui.tab.info.item.armor.generic.armorUpgrade": "§0护甲升级提升每件盔甲的防御点数。安装 2 个升级后，每件盔甲的防护能力等价于对应的钻石盔甲；安装最大数目的升级后，防护能力将会更高。",
  "pneumaticcraft.gui.tab.info.item.armor.generic.itemLifeUpgrade": "§0物品寿命升级缓慢地修复每件盔甲，同时消耗空气。安装更多升级后，修复速率将更快（但以空气计效率更低）。",
  "pneumaticcraft.gui.tab.info.item.armor.generic.speedUpgrade": "§0速度升级降低每件盔甲的启动时间。",
  "pneumaticcraft.gui.tab.info.item.collector_drone.rangeUpgrade": "§0每个升级将无人机的物品拾取范围提高一格。",
  "pneumaticcraft.gui.tab.info.item.drone": "§0在此可以向无人机安装升级。查看其余标签页以查看可以进行怎样的加强。",
  "pneumaticcraft.gui.tab.info.item.drone.inventoryUpgrade": "§0默认情况下，无人机可以携带一组物品。每个物品栏升级将会使无人机在其内部存储中获得额外的物品槽位。${br}${br}每个升级同时会将内部流体存储量提升 16000 mB，内部 RF 存储量（若有）提升 100000 RF。其同时提升无人机传输 RF 的速率（速率 = 最大存储量 / 100）。",
  "pneumaticcraft.gui.tab.info.item.drone.itemLifeUpgrade": "§0安装物品寿命升级后，无人机将可以修复自身，在过程中消耗少量空气。安装的升级越多，修复速度越快，空气耗率越大。",
  "pneumaticcraft.gui.tab.info.item.drone.magnetUpgrade": "§0安装磁铁升级后，无人机将自动捡起临近的物品，若其内部存储中有足够的空间。基础捡拾范围为 2 格，每个升级将提升 1 格。",
  "pneumaticcraft.gui.tab.info.item.drone.minigunUpgrade": "§0安装后，无人机将携带一台机枪，可用以其在执行攻击实体操作时进行范围攻击（最远距离为 16 格，又见范围升级）。进行攻击需要机枪子弹；可以通过从容器中输入物品拼图输入。",
  "pneumaticcraft.gui.tab.info.item.drone.rangeUpgrade": "§0每个升级将无人机所携带的机枪（需要机枪升级）的攻击范围提升 1 格。",
  "pneumaticcraft.gui.tab.info.item.drone.securityUpgrade": "§0安装一个安全升级后，无人机可以在流体中工作；安装两个后，无人机周围的流体将会被暂时移除；安装三个或更多个后，无人机周围的流体将会被永久移除。${br}无论是否安装安全升级，无人机不会主动进入熔岩。${br}${br}一个或多个安全升级同时会对未绝缘的沉浸工程导线造成的触电伤害进行保护；这一保护同时会消耗空气，正比于所受的伤害。",
  "pneumaticcraft.gui.tab.info.item.drone.speedUpgrade": "§0每个速度升级将无人机的移动速度提升 10%%.",
  "pneumaticcraft.gui.tab.info.item.drone.standbyUpgrade": "§0安装后，无人机将会在闲置时进入待机模式，以节省空气。不要忘记此时的无人机将受到摔落伤害，这一点需要注意。",
  "pneumaticcraft.gui.tab.info.item.drone.volumeUpgrade": "§0每个所安装的容量升级将无人机的空气容量提升 5000mL。对于长途运输这很有用。",
  "pneumaticcraft.gui.tab.info.logistic_frame_active_provider": "§0物流主动供应框架向物流请求框架和物流存储/默认存储框架提供资源。${br}${br}默认情况下，被加框架的容器将会提供其中所有资源。向过滤中添加资源后，只有指定的资源将被提供。从物品栏中添加物品，或右击空槽位以搜索物品/流体。",
  "pneumaticcraft.gui.tab.info.logistic_frame_default_storage": "§0物流默认存储框架从物流主动供应框架收取资源，向物流请求框架和物流存储框架提供资源。其优先级比物流存储框架更低，因而最先被用于提供物品。${br}${br}默认情况下，被加框架的容器将会收取物流网络中的所有资源。向过滤中添加资源后，只有指定的资源将被收取。从物品栏中添加物品，或右击空槽位以搜索物品/流体。",
  "pneumaticcraft.gui.tab.info.logistic_frame_passive_provider": "§0物流被动供应框架向物流请求框架提供资源。${br}${br}默认情况下，被加框架的容器将会提供其中所有资源。向过滤中添加资源后，只有指定的资源将被提供。从物品栏中添加物品，或右击空槽位以搜索物品/流体。",
  "pneumaticcraft.gui.tab.info.logistic_frame_requester": "§0物流请求框架向其余被加框架的容器请求资源。${br}${br}在此可以指定物流无人机/物流管道模块应该在被加框架的容器中保持的资源种类与量。从物品栏中添加物品，或右击空槽位以搜索物品/流体。",
  "pneumaticcraft.gui.tab.info.logistic_frame_storage": "§0物流存储框架从物流主动供应框架收取资源，向物流请求框架提供资源。${br}${br}默认情况下，被加框架的容器将会收取物流网络中的所有资源。向过滤中添加资源后，只有指定的资源将被收取。从物品栏中添加物品，或右击空槽位以搜索物品/流体。",
  "pneumaticcraft.gui.tab.info.logisticsRequester.aeIntegration.enable": "启用联动",
  "pneumaticcraft.gui.tab.info.logisticsRequester.aeIntegration.title": "AE2 联动",
  "pneumaticcraft.gui.tab.info.logisticsRequester.aeIntegration": "勾选后，物流无人机将把可提供的资源告知给 AE2 网络（并在 AE2 系统中显示为“可合成”）。请求合成后，AE2 将会把物流请求框架设置为请求对应的物品。",
  "pneumaticcraft.gui.tab.info.pneumatic_armor.timeRemaining": "预计剩余时间：",
  "pneumaticcraft.gui.tab.info.pneumatic_armor.usage": "空气耗量：",
  "pneumaticcraft.gui.tab.info.programmable_controller.excluded": "不可执行拼图",
  "pneumaticcraft.gui.tab.info.programmable_controller.charging": "物品充气/充能处理",
  "pneumaticcraft.gui.tab.info.programmable_controller.chargeHeld": "对持有物品充气/充能",
  "pneumaticcraft.gui.tab.info.programmable_controller.chargeHeld.tooltip": "勾选后，在可行的条件下，可编程控制器将自动向控制的“无人机”持有的物品充能/充气，能量来源于其内部缓存（压力和/或 FE）。",
  "pneumaticcraft.gui.tab.info.programmable_controller.chunkLoading": "区块加载",
  "pneumaticcraft.gui.tab.info.programmable_controller.chunkLoading.self": "加载自身",
  "pneumaticcraft.gui.tab.info.programmable_controller.chunkLoading.work": "加载工作区块",
  "pneumaticcraft.gui.tab.info.programmable_controller.chunkLoading.work_3x3": "加载工作区块 + 3x3",
  "pneumaticcraft.gui.tab.info.smart_chest.push_pull.title": "抽取/输出模式",
  "pneumaticcraft.gui.tab.info.smart_chest.slots.title": "槽位交互",
  "pneumaticcraft.gui.tab.info.tubeModule": "§0在该界面可以定义管道模块取决于红石信号的具体行为。信号正比于在压力下界与上界间的插值。",
  "pneumaticcraft.gui.tab.liquidCompressor.fuel": "可用燃料",
  "pneumaticcraft.gui.tab.liquidHopper.mode.empty": "清空。",
  "pneumaticcraft.gui.tab.liquidHopper.mode.leaveLiquid": "留下 1000mB 的流体，作为过滤。",
  "pneumaticcraft.gui.tab.minigun.slotInfo.title": "弹药管理",
  "pneumaticcraft.gui.tab.omnidirectionalHopper.mode.empty": "正常漏斗行为。",
  "pneumaticcraft.gui.tab.omnidirectionalHopper.mode.leaveItem": "在每一个槽位中留下一个物品，作为过滤。",
  "pneumaticcraft.gui.tab.pneumaticDoorBaseRedstone.title": "对门的红石信号",
  "pneumaticcraft.gui.tab.pneumaticDoorBaseRedstone.text": "将信号传递给气动门？",
  "pneumaticcraft.gui.tab.pneumaticDoorBaseRedstone.tooltip": "勾选后，在木门或铁门模式下，施加在气动门基座上的红石信号同样影响所连的气动门。${br}取消勾选后，要求气动门自身被施加红石信号。",
  "pneumaticcraft.gui.tab.pressure": "压力",
  "pneumaticcraft.gui.tab.pressureChamber.chamberSize": "压力室大小：",
  "pneumaticcraft.gui.tab.status.pressurizedSpawner.spawnRate": "生成间隔：%d 刻",
  "pneumaticcraft.gui.tab.status.pressurizedSpawner.airUsage": "空气耗量：每次生成尝试消耗 %d mL",
  "pneumaticcraft.gui.tab.problems.advancedAirCompressor.efficiency": "§f压缩机未以最佳效率工作。目前效率：%s${br}§0冷却压缩机至 50 ℃。",
  "pneumaticcraft.gui.tab.problems.aerialInterface.noPlayer": "§f没有链接到玩家${br}§0拆下该机器并重新放置以与自己链接。",
  "pneumaticcraft.gui.tab.problems.aerialInterface.playerOffline": "§f玩家 %s 不在线${br}§0空气接口在该玩家上线之前无法工作。",
  "pneumaticcraft.gui.tab.problems.air_cannon.inv_space": "§f目标容器没有空间${br}§0最后一个发射的物品由于目标容器空间不足未能成功进入容器。",
  "pneumaticcraft.gui.tab.problems.air_cannon.no_coordinate": "§f未设置坐标${br}§0请向定位槽放入（设置好坐标的）定位工具。定位完成后，定位工具可以被移除。",
  "pneumaticcraft.gui.tab.problems.air_cannon.no_items": "§f没有物品可供发射${br}§0请向空气炮加入物品。",
  "pneumaticcraft.gui.tab.problems.air_cannon.out_of_range": "§f目标在范围外${br}§0所选坐标过远。安装范围升级，或选择更近的坐标。",
  "pneumaticcraft.gui.tab.problems.air_cannon.still_turning": "§f仍在转向${br}§0等待空气炮转向完毕。",
  "pneumaticcraft.gui.tab.problems.airCompressor.noFuel": "§f没有燃料${br}§0加入可燃烧的物品（不包括熔岩桶或装有液体燃料的容器）。",
  "pneumaticcraft.gui.tab.problems.airLeak": "§f空气泄漏${br}§0在输出面连接管道或机器。",
  "pneumaticcraft.gui.tab.problems.amadron.noInventory": "§f容器或储罐缺失。${br}§0使用亚马龙平板右击容器和/或储罐。",
  "pneumaticcraft.gui.tab.problems.amadron.notEnoughFluid": "§f没有可售出的流体${br}§0订单量已到最大。若需要，向绑定的容器加入更多流体。",
  "pneumaticcraft.gui.tab.problems.amadron.notEnoughFluidSpace": "§f目标容器没有足够的空间${br}§0确保绑定的容器中没有其余流体，或者绑定更大的流体容器。",
  "pneumaticcraft.gui.tab.problems.amadron.notEnoughItems": "§f没有可售出的物品${br}§0订单量已到最大。若需要，向绑定的容器加入更多物品。",
  "pneumaticcraft.gui.tab.problems.amadron.notEnoughItemSpace": "§f目标容器没有足够的空间${br}§在绑定的物品容器中清出足够的空间。",
  "pneumaticcraft.gui.tab.problems.amadron.outOfStock": "§f库存空${br}§0稍等，或许供货商会补足库存",
  "pneumaticcraft.gui.tab.problems.amadron.notEnoughStock": "§f库存不足${br}§0这已经是最大供货量！",
  "pneumaticcraft.gui.tab.problems.applyPressure": "§0提供至少 %s bar 的压力。",
  "pneumaticcraft.gui.tab.problems.applyVacuum": "§0将压力降至 %s bar 以下。",
  "pneumaticcraft.gui.tab.problems.assembly_controller.duplicateMachine": "§f检测到重复机器${br}§0确保只有一台%s。",
  "pneumaticcraft.gui.tab.problems.assembly_controller.missingMachine": "§f缺失机器${br}§0缺失部分所选程序所需的机器。请向装配线添加一台%s。",
  "pneumaticcraft.gui.tab.problems.assembly_controller.no_program": "§f没有程序${br}§0向装配控制器放入一个装配程序。",
  "pneumaticcraft.gui.tab.problems.charging_station.item_empty": "§f%s 无法被放气${br}§0其空气已被放尽。",
  "pneumaticcraft.gui.tab.problems.charging_station.item_full": "§f%s 无法被充气${br}§0其空气已被充满。",
  "pneumaticcraft.gui.tab.problems.charging_station.no_item": "§f没有可充/放气的物品${br}§0向充气槽位放置气动物品。",
  "pneumaticcraft.gui.tab.problems.charging_station.pressure_equal": "§f%s无法被充/放气${br}§0物品与充气站的压力已经平衡。",
  "pneumaticcraft.gui.tab.problems.electrostatic.notEnoughGrounding": "§f空气重定向${br}§0若压缩机在内部空气满时被闪电击中，并非所有能量都可以被重定向！向静电压缩机的下方连接更多铁栅栏。${br}接地：%d/%d mL",
  "pneumaticcraft.gui.tab.problems.elevator.fully_extended": "§f完全升高${br}§0向电梯上方放置（更多）电梯框架。",
  "pneumaticcraft.gui.tab.problems.etching_tank.failed_full": "§f失败输出满${br}§0在失败物品输出被清空前，没有物品可以被蚀刻。",
  "pneumaticcraft.gui.tab.problems.etching_tank.no_acid": "§f没有蚀刻酸${br}§0向蚀刻器添加蚀刻酸。",
  "pneumaticcraft.gui.tab.problems.etching_tank.output_full": "§f输出已满${br}§0在输出被清空前，没有物品能够继续被蚀刻。",
  "pneumaticcraft.gui.tab.problems.exposedFaces": "§f隔热不良好${br}§0%2$s 个面中的 %1$s 个面被暴露在空气中，而这会浪费热量。确保相邻的方块没有任何空气方块，以将机器隔热，获得更好的性能。",
  "pneumaticcraft.gui.tab.problems.fluxCompressor.noRF": "§fFE能量不足${br}§0加入更多能量！",
  "pneumaticcraft.gui.tab.problems.gasLift.noLiquidSpace": "§f储罐空间不足${br}§0连接一个储罐。",
  "pneumaticcraft.gui.tab.problems.gasLift.noTubes": "§f没有钻管${br}§0向气举中添加钻管。",
  "pneumaticcraft.gui.tab.problems.gasLift.noTubeSpace": "§f没有空间可供钻管${br}§0从气举中移除多余的钻管。",
  "pneumaticcraft.gui.tab.problems.gasLift.stuck": "§f钻管被阻挡${br}§0钻管遇到了无法被破坏的方块，无法继续向下挖掘。",
  "pneumaticcraft.gui.tab.problems.jackhammer.noBit": "§f缺失钻头${br}§0向钻头槽位（右上）放入任何钻头。",
  "pneumaticcraft.gui.tab.problems.keroseneLamp.badFuel": "§f加入的流体不是燃料${br}§0使用流体漏斗或其余手段移除流体。",
  "pneumaticcraft.gui.tab.problems.keroseneLamp.lowFuel": "§f燃料不足${br}§0使用流体漏斗或物流无人机等手段加入煤油。",
  "pneumaticcraft.gui.tab.problems.keroseneLamp.noFuel": "§f煤油灯没有燃料${br}§0在输入槽放置煤油桶，或使用流体输入手段（如流体漏斗或物流无人机）以添加煤油。",
  "pneumaticcraft.gui.tab.problems.liquidCompressor.noFuel": "§f机器没有燃料${br}§0添加任何在可用燃料标签中列出的燃料。",
  "pneumaticcraft.gui.tab.problems.missingIngredients": "§f原料不足${br}§0没有输入原料或原料不符合该机器的任何合成配方。",
  "pneumaticcraft.gui.tab.problems.noProblems": "万事俱备",
  "pneumaticcraft.gui.tab.problems.noRecipe": "§f没有（合适的）原料${br}§0加入合适的原料。",
  "pneumaticcraft.gui.tab.problems.notEnoughFluid": "§f没有足够的流体${br}§0当前合成配方需要的流体多于目前的流体。",
  "pneumaticcraft.gui.tab.problems.notEnoughHeat": "§f热量不足${br}§0在机器周围放置产热方块，以提供更多热量。",
  "pneumaticcraft.gui.tab.problems.outputBlocked": "§f输出被阻挡${br}§0移除输出槽的物品和/或流体。",
  "pneumaticcraft.gui.tab.problems.tooMuchHeat": "§f热量过多${br}§0通过放置冷方块或导热方块从机器中移除部分热量。",
  "pneumaticcraft.gui.tab.problems.notEnoughPressure": "§f压力不足",
  "pneumaticcraft.gui.tab.problems.notEnoughVacuum": "§f真空程度不足",
  "pneumaticcraft.gui.tab.problems.pressure_chamber_interface.not_enough_pressure": "§f压力不足${br}§0向压力室施加更大的压力。所需压力取决于被传输的物品数。",
  "pneumaticcraft.gui.tab.problems.pressure_chamber_interface.not_formed": "§f多方块结构不正确${br}§0压力室的多方块结构没有被正确搭建。",
  "pneumaticcraft.gui.tab.problems.pressure_chamber.no_recipe": "§f压力室中没有合适的物品${br}§0请向压力室加入要被压缩的正确物品。",
  "pneumaticcraft.gui.tab.problems.pressure_chamber.not_enough_pressure": "§f压力不足${br}§0请向压力室输入空气。",
  "pneumaticcraft.gui.tab.problems.pressure_chamber.required_pressure": "§f所需压力：%f bar",
  "pneumaticcraft.gui.tab.problems.pressure_chamber.too_much_pressure": "§f压力过大${br}§0请从压力室移除空气。",
  "pneumaticcraft.gui.tab.problems.pressurized_spawner.no_core": "§f没有刷怪笼核心${br}§0放入（非空的）刷怪笼核心，以便生成怪物。",
  "pneumaticcraft.gui.tab.problems": "问题",
  "pneumaticcraft.gui.tab.problems.programmableController.noProgram": "§f未放入程序${br}§0放入一个被编程的网络 API 或无人机。",
  "pneumaticcraft.gui.tab.problems.provideRedstone": "§0施加红石信号。",
  "pneumaticcraft.gui.tab.problems.redstoneDisallows": "§f红石信号阻止了该机器运行",
  "pneumaticcraft.gui.tab.problems.refinery.noOil": "§f没有输入流体${br}§0请向精炼厂输入流体。",
  "pneumaticcraft.gui.tab.problems.refinery.notEnoughRefineries": "§f精炼厂方块不足${br}§0精炼厂方块需要上下堆叠总计 2 到 4 个才能正常工作。",
  "pneumaticcraft.gui.tab.problems.refinery.outputBlocked": "§f输出储罐没有空间${br}§0移除输出储罐现有的流体。",
  "pneumaticcraft.gui.tab.problems.refinery.tooManyRefineries": "§f精炼厂方块过多${br}§0精炼厂方块需要上下堆叠总计 2 到 4 个才能正常工作。",
  "pneumaticcraft.gui.tab.problems.removeRedstone": "§0移除红石信号。",
  "pneumaticcraft.gui.tab.problems.sentryTurret.noAmmo": "§f巡河炮没有弹药${br}§0请向弹药槽加入弹药。",
  "pneumaticcraft.gui.tab.problems.security_station.invalidNetwork": "网络无效！",
  "pneumaticcraft.gui.tab.problems.security_station.no_connection_io_port_and_registry": "网络注册表和网络 IO 端口必须被连接。使用网络节点将其连接。",
  "pneumaticcraft.gui.tab.problems.security_station.no_connection_sub_and_io_port": "诊断子程序和网络 IO 端口必须被连接。使用网络节点将其连接。",
  "pneumaticcraft.gui.tab.problems.security_station.no_io_port": "添加一个网络 IO 端口。",
  "pneumaticcraft.gui.tab.problems.security_station.no_registry": "添加一个网络注册表。",
  "pneumaticcraft.gui.tab.problems.security_station.no_subroutine": "添加一个诊断子程序。",
  "pneumaticcraft.gui.tab.problems.security_station.too_many_io_ports": "必须恰有一个网络 IO 端口。",
  "pneumaticcraft.gui.tab.problems.security_station.too_many_registries": "必须恰有一个网络注册表。",
  "pneumaticcraft.gui.tab.problems.security_station.too_many_subroutines": "必须恰有一个诊断子程序。",
  "pneumaticcraft.gui.tab.problems.security_station.rebooting": "§f安全站正在重启${br}安全站此时并不提供保护，直到重启结束（%s）。",
  "pneumaticcraft.gui.tab.problems.security_station.hacked": "§f安全站已被入侵${br}一个或多个个体已成功入侵安全站，并可以绕过其保护。${br}立刻重启安全站！",
  "pneumaticcraft.gui.tab.problems.spawnerExtractor.finished": "§f刷怪笼抽取器已完成工作${br}§0现在可以移除抽取器和/或空刷怪笼。",
  "pneumaticcraft.gui.tab.problems.thermal_compressor.no_temp_diff": "§f不具有温差${br}§0在压缩机的相对面放置热方块和冷方块。",
  "pneumaticcraft.gui.tab.problems.thermal_compressor.poor_temp_diff": "§f温差过低${br}§0在压缩机的相对面分别放置热方块和冷方块。",
  "pneumaticcraft.gui.tab.problems.uv_light_box.no_item": "§f没有物品${br}§0放入需要被照射的物品。",
  "pneumaticcraft.gui.tab.problems.vacuum_trap.no_core": "§f没有刷怪笼核心${br}§0放入（非满的）刷怪笼核心，以便吸收怪物。",
  "pneumaticcraft.gui.tab.problems.vacuum_trap.core_full": "§f刷怪笼核心满${br}§0将现有的刷怪笼核心替换为另一个具有一定空间的核心。",
  "pneumaticcraft.gui.tab.problems.vacuum_trap.no_memory_essence": "§f记忆源质不足${br}§0存储有至少 100 mB 的记忆源质时，真空陷阱的工作效率会更高。可以使用记忆棒或空气接口由自身经验提取记忆源质。",
  "pneumaticcraft.gui.tab.problems.vacuum_trap.trap_closed": "§f真空陷阱被关闭${br}§0只有在打开时，真空陷阱才可吸收怪物。空手潜行右击或提供红石信号以控制其开闭。",
  "pneumaticcraft.gui.tab.problems.warning": "警告",
  "pneumaticcraft.gui.tab.redstoneBehaviour": "红石行为",
  "pneumaticcraft.gui.tab.redstoneBehaviour.aerialInterface.playerConnected": "所连接的玩家",
  "pneumaticcraft.gui.tab.redstoneBehaviour.airCannon.highAndSpace": "信号高且容器有空间",
  "pneumaticcraft.gui.tab.redstoneBehaviour.airCannon.highSignalAndAngle": "信号高且转向完成",
  "pneumaticcraft.gui.tab.redstoneBehaviour.airCannon.fireUpon": "下列情况时开火",
  "pneumaticcraft.gui.tab.redstoneBehaviour.chargingStation.charging": "充气时",
  "pneumaticcraft.gui.tab.redstoneBehaviour.chargingStation.discharging": "放气时",
  "pneumaticcraft.gui.tab.redstoneBehaviour.chargingStation.idle": "物品已输入，但闲置",
  "pneumaticcraft.gui.tab.redstoneBehaviour.electrostaticCompressor.struckByLightning": "被闪电击中",
  "pneumaticcraft.gui.tab.redstoneBehaviour.elevator.caller": "电梯呼叫器",
  "pneumaticcraft.gui.tab.redstoneBehaviour.elevator.redstone": "红石控制",
  "pneumaticcraft.gui.tab.redstoneBehaviour.elevator.controlBy": "由下列控制",
  "pneumaticcraft.gui.tab.redstoneBehaviour.emitRedstoneWhen": "在下述时刻发出红石信号",
  "pneumaticcraft.gui.tab.redstoneBehaviour.enableOn": "启用条件",
  "pneumaticcraft.gui.tab.redstoneBehaviour.keroseneLamp.interpolate": "插值信号",
  "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.ironDoor": "铁门行为",
  "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.playerNearbyAndLooking": "玩家临近且直视",
  "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.playerNearby": "玩家临近",
  "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.woodenDoor": "木门行为",
  "pneumaticcraft.gui.tab.redstoneBehaviour.pneumaticDoor.openWhen": "在下列条件开门",
  "pneumaticcraft.gui.tab.redstoneBehaviour.securityStation.doneRebooting": "重启完成时",
  "pneumaticcraft.gui.tab.redstoneBehaviour.securityStation.hacked": "被入侵时",
  "pneumaticcraft.gui.tab.redstoneBehaviour.standard.always": "无条件启用",
  "pneumaticcraft.gui.tab.redstoneBehaviour.standard.high_signal": "高红石信号",
  "pneumaticcraft.gui.tab.redstoneBehaviour.standard.low_signal": "低红石信号",
  "pneumaticcraft.gui.tab.redstoneBehaviour.standard.never": "无条件禁用",
  "pneumaticcraft.gui.tab.redstoneBehaviour.universalSensor.inverted": "信号反转",
  "pneumaticcraft.gui.tab.redstoneBehaviour.universalSensor.normal": "正常信号",
  "pneumaticcraft.gui.tab.redstoneBehaviour.universalSensor.redstoneEmission": "输出红石信号",
  "pneumaticcraft.gui.tab.redstoneBehaviour.uvLightBox.interpolate": "内插阈值",
  "pneumaticcraft.gui.tab.smartChestStatus.header": "§0对于每一面：",
  "pneumaticcraft.gui.tab.smartChestStatus.itemsPerOperation": "§f物品传输速率：${br}§0%d 物品/操作",
  "pneumaticcraft.gui.tab.smartChestStatus.tickInterval": "§f传输间隔：${br}§0%d 刻",
  "pneumaticcraft.gui.tab.status.fluxCompressor.maxEnergyUsage": "最大能量耗率：",
  "pneumaticcraft.gui.tab.status.fluxCompressor.maxInputRate": "最大输入率：",
  "pneumaticcraft.gui.tab.status.fluxCompressor.storedEnergy": "能量存储：",
  "pneumaticcraft.gui.tab.status.gasLift.action": "操作",
  "pneumaticcraft.gui.tab.status.gasLift.action.diggingDown": "向下挖掘",
  "pneumaticcraft.gui.tab.status.gasLift.action.idling": "闲置",
  "pneumaticcraft.gui.tab.status.gasLift.action.pumping": "正在抽取 %s",
  "pneumaticcraft.gui.tab.status.gasLift.action.retracting": "正在收回",
  "pneumaticcraft.gui.tab.status.gasLift.action.stuck": "被阻挡",
  "pneumaticcraft.gui.tab.status.gasLift.currentDepth": "当前深度",
  "pneumaticcraft.gui.tab.status.securityStation.detectChance": "入侵者检测几率",
  "pneumaticcraft.gui.tab.status.securityStation.hackedBy": "已被入侵。入侵者：",
  "pneumaticcraft.gui.tab.status.securityStation.protection": "保护",
  "pneumaticcraft.gui.tab.status.securityStation.secure": "系统安全度",
  "pneumaticcraft.gui.tab.status.securityStation.securityLevel": "安全级别",
  "pneumaticcraft.gui.tab.status.securityStation.securityRange": "安全覆盖度",
  "pneumaticcraft.gui.tab.status": "状态",
  "pneumaticcraft.gui.tab.status.pneumaticDynamo.maxEnergyProduction": "最大能量产率：",
  "pneumaticcraft.gui.tab.status.pneumaticDynamo.maxOutputRate": "最大输出率：",
  "pneumaticcraft.gui.tab.status.vacuumPump.inputAir": "空气输入速率：%s mL",
  "pneumaticcraft.gui.tab.status.vacuumPump.inputPressure": "输入压力：%s bar",
  "pneumaticcraft.gui.tab.status.vacuumPump.vacuumAir": "真空空气：%s mL",
  "pneumaticcraft.gui.tab.status.vacuumPump.vacuumPressure": "真空压力：%s bar",
  "pneumaticcraft.gui.tab.tile.gas_lift.dispenser": "气举将试图将流体自动输出到相邻的储罐中。",
  "pneumaticcraft.gui.tab.tile.gas_lift.speed": "提升抽取流体/挖掘/收回的速率。",
  "pneumaticcraft.gui.tab.upgrades.aerial_interface.dispenser": "允许传输食物和经验而非物品。只有可以被食用的物品才可以被输入空气接口；见对面的“喂食模式”标签卡以查看食物是如何被处理的。${br}${br}如果有合适的经验流体，它也可以与玩家的经验相互转换，被输入/输出空气接口。见对面的“经验交互”标签卡以查看可以使用哪些流体。",
  "pneumaticcraft.gui.tab.upgrades.air_cannon.block_tracker": "被射出的物品将会自动试图进入所击中的容器。例如，如果目标为一个箱子，物品不需要漏斗就会自动进入箱子。",
  "pneumaticcraft.gui.tab.upgrades.air_cannon.dispenser": "将会使空气炮以发射器的方式工作：任何在发射器中被特殊处理的物品也会被以相同的方式处理。",
  "pneumaticcraft.gui.tab.upgrades.air_cannon.entity_tracker": "开火时，空气炮将会抓取最近的生物实体（包括玩家！）并将其发射到指定的坐标。默认抓取半径为 1；每多安装一个实体追踪升级该半径将增加 1。",
  "pneumaticcraft.gui.tab.upgrades.air_cannon.item_life": "默认情况下空气炮发射的物品寿命值为 60 秒。每个物品寿命升级将会使物品寿命值增加 30 秒。",
  "pneumaticcraft.gui.tab.upgrades.air_cannon.range": "每个升级将目标范围提升约 25 格，直到 250 格。",
  "pneumaticcraft.gui.tab.upgrades.air_cannon.speed": "加农炮的转向速度将会更快。",
  "pneumaticcraft.gui.tab.upgrades.air_compressor.speed": "以减小燃料效率为代价，提升每刻产生的压缩空气量。",
  "pneumaticcraft.gui.tab.upgrades.assembly_controller.speed": "所有被该装配控制器控制的装配机器将会更快地工作。",
  "pneumaticcraft.gui.tab.upgrades.charging_station.dispenser": "向充气站添加充气盘，允许对正上方的无人机、物品以及玩家物品栏中的物品充/放气。",
  "pneumaticcraft.gui.tab.upgrades.charging_station.speed": "充气站可以以更快的速度对物品充/放气。",
  "pneumaticcraft.gui.tab.upgrades.elevator_base.charging": "允许电梯在下降时回收一定用于上升的空气，代价是下降将会更慢。更多的升级意味着更高的空气回收率和更慢的下降（最高：回收 60%% 的空气，下降速度减小 40%%）。",
  "pneumaticcraft.gui.tab.upgrades.elevator_base.speed": "电梯将会上升/下降得更快（但上升需要的压力更高）。",
  "pneumaticcraft.gui.tab.upgrades.fluid_mixer.dispenser": "将流体自动输出到发射器升级指定的方向（若未设置，则为任意方向）的流体储罐。",
  "pneumaticcraft.gui.tab.upgrades.fluid_tank.dispenser": "储罐将自动将流体输出到升级指定的方向，基础速度为 25 mB/t（可以通过速度升级加快）",
  "pneumaticcraft.gui.tab.upgrades.fluid_tank.speed": "每个速度升级将（安装了发射器升级后）流体输出的速率增倍。",
  "pneumaticcraft.gui.tab.upgrades.flux_compressor.speed": "提高空气产出速率。同时提升 FE 的耗率，但降低转换效率。",
  "pneumaticcraft.gui.tab.upgrades.gas_lift.dispenser": "自动将流体输出到投掷器升级中指定的方向（若未指定，则为任意方向）的流体储罐。",
  "pneumaticcraft.gui.tab.upgrades.gas_lift.speed": "提高气举寻找并抽取流体的速率。",
  "pneumaticcraft.gui.tab.upgrades.generic.security": "对机器加装一个安全阀，当压力将要达到危险值时自动释放一部分空气。",
  "pneumaticcraft.gui.tab.upgrades.generic.volumeCapacity": "提升该机器的热容。其将会更慢变热，但也会更慢冷却。",
  "pneumaticcraft.gui.tab.upgrades.generic.volume": "将机器的空气容量提升至 2 * √U，其中 U 为容量升级的数目。${br}安装容量升级将会提升空气容量，导致压力下降。移除容量升级将会保持压力不变，但会损失空气。",
  "pneumaticcraft.gui.tab.upgrades.liquid_compressor.speed": "以减小燃料效率为代价，提升每刻产生的压缩空气量。",
  "pneumaticcraft.gui.tab.upgrades.liquid_hopper.creative": "允许该漏斗提供无限的流体。",
  "pneumaticcraft.gui.tab.upgrades.liquid_hopper.dispenser": "吸取输入面的任何流体方块并将其放置于输出面。例如，可以用作水泵。",
  "pneumaticcraft.gui.tab.upgrades.liquid_hopper.entity_tracker": "漏斗将与输入或输出端的承载流体的实体（无人机、某些模组的矿车）交互，试图将流体输入/输出这些实体。",
  "pneumaticcraft.gui.tab.upgrades.liquid_hopper.speed": "提升该漏斗传输流体的速率。安装了最大数量的该升级后，可以在 1t 内传输整个漏斗的内容液体。",
  "pneumaticcraft.gui.tab.upgrades.max": "最大可安装升级量：%d",
  "pneumaticcraft.gui.tab.upgrades.omnidirectional_hopper.creative": "允许该漏斗提供无限的流体。",
  "pneumaticcraft.gui.tab.upgrades.omnidirectional_hopper.dispenser": "（如果没有容器可输入）将物品从输出面抛出。",
  "pneumaticcraft.gui.tab.upgrades.omnidirectional_hopper.speed": "提升该漏斗传输物品的速率。每个升级将该速率翻倍。",
  "pneumaticcraft.gui.tab.upgrades.pneumatic_door_base.range": "每个升级将检测玩家的范围增加 1 格。",
  "pneumaticcraft.gui.tab.upgrades.pneumatic_door_base.speed": "增快门打开/关闭的速率。",
  "pneumaticcraft.gui.tab.upgrades.pneumatic_dynamo.speed": "提升产生 RF 的量与速率，但降低转化效率。",
  "pneumaticcraft.gui.tab.upgrades.pneumatic_generator.speed": "调整输出功率：${br}§00 个升级 --> 32 EU/t${br}§01 个升级 --> 128 EU/t${br}§02 个升级 --> 512 EU/t${br}§03 个升级 --> 2048 EU/t",
  "pneumaticcraft.gui.tab.upgrades.pressure_chamber_interface.dispenser": "如果输出模式的压力室接口没有可供输出的容器，将物品直接丢出。",
  "pneumaticcraft.gui.tab.upgrades.pressure_chamber_interface.speed": "接口的压力门开关速度会更快，意味着物品输入/输出的速率将会更快。",
  "pneumaticcraft.gui.tab.upgrades.pressurized_spawner.range": "每个升级将刷怪尝试区域在水平方向自初始的 2 格提升 1 格。刷怪尝试区域在竖直方向不收升级更改，与原版刷怪笼的区域相同。",
  "pneumaticcraft.gui.tab.upgrades.pressurized_spawner.speed": "刷怪速度更快，但空气耗量也将指数式增长。",
  "pneumaticcraft.gui.tab.upgrades.programmable_controller.inventory": "默认情况下，可编程控制器可以运输一组物品。每一个安装的物品栏升级将会允许无人机另外运输一组物品。${br}${br}每一个该升级同样可以（如果安装了对应的升级）将内部储罐的容量提升 16000 mB，将 RF 存储容量提升 100000 RF。同时，提升无人机传输 RF 的速率（速率 = 最大存储量 / 100）。",
  "pneumaticcraft.gui.tab.upgrades.programmable_controller.speed": "增快可编程控制器的无人机移动的速率。",
  "pneumaticcraft.gui.tab.upgrades.security_station.entity_tracker": "每个实体追踪升级提升入侵（按入侵者控制一个节点计）被检测的几率。添加更多升级将会有编辑递减效应。",
  "pneumaticcraft.gui.tab.upgrades.security_station.range": "每个升级将安全站的（立方）范围提升一格（最高为 16 格）。",
  "pneumaticcraft.gui.tab.upgrades.smart_chest.speed": "每个速度升级将智能箱子的物品输入/输出速率翻倍。",
  "pneumaticcraft.gui.tab.upgrades.thermopneumatic_processing_plant.dispenser": "热气动加工机将试图将流体自动输出到相邻的容器中。",
  "pneumaticcraft.gui.tab.upgrades": "可用升级",
  "pneumaticcraft.gui.tab.upgrades.universal_sensor.block_tracker": "方块追踪升级启用监测附近的方块的传感器设置。同时，需要定位工具或区域定位工具以确定监测的方块。",
  "pneumaticcraft.gui.tab.upgrades.universal_sensor.dispenser": "发射器升级启用监测杂项世界状态的传感器设置。",
  "pneumaticcraft.gui.tab.upgrades.universal_sensor.entity_tracker": "实体追踪升级启用监测附近的实体的传感器设置。",
  "pneumaticcraft.gui.tab.upgrades.universal_sensor.range": "每个范围升级将可以被检测的范围提升 1 格。点击“显示范围”按钮以在世界中显示可监测的区域。${br}${br}基础范围（未安装范围升级时）为每个方向上 8 格。",
  "pneumaticcraft.gui.tab.upgrades.uv_light_box.dispenser": "完成处理的物品将会被自动向升级设置的方向输出。",
  "pneumaticcraft.gui.tab.upgrades.uv_light_box.speed": "紫外线将会更强，提升照射印刷电路板的速率（但空气消耗更大）。",
  "pneumaticcraft.gui.tab.upgrades.vacuum_pump.speed": "真空泵的抽取速率将更快，但以效率的降低为代价。",
  "pneumaticcraft.gui.thermopneumatic.dumpInput": "清空输入槽${br}§7移除错误的/多余的输入槽中的流体",
  "pneumaticcraft.gui.thermopneumatic.moveInput": "转移流体${br}§7将所有输出槽中的流体移动到输入槽（如果可行）${br}§o按下 Shift 并点击以清空输入槽",
  "pneumaticcraft.gui.threshold": "阈值（bar）",
  "pneumaticcraft.gui.tooltip.aerial_interface.xpDisabled": "经验处理已禁用",
  "pneumaticcraft.gui.tooltip.air": "空气：%s mL",
  "pneumaticcraft.gui.tooltip.airUsage": "消耗速率：%s mL/t",
  "pneumaticcraft.gui.tooltip.amadronTablet.fluidLocation": "§6%s §r处提供流体",
  "pneumaticcraft.gui.tooltip.amadronTablet.itemLocation": "§6%s §r处提供物品",
  "pneumaticcraft.gui.tooltip.amadronTablet.selectFluidLocation": "右击一个储罐以使其中的流体可以被提供给供货商。",
  "pneumaticcraft.gui.tooltip.amadronTablet.selectItemLocation": "右击一个容器以使其中的物品可以被提供给供货商。",
  "pneumaticcraft.gui.tooltip.apply_redstone": "§0施加红石信号以开火。",
  "pneumaticcraft.gui.tooltip.baseVolume": "基础容量：%s mL",
  "pneumaticcraft.gui.tooltip.charging": "充气速率：%s mL/t",
  "pneumaticcraft.gui.tooltip.charging_station.manageUpgrades": "管理 %s 上的升级",
  "pneumaticcraft.gui.tooltip.direction.down": "下方",
  "pneumaticcraft.gui.tooltip.direction.east": "东方",
  "pneumaticcraft.gui.tooltip.direction.north": "北方",
  "pneumaticcraft.gui.tooltip.direction.south": "南方",
  "pneumaticcraft.gui.tooltip.direction.up": "上方",
  "pneumaticcraft.gui.tooltip.direction.west": "西方",
  "pneumaticcraft.gui.tooltip.discharging": "放气速率：%s mL/t",
  "pneumaticcraft.gui.tooltip.doesNotDespawn": "§a该物品不会消失。",
  "pneumaticcraft.gui.tooltip.effectiveVolume": "有效容量：%s mL",
  "pneumaticcraft.gui.tooltip.etching_tank.acid_usage": "蚀刻酸用量：~%s mB/秒",
  "pneumaticcraft.gui.tooltip.etching_tank.process_time": "蚀刻用时：%d 秒",
  "pneumaticcraft.gui.tooltip.fluid": "流体： ",
  "pneumaticcraft.gui.tooltip.gpsTool.variable": "▶ 链接的变量：“#%s”",
  "pneumaticcraft.gui.tooltip.gunAmmo.ammoRemaining": "弹药：§f%d / %d",
  "pneumaticcraft.gui.tooltip.gunAmmo.combineWithPotion": "§o与药水合成以向弹头施加药水效果。",
  "pneumaticcraft.gui.tooltip.gunAmmo": "§d药水类型：",
  "pneumaticcraft.gui.tooltip.gunAmmo.lingering": "§a滞留型",
  "pneumaticcraft.gui.tooltip.gunAmmo.loaded": "装载的弹药：",
  "pneumaticcraft.gui.tooltip.gunAmmo.splash": "§喷溅型",
  "pneumaticcraft.gui.tooltip.hacking.detectionChance": "检测率：%d%%",
  "pneumaticcraft.gui.tooltip.hacking.leftClickHack": "左击以侵入",
  "pneumaticcraft.gui.tooltip.item.drillBit.tier": "钻头等级：",
  "pneumaticcraft.gui.tooltip.item.drillBit.blocks": "单次挖掘最大方块数：",
  "pneumaticcraft.gui.tooltip.item.drillBit.speed": "基础效率： ",
  "pneumaticcraft.gui.tooltip.item.upgrade.shiftMessage": "按住 Shift 查看使用该升级的机器",
  "pneumaticcraft.gui.tooltip.item.upgrade.usedIn": "在下列机器中使用：",
  "pneumaticcraft.gui.tooltip.item.uvLightBox.etchProgress": "蚀刻进度：%d%%",
  "pneumaticcraft.gui.tooltip.item.uvLightBox.putInAcid": "放入蚀刻器中蚀刻",
  "pneumaticcraft.gui.tooltip.item.uvLightBox.putInLightBox": "放入紫外线灯箱中进行照射",
  "pneumaticcraft.gui.tooltip.item.uvLightBox.successChance": "蚀刻成功概率：%s%%",
  "pneumaticcraft.gui.tooltip.jackhammer.enchantedBookTip": "可在此放入精准采集或时运的附魔书",
  "pneumaticcraft.gui.tooltip.maxPressure": "最大压力：%s bar",
  "pneumaticcraft.gui.tooltip.maxProduction": "最大产出率：%d mL/t",
  "pneumaticcraft.gui.tooltip.maxUsage": "最大消耗率：%d mL/t",
  "pneumaticcraft.gui.tooltip.memory_stick.xp_stored": "存储量：%d XP（%d 级）",
  "pneumaticcraft.gui.tooltip.omnidirectional_hopper.roundRobin.off": "§f轮询输出：已禁用${br}§7将输出的槽总是最左侧的可行槽位",
  "pneumaticcraft.gui.tooltip.omnidirectional_hopper.roundRobin.on": "§f轮询输出：已启用${br}§7将输出的槽每次成功输出后都会旋转位移",
  "pneumaticcraft.gui.tooltip.pressure": "压力：%s bar",
  "pneumaticcraft.gui.tooltip.producingAir": "正在产出：%s mL/t",
  "pneumaticcraft.gui.tooltip.programmable.availablePieces": "可用的编程拼图：%d",
  "pneumaticcraft.gui.tooltip.programmable.invalidPieces": "以红色标记的拼图未正确连接。",
  "pneumaticcraft.gui.tooltip.programmable.notEnoughPieces": "编程拼图不足！",
  "pneumaticcraft.gui.tooltip.programmable.requiredPieces": "需要的编程拼图数量：%d",
  "pneumaticcraft.gui.tooltip.programmable.returnedPieces": "返还的编程拼图数量：%d",
  "pneumaticcraft.gui.tooltip.smartChest.filter": "§2%d 个过滤物品",
  "pneumaticcraft.gui.tooltip.smartChest.mode.none": "无操作",
  "pneumaticcraft.gui.tooltip.smartChest.mode.pull": "提取物品",
  "pneumaticcraft.gui.tooltip.smartChest.mode.push": "输出物品",
  "pneumaticcraft.gui.tooltip.smartChest.slotsClosed": "§2%d 个槽位已关闭",
  "pneumaticcraft.gui.tooltip.sneakForInfo": "按下 Shift 以获取信息",
  "pneumaticcraft.gui.tooltip.suction": "吸取速率：%d mL/t",
  "pneumaticcraft.gui.tooltip.tag_filter.header": "已配置的标签：",
  "pneumaticcraft.gui.tooltip.tag_workbench.write_button": "创建标签过滤器",
  "pneumaticcraft.gui.tooltip.terrainSafe": "§e地形破坏已禁用。",
  "pneumaticcraft.gui.tooltip.terrainWarning": "§6警告：地形破坏已启用。",
  "pneumaticcraft.gui.tooltip.upgrades.empty": "放入充气站中以安装升级",
  "pneumaticcraft.gui.tooltip.upgrades.not_empty": "已安装的升级：",
  "pneumaticcraft.gui.transfer_gadget.io_mode.input": "传输：输入",
  "pneumaticcraft.gui.transfer_gadget.io_mode.output": "传输：输出",
  "pneumaticcraft.gui.tubeModule.advancedConfig": "高级配置",
  "pneumaticcraft.gui.tubeModule.advancedConfig.tooltip": "勾选该项后，可以更高级的方式规定其行为。",
  "pneumaticcraft.gui.tubeModule.channel": "该通道",
  "pneumaticcraft.gui.tubeModule.otherChannel": "另一通道",
  "pneumaticcraft.gui.tubeModule.simpleConfig.higherThan": "高于",
  "pneumaticcraft.gui.tubeModule.simpleConfig.lowerThan": "低于",
  "pneumaticcraft.gui.tubeModule.simpleConfig.threshold": "阈值：",
  "pneumaticcraft.gui.tubeModule.simpleConfig.turn": "此时输出",
  "pneumaticcraft.gui.universalSensor.desc.block_comparator": "该传感器模拟由（区域）定位工具指定的位置处的一个红石比较器，也就是说，输出的红石信号与该位置相邻的容器中的物品量成正比。如果比较器的输出与其朝向相关，输出其中最高的一个信号。${br}对于有多个位置的情况，所有位置中产生的最高的一个信号将被输出。",
  "pneumaticcraft.gui.universalSensor.desc.block_heat": "由（区域）定位工具指定的方块所含的热量将被监测。若所被监测的方块的温度高于文本框内的设置数值（单位为 ℃），传感器输出红石信号 15，否则输出 0。${br}如果文本框为空，输出信号与温度成正比：0 ℃（信号 0）至400 ℃（信号 15）。${br}对于有多个位置的情况，所有位置中最高的温度将被使用。",
  "pneumaticcraft.gui.universalSensor.desc.block_light_level": "输出正比于（区域）定位工具指定的方块处的光照强度。${br}对于有多个位置的情况，所有位置中最高的光照强度将被使用。",
  "pneumaticcraft.gui.universalSensor.desc.block_presence": "如果由（区域）定位工具指定的位置有一个方块（即除空气外的任意方块），传感器输出红石信号 15。${br}对于有多个位置的情况，若所有位置中任意一处有方块，就会输出红石信号。",
  "pneumaticcraft.gui.universalSensor.desc.block_redstone": "该传感器输出由（区域）定位工具指定的位置处的红石信号，因此可用作无线红石装置。${br}对于有多个位置的情况，所有位置中最高的信号将被使用。",
  "pneumaticcraft.gui.universalSensor.desc.constant": "该“传感器”输出固定红石信号强度。输出强度等于文本框中输入的数字。${br}该传感器不需要空气就可运行。",
  "pneumaticcraft.gui.universalSensor.desc.player_player_attack": "当任何的玩家伤害范围内的任何实体，发出红石信号。",
  "pneumaticcraft.gui.universalSensor.desc.player_player_health": "该传感器输出与玩家的生命值成正比的红石信号：0（信号 0）至满生命值（信号 15）。${br}要检测生命值的玩家名必须输入在文本框中。",
  "pneumaticcraft.gui.universalSensor.desc.player_item_pickup": "当任何玩家在范围内捡起物品，发出长 5 游戏刻的红石信号。",
  "pneumaticcraft.gui.universalSensor.desc.player_right_click_block": "当任何玩家右击由（区域）定位工具指定的位置的方块时，发出长 5 游戏刻的红石信号。",
  "pneumaticcraft.gui.universalSensor.desc.world_daylight": "该传感器的行为与原版阳光探测器相同。",
  "pneumaticcraft.gui.universalSensor.desc.within_range": "输出区域内的实体数目，裁剪至 0-15。可以在文本框中输入过滤以只监测特定实体。${br}按下 F1 显示过滤格式的详细指南。",
  "pneumaticcraft.gui.universalSensor.desc.world_global_analog_var": "输出所链接的全局变量的 X 值（裁剪至 0-15）。",
  "pneumaticcraft.gui.universalSensor.desc.world_global_variable": "如果所链接的全局变量的 X 值非零，输出红石信号 15。",
  "pneumaticcraft.gui.universalSensor.desc.world_is_raining": "如果所在的维度正在下雨，输出红石信号。",
  "pneumaticcraft.gui.universalSensor.desc.world_players_in_server": "当每一个玩家登入服务器时，发出红石信号。${br}如果在文本框里指定一个玩家名，当该玩家在线时输出红石信号为 15，否则输出 0。",
  "pneumaticcraft.gui.universalSensor.desc.world_tick_time": "输出与服务器用于更新该世界所花时间（mspt）相关的红石信号。该时间与 /forge tps 指令的计算方式相同。通过在文本框中输入数值，可以调整监测值对应到红石信号的分辨率。输出的红石信号关系如下：${br}信号 = mspt（单位 ms）* 文本框数值（留空则为 0）${br}例如：mspt = 20，文本框输入 0.5${br}信号 = 20 * 0.5 = 10",
  "pneumaticcraft.gui.universalSensor.desc.world_time": "输出正比于每天的时间（0~23999）的红石信号：${br}信号 = 时间 / 15000${br}例：若时间为 6000（正午），红石信号将为 4。",
  "pneumaticcraft.gui.universalSensor.desc.world_twitch": "若文本框中的玩家正在（使用 Twitch）直播，输出红石信号。",
  "pneumaticcraft.gui.universalSensor.desc.world_weather_forecast": "输出标志距离下一次下雨的时间的红石信号。每一分钟，信号增强 1。${br}信号 = 15 - 下雨前的时间（单位为分钟）${br}例如：如果距离下一次下雨还有 10 分钟，信号为 5。",
  "pneumaticcraft.gui.universalSensor.text.thresholdTemp": "阈值温度",
  "pneumaticcraft.gui.universalSensor.outOfRange": "§f方块位置在范围外！${br}%d 个方块位置在传感器范围外。安装更多范围升级。",
  "pneumaticcraft.gui.universalSensor.sensorException": "§f检测到传感器异常！${br}%s",
  "pneumaticcraft.gui.universalSensor.status.missing_gps": "§f缺失定位工具${br}§0所选传感器需要放置配置好的定位工具或区域定位工具。",
  "pneumaticcraft.gui.universalSensor.status.missing_upgrade": "§f缺失升级${br}§0当前传感器所需的一个升级已经被移除。将其安装回来。",
  "pneumaticcraft.gui.universalSensor.status.no_sensor": "§f未选择传感器${br}§0安装所需的升级并选择所需的传感器。",
  "pneumaticcraft.gui.universalSensor.upgradeHeader": "§7万能传感器工作需要下列升级：",
  "pneumaticcraft.gui.uv_light_box.threshold": "阈值：",
  "pneumaticcraft.igwtab.entry.assembly_machines": "装配机器",
  "pneumaticcraft.igwtab.entry.heat": "热量",
  "pneumaticcraft.igwtab.entry.machine_upgrades": "机器升级",
  "pneumaticcraft.message.amadron.amadronRestocked": "§e[亚马龙] §b你的交易 §6%s§b 已补货——目前库存可供进行 §6%d§b 次交易。",
  "pneumaticcraft.message.amadron.duplicateOffer": "§e[亚马龙] §c无法添加交易：交易无效或已存在！",
  "pneumaticcraft.message.amadron.duplicateReversedOffer": "§e[亚马龙] §c无法添加交易：已有反向交易！",
  "pneumaticcraft.message.amadron.offersUpdated": "§e[亚马龙] §b新的每日交易现已可用！",
  "pneumaticcraft.message.amadron.playerAddedTrade": "§e[亚马龙] 从现在开始，§6%1$s§b 正在以 §6%3$s§b 售出 §6%2$s§b。",
  "pneumaticcraft.message.amadron.playerBought": "§e[亚马龙] §6%s§b 从你处进行了 §6%d§b 份交易：§6%s§b -> §6%s§b。",
  "pneumaticcraft.message.amadron.playerRemovedTrade": "§e[亚马龙] §6%1$s§b 不再以 §6%3$s§b 售出 §6%2$s§b。",
  "pneumaticcraft.message.camo.invalidBlock": "§4无效伪装方块：§c%s！",
  "pneumaticcraft.message.camo.notEnoughBlocks": "§4缺少 ",
  "pneumaticcraft.message.dispenser.clickToSet": "§e§o右击任意方块以设置输出方向",
  "pneumaticcraft.message.dispenser.direction": "§e输出方向：%s",
  "pneumaticcraft.message.gps_tool.targetSet": "[定位工具]坐标设定为 %d,%d,%d",
  "pneumaticcraft.message.gps_tool.culledRenderArea": "过大的渲染区域（%d 个方块）已被裁剪，以免帧数骤降！",
  "pneumaticcraft.message.jackhammer.mode": "挖掘模式： ",
  "pneumaticcraft.message.jackhammer.mode.3x3_cross": "3 x 3（十字形）",
  "pneumaticcraft.message.jackhammer.mode.3x3_full": "3 x 3（完整区域）",
  "pneumaticcraft.message.jackhammer.mode.vein": "连锁挖矿（矿物/原木）",
  "pneumaticcraft.message.jackhammer.mode.vein_plus": "连锁挖矿（任何方块）",
  "pneumaticcraft.message.memory_stick.absorb.false": "自动吸收经验球：§6关",
  "pneumaticcraft.message.memory_stick.absorb.true": "自动吸收经验球：§a开",
  "pneumaticcraft.message.misc.outOfAir": "%s 的空气已被耗尽！",
  "pneumaticcraft.message.misc.countedItem": "%d 个%s",
  "pneumaticcraft.message.misc.order": "顺序：%s",
  "pneumaticcraft.message.misc.range": "范围：%d 格",
  "pneumaticcraft.message.securityStation.accessPrevented": "操作被安全站禁止！",
  "pneumaticcraft.message.securityStation.alreadyHacked": "你已经入侵了该安全站！",
  "pneumaticcraft.message.securityStation.hackInProgress": "入侵已在进行中！",
  "pneumaticcraft.message.securityStation.cantHack": "安全升级数目不足以入侵该安全站。需要向气动头盔安装更多安全升级。",
  "pneumaticcraft.message.securityStation.outOfOrder": "该安全站已无法正常工作！",
  "pneumaticcraft.message.securityStation.stationPlacementPrevented": "放置操作被一个或多个安全站阻止",
  "pneumaticcraft.message.securityStation.hackSucceeded.1": "入侵成功！",
  "pneumaticcraft.message.securityStation.hackSucceeded.2": "安全站的防护功能被禁用，直到被重启",
  "pneumaticcraft.message.securityStation.hackFailed.1": "入侵失败！",
  "pneumaticcraft.message.securityStation.hackFailed.2": "反制措施已启动",
  "pneumaticcraft.message.seismicSensor.foundOilDetails": "§a[地下石油探测器] 在下方 %2$s §am 处发现 %1$s：储量至少为 %3$s§a 桶。",
  "pneumaticcraft.message.seismicSensor.noOilFound": "§a[地下石油探测器] 在下方没有发现流体。",
  "pneumaticcraft.message.vacuum_pump.manometer": "输入压力：%s bar。真空压力：%s bar。",
  "pneumaticcraft.message.vacuum_trap.coreInstalled": "刷怪笼核心已安装",
  "pneumaticcraft.patchouli.book.landing": "该手册是$(#228)气动工艺：再加压/$的完整参考手册。",
  "pneumaticcraft.patchouli.book.name": "PNC:R 手册",
  "pneumaticcraft.patchouli.processor.pressureChamber.desc": "在$(item)压力室/$中提供至少 $(thing)%s bar/$ 的压力。",
  "pneumaticcraft.patchouli.processor.assembly.desc": "生产$(item)%1$s/$需要安装有$(item)%3$s/$的$(l:manufacturing/assembly_system)装配控制器/$。",
  "pneumaticcraft.patchouli.processor.thermoPlant.desc": "在$(item)热气动加工机/$中提供至少 $(thing)%s bar/$ 的压力与 $(thing)%s/$ 的温度。",
  "pneumaticcraft.waila.camo": "[弹药：%s]",
  "pneumaticcraft.waila.airGrateModule.attracting": "状态：吸附",
  "pneumaticcraft.waila.airGrateModule.idle": "状态：待机",
  "pneumaticcraft.waila.airGrateModule.repelling": "状态：排斥",
  "pneumaticcraft.waila.flowModule.level": "流量：§e%d mL/刻",
  "pneumaticcraft.waila.heatFrame.cooking": "熔炼：§f%d%%",
  "pneumaticcraft.waila.heatFrame.cooling": "冷却：§f%d%%",
  "pneumaticcraft.waila.interface.mode.export": "输出物品",
  "pneumaticcraft.waila.interface.mode.import": "输入物品",
  "pneumaticcraft.waila.logisticsModule.channel": "频道：",
  "pneumaticcraft.waila.logisticsModule.noPower": "§c离线（施加至少 3 bar）",
  "pneumaticcraft.waila.logisticsModule.notEnoughAir": "§6压力不足以将物品/流体传输过这一距离。",
  "pneumaticcraft.waila.logisticsModule.powered": "§2在线",
  "pneumaticcraft.waila.logisticsModule.transporting": "§9正在传输",
  "pneumaticcraft.waila.redstoneModule.emitting": "发出红石信号：§e%d",
  "pneumaticcraft.waila.redstoneModule.inverted": "§c输出已反转",
  "pneumaticcraft.waila.redstoneModule.op": "操作：§e%s",
  "pneumaticcraft.waila.redstoneModule.receiving": "接受红石信号：§e%d",
  "pneumaticcraft.waila.tank": "储罐 #%d：%s",
  "pneumaticcraft.waila.temperature.down": "底面温度： ",
  "pneumaticcraft.waila.temperature.east": "东面温度： ",
  "pneumaticcraft.waila.temperature.north": "北面温度： ",
  "pneumaticcraft.waila.temperature.south": "南面温度： ",
  "pneumaticcraft.waila.temperature": "§7温度： ",
  "pneumaticcraft.waila.temperature.up": "§7顶面温度： ",
  "pneumaticcraft.waila.temperature.west": "§7西面温度： ",
  "pneumaticcraft.waila.temperatureGain": "§7热量吸收：§f%d%%",
  "pneumaticcraft.waila.temperatureLoss": "§7热量提取：§f%d%%",
  "pneumaticcraft.waila.tubeModule.threshold": "阈值：§e%d bar",
  "programmingPuzzle.pneumaticcraft.area.name": "区域",
  "programmingPuzzle.pneumaticcraft.block_right_click.name": "右击",
  "programmingPuzzle.pneumaticcraft.comment.name": "注释",
  "programmingPuzzle.pneumaticcraft.computer_control.name": "电脑控制",
  "programmingPuzzle.pneumaticcraft.condition_block.name": "条件：方块",
  "programmingPuzzle.pneumaticcraft.condition_coordinate.name": "条件：坐标",
  "programmingPuzzle.pneumaticcraft.condition_entity.name": "条件：实体",
  "programmingPuzzle.pneumaticcraft.condition_item_inventory.name": "条件：物品",
  "programmingPuzzle.pneumaticcraft.condition_item.name": "条件：物品过滤器",
  "programmingPuzzle.pneumaticcraft.condition_light.name": "条件：光照强度",
  "programmingPuzzle.pneumaticcraft.condition_liquid_inventory.name": "条件：流体",
  "programmingPuzzle.pneumaticcraft.condition_pressure.name": "条件：压力",
  "programmingPuzzle.pneumaticcraft.condition_redstone.name": "条件：红石",
  "programmingPuzzle.pneumaticcraft.condition_rf.name": "条件：RF",
  "programmingPuzzle.pneumaticcraft.coordinate.name": "坐标",
  "programmingPuzzle.pneumaticcraft.coordinate_operator.name": "坐标运算符",
  "programmingPuzzle.pneumaticcraft.crafting.name": "合成",
  "programmingPuzzle.pneumaticcraft.dig.name": "区域挖掘",
  "programmingPuzzle.pneumaticcraft.drone_condition_entity.name": "无人机条件：实体",
  "programmingPuzzle.pneumaticcraft.drone_condition_item.name": "无人机条件：物品",
  "programmingPuzzle.pneumaticcraft.drone_condition_liquid.name": "无人机条件：流体",
  "programmingPuzzle.pneumaticcraft.drone_condition_pressure.name": "无人机条件：压力",
  "programmingPuzzle.pneumaticcraft.drone_condition_rf.name": "无人机条件：RF",
  "programmingPuzzle.pneumaticcraft.drone_condition_upgrades.name": "无人机条件：升级",
  "programmingPuzzle.pneumaticcraft.drop_item.name": "投掷物品",
  "programmingPuzzle.pneumaticcraft.edit_sign.name": "编辑告示牌",
  "programmingPuzzle.pneumaticcraft.emit_redstone.name": "发出红石信号",
  "programmingPuzzle.pneumaticcraft.entity_attack.name": "攻击实体",
  "programmingPuzzle.pneumaticcraft.entity_export.name": "卸载实体",
  "programmingPuzzle.pneumaticcraft.entity_import.name": "搭载实体",
  "programmingPuzzle.pneumaticcraft.entity_right_click.name": "右键实体",
  "programmingPuzzle.pneumaticcraft.external_program.name": "外部程序",
  "programmingPuzzle.pneumaticcraft.for_each_coordinate.name": "对于每个坐标",
  "programmingPuzzle.pneumaticcraft.for_each_item.name": "对于每个物品",
  "programmingPuzzle.pneumaticcraft.goto.name": "去往位置",
  "programmingPuzzle.pneumaticcraft.harvest.name": "收获作物",
  "programmingPuzzle.pneumaticcraft.inventory_export.name": "向容器输出物品",
  "programmingPuzzle.pneumaticcraft.inventory_import.name": "从容器提取物品",
  "programmingPuzzle.pneumaticcraft.item_assign.name": "物品赋值",
  "programmingPuzzle.pneumaticcraft.item_filter.name": "物品过滤器",
  "programmingPuzzle.pneumaticcraft.jump.name": "跳转",
  "programmingPuzzle.pneumaticcraft.label.name": "标签",
  "programmingPuzzle.pneumaticcraft.liquid_export.name": "输出流体",
  "programmingPuzzle.pneumaticcraft.liquid_filter.name": "流体过滤器",
  "programmingPuzzle.pneumaticcraft.liquid_import.name": "输入流体",
  "programmingPuzzle.pneumaticcraft.logistics.name": "物流操作",
  "programmingPuzzle.pneumaticcraft.pickup_item.name": "捡起物品",
  "programmingPuzzle.pneumaticcraft.place.name": "放置方块",
  "programmingPuzzle.pneumaticcraft.rename.name": "重命名无人机",
  "programmingPuzzle.pneumaticcraft.rf_export.name": "输出 RF",
  "programmingPuzzle.pneumaticcraft.rf_import.name": "输入 RF",
  "programmingPuzzle.pneumaticcraft.standby.name": "待机",
  "programmingPuzzle.pneumaticcraft.start.name": "开始",
  "programmingPuzzle.pneumaticcraft.suicide.name": "自毁",
  "programmingPuzzle.pneumaticcraft.teleport.name": "传送至位置",
  "programmingPuzzle.pneumaticcraft.text.name": "文本",
  "programmingPuzzle.pneumaticcraft.void_item.name": "销毁物品",
  "programmingPuzzle.pneumaticcraft.void_liquid.name": "销毁流体",
  "programmingPuzzle.pneumaticcraft.wait.name": "等待",
  "pneumaticcraft.message.jackhammer.mode.1x1": "1 x 1",
  "block.pneumaticcraft.compressed_brick_pillar": "压缩石砖柱",
  "block.pneumaticcraft.compressed_brick_slab": "压缩石砖台阶",
  "block.pneumaticcraft.compressed_bricks": "压缩石砖块",
  "block.pneumaticcraft.compressed_brick_stairs": "压缩石砖楼梯",
  "block.pneumaticcraft.compressed_brick_wall": "压缩石砖墙",
  "block.pneumaticcraft.compressed_stone": "压缩石",
  "block.pneumaticcraft.compressed_stone_slab": "压缩石台阶",
  "pneumaticcraft.gui.amadron.amadronWidget.inBasket": "购物车中的订单数目：%s",
  "pneumaticcraft.gui.misc.any": "任意",
  "pneumaticcraft.gui.progWidget.itemFilter.useItemCount.craftingTooltip": "勾选后，只允许指定量的物品被合成。",
  "pneumaticcraft.gui.tab.info.item.armor.head.coordinateTrackerUpgrade": "§0安装坐标追踪升级后，可以对某个特定的坐标进行追踪。例如，该升级可以在未知相对位置的情况下指导玩家向某位置开挖随道。这一点对于不愿意使用 F3 调试界面的玩家而言很有用。此外，该升级还可以使用原版的寻路算法将玩家导向至指定坐标。",
  "pneumaticcraft.gui.tab.info.item.armor.head.dispenserUpgrade": "§0若与实体追踪升级一并安装，发射器升级将允许玩家对无人机进行监控、调试。调试方式为：锁定某无人机，然后按下调试键（默认为 Y），最后打开气动头盔配置界面（默认键为 U）。$[br}${br}此外，对于锁定的无人机所需要交互的方块（在 32 格范围内），将会在对应位置显示红石粒子效果。",
  "pneumaticcraft.gui.tab.info.item.minigun.securityUpgrade": "§0防止机枪伤害被驯服的生物以及其余玩家。该功能不消耗空气。",
  "pneumaticcraft.gui.tab.info.item.minigun.entityTrackerUpgrade": "§0机枪开火时，对玩家的视野进行缩放。该功能不消耗空气。",
  "pneumaticcraft.message.jackhammer.mode.1x3": "1 x 3",
  "pneumaticcraft.message.misc.fluidB": "%d B",
  "pneumaticcraft.message.minigun.outOfAmmo": "§6弹药耗尽！潜行右击以装弹",
  "pneumaticcraft.message.misc.fluidmB": "%d mB",
  "pneumaticcraft.playerFilter.biomes": "生物群系类型：",
  "pneumaticcraft.playerFilter.blacklist": "下列情况下不可用：",
  "pneumaticcraft.playerFilter.whitelist": "仅在下列情况可用：",
  "pneumaticcraft.playerFilter.unavailable": "在该情况下不可用！",
  "pneumaticcraft.playerFilter.gamestages": "游戏阶段：",
  "block.pneumaticcraft.compressed_brick_tile": "压缩石瓷砖",
  "pneumaticcraft.gui.tab.info.item.armor.head.entityTrackerUpgrade": "§0安装实体升级后，可以追踪 16 格范围内的所有生物。追踪功能不需要视线接触，故而，该升级可以用于防范偷袭玩家的苦力怕。",
  "pneumaticcraft.gui.amadron.amadronWidget.selling": "售出：%s",
  "pneumaticcraft.gui.tab.info.item.armor.generic.radiation_shieldingUpgrade": "§0对其余模组的辐射伤害进行防护。例如，对于 Mekanism 的辐射，这一升级是有效的。要想达到完全防护，需要在每件盔甲上安装该升级；但部分安装总比不安装要好一些。",
  "pneumaticcraft.gui.tab.info.item.armor.head.night_visionUpgrade": "§0正如其名，夜视升级使玩家在暗处仍能够看清事物；但该功能消耗少量空气。",
  "pneumaticcraft.gui.progWidget.blockCondition.debug.blockDoesNotMatch": "一个或多个方块不满足该条件。",
  "pneumaticcraft.gui.tab.info.item.armor.generic.volumeUpgrade": "§0每安装一个容量升级，该件盔甲的空气容量提升 5000mL。该升级使得其续航更久。",
  "pneumaticcraft.gui.tab.info.item.armor.head.rangeUpgrade": "§0范围升级提升方块追踪升级和实体追踪升级的工作范围。每安装一个范围升级，上述升级的工作范围提升 5 格（同时也会提升空气耗量）。",
  "pneumaticcraft.gui.tab.info.item.armor.head.blockTrackerUpgrade": "§0安装方块追踪升级后，可以对 30 格范围内的下列方块进行追踪：箱子、刷怪笼、熔炉、被虫蚀的方块、发射器、TNT 和末地传送门方块。这样一来，可以很容易找到地牢、要塞和神庙。考虑到将准心指向被追踪的容器时将显示其内容物，甚至可以利用这一功能远程查看容器。",
  "pneumaticcraft.gui.progWidget.blockCondition.debug.blockMatches": "一个或多个方块满足该条件。",
  "pneumaticcraft.playerFilter.dimensions": "维度：",
  "pneumaticcraft.gui.progWidget.itemFilter.useItemCount.tooltip": "勾选后，只允许指定量的物品或流体（单位为 mB）被传输。",
  "pneumaticcraft.message.jackhammer.mode.1x2": "1 x 2",
  "pneumaticcraft.gui.tab.info.item.amadron_tablet.volumeUpgrade": "§0将亚马龙平板电脑的空气容量提升至 2 * √U，其中 U 为容量升级的数目。该升级使得其续航更久。",
  "pneumaticcraft.armor.hacking.finished.disarmed": "已消除武力",
  "pneumaticcraft.armor.hacking.finished.killed": "已杀死",
  "pneumaticcraft.armor.hacking.result.kill": "入侵以杀死",
  "pneumaticcraft.armor.hacking.result.disarm": "入侵以消除武力",
  "pneumaticcraft.armor.hacking.result.neutralize": "入侵以排除危害",
  "pneumaticcraft.armor.hacking.finished.neutralized": "入侵以排除危害",
  "pneumaticcraft.gui.tab.info.item.armor.head.scubaUpgrade": "§该升级使玩家可以在水下呼吸；所需的空气来自气动头盔存储的空气。注：从效率来讲，该功能比通过空气接口实现的要差一些，但该功能倒是实现了闭环。",
  "pneumaticcraft.gui.tab.info.item.armor.head.searchUpgrade": "§0物品搜寻升级使玩家可以查找物品。例如，可以在自己的基地中使用该功能。该升级需要一些前置升级：要想查找存储在物品容器中的物品，需要安装方块追踪升级；要想查找物品实体状态的物品，需要安装实体追踪升级。当然，要想使用全部功能，最好将这两个前置升级一并安装。",
  "pneumaticcraft.gui.tab.info.item.armor.head.speedUpgrade": "§0安装速度升级后，气动头盔将会以更快的速度初始化系统、锁定目标（这一点当然需要安装对应的前置升级）。多个速度升级可以提升初始化速度，但会提升空气耗量。",
  "pneumaticcraft.gui.tab.info.item.jackhammer.speedUpgrade": "§0该升级提升气动凿岩锤的挖掘速率，同时也会提升空气耗量。安装多个升级将会导致边际递减效应。",
  "pneumaticcraft.gui.tab.info.item.jackhammer.volumeUpgrade": "§0将气动凿岩锤的空气容量提升至 2 * √U，其中 U 为容量升级的数目。该升级使得其续航更久。",
  "pneumaticcraft.gui.tab.info.item.minigun.itemLifeUpgrade": "§0该升级缓慢地填充机枪的弹夹，但有着极高的空气耗量。该升级还阻止弹夹内的空弹药消失。${br}要进行弹夹自填充，机枪必须被放置在玩家的快捷栏中。",
  "pneumaticcraft.gui.tab.info.item.minigun.rangeUpgrade": "§0该升级提升机枪的射程。每个升级在基础射程50格的基础上提升5格。范围越大，空气耗量越大。",
  "pneumaticcraft.gui.tab.info.item.pneumatic_chestplate": "§0单较其本身而言，气动胸甲在防护能力上仅略好于铁胸甲。然而，安装升级后，其将拥有很多有用的功能。",
  "pneumaticcraft.gui.tab.info.security_station.nukeVirus": "§0核弹病毒是一种消耗性物品，用于立刻控制网络节点或其余网络组件，并避免被诊断子程序发现。要使用该物品，中键单击与被控制的节点相邻的节点。${br}注：该物品具有一定的冷却时间。",
  "pneumaticcraft.gui.tab.info.security_station.stopWorm": "§0使用停！蠕虫可以将诊断子程序的反向追踪暂停；时间大约五秒，可能有一秒左右的误差。该过程将会消耗物品。要使用该物品，左击其对应的按钮，当然得在以被追踪时再使用。",
  "pneumaticcraft.gui.tab.info.item.armor.legs.speedUpgrade": "§0向气动护腿安装一个或多个速度升级后，玩家的疾跑速度将会增快。多个升级将进一步提升速度，但伴随着空气耗量的提升。",
  "pneumaticcraft.gui.tab.info.item.pneumatic_leggings": "§0单较其本身而言，气动护腿在防护能力上仅略好于铁护腿。然而，安装升级后，其将拥有很多有用的功能。",
  "pneumaticcraft.gui.tab.info.item.pneumatic_helmet": "§0单较其本身而言，气动头盔在防护能力上仅略好于铁头盔。然而，安装升级后，其将拥有很多有用的功能。",
  "pneumaticcraft.gui.tab.info.item.jackhammer.magnetUpgrade": "§0在连锁挖矿模式下，磁铁升级将使所有被破坏的方块掉落在玩家挖掘的那一个方块处。该功能消耗少量空气，但只在连锁挖矿模式下如此。",
  "pneumaticcraft.gui.tab.info.item.armor.head.securityUpgrade": "§0安装一个或多个安全升级后，玩家可以§o入侵§0世界中的方块和实体：只要按下入侵键（默认为H）。入侵有各种各样的功效；可以试着锁定各种目标，当然，得先安装方块追踪升级和/或实体追踪升级。",
  "pneumaticcraft.gui.tab.info.item.armor.legs.jumpingUpgrade": "§0向气动护腿安装跳跃升级后，玩家的跳跃高度将有提升。跳跃升级总共有四个等级，分别提供不同的跳跃能力（也有对于的空气耗量）。跳跃时，按下Shift可将跳跃高度限制至等级 I 升级的高度。该升级提供摔落保护（不需要穿戴气动靴子）。",
  "pneumaticcraft.gui.tab.info.security_station.hacking": "§0这里是安全站入侵的终端。作为入侵者，你需要从网络IO端口开始。从这里出发，可以左击相邻的网络节点以入侵该节点；入侵过程将消耗一些时间，取决于目标节点的大小。${br}每控制一个节点，你都有概率被诊断子程序检测到；这将会使其开始反向追踪位于网络IO端口的入侵者。${br}如果诊断子程序追踪到网络IO端口，入侵将会失败。如果入侵过程为真实行为（而非测试），而你被诊断子程序发现了，你将会受到很大的伤害。真的很大。${br}如果你入侵了诊断子程序或网络注册表，入侵便会成功。此后，安全站将取消对区域的保护，直到被其主人重启。",
  "pneumaticcraft.gui.tab.info.item.drone.armorUpgrade": "§0护甲升级将提升无人机的防护能力：无人机受到的物理伤害将被削弱。每个升级相当于向无人机提供一点护甲值（也就是说15个升级就相当于一套铁质盔甲）。${br}注：安装多于六个护甲升级时，无人机的移动速度会随之减慢，因此或许需要在速度与防护间找到恰当的平衡。",
  "pneumaticcraft.gui.tab.info.item.minigun.dispenserUpgrade": "§0安装发射器升级后，每发弹药造成特殊效果的概率将会提升。（这里的“特殊效果”包括药水效果、爆炸、冰冻等。）根据使用的弹药类型，该升级或许会大大提升空气耗量。",
  "pneumaticcraft.gui.tab.info.item.minigun.speedUpgrade": "§0该升级加快枪管的旋转速度，从而减小开火前的延迟，同时提升子弹连发的概率。该功能显著地提升空气耗量。",
  "pneumaticcraft.gui.tab.info.item.pneumatic_boots": "§0单较其本身而言，气动靴子在防护能力上仅略好于铁靴子。然而，安装升级后，其将拥有很多有用的功能。气动靴子提供步行辅助功能（无需升级，无需空气）；如果不习惯这一点，可以在盔甲配置界面中关掉。气动靴子还提供摔落保护，但要消耗少量空气。",
  "pneumaticcraft.gui.tab.minigun.slotInfo": "转管机枪正常情况下从编号最小的带弹药槽位消耗弹药。${br}${br}§a中键单击§f某槽位以将其锁定：此后，机枪仅会从该槽位消耗弹药。§a中键单击§f被锁定的槽位以解锁。${br}${br}如果装载有多种类型的弹药，锁定功能比较有用。",
  "pneumaticcraft.gui.tab.problems.amadron.tooManyItems": "§f订购物品过多！${br}§0派送无人机最多只能派送36组物品。需要把订单分为多个订单。",
  "pneumaticcraft.gui.tab.problems.amadron.tooMuchFluid": "§f订购流体过多！${br}§0派送无人机最多只能派送576桶流体。需要把订单分为多个订单。",
  "pneumaticcraft.gui.tab.upgrades.security_station.security": "每个升级将安全站的安全等级提升一级。气动头盔的安全升级数目需要高于安全等级才能开始入侵该安全站。",
  "pneumaticcraft.gui.tab.upgrades.sentry_turret.range": "每个升级将巡河炮的范围提升一格。",
  "pneumaticcraft.gui.tab.upgrades.smart_chest.magnet": "安装磁铁升级后，若配置为输入的面没有容器，输入操作将把附近的物品实体吸入箱子。默认范围为以该面指向方向第二格为中心、3*3*3的立方体，但可以用范围升级提升。",
  "pneumaticcraft.gui.tab.upgrades.smart_chest.range": "每个范围升级将磁铁升级的范围提升一格。",
  "pneumaticcraft.gui.tab.upgrades.vacuum_trap.range": "每个范围升级将吸收实体的范围从默认的3格提升1格。",
  "pneumaticcraft.gui.tab.upgrades.smart_chest.dispenser": "安装发射器升级后，若配置为输出的面没有容器，输出操作将把物品投掷出去。",
  "pneumaticcraft.gui.tab.info.smart_chest.slots": "§eAlt+左击${br}§f• 空格：将该格（与其后的所有格）关闭${br}• 关闭/带过滤空格：清除标记状态${br}• 格中有物品/正拖拽物品：过滤该物品${br}• 同时按下Shift：将数目限制调至最大${br}${br}§eAlt+鼠标滚轮${br}• 带过滤格：精调数目限制$[br}• 同时按下Shift：粗调数目限制${br}${br}§eAlt+向上/向下拖动${br}§f• 调整数目限制，与Alt+鼠标滚轮效果相同",
  "pneumaticcraft.gui.tab.upgrades.omnidirectional_hopper.entity_tracker": "全方位漏斗将试图把其指向的有物品栏的实体（如玩家，无人机，箱子矿车）作为输入/输出源，在可行时与其进行交互。${br}若与玩家交互，横向交互的对象是盔甲槽，从竖向交互的对象是主物品栏。${br}注：这一功能与吸收物品实体（原版漏斗行为）无关：这不需要安装实体追踪升级。",
  "pneumaticcraft.gui.tab.upgrades.programmable_controller.magnet": "安装一个或多个磁铁升级后，可编程控制器的伪无人机将自动捡起临近的物品，前提是其内部存储中有足够的空间。基础捡拾范围为2格，每个升级将提升1格范围。",
  "pneumaticcraft.achievement.machineVandal": "暴力拆只因",
  "itemGroup.compactcrafting": "压缩合成",
  "block.compactcrafting.field_projector": "微缩力场投影仪",
  "block.compactcrafting.rescan_proxy": "微缩力场代理（重扫描）",
  "block.compactcrafting.match_proxy": "微缩力场代理（匹配）",
  "item.compactcrafting.projector_dish": "微缩力场投影仪盘",
  "item.compactcrafting.base": "基座",
  "compactcrafting.jei.miniaturization.title": "微缩合成",
  "compactcrafting.jei.miniaturization.component": "材料组成：放置于世界中。",
  "compactcrafting.jei.miniaturization.catalyst": "将该物品投入微缩力场中以激活合成。",
  "compactcrafting.top.current_recipe": "配方：",
  "compactcrafting.top.awaiting_catalyst": "等待催化剂",
  "compactcrafting.top.progress": "%s / %s",
  "tooltip.compactcrafting.proxy_bound": "绑定至：%s",
  "tooltip.compactcrafting.proxy_hint": "可使用代理和红石制作微缩力场自动化。",
  "tooltip.compactcrafting.proxy_bind_hint": "Shift+右击投影仪以绑定微缩力场。",
  "tooltip.compactcrafting.proxy_unbind_hint": "Shift+右击空气以解除微缩力场绑定。",
  "anointment.bloodmagic.bow_power": "劲射",
  "anointment.bloodmagic.bow_velocity": "Sniping",
  "anointment.bloodmagic.fortune": "好运",
  "anointment.bloodmagic.hidden_knowledge": "矿工之秘",
  "anointment.bloodmagic.holy_water": "圣光",
  "anointment.bloodmagic.looting": "掠夺",
  "anointment.bloodmagic.melee_damage": "磨石",
  "anointment.bloodmagic.quick_draw": "巧手",
  "anointment.bloodmagic.silk_touch": "柔触",
  "anointment.bloodmagic.smelting": "高温工具",
  "block.bloodmagic.accelerationrune": "促速符文",
  "block.bloodmagic.airritualstone": "风之仪式石",
  "block.bloodmagic.alchemicalreactionchamber": "炼金反应炉",
  "block.bloodmagic.alchemytable": "炼金术桌",
  "block.bloodmagic.altar": "血之祭坛",
  "block.bloodmagic.altarcapacityrune": "增容符文",
  "block.bloodmagic.bettercapacityrune": "超容符文",
  "block.bloodmagic.blankrune": "空白符文",
  "block.bloodmagic.bloodstonebrick": "血石砖",
  "block.bloodmagic.chargingrune": "充能符文",
  "block.bloodmagic.corrosivedemoncrystal": "腐蚀意志晶簇",
  "block.bloodmagic.creeping_doubt": "猜忌之种",
  "block.bloodmagic.deforester_charge": "Deforester Charge",
  "block.bloodmagic.demoncrucible": "恶魔坩埚",
  "block.bloodmagic.demoncrystallizer": "恶魔结晶坛",
  "block.bloodmagic.destructivedemoncrystal": "破坏意志晶簇",
  "block.bloodmagic.dislocationrune": "转位符文",
  "block.bloodmagic.dungeon_alternator": "Demon Alternator",
  "block.bloodmagic.dungeon_brick1": "恶魔砖",
  "block.bloodmagic.dungeon_brick2": "恶魔半砖",
  "block.bloodmagic.dungeon_brick3": "恶魔长半砖",
  "block.bloodmagic.dungeon_brick_assorted": "杂色恶魔砖",
  "block.bloodmagic.dungeon_brick_gate": "恶魔砖门",
  "block.bloodmagic.dungeon_brick_slab": "恶魔砖台阶",
  "block.bloodmagic.dungeon_brick_stairs": "恶魔砖楼梯",
  "block.bloodmagic.dungeon_brick_wall": "恶魔砖墙",
  "block.bloodmagic.dungeon_emitter": "Demon Emitter",
  "block.bloodmagic.dungeon_eye": "恶魔之眼",
  "block.bloodmagic.dungeon_metal": "恶魔合金块",
  "block.bloodmagic.dungeon_ore": "恶魔合金矿",
  "block.bloodmagic.dungeon_pillar_cap": "恶魔石柱帽",
  "block.bloodmagic.dungeon_pillar_center": "恶魔石柱",
  "block.bloodmagic.dungeon_pillar_special": "二重恶魔石柱",
  "block.bloodmagic.dungeon_polished": "磨制恶魔石",
  "block.bloodmagic.dungeon_polished_gate": "恶魔石门",
  "block.bloodmagic.dungeon_polished_stairs": "恶魔石楼梯",
  "block.bloodmagic.dungeon_polished_wall": "恶魔石墙",
  "block.bloodmagic.dungeon_smallbrick": "小恶魔石砖",
  "block.bloodmagic.dungeon_spike_trap": "恶魔陷阱",
  "block.bloodmagic.dungeon_stone": "恶魔石",
  "block.bloodmagic.dungeon_tile": "恶魔石瓦",
  "block.bloodmagic.dungeon_tile_slab": "恶魔石砖台阶",
  "block.bloodmagic.dungeon_tilespecial": "二重恶魔石瓦",
  "block.bloodmagic.duskritualstone": "薄暮仪式石",
  "block.bloodmagic.earthritualstone": "土之仪式石",
  "block.bloodmagic.fireritualstone": "火之仪式石",
  "block.bloodmagic.fungal_charge": "Fungal Charge",
  "block.bloodmagic.incensealtar": "熏香祭坛",
  "block.bloodmagic.inputroutingnode": "输入节点",
  "block.bloodmagic.itemroutingnode": "路由节点",
  "block.bloodmagic.largebloodstonebrick": "大血石砖",
  "block.bloodmagic.lightritualstone": "破晓仪式石",
  "block.bloodmagic.masterritualstone": "主仪式石",
  "block.bloodmagic.masterroutingnode": "主路由节点",
  "block.bloodmagic.obsidianbrickpath": "石板小路",
  "block.bloodmagic.obsidiantilepath": "黑曜石瓦路面",
  "block.bloodmagic.orbcapacityrune": "宝珠符文",
  "block.bloodmagic.outputroutingnode": "输出节点",
  "block.bloodmagic.rawdemoncrystal": "原生意志晶簇",
  "block.bloodmagic.ritualstone": "仪式石",
  "block.bloodmagic.sacrificerune": "献祭符文",
  "block.bloodmagic.selfsacrificerune": "牺牲符文",
  "block.bloodmagic.shaped_charge": "Shaped Charge",
  "block.bloodmagic.soulforge": "狱火锻炉",
  "block.bloodmagic.speedrune": "速度符文",
  "block.bloodmagic.spikes": "尖刺",
  "block.bloodmagic.steadfastdemoncrystal": "坚毅意志晶簇",
  "block.bloodmagic.stonebrickpath": "石路面",
  "block.bloodmagic.stonetilepath": "石瓦路面",
  "block.bloodmagic.strong_tau": "饱满血命果",
  "block.bloodmagic.veinmine_charge": "Controlled Charge",
  "block.bloodmagic.vengefuldemoncrystal": "复仇意志晶簇",
  "block.bloodmagic.waterritualstone": "水之仪式石",
  "block.bloodmagic.weak_tau": "血命果",
  "block.bloodmagic.woodbrickpath": "木制路面",
  "block.bloodmagic.woodtilepath": "木片路面",
  "block.bloodmagic.wornstonebrickpath": "碎石路面",
  "block.bloodmagic.wornstonetilepath": "碎石砖路面",
  "bloodmagic.keybind.cycle_holding_neg": "循环印记（-）",
  "bloodmagic.keybind.cycle_holding_pos": "循环印记（+）",
  "bloodmagic.keybind.open_holding": "打开集持印记",
  "chat.bloodmagic.damageSource": "%s开始变得虚弱",
  "chat.bloodmagic.diviner.blockedBuild": "无法替换位于%d，%d，%d的方块。",
  "chat.bloodmagic.living_upgrade_level_increase": "%s升到了%d级",
  "chat.bloodmagic.ritual.activate": "一股能量流经这个仪式！",
  "chat.bloodmagic.ritual.notValid": "你发现这些仪式石的摆放似乎有些问题",
  "chat.bloodmagic.ritual.prevent": "仪式在不断地与你对抗！",
  "chat.bloodmagic.ritual.weak": "你感到有股拉力，但是要完成仪式，你还是弱了点。",
  "chat.bloodmagic.routing.distance": "错误 —— 节点距离超出了16格",
  "chat.bloodmagic.routing.link": "将节点相连",
  "chat.bloodmagic.routing.link.master": "请将节点链接至主路由节点！",
  "chat.bloodmagic.routing.remove": "Removing contained location",
  "chat.bloodmagic.routing.same": "错误 —— 不能连接自己",
  "chat.bloodmagic.routing.set": "设置节点坐标",
  "curios.identifier.living_armour_socket": "束灵盔甲槽",
  "filter.bloodmagic.allenchant": "每一附魔",
  "filter.bloodmagic.anyenchant": "任何附魔：",
  "filter.bloodmagic.anytag": "任何标签：",
  "filter.bloodmagic.blacklist": "拒绝",
  "filter.bloodmagic.enchantfuzzy": "任何等级",
  "filter.bloodmagic.enchantnotfuzzy": "精确等级",
  "filter.bloodmagic.noenchant": "无附魔",
  "filter.bloodmagic.novalidtag": "指定物品",
  "filter.bloodmagic.specifiedtag": "有效标签：",
  "filter.bloodmagic.whitelist": "允许",
  "gui.bloodmagic.empty": "空",
  "guide.bloodmagic.landing_text": "欢迎来到$(6)血魔法$()！$(br2)仍有$(l:bloodmagic:utility/nyi)许多内容$()处于待完善状态，还请大家能够谅解频繁更新给你带来的诸多不便。$(br2)点击$(l:bloodmagic:utility/getting_started)这里$()开始游玩本模组。如果你找到了漏洞，烦请递交到我们的 $(l:https://github.com/WayofTime/BloodMagic/issues)Github$() 页面。",
  "guide.bloodmagic.name": "血染知书",
  "guide.bloodmagic.subtitle": "炼金巫术",
  "guide.patchouli.bloodmagic.arc_processor.fluid": "%dmb的%s",
  "guide.patchouli.bloodmagic.arc_processor.no_fluid": "无",
  "guide.patchouli.bloodmagic.common.double_new_line": "$(br2)%s",
  "guide.patchouli.bloodmagic.living_armour_upgrade_table.level": "等级",
  "guide.patchouli.bloodmagic.living_armour_upgrade_table.upgrade_points": "升级点数",
  "guide.patchouli.bloodmagic.ritual_info.activation_cost": "$(br)激活消耗：$(blood)%d LP$()",
  "guide.patchouli.bloodmagic.ritual_info.awakened_activation_crystal_link": "$(l:bloodmagic:rituals/activation_crystals#awakened)%s$(/l)",
  "guide.patchouli.bloodmagic.ritual_info.counter_formatter": "$(br)%s%s$()",
  "guide.patchouli.bloodmagic.ritual_info.full_range": "满范围",
  "guide.patchouli.bloodmagic.ritual_info.info_formatter": "%s$(br)%s$(br2)%s$(br)%s%s%s",
  "guide.patchouli.bloodmagic.ritual_info.range_formatter": "$(br) $(li)最大体积：%s$(li)水平半径：%s$(li)垂直半径：%s",
  "guide.patchouli.bloodmagic.ritual_info.text_override_formatter": "\\$(%s)%s\\$()",
  "guide.patchouli.bloodmagic.ritual_info.upkeep_cost": "$(br)基础使用消耗：$(blood)%d LP$()$(br)基础间隔时间：%d 刻",
  "guide.patchouli.bloodmagic.ritual_info.weak_activation_crystal_link": "$(l:bloodmagic:rituals/activation_crystals#weak)%s$(/l)",
  "hud.bloodmagic.inactive": "未激活",
  "item.bloodmagic.activationcrystalawakened": "觉醒激活水晶",
  "item.bloodmagic.activationcrystalcreative": "创造激活水晶",
  "item.bloodmagic.activationcrystalweak": "虚弱激活水晶",
  "item.bloodmagic.airscribetool": "元素铭文工具：风",
  "item.bloodmagic.airsigil": "风之印记",
  "item.bloodmagic.apprenticebloodorb": "学徒气血宝珠",
  "item.bloodmagic.arcaneashes": "奥术粉灰",
  "item.bloodmagic.basemonstersoul": "恶魔意志",
  "item.bloodmagic.basemonstersoul_corrosive": "恶魔意志",
  "item.bloodmagic.basemonstersoul_destructive": "恶魔意志",
  "item.bloodmagic.basemonstersoul_steadfast": "恶魔意志",
  "item.bloodmagic.basemonstersoul_vengeful": "恶魔意志",
  "item.bloodmagic.basiccuttingfluid": "基础切削油",
  "item.bloodmagic.blankslate": "空白石板",
  "item.bloodmagic.bloodlightsigil": "血光印记",
  "item.bloodmagic.bow_power_anointment": "铁尖",
  "item.bloodmagic.bow_power_anointment_2": "铁尖 II",
  "item.bloodmagic.bow_power_anointment_l": "铁尖 L",
  "item.bloodmagic.bow_power_anointment_strong": "铁尖 II",
  "item.bloodmagic.bow_velocity_anointment": "弓手的抛光剂",
  "item.bloodmagic.bow_velocity_anointment_2": "弓手的抛光剂 II",
  "item.bloodmagic.bow_velocity_anointment_l": "弓手的抛光剂 L",
  "item.bloodmagic.coalsand": "煤矿砂",
  "item.bloodmagic.componentframeparts": "过滤器模块",
  "item.bloodmagic.corrosivecrystal": "腐蚀意志结晶",
  "item.bloodmagic.corrupted_dust": "诅咒尘埃",
  "item.bloodmagic.corrupted_tinydust": "微小的诅咒尘埃",
  "item.bloodmagic.crystalline_resonator": "水晶共鸣器",
  "item.bloodmagic.daggerofsacrifice": "献祭刀",
  "item.bloodmagic.defaultcrystal": "恶魔意志结晶",
  "item.bloodmagic.demonslate": "恶魔石板",
  "item.bloodmagic.demonwillgauge": "恶魔意志测量仪",
  "item.bloodmagic.destructivecrystal": "破坏意志结晶",
  "item.bloodmagic.divinationsigil": "占卜印记",
  "item.bloodmagic.duskscribetool": "元素铭文工具：薄暮",
  "item.bloodmagic.earthscribetool": "元素铭文工具：土",
  "item.bloodmagic.etherealslate": "悬幽石板",
  "item.bloodmagic.experiencebook": "经验手册",
  "item.bloodmagic.explosivepowder": "爆炸粉末",
  "item.bloodmagic.firescribetool": "元素铭文工具：火",
  "item.bloodmagic.fortune_anointment": "福尔图那精华",
  "item.bloodmagic.fortune_anointment_2": "福尔图那精华 II",
  "item.bloodmagic.fortune_anointment_l": "福尔图那精华 L",
  "item.bloodmagic.fragment_netherite_scrap": "远古残骸碎片",
  "item.bloodmagic.furnacecell_primitive": "原始燃料单元",
  "item.bloodmagic.goldfragment": "金矿碎片",
  "item.bloodmagic.goldgravel": "金矿沙砾",
  "item.bloodmagic.goldsand": "金矿砂",
  "item.bloodmagic.gravel_netherite_scrap": "远古残骸沙砾",
  "item.bloodmagic.growthsigil": "绿丛印记",
  "item.bloodmagic.hidden_knowledge_anointment": "矿工之秘",
  "item.bloodmagic.hidden_knowledge_anointment_2": "矿工之秘 II",
  "item.bloodmagic.hidden_knowledge_anointment_l": "矿工之秘 L",
  "item.bloodmagic.holy_water_anointment": "圣水",
  "item.bloodmagic.holy_water_anointment_2": "圣水 II",
  "item.bloodmagic.holy_water_anointment_l": "圣水 L",
  "item.bloodmagic.icesigil": "冰封印记",
  "item.bloodmagic.infusedslate": "灌输石板",
  "item.bloodmagic.ingot_hellforged": "恶魔合金锭",
  "item.bloodmagic.intermediatecuttingfluid": "中级切削油",
  "item.bloodmagic.ironfragment": "铁矿碎片",
  "item.bloodmagic.irongravel": "铁矿沙砾",
  "item.bloodmagic.ironsand": "铁矿砂",
  "item.bloodmagic.itemrouterfiltercomposite": "Composite Item Filter",
  "item.bloodmagic.itemrouterfilterenchant": "附魔物品过滤器",
  "item.bloodmagic.itemrouterfilterexact": "标准物品过滤器",
  "item.bloodmagic.itemrouterfiltermoditems": "模组物品过滤器",
  "item.bloodmagic.itemrouterfilteroredict": "物品标签过滤器",
  "item.bloodmagic.lavacrystal": "熔岩晶体",
  "item.bloodmagic.lavasigil": "熔岩印记",
  "item.bloodmagic.life_essence_bucket": "生命源质桶",
  "item.bloodmagic.livingboots": "束灵靴子",
  "item.bloodmagic.livinghelmet": "束灵头盔",
  "item.bloodmagic.livingleggings": "束灵护腿",
  "item.bloodmagic.livingplate": "束灵胸甲",
  "item.bloodmagic.looting_anointment": "掠夺闪芒",
  "item.bloodmagic.looting_anointment_2": "掠夺闪芒 II",
  "item.bloodmagic.looting_anointment_l": "掠夺闪芒 L",
  "item.bloodmagic.magicianbloodorb": "法师气血宝珠",
  "item.bloodmagic.masterbloodorb": "导师气血宝珠",
  "item.bloodmagic.melee_anointment": "磨刀油",
  "item.bloodmagic.melee_anointment_2": "磨刀油 II",
  "item.bloodmagic.melee_anointment_l": "磨刀油 L",
  "item.bloodmagic.miningsigil": "速掘印记",
  "item.bloodmagic.noderouter": "节点链接器",
  "item.bloodmagic.plantoil": "植物油",
  "item.bloodmagic.primitive_crystalline_resonator": "原始共鸣器",
  "item.bloodmagic.primitive_explosive_cell": "原始爆炸单元",
  "item.bloodmagic.primitive_hydration_cell": "原始水化单元",
  "item.bloodmagic.quick_draw_anointment": "迅捷溶剂",
  "item.bloodmagic.quick_draw_anointment_2": "迅捷溶剂 II",
  "item.bloodmagic.quick_draw_anointment_l": "迅捷溶剂 L",
  "item.bloodmagic.reagentair": "风之试剂",
  "item.bloodmagic.reagentbinding": "束缚试剂",
  "item.bloodmagic.reagentbloodlight": "血光试剂",
  "item.bloodmagic.reagentfastminer": "采掘试剂",
  "item.bloodmagic.reagentgrowth": "促生试剂",
  "item.bloodmagic.reagentholding": "集持试剂",
  "item.bloodmagic.reagentlava": "熔岩试剂",
  "item.bloodmagic.reagentmagnetism": "磁引试剂",
  "item.bloodmagic.reagentsight": "视界试剂",
  "item.bloodmagic.reagentvoid": "虚空试剂",
  "item.bloodmagic.reagentwater": "水之试剂",
  "item.bloodmagic.reinforcedslate": "强化石板",
  "item.bloodmagic.ritualdiviner": "仪式推测杖",
  "item.bloodmagic.ritualdivinerdusk": "仪式推测杖 [薄暮]",
  "item.bloodmagic.ritualtinkerer": "仪式调整器",
  "item.bloodmagic.sacrificialdagger": "牺牲匕首",
  "item.bloodmagic.saltpeter": "硝石",
  "item.bloodmagic.sand_hellforged": "恶魔合金粉",
  "item.bloodmagic.sand_netherite": "远古矿砂",
  "item.bloodmagic.sanguinereverter": "血染恢复宝具",
  "item.bloodmagic.seersigil": "先知印记",
  "item.bloodmagic.sigilofholding": "集持印记",
  "item.bloodmagic.sigilofmagnetism": "磁引印记",
  "item.bloodmagic.silk_touch_anointment": "柔软覆层",
  "item.bloodmagic.silk_touch_anointment_l": "柔软覆层 L",
  "item.bloodmagic.simplekey": "铁钥匙",
  "item.bloodmagic.slate_ampoule": "安瓿石板",
  "item.bloodmagic.slate_vial": "注入石板的小瓶",
  "item.bloodmagic.smelting_anointment": "缓燃之油",
  "item.bloodmagic.smelting_anointment_l": "缓燃之油 L",
  "item.bloodmagic.soulaxe": "感知之斧",
  "item.bloodmagic.soulgemcommon": "普通地狱魂石",
  "item.bloodmagic.soulgemgreater": "大块地狱魂石",
  "item.bloodmagic.soulgemlesser": "细块地狱魂石",
  "item.bloodmagic.soulgempetty": "微尘地狱魂石",
  "item.bloodmagic.soulpickaxe": "感知之镐",
  "item.bloodmagic.soulscythe": "感知镰刀",
  "item.bloodmagic.soulshovel": "感知之锹",
  "item.bloodmagic.soulsnare": "灵魂投网",
  "item.bloodmagic.soulsword": "感知之剑",
  "item.bloodmagic.steadfastcrystal": "坚毅意志结晶",
  "item.bloodmagic.sulfur": "硫磺",
  "item.bloodmagic.tauoil": "血命油",
  "item.bloodmagic.throwing_dagger": "铁投掷匕首",
  "item.bloodmagic.throwing_dagger_syringe": "针筒投掷匕首",
  "item.bloodmagic.upgradetome": "束灵盔甲强化手册",
  "item.bloodmagic.upgradetrainer": "束灵盔甲训练项链",
  "item.bloodmagic.vengefulcrystal": "复仇意志结晶",
  "item.bloodmagic.voidsigil": "虚空印记",
  "item.bloodmagic.waterscribetool": "元素铭文工具：水",
  "item.bloodmagic.watersigil": "水之印记",
  "item.bloodmagic.weakbloodorb": "虚弱气血宝珠",
  "item.bloodmagic.weakbloodshard": "虚弱气血碎片",
  "itemGroup.bloodmagic.creativeTab": "血魔法",
  "itemGroup.bloodmagictab": "血魔法",
  "jei.bloodmagic.recipe.alchemyarraycrafting": "炼金矩阵",
  "jei.bloodmagic.recipe.alchemytable": "炼金术桌",
  "jei.bloodmagic.recipe.altar": "血之祭坛",
  "jei.bloodmagic.recipe.arc": "炼金反应炉",
  "jei.bloodmagic.recipe.arcfurnace": "炼金反应炉烧炼",
  "jei.bloodmagic.recipe.consumptionrate": "消耗率：%s LP/t",
  "jei.bloodmagic.recipe.drainrate": "消耗率：%s LP/t",
  "jei.bloodmagic.recipe.lpDrained": "消耗：%s LP",
  "jei.bloodmagic.recipe.minimumsouls": "最少：%s 意志",
  "jei.bloodmagic.recipe.requiredlp": "LP：%d",
  "jei.bloodmagic.recipe.requiredtier": "层级：%d",
  "jei.bloodmagic.recipe.soulforge": "狱火锻炉",
  "jei.bloodmagic.recipe.soulsdrained": "消耗：%s 意志",
  "jei.bloodmagic.recipe.ticksRequired": "时间：%s 刻",
  "key.bloodmagic.category": "血魔法",
  "living_upgrade.bloodmagic.arrow_protect": "箭芒消涣",
  "living_upgrade.bloodmagic.arrow_shot": "射击诀窍",
  "living_upgrade.bloodmagic.battleHunger": "涌动饥渴",
  "living_upgrade.bloodmagic.crippledArm": "残废手臂",
  "living_upgrade.bloodmagic.critical_strike": "精准击打",
  "living_upgrade.bloodmagic.curios_socket": "槽位",
  "living_upgrade.bloodmagic.digSlowdown": "弱化挖掘",
  "living_upgrade.bloodmagic.digging": "矮人之力",
  "living_upgrade.bloodmagic.disoriented": "迷失",
  "living_upgrade.bloodmagic.downgrade.quenched": "淬火",
  "living_upgrade.bloodmagic.elytra": "鞘翅",
  "living_upgrade.bloodmagic.experienced": "经验老到",
  "living_upgrade.bloodmagic.fall_protect": "柔和落叶",
  "living_upgrade.bloodmagic.fire_resist": "焰火之礼",
  "living_upgrade.bloodmagic.grave_digger": "掘墓者",
  "living_upgrade.bloodmagic.grim_reaper": "死神竞跑",
  "living_upgrade.bloodmagic.health": "健壮体质",
  "living_upgrade.bloodmagic.jump": "壮实双腿",
  "living_upgrade.bloodmagic.knockback_resist": "强劲身躯",
  "living_upgrade.bloodmagic.meleeDecrease": "钝拙之刃",
  "living_upgrade.bloodmagic.melee_damage": "猛烈击打",
  "living_upgrade.bloodmagic.night_sight": "夜行猛技",
  "living_upgrade.bloodmagic.physical_protect": "坚韧",
  "living_upgrade.bloodmagic.poison_resist": "毒素抗性",
  "living_upgrade.bloodmagic.repair": "修复",
  "living_upgrade.bloodmagic.revealing": "揭示",
  "living_upgrade.bloodmagic.self_sacrifice": "坚韧手掌",
  "living_upgrade.bloodmagic.slippery": "如履寒冰",
  "living_upgrade.bloodmagic.slowHeal": "愈合延缓",
  "living_upgrade.bloodmagic.slowness": "疲瘸双腿",
  "living_upgrade.bloodmagic.solar_powered": "阳光能量",
  "living_upgrade.bloodmagic.speed": "迅捷双足",
  "living_upgrade.bloodmagic.sprint_attack": "冲撞击打",
  "living_upgrade.bloodmagic.step_assist": "步伐补助",
  "living_upgrade.bloodmagic.stormTrooper": "风暴骑兵",
  "living_upgrade.bloodmagic.thaumRunicShielding": "古碑守护",
  "ritual.bloodmagic.altarBuilderRitual": "祭坛集结号",
  "ritual.bloodmagic.altarBuilderRitual.info": "将所连接的容器中的祭坛部件搭建出来。",
  "ritual.bloodmagic.animalGrowthRitual": "牧养仪式",
  "ritual.bloodmagic.animalGrowthRitual.chest.info": "（箱子）用于存放喂养动物物品的箱子",
  "ritual.bloodmagic.animalGrowthRitual.corrosive.info": "（腐蚀）暂无特殊效果。",
  "ritual.bloodmagic.animalGrowthRitual.default.info": "（原生）根据灵域内意志的总量增加仪式的运行速度。",
  "ritual.bloodmagic.animalGrowthRitual.destructive.info": "（破坏）让最近没有繁殖后代的成年动物冲向怪物自爆",
  "ritual.bloodmagic.animalGrowthRitual.growing.info": "（成长）该区域内的动物将成长得更快。",
  "ritual.bloodmagic.animalGrowthRitual.info": "加快其范围内的幼年动物的生长速度。",
  "ritual.bloodmagic.animalGrowthRitual.steadfast.info": "（坚毅）使用箱子内的物品饲养区域内的动物",
  "ritual.bloodmagic.animalGrowthRitual.vengeful.info": "（复仇）减少成年动物繁殖的间隔时间",
  "ritual.bloodmagic.armourEvolveRitual": "束灵进化",
  "ritual.bloodmagic.armourEvolveRitual.info": "将你的束灵护甲的升级点数提升到 300 点。",
  "ritual.bloodmagic.blockRange.firstBlock": "记录新范围的第一个方块。",
  "ritual.bloodmagic.blockRange.inactive": "该仪式石目前无活动，没有可修改的范围。",
  "ritual.bloodmagic.blockRange.noRange": "范围选择不恰当。",
  "ritual.bloodmagic.blockRange.success": "新范围设置成功！",
  "ritual.bloodmagic.blockRange.tooBig": "提供的范围过大！最多不超过 %s 个方块。",
  "ritual.bloodmagic.blockRange.tooFar": "提供的范围太远！需要在垂直 %s 格，水平 %s 格之内。",
  "ritual.bloodmagic.cobblestoneRitual": "极寒火山",
  "ritual.bloodmagic.condorRitual.info": "仪式在附近一定范围内提供飞行能力。",
  "ritual.bloodmagic.containmentRitual": "牵制仪式",
  "ritual.bloodmagic.containmentRitual.containmentRange.info": "（牵引）仪式牵引生物的区域。无论该区域位于何处，所有生物将被牵引向主仪式石。",
  "ritual.bloodmagic.containmentRitual.info": "使其范围内的所有生物牵引向主仪式石。",
  "ritual.bloodmagic.crushingRitual": "挖掘仪式",
  "ritual.bloodmagic.crushingRitual.chest.info": "（箱子）箱子位置，仪式将把破坏的方块放入其中。",
  "ritual.bloodmagic.crushingRitual.corrosive.info": "（腐蚀）所有被破坏方块将以基础切削油的形式处理。适用情况下覆盖精准采集。",
  "ritual.bloodmagic.crushingRitual.crushingRange.info": "（挖掘）该区域的方块将被破坏。",
  "ritual.bloodmagic.crushingRitual.default.info": "（原生）根据灵域内意志的总量增加仪式的运行速度。",
  "ritual.bloodmagic.crushingRitual.destructive.info": "（破坏）强力的破坏方块：所有方块破坏受时运 III 影响。",
  "ritual.bloodmagic.crushingRitual.info": "破坏其挖掘范围内的方块，并将掉落物放置于所连接的箱子。",
  "ritual.bloodmagic.crushingRitual.steadfast.info": "（坚毅）以 精准采集 获取被破坏方块。适用情况下覆盖时运。",
  "ritual.bloodmagic.crushingRitual.vengeful.info": "（复仇）压缩库存内的物品（如将煤炭压缩成煤炭块），目前每次操作仅执行一次压缩。",
  "ritual.bloodmagic.crystalHarvestRitual": "碎晶裂纹",
  "ritual.bloodmagic.crystalHarvestRitual.crystal.info": "（晶体）晶簇将被破坏成仅留单晶的晶簇，被破坏的晶体将掉落于世界。",
  "ritual.bloodmagic.crystalHarvestRitual.info": "破坏范围内的恶魔意志晶簇，掉落物丢于晶簇顶部。",
  "ritual.bloodmagic.crystalSplitRitual": "结晶共鸣",
  "ritual.bloodmagic.crystalSplitRitual.info": "将生长良好的原始晶体群分裂成独立的预期晶体群。",
  "ritual.bloodmagic.ellipseRitual": "椭圆仪式",
  "ritual.bloodmagic.ellipseRitual.chest.info": "（箱子）箱子位置, 仪式将提取其中的方块放置于世界中。",
  "ritual.bloodmagic.ellipseRitual.info": "在仪式周围使用附加的箱子创建一个中空球体。",
  "ritual.bloodmagic.ellipseRitual.spheroidRange.info": "（放置）仪式将放置的范围。球体以仪式为中心——如果一侧比球体对面的一侧短，则截断。",
  "ritual.bloodmagic.eternalSoulRitual.info": "有亏损地将生命源质从一个灵魂网络转移至一个祭坛。",
  "ritual.bloodmagic.expulsionRitual": "驱逐氛场",
  "ritual.bloodmagic.expulsionRitual.expulsionRange.info": "（驱逐）该区域非仪式所有者的玩家，或者箱子中有宝珠的玩家，会被传送开此地。",
  "ritual.bloodmagic.expulsionRitual.info": "驱逐其范围内，非激活者或主仪式石上方箱子中无绑定血宝珠的玩家。",
  "ritual.bloodmagic.featheredKnifeRitual": "羽刀仪式",
  "ritual.bloodmagic.featheredKnifeRitual.altar.info": "（祭坛）规定仪式检测血之祭坛的区域。该项修改为添加或撤销一个坐标。",
  "ritual.bloodmagic.featheredKnifeRitual.corrosive.info": "（腐蚀）使用玩家的“熏香”来提高收益",
  "ritual.bloodmagic.featheredKnifeRitual.damage.info": "（伤害）规定仪式伤害玩家的区域。该区域内的玩家将持续受到伤害直至设定的生命值下限。",
  "ritual.bloodmagic.featheredKnifeRitual.default.info": "（原生）根据灵域内意志的总量增加仪式的运行速度。",
  "ritual.bloodmagic.featheredKnifeRitual.destructive.info": "（破坏）根据意志总量增加仪式的产出的LP",
  "ritual.bloodmagic.featheredKnifeRitual.info": "扣除其范围内的玩家生命值，并将所获 LP 储入邻近的血之祭坛",
  "ritual.bloodmagic.featheredKnifeRitual.steadfast.info": "（坚毅）将牺牲的最小生命值设为30%%到70%%。",
  "ritual.bloodmagic.featheredKnifeRitual.vengeful.info": "将牺牲的最小生命值设为10%%。覆盖（坚毅）的效果",
  "ritual.bloodmagic.fellingRitual": "伐林仪式",
  "ritual.bloodmagic.fellingRitual.chest.info": "（箱子）箱子位置，仪式将把掉落物放入其中。",
  "ritual.bloodmagic.fellingRitual.fellingRange.info": "（砍伐）仪式将搜寻原木和树叶并进行砍伐的区域。",
  "ritual.bloodmagic.fellingRitual.info": "一个伐木设施，该仪式将砍伐其范围内所有树与叶子，并收集掉落物。",
  "ritual.bloodmagic.forsakenSoulRitual": "孤魂集会",
  "ritual.bloodmagic.forsakenSoulRitual.crystal.info": "（晶体）当有生物因仪式死亡时，该区域内的晶簇生长速度将加快。",
  "ritual.bloodmagic.forsakenSoulRitual.damage.info": "（伤害）该区域内的生物将缓慢的收到伤害，当死亡时晶簇将生长。",
  "ritual.bloodmagic.forsakenSoulRitual.info": "对其伤害范围内的生物造成伤害，当生物死亡时，其晶体范围内的恶魔晶簇将生长。",
  "ritual.bloodmagic.fullStomachRitual": "盛宴之歌",
  "ritual.bloodmagic.fullStomachRitual.chest.info": "（箱子）箱子位置，仪式将提取其中的食物来喂食区域内的玩家。",
  "ritual.bloodmagic.fullStomachRitual.fillRange.info": "（喂食）仪式将会喂食该区域内的玩家。",
  "ritual.bloodmagic.fullStomachRitual.info": "从连接的箱子中获取食物，来补充玩家的饥饿值。",
  "ritual.bloodmagic.greenGroveRitual": "绿丛仪式",
  "ritual.bloodmagic.greenGroveRitual.corrosive.info": "（腐蚀）范围内的实体将被附近的植物攻击，蚕食掉他们的生命。",
  "ritual.bloodmagic.greenGroveRitual.default.info": "（原生）根据灵域内意志的总量加快所有的仪式运作速度。",
  "ritual.bloodmagic.greenGroveRitual.destructive.info": "（破坏）促速作物生长的范围根据意志的总量增加。",
  "ritual.bloodmagic.greenGroveRitual.growing.info": "（生长）仪式加快植物生长的区域。",
  "ritual.bloodmagic.greenGroveRitual.hydrate.info": "（坚毅）区域内的方块将被润湿为耕地，且区域内的种子将被就近种植。",
  "ritual.bloodmagic.greenGroveRitual.info": "在其范围内种植农作物。",
  "ritual.bloodmagic.greenGroveRitual.leech.info": "（腐蚀）区域内实体的生命将流失于滋养附近的农作物。",
  "ritual.bloodmagic.greenGroveRitual.steadfast.info": "（坚毅）在水合范围内,种子会被再次种植且方块会被润湿。",
  "ritual.bloodmagic.greenGroveRitual.vengeful.info": "（复仇）增加生长刻成功的速率。",
  "ritual.bloodmagic.groundingRitual.corrosive.info": "（腐蚀）移除重力（+复仇）启用升天。",
  "ritual.bloodmagic.groundingRitual.default.info": "（原生）影响玩家。",
  "ritual.bloodmagic.groundingRitual.destructive.info": "（破坏）作用于心脏（增加摔落伤害）+（复仇）增强效果。",
  "ritual.bloodmagic.groundingRitual.info": "将实体压在地面上，防止其跳跃。",
  "ritual.bloodmagic.groundingRitual.steadfast.info": "（坚毅）影响Boss。不影响免疫负面药水效果或是影响移动的负面效果的Boss（凋灵和末影龙除外）。",
  "ritual.bloodmagic.groundingRitual.vengeful.info": "（复仇）增强效果。 +（腐蚀）启用升天模式。 +（破坏）更加影响心脏。",
  "ritual.bloodmagic.harvestRitual": "丰收之月",
  "ritual.bloodmagic.harvestRitual.harvestRange.info": "（收割）该区域内的植物将被收割。",
  "ritual.bloodmagic.harvestRitual.info": "收割其范围内的植物，产物掉落于地上。",
  "ritual.bloodmagic.interdictionRitual": "制止仪式",
  "ritual.bloodmagic.interdictionRitual.info": "将其范围内的所有生物推离主仪式石。",
  "ritual.bloodmagic.interdictionRitual.interdictionRange.info": "（推离）仪式推离生物的区域。无论该区域位于何处，所有生物将被推离主仪式石。",
  "ritual.bloodmagic.jumpRitual": "高跳仪式",
  "ritual.bloodmagic.jumpRitual.info": "使实体跃向高空。",
  "ritual.bloodmagic.jumpRitual.jumpRange.info": "（跳跃）在这个区域内的实体将跃向高空。",
  "ritual.bloodmagic.lavaRitual": "下界夜曲",
  "ritual.bloodmagic.lavaRitual.corrosive.info": "（腐蚀）范围内免疫火焰伤害的实体将受到伤害。",
  "ritual.bloodmagic.lavaRitual.default.info": "（原生）降低生成熔岩的 LP 消耗，并将熔岩导入连接的容器内。",
  "ritual.bloodmagic.lavaRitual.destructive.info": "（破坏）熔岩的放置范围根据意志的总量增加。",
  "ritual.bloodmagic.lavaRitual.fireDamage.info": "（腐蚀）该区域内免疫火焰伤害的实体将受到伤害，伤害量与意志的量相关。",
  "ritual.bloodmagic.lavaRitual.fireFuse.info": "（复仇）在这个区域内的实体将遭受烈火引信效果。",
  "ritual.bloodmagic.lavaRitual.fireResist.info": "（坚毅）给予范围内的玩家防火效果。",
  "ritual.bloodmagic.lavaRitual.info": "通过主仪式石生成一个熔岩源方块。",
  "ritual.bloodmagic.lavaRitual.lavaRange.info": "（熔岩）仪式放置熔岩方块的区域。",
  "ritual.bloodmagic.lavaRitual.lavaTank.info": "（原生）仪式会 将熔岩导入其自身的流体槽中。",
  "ritual.bloodmagic.lavaRitual.steadfast.info": "（坚毅）给予范围内的玩家防火效果。",
  "ritual.bloodmagic.lavaRitual.vengeful.info": "（复仇）给予范围内实体烈火引信效果。",
  "ritual.bloodmagic.magneticRitual": "磁引仪式",
  "ritual.bloodmagic.magneticRitual.info": "将地底的矿石传送至其放置区域。",
  "ritual.bloodmagic.magneticRitual.placementRange.info": "（放置）仪式将把获取的矿石放置于该区域内。",
  "ritual.bloodmagic.meteorRitual.info": "消耗其物品范围内的一个物品，从天空中召唤一个充满资源的流星，直接坠向仪式。",
  "ritual.bloodmagic.placerRitual": "铺设仪式",
  "ritual.bloodmagic.placerRitual.chest.info": "（箱子）箱子位置, 仪式将提取其中的方块放置于世界中。",
  "ritual.bloodmagic.placerRitual.info": "取出所连接的容器中的方块，并放置于世界中。",
  "ritual.bloodmagic.placerRitual.placerRange.info": "（放置）仪式将放置方块的区域。",
  "ritual.bloodmagic.portalRitual": "折域之门",
  "ritual.bloodmagic.portalRitual.info": "创建一个传送门网络，以激活者及直接接触方块为基础，两者相同的两个传送门达成连接。激活后未修改传送网络的情况下方块可以变更。",
  "ritual.bloodmagic.pumpRitual": "虹吸圣曲",
  "ritual.bloodmagic.pumpRitual.info": "从规定范围获取液体。只有当所连接的液体容器至少有一桶量的相同液体时，移入液体。",
  "ritual.bloodmagic.pumpRitual.pumpRange.info": "（引水）仪式于世界中获取液体的区域。",
  "ritual.bloodmagic.regenerationRitual": "重生仪式",
  "ritual.bloodmagic.regenerationRitual.corrosive.info": "（腐蚀）从非玩家的实体身上汲取鲜血以治疗玩家",
  "ritual.bloodmagic.regenerationRitual.default.info": "（原生）",
  "ritual.bloodmagic.regenerationRitual.destructive.info": "（破坏）",
  "ritual.bloodmagic.regenerationRitual.heal.info": "（治愈）该区域内的实体将获得生命恢复buff。",
  "ritual.bloodmagic.regenerationRitual.info": "治疗其范围内失去生命值的实体。",
  "ritual.bloodmagic.regenerationRitual.steadfast.info": "（坚毅）",
  "ritual.bloodmagic.regenerationRitual.vampire.info": "（血蛭）汲取区域内怪物的生命来治愈玩家。",
  "ritual.bloodmagic.regenerationRitual.vengeful.info": "（复仇）",
  "ritual.bloodmagic.simpleDungeonRitual": "隐域之缘仪式",
  "ritual.bloodmagic.speedRitual": "速移仪式",
  "ritual.bloodmagic.speedRitual.default.info": "（原生）根据意志总量增加仪式产生的移动速度。",
  "ritual.bloodmagic.speedRitual.destructive.info": "（破坏）防止玩家与幼年动物被运输，如果与（复仇）配合，则运输玩家。",
  "ritual.bloodmagic.speedRitual.info": "将其范围内的玩家朝仪式方向抛射出去。",
  "ritual.bloodmagic.speedRitual.sanicRange.info": "（速度）所有位于该区域内的实体，将被抛射向仪式摆相成的箭头方向。",
  "ritual.bloodmagic.speedRitual.vengeful.info": "（复仇）防止玩家与成年动物被运输，如果与（破坏）配合，则运输玩家",
  "ritual.bloodmagic.suppressionRitual": "抑液仪式",
  "ritual.bloodmagic.suppressionRitual.info": "抑制其范围内的液体；停用仪式时恢复。",
  "ritual.bloodmagic.suppressionRitual.suppressionRange.info": "（抑制）该区域内所有液体将被仪式抑制。",
  "ritual.bloodmagic.testRitual": "测试仪式",
  "ritual.bloodmagic.upgradeRemoveRitual": "净灵之音",
  "ritual.bloodmagic.upgradeRemoveRitual.info": "移除束灵护甲上所有的升级（和降级），并给予你相应的升级（降级）手册。这些手册还能够再次应用到你的束灵护甲上。",
  "ritual.bloodmagic.waterRitual": "涌泉仪式",
  "ritual.bloodmagic.waterRitual.info": "通过主仪式石生成一个水源方块。",
  "ritual.bloodmagic.waterRitual.waterRange.info": "（水源）仪式放置水源方块的区域。",
  "ritual.bloodmagic.waterRitual.waterTank.info": "（原生）仪式将水导入其中的储罐。",
  "ritual.bloodmagic.wellOfSufferingRitual": "苦难之井",
  "ritual.bloodmagic.wellOfSufferingRitual.altar.info": "（祭坛）规定仪式检测血之祭坛的区域。该项修改为添加或撤销一个坐标。",
  "ritual.bloodmagic.wellOfSufferingRitual.damage.info": "（伤害）规定仪式伤害生物的区域。该区域内所有生物（除了玩家）将持续受到伤害。",
  "ritual.bloodmagic.wellOfSufferingRitual.info": "攻击其伤害范围内的生物，并将所获 LP 储入邻近的血之祭坛。",
  "ritual.bloodmagic.willConfig.set": "该仪式将使用这类恶魔意志类型：%s",
  "ritual.bloodmagic.willConfig.void": "该仪式不再会使用恶魔意志",
  "ritual.bloodmagic.zephyrRitual": "和风之唤",
  "ritual.bloodmagic.zephyrRitual.chest.info": "（箱子）箱子位置, 仪式将把拾取的物品放入其中。",
  "ritual.bloodmagic.zephyrRitual.info": "拾取其范围内的掉落物，并放入所连接的箱子。",
  "ritual.bloodmagic.zephyrRitual.zephyrRange.info": "（拾取）该区域内的物品将被拾取储入所连接箱子。",
  "tile.bloodmagic.alchemytable.name": "炼金术桌",
  "tile.bloodmagic.arc.name": "炼金反应炉",
  "tile.bloodmagic.soulforge.name": "狱火锻炉",
  "tooltip.bloodmagic.activated": "已激活",
  "tooltip.bloodmagic.activationcrystal.awakened": "激活更强大的仪式",
  "tooltip.bloodmagic.activationcrystal.creative": "创造模式——激活任何仪式",
  "tooltip.bloodmagic.activationcrystal.weak": "激活低等仪式",
  "tooltip.bloodmagic.alchemytable.lperror.text": "Insufficient LP in Soul Network, or Blood Orb is not Bound.",
  "tooltip.bloodmagic.alchemytable.lperror.title": "灵魂网络错误",
  "tooltip.bloodmagic.alchemytable.orberror.text": "气血宝珠等级不足以支持这次合成",
  "tooltip.bloodmagic.alchemytable.orberror.title": "宝珠错误",
  "tooltip.bloodmagic.arcaneAshes": "用于绘制炼金矩阵的粉灰",
  "tooltip.bloodmagic.arctool.additionaldrops": "额外产出的几率增加了：×%s",
  "tooltip.bloodmagic.arctool.craftspeed": "Increases crafting speed by: x%s",
  "tooltip.bloodmagic.arctool.uses": "剩余使用次数：%s",
  "tooltip.bloodmagic.basicfilter.desc": "Will make sure the items match",
  "tooltip.bloodmagic.blood_provider.slate.desc": "含有500LP的简单安瓿瓶",
  "tooltip.bloodmagic.compositefilter.desc": "Filters based off of contained filters",
  "tooltip.bloodmagic.config.disabled": "已在配置文件中禁用",
  "tooltip.bloodmagic.contained_filters": "Contained Filters:",
  "tooltip.bloodmagic.currentBaseType.corrosive": "腐蚀",
  "tooltip.bloodmagic.currentBaseType.default": "原生",
  "tooltip.bloodmagic.currentBaseType.destructive": "破坏",
  "tooltip.bloodmagic.currentBaseType.steadfast": "坚毅",
  "tooltip.bloodmagic.currentBaseType.vengeful": "复仇",
  "tooltip.bloodmagic.currentOwner": "当前所有者：%s",
  "tooltip.bloodmagic.currentTier": "当前层级：%d",
  "tooltip.bloodmagic.currentType.corrosive": "蕴含：腐蚀意志",
  "tooltip.bloodmagic.currentType.default": "蕴含：原生意志",
  "tooltip.bloodmagic.currentType.destructive": "蕴含：破坏意志",
  "tooltip.bloodmagic.currentType.steadfast": "蕴含：坚毅意志",
  "tooltip.bloodmagic.currentType.vengeful": "蕴含：复仇意志",
  "tooltip.bloodmagic.deactivated": "停用",
  "tooltip.bloodmagic.decoration.notSafe": "危险装潢",
  "tooltip.bloodmagic.decoration.safe": "安全装潢",
  "tooltip.bloodmagic.diviner.airRune": "风之仪式石：%d",
  "tooltip.bloodmagic.diviner.blankRune": "空白仪式石：%d",
  "tooltip.bloodmagic.diviner.currentDirection": "当前朝向：%s",
  "tooltip.bloodmagic.diviner.currentRitual": "当前仪式：%s",
  "tooltip.bloodmagic.diviner.dawnRune": "破晓仪式石：%d",
  "tooltip.bloodmagic.diviner.duskRune": "薄暮仪式石：%d",
  "tooltip.bloodmagic.diviner.earthRune": "土之仪式石：%d",
  "tooltip.bloodmagic.diviner.extraExtraInfo": "——按住 Shift + alt 展开更多信息——",
  "tooltip.bloodmagic.diviner.extraInfo": "按 Shift 获取更多信息",
  "tooltip.bloodmagic.diviner.fireRune": "火之仪式石：%d",
  "tooltip.bloodmagic.diviner.totalRune": "仪式石总数：%d",
  "tooltip.bloodmagic.diviner.waterRune": "水之仪式石：%d",
  "tooltip.bloodmagic.enchantfilter.desc": "Filters based off of enchantments",
  "tooltip.bloodmagic.experienceTome": "一本用于储存经验的书",
  "tooltip.bloodmagic.experienceTome.exp": "经验值：%0.3f",
  "tooltip.bloodmagic.experienceTome.expLevel": "等级：%d",
  "tooltip.bloodmagic.extraInfo": "&9——按住 Shift 获取更多信息——",
  "tooltip.bloodmagic.filter.all": "All: %s",
  "tooltip.bloodmagic.filter.anytag": "Any Tag of %s",
  "tooltip.bloodmagic.filter.blacklist": "Deny:",
  "tooltip.bloodmagic.filter.count": "%sx %s",
  "tooltip.bloodmagic.filter.enchant_combination": "%s: %s",
  "tooltip.bloodmagic.filter.from_mod": "From: %s",
  "tooltip.bloodmagic.filter.whitelist": "Allow:",
  "tooltip.bloodmagic.ghost.amount": "Ghost item amount: %d",
  "tooltip.bloodmagic.ghost.everything": "Everything",
  "tooltip.bloodmagic.holdShiftForInfo": "按 Shift 获取更多信息",
  "tooltip.bloodmagic.inscriber.desc": "书写于墙面之上",
  "tooltip.bloodmagic.livingarmour.extraExtraInfo": "——按住 Shift + M 查看进展信息——",
  "tooltip.bloodmagic.livingarmour.upgrade.level": "%s（等级%d）",
  "tooltip.bloodmagic.livingarmour.upgrade.points": "强化点数：%s/%s",
  "tooltip.bloodmagic.livingarmour.upgrade.progress": "%s（%d/100）",
  "tooltip.bloodmagic.livingtrainer.upgrade.points": "Upgrade points: %s",
  "tooltip.bloodmagic.modfilter.desc": "Filters based off of the source mod",
  "tooltip.bloodmagic.orb.desc": "储存原生的生命源质",
  "tooltip.bloodmagic.orb.owner": "来源：%s",
  "tooltip.bloodmagic.ritualReader.currentState": "当前模式：%s",
  "tooltip.bloodmagic.ritualReader.desc.information": "右击已激活仪式的主仪式石了解仪式的基本信息。",
  "tooltip.bloodmagic.ritualReader.desc.set_area": "右击已激活仪式的主仪式石，选至你想更改的区域，随后分别右击新区域角落的两个方块。",
  "tooltip.bloodmagic.ritualReader.desc.set_will_types": "设置仪式将消耗的恶魔意志类型，工具栏中存放该类晶体右击主仪式石。",
  "tooltip.bloodmagic.ritualReader.information": "信息",
  "tooltip.bloodmagic.ritualReader.set_area": "定义区域",
  "tooltip.bloodmagic.ritualReader.set_will_types": "设置意志消耗",
  "tooltip.bloodmagic.sacrificialdagger.desc": "只要轻轻划过手指",
  "tooltip.bloodmagic.sentientAxe.desc": "以恶魔意志唤起其最大潜能。",
  "tooltip.bloodmagic.sentientPickaxe.desc": "以恶魔意志唤起其最大潜能。",
  "tooltip.bloodmagic.sentientShovel.desc": "以恶魔意志唤起其最大潜能。",
  "tooltip.bloodmagic.sentientSword.desc": "以恶魔意志唤起其最大潜能。",
  "tooltip.bloodmagic.sigil.air.desc": "轻飘飘的了",
  "tooltip.bloodmagic.sigil.bloodlight.desc": "我看见光了！",
  "tooltip.bloodmagic.sigil.divination.currentAltarCapacity": "当前容量：%dLP",
  "tooltip.bloodmagic.sigil.divination.currentAltarTier": "当前层级：%d",
  "tooltip.bloodmagic.sigil.divination.currentBonus": "当前效益：+%d%%",
  "tooltip.bloodmagic.sigil.divination.currentEssence": "当前源质：%dLP",
  "tooltip.bloodmagic.sigil.divination.currentTranquility": "当前静谧：%d",
  "tooltip.bloodmagic.sigil.divination.desc": "窥探灵魂",
  "tooltip.bloodmagic.sigil.divination.otherNetwork": "窥探%s的灵魂",
  "tooltip.bloodmagic.sigil.fastminer.desc": "继续挖，继续挖",
  "tooltip.bloodmagic.sigil.greengrove.desc": "绿色环保无污染",
  "tooltip.bloodmagic.sigil.holding.desc": "印记掌控",
  "tooltip.bloodmagic.sigil.holding.press": "按下%s修改",
  "tooltip.bloodmagic.sigil.holding.sigilInSlot": "印记%d：%s",
  "tooltip.bloodmagic.sigil.lava.desc": "很烫！别吃",
  "tooltip.bloodmagic.sigil.magnetism.desc": "我现在非常有吸引力",
  "tooltip.bloodmagic.sigil.seer.currentAltarCapacity": "当前容量：%dLP",
  "tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate": "消耗率：%dLP",
  "tooltip.bloodmagic.sigil.seer.currentAltarProgress": "当前进度：%dLP/%sLP",
  "tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent": "当前进度：%s",
  "tooltip.bloodmagic.sigil.seer.currentAltarTier": "当前层级：%d",
  "tooltip.bloodmagic.sigil.seer.currentBonus": "当前效益：+%d%%",
  "tooltip.bloodmagic.sigil.seer.currentCharge": "当前储能：%d",
  "tooltip.bloodmagic.sigil.seer.currentEssence": "当前源质：%dLP",
  "tooltip.bloodmagic.sigil.seer.currentTranquility": "当前静谧：%d",
  "tooltip.bloodmagic.sigil.seer.desc": "当知晓一切并不足够。",
  "tooltip.bloodmagic.sigil.void.desc": "胜过速易洁®！",
  "tooltip.bloodmagic.sigil.water.desc": "无限水，有人要来点吗？",
  "tooltip.bloodmagic.simplekey": "一把简易的钥匙，用于打开地牢的门",
  "tooltip.bloodmagic.slate.desc": "在祭坛中将石头转化",
  "tooltip.bloodmagic.slate_vial": "一个注入了普通石板的小玻璃瓶",
  "tooltip.bloodmagic.soulGem.common": "用于存储不少意志的宝石",
  "tooltip.bloodmagic.soulGem.grand": "用于存储大量意志的宝石",
  "tooltip.bloodmagic.soulGem.greater": "用于存储极其大量意志的宝石",
  "tooltip.bloodmagic.soulGem.lesser": "用于存储少量意志的宝石",
  "tooltip.bloodmagic.soulGem.petty": "用于存储微量意志的宝石",
  "tooltip.bloodmagic.soulSnare.desc": "杀死怪物以获得他们的恶魔意志",
  "tooltip.bloodmagic.tagfilter.desc": "物品标签过滤器",
  "tooltip.bloodmagic.telepositionfocus.coords": "Current coordinates: (%d, %d, %d)",
  "tooltip.bloodmagic.throwing_dagger.desc": "不可在厨房使用",
  "tooltip.bloodmagic.tier": "%d层",
  "tooltip.bloodmagic.trainer.blacklist": "Allow other upgrades",
  "tooltip.bloodmagic.trainer.deny": "Deny:",
  "tooltip.bloodmagic.trainer.whitelist": "Block other upgrades",
  "tooltip.bloodmagic.will": "恶魔意志量：%s",
  "tooltip.bloodmagic.willGauge": "奇怪的机器，可以测量灵气中的恶魔意志量",
  "trainer.bloodmagic.allowupgrade": "Allow up to: %s %s",
  "trainer.bloodmagic.blacklist": "Allow other upgrades",
  "trainer.bloodmagic.blockupgrade": "Deny: %s",
  "trainer.bloodmagic.whitelist": "Deny other upgrades",
  "advancements.projecte.alch_bag": "背袋存储！",
  "advancements.projecte.alch_bag.description": "它具有炼金术箱子的奇妙之处",
  "advancements.projecte.alch_chest": "存储升级！",
  "advancements.projecte.alch_chest.description": "一个“小型的”升级版箱子",
  "advancements.projecte.collector": "烈日之力！",
  "advancements.projecte.collector.description": "有趣的事情开始了！",
  "advancements.projecte.condenser": "汇聚一切！",
  "advancements.projecte.condenser.description": "更多的钻石！",
  "advancements.projecte.dark_matter": "万物归于物质！",
  "advancements.projecte.dark_matter.description": "看上去有些...科幻..。",
  "advancements.projecte.dark_matter_block": "物质方块！",
  "advancements.projecte.dark_matter_block.description": "让暗物质聚集在一个方块中,这的确是个好主意！",
  "advancements.projecte.dark_matter_furnace": "炽热的物质！",
  "advancements.projecte.dark_matter_furnace.description": "暗物质制成的熔炉或许更为优秀！",
  "advancements.projecte.dark_matter_pickaxe": "物质触碰物质！",
  "advancements.projecte.dark_matter_pickaxe.description": "为什么不试试这个呢?",
  "advancements.projecte.description": "物质转换？",
  "advancements.projecte.klein_star": "EMC能量电池！",
  "advancements.projecte.klein_star.description": "储存EMC以备不时之需！",
  "advancements.projecte.klein_star_big": "大容量的EMC能量电池",
  "advancements.projecte.klein_star_big.description": "它能容得下整个宇宙！",
  "advancements.projecte.philo_stone": "炼金术师的挚友",
  "advancements.projecte.philo_stone.description": "用贤者之石开启你的炼金之旅！",
  "advancements.projecte.red_matter": "更先进的物质",
  "advancements.projecte.red_matter.description": "它几乎可以打破时空连续体！",
  "advancements.projecte.red_matter_block": "红色亮闪闪！",
  "advancements.projecte.red_matter_block.description": "现在,你已经取得了巨大的成就！",
  "advancements.projecte.red_matter_furnace": "更炽热的物质！",
  "advancements.projecte.red_matter_furnace.description": "光速运作的熔炉！",
  "advancements.projecte.red_matter_pickaxe": "安全的工具?",
  "advancements.projecte.red_matter_pickaxe.description": "也许不那么安全！",
  "advancements.projecte.relay": "力量之花！",
  "advancements.projecte.relay.description": "与收集器放在一起以提供更多能量！",
  "advancements.projecte.transmutation_table": "转换物品！",
  "advancements.projecte.transmutation_table.description": "开始亦是结束",
  "advancements.projecte.transmutation_tablet": "转换从未止步！",
  "advancements.projecte.transmutation_tablet.description": "这太美妙了！",
  "block.projecte.aeternalis_fuel_block": "永恒燃料块",
  "block.projecte.alchemical_chest": "炼金术箱子",
  "block.projecte.alchemical_coal_block": "炼金煤炭块",
  "block.projecte.collector_mk1": "能量收集器1型",
  "block.projecte.collector_mk2": "能量收集器2型",
  "block.projecte.collector_mk3": "能量收集器3型",
  "block.projecte.condenser_mk1": "能量凝聚器",
  "block.projecte.condenser_mk2": "能量凝聚器2型",
  "block.projecte.dark_matter_block": "暗物质方块",
  "block.projecte.dm_furnace": "暗物质熔炉",
  "block.projecte.dm_pedestal": "暗物质台座",
  "block.projecte.interdiction_torch": "禁止火把",
  "block.projecte.mobius_fuel_block": "莫比乌斯燃料块",
  "block.projecte.nova_cataclysm": "灾难新星",
  "block.projecte.nova_catalyst": "爆破新星",
  "block.projecte.red_matter_block": "红物质方块",
  "block.projecte.relay_mk1": "反物质继电器1型",
  "block.projecte.relay_mk2": "反物质继电器2型",
  "block.projecte.relay_mk3": "反物质继电器3型",
  "block.projecte.rm_furnace": "红物质熔炉",
  "block.projecte.transmutation_table": "转化桌",
  "command.projecte.clear_knowledge.notify": "你的转化知识已被%s全部清空！",
  "command.projecte.clear_knowledge.success": "成功清空玩家%s的转化知识。",
  "command.projecte.dump_missing_emc.multiple_missing": "%s 物品缺少EMC值，打印到服务器日志。",
  "command.projecte.dump_missing_emc.none_missing": "所有物品都有一个EMC值。",
  "command.projecte.dump_missing_emc.one_missing": "一个物品缺少EMC值，打印到服务器日志。",
  "command.projecte.emc.invalid_item": "错误：未找到物品“%s”！",
  "command.projecte.emc.no_item": "请给出要更改的物品或标签",
  "command.projecte.reload.notice": "所有更改完成后重新启动或使用“/reload” ",
  "command.projecte.remove.success": "成功移除%s的EMC值。",
  "command.projecte.reset.success": "成功修改“%s”的EMC值。",
  "command.projecte.set.success": "已将%s的EMC值设为%s。",
  "command.projecte.showbag.named": "%s（%s）",
  "command.projecte.showbag.offline.notfound": "UUID%s在玩家数据中找不到",
  "command.projecte.showbag.offline.uuid": "格式不正确的UUID：%s",
  "curios.identifier.klein_star": "卡莱恩能量之星",
  "divining_rod.projecte.avg_emc": "平均EMC值为$2%s，共$1%s个方块",
  "divining_rod.projecte.max_emc": "最高EMC：%s",
  "divining_rod.projecte.range.16": "16x3x3",
  "divining_rod.projecte.range.3": "3x3x3",
  "divining_rod.projecte.range.64": "64x3x3",
  "divining_rod.projecte.second_max": "第二高EMC：%s",
  "divining_rod.projecte.third_max": "第三高EMC：%s",
  "emc.projecte.emc": "%s EMC",
  "emc.projecte.has_knowledge": "可转换的",
  "emc.projecte.max_gen_rate": "最高充能效率：%s EMC/s",
  "emc.projecte.max_output_rate": "最高输出效率：%s EMC/s",
  "emc.projecte.max_storage": "能量上限：%s EMC",
  "emc.projecte.postfix.0": "%s 万亿",
  "emc.projecte.postfix.1": "%s 千万亿",
  "emc.projecte.postfix.10": "%s 百亿京",
  "emc.projecte.postfix.11": "%s 十万亿京",
  "emc.projecte.postfix.12": "%s 兆京",
  "emc.projecte.postfix.13": "%s 千兆京",
  "emc.projecte.postfix.14": "%s 百万兆京",
  "emc.projecte.postfix.15": "%s 十亿兆京",
  "emc.projecte.postfix.16": "%s 万亿兆京",
  "emc.projecte.postfix.17": "%s 千万亿兆京",
  "emc.projecte.postfix.2": "%s 百兆",
  "emc.projecte.postfix.3": "%s 十万兆",
  "emc.projecte.postfix.4": "%s 亿兆",
  "emc.projecte.postfix.5": "%s 千亿兆",
  "emc.projecte.postfix.6": "%s 百万亿兆",
  "emc.projecte.postfix.7": "%s 十京",
  "emc.projecte.postfix.8": "%s 万京",
  "emc.projecte.postfix.9": "%s 千万京",
  "emc.projecte.stored": "EMC存储：%s",
  "emc.projecte.too_much": "EMC能量已达到上限！",
  "emc.projecte.tooltip": "EMC：%s",
  "emc.projecte.tooltip.stack": "EMC总和：%s",
  "emc.projecte.tooltip.stack.with_sell": "存储EMC：%s（%s）",
  "emc.projecte.tooltip.with_sell": "EMC：%s（%s）",
  "entity.projecte.fire_projectile": "火球",
  "entity.projecte.homing_arrow": "归航之箭",
  "entity.projecte.lava_projectile": "熔焰宝珠",
  "entity.projecte.lens_projectile": "爆炸水晶",
  "entity.projecte.mob_randomizer": "异变宝珠",
  "entity.projecte.nova_cataclysm_primed": "启动灾难新星",
  "entity.projecte.nova_catalyst_primed": "启动爆破新星",
  "entity.projecte.swrg_projectile": "发射风暴弹",
  "entity.projecte.water_projectile": "潮汐宝珠",
  "gem.projecte.activate": "激活宝石盔甲攻击能力",
  "gem.projecte.deactivate": "停用的宝石盔甲攻击能力",
  "gem.projecte.disabled": "关闭",
  "gem.projecte.enabled": "启用",
  "gem.projecte.lore.chest": "炼狱盔甲",
  "gem.projecte.lore.feet": "飓风长靴",
  "gem.projecte.lore.helm": "深渊头盔",
  "gem.projecte.lore.legs": "重力护腿",
  "gem.projecte.night_vision": "夜视模式：%s",
  "gem.projecte.night_vision.prompt": "按 [%s] 键切换夜视模式",
  "gem.projecte.step_assist": "自动跳跃：%s",
  "gem.projecte.step_assist.prompt": "按[%s]键切换自动跳跃",
  "gui.projecte.dark_matter_furnace.shortname": "暗物质熔炉",
  "gui.projecte.red_matter_furnace.shortname": "红物质熔炉",
  "gui.projecte.relay.mk1": "反物质继电器1型",
  "gui.projecte.relay.mk2": "反物质继电器2型",
  "gui.projecte.relay.mk3": "反物质继电器3型",
  "item.projecte.aeternalis_fuel": "永恒燃料",
  "item.projecte.alchemical_coal": "炼金煤炭",
  "item.projecte.arcana_ring": "奥法指环",
  "item.projecte.archangel_smite": "大天使的惩戒",
  "item.projecte.black_alchemical_bag": "炼金术之袋",
  "item.projecte.black_hole_band": "黑洞指环",
  "item.projecte.blue_alchemical_bag": "炼金术之袋",
  "item.projecte.body_stone": "身之宝石",
  "item.projecte.brown_alchemical_bag": "炼金术之袋",
  "item.projecte.catalytic_lens": "催化水晶",
  "item.projecte.cyan_alchemical_bag": "炼金术之袋",
  "item.projecte.dark_matter": "暗物质",
  "item.projecte.destruction_catalyst": "毁灭燧石",
  "item.projecte.divining_rod_1": "探知之杖<初级>",
  "item.projecte.divining_rod_2": "探知之杖<中极>",
  "item.projecte.divining_rod_3": "探知之杖<高级>",
  "item.projecte.dm_axe": "暗物质斧",
  "item.projecte.dm_boots": "暗物质靴子",
  "item.projecte.dm_chestplate": "暗物质胸甲",
  "item.projecte.dm_hammer": "暗物质锤",
  "item.projecte.dm_helmet": "暗物质头盔",
  "item.projecte.dm_hoe": "暗物质锄",
  "item.projecte.dm_leggings": "暗物质护腿",
  "item.projecte.dm_pick": "暗物质镐",
  "item.projecte.dm_shears": "暗物质剪刀",
  "item.projecte.dm_shovel": "暗物质锹",
  "item.projecte.dm_sword": "暗物质剑",
  "item.projecte.evertide_amulet": "潮汐护符",
  "item.projecte.gem_boots": "宝石靴子",
  "item.projecte.gem_chestplate": "宝石胸甲",
  "item.projecte.gem_helmet": "宝石头盔",
  "item.projecte.gem_leggings": "宝石护腿",
  "item.projecte.gem_of_eternal_density": "以太密度宝石",
  "item.projecte.gray_alchemical_bag": "炼金术之袋",
  "item.projecte.green_alchemical_bag": "炼金术之袋",
  "item.projecte.harvest_goddess_band": "丰收女神戒指",
  "item.projecte.high_covalence_dust": "高等共价粉",
  "item.projecte.hyperkinetic_lens": "不稳定水晶",
  "item.projecte.ignition_ring": "烈焰指环",
  "item.projecte.iron_band": "铁指环",
  "item.projecte.klein_star_drei": "三级卡莱恩能量之星",
  "item.projecte.klein_star_ein": "一级卡莱恩能量之星",
  "item.projecte.klein_star_omega": "六级卡莱恩能量之星",
  "item.projecte.klein_star_sphere": "五级卡莱恩能量之星",
  "item.projecte.klein_star_vier": "四级卡莱恩能量之星",
  "item.projecte.klein_star_zwei": "二级卡莱恩能量之星",
  "item.projecte.life_stone": "生命宝石",
  "item.projecte.light_blue_alchemical_bag": "炼金术之袋",
  "item.projecte.light_gray_alchemical_bag": "炼金术之袋",
  "item.projecte.lime_alchemical_bag": "炼金术之袋",
  "item.projecte.low_covalence_dust": "低等共价粉",
  "item.projecte.magenta_alchemical_bag": "炼金术之袋",
  "item.projecte.medium_covalence_dust": "中等共价粉",
  "item.projecte.mercurial_eye": "墨丘利之眼",
  "item.projecte.mind_stone": "念之宝石",
  "item.projecte.mobius_fuel": "莫比乌斯燃料",
  "item.projecte.orange_alchemical_bag": "炼金术之袋",
  "item.projecte.philosophers_stone": "贤者之石",
  "item.projecte.pink_alchemical_bag": "炼金术之袋",
  "item.projecte.purple_alchemical_bag": "炼金术之袋",
  "item.projecte.red_alchemical_bag": "炼金术之袋",
  "item.projecte.red_matter": "红物质",
  "item.projecte.repair_talisman": "修复护符",
  "item.projecte.rm_axe": "红物质斧",
  "item.projecte.rm_boots": "红物质靴子",
  "item.projecte.rm_chestplate": "红物质胸甲",
  "item.projecte.rm_hammer": "红物质锤",
  "item.projecte.rm_helmet": "红物质头盔",
  "item.projecte.rm_hoe": "红物质锄",
  "item.projecte.rm_katar": "红物质拳剑",
  "item.projecte.rm_leggings": "红物质护腿",
  "item.projecte.rm_morning_star": "红物质钉头锤",
  "item.projecte.rm_pick": "红物质镐",
  "item.projecte.rm_shears": "红物质剪刀",
  "item.projecte.rm_shovel": "红物质锹",
  "item.projecte.rm_sword": "红物质剑",
  "item.projecte.soul_stone": "灵魂宝石",
  "item.projecte.swiftwolf_rending_gale": "疾风戒指",
  "item.projecte.tome": "炼金术秘卷",
  "item.projecte.transmutation_tablet": "便携式转化桌",
  "item.projecte.void_ring": "虚空指环",
  "item.projecte.volcanite_amulet": "熔焰护符",
  "item.projecte.watch_of_flowing_time": "时间洪流怀表",
  "item.projecte.white_alchemical_bag": "炼金术之袋",
  "item.projecte.yellow_alchemical_bag": "炼金术之袋",
  "item.projecte.zero_ring": "零度指环",
  "jei.projecte.collector": "收集器燃料升级",
  "jei.projecte.world_transmute": "世界转化",
  "jei.projecte.world_transmute.description": "在世界中右击，按shift以获得第二个转化结果",
  "key.projecte.boots_toggle": "靴子特效",
  "key.projecte.charge": "充能",
  "key.projecte.extra_function": "其他功能",
  "key.projecte.fire_projectile": "发射宝珠",
  "key.projecte.helmet_toggle": "头盔特效",
  "key.projecte.mode": "更改模式",
  "misc.projecte.blacklist": "黑名单",
  "misc.projecte.high_alchemist_joined": "高级炼金术士%s进入服务器",
  "misc.projecte.mod_name": "等价交换：重置",
  "misc.projecte.mode_switch": "转换目标设定为：%s",
  "misc.projecte.seconds": "%s秒",
  "misc.projecte.seconds.every_tick": "%s 秒（每游戏刻）",
  "misc.projecte.update.available": "现有新版ProjectE可用！版本号：%s",
  "misc.projecte.update.get_it": "下载地址在这里！",
  "misc.projecte.whitelist": "白名单",
  "mode.projecte.arcana.1": "零度",
  "mode.projecte.arcana.2": "烈焰",
  "mode.projecte.arcana.3": "丰收",
  "mode.projecte.arcana.4": "疾风",
  "mode.projecte.current": "模式：%s",
  "mode.projecte.invalid": "无效模式",
  "mode.projecte.katar.1": "虐杀敌对生物",
  "mode.projecte.katar.2": "虐杀一切生物",
  "mode.projecte.mercurial_eye.1": "建造",
  "mode.projecte.mercurial_eye.2": "范围",
  "mode.projecte.mercurial_eye.3": "范围-经典",
  "mode.projecte.mercurial_eye.4": "转化",
  "mode.projecte.mercurial_eye.5": "转化-经典",
  "mode.projecte.mercurial_eye.6": "台座",
  "mode.projecte.morning_star.1": "普通模式",
  "mode.projecte.morning_star.2": "3x竖直模式",
  "mode.projecte.morning_star.3": "3x横向模式",
  "mode.projecte.morning_star.4": "3x直线模式",
  "mode.projecte.philosopher.1": "正方体",
  "mode.projecte.philosopher.2": "平面",
  "mode.projecte.philosopher.3": "直线",
  "mode.projecte.pick.1": "普通模式",
  "mode.projecte.pick.2": "3x竖直模式",
  "mode.projecte.pick.3": "3x横向模式",
  "mode.projecte.pick.4": "3x直线模式",
  "mode.projecte.red_sword.1": "击杀敌对生物",
  "mode.projecte.red_sword.2": "击杀一切生物",
  "mode.projecte.switch": "切换为%s模式",
  "pedestal.projecte.archangel.1": "射击附近的怪物",
  "pedestal.projecte.archangel.2": "每%s射击一次",
  "pedestal.projecte.black_hole_band.1": "收集附近的掉落物",
  "pedestal.projecte.black_hole_band.2": "可存入邻近的容器中",
  "pedestal.projecte.body_stone.1": "恢复附近玩家的饥饿值",
  "pedestal.projecte.body_stone.2": "每%s恢复半格饥饿值",
  "pedestal.projecte.evertide.1": "召唤暴风雨/雪",
  "pedestal.projecte.evertide.2": "每%s激活一次",
  "pedestal.projecte.harvest_goddess.1": "使周围的作物加速生长",
  "pedestal.projecte.harvest_goddess.2": "并收割成熟的作物",
  "pedestal.projecte.harvest_goddess.3": "每%s激活一次",
  "pedestal.projecte.ignition.1": "燃烧附近的怪物",
  "pedestal.projecte.ignition.2": "每%s激活一次",
  "pedestal.projecte.item_disabled": "暗物质台座的功能已被禁止！",
  "pedestal.projecte.life_stone.1": "恢复生命与饥饿度",
  "pedestal.projecte.life_stone.2": "每%s恢复半格生命值及饥饿值",
  "pedestal.projecte.mind_stone": "将周围的经验球吸入念之宝石",
  "pedestal.projecte.on_pedestal": "台座功能:",
  "pedestal.projecte.repair_talisman.1": "修复附近玩家携带的工具",
  "pedestal.projecte.repair_talisman.2": "每%s修复1点耐久",
  "pedestal.projecte.soul_stone.1": "治疗附近的玩家",
  "pedestal.projecte.soul_stone.2": "每%s恢复半格生命值",
  "pedestal.projecte.swrg.1": "雷击附近的怪物",
  "pedestal.projecte.swrg.2": "每%s激活一次",
  "pedestal.projecte.time_watch.1": "以%d倍加快附近方块的刷新及运作速度",
  "pedestal.projecte.time_watch.2": "以%.3f倍降低附近生物的活动速度",
  "pedestal.projecte.tooltip.1": "按住Shift并右击以打开界面",
  "pedestal.projecte.tooltip.2": "右击激活台座",
  "pedestal.projecte.volcanite.1": "停止暴风雨/雪",
  "pedestal.projecte.volcanite.2": "每%s激活一次",
  "pedestal.projecte.zero.1": "熄灭实体上的火焰",
  "pedestal.projecte.zero.2": "并冻结周围的一切",
  "pedestal.projecte.zero.3": "每%s激活一次",
  "sound_event.projecte.charge": "设备已充能",
  "sound_event.projecte.destruct": "毁灭",
  "sound_event.projecte.heal": "治疗完成",
  "sound_event.projecte.power": "设备供能",
  "sound_event.projecte.transmute": "方块转化",
  "sound_event.projecte.uncharge": "设备未充能",
  "sound_event.projecte.watermagic": "水魔法",
  "sound_event.projecte.windmagic": "风魔法",
  "time_watch.projecte.disabled": "该物品已被管理员禁止！",
  "time_watch.projecte.fast_forward": "加速时间流逝",
  "time_watch.projecte.mode": "怀表模式：%s",
  "time_watch.projecte.mode_switch": "将怀表模式设为：%s",
  "time_watch.projecte.off": "关闭",
  "time_watch.projecte.rewind": "加速时间倒流",
  "tooltip.projecte.arcana.inactive": "无效！",
  "tooltip.projecte.evertide.1": "按[%s]键发射一颗潮汐宝珠。",
  "tooltip.projecte.evertide.2": "能提供无限水。",
  "tooltip.projecte.evertide.3": "右击填充流体储罐或炼药锅。",
  "tooltip.projecte.evertide.4": "使用无需消耗EMC！",
  "tooltip.projecte.gem_density.1": "不停地转换物品",
  "tooltip.projecte.gem_density.2": "转换目标:%s",
  "tooltip.projecte.gem_density.3": "按[%s]键改变转换目标",
  "tooltip.projecte.gem_density.4": "右击设置黑名单或白名单",
  "tooltip.projecte.gem_density.5": "按住Shift并右击以开始或停止转换",
  "tooltip.projecte.philostone": "按[%s]键打开合成界面",
  "tooltip.projecte.stored_xp": "存储经验：%s",
  "tooltip.projecte.time_watch.1": "随心所欲的操控时间",
  "tooltip.projecte.time_watch.2": "右击切换模式",
  "tooltip.projecte.tome": "放入转化桌可习得全部转化知识（创造专属）",
  "tooltip.projecte.volcanite.1": "按[%s]键发射一颗熔焰宝珠",
  "tooltip.projecte.volcanite.2": "能提供无限熔岩",
  "tooltip.projecte.volcanite.3": "右击填充流体储罐",
  "tooltip.projecte.volcanite.4": "使用需消耗32EMC",
  "transmutation.projecte.learned.1": "已",
  "transmutation.projecte.learned.2": "·",
  "transmutation.projecte.learned.3": "经",
  "transmutation.projecte.learned.4": "·",
  "transmutation.projecte.learned.5": "了",
  "transmutation.projecte.learned.6": "·",
  "transmutation.projecte.learned.7": "解",
  "transmutation.projecte.learned.8": "！",
  "transmutation.projecte.transmute": "转化桌",
  "transmutation.projecte.unlearned.1": "·",
  "transmutation.projecte.unlearned.2": "已",
  "transmutation.projecte.unlearned.3": "·",
  "transmutation.projecte.unlearned.4": "经",
  "transmutation.projecte.unlearned.5": "·",
  "transmutation.projecte.unlearned.6": "遗",
  "transmutation.projecte.unlearned.7": "·",
  "transmutation.projecte.unlearned.8": "忘",
  "transmutation.projecte.unlearned.9": "·",
  "block.projectex.alchemy_table": "炼金术桌",
  "block.projectex.basic_collector": "基础能量收集器1型",
  "block.projectex.basic_power_flower": "基础力量花盆栽罐1型",
  "block.projectex.basic_relay": "基础反物质继电器1型",
  "block.projectex.blue_collector": "蓝物质能量收集器8型",
  "block.projectex.blue_power_flower": "蓝物质力量花盆栽罐8型",
  "block.projectex.blue_relay": "反蓝物质继电器8型",
  "block.projectex.collector.emc_produced": "EMC生产速度：%s/s",
  "block.projectex.collector.tooltip": "对服务器的TPS很友善。每秒只产生一次EMC。",
  "block.projectex.compressed_refined_link": "压缩精致EMC接口",
  "block.projectex.compressed_refined_link.tooltip": "与精致EMC接口相似，并且拥有54个输出槽。",
  "block.projectex.cyan_collector": "青物质能量收集器9型",
  "block.projectex.cyan_power_flower": "青物质力量花盆栽罐9型",
  "block.projectex.cyan_relay": "反青物质继电器9型",
  "block.projectex.dark_collector": "暗物质能量收集器2型",
  "block.projectex.dark_power_flower": "暗物质力量花盆栽罐2型",
  "block.projectex.dark_relay": "反暗物质继电器2型",
  "block.projectex.energy_link": "能量EMC接口",
  "block.projectex.energy_link.tooltip": "在周围放置能量收集器来为你的转化桌增加EMC。",
  "block.projectex.fading_collector": "渐消物质能量收集器15型",
  "block.projectex.fading_power_flower": "渐消物质力量花盆栽罐15型",
  "block.projectex.fading_relay": "反渐消物质继电器15型",
  "block.projectex.final_collector": "终极能量收集器16型",
  "block.projectex.final_power_flower": "终极力量花盆栽罐16型",
  "block.projectex.final_relay": "终极反物质继电器16型",
  "block.projectex.green_collector": "绿物质能量收集器10型",
  "block.projectex.green_power_flower": "绿物质力量花盆栽罐10型",
  "block.projectex.green_relay": "反绿物质继电器10型",
  "block.projectex.lime_collector": "黄绿物质能量收集器11型",
  "block.projectex.lime_power_flower": "黄绿物质力量花盆栽罐11型",
  "block.projectex.lime_relay": "反黄绿物质继电器11型",
  "block.projectex.magenta_collector": "品红物质能量收集器4型",
  "block.projectex.magenta_power_flower": "品红物质力量花盆栽罐4型",
  "block.projectex.magenta_relay": "反品红物质继电器4型",
  "block.projectex.orange_collector": "橙物质能量收集器13型",
  "block.projectex.orange_power_flower": "橙物质力量花盆栽罐13型",
  "block.projectex.orange_relay": "反橙物质继电器13型",
  "block.projectex.personal_link": "个人EMC接口",
  "block.projectex.personal_link.tooltip": "与基础能量EMC接口相似，并能存入和取出物品。",
  "block.projectex.pink_collector": "粉物质能量收集器5型",
  "block.projectex.pink_power_flower": "粉物质力量花盆栽罐5型",
  "block.projectex.pink_relay": "反粉物质继电器5型",
  "block.projectex.purple_collector": "紫物质能量收集器6型",
  "block.projectex.purple_power_flower": "紫物质力量花盆栽罐6型",
  "block.projectex.purple_relay": "反紫物质继电器6型",
  "block.projectex.red_collector": "红物质能量收集器3型",
  "block.projectex.red_power_flower": "红物质力量花盆栽罐3型",
  "block.projectex.red_relay": "反红物质继电器3型",
  "block.projectex.refined_link": "精致EMC接口",
  "block.projectex.refined_link.tooltip": "与个人EMC接口相似，并且拥有1个输入槽和9个输出槽。用来搭建一个像精致存储一样的系统。它也会记录从输入槽存入的物品。",
  "block.projectex.relay.max_transfer": "最大EMC传输：%s/s",
  "block.projectex.relay.relay_bonus": "继电器加成：%s/s",
  "block.projectex.relay.tooltip": "对服务器TPS很友善。每秒只传输一次EMC。",
  "block.projectex.stone_table": "石质转化桌",
  "block.projectex.violet_collector": "紫罗兰物质能量收集器7型",
  "block.projectex.violet_power_flower": "紫罗兰物质力量花盆栽罐7型",
  "block.projectex.violet_relay": "反紫罗兰物质继电器7型",
  "block.projectex.white_collector": "白物质能量收集器14型",
  "block.projectex.white_power_flower": "白物质力量花盆栽罐14型",
  "block.projectex.white_relay": "反白物质继电器14型",
  "block.projectex.yellow_collector": "黄物质能量收集器12型",
  "block.projectex.yellow_power_flower": "黄物质力量花盆栽罐12型",
  "block.projectex.yellow_relay": "反黄物质继电器12型",
  "item.projectex.arcane_tablet": "奥术转化桌",
  "item.projectex.basic_compressed_collector": "基础压缩能量收集器1型",
  "item.projectex.blue_compressed_collector": "蓝物质压缩能量收集器8型",
  "item.projectex.blue_matter": "蓝物质",
  "item.projectex.colossal_star_drei": "三级终焉能量之星",
  "item.projectex.colossal_star_ein": "一级终焉能量之星",
  "item.projectex.colossal_star_omega": "六级终焉能量之星",
  "item.projectex.colossal_star_sphere": "五级终焉能量之星",
  "item.projectex.colossal_star_vier": "四级终焉能量之星",
  "item.projectex.colossal_star_zwei": "二级终焉能量之星",
  "item.projectex.cyan_compressed_collector": "青物质压缩能量收集器9型",
  "item.projectex.cyan_matter": "青物质",
  "item.projectex.dark_compressed_collector": "暗物质压缩能量收集器2型",
  "item.projectex.fading_compressed_collector": "渐消物质压缩能量收集器15型",
  "item.projectex.fading_matter": "渐消物质",
  "item.projectex.final_compressed_collector": "终极压缩能量收集器16型",
  "item.projectex.final_star": "终极之星",
  "item.projectex.final_star.tooltip": "在台座旁边放个箱子，然后在台座上方丢物品来无限复制物品。",
  "item.projectex.final_star_shard": "终极之星碎片",
  "item.projectex.green_compressed_collector": "绿物质压缩能量收集器10型",
  "item.projectex.green_matter": "绿物质",
  "item.projectex.knowledge_sharing_book": "知识共享之书",
  "item.projectex.lime_compressed_collector": "黄绿物质压缩能量收集器11型",
  "item.projectex.lime_matter": "黄绿物质",
  "item.projectex.magenta_compressed_collector": "品红物质压缩能量收集器4型",
  "item.projectex.magenta_matter": "品红物质",
  "item.projectex.magnum_star_drei": "三级马格南能量之星",
  "item.projectex.magnum_star_ein": "一级马格南能量之星",
  "item.projectex.magnum_star_omega": "六级马格南能量之星",
  "item.projectex.magnum_star_sphere": "五级马格南能量之星",
  "item.projectex.magnum_star_vier": "四级马格南能量之星",
  "item.projectex.magnum_star_zwei": "二级马格南能量之星",
  "item.projectex.orange_compressed_collector": "橙物质压缩能量收集器13型",
  "item.projectex.orange_matter": "橙物质",
  "item.projectex.pink_compressed_collector": "粉物质压缩能量收集器5型",
  "item.projectex.pink_matter": "粉物质",
  "item.projectex.purple_compressed_collector": "紫物质压缩能量收集器6型",
  "item.projectex.purple_matter": "紫物质",
  "item.projectex.red_compressed_collector": "红物质压缩能量收集器3型",
  "item.projectex.violet_compressed_collector": "紫罗兰物质压缩能量收集器7型",
  "item.projectex.violet_matter": "紫罗兰物质",
  "item.projectex.white_compressed_collector": "白物质压缩能量收集器14型",
  "item.projectex.white_matter": "白物质",
  "item.projectex.yellow_compressed_collector": "黄物质压缩能量收集器12型",
  "item.projectex.yellow_matter": "黄物质",
  "itemGroup.projectex": "等价交换增强",
  "item.constructionwand.stone_wand": "石制手杖",
  "item.constructionwand.iron_wand": "铁制手杖",
  "item.constructionwand.diamond_wand": "钻石手杖",
  "item.constructionwand.infinity_wand": "无尽手杖",
  "item.constructionwand.core_angel": "天使核心",
  "item.constructionwand.core_destruction": "破坏核心",
  "constructionwand.tooltip.blocks": "至多放置 %d 个方块",
  "constructionwand.tooltip.shift": "按住 [SHIFT]",
  "constructionwand.tooltip.cores": "手杖核心：",
  "constructionwand.tooltip.core_tip": "在一个合成格中将核心与你的魔杖结合在一起。",
  "constructionwand.option.cores": "",
  "constructionwand.option.cores.constructionwand:default": "建筑核心",
  "constructionwand.option.cores.constructionwand:default.desc": "在面向你的一侧放置方块",
  "constructionwand.option.cores.constructionwand:core_angel": "§6天使核心",
  "constructionwand.option.cores.constructionwand:core_angel.desc": "在方块的背面放置，还可以悬空放置方块",
  "constructionwand.option.cores.constructionwand:core_destruction": "§c破坏核心",
  "constructionwand.option.cores.constructionwand:core_destruction.desc": "破坏面向你一侧的方块",
  "constructionwand.option.lock": "锁定：",
  "constructionwand.option.lock.horizontal": "§a左/右",
  "constructionwand.option.lock.horizontal.desc": "在起始方块的前面延伸一行水平方块",
  "constructionwand.option.lock.vertical": "§a上/下",
  "constructionwand.option.lock.vertical.desc": "在起始方块的前面延伸一列竖直方块",
  "constructionwand.option.lock.northsouth": "§6南/北",
  "constructionwand.option.lock.northsouth.desc": "在起始方块的上面，向南/北方向延伸一行",
  "constructionwand.option.lock.eastwest": "§6东/西",
  "constructionwand.option.lock.eastwest.desc": "在起始方块的上面，向东/西方向延伸一行",
  "constructionwand.option.lock.nolock": "§c无",
  "constructionwand.option.lock.nolock.desc": "从起始方块向任意一面延伸",
  "constructionwand.option.direction": "方向：",
  "constructionwand.option.direction.target": "§6目标",
  "constructionwand.option.direction.target.desc": "放置的方块方向与目标方块的方向相同",
  "constructionwand.option.direction.player": "§a玩家",
  "constructionwand.option.direction.player.desc": "放置的方块面向玩家",
  "constructionwand.option.replace": "替换：",
  "constructionwand.option.replace.yes": "§a是",
  "constructionwand.option.replace.yes.desc": "替换某些方块，例如流体、雪、高草丛",
  "constructionwand.option.replace.no": "§c否",
  "constructionwand.option.replace.no.desc": "不替换方块",
  "constructionwand.option.match": "匹配：",
  "constructionwand.option.match.exact": "§a精确",
  "constructionwand.option.match.exact.desc": "只放置完全相同的方块",
  "constructionwand.option.match.similar": "§6模糊",
  "constructionwand.option.match.similar.desc": "相似的方块被认为是相同的（草方块 / 泥土类型）",
  "constructionwand.option.match.any": "§c任意",
  "constructionwand.option.match.any.desc": "放置任意方块",
  "constructionwand.option.random": "随机：",
  "constructionwand.option.random.yes": "§a是",
  "constructionwand.option.random.yes.desc": "随机放置快捷栏中的方块",
  "constructionwand.option.random.no": "§c否",
  "constructionwand.option.random.no.desc": "不会随机放置方块",
  "constructionwand.description.wand": "%1$s可以在你面前的建筑物一侧放置至多%2$d个方块，并记录最近的%3$s。\n\n按住%5$s并滚动滚轮以改变放置限制（水平、垂直、南/北、东/西、无锁定）。\n\n用%6$s§9+右键§0打开选项屏幕。\n\n§5§n撤销§0§r\n按住§9潜行+§0%4$s并看向你最后放置的方块，周围会显示绿色边框。§9潜行+§0%4$s§9+右键点击§0其中任何一个就会撤销操作，并向你返还所有物品。如果你之前使用了破坏核心，该操作将恢复这些方块。\n\n§5§n容器§0§r\n潜影盒、捆绑物和其他模组的许多容器都可以为手杖提供方块。\n\n§5§n副手优先§0§r\n如果你的副手有方块，则会优先使用副手的方块，而不是你正在看的方块。",
  "constructionwand.description.durability.limited": "%d个方块",
  "constructionwand.description.durability.unlimited": "无限个方块",
  "constructionwand.description.key.sneak": "潜行",
  "constructionwand.description.key.sneak_opt": "潜行+%s",
  "constructionwand.description.core": "§5§n安装§0§r\n把你的新核心和你的手杖一起放在合成方格里来安装它。要在不同的核心之间切换，按住%s并用你的手杖左键点击空气处，或使用选项屏幕。",
  "constructionwand.description.core_angel": "天使核心在你面前的方块（或整行方块）的对面放置一个方块。最大距离取决于手杖等级。右击空气可以在半空中放置一个方块。要做到这一点，你需要把你想放置的方块放在你的副手。",
  "constructionwand.description.core_destruction": "破坏核心可以破坏你面前的方块（没有实体砖）。最大数量取决于手杖的等级。被破坏的方块会消失在虚空中，如果你破坏错了，可以使用撤销功能。",
  "stat.constructionwand.use_wand": "使用手杖放置的方块",
"itemGroup.compactmachines": "压缩空间机械",
  "tooltip.compactmachines.machine_id": "机器 ID：%s",
  "tooltip.compactmachines.owner": "所有者：%s",
  "tooltip.compactmachines.unknown_player": "未知玩家",
  "tooltip.compactmachines.machine.size": "尺寸：%1$sx%1$sx%1$s",
  "tooltip.compactmachines.hold_shift.hint": "按 Shift 查看详细信息。",
  "tooltip.compactmachines.psd.hint": "该模组的手册，同时也能用于进入压缩空间。",
  "tooltip.compactmachines.solid_wall.hint": "警告！非创造模式玩家无法破坏！",
  "tooltip.compactmachines.machine.hint": "一个 %1$s 拥有 %2$s 的空间。",
  "tooltip.compactmachines.tunnel_type": "类型 ID：%1$s",
  "messages.compactmachines.psd.spawnpoint_set": "入口已设置在所站的地方！",
  "messages.compactmachines.no_machine_data": "未加载机械数据，请汇报该问题。",
  "block.compactmachines.machine": "压缩空间机械",
  "block.compactmachines.machine_tiny": "压缩空间机械（微型）",
  "block.compactmachines.machine_small": "压缩空间机械（小型）",
  "block.compactmachines.machine_normal": "压缩空间机械（普通）",
  "block.compactmachines.machine_large": "压缩空间机械（大型）",
  "block.compactmachines.machine_giant": "压缩空间机械（巨型）",
  "block.compactmachines.machine_maximum": "压缩空间机械（超大型）",
  "block.compactmachines.solid_wall": "紧实型压缩空间壁",
  "block.compactmachines.wall": "压缩空间壁",
  "block.compactmachines.tunnel_wall": "接口",
  "item.compactmachines.machine_tiny": "压缩空间机械（微型）",
  "item.compactmachines.machine_small": "压缩空间机械（小型）",
  "item.compactmachines.machine_normal": "压缩空间机械（普通）",
  "item.compactmachines.machine_large": "压缩空间机械（大型）",
  "item.compactmachines.machine_giant": "压缩空间机械（巨型）",
  "item.compactmachines.machine_maximum": "压缩空间机械（超大型）",
  "item.compactmachines.personal_shrinking_device": "传送器",
  "item.compactmachines.tunnels.item": "物品接口",
  "item.compactmachines.tunnels.redstone_in": "红石接口（输入）",
  "item.compactmachines.tunnels.redstone_out": "红石接口（输出）",
  "compactmachines.cannot_enter": "你摸索着传送器的用法，但没用，它就是不工作。",
  "compactmachines.connected_block": "已连接：%s",
  "compactmachines.direction.side": "方向：%s",
  "compactmachines.direction.up": "顶面",
  "compactmachines.direction.down": "底面",
  "compactmachines.direction.north": "北面",
  "compactmachines.direction.south": "南面",
  "compactmachines.direction.west": "西面",
  "compactmachines.direction.east": "东面",
  "compactmachines.psd.pages.machines.title": "压缩空间机械",
  "compactmachines.psd.pages.machines": "压缩空间机械是该模组的核心物品。它能让你在一个方块的空间内建立大型空间并与外部世界相连接。它们的尺寸从 3x3x3 到 13x13x13 不等。\n\n你可以用接口把内部和外部连接起来，来运输物品、液体等。\n\n你可以用传送器右击进入一个压缩空间机械。请使用 JEI 来查看合成表。",
  "compactmachines.errors.unknown_tunnel_type": "未知接口类型（%s）",
  "itemGroup.forbidden_arcanus": "禁忌与奥秘",
  "effect.forbidden_arcanus.fly": "飞行",
  "effect.forbidden_arcanus.spectral_vision": "幽灵视觉",
  "effect.forbidden_arcanus.darkened": "漆黑",
  "category_blocks": "方块",
  "item.forbidden_arcanus.sanity_meter": "理智表",
  "item.forbidden_arcanus.lens_of_veritatis": "真理透镜",
  "item.forbidden_arcanus.purifying_soap": "纯化肥皂",
  "item.forbidden_arcanus.wet_purifying_soap": "湿润的纯化肥皂",
  "item.forbidden_arcanus.obsidian_skull_shield": "黑曜石头骨盾牌",
  "item.forbidden_arcanus.aureal_bottle": "耀金瓶",
  "item.forbidden_arcanus.arcane_crystal_dust_speck": "神秘水晶粉末颗粒",
  "item.forbidden_arcanus.arcane_bone_meal": "神秘骨粉",
  "item.forbidden_arcanus.zombie_arm": "僵尸手臂",
  "item.forbidden_arcanus.shiny_zombie_arm": "闪光僵尸手臂",
  "item.forbidden_arcanus.test_tube": "试管",
  "item.forbidden_arcanus.blacksmith_gavel_head": "锻工锤头",
  "item.forbidden_arcanus.wooden_blacksmith_gavel": "木锻工锤",
  "item.forbidden_arcanus.stone_blacksmith_gavel": "石锻工锤",
  "item.forbidden_arcanus.golden_blacksmith_gavel": "金锻工锤",
  "item.forbidden_arcanus.iron_blacksmith_gavel": "铁锻工锤",
  "item.forbidden_arcanus.diamond_blacksmith_gavel": "钻石锻工锤",
  "item.forbidden_arcanus.netherite_blacksmith_gavel": "下界合金锻工锤",
  "item.forbidden_arcanus.arcane_golden_blacksmith_gavel": "神秘金锻工锤",
  "item.forbidden_arcanus.reinforced_arcane_golden_blacksmith_gavel": "强化神秘金锻工锤",
  "item.forbidden_arcanus.obsidian_blacksmith_gavel": "黑曜石锻工锤",
  "comment.tooltips": "---Tooltips---",
  "tooltip.forbidden_arcanus.forbiddenmicon": "这本《禁忌之书》尚无法阅读",
  "tooltip.forbidden_arcanus.obsidian_skull": "使你在30秒内免受火焰伤害。",
  "tooltip.forbidden_arcanus.obsidian_skull_shield": "使你在30秒内免受火焰伤害。",
  "tooltip.forbidden_arcanus.eternal_obsidian_skull": "完全免疫火焰伤害。",
  "tooltip.forbidden_arcanus.infernum_pickaxe": "它炽热得连矿物都能熔炼！",
  "tooltip.forbidden_arcanus.mystical_dagger": "蕴藏着黑暗的魔法",
  "tooltip.forbidden_arcanus.soul_extractor": "用于从灵魂沙中提取灵魂",
  "tooltip.forbidden_arcanus.edelwood_ladder": "速度是普通梯子的两倍",
  "tooltip.forbidden_arcanus.activated": "已激活",
  "tooltip.forbidden_arcanus.deactivated": "未激活",
  "tooltip.forbidden_arcanus.toggle": "（右击切换开关）",
  "tooltip.forbidden_arcanus.duration": "持续时间",
  "tooltip.forbidden_arcanus.remaining_uses": "剩余右击使用次数",
  "tooltip.forbidden_arcanus.remaining_ritual_uses": "剩余仪式使用次数",
  "tooltip.forbidden_arcanus.entity": "实体",
  "tooltip.forbidden_arcanus.pixie": "精灵",
  "tooltip.forbidden_arcanus.corrupted_pixie": "腐化精灵",
  "containers": "容器",
  "container.dark_beacon": "暗黑信标",
  "container.forbidden_arcanus.hephaestus_forge": "赫菲斯托斯锻炉",
  "enchantments": "附魔",
  "enchantment.forbidden_arcanus.permafrost": "永冻",
  "enchantment.forbidden_arcanus.indestructible": "坚不可摧",
  "comment.enchantment.descriptions": "---Enchantment Descriptions---",
  "enchantment.forbidden_arcanus.permafrost.desc": "能够让埃德木桶安全地盛装熔岩。",
  "enchantment.forbidden_arcanus.indestructible.desc": "阻止物品耐久度下降。",
  "forbiddenmicon": "禁忌之书",
  "forbiddenmicon.category.main": "主类",
  "forbiddenmicon.category.items": "物品",
  "forbiddenmicon.category.blocks": "方块",
  "forbiddenmicon.recipe.crafting": "合成",
  "forbiddenmicon.recipe.smelting": "熔炼",
  "forbiddenmicon.recipe.cookingTime": "烹饪时间",
  "forbiddenmicon.recipe.experience": "经验",
  "forbiddenmicon.recipe.smelting.furnace": "熔炉",
  "forbiddenmicon.recipe.smelting.smoker": "烟熏炉",
  "forbiddenmicon.recipe.smelting.blast_furnace": "高炉",
  "forbidden_arcanus.aureal": "耀金",
  "forbidden_arcanus.corruption": "腐败",
  "forbidden_arcanus.souls": "灵魂",
  "forbidden_arcanus.blood": "血",
  "forbidden_arcanus.experience": "经验",
  "gui.forbidden_arcanus.hephaestus_forge.unlocked_at_level": "解锁等级：",
  "jei.forbidden_arcanus.category.hephaestusSmithing": "赫菲斯托斯锻造",
  "jei.forbidden_arcanus.hephaestusSmithing.requiredPedestal": "需要基座",
  "jei.forbidden_arcanus.hephaestusSmithing.requiredLevel": "需要熔炉等级：",
  "jei.forbidden_arcanus.hephaestusSmithing.requiredAureal": "需要耀金",
  "jei.forbidden_arcanus.hephaestusSmithing.requiredSouls": "需要灵魂",
  "jei.forbidden_arcanus.hephaestusSmithing.requiredBlood": "需要血",
  "jei.forbidden_arcanus.hephaestusSmithing.requiredExperience": "需要经验",
"block.storagedrawers.oak_full_drawers_1": "1x1橡木抽屉",
  "block.storagedrawers.oak_full_drawers_2": "1x2橡木抽屉",
  "block.storagedrawers.oak_full_drawers_4": "2x2橡木抽屉",
  "block.storagedrawers.oak_half_drawers_1": "1x1小型橡木抽屉",
  "block.storagedrawers.oak_half_drawers_2": "1x2小型橡木抽屉",
  "block.storagedrawers.oak_half_drawers_4": "2x2小型橡木抽屉",
  "block.storagedrawers.oak_trim": "橡木桥接方块",
  "block.storagedrawers.spruce_full_drawers_1": "1x1云杉木抽屉",
  "block.storagedrawers.spruce_full_drawers_2": "1x2云杉木抽屉",
  "block.storagedrawers.spruce_full_drawers_4": "2x2云杉木抽屉",
  "block.storagedrawers.spruce_half_drawers_1": "1x1小型云杉木抽屉",
  "block.storagedrawers.spruce_half_drawers_2": "1x2小型云杉木抽屉",
  "block.storagedrawers.spruce_half_drawers_4": "2x2小型云杉木抽屉",
  "block.storagedrawers.spruce_trim": "云杉木桥接方块",
  "block.storagedrawers.birch_full_drawers_1": "1x1白桦木抽屉",
  "block.storagedrawers.birch_full_drawers_2": "1x2白桦木抽屉",
  "block.storagedrawers.birch_full_drawers_4": "2x2白桦木抽屉",
  "block.storagedrawers.birch_half_drawers_1": "1x1小型白桦木抽屉",
  "block.storagedrawers.birch_half_drawers_2": "1x2小型白桦木抽屉",
  "block.storagedrawers.birch_half_drawers_4": "2x2小型白桦木抽屉",
  "block.storagedrawers.birch_trim": "白桦木桥接方块",
  "block.storagedrawers.jungle_full_drawers_1": "1x1丛林木抽屉",
  "block.storagedrawers.jungle_full_drawers_2": "1x2丛林木抽屉",
  "block.storagedrawers.jungle_full_drawers_4": "2x2丛林木抽屉",
  "block.storagedrawers.jungle_half_drawers_1": "1x1小型丛林木抽屉",
  "block.storagedrawers.jungle_half_drawers_2": "1x2小型丛林木抽屉",
  "block.storagedrawers.jungle_half_drawers_4": "2x2小型丛林木抽屉",
  "block.storagedrawers.jungle_trim": "丛林木桥接方块",
  "block.storagedrawers.acacia_full_drawers_1": "1x1金合欢木抽屉",
  "block.storagedrawers.acacia_full_drawers_2": "1x2金合欢木抽屉",
  "block.storagedrawers.acacia_full_drawers_4": "2x2金合欢木抽屉",
  "block.storagedrawers.acacia_half_drawers_1": "1x1小型金合欢木抽屉",
  "block.storagedrawers.acacia_half_drawers_2": "1x2小型金合欢木抽屉",
  "block.storagedrawers.acacia_half_drawers_4": "2x2小型金合欢木抽屉",
  "block.storagedrawers.acacia_trim": "金合欢木桥接方块",
  "block.storagedrawers.dark_oak_full_drawers_1": "1x1深色橡木抽屉",
  "block.storagedrawers.dark_oak_full_drawers_2": "1x2深色橡木抽屉",
  "block.storagedrawers.dark_oak_full_drawers_4": "2x2深色橡木抽屉",
  "block.storagedrawers.dark_oak_half_drawers_1": "1x1小型深色橡木抽屉",
  "block.storagedrawers.dark_oak_half_drawers_2": "1x2小型深色橡木抽屉",
  "block.storagedrawers.dark_oak_half_drawers_4": "2x2小型深色橡木抽屉",
  "block.storagedrawers.dark_oak_trim": "深色橡木桥接方块",
  "block.storagedrawers.crimson_full_drawers_1": "1x1绯红木抽屉",
  "block.storagedrawers.crimson_full_drawers_2": "1x2绯红木抽屉",
  "block.storagedrawers.crimson_full_drawers_4": "2x2绯红木抽屉",
  "block.storagedrawers.crimson_half_drawers_1": "1x1小型绯红木抽屉",
  "block.storagedrawers.crimson_half_drawers_2": "1x2小型绯红木抽屉",
  "block.storagedrawers.crimson_half_drawers_4": "2x2小型绯红木抽屉",
  "block.storagedrawers.crimson_trim": "绯红木桥接方块",
  "block.storagedrawers.warped_full_drawers_1": "1x1诡异木抽屉",
  "block.storagedrawers.warped_full_drawers_2": "1x2诡异木抽屉",
  "block.storagedrawers.warped_full_drawers_4": "2x2诡异木抽屉",
  "block.storagedrawers.warped_half_drawers_1": "1x1小型诡异木抽屉",
  "block.storagedrawers.warped_half_drawers_2": "1x2小型诡异木抽屉",
  "block.storagedrawers.warped_half_drawers_4": "2x2小型诡异木抽屉",
  "block.storagedrawers.warped_trim": "诡异木桥接方块",
  "block.storagedrawers.compacting_drawers_3": "压缩抽屉",
  "block.storagedrawers.controller": "抽屉控制器",
  "block.storagedrawers.controller_slave": "控制器传动方块",
  "config.waila.plugin_storagedrawers": "储物抽屉",
  "config.waila.plugin_storagedrawers.display.content": "存储物品",
  "config.waila.plugin_storagedrawers.display.stacklimit": "堆叠限制",
  "config.waila.plugin_storagedrawers.display.status": "升级状态",
  "container.storagedrawers.upgrades": "升级",
  "item.storagedrawers.storage_upgrade.desc": "将抽屉容量升级为其基础容量的%d倍",
  "item.storagedrawers.obsidian_storage_upgrade": "抽屉容量升级（I）",
  "item.storagedrawers.iron_storage_upgrade": "抽屉容量升级（II）",
  "item.storagedrawers.gold_storage_upgrade": "抽屉容量升级（III）",
  "item.storagedrawers.diamond_storage_upgrade": "抽屉容量升级（IV）",
  "item.storagedrawers.emerald_storage_upgrade": "抽屉容量升级（V）",
  "item.storagedrawers.one_stack_upgrade": "抽屉降级",
  "item.storagedrawers.one_stack_upgrade.desc": "将基础储存降至一组",
  "item.storagedrawers.void_upgrade": "销毁升级",
  "item.storagedrawers.void_upgrade.desc": "销毁超过储存上限的物品",
  "item.storagedrawers.creative_storage_upgrade": "创造模式储存升级",
  "item.storagedrawers.creative_storage_upgrade.desc": "近乎无限的储存容量",
  "item.storagedrawers.creative_vending_upgrade": "创造模式取出升级",
  "item.storagedrawers.creative_vending_upgrade.desc": "能无限地取出物品",
  "item.storagedrawers.conversion_upgrade": "转换升级",
  "item.storagedrawers.conversion_upgrade.desc": "自动转换兼容的物品",
  "item.storagedrawers.fill_level_upgrade": "储存量显示升级",
  "item.storagedrawers.fill_level_upgrade.desc": "以进度条显示已储存多少物品",
  "item.storagedrawers.illumination_upgrade": "光亮升级",
  "item.storagedrawers.illumination_upgrade.desc": "以全亮度渲染物品图标，使其在黑暗中清晰可见",
  "item.storagedrawers.redstone_upgrade": "红石升级",
  "item.storagedrawers.redstone_upgrade.desc": "根据物品总数量输出红石信号",
  "item.storagedrawers.min_redstone_upgrade": "红石升级（最少）",
  "item.storagedrawers.min_redstone_upgrade.desc": "根据物品数量最少的一格输出红石信号",
  "item.storagedrawers.max_redstone_upgrade": "红石升级（最多）",
  "item.storagedrawers.max_redstone_upgrade.desc": "根据物品数量最多的一格输出红石信号",
  "item.storagedrawers.upgrade_template": "升级模板",
  "item.storagedrawers.drawer_key": "抽屉钥匙",
  "item.storagedrawers.drawer_key.desc": "给抽屉上锁或解锁\n放在副手栏时新放置的抽屉会自动上锁",
  "item.storagedrawers.shroud_key": "隐蔽钥匙",
  "item.storagedrawers.shroud_key.desc": "显示或隐藏物品图标",
  "item.storagedrawers.quantify_key": "数量钥匙",
  "item.storagedrawers.quantify_key.desc": "显示或隐藏储存数量标签",
  "item.storagedrawers.personal_key": "私人钥匙",
  "item.storagedrawers.personal_key.desc": "阻止其他玩家访问抽屉",
  "itemGroup.storagedrawers": "储物抽屉",
  "message.storagedrawers.cannot_add_upgrade": "无法在此抽屉中安装该升级",
  "message.storagedrawers.max_upgrades": "此抽屉无法安装更多升级",
  "tooltip.storagedrawers.drawers.capacity": "每个抽屉格可储存%d组同类物品",
  "tooltip.storagedrawers.drawers.sealed": "内容物已封存",
  "tooltip.storagedrawers.waila.empty": "<空>",
  "tooltip.storagedrawers.waila.drawer": "#%s：%s",
  "tooltip.storagedrawers.waila.nolimit": "堆叠上限：∞",
  "tooltip.storagedrawers.waila.limit": "堆叠上限：%s（x%s）",
  "tooltip.storagedrawers.waila.locked": "已锁定",
  "tooltip.storagedrawers.waila.void": "清空",
  "tooltip.storagedrawers.waila.protected": "受保护",
  "block.ftb-power-pots.power_pot_mk1": "电力植物盆MK1",
  "block.ftb-power-pots.power_pot_mk2": "电力植物盆MK2",
  "block.ftb-power-pots.power_pot_mk3": "电力植物盆MK3",
  "block.ftb-power-pots.power_pot_mk4": "电力植物盆MK4",
  "itemGroup.ftb-power-pots": "电力植物盆",
"block.tconstruct.sky_slime": "碧空黏液块",
  "block.tconstruct.sky_slime.tooltip": "可与黏液块和蜂蜜块相黏",
  "block.tconstruct.ichor_slime": "灵浆块",
  "block.tconstruct.ichor_slime.tooltip": "可与近旁的所有黏性方块相黏",
  "block.tconstruct.ender_slime": "末影黏液块",
  "block.tconstruct.ender_slime.tooltip": "仅在被推动时具有黏性，放置于黏性方块旁时并不与其相黏",
  "block.tconstruct.blood_slime": "黏血块",
  "block.tconstruct.blood_slime.tooltip": "弹性十足，黏性全无",
  "block.tconstruct.earth_congealed_slime": "凝固黏液块",
  "block.tconstruct.earth_congealed_slime.tooltip": "能让你跳得非常高",
  "block.tconstruct.sky_congealed_slime": "凝固碧空黏液块",
  "block.tconstruct.sky_congealed_slime.tooltip": "能让你跳得非常高",
  "block.tconstruct.ender_congealed_slime": "凝固末影黏液块",
  "block.tconstruct.ender_congealed_slime.tooltip": "能让你跳得非常高",
  "block.tconstruct.blood_congealed_slime": "凝固黏血块",
  "block.tconstruct.blood_congealed_slime.tooltip": "能让你跳得非常高",
  "block.tconstruct.ichor_congealed_slime": "凝固灵浆块",
  "block.tconstruct.ichor_congealed_slime.tooltip": "能让你跳得非常高",
  "block.tconstruct.mud_bricks": "泥砖块",
  "block.tconstruct.mud_bricks_slab": "泥砖台阶",
  "block.tconstruct.mud_bricks_stairs": "泥砖楼梯",
  "block.tconstruct.lavawood": "熔岩木",
  "block.tconstruct.lavawood_slab": "熔岩木台阶",
  "block.tconstruct.lavawood_stairs": "熔岩木楼梯",
  "block.tconstruct.blazewood": "烈焰木",
  "block.tconstruct.blazewood_slab": "烈焰木台阶",
  "block.tconstruct.blazewood_stairs": "烈焰木楼梯",
  "block.tconstruct.nahuatl": "纳瓦特尔木板",
  "block.tconstruct.nahuatl_slab": "纳瓦特尔木台阶",
  "block.tconstruct.nahuatl_stairs": "纳瓦特尔木楼梯",
  "block.tconstruct.nahuatl_fence": "纳瓦特尔木栅栏",
  "block.tconstruct.clear_glass": "通透玻璃",
  "block.tconstruct.clear_glass_pane": "通透玻璃板",
  "block.tconstruct.obsidian_pane": "黑曜石板",
  "block.tconstruct.white_clear_stained_glass": "白色染色通透玻璃",
  "block.tconstruct.orange_clear_stained_glass": "橙色染色通透玻璃",
  "block.tconstruct.magenta_clear_stained_glass": "品红色染色通透玻璃",
  "block.tconstruct.light_blue_clear_stained_glass": "淡蓝色染色通透玻璃",
  "block.tconstruct.yellow_clear_stained_glass": "黄色染色通透玻璃",
  "block.tconstruct.lime_clear_stained_glass": "黄绿色染色通透玻璃",
  "block.tconstruct.pink_clear_stained_glass": "粉红色染色通透玻璃",
  "block.tconstruct.gray_clear_stained_glass": "灰色染色通透玻璃",
  "block.tconstruct.light_gray_clear_stained_glass": "淡灰色染色通透玻璃",
  "block.tconstruct.cyan_clear_stained_glass": "青色染色通透玻璃",
  "block.tconstruct.purple_clear_stained_glass": "紫色染色通透玻璃",
  "block.tconstruct.blue_clear_stained_glass": "蓝色染色通透玻璃",
  "block.tconstruct.brown_clear_stained_glass": "棕色染色通透玻璃",
  "block.tconstruct.green_clear_stained_glass": "绿色染色通透玻璃",
  "block.tconstruct.red_clear_stained_glass": "红色染色通透玻璃",
  "block.tconstruct.black_clear_stained_glass": "黑色染色通透玻璃",
  "block.tconstruct.white_clear_stained_glass_pane": "白色染色通透玻璃板",
  "block.tconstruct.orange_clear_stained_glass_pane": "橙色染色通透玻璃板",
  "block.tconstruct.magenta_clear_stained_glass_pane": "品红色染色通透玻璃板",
  "block.tconstruct.light_blue_clear_stained_glass_pane": "淡蓝色染色通透玻璃板",
  "block.tconstruct.yellow_clear_stained_glass_pane": "黄色染色通透玻璃板",
  "block.tconstruct.lime_clear_stained_glass_pane": "黄绿色染色通透玻璃板",
  "block.tconstruct.pink_clear_stained_glass_pane": "粉红色染色通透玻璃板",
  "block.tconstruct.gray_clear_stained_glass_pane": "灰色染色通透玻璃板",
  "block.tconstruct.light_gray_clear_stained_glass_pane": "淡灰色染色通透玻璃板",
  "block.tconstruct.cyan_clear_stained_glass_pane": "青色染色通透玻璃板",
  "block.tconstruct.purple_clear_stained_glass_pane": "紫色染色通透玻璃板",
  "block.tconstruct.blue_clear_stained_glass_pane": "蓝色染色通透玻璃板",
  "block.tconstruct.brown_clear_stained_glass_pane": "棕色染色通透玻璃板",
  "block.tconstruct.green_clear_stained_glass_pane": "绿色染色通透玻璃板",
  "block.tconstruct.red_clear_stained_glass_pane": "红色染色通透玻璃板",
  "block.tconstruct.black_clear_stained_glass_pane": "黑色染色通透玻璃板",
  "block.tconstruct.soul_glass": "灵魂玻璃",
  "block.tconstruct.soul_glass_pane": "灵魂玻璃板",
  "block.tconstruct.glow": "荧光球",
  "block.tconstruct.silky_jewel_block": "裹绸宝石块",
  "__comment": "Ore Metals",
  "block.tconstruct.copper_ore": "铜矿石",
  "block.tconstruct.copper_block": "铜块",
  "item.tconstruct.copper_ingot": "铜锭",
  "item.tconstruct.copper_nugget": "铜粒",
  "block.tconstruct.cobalt_ore": "下界钴矿石",
  "block.tconstruct.cobalt_block": "钴块",
  "block.tconstruct.cobalt_block.tooltip": "可用于建造信标基座",
  "item.tconstruct.cobalt_ingot": "钴锭",
  "item.tconstruct.cobalt_nugget": "钴粒",
  "block.tconstruct.slimesteel_block": "黏钢块",
  "item.tconstruct.slimesteel_ingot": "黏钢锭",
  "item.tconstruct.slimesteel_nugget": "黏钢粒",
  "block.tconstruct.tinkers_bronze_block": "工匠青铜块",
  "item.tconstruct.tinkers_bronze_ingot": "工匠青铜锭",
  "item.tconstruct.tinkers_bronze_nugget": "工匠青铜粒",
  "block.tconstruct.rose_gold_block": "玫瑰金块",
  "item.tconstruct.rose_gold_ingot": "玫瑰金锭",
  "item.tconstruct.rose_gold_nugget": "玫瑰金粒",
  "block.tconstruct.pig_iron_block": "生铁块",
  "item.tconstruct.pig_iron_ingot": "生铁锭",
  "item.tconstruct.pig_iron_nugget": "生铁粒",
  "block.tconstruct.manyullyn_block": "玛玉灵块",
  "block.tconstruct.manyullyn_block.tooltip": "可用于建造信标基座",
  "item.tconstruct.manyullyn_ingot": "玛玉灵锭",
  "item.tconstruct.manyullyn_nugget": "玛玉灵粒",
  "block.tconstruct.hepatizon_block": "黑色科林斯青铜块",
  "block.tconstruct.hepatizon_block.tooltip": "可用于建造信标基座",
  "item.tconstruct.hepatizon_ingot": "黑色科林斯青铜锭",
  "item.tconstruct.hepatizon_nugget": "黑色科林斯青铜粒",
  "block.tconstruct.queens_slime_block": "皇后史莱姆块",
  "block.tconstruct.queens_slime_block.tooltip": "可用于建造信标基座",
  "item.tconstruct.queens_slime_ingot": "皇后史莱姆锭",
  "item.tconstruct.queens_slime_nugget": "皇后史莱姆粒",
  "block.tconstruct.soulsteel_block": "魂钢块",
  "block.tconstruct.soulsteel_block.tooltip": "可用于建造信标基座",
  "item.tconstruct.soulsteel_ingot": "魂钢锭",
  "item.tconstruct.soulsteel_nugget": "魂钢粒",
  "item.tconstruct.netherite_nugget": "下界合金粒",
  "item.tconstruct.debris_nugget": "残骸碎片",
  "item.tconstruct.debris_nugget.tooltip": "远古残骸的细小碎片，似乎可以在高温下被回收利用",
  "block.tconstruct.knightslime_block": "骑士史莱姆块",
  "item.tconstruct.knightslime_ingot": "骑士史莱姆锭",
  "item.tconstruct.knightslime_ingot.tooltip": "既黏弹又像金属，还跟石头似的？真是魅力无限！",
  "item.tconstruct.knightslime_nugget": "骑士史莱姆粒",
  "item.tconstruct.materials_and_you": "匠魂宝典：材料与你",
  "item.tconstruct.materials_and_you.tooltip": "深析工具与材料的指南手册\nSelena著",
  "item.tconstruct.encyclopedia": "工匠大百科",
  "item.tconstruct.encyclopedia.tooltip": "每位工匠人手一本的参考资料\nSelena著",
  "item.tconstruct.tinkers_gadgetry": "工匠装置宝典",
  "item.tconstruct.tinkers_gadgetry.tooltip": "在本书中探索黏液在日常事务中的妙用\nMelvin著",
  "item.tconstruct.puny_smelting": "入门熔炼术",
  "item.tconstruct.puny_smelting.tooltip": "为初学者量身打造的冶炼与铸造指南\nThruul M'Gon著",
  "item.tconstruct.mighty_smelting": "大师熔炼术",
  "item.tconstruct.mighty_smelting.tooltip": "冶炼、铸造与合金的奥义教科书\nThruul M'Gon著",
  "item.tconstruct.fantastic_foundry": "奇异熔铸术",
  "item.tconstruct.fantastic_foundry.tooltip": "熔融金属的大热高新科技尽汇于此书\nNemea著",
  "item.tconstruct.sky_slime_ball": "碧空黏液球",
  "item.tconstruct.ender_slime_ball": "末影黏液球",
  "item.tconstruct.blood_slime_ball": "黏血球",
  "item.tconstruct.ichor_slime_ball": "灵浆球",
  "item.tconstruct.bacon": "培根",
  "item.tconstruct.earth_slime_crystal": "黏液水晶",
  "item.tconstruct.earth_slime_crystal.tooltip": "用于加持及填补黏液覆层",
  "item.tconstruct.sky_slime_crystal": "碧空黏液水晶",
  "item.tconstruct.sky_slime_crystal.tooltip": "用于加持及填补黏液覆层",
  "item.tconstruct.ichor_slime_crystal": "灵浆水晶",
  "item.tconstruct.ichor_slime_crystal.tooltip": "用于加持及填补黏液覆层",
  "item.tconstruct.ender_slime_crystal": "末影黏液水晶",
  "item.tconstruct.ender_slime_crystal.tooltip": "用于加持及填补黏液覆层",
  "item.tconstruct.iron_reinforcement": "铁加固板",
  "item.tconstruct.iron_reinforcement.tooltip": "降低工具损耗耐久度的概率",
  "item.tconstruct.slimesteel_reinforcement": "黏钢加固板",
  "item.tconstruct.slimesteel_reinforcement.tooltip": "提升黏钢的容纳力",
  "item.tconstruct.seared_reinforcement": "焦黑加固板",
  "item.tconstruct.seared_reinforcement.tooltip": "增加盔甲对火焰的防护",
  "item.tconstruct.bronze_reinforcement": "工匠青铜加固板",
  "item.tconstruct.bronze_reinforcement.tooltip": "增加盔甲对弹射物的防护",
  "item.tconstruct.gold_reinforcement": "金加固板",
  "item.tconstruct.gold_reinforcement.tooltip": "增加盔甲对魔法伤害的防护",
  "item.tconstruct.emerald_reinforcement": "绿宝石加固板",
  "item.tconstruct.emerald_reinforcement.tooltip": "增加盔甲对爆炸的防护",
  "item.tconstruct.cobalt_reinforcement": "钴加固板",
  "item.tconstruct.cobalt_reinforcement.tooltip": "增加盔甲对普通攻击的防护",
  "item.tconstruct.jeweled_apple": "宝钻苹果",
  "item.tconstruct.silky_cloth": "丝绢",
  "item.tconstruct.silky_cloth.tooltip": "防止工具损伤方块掉落物",
  "item.tconstruct.silky_jewel": "裹绸宝石",
  "item.tconstruct.silky_jewel.tooltip": "防止工具损伤方块掉落物",
  "item.tconstruct.necrotic_bone": "噬生之骨",
  "item.tconstruct.necrotic_bone.tooltip": "凋灵骷髅的掉落物",
  "item.tconstruct.necronium_bone": "辐射之骨",
  "item.tconstruct.bloodbone": "血之骨",
  "item.tconstruct.blazing_bone": "烈焰之骨",
  "item.tconstruct.dragon_scale": "龙鳞",
  "item.tconstruct.dragon_scale.tooltip": "从末影龙身上炸下来的",
  "item.tconstruct.creative_slot": "创造强化槽",
  "item.tconstruct.creative_slot.upgrades": "创造升级槽",
  "item.tconstruct.creative_slot.abilities": "创造能力槽",
  "item.tconstruct.creative_slot.souls": "创造灵魂槽",
  "item.tconstruct.creative_slot.defense": "创造防御槽",
  "item.tconstruct.creative_slot.missing": "定义强化槽类型的NBT缺失或无效",
  "item.tconstruct.creative_slot.tooltip": "为工具增加一个额外的%s槽",
  "item.tconstruct.copper_can": "铜罐",
  "item.tconstruct.copper_can.tooltip": "可堆叠的流体容器，能够盛装144mB（1锭）的流体",
  "item.tconstruct.copper_can.contents": "存有：%s（1锭）",
  "pattern.tconstruct.repair_kit": "修补件",
  "pattern.tconstruct.pickaxe_head": "镐头",
  "pattern.tconstruct.small_axe_head": "小型斧刃",
  "pattern.tconstruct.small_blade": "小型剑刃",
  "pattern.tconstruct.sign_head": "牌板",
  "pattern.tconstruct.bow_limb": "弓臂",
  "pattern.tconstruct.hammer_head": "锤头",
  "pattern.tconstruct.broad_axe_head": "板斧刃",
  "pattern.tconstruct.broad_blade": "宽刃",
  "pattern.tconstruct.tool_binding": "绑定结",
  "pattern.tconstruct.large_plate": "大板",
  "pattern.tconstruct.tool_handle": "工具手柄",
  "pattern.tconstruct.tough_handle": "坚韧手柄",
  "item.tconstruct.blank_cast": "空白金质铸模",
  "item.tconstruct.ingot_cast": "锭金质铸模",
  "item.tconstruct.nugget_cast": "粒金质铸模",
  "item.tconstruct.gem_cast": "宝石金质铸模",
  "item.tconstruct.rod_cast": "杆金质铸模",
  "item.tconstruct.gear_cast": "齿轮金质铸模",
  "item.tconstruct.plate_cast": "小板金质铸模",
  "item.tconstruct.coin_cast": "币金质铸模",
  "item.tconstruct.wire_cast": "线金质铸模",
  "item.tconstruct.repair_kit_cast": "修补件金质铸模",
  "item.tconstruct.pickaxe_head_cast": "镐头金质铸模",
  "item.tconstruct.small_axe_head_cast": "小型斧刃金质铸模",
  "item.tconstruct.small_blade_cast": "小型剑刃金质铸模",
  "item.tconstruct.sign_head_cast": "牌板金质铸模",
  "item.tconstruct.bow_limb_cast": "弓臂金质铸模",
  "item.tconstruct.hammer_head_cast": "锤头金质铸模",
  "item.tconstruct.broad_axe_head_cast": "板斧刃金质铸模",
  "item.tconstruct.broad_blade_cast": "宽刃金质铸模",
  "item.tconstruct.tool_binding_cast": "绑定结金质铸模",
  "item.tconstruct.large_plate_cast": "大板金质铸模",
  "item.tconstruct.tool_handle_cast": "工具手柄金质铸模",
  "item.tconstruct.tough_handle_cast": "坚韧手柄金质铸模",
  "item.tconstruct.blank_sand_cast": "空白沙子铸模",
  "item.tconstruct.ingot_sand_cast": "锭沙子铸模",
  "item.tconstruct.nugget_sand_cast": "粒沙子铸模",
  "item.tconstruct.gem_sand_cast": "宝石沙子铸模",
  "item.tconstruct.rod_sand_cast": "杆沙子铸模",
  "item.tconstruct.gear_sand_cast": "齿轮沙子铸模",
  "item.tconstruct.plate_sand_cast": "小板沙子铸模",
  "item.tconstruct.coin_sand_cast": "币沙子铸模",
  "item.tconstruct.wire_sand_cast": "金属线沙子铸模",
  "item.tconstruct.repair_kit_sand_cast": "修补件沙子铸模",
  "item.tconstruct.pickaxe_head_sand_cast": "镐头沙子铸模",
  "item.tconstruct.small_axe_head_sand_cast": "小型斧刃沙子铸模",
  "item.tconstruct.small_blade_sand_cast": "小型剑刃沙子铸模",
  "item.tconstruct.sign_head_sand_cast": "牌板沙子铸模",
  "item.tconstruct.bow_limb_sand_cast": "弓臂沙子铸模",
  "item.tconstruct.hammer_head_sand_cast": "锤头沙子铸模",
  "item.tconstruct.broad_axe_head_sand_cast": "板斧刃沙子铸模",
  "item.tconstruct.broad_blade_sand_cast": "宽刃沙子铸模",
  "item.tconstruct.tool_binding_sand_cast": "绑定结沙子铸模",
  "item.tconstruct.large_plate_sand_cast": "大板沙子铸模",
  "item.tconstruct.tool_handle_sand_cast": "工具手柄沙子铸模",
  "item.tconstruct.tough_handle_sand_cast": "坚韧手柄沙子铸模",
  "item.tconstruct.blank_red_sand_cast": "空白红沙铸模",
  "item.tconstruct.ingot_red_sand_cast": "锭红沙铸模",
  "item.tconstruct.nugget_red_sand_cast": "粒红沙铸模",
  "item.tconstruct.gem_red_sand_cast": "宝石红沙铸模",
  "item.tconstruct.rod_red_sand_cast": "杆红沙铸模",
  "item.tconstruct.gear_red_sand_cast": "齿轮红沙铸模",
  "item.tconstruct.plate_red_sand_cast": "小板红沙铸模",
  "item.tconstruct.coin_red_sand_cast": "币红沙铸模",
  "item.tconstruct.wire_red_sand_cast": "金属线红沙铸模",
  "item.tconstruct.repair_kit_red_sand_cast": "修补件红沙铸模",
  "item.tconstruct.pickaxe_head_red_sand_cast": "镐头红沙铸模",
  "item.tconstruct.small_axe_head_red_sand_cast": "小型斧刃红沙铸模",
  "item.tconstruct.small_blade_red_sand_cast": "小型剑刃红沙铸模",
  "item.tconstruct.sign_head_red_sand_cast": "牌板红沙铸模",
  "item.tconstruct.bow_limb_red_sand_cast": "弓臂红沙铸模",
  "item.tconstruct.hammer_head_red_sand_cast": "锤头红沙铸模",
  "item.tconstruct.broad_axe_head_red_sand_cast": "板斧刃红沙铸模",
  "item.tconstruct.broad_blade_red_sand_cast": "宽刃红沙铸模",
  "item.tconstruct.tool_binding_red_sand_cast": "绑定结红沙铸模",
  "item.tconstruct.large_plate_red_sand_cast": "大板红沙铸模",
  "item.tconstruct.tool_handle_red_sand_cast": "工具手柄红沙铸模",
  "item.tconstruct.tough_handle_red_sand_cast": "坚韧手柄红沙铸模",
  "block.tconstruct.blazing_blood_fluid": "烈焰血",
  "fluid.tconstruct.blazing_blood": "烈焰血",
  "fluid.tconstruct.flowing_blazing_blood": "流动的烈焰血",
  "item.tconstruct.blazing_blood_bucket": "烈焰血桶",
  "block.tconstruct.blood_fluid": "血",
  "fluid.tconstruct.blood": "血",
  "fluid.tconstruct.flowing_blood": "流动的血",
  "item.tconstruct.blood_bucket": "血桶",
  "block.tconstruct.earth_slime_fluid": "黏液",
  "fluid.tconstruct.earth_slime": "黏液",
  "fluid.tconstruct.flowing_earth_slime": "流动的黏液",
  "item.tconstruct.earth_slime_bucket": "黏液桶",
  "block.tconstruct.sky_slime_fluid": "碧空黏液",
  "fluid.tconstruct.sky_slime": "碧空黏液",
  "fluid.tconstruct.flowing_sky_slime": "流动的碧空黏液",
  "item.tconstruct.sky_slime_bucket": "碧空黏液桶",
  "block.tconstruct.magma_fluid": "岩浆膏",
  "fluid.tconstruct.magma": "岩浆膏",
  "fluid.tconstruct.flowing_magma": "流动的岩浆膏",
  "item.tconstruct.magma_bucket": "岩浆膏桶",
  "block.tconstruct.ender_slime_fluid": "末影黏液",
  "fluid.tconstruct.ender_slime": "末影黏液",
  "fluid.tconstruct.flowing_ender_slime": "流动的末影黏液",
  "item.tconstruct.ender_slime_bucket": "末影黏液桶",
  "block.tconstruct.venom_fluid": "毒液",
  "fluid.tconstruct.venom": "毒液",
  "fluid.tconstruct.flowing_venom": "流动的毒液",
  "item.tconstruct.venom_bucket": "毒液桶",
  "block.tconstruct.seared_stone_fluid": "焦黑熔石",
  "fluid.tconstruct.seared_stone": "焦黑熔石",
  "fluid.tconstruct.flowing_seared_stone": "流动的焦黑熔石",
  "item.tconstruct.seared_stone_bucket": "焦黑熔石桶",
  "block.tconstruct.scorched_stone_fluid": "焦褐熔石",
  "fluid.tconstruct.scorched_stone": "焦褐熔石",
  "fluid.tconstruct.flowing_scorched_stone": "流动的焦褐熔石",
  "item.tconstruct.scorched_stone_bucket": "焦褐熔石桶",
  "block.tconstruct.molten_clay_fluid": "熔融黏土",
  "fluid.tconstruct.molten_clay": "熔融黏土",
  "fluid.tconstruct.flowing_molten_clay": "流动的熔融黏土",
  "item.tconstruct.molten_clay_bucket": "熔融黏土桶",
  "block.tconstruct.molten_glass_fluid": "熔融玻璃",
  "fluid.tconstruct.molten_glass": "熔融玻璃",
  "fluid.tconstruct.flowing_molten_glass": "流动的熔融玻璃",
  "item.tconstruct.molten_glass_bucket": "熔融玻璃桶",
  "block.tconstruct.liquid_soul_fluid": "液态灵魂",
  "fluid.tconstruct.liquid_soul": "液态灵魂",
  "fluid.tconstruct.flowing_liquid_soul": "流动的液态灵魂",
  "item.tconstruct.liquid_soul_bucket": "液态灵魂桶",
  "block.tconstruct.molten_obsidian_fluid": "熔融黑曜石",
  "fluid.tconstruct.molten_obsidian": "熔融黑曜石",
  "fluid.tconstruct.flowing_molten_obsidian": "流动的熔融黑曜石",
  "item.tconstruct.molten_obsidian_bucket": "熔融黑曜石桶",
  "block.tconstruct.molten_emerald_fluid": "熔融绿宝石",
  "fluid.tconstruct.molten_emerald": "熔融绿宝石",
  "fluid.tconstruct.flowing_molten_emerald": "流动的熔融绿宝石",
  "item.tconstruct.molten_emerald_bucket": "熔融绿宝石桶",
  "block.tconstruct.molten_quartz_fluid": "熔融石英",
  "fluid.tconstruct.molten_quartz": "熔融石英",
  "fluid.tconstruct.flowing_molten_quartz": "流动的熔融石英",
  "item.tconstruct.molten_quartz_bucket": "熔融石英桶",
  "block.tconstruct.molten_diamond_fluid": "熔融钻石",
  "fluid.tconstruct.molten_diamond": "熔融钻石",
  "fluid.tconstruct.flowing_molten_diamond": "流动的熔融钻石",
  "item.tconstruct.molten_diamond_bucket": "熔融钻石桶",
  "block.tconstruct.molten_ender_fluid": "熔融末影珍珠",
  "fluid.tconstruct.molten_ender": "熔融末影珍珠",
  "fluid.tconstruct.flowing_molten_ender": "流动的熔融末影珍珠",
  "item.tconstruct.molten_ender_bucket": "熔融末影珍珠桶",
  "block.tconstruct.molten_porcelain_fluid": "熔融陶瓷",
  "fluid.tconstruct.molten_porcelain": "熔融陶瓷",
  "fluid.tconstruct.flowing_molten_porcelain": "流动的熔融陶瓷",
  "item.tconstruct.molten_porcelain_bucket": "熔融陶瓷桶",
  "block.tconstruct.molten_iron_fluid": "熔融铁",
  "fluid.tconstruct.molten_iron": "熔融铁",
  "fluid.tconstruct.flowing_molten_iron": "流动的熔融铁",
  "item.tconstruct.molten_iron_bucket": "熔融铁桶",
  "block.tconstruct.molten_gold_fluid": "熔融金",
  "fluid.tconstruct.molten_gold": "熔融金",
  "fluid.tconstruct.flowing_molten_gold": "流动的熔融金",
  "item.tconstruct.molten_gold_bucket": "熔融金桶",
  "block.tconstruct.molten_copper_fluid": "熔融铜",
  "fluid.tconstruct.molten_copper": "熔融铜",
  "fluid.tconstruct.flowing_molten_copper": "流动的熔融铜",
  "item.tconstruct.molten_copper_bucket": "熔融铜桶",
  "block.tconstruct.molten_cobalt_fluid": "熔融钴",
  "fluid.tconstruct.molten_cobalt": "熔融钴",
  "fluid.tconstruct.flowing_molten_cobalt": "流动的熔融钴",
  "item.tconstruct.molten_cobalt_bucket": "熔融钴桶",
  "block.tconstruct.molten_debris_fluid": "熔融残骸",
  "fluid.tconstruct.molten_debris": "熔融残骸",
  "fluid.tconstruct.flowing_molten_debris": "流动的熔融残骸",
  "item.tconstruct.molten_debris_bucket": "熔融残骸桶",
  "block.tconstruct.molten_slimesteel_fluid": "熔融黏钢",
  "fluid.tconstruct.molten_slimesteel": "熔融黏钢",
  "fluid.tconstruct.flowing_molten_slimesteel": "流动的熔融黏钢",
  "item.tconstruct.molten_slimesteel_bucket": "熔融黏钢桶",
  "block.tconstruct.molten_tinkers_bronze_fluid": "熔融工匠青铜",
  "fluid.tconstruct.molten_tinkers_bronze": "熔融工匠青铜",
  "fluid.tconstruct.flowing_molten_tinkers_bronze": "流动的熔融工匠青铜",
  "item.tconstruct.molten_tinkers_bronze_bucket": "熔融工匠青铜桶",
  "block.tconstruct.molten_rose_gold_fluid": "熔融玫瑰金",
  "fluid.tconstruct.molten_rose_gold": "熔融玫瑰金",
  "fluid.tconstruct.flowing_molten_rose_gold": "流动的熔融玫瑰金",
  "item.tconstruct.molten_rose_gold_bucket": "熔融玫瑰金桶",
  "block.tconstruct.molten_pig_iron_fluid": "熔融生铁",
  "fluid.tconstruct.molten_pig_iron": "熔融生铁",
  "fluid.tconstruct.flowing_molten_pig_iron": "流动的熔融生铁",
  "item.tconstruct.molten_pig_iron_bucket": "熔融生铁桶",
  "block.tconstruct.molten_manyullyn_fluid": "熔融玛玉灵",
  "fluid.tconstruct.molten_manyullyn": "熔融玛玉灵",
  "fluid.tconstruct.flowing_molten_manyullyn": "流动的熔融玛玉灵",
  "item.tconstruct.molten_manyullyn_bucket": "熔融玛玉灵桶",
  "block.tconstruct.molten_hepatizon_fluid": "熔融黑色科林斯青铜",
  "fluid.tconstruct.molten_hepatizon": "熔融黑色科林斯青铜",
  "fluid.tconstruct.flowing_molten_hepatizon": "流动的熔融黑色科林斯青铜",
  "item.tconstruct.molten_hepatizon_bucket": "熔融黑色科林斯青铜桶",
  "block.tconstruct.molten_queens_slime_fluid": "熔融皇后史莱姆",
  "fluid.tconstruct.molten_queens_slime": "熔融皇后史莱姆",
  "fluid.tconstruct.flowing_molten_queens_slime": "流动的熔融皇后史莱姆",
  "item.tconstruct.molten_queens_slime_bucket": "熔融皇后史莱姆桶",
  "block.tconstruct.molten_soulsteel_fluid": "熔融魂钢",
  "fluid.tconstruct.molten_soulsteel": "熔融魂钢",
  "fluid.tconstruct.flowing_molten_soulsteel": "流动的熔融魂钢",
  "item.tconstruct.molten_soulsteel_bucket": "熔融魂钢桶",
  "block.tconstruct.molten_netherite_fluid": "熔融下界合金",
  "fluid.tconstruct.molten_netherite": "熔融下界合金",
  "fluid.tconstruct.flowing_molten_netherite": "流动的熔融下界合金",
  "item.tconstruct.molten_netherite_bucket": "熔融下界合金桶",
  "block.tconstruct.molten_knightslime_fluid": "熔融骑士史莱姆",
  "fluid.tconstruct.molten_knightslime": "熔融骑士史莱姆",
  "fluid.tconstruct.flowing_molten_knightslime": "流动的熔融骑士史莱姆",
  "item.tconstruct.molten_knightslime_bucket": "熔融骑士史莱姆桶",
  "block.tconstruct.molten_tin_fluid": "熔融锡",
  "fluid.tconstruct.molten_tin": "熔融锡",
  "fluid.tconstruct.flowing_molten_tin": "流动的熔融锡",
  "item.tconstruct.molten_tin_bucket": "熔融锡桶",
  "block.tconstruct.molten_aluminum_fluid": "熔融铝",
  "fluid.tconstruct.molten_aluminum": "熔融铝",
  "fluid.tconstruct.flowing_molten_aluminum": "流动的熔融铝",
  "item.tconstruct.molten_aluminum_bucket": "熔融铝桶",
  "block.tconstruct.molten_lead_fluid": "熔融铅",
  "fluid.tconstruct.molten_lead": "熔融铅",
  "fluid.tconstruct.flowing_molten_lead": "流动的熔融铅",
  "item.tconstruct.molten_lead_bucket": "熔融铅桶",
  "block.tconstruct.molten_silver_fluid": "熔融银",
  "fluid.tconstruct.molten_silver": "熔融银",
  "fluid.tconstruct.flowing_molten_silver": "流动的熔融银",
  "item.tconstruct.molten_silver_bucket": "熔融银桶",
  "block.tconstruct.molten_nickel_fluid": "熔融镍",
  "fluid.tconstruct.molten_nickel": "熔融镍",
  "fluid.tconstruct.flowing_molten_nickel": "流动的熔融镍",
  "item.tconstruct.molten_nickel_bucket": "熔融镍桶",
  "block.tconstruct.molten_zinc_fluid": "熔融锌",
  "fluid.tconstruct.molten_zinc": "熔融锌",
  "fluid.tconstruct.flowing_molten_zinc": "流动的熔融锌",
  "item.tconstruct.molten_zinc_bucket": "熔融锌桶",
  "block.tconstruct.molten_platinum_fluid": "熔融铂",
  "fluid.tconstruct.molten_platinum": "熔融铂",
  "fluid.tconstruct.flowing_molten_platinum": "流动的熔融铂",
  "item.tconstruct.molten_platinum_bucket": "熔融铂桶",
  "block.tconstruct.molten_tungsten_fluid": "熔融钨",
  "fluid.tconstruct.molten_tungsten": "熔融钨",
  "fluid.tconstruct.flowing_molten_tungsten": "流动的熔融钨",
  "item.tconstruct.molten_tungsten_bucket": "熔融钨桶",
  "block.tconstruct.molten_osmium_fluid": "熔融锇",
  "fluid.tconstruct.molten_osmium": "熔融锇",
  "fluid.tconstruct.flowing_molten_osmium": "流动的熔融锇",
  "item.tconstruct.molten_osmium_bucket": "熔融锇桶",
  "block.tconstruct.molten_uranium_fluid": "熔融铀",
  "fluid.tconstruct.molten_uranium": "熔融铀",
  "fluid.tconstruct.flowing_molten_uranium": "流动的熔融铀",
  "item.tconstruct.molten_uranium_bucket": "熔融铀桶",
  "block.tconstruct.molten_bronze_fluid": "熔融青铜",
  "fluid.tconstruct.molten_bronze": "熔融青铜",
  "fluid.tconstruct.flowing_molten_bronze": "流动的熔融青铜",
  "item.tconstruct.molten_bronze_bucket": "熔融青铜桶",
  "block.tconstruct.molten_brass_fluid": "熔融黄铜",
  "fluid.tconstruct.molten_brass": "熔融黄铜",
  "fluid.tconstruct.flowing_molten_brass": "流动的熔融黄铜",
  "item.tconstruct.molten_brass_bucket": "熔融黄铜桶",
  "block.tconstruct.molten_electrum_fluid": "熔融琥珀金",
  "fluid.tconstruct.molten_electrum": "熔融琥珀金",
  "fluid.tconstruct.flowing_molten_electrum": "流动的熔融琥珀金",
  "item.tconstruct.molten_electrum_bucket": "熔融琥珀金桶",
  "block.tconstruct.molten_invar_fluid": "熔融殷钢",
  "fluid.tconstruct.molten_invar": "熔融殷钢",
  "fluid.tconstruct.flowing_molten_invar": "流动的熔融殷钢",
  "item.tconstruct.molten_invar_bucket": "熔融殷钢桶",
  "block.tconstruct.molten_constantan_fluid": "熔融康铜",
  "fluid.tconstruct.molten_constantan": "熔融康铜",
  "fluid.tconstruct.flowing_molten_constantan": "流动的熔融康铜",
  "item.tconstruct.molten_constantan_bucket": "熔融康铜桶",
  "block.tconstruct.molten_pewter_fluid": "熔融白镴",
  "fluid.tconstruct.molten_pewter": "熔融白镴",
  "fluid.tconstruct.flowing_molten_pewter": "流动的熔融白镴",
  "item.tconstruct.molten_pewter_bucket": "熔融白镴桶",
  "block.tconstruct.molten_steel_fluid": "熔融钢",
  "fluid.tconstruct.molten_steel": "熔融钢",
  "fluid.tconstruct.flowing_molten_steel": "流动的熔融钢",
  "item.tconstruct.molten_steel_bucket": "熔融钢桶",
  "block.tconstruct.molten_enderium_fluid": "熔融末影",
  "fluid.tconstruct.molten_enderium": "熔融末影",
  "fluid.tconstruct.flowing_molten_enderium": "流动的熔融末影",
  "item.tconstruct.molten_enderium_bucket": "熔融末影桶",
  "block.tconstruct.molten_lumium_fluid": "熔融流明",
  "fluid.tconstruct.molten_lumium": "熔融流明",
  "fluid.tconstruct.flowing_molten_lumium": "流动的熔融流明",
  "item.tconstruct.molten_lumium_bucket": "熔融流明桶",
  "block.tconstruct.molten_signalum_fluid": "熔融信素",
  "fluid.tconstruct.molten_signalum": "熔融信素",
  "fluid.tconstruct.flowing_molten_signalum": "流动的熔融信素",
  "item.tconstruct.molten_signalum_bucket": "熔融信素桶",
  "block.tconstruct.molten_refined_glowstone_fluid": "熔融强化荧石",
  "fluid.tconstruct.molten_refined_glowstone": "熔融强化荧石",
  "fluid.tconstruct.flowing_molten_refined_glowstone": "流动的熔融强化荧石",
  "item.tconstruct.molten_refined_glowstone_bucket": "熔融强化荧石桶",
  "block.tconstruct.molten_refined_obsidian_fluid": "熔融强化黑曜石",
  "fluid.tconstruct.molten_refined_obsidian": "熔融强化黑曜石",
  "fluid.tconstruct.flowing_molten_refined_obsidian": "流动的熔融强化黑曜石",
  "item.tconstruct.molten_refined_obsidian_bucket": "熔融强化黑曜石桶",
  "block.tconstruct.punji": "尖竹钉",
  "block.tconstruct.punji.tooltip": "很尖锐！还能钉在墙上。",
  "item.tconstruct.clear_item_frame": "通透玻璃物品展示框",
  "item.tconstruct.gold_item_frame": "金物品展示框",
  "item.tconstruct.reversed_gold_item_frame": "反向金物品展示框",
  "item.tconstruct.diamond_item_frame": "钻石物品展示框",
  "item.tconstruct.manyullyn_item_frame": "玛玉灵物品展示框",
  "item.tconstruct.netherite_item_frame": "下界合金物品展示框",
  "item.tconstruct.glow_ball": "荧光球",
  "item.tconstruct.glow_ball.tooltip": "不宜食用。",
  "item.tconstruct.efln_ball": "EFLN",
  "item.tconstruct.efln_ball.tooltip": "爆破！一种安全的采矿方式",
  "item.tconstruct.quartz_shuriken": "石英手里剑",
  "item.tconstruct.quartz_shuriken.tooltip": "高伤害投掷型武器",
  "item.tconstruct.flint_shuriken": "燧石手里剑",
  "item.tconstruct.flint_shuriken.tooltip": "高击退性投掷型武器",
  "block.tconstruct.earth_cake": "大地黏液蛋糕",
  "block.tconstruct.sky_cake": "碧空黏液蛋糕",
  "block.tconstruct.ichor_cake": "灵浆蛋糕",
  "block.tconstruct.ender_cake": "末影黏液蛋糕",
  "block.tconstruct.blood_cake": "黏血蛋糕",
  "block.tconstruct.magma_cake": "岩浆蛋糕",
  "item.tconstruct.earth_slime_sling": "黏液弹弓",
  "item.tconstruct.earth_slime_sling.tooltip": "蓄力，瞄准，发射！\n珍爱生命，记得穿上黏液靴子！",
  "item.tconstruct.sky_slime_sling": "碧空黏液弹弓",
  "item.tconstruct.sky_slime_sling.tooltip": "蓄力，松手，腾跃！\n珍爱生命，记得穿上黏液靴子！",
  "item.tconstruct.ender_slime_sling": "末影黏液弹弓",
  "item.tconstruct.ender_slime_sling.tooltip": "蓄力，对墙，穿梭！",
  "item.tconstruct.ichor_slime_sling": "灵浆弹弓",
  "item.tconstruct.ichor_slime_sling.tooltip": "蓄力，对准生物，送它上天！",
  "item.tconstruct.piggy_backpack": "肩驮架",
  "item.tconstruct.piggy_backpack.tooltip": "对生物使用来驮起它们",
  "effect.tconstruct.carry": "背负",
  "block.tconstruct.blaze_head": "烈焰人头颅",
  "block.tconstruct.enderman_head": "末影人头颅",
  "block.tconstruct.stray_head": "流浪者头颅",
  "block.tconstruct.husk_head": "尸壳头颅",
  "block.tconstruct.drowned_head": "溺尸头颅",
  "block.tconstruct.spider_head": "蜘蛛头颅",
  "block.tconstruct.cave_spider_head": "洞穴蜘蛛头颅",
  "block.tconstruct.piglin_head": "猪灵头颅",
  "block.tconstruct.piglin_brute_head": "猪灵蛮兵头颅",
  "block.tconstruct.zombified_piglin_head": "僵尸猪灵头颅",
  "block.tconstruct.crafting_station": "工作站",
  "block.tconstruct.tinker_station": "工匠站",
  "block.tconstruct.tinkers_anvil": "工匠砧",
  "block.tconstruct.scorched_anvil": "工匠砧",
  "block.tconstruct.part_builder": "部件制造台",
  "block.tconstruct.part_chest": "部件箱",
  "block.tconstruct.part_chest.tooltip": "可容纳256个不同的工具部件",
  "block.tconstruct.tinkers_chest": "工匠箱",
  "block.tconstruct.tinkers_chest.tooltip": "可容纳64组物品，每组16个",
  "block.tconstruct.cast_chest": "铸模箱",
  "block.tconstruct.cast_chest.tooltip": "存储所有可多次使用的铸模",
  "item.tconstruct.pattern": "模具",
  "item.tconstruct.pickaxe": "镐",
  "item.tconstruct.sledge_hammer": "大锤",
  "item.tconstruct.vein_hammer": "矿脉锤",
  "item.tconstruct.mattock": "鹤嘴锄",
  "item.tconstruct.excavator": "开掘铲",
  "item.tconstruct.hand_axe": "短柄斧",
  "item.tconstruct.broad_axe": "板斧",
  "item.tconstruct.kama": "短刃镰",
  "item.tconstruct.scythe": "镰刀",
  "item.tconstruct.dagger": "匕首",
  "item.tconstruct.sword": "剑",
  "item.tconstruct.cleaver": "劈刀",
  "item.tconstruct.flint_and_bronze": "青铜打火石",
  "item.tconstruct.travelers_helmet": "旅行者护目镜",
  "item.tconstruct.travelers_chestplate": "旅行者背心",
  "item.tconstruct.travelers_leggings": "旅行者裤子",
  "item.tconstruct.travelers_boots": "旅行者靴子",
  "item.tconstruct.plate_helmet": "镶板头盔",
  "item.tconstruct.plate_chestplate": "镶板胸甲",
  "item.tconstruct.plate_leggings": "镶板护腿",
  "item.tconstruct.plate_boots": "镶板靴子",
  "item.tconstruct.slime_helmet": "黏液头颅",
  "item.tconstruct.slime_chestplate": "黏液鞘翅",
  "item.tconstruct.slime_leggings": "黏液壳",
  "item.tconstruct.slime_boots": "黏液靴子",
  "item.tconstruct.slime_helmet.material.tconstruct.gunpowder": "苦力怕黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.ender_pearl": "末影人黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.bone": "骷髅黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.bloodbone": "流浪者黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.necrotic_bone": "凋灵骷髅黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.venom": "洞穴蜘蛛黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.rotten_flesh": "僵尸黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.iron": "尸壳黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.copper": "溺尸黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.blazing_bone": "烈焰人黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.gold": "猪灵黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.rose_gold": "猪灵蛮兵黏液头颅",
  "item.tconstruct.slime_helmet.material.tconstruct.pig_iron": "僵尸猪灵黏液头颅",
  "item.tconstruct.repair_kit": "修补件",
  "item.tconstruct.pickaxe_head": "镐头",
  "item.tconstruct.hammer_head": "锤头",
  "item.tconstruct.small_axe_head": "小型斧刃",
  "item.tconstruct.broad_axe_head": "板斧刃",
  "item.tconstruct.small_blade": "小型剑刃",
  "item.tconstruct.broad_blade": "宽刃",
  "item.tconstruct.tool_handle": "工具手柄",
  "item.tconstruct.tough_handle": "坚韧手柄",
  "item.tconstruct.tool_binding": "绑定结",
  "item.tconstruct.large_plate": "大板",
  "_conment": "Tool Descriptions",
  "item.tconstruct.pickaxe.description": "镐是一种精准型采矿工具，能够高效采掘石头、矿石等石类方块。\n挖方块用的，懂？",
  "item.tconstruct.sledge_hammer.description": "大锤是一种范围型挖掘工具，能单次开采一整片区域内的方块。\n攻击亡灵生物有奇效。",
  "item.tconstruct.vein_hammer.description": "矿脉锤是一种范围型采矿工具，能一次采掘多块相连的同类型方块，用以采矿收效甚佳。",
  "item.tconstruct.mattock.description": "鹤嘴锄是一种多用途农耕工具，适用于采掘木头、泥土、沙子、沙砾等方块，亦可用以收割作物。\n请勿自掘坟墓！",
  "item.tconstruct.excavator.description": "开掘铲是一种范围型挖掘工具，能单次开采一整片区域内的泥土和雪。\n改天换地！",
  "item.tconstruct.hand_axe.description": "短柄斧能砍伐木材，也能高效清理树叶，更是一件趁手的兵器。\n快劈，快！",
  "item.tconstruct.broad_axe.description": "一棵小树的倒伏，只在板斧一挥之间。对付较大的树木，板斧也能极大地提升砍伐效率。厚重有力的斧刃作为武器亦不在话下。\n成吨木料！",
  "item.tconstruct.kama.description": "短刃镰是一种精准型收割工具，可同时用于作物收割与畜毛剃取。\n右击：收获并补种作物",
  "item.tconstruct.scythe.description": "镰刀是一种范围型收割工具，能单次收割一整片区域内的植物。\n右击：收获并补种作物",
  "item.tconstruct.dagger.description": "匕首是一种轻型武器，无论主副手持握，皆可施展快速攻击。",
  "item.tconstruct.sword.description": "剑是一种泛用型武器，其横扫攻击能阻截成群结队的敌人。\n还能高效清理蜘蛛网！",
  "item.tconstruct.cleaver.description": "劈刀是冶炼术大师必备的武器。再棘手的敌人在高伤害范围攻击的劈刀面前也难以脱身。",
  "block.tconstruct.tank.fluid": "液体储量：%s",
  "block.tconstruct.tank.mb": "%d mB",
  "block.tconstruct.tank.ingots": "%d锭",
  "block.tconstruct.tank.mixed": "%d锭，%d mB",
  "block.tconstruct.tank.drained": "输出%s mB%s",
  "block.tconstruct.tank.filled": "输入%s mB%s",
  "block.tconstruct.channel.side.in": "将该侧面设为输入",
  "block.tconstruct.channel.side.out": "将该侧面设为输出",
  "block.tconstruct.channel.side.none": "禁止流体在该侧面输送",
  "block.tconstruct.channel.down.out": "允许向下流动",
  "block.tconstruct.channel.down.none": "禁止向下流动",
  "death.attack.tconstruct.smeltery_heat": "%1$s试图制作熔融玩家",
  "death.attack.tconstruct.smeltery_heat.player": "%1$s在与%2$s战斗时试图制作熔融玩家",
  "death.attack.tconstruct.smeltery_magic": "%1$s与冶炼炉融为一体",
  "death.attack.tconstruct.smeltery_magic.player": "%1$s在与%2$s战斗时与冶炼炉融为一体",
  "death.attack.tconstruct.self_destruct": "%1$s自我毁灭了",
  "death.attack.tconstruct.self_destruct.player": "%1$s在与%2$s战斗时自我毁灭了",
  "gui.tconstruct.melting.no_recipe": "无法熔炼该物品。",
  "gui.tconstruct.melting.no_heat": "炉内温度不足以熔炼该物品。",
  "gui.tconstruct.melting.no_space": "剩余空间无法容纳产出的流体。",
  "gui.tconstruct.melting.fuel.no_tank": "结构内缺少储罐",
  "gui.tconstruct.melting.fuel.empty": "缺少燃料",
  "gui.tconstruct.melting.fuel.solid": "固体燃料",
  "gui.tconstruct.melting.fuel.temperature": "温度：%s ℃",
  "gui.tconstruct.melting.fuel.invalid": "无效的熔炼燃料！",
  "gui.tconstruct.duct": "输导孔",
  "multiblock.tconstruct.generic.no_attempt": "结构尚未开始检测，该问题通常由模组bug所导致",
  "multiblock.tconstruct.generic.not_loaded": "结构超出已加载区域范围，该问题通常由模组bug所导致",
  "multiblock.tconstruct.generic.too_high": "结构过高：所要求的方块已超出可搭建高度上限",
  "multiblock.tconstruct.generic.too_large": "结构过大：当前面积：%s×%s，最大面积：%s×%s，",
  "multiblock.tconstruct.generic.invalid_inner_block": "结构内部存在无效方块",
  "multiblock.tconstruct.generic.invalid_wall_block": "结构侧壁存在无效方块",
  "multiblock.tconstruct.generic.invalid_floor_block": "结构底板存在无效方块",
  "multiblock.tconstruct.generic.invalid_ceiling_block": "结构顶面存在无效方块",
  "multiblock.tconstruct.generic.invalid_wall_frame": "结构侧边存在无效方块",
  "multiblock.tconstruct.generic.invalid_floor_frame": "结构底边存在无效方块",
  "multiblock.tconstruct.generic.invalid_ceiling_frame": "结构顶边存在无效方块",
  "multiblock.tconstruct.tiny.no_fuel_tank": "必须放置于燃料储罐或加热器之上才可以正常运作",
  "block.tconstruct.grout": "砖泥",
  "block.tconstruct.grout.tooltip": "我是一块砖！\ue908\ue909",
  "block.tconstruct.seared_stone": "焦黑石头",
  "block.tconstruct.seared_stone.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_stone_slab": "焦黑石头台阶",
  "block.tconstruct.seared_stone_stairs": "焦黑石头楼梯",
  "block.tconstruct.seared_cobble": "焦黑圆石",
  "block.tconstruct.seared_cobble.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_cobble_slab": "焦黑圆石台阶",
  "block.tconstruct.seared_cobble_stairs": "焦黑圆石楼梯",
  "block.tconstruct.seared_cobble_wall": "焦黑圆石墙",
  "item.tconstruct.seared_brick": "焦黑砖",
  "block.tconstruct.seared_bricks": "焦黑砖块",
  "block.tconstruct.seared_bricks.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_bricks_slab": "焦黑砖块台阶",
  "block.tconstruct.seared_bricks_stairs": "焦黑砖块楼梯",
  "block.tconstruct.seared_bricks_wall": "焦黑砖块墙",
  "block.tconstruct.seared_paver": "焦黑地砖",
  "block.tconstruct.seared_paver.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_paver_slab": "焦黑地砖台阶",
  "block.tconstruct.seared_paver_stairs": "焦黑地砖楼梯",
  "block.tconstruct.seared_cracked_bricks": "裂纹焦黑砖块",
  "block.tconstruct.seared_cracked_bricks.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_fancy_bricks": "精致焦黑砖块",
  "block.tconstruct.seared_fancy_bricks.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_triangle_bricks": "三角纹焦黑砖块",
  "block.tconstruct.seared_triangle_bricks.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_glass": "焦黑玻璃",
  "block.tconstruct.seared_glass.tooltip": "构造冶炼炉的建材，安全可靠的装饰材料。\n不能储存液体。",
  "block.tconstruct.seared_glass_pane": "焦黑玻璃板",
  "block.tconstruct.seared_glass_pane.tooltip": "无法用于构造冶炼炉。",
  "block.tconstruct.seared_ladder": "焦黑梯子",
  "block.tconstruct.seared_ladder.tooltip": "可供攀爬的冶炼炉建材，安全可靠的装饰材料。",
  "block.tconstruct.seared_fuel_tank": "焦黑燃料储罐",
  "block.tconstruct.seared_fuel_tank.tooltip": "冶炼炉的心脏。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.seared_fuel_gauge": "焦黑燃料量器",
  "block.tconstruct.seared_fuel_gauge.tooltip": "备用的冶炼炉储罐。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.seared_ingot_tank": "焦黑材料储罐",
  "block.tconstruct.seared_ingot_tank.tooltip": "理想的液态金属容器，能存储相当于32个锭的流体。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.seared_ingot_gauge": "焦黑材料量器",
  "block.tconstruct.seared_ingot_gauge.tooltip": "理想的液态金属容器，能存储相当于32个锭的流体。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.seared_lantern": "焦黑灯笼",
  "block.tconstruct.seared_lantern.tooltip": "理想的装饰建材，能存储100mB的流体。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.seared_faucet": "焦黑浇注口",
  "block.tconstruct.seared_faucet.tooltip": "从冶炼炉或储罐中输出流体",
  "block.tconstruct.seared_channel": "焦黑浇注道",
  "block.tconstruct.seared_channel.tooltip": "将上方浇注口中流下的流体进行分流。",
  "block.tconstruct.seared_basin": "焦黑铸造盆",
  "block.tconstruct.seared_basin.tooltip": "利用冶炼炉中的熔融材料铸造物品",
  "block.tconstruct.seared_table": "焦黑铸件台",
  "block.tconstruct.seared_table.tooltip": "利用冶炼炉中的熔融材料铸造物品",
  "block.tconstruct.seared_melter": "焦黑熔化炉",
  "block.tconstruct.seared_melter.tooltip": "你的第一座冶炼炉。\n将其安放在焦黑储罐或加热器的上方来接受热源。",
  "gui.tconstruct.melter": "熔化炉",
  "gui.tconstruct.melting.capacity": "容量：",
  "gui.tconstruct.melting.available": "空余：",
  "gui.tconstruct.melting.used": "已用：",
  "block.tconstruct.seared_heater": "焦黑加热器",
  "block.tconstruct.seared_heater.tooltip": "利用固态燃料为熔化炉提供热源。",
  "gui.tconstruct.heater": "加热器",
  "block.tconstruct.smeltery_controller": "冶炼炉控制器",
  "block.tconstruct.smeltery_controller.tooltip": "冶炼炉的大脑。",
  "gui.tconstruct.smeltery": "冶炼炉",
  "block.tconstruct.seared_drain": "焦黑排液孔",
  "block.tconstruct.seared_drain.tooltip": "冶炼炉流体输入输出的端口",
  "block.tconstruct.seared_duct": "焦黑输导孔",
  "block.tconstruct.seared_duct.tooltip": "冶炼炉流体输入输出的端口，使用铜罐或桶进行流体过滤",
  "block.tconstruct.seared_chute": "焦黑滑槽",
  "block.tconstruct.seared_chute.tooltip": "冶炼炉输入输出物品的端口",
  "block.tconstruct.nether_grout": "下界砖泥",
  "block.tconstruct.nether_grout.tooltip": "\ue908\ue909哪里需要哪里搬！\ue908\ue909",
  "block.tconstruct.scorched_stone": "焦褐石头",
  "block.tconstruct.scorched_stone.tooltip": "构造熔铸炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.polished_scorched_stone": "磨制焦褐石头",
  "block.tconstruct.polished_scorched_stone.tooltip": "构造熔铸炉的建材，安全可靠的装饰材料。",
  "item.tconstruct.scorched_brick": "焦褐砖",
  "block.tconstruct.scorched_bricks": "焦褐砖块",
  "block.tconstruct.scorched_bricks.tooltip": "构造熔铸炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.scorched_bricks_slab": "焦褐砖块台阶",
  "block.tconstruct.scorched_bricks_stairs": "焦褐砖块楼梯",
  "block.tconstruct.scorched_bricks_fence": "焦褐砖块栅栏",
  "block.tconstruct.scorched_road": "焦褐石径",
  "block.tconstruct.scorched_road.tooltip": "构造熔铸炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.scorched_road_slab": "焦褐石径台阶",
  "block.tconstruct.scorched_road_stairs": "焦褐石径楼梯",
  "block.tconstruct.chiseled_scorched_bricks": "錾制焦褐砖块",
  "block.tconstruct.chiseled_scorched_bricks.tooltip": "构造熔铸炉的建材，安全可靠的装饰材料。",
  "block.tconstruct.scorched_glass": "焦褐玻璃",
  "block.tconstruct.scorched_glass.tooltip": "构造熔铸炉的建材，安全可靠的装饰材料。\n无法存储流体。",
  "block.tconstruct.scorched_glass_pane": "焦褐玻璃板",
  "block.tconstruct.scorched_glass_pane.tooltip": "无法用于构造熔铸炉。",
  "block.tconstruct.scorched_ladder": "焦褐梯子",
  "block.tconstruct.scorched_ladder.tooltip": "可供攀爬的冶炼炉建材，安全可靠的装饰材料。",
  "block.tconstruct.scorched_fuel_tank": "焦褐燃料储罐",
  "block.tconstruct.scorched_fuel_tank.tooltip": "熔铸炉的心脏。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.scorched_fuel_gauge": "焦褐燃料量器",
  "block.tconstruct.scorched_fuel_gauge.tooltip": "备用的熔铸炉储罐。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.scorched_ingot_tank": "焦褐材料储罐",
  "block.tconstruct.scorched_ingot_tank.tooltip": "理想的液态金属容器，能存储相当于3块熔融方块的流体。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.scorched_ingot_gauge": "焦褐材料量器",
  "block.tconstruct.scorched_ingot_gauge.tooltip": "理想的液态金属容器，能存储相当于3块熔融方块的流体。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.scorched_lantern": "焦褐灯笼",
  "block.tconstruct.scorched_lantern.tooltip": "理想的装饰建材，能存储100mB的流体。\n被破坏时仍能保留其中的液体。",
  "block.tconstruct.scorched_faucet": "焦褐浇注口",
  "block.tconstruct.scorched_faucet.tooltip": "从熔铸炉或储罐中输出流体",
  "block.tconstruct.scorched_basin": "焦褐铸造盆",
  "block.tconstruct.scorched_basin.tooltip": "利用熔铸炉中的熔融材料铸造物品",
  "block.tconstruct.scorched_table": "焦褐铸件台",
  "block.tconstruct.scorched_table.tooltip": "利用熔铸炉中的熔融材料铸造物品",
  "block.tconstruct.scorched_channel": "焦褐浇注道",
  "block.tconstruct.scorched_channel.tooltip": "将上方浇注口中流下的流体进行分流。",
  "block.tconstruct.scorched_alloyer": "焦褐合金炉",
  "block.tconstruct.scorched_alloyer.tooltip": "简单的合金制造机器。\n将其安放在储罐或焦黑加热器的上方来接受热源。",
  "gui.tconstruct.alloyer": "合金炉",
  "block.tconstruct.foundry_controller": "熔铸炉控制器",
  "block.tconstruct.foundry_controller.tooltip": "熔铸炉的大脑。",
  "gui.tconstruct.foundry": "熔铸炉",
  "block.tconstruct.scorched_drain": "焦褐排液孔",
  "block.tconstruct.scorched_drain.tooltip": "熔铸炉流体输入输出的端口",
  "block.tconstruct.scorched_duct": "焦褐输导孔",
  "block.tconstruct.scorched_duct.tooltip": "熔铸炉流体输入输出的端口，使用铜罐或桶进行流体过滤",
  "block.tconstruct.scorched_chute": "焦褐滑槽",
  "block.tconstruct.scorched_chute.tooltip": "熔铸炉输入输出物品的端口",
  "gui.tconstruct.fluid.kilobucket": "%s kB",
  "gui.tconstruct.fluid.bucket": "%s B",
  "gui.tconstruct.fluid.millibucket": "%s mB",
  "gui.tconstruct.fluid.ingot": "%s锭",
  "gui.tconstruct.fluid.nugget": "%s粒",
  "gui.tconstruct.fluid.block": "%s块",
  "gui.tconstruct.fluid.pane": "%s板",
  "gui.tconstruct.fluid.gem": "%s宝石",
  "gui.tconstruct.fluid.slimeball": "%s黏液球",
  "gui.tconstruct.fluid.hold_shift": "按住§e§oShift§r§7以桶为单位显示流体",
  "entity.tconstruct.earth_slime": "史莱姆",
  "entity.tconstruct.sky_slime": "碧空史莱姆",
  "item.tconstruct.sky_slime_spawn_egg": "碧空史莱姆刷怪蛋",
  "entity.tconstruct.ender_slime": "末影史莱姆",
  "item.tconstruct.ender_slime_spawn_egg": "末影史莱姆刷怪蛋",
  "entity.tconstruct.terracube": "黏土怪",
  "item.tconstruct.terracube_spawn_egg": "黏土怪刷怪蛋",
  "block.tconstruct.earth_slime_dirt": "大地黏液泥土",
  "block.tconstruct.earth_slime_dirt.tooltip": "黏脚，却能让你跳得更高",
  "block.tconstruct.sky_slime_dirt": "碧空黏液泥土",
  "block.tconstruct.sky_slime_dirt.tooltip": "黏脚，却能让你跳得更高",
  "block.tconstruct.ichor_slime_dirt": "灵浆泥土",
  "block.tconstruct.ichor_slime_dirt.tooltip": "黏脚，却能让你跳得更高",
  "block.tconstruct.ender_slime_dirt": "末影黏液泥土",
  "block.tconstruct.ender_slime_dirt.tooltip": "黏脚，却能让你跳得更高",
  "block.tconstruct.earth_vanilla_slime_grass": "大地黏液草方块",
  "block.tconstruct.earth_vanilla_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成史莱姆",
  "block.tconstruct.earth_earth_slime_grass": "大地黏液草方块",
  "block.tconstruct.earth_earth_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成史莱姆",
  "block.tconstruct.earth_sky_slime_grass": "大地黏液草方块",
  "block.tconstruct.earth_sky_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成史莱姆",
  "block.tconstruct.earth_ichor_slime_grass": "大地黏液草方块",
  "block.tconstruct.earth_ichor_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成史莱姆",
  "block.tconstruct.earth_ender_slime_grass": "大地黏液草方块",
  "block.tconstruct.earth_ender_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成史莱姆",
  "block.tconstruct.sky_vanilla_slime_grass": "碧空黏液草方块",
  "block.tconstruct.sky_vanilla_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成碧空史莱姆",
  "block.tconstruct.sky_earth_slime_grass": "碧空黏液草方块",
  "block.tconstruct.sky_earth_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成碧空史莱姆",
  "block.tconstruct.sky_sky_slime_grass": "碧空黏液草方块",
  "block.tconstruct.sky_sky_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成碧空史莱姆",
  "block.tconstruct.sky_ichor_slime_grass": "碧空黏液草方块",
  "block.tconstruct.sky_ichor_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成碧空史莱姆",
  "block.tconstruct.sky_ender_slime_grass": "碧空黏液草方块",
  "block.tconstruct.sky_ender_slime_grass.tooltip": "能让你跳得更高，位于主世界时生成碧空史莱姆",
  "block.tconstruct.blood_vanilla_slime_grass": "黏血菌岩",
  "block.tconstruct.blood_vanilla_slime_grass.tooltip": "能让你跳得更高，对其施以骨粉可以生成血菌",
  "block.tconstruct.blood_earth_slime_grass": "黏血菌岩",
  "block.tconstruct.blood_earth_slime_grass.tooltip": "能让你跳得更高，对其施以骨粉可以生成血菌",
  "block.tconstruct.blood_sky_slime_grass": "黏血菌岩",
  "block.tconstruct.blood_sky_slime_grass.tooltip": "能让你跳得更高，对其施以骨粉可以生成血菌",
  "block.tconstruct.blood_ichor_slime_grass": "黏血菌岩",
  "block.tconstruct.blood_ichor_slime_grass.tooltip": "能让你跳得更高，对其施以骨粉可以生成血菌",
  "block.tconstruct.blood_ender_slime_grass": "黏血菌岩",
  "block.tconstruct.blood_ender_slime_grass.tooltip": "能让你跳得更高，对其施以骨粉可以生成血菌",
  "block.tconstruct.ichor_vanilla_slime_grass": "灵浆菌岩",
  "block.tconstruct.ichor_vanilla_slime_grass.tooltip": "柔软至极！能让你跳得更高",
  "block.tconstruct.ichor_earth_slime_grass": "灵浆菌岩",
  "block.tconstruct.ichor_earth_slime_grass.tooltip": "柔软至极！能让你跳得更高",
  "block.tconstruct.ichor_sky_slime_grass": "灵浆菌岩",
  "block.tconstruct.ichor_sky_slime_grass.tooltip": "柔软至极！能让你跳得更高",
  "block.tconstruct.ichor_ichor_slime_grass": "灵浆菌岩",
  "block.tconstruct.ichor_ichor_slime_grass.tooltip": "柔软至极！能让你跳得更高",
  "block.tconstruct.ichor_ender_slime_grass": "灵浆菌岩",
  "block.tconstruct.ichor_ender_slime_grass.tooltip": "柔软至极！能让你跳得更高",
  "block.tconstruct.ender_vanilla_slime_grass": "末影黏液草方块",
  "block.tconstruct.ender_vanilla_slime_grass.tooltip": "能让你跳得更高，位于末地时生成末影史莱姆",
  "block.tconstruct.ender_earth_slime_grass": "末影黏液草方块",
  "block.tconstruct.ender_earth_slime_grass.tooltip": "能让你跳得更高，位于末地时生成末影史莱姆",
  "block.tconstruct.ender_sky_slime_grass": "末影黏液草方块",
  "block.tconstruct.ender_sky_slime_grass.tooltip": "能让你跳得更高，位于末地时生成末影史莱姆",
  "block.tconstruct.ender_ichor_slime_grass": "末影黏液草方块",
  "block.tconstruct.ender_ichor_slime_grass.tooltip": "能让你跳得更高，位于末地时生成末影史莱姆",
  "block.tconstruct.ender_ender_slime_grass": "末影黏液草方块",
  "block.tconstruct.ender_ender_slime_grass.tooltip": "能让你跳得更高，位于末地时生成末影史莱姆",
  "item.tconstruct.earth_slime_grass_seeds": "黏液种子",
  "item.tconstruct.earth_slime_grass_seeds.tooltip": "种植在泥土或黏液泥土上来制造黏液草方块",
  "item.tconstruct.sky_slime_grass_seeds": "黏液种子",
  "item.tconstruct.sky_slime_grass_seeds.tooltip": "种植在泥土或黏液泥土上来制造黏液草方块，或种植在藤蔓上获取黏液藤蔓",
  "item.tconstruct.blood_slime_grass_seeds": "黏液种子",
  "item.tconstruct.blood_slime_grass_seeds.tooltip": "种植在泥土或黏液泥土上来制造黏液菌岩",
  "item.tconstruct.ichor_slime_grass_seeds": "黏液种子",
  "item.tconstruct.ichor_slime_grass_seeds.tooltip": "种植在泥土或黏液泥土上来制造黏液菌岩",
  "item.tconstruct.ender_slime_grass_seeds": "黏液种子",
  "item.tconstruct.ender_slime_grass_seeds.tooltip": "种植在泥土或黏液泥土上来制造黏液草方块，或种植在藤蔓上获取黏液藤蔓",
  "block.tconstruct.earth_slime_leaves": "黏液树叶",
  "block.tconstruct.sky_slime_leaves": "黏液树叶",
  "block.tconstruct.blood_slime_leaves": "黏液疣",
  "block.tconstruct.ichor_slime_leaves": "黏液疣",
  "block.tconstruct.ender_slime_leaves": "黏液树叶",
  "block.tconstruct.earth_slime_tall_grass": "黏液草丛",
  "block.tconstruct.sky_slime_tall_grass": "黏液草丛",
  "block.tconstruct.blood_slime_tall_grass": "黏液草丛",
  "block.tconstruct.ichor_slime_tall_grass": "黏液草丛",
  "block.tconstruct.ender_slime_tall_grass": "黏液草丛",
  "block.tconstruct.earth_slime_fern": "黏液蕨",
  "block.tconstruct.sky_slime_fern": "黏液蕨",
  "block.tconstruct.blood_slime_fern": "黏液菌索",
  "block.tconstruct.ichor_slime_fern": "黏液菌索",
  "block.tconstruct.ender_slime_fern": "黏液蕨",
  "block.tconstruct.earth_slime_sapling": "绿心树苗",
  "block.tconstruct.earth_slime_sapling.tooltip": "只能在黏液泥土或黏液草方块上生长",
  "block.tconstruct.sky_slime_sapling": "天根树苗",
  "block.tconstruct.sky_slime_sapling.tooltip": "只能在黏液泥土或黏液草方块上生长",
  "block.tconstruct.blood_slime_sapling": "血菌",
  "block.tconstruct.blood_slime_sapling.tooltip": "只能在黏液菌岩上生长",
  "block.tconstruct.ichor_slime_sapling": "灵浆树苗",
  "block.tconstruct.ichor_slime_sapling.tooltip": "只能在黏液菌岩上生长",
  "block.tconstruct.ender_slime_sapling": "末影黏液树苗",
  "block.tconstruct.ender_slime_sapling.tooltip": "只能在黏液泥土或黏液草方块上生长",
  "block.tconstruct.ender_slime_vine": "黏液藤蔓",
  "block.tconstruct.sky_slime_vine": "黏液藤蔓",
  "block.tconstruct.greenheart_planks": "绿心木板",
  "block.tconstruct.greenheart_planks_slab": "绿心木台阶",
  "block.tconstruct.greenheart_planks_stairs": "绿心木楼梯",
  "block.tconstruct.greenheart_log": "绿心原木",
  "block.tconstruct.stripped_greenheart_log": "去皮绿心原木",
  "block.tconstruct.greenheart_wood": "绿心木",
  "block.tconstruct.stripped_greenheart_wood": "去皮绿心木",
  "block.tconstruct.greenheart_fence": "绿心木栅栏",
  "block.tconstruct.greenheart_fence_gate": "绿心木栅栏门",
  "block.tconstruct.greenheart_door": "绿心木门",
  "block.tconstruct.greenheart_trapdoor": "绿心木活板门",
  "block.tconstruct.greenheart_pressure_plate": "绿心木压力板",
  "block.tconstruct.greenheart_button": "绿心木按钮",
  "block.tconstruct.greenheart_sign": "绿心木告示牌",
  "block.tconstruct.greenheart_wall_sign": "绿心木告示牌",
  "block.tconstruct.skyroot_planks": "天根木板",
  "block.tconstruct.skyroot_planks_slab": "天根木台阶",
  "block.tconstruct.skyroot_planks_stairs": "天根木楼梯",
  "block.tconstruct.skyroot_log": "天根原木",
  "block.tconstruct.stripped_skyroot_log": "去皮天根原木",
  "block.tconstruct.skyroot_wood": "天根木",
  "block.tconstruct.stripped_skyroot_wood": "去皮天根木",
  "block.tconstruct.skyroot_fence": "天根木栅栏",
  "block.tconstruct.skyroot_fence_gate": "天根木栅栏门",
  "block.tconstruct.skyroot_door": "天根木门",
  "block.tconstruct.skyroot_trapdoor": "天根木活板门",
  "block.tconstruct.skyroot_pressure_plate": "天根木压力板",
  "block.tconstruct.skyroot_button": "天根木按钮",
  "block.tconstruct.skyroot_sign": "天根木告示牌",
  "block.tconstruct.skyroot_wall_sign": "天根木告示牌",
  "block.tconstruct.bloodshroom_planks": "血菌木板",
  "block.tconstruct.bloodshroom_planks_slab": "血菌木台阶",
  "block.tconstruct.bloodshroom_planks_stairs": "血菌木楼梯",
  "block.tconstruct.bloodshroom_log": "血菌柄",
  "block.tconstruct.stripped_bloodshroom_log": "去皮血菌柄",
  "block.tconstruct.bloodshroom_wood": "血菌核",
  "block.tconstruct.stripped_bloodshroom_wood": "去皮血菌核",
  "block.tconstruct.bloodshroom_fence": "血菌木栅栏",
  "block.tconstruct.bloodshroom_fence_gate": "血菌木栅栏门",
  "block.tconstruct.bloodshroom_door": "血菌木门",
  "block.tconstruct.bloodshroom_trapdoor": "血菌木活板门",
  "block.tconstruct.bloodshroom_pressure_plate": "血菌木压力板",
  "block.tconstruct.bloodshroom_button": "血菌木按钮",
  "block.tconstruct.bloodshroom_sign": "血菌木告示牌",
  "block.tconstruct.bloodshroom_wall_sign": "血菌木告示牌",
  "material.tconstruct.unknown": "未知材料",
  "material.tconstruct.wood": "木",
  "material.tconstruct.wood.format": "木 %s",
  "material.tconstruct.wood.flavor": "伐伐伐伐伐伐伐伐伐木工",
  "material.tconstruct.wood.encyclopedia": "每有一个木部件，工具修理效率提高50%",
  "material.tconstruct.stone": "石",
  "material.tconstruct.stone.flavor": "保证坚如磐石",
  "material.tconstruct.stone.encyclopedia": "按已损耗耐久度平方根的一半加快工具的采掘速度",
  "material.tconstruct.flint": "燧石",
  "material.tconstruct.flint.flavor": "点燃你滚烫的工匠之心！",
  "material.tconstruct.flint.encyclopedia": "按已损耗耐久度平方根的四分之一增加工具的伤害",
  "material.tconstruct.bone": "骨头",
  "material.tconstruct.bone.flavor": "吾为所持剑之骨",
  "material.tconstruct.bone.encyclopedia": "将0.5点伤害转换为1点穿刺伤害",
  "material.tconstruct.bone.skull_flavor": "有牛奶吗？",
  "material.tconstruct.bone.skull_encyclopedia": "饮用牛奶后获得1分钟抗性提升",
  "material.tconstruct.necrotic_bone": "噬生之骨",
  "material.tconstruct.necrotic_bone.flavor": "你是故意挑我骨头是不是？",
  "material.tconstruct.necrotic_bone.encyclopedia": "每级最高恢复所造成伤害5%的生命值",
  "material.tconstruct.necrotic_bone.skull_flavor": "惊悚恐怖骷髅头！",
  "material.tconstruct.necrotic_bone.skull_encyclopedia": "普通攻击给予敌人凋零效果。饮用牛奶后可给予凋零II。",
  "material.tconstruct.string": "线",
  "material.tconstruct.string.flavor": "理论上的最佳材料。",
  "material.tconstruct.string.encyclopedia": "可以在工匠站和工作台上使用线修复工具",
  "material.tconstruct.leather": "皮革",
  "material.tconstruct.leather.flavor": "温“鞣”地杀死一头牛。",
  "material.tconstruct.leather.encyclopedia": "每次使用工具最高只会损耗1点耐久度",
  "material.tconstruct.vine": "藤蔓",
  "material.tconstruct.vine.flavor": "生气蓬勃，不像那死气沉沉的社交网络。",
  "material.tconstruct.vine.encyclopedia": "在太阳光完全照射的情况下，工具最高有75%的几率在使用时不损耗耐久度。",
  "material.tconstruct.iron": "铁",
  "material.tconstruct.iron.flavor": "他铁了心要保护别人不死，却不能保护他自己，多么讽刺。",
  "material.tconstruct.iron.encyclopedia": "每级给予工具10%的额外耐久",
  "material.tconstruct.iron.skull_flavor": "违反隔离条例。",
  "material.tconstruct.iron.skull_encyclopedia": "近战攻击会将攻击者携带的所有负面效果复制到攻击目标身上",
  "material.tconstruct.seared_stone": "焦黑石",
  "material.tconstruct.seared_stone.flavor": "\ue908\ue909赴汤蹈火在所不辞！",
  "material.tconstruct.seared_stone.encyclopedia": "每级使工具在炎热地带时攻击伤害+2.5，在寒冷地带时攻击伤害-2.5",
  "material.tconstruct.scorched_stone": "焦褐石",
  "material.tconstruct.scorched_stone.flavor": "焦黑石（创始人典藏版）。",
  "material.tconstruct.scorched_stone.encyclopedia": "每级使对着火目标+2点伤害",
  "material.tconstruct.copper": "铜",
  "material.tconstruct.copper.flavor": "不要被铜锈锈到了。",
  "material.tconstruct.copper.encyclopedia": "在低海拔时增加工具的采掘速度，每级最多增加10%",
  "material.tconstruct.copper.skull_flavor": "你的攻击令人窒息。",
  "material.tconstruct.copper.skull_encyclopedia": "近战攻击使敌人3秒钟无法呼吸",
  "material.tconstruct.slimewood": "黏木",
  "material.tconstruct.slimewood.flavor": "这黏木到底是长了黏液的木头还是长了木头的黏液？",
  "material.tconstruct.slimewood.encyclopedia": "有概率每秒自行再生黏液覆层，每级概率增加5%",
  "material.tconstruct.bloodbone": "血之骨",
  "material.tconstruct.bloodbone.flavor": "血难道不应该在骨头里面吗？",
  "material.tconstruct.bloodbone.encyclopedia": "在生命值低时提升攻击伤害，在生命值为1颗心时最高，每级+4攻击伤害",
  "material.tconstruct.bloodbone.skull_flavor": "令人毛骨悚然。",
  "material.tconstruct.bloodbone.skull_encyclopedia": "弹射物会使攻击目标获得缓慢效果。饮用牛奶后，近战攻击也会使目标获得缓慢效果，并且等级更高。",
  "material.tconstruct.rose_gold": "玫瑰金",
  "material.tconstruct.rose_gold.flavor": "免责声明：不是用真的玫瑰做的。",
  "material.tconstruct.rose_gold.encyclopedia": "每级增加一个额外的升级槽",
  "material.tconstruct.rose_gold.skull_flavor": "把那件臂铠拿来物尽其用。",
  "material.tconstruct.rose_gold.skull_encyclopedia": "最大生命值增加1颗心。每穿戴有一件金盔甲，额外增加1颗心。",
  "material.tconstruct.chain": "锁链",
  "material.tconstruct.chain.flavor": "你也可以变成用锁链的猎人。",
  "material.tconstruct.chain.encyclopedia": "工具的耐久度损耗降低25%",
  "material.tconstruct.skyslime_vine": "黏液藤蔓",
  "material.tconstruct.skyslime_vine.flavor": "飞如蝴蝶，刺若蜜蜂。",
  "material.tconstruct.skyslime_vine.encyclopedia": "取消不站在地面时的采掘速度削减",
  "material.tconstruct.slimesteel": "黏钢",
  "material.tconstruct.slimesteel.flavor": "你要把钢黏到一起才能获得黏钢。",
  "material.tconstruct.slimesteel.encyclopedia": "增加25点黏液覆层，每级增加最大值的50%",
  "material.tconstruct.nahuatl": "纳瓦特尔",
  "material.tconstruct.nahuatl.flavor": "这真的不是黑曜石，如果是的话它的名字就会叫做“黑曜石”了。",
  "material.tconstruct.nahuatl.encyclopedia": "有50%几率在一段时间内造成总共5点伤害。每级升级会增加伤害总量。",
  "material.tconstruct.tinkers_bronze": "工匠青铜",
  "material.tconstruct.tinkers_bronze.flavor": "别和青铜搞混了。",
  "material.tconstruct.tinkers_bronze.encyclopedia": "基于其他强化，每级会给予满耐久工具10%到15%的采掘速度加成",
  "material.tconstruct.pig_iron": "生铁",
  "material.tconstruct.pig_iron.flavor": "这是最强材料，不允许反驳。",
  "material.tconstruct.pig_iron.encyclopedia": "可以吃，每级增加1点饥饿值和0.1饱和度恢复值",
  "material.tconstruct.pig_iron.skull_flavor": "惹恼我可没有好下场！",
  "material.tconstruct.pig_iron.skull_encyclopedia": "受到来自其他生物的伤害时获得15秒力量效果",
  "material.tconstruct.darkthread": "黑曜丝线",
  "material.tconstruct.darkthread.flavor": "这是我们的暗线。",
  "material.tconstruct.darkthread.encyclopedia": "增加怪物掉落物的掉落几率，可与“幸运”强化同时存在",
  "material.tconstruct.cobalt": "钴",
  "material.tconstruct.cobalt.flavor": "雄关漫道真如钴，而今回首重头迈。",
  "material.tconstruct.cobalt.encyclopedia": "每级提升7%的攻击速度和采掘速度",
  "material.tconstruct.manyullyn": "玛玉灵",
  "material.tconstruct.manyullyn.flavor": "没几个工匠能叫对这材料的名字。他们说这个材料能够斩断星辰。",
  "material.tconstruct.manyullyn.encyclopedia": "8次连击后，每级伤害+2",
  "material.tconstruct.hepatizon": "黑色科林斯青铜",
  "material.tconstruct.hepatizon.flavor": "-科什么斯啊？\n-科林斯啊。\n-什么林斯啊？\n-科林斯啊！\n-科林什么啊？\n-行了你先歇着吧。",
  "material.tconstruct.hepatizon.encyclopedia": "在连续采掘32个方块后，每级增加25%采掘速度",
  "material.tconstruct.queens_slime": "皇后史莱姆",
  "material.tconstruct.queens_slime.flavor": "公主都不是什么善茬，去找个皇后吧。",
  "material.tconstruct.queens_slime.encyclopedia": "每级减少15%耐久度，其中的66%转化为黏液覆层",
  "material.tconstruct.blazing_bone": "烈焰之骨",
  "material.tconstruct.blazing_bone.flavor": "获取下界堡垒的所有力量——烈焰之力与骨之力。",
  "material.tconstruct.blazing_bone.encyclopedia": "在火焰中每秒可+1%伤害，熔岩中15秒最多+15%伤害。抗火会减少增益效果。",
  "material.tconstruct.blazing_bone.skull_flavor": "我给他们说了，这东西技术上来说其实是吐火，不是喷火。但是很明显，我发明的东西我却没有命名权。",
  "material.tconstruct.blazing_bone.skull_encyclopedia": "能够以火球的形式从物品栏中发射火焰弹。冷却时间5秒钟，不能在水下使用。",
  "material.tconstruct.soulsteel": "魂钢",
  "material.tconstruct.ancient_hide": "远古兽皮",
  "material.tconstruct.ancient_hide.flavor": "用最古老的石头鞣制的皮革。",
  "material.tconstruct.ancient_hide.encyclopedia": "增加采掘方块时的掉落几率，可与“幸运”强化同时存在",
  "material.tconstruct.endstone": "末地石",
  "material.tconstruct.knightslime": "骑士史莱姆",
  "material.tconstruct.enderslime_vine": "黏液藤蔓",
  "material.tconstruct.enderslime_vine.flavor": "结束了？",
  "material.tconstruct.enderslime_vine.encyclopedia": "将持有者传送到挖掉的方块或杀死的生物的位置",
  "material.tconstruct.gunpowder": "火药",
  "material.tconstruct.gunpowder.skull_flavor": "现在是谁炸谁了，苦力怕？",
  "material.tconstruct.gunpowder.skull_encyclopedia": "按住头盔交互键会使穿戴者爆炸",
  "material.tconstruct.ender_pearl": "末影珍珠",
  "material.tconstruct.ender_pearl.skull_flavor": "末影人懂得如何回避危险，还有科学家。他们几个礼拜以来一直漠视我的采访邀请！",
  "material.tconstruct.ender_pearl.skull_encyclopedia": "受到弹射物攻击时自动随机传送，受到近战攻击时有一定概率随机传送。冷却时间15秒。",
  "material.tconstruct.spider": "蜘蛛",
  "material.tconstruct.spider.skull_flavor": "蜘蛛是药水方面的专家，也许它们的秘密能助我强化药水\ue908\ue909",
  "material.tconstruct.spider.skull_encyclopedia": "使正面效果药水的持续时间延长25%",
  "material.tconstruct.venom": "毒液",
  "material.tconstruct.venom.skull_flavor": "高智商战斗必备，对那些需要痛饮来决对错的决斗来说更是如此。",
  "material.tconstruct.venom.skull_encyclopedia": "使穿戴者免疫中毒，但不会取消已有中毒效果",
  "material.tconstruct.rotten_flesh": "腐肉",
  "material.tconstruct.rotten_flesh.skull_flavor": "还行吧。",
  "material.tconstruct.rotten_flesh.skull_encyclopedia": "近战攻击时，会根据穿戴者的燃烧时间延长攻击目标的燃烧时间",
  "material.tconstruct.gold": "金",
  "material.tconstruct.gold.skull_flavor": "金闪闪。",
  "material.tconstruct.gold.skull_encyclopedia": "使得某些金矿掉落更多金粒，使金盔甲掉落率增加4%。每穿戴一件金盔甲，金粒和金盔甲的掉率也会随之增加。",
  "material.tconstruct.obsidian": "黑曜石",
  "material.tconstruct.debris": "残骸",
  "material.tconstruct.netherite": "下界合金",
  "material.tconstruct.earthslime": "大地黏液",
  "material.tconstruct.skyslime": "碧空黏液",
  "material.tconstruct.blood": "血",
  "material.tconstruct.ichor": "灵浆",
  "material.tconstruct.enderslime": "末影黏液",
  "material.tconstruct.clay": "黏土",
  "material.tconstruct.honey": "蜂蜜",
  "material.tconstruct.phantom": "幻翼膜",
  "material.tconstruct.chorus": "紫颂",
  "material.tconstruct.rabbit": "兔子皮",
  "material.tconstruct.aluminum": "铝",
  "material.tconstruct.nickel": "镍",
  "material.tconstruct.tin": "锡",
  "material.tconstruct.zinc": "锌",
  "material.tconstruct.brass": "黄铜",
  "material.tconstruct.uranium": "铀",
  "material.tconstruct.osmium": "锇",
  "material.tconstruct.osmium.flavor": "因为密度太大，所以很难Get到笑点。",
  "material.tconstruct.osmium.encyclopedia": "在第1级时，维修消耗增加25%，减少33%耐久损失",
  "material.tconstruct.tungsten": "钨",
  "material.tconstruct.tungsten.flavor": "你考虑过组建一支重金属乐队吗？",
  "material.tconstruct.tungsten.encyclopedia": "每级采掘速度+10%，移动速度-10%",
  "material.tconstruct.platinum": "铂",
  "material.tconstruct.platinum.flavor": "它是胜利者的专属。",
  "material.tconstruct.platinum.encyclopedia": "矿石采掘速度+8",
  "material.tconstruct.lead": "铅",
  "material.tconstruct.lead.flavor": "可以试试用这东西做个三明治。",
  "material.tconstruct.lead.encyclopedia": "每级攻击力+10%，移动速度-10%",
  "material.tconstruct.silver": "银",
  "material.tconstruct.silver.flavor": "你知道的，这东西没几天就不再闪闪发光了。",
  "material.tconstruct.silver.encyclopedia": "对亡灵生物每级+2.5伤害",
  "material.tconstruct.whitestone": "白石",
  "material.tconstruct.whitestone.flavor": "拿走你那毫无用处的白色金属，做个有用的工具吧。",
  "material.tconstruct.whitestone.encyclopedia": "采掘石头时有几率获得+3石盾，每级增加25%概率。",
  "material.tconstruct.bronze": "青铜",
  "material.tconstruct.bronze.flavor": "可别和工匠青铜搞混了。",
  "material.tconstruct.bronze.encyclopedia": "在满耐久时，每级+12.5%采掘速度",
  "material.tconstruct.steel": "钢",
  "material.tconstruct.steel.flavor": "差不多90%的材料科学内容都是它。",
  "material.tconstruct.steel.encyclopedia": "每级+4%耐久度、伤害和速度",
  "material.tconstruct.constantan": "康铜",
  "material.tconstruct.constantan.flavor": "诶，康铜！我还从来没见过呢。都起开，让我“康康”！",
  "material.tconstruct.constantan.encyclopedia": "在极热或者极冷环境下+12.5%采掘速度",
  "material.tconstruct.invar": "殷钢",
  "material.tconstruct.invar.flavor": "它能抵御温度，还能避免追捕。",
  "material.tconstruct.invar.encyclopedia": "在中等温度环境下+2.5%伤害",
  "material.tconstruct.electrum": "琥珀金",
  "material.tconstruct.electrum.flavor": "适用于电子元器件。",
  "material.tconstruct.electrum.encyclopedia": "采掘方块和击杀怪物时，每级+50%经验掉落",
  "material.tconstruct.necronium": "辐射之骨",
  "material.tconstruct.necronium.flavor": "这么多的辐射，很可能标志着你为数不多的生命只剩下四分之一了。",
  "material.tconstruct.necronium.encyclopedia": "能对目标生物造成至少5秒的凋零效果，也有25%的几率给自身也造成同样效果",
  "material.tconstruct.plated_slimewood": "复合黏木",
  "material.tconstruct.plated_slimewood.flavor": "黄铜的光泽感加上那黏液的啪叽啪叽声，多么美妙啊！",
  "material.tconstruct.plated_slimewood.encyclopedia": "所有恢复黏液覆层的方法+100%",
  "key.categories.tconstruct": "匠魂",
  "key.tconstruct.helmet_interact": "头盔交互",
  "key.tconstruct.leggings_interact": "护腿交互",
  "modifier.tconstruct.empty": "强化无效",
  "modifier.tconstruct.empty.flavor": "数据缺失！",
  "modifier.tconstruct.empty.description": "强化无效时显示的内容",
  "modifier.tconstruct.shiny": "闪亮",
  "modifier.tconstruct.shiny.flavor": "魔能贯流！",
  "modifier.tconstruct.shiny.description": "工具闪烁着附魔光效",
  "modifier.tconstruct.farsighted": "远视",
  "modifier.tconstruct.farsighted.flavor": "高瞻远瞩",
  "modifier.tconstruct.farsighted.description": "装备时会减小视场角",
  "modifier.tconstruct.nearsighted": "近视",
  "modifier.tconstruct.nearsighted.flavor": "不考虑未来",
  "modifier.tconstruct.nearsighted.description": "装备时能增大视场角",
  "modifier.tconstruct.offhanded": "副手持握",
  "modifier.tconstruct.offhanded.2": "无持握",
  "modifier.tconstruct.offhanded.flavor": "不要想太多",
  "modifier.tconstruct.offhanded.description": "副手持握物品时禁用工具的交互功能",
  "modifier.tconstruct.offhanded.description.2": "禁用工具的全部交互功能",
  "recipe.tconstruct.modifier.offhanded.level_2": "“无持握”需要“副手持握”作为前置",
  "modifier.tconstruct.reinforced": "加固",
  "modifier.tconstruct.reinforced.flavor": "结实耐用！",
  "modifier.tconstruct.reinforced.description": "降低工具损耗耐久度的概率",
  "modifier.tconstruct.overforced": "超强化",
  "modifier.tconstruct.overforced.flavor": "黏液防护！",
  "modifier.tconstruct.overforced.description": "在黏液的强化下，工具将拥有更高的黏液覆层上限",
  "modifier.tconstruct.emerald": "绿宝石",
  "modifier.tconstruct.emerald.flavor": "精致奢华！",
  "modifier.tconstruct.emerald.description": "依据工具的基础数据提升其耐久度！灾厄村民们的眼中钉！",
  "modifier.tconstruct.emerald.attack_damage": "对灾厄村民伤害",
  "modifier.tconstruct.diamond": "钻石",
  "modifier.tconstruct.diamond.flavor": "尊贵富庶！",
  "modifier.tconstruct.diamond.description": "提升工具的耐久度及各项数据！",
  "modifier.tconstruct.worldbound": "世界绑定",
  "modifier.tconstruct.worldbound.flavor": "远古回响！",
  "modifier.tconstruct.worldbound.description": "次等的“下界合金”升级，使工具获得免疫如火焰等外部伤害的能力，但不提供强度加成",
  "modifier.tconstruct.soulbound": "灵魂绑定",
  "modifier.tconstruct.soulbound.flavor": "生命纽带！",
  "modifier.tconstruct.soulbound.description": "死亡时在物品栏保留该工具！",
  "modifier.tconstruct.netherite": "下界合金",
  "modifier.tconstruct.netherite.flavor": "精尖增强！",
  "modifier.tconstruct.netherite.description": "掌控远古金属的力量，增强工具并使其免疫火焰等外界伤害",
  "recipe.tconstruct.modifier.netherite_requirements": "“下界合金”需要“钻石”或“绿宝石”作为前置",
  "modifier.tconstruct.overslime": "黏液覆层",
  "modifier.tconstruct.overslime.flavor": "黏糊糊！",
  "modifier.tconstruct.overslime.description": "使用工具将优先损耗黏液覆层而非耐久度！但在黏液覆层耗尽时不起任何作用。对缺失黏液的工具不甚友好",
  "modifier.tconstruct.experienced": "阅历",
  "modifier.tconstruct.experienced.flavor": "学啥都快！",
  "modifier.tconstruct.experienced.description": "击杀生物、采掘方块时，能获取更多经验值",
  "modifier.tconstruct.magnetic": "磁性",
  "modifier.tconstruct.magnetic.flavor": "引力人格！",
  "modifier.tconstruct.magnetic.description": "进行攻击时吸引周围的物品？！",
  "modifier.tconstruct.haste": "急迫",
  "modifier.tconstruct.haste.1": "急迫",
  "modifier.tconstruct.haste.2": "急迫+",
  "modifier.tconstruct.haste.3": "急迫++",
  "modifier.tconstruct.haste.4": "急迫+++",
  "modifier.tconstruct.haste.5": "急迫++++",
  "modifier.tconstruct.haste.flavor": "科学！",
  "modifier.tconstruct.haste.description": "神奇红色粉尘，让工具挥舞、采掘疾如风！",
  "modifier.tconstruct.blasting": "爆裂",
  "modifier.tconstruct.blasting.flavor": "爆破采矿！",
  "modifier.tconstruct.blasting.description": "你的工具能以更快的速度采掘矿石等爆炸抗性不佳的方块！",
  "modifier.tconstruct.blasting.mining_speed": "爆裂采掘速度",
  "modifier.tconstruct.hydraulic": "水力驱动",
  "modifier.tconstruct.hydraulic.flavor": "龙王助我！",
  "modifier.tconstruct.hydraulic.description": "使工具在水下或雨中时获得采掘速度加成！",
  "modifier.tconstruct.hydraulic.mining_speed": "水下采掘速度",
  "modifier.tconstruct.lightspeed": "光照提速",
  "modifier.tconstruct.lightspeed.flavor": "更亮，更快！",
  "modifier.tconstruct.lightspeed.description": "工具能以更快的速度采掘良好光照条件下的方块！",
  "modifier.tconstruct.lightspeed.mining_speed": "光照下采掘速度",
  "modifier.tconstruct.knockback": "击退",
  "modifier.tconstruct.knockback.flavor": "芜湖！",
  "modifier.tconstruct.knockback.description": "击中的东西会被远远地弹飞！",
  "modifier.tconstruct.padded": "护垫",
  "modifier.tconstruct.padded.flavor": "毛茸茸！",
  "modifier.tconstruct.padded.description": "降低工具的击退效果，防止攻击目标逃逸",
  "modifier.tconstruct.severing": "肢解",
  "modifier.tconstruct.severing.flavor": "不仅是头，脚和羽毛也逃不了！",
  "modifier.tconstruct.severing.description": "使工具击杀的生物有几率掉落头颅及其它身体部位！",
  "modifier.tconstruct.fiery": "怒火",
  "modifier.tconstruct.fiery.flavor": "下界烈火灌注其中！",
  "modifier.tconstruct.fiery.description": "点燃攻击目标",
  "modifier.tconstruct.necrotic": "噬生",
  "modifier.tconstruct.necrotic.flavor": "汲取血液！",
  "modifier.tconstruct.necrotic.description": "会榨取攻击目标的生命来滋养你！",
  "modifier.tconstruct.piercing": "穿刺",
  "modifier.tconstruct.piercing.flavor": "变身仙人掌！",
  "modifier.tconstruct.piercing.description": "工具会无视护甲造成额外伤害！",
  "modifier.tconstruct.piercing.attack_damage": "穿刺伤害",
  "modifier.tconstruct.smite": "亡灵杀手",
  "modifier.tconstruct.smite.flavor": "死吧，贱种！",
  "modifier.tconstruct.smite.description": "哪只亡灵不惧怕这金光闪闪的西瓜！",
  "modifier.tconstruct.smite.attack_damage": "对亡灵生物伤害",
  "modifier.tconstruct.bane_of_sssss": "嘶嘶杀手",
  "modifier.tconstruct.bane_of_sssss.flavor": "你这吱吱蛛真不错啊！",
  "modifier.tconstruct.bane_of_sssss.description": "工具会对蜘蛛、苦力怕和其他嘶嘶叫瘆死个人的虫子造成额外伤害！",
  "modifier.tconstruct.bane_of_sssss.attack_damage": "对嘶嘶叫生物的伤害",
  "modifier.tconstruct.antiaquatic": "水生杀手",
  "modifier.tconstruct.antiaquatic.flavor": "基本上就是一根钓鱼竿了！",
  "modifier.tconstruct.antiaquatic.description": "工具会对水生生物造成额外伤害！",
  "modifier.tconstruct.antiaquatic.attack_damage": "对水生生物伤害",
  "modifier.tconstruct.cooling": "火生杀手",
  "modifier.tconstruct.cooling.flavor": "霜冻寒流！",
  "modifier.tconstruct.cooling.description": "工具会对火生生物造成额外伤害！",
  "modifier.tconstruct.cooling.attack_damage": "对火生生物伤害",
  "modifier.tconstruct.sweeping_edge": "横扫之刃",
  "modifier.tconstruct.sweeping_edge.flavor": "武士之道！",
  "modifier.tconstruct.sweeping_edge.description": "横扫攻击所波及的目标将受到更高百分比的伤害",
  "modifier.tconstruct.sweeping_edge.attack_damage": "横扫伤害",
  "modifier.tconstruct.sharpness": "锋利",
  "modifier.tconstruct.sharpness.1": "锋利",
  "modifier.tconstruct.sharpness.2": "锋利+",
  "modifier.tconstruct.sharpness.3": "锋利++",
  "modifier.tconstruct.sharpness.4": "锋利+++",
  "modifier.tconstruct.sharpness.5": "锋利++++",
  "modifier.tconstruct.sharpness.flavor": "多快的刀？",
  "modifier.tconstruct.sharpness.description": "使工具锋芒逼人，摧枯拉朽！",
  "modifier.tconstruct.knockback_resistance": "击退抗性",
  "modifier.tconstruct.knockback_resistance.flavor": "这可是个沉重的话题",
  "modifier.tconstruct.knockback_resistance.description": "铁砧很重，所以它也能让你抵御击退，没问题吧？",
  "modifier.tconstruct.golden": "金质",
  "modifier.tconstruct.golden.flavor": "好似金子",
  "modifier.tconstruct.golden.description": "让你的护甲金光灿灿，猪灵很喜欢它！",
  "modifier.tconstruct.ricochet": "反弹",
  "modifier.tconstruct.ricochet.flavor": "额外的弹力",
  "modifier.tconstruct.ricochet.description": "受到攻击时反弹的更远，十分有利于逃跑",
  "modifier.tconstruct.revitalizing": "振作",
  "modifier.tconstruct.revitalizing.flavor": "能感受到，能量在流动",
  "modifier.tconstruct.revitalizing.description": "能够增加生命值上限",
  "modifier.tconstruct.embellishment": "装饰",
  "modifier.tconstruct.embellishment.formatted": "装饰了%s",
  "modifier.tconstruct.embellishment.flavor": "外观改变了！",
  "modifier.tconstruct.embellishment.description": "改变盔甲的外观，就好像换了一种制作材料。",
  "modifier.tconstruct.dyed": "染色",
  "modifier.tconstruct.dyed.formatted": "染色 #%s",
  "modifier.tconstruct.dyed.flavor": "外观改变了！",
  "modifier.tconstruct.dyed.description": "改变盔甲的外观，就好像换了一种制作材料。",
  "modifier.tconstruct.protection": "保护",
  "modifier.tconstruct.protection.flavor": "这可是个万金油！",
  "modifier.tconstruct.protection.description": "提升对所有伤害类型的保护效果！",
  "modifier.tconstruct.protection.resistance": "抗性",
  "modifier.tconstruct.melee_protection": "近战保护",
  "modifier.tconstruct.melee_protection.flavor": "重挫他们！",
  "modifier.tconstruct.melee_protection.description": "提升对直接物理类型伤害的保护！",
  "modifier.tconstruct.melee_protection.resistance": "近战抗性",
  "modifier.tconstruct.fire_protection": "火焰保护",
  "modifier.tconstruct.fire_protection.flavor": "我成冶炼炉啦！",
  "modifier.tconstruct.fire_protection.description": "抵御火焰伤害，减少着火时间",
  "modifier.tconstruct.fire_protection.resistance": "火焰抗性",
  "modifier.tconstruct.blast_protection": "爆炸保护",
  "modifier.tconstruct.blast_protection.flavor": "Aw man!",
  "modifier.tconstruct.blast_protection.description": "抵御爆炸伤害，减少爆炸时造成的击退效果",
  "modifier.tconstruct.blast_protection.resistance": "爆炸抗性",
  "modifier.tconstruct.magic_protection": "魔法保护",
  "modifier.tconstruct.magic_protection.flavor": "强大的魔法需要强大的魔力！",
  "modifier.tconstruct.magic_protection.description": "抵御药水等魔法类型伤害",
  "modifier.tconstruct.magic_protection.resistance": "魔法抗性",
  "modifier.tconstruct.projectile_protection": "弹射物保护",
  "modifier.tconstruct.projectile_protection.flavor": "叮叮咚！",
  "modifier.tconstruct.projectile_protection.description": "抵御弹射物伤害",
  "modifier.tconstruct.projectile_protection.resistance": "弹射物抗性",
  "modifier.tconstruct.turtle_shell": "海龟壳",
  "modifier.tconstruct.turtle_shell.flavor": "陆上陆龟，海中海龟",
  "modifier.tconstruct.turtle_shell.description": "提升在水下的保护效果，并加快游泳速度",
  "modifier.tconstruct.turtle_shell.resistance": "水下抗性",
  "modifier.tconstruct.dragonborn": "龙裔",
  "modifier.tconstruct.dragonborn.flavor": "成为龙族吧！",
  "modifier.tconstruct.dragonborn.description": "在空中时提升保护和攻击力",
  "modifier.tconstruct.dragonborn.resistance": "空中抗性",
  "modifier.tconstruct.thorns": "荆棘",
  "modifier.tconstruct.thorns.flavor": "可以说是非常金属了！",
  "modifier.tconstruct.thorns.description": "利用守卫者的力量，使攻击者有几率受到伤害",
  "modifier.tconstruct.thorns.attack_damage": "荆棘伤害",
  "modifier.tconstruct.sticky": "粘性",
  "modifier.tconstruct.sticky.flavor": "万圣节恶作剧",
  "modifier.tconstruct.sticky.description": "攻击者会被困在原地，或者减缓移动速度",
  "modifier.tconstruct.springy": "弹性",
  "modifier.tconstruct.springy.flavor": "蹦！啪！",
  "modifier.tconstruct.springy.description": "攻击者会被你的护甲弹走",
  "modifier.tconstruct.respiration": "水下呼吸",
  "modifier.tconstruct.respiration.flavor": "水里面也是有氧气的",
  "modifier.tconstruct.respiration.description": "增加肺活量",
  "modifier.tconstruct.zoom": "远眺",
  "modifier.tconstruct.zoom.flavor": "让你看的更快！",
  "modifier.tconstruct.zoom.description": "当潜行时，玩家能够看清更远的目标",
  "modifier.tconstruct.slurping": "咕噜",
  "modifier.tconstruct.slurping.flavor": "咕咕咕咕咕咕噜！",
  "modifier.tconstruct.slurping.description": "按下“头盔交互”键时能饮用头盔内的流体",
  "modifier.tconstruct.aqua_affinity": "水下速掘",
  "modifier.tconstruct.aqua_affinity.flavor": "与海融为一体！",
  "modifier.tconstruct.aqua_affinity.description": "在水下采掘时不再受到采掘速度影响",
  "modifier.tconstruct.item_frame": "物品展示框",
  "modifier.tconstruct.item_frame.flavor": "我能目清一切",
  "modifier.tconstruct.item_frame.description": "为头盔增加物品栏，从而便于查看。非常适合放置时钟或指南针",
  "modifier.tconstruct.knockback_armor": "击退",
  "modifier.tconstruct.knockback_armor.flavor": "哇哈哈！",
  "modifier.tconstruct.knockback_armor.description": "任意武器攻击目标后都能让它们飞的更远！",
  "modifier.tconstruct.armor_power": "能量",
  "modifier.tconstruct.armor_power.flavor": "你能感受到流过体内的能量么？",
  "modifier.tconstruct.armor_power.description": "让你的武器更加强大",
  "modifier.tconstruct.strength": "力量",
  "modifier.tconstruct.strength.flavor": "你能感受到流过体内的力量么？",
  "modifier.tconstruct.strength.description": "让你的武器更加强大",
  "modifier.tconstruct.unarmed": "赤手空拳",
  "modifier.tconstruct.unarmed.flavor": "僧侣之选",
  "modifier.tconstruct.unarmed.description": "提升徒手攻击的伤害",
  "recipe.tconstruct.modifier.unarmed": "需要“无持握”作为前置",
  "modifier.tconstruct.wings": "羽翼",
  "modifier.tconstruct.wings.flavor": "天空属于我",
  "modifier.tconstruct.wings.description": "能够在半空中跳跃，翱翔蓝天",
  "modifier.tconstruct.speedy": "迅捷",
  "modifier.tconstruct.speedy.flavor": "跑啊\ue908\ue909跑啊\ue908\ue909",
  "modifier.tconstruct.speedy.description": "跑的和兔子一样快",
  "modifier.tconstruct.leaping": "跳跃",
  "modifier.tconstruct.leaping.flavor": "一跃千里！",
  "modifier.tconstruct.leaping.description": "腿部的活塞助力，让你能跳的更高",
  "modifier.tconstruct.pockets": "行囊",
  "modifier.tconstruct.pockets.flavor": "真是奇妙的发明！",
  "modifier.tconstruct.pockets.description": "这护腿是有口袋的，能让你存储一些额外的物品，潜行时按下“护腿交互”键就可以存取",
  "modifier.tconstruct.shield_strap": "副手套环",
  "modifier.tconstruct.shield_strap.flavor": "保护与攻击的理想之选",
  "modifier.tconstruct.shield_strap.description": "按下“护腿交互”键能够交换护副手物品",
  "modifier.tconstruct.tool_belt": "工具腰带",
  "modifier.tconstruct.tool_belt.flavor": "恨不得长出六只手么？",
  "modifier.tconstruct.tool_belt.description": "按下护腿交互键能够交换快捷栏",
  "modifier.tconstruct.pocket_chain": "锁链行囊",
  "modifier.tconstruct.pocket_chain.flavor": "铁索连环",
  "modifier.tconstruct.pocket_chain.description": "潜行按下“护腿交互”键时，能够访问工具带或护带所有槽位，还能增加一格槽位",
  "recipe.tconstruct.modifier.pocket_chain": "“锁链行囊”需要“副手套环”或“工具腰带”作为前置",
  "modifier.tconstruct.inventory_cannot_remove": "进行此更改将会删除此工具中存储的一项物品",
  "modifier.tconstruct.feather_falling": "摔落保护",
  "modifier.tconstruct.feather_falling.flavor": "呼呼呼",
  "modifier.tconstruct.feather_falling.description": "软着陆能减少伤害",
  "modifier.tconstruct.feather_falling.resistance": "摔落抗性",
  "modifier.tconstruct.soulspeed": "灵魂疾行",
  "modifier.tconstruct.soulspeed.flavor": "鬼怪",
  "modifier.tconstruct.soulspeed.description": "提升灵魂沙上的移动速度",
  "modifier.tconstruct.lightspeed_armor": "光动力",
  "modifier.tconstruct.lightspeed_armor.flavor": "越亮的地方速度越快！",
  "modifier.tconstruct.lightspeed_armor.description": "在光照充足的地方移动速度更快",
  "modifier.tconstruct.double_jump": "多段跳",
  "modifier.tconstruct.double_jump.double": "二段跳",
  "modifier.tconstruct.double_jump.triple": "三段跳",
  "modifier.tconstruct.double_jump.flavor": "更高，更远！",
  "modifier.tconstruct.double_jump.description": "允许你在空中再次起跳。等级越高跳跃次数越多！",
  "modifier.tconstruct.bouncy": "弹跳",
  "modifier.tconstruct.bouncy.flavor": "云端跳跃！",
  "modifier.tconstruct.bouncy.description": "地面始终能反弹玩家，就好像你站在黏液块上一样",
  "modifier.tconstruct.frost_walker": "冰霜行者",
  "modifier.tconstruct.frost_walker.flavor": "我的超能套装呢？",
  "modifier.tconstruct.frost_walker.description": "让水方块能临时冻结",
  "modifier.tconstruct.path_maker": "草径行者",
  "modifier.tconstruct.path_maker.flavor": "请带路吧",
  "modifier.tconstruct.path_maker.description": "在你所行之处生成草径",
  "modifier.tconstruct.plowing": "耕犁",
  "modifier.tconstruct.plowing.flavor": "拖拉机发明于1892年",
  "modifier.tconstruct.plowing.description": "耕耘你所行之处",
  "modifier.tconstruct.snowdrift": "雪迹",
  "modifier.tconstruct.snowdrift.flavor": "雪傀儡啊雪傀儡",
  "modifier.tconstruct.snowdrift.description": "像雪傀儡那样留下一条长长的雪迹",
  "modifier.tconstruct.flamewake": "火焰尾流",
  "modifier.tconstruct.flamewake.flavor": "这可真行",
  "modifier.tconstruct.flamewake.description": "在你的身后留下一条长长的火痕",
  "modifier.tconstruct.unbreakable": "不毁",
  "modifier.tconstruct.unbreakable.flavor": "冷冻封存！",
  "modifier.tconstruct.unbreakable.description": "常规使用时，工具不再消耗耐久度",
  "recipe.tconstruct.modifier.unbreakable_requirements": "“不毁”需要“下界合金”和“加固 V”作为作为前置",
  "modifier.tconstruct.dual_wielding": "双持",
  "modifier.tconstruct.dual_wielding.flavor": "二刀流！",
  "modifier.tconstruct.dual_wielding.description": "主手可以双持的情况下，可从副手进行攻击。双持工具的属性将会降低",
  "recipe.tconstruct.modifier.two_handed_dual_wielding": "双持工具需要副手持握才能使用此强化。",
  "modifier.tconstruct.silky": "丝触",
  "modifier.tconstruct.silky.flavor": "纵享丝滑！",
  "modifier.tconstruct.silky.description": "工具所开采的方块将掉落其自身",
  "modifier.tconstruct.autosmelt": "自动烧炼",
  "modifier.tconstruct.autosmelt.flavor": "下界之火蕴于工具之中！",
  "modifier.tconstruct.autosmelt.description": "自动烧炼工具所采掘的方块",
  "modifier.tconstruct.luck": "幸运",
  "modifier.tconstruct.luck.1": "幸运",
  "modifier.tconstruct.luck.2": "幸运+",
  "modifier.tconstruct.luck.3": "幸运++",
  "modifier.tconstruct.luck.flavor": "鸿运当头！",
  "modifier.tconstruct.luck.description": "采掘与击杀生物时，能提升获得高品质战利品的几率！",
  "recipe.tconstruct.modifier.luck.level_2": "“幸运+”的合成与前一级不同",
  "recipe.tconstruct.modifier.luck.level_3": "“幸运++”的合成与前两级不同",
  "modifier.tconstruct.fortune": "时运",
  "modifier.tconstruct.fortune.flavor": "采矿幸运儿！",
  "modifier.tconstruct.fortune.description": "采掘矿石时获得更多掉落物！",
  "modifier.tconstruct.looting": "抢夺",
  "modifier.tconstruct.looting.flavor": "战利幸运儿！",
  "modifier.tconstruct.looting.description": "击杀生物后获得更多战利品！",
  "recipe.tconstruct.modifier.looting.level_2": "“抢夺 II”的合成与前一级不同",
  "recipe.tconstruct.modifier.looting.level_3": "“抢夺 III”的合成与前两级不同",
  "modifier.tconstruct.expanded": "延展",
  "modifier.tconstruct.expanded.flavor": "真的有在好好练腿哦！",
  "modifier.tconstruct.expanded.description": "扩大工具的效用范围",
  "modifier.tconstruct.reach": "长臂",
  "modifier.tconstruct.reach.flavor": "心灵促动！",
  "modifier.tconstruct.reach.description": "持握该工具时延伸触及距离，以便进行更远的采掘与攻击！",
  "modifier.tconstruct.pathing": "铺路",
  "modifier.tconstruct.pathing.flavor": "有路走遍天下！",
  "modifier.tconstruct.pathing.description": "工具可制造草径",
  "modifier.tconstruct.stripping": "剥皮",
  "modifier.tconstruct.stripping.flavor": "树皮脱光光！",
  "modifier.tconstruct.stripping.description": "工具可为原木去皮",
  "modifier.tconstruct.tilling": "耕耘",
  "modifier.tconstruct.tilling.flavor": "“犁”别后的重逢！",
  "modifier.tconstruct.tilling.description": "工具可耕耘泥土",
  "modifier.tconstruct.glowing": "荧光",
  "modifier.tconstruct.glowing.flavor": "闪闪放光芒！",
  "modifier.tconstruct.glowing.description": "持握者潜行时可放置荧光球，会消耗工具耐久",
  "modifier.tconstruct.exchanging": "置换",
  "modifier.tconstruct.exchanging.flavor": "!了反转",
  "modifier.tconstruct.exchanging.description": "若有可能，副手持握的方块将会在该工具采掘方块后，立即填补被挖空的位置",
  "modifier.tconstruct.firestarter": "纵火",
  "modifier.tconstruct.firestarter.flavor": "熊熊火焰燃烧了我！",
  "modifier.tconstruct.firestarter.description": "工具右击可生成火焰",
  "modifier.tconstruct.fireprimer": "火种",
  "modifier.tconstruct.fireprimer.flavor": "煽风点火！",
  "modifier.tconstruct.fireprimer.description": "增加工具生成火焰的面积",
  "modifier.tconstruct.melting": "熔炼",
  "modifier.tconstruct.melting.flavor": "木棍上的熔炼之力！",
  "modifier.tconstruct.melting.description": "熔炼攻击目标及其掉落物！",
  "modifier.tconstruct.tank": "储液",
  "modifier.tconstruct.tank.filled": "存储：%s mB %s",
  "modifier.tconstruct.tank.capacity": "存储容量：%s mB",
  "modifier.tconstruct.tank.flavor": "越大越好！",
  "modifier.tconstruct.tank.description": "工具拥有一个可存储流体的内部储罐",
  "modifier.tconstruct.bucketing": "装桶",
  "modifier.tconstruct.bucketing.flavor": "呲溜！",
  "modifier.tconstruct.bucketing.description": "工具可以右键收集流体，潜行右键可以放出流体",
  "modifier.tconstruct.spilling": "泼洒",
  "modifier.tconstruct.spilling.flavor": "液体四溅！",
  "modifier.tconstruct.spilling.description": "武器中的液体会被喷洒到攻击目标上，根据液体造成不同的额外效果",
  "modifier.tconstruct.creative_slot": "创造强化",
  "modifier.tconstruct.creative_slot.flavor": "肮脏的舞弊者！",
  "modifier.tconstruct.creative_slot.description": "非法获得一个额外的强化槽",
  "modifier.tconstruct.stat_override": "数据覆盖",
  "modifier.tconstruct.stat_override.flavor": "黑客啊！",
  "modifier.tconstruct.stat_override.description": "使用命令修改工具数据",
  "modifier.tconstruct.stat_override.bonuses": "增益：",
  "modifier.tconstruct.stat_override.multipliers": "倍增：",
  "modifier.tconstruct.writable": "铭刻",
  "modifier.tconstruct.writable.flavor": "知识分子！",
  "modifier.tconstruct.writable.description": "更多的文字，更多升级槽。很符合逻辑！",
  "modifier.tconstruct.harmonious": "和睦",
  "modifier.tconstruct.harmonious.flavor": "强化协奏曲！",
  "modifier.tconstruct.harmonious.description": "允许一个额外的升级与现有升级和谐共存。",
  "modifier.tconstruct.recapitated": "重置",
  "modifier.tconstruct.recapitated.flavor": "落首得返！",
  "modifier.tconstruct.recapitated.description": "使工具获得一个额外的升级槽。",
  "modifier.tconstruct.resurrected": "复生",
  "modifier.tconstruct.resurrected.flavor": "殒命得归！",
  "modifier.tconstruct.resurrected.description": "使工具的一个升级槽重获新生！",
  "modifier.tconstruct.gilded": "镶金",
  "modifier.tconstruct.gilded.flavor": "等价交换！",
  "modifier.tconstruct.gilded.description": "以一个能力槽换取两个升级槽！",
  "modifier.tconstruct.draconic": "龙族",
  "modifier.tconstruct.draconic.flavor": "统领末地！",
  "modifier.tconstruct.draconic.description": "这颗来自巨兽的头颅，为你的工具带来了第二个能力槽！",
  "modifier.tconstruct.red_extra_upgrade": "红色额外升级",
  "modifier.tconstruct.red_extra_upgrade.flavor": "整合包专用！",
  "modifier.tconstruct.red_extra_upgrade.description": "请咨询该整合包的作者，使用资源包完善该描述语",
  "modifier.tconstruct.green_extra_upgrade": "绿色额外升级",
  "modifier.tconstruct.green_extra_upgrade.flavor": "整合包专用！",
  "modifier.tconstruct.green_extra_upgrade.description": "请咨询该整合包的作者，使用资源包完善该描述语",
  "modifier.tconstruct.blue_extra_upgrade": "蓝色额外升级",
  "modifier.tconstruct.blue_extra_upgrade.flavor": "整合包专用！",
  "modifier.tconstruct.blue_extra_upgrade.description": "请咨询该整合包的作者，使用资源包完善该描述语",
  "modifier.tconstruct.extra_ability": "额外能力",
  "modifier.tconstruct.extra_ability.flavor": "整合包专用！",
  "modifier.tconstruct.extra_ability.description": "请咨询该整合包的作者，使用资源包完善该描述语",
  "modifier.tconstruct.fake_attribute.mining_speed": "采掘速度",
  "modifier.tconstruct.cultivated": "培植",
  "modifier.tconstruct.cultivated.flavor": "精打细算！",
  "modifier.tconstruct.cultivated.description": "工具在修复时，单位材料实际能够提供更多耐久度。",
  "modifier.tconstruct.jagged": "锯齿",
  "modifier.tconstruct.jagged.flavor": "破缘生锋刃！",
  "modifier.tconstruct.jagged.description": "工具的耐久度越低，伤害值越高，但采掘速度越低",
  "modifier.tconstruct.stonebound": "石缚",
  "modifier.tconstruct.stonebound.flavor": "你的工具真的超爱石头诶！",
  "modifier.tconstruct.stonebound.description": "工具的耐久度越低，采掘速度越高，但伤害值越低",
  "modifier.tconstruct.fractured": "折骨",
  "modifier.tconstruct.fractured.flavor": "祝你好骨！",
  "modifier.tconstruct.fractured.description": "碎骨片使工具变得更加锋利",
  "modifier.tconstruct.stringy": "丝线",
  "modifier.tconstruct.stringy.flavor": "有点像奶酪，但是味道不大好",
  "modifier.tconstruct.stringy.description": "工具可用线进行修复",
  "modifier.tconstruct.tanned": "鞣制",
  "modifier.tconstruct.tanned.flavor": "成为一名皮革大师",
  "modifier.tconstruct.tanned.description": "工具不再因某些操作而损失双倍或更多耐久了",
  "modifier.tconstruct.solar_powered": "太阳能",
  "modifier.tconstruct.solar_powered.flavor": "十分环保",
  "modifier.tconstruct.solar_powered.description": "工具在阳光下能够减少耐久消耗",
  "modifier.tconstruct.sturdy": "坚固",
  "modifier.tconstruct.sturdy.flavor": "精工细作！",
  "modifier.tconstruct.sturdy.description": "选用最为长效持久的铁料打造而成",
  "modifier.tconstruct.searing": "焦黑",
  "modifier.tconstruct.searing.flavor": "通晓冶炼之道！",
  "modifier.tconstruct.searing.description": "工具在炎热的环境下能造成额外的伤害，但处于寒冷之中则会削减威力",
  "modifier.tconstruct.searing.attack_damage": "炎热环境下伤害",
  "modifier.tconstruct.scorching": "焦褐",
  "modifier.tconstruct.scorching.flavor": "掌控熔铸炉！",
  "modifier.tconstruct.scorching.description": "工具会对着火的目标造成额外伤害",
  "modifier.tconstruct.scorching.attack_damage": "对着火目标伤害",
  "modifier.tconstruct.dwarven": "矮人血统",
  "modifier.tconstruct.dwarven.flavor": "矿工挚友！",
  "modifier.tconstruct.dwarven.description": "工具的采掘速度会随着所处高度的降低而加快，但最好别低过头了",
  "modifier.tconstruct.dwarven.mining_speed": "深度采掘",
  "modifier.tconstruct.overgrowth": "蔓生",
  "modifier.tconstruct.overgrowth.flavor": "像菌子一样！",
  "modifier.tconstruct.overgrowth.description": "工具会缓慢生长出黏液覆层",
  "modifier.tconstruct.raging": "愤怒",
  "modifier.tconstruct.raging.flavor": "破釜沉舟，背水一战！",
  "modifier.tconstruct.raging.description": "当生命值低时工具能造成更多伤害",
  "modifier.tconstruct.raging.attack_damage": "低生命值时伤害",
  "modifier.tconstruct.enhanced": "增强",
  "modifier.tconstruct.enhanced.flavor": "闪闪放光芒！",
  "modifier.tconstruct.enhanced.description": "玫瑰金极佳地容纳了更多的升级槽！",
  "modifier.tconstruct.airborne": "悬空",
  "modifier.tconstruct.airborne.flavor": "搏击天空！",
  "modifier.tconstruct.airborne.description": "在空中采掘时不再受到采掘速度影响",
  "modifier.tconstruct.overcast": "厚积",
  "modifier.tconstruct.overcast.flavor": "超厚覆层！",
  "modifier.tconstruct.overcast.description": "这个工具上的黏液覆层可以变得更厚",
  "modifier.tconstruct.lacerating": "割裂",
  "modifier.tconstruct.lacerating.flavor": "锐利边缘！",
  "modifier.tconstruct.lacerating.description": "使攻击目标流血，造成更多伤害",
  "modifier.tconstruct.maintained": "持久",
  "modifier.tconstruct.maintained.flavor": "永葆青春，永保锋利！",
  "modifier.tconstruct.maintained.description": "耐久度越高，工具的采掘速度越快",
  "modifier.tconstruct.maintained.mining_speed": "持久采掘",
  "modifier.tconstruct.lightweight": "轻便",
  "modifier.tconstruct.lightweight.flavor": "就像碎片之刃！",
  "modifier.tconstruct.lightweight.description": "你的工具之轻与其外观形成了令人讶异的对比，无论作攻击与采掘之用都非常灵巧",
  "modifier.tconstruct.tasty": "美味",
  "modifier.tconstruct.tasty.flavor": "吧唧吧唧",
  "modifier.tconstruct.tasty.description": "闻起来真香，香得让你忍不住在这工具上添几道牙印",
  "death.attack.tconstruct.bleed": "%1$s倒在了血泊之中",
  "death.attack.tconstruct.bleed.item": "%2$s的攻击使%1$s流血致死",
  "modifier.tconstruct.overlord": "帝皇",
  "modifier.tconstruct.overlord.flavor": "九五至尊！",
  "modifier.tconstruct.overlord.description": "会将工具的部分耐久度视作黏液覆层",
  "modifier.tconstruct.momentum": "动力",
  "modifier.tconstruct.momentum.flavor": "勇往直前，快上加快！",
  "modifier.tconstruct.momentum.description": "工具的采掘速度会在一次无中断的采掘过程中不断提升",
  "modifier.tconstruct.momentum.mining_speed": "动力采掘速度",
  "modifier.tconstruct.insatiable": "贪婪",
  "modifier.tconstruct.insatiable.flavor": "初识真味，欲望无垠！",
  "modifier.tconstruct.insatiable.description": "工具的攻击伤害会在一次连续的战斗过程中不断提升",
  "modifier.tconstruct.insatiable.attack_damage": "贪婪攻击伤害",
  "modifier.tconstruct.conducting": "导热",
  "modifier.tconstruct.conducting.flavor": "热学之力！",
  "modifier.tconstruct.conducting.description": "当你着火时，工具会造成成倍的伤害",
  "modifier.tconstruct.conducting.attack_damage": "着火时最大伤害",
  "modifier.tconstruct.enderporting": "末影传送",
  "modifier.tconstruct.enderporting.flavor": "继承了末影史莱姆的力量",
  "modifier.tconstruct.enderporting.description": "工具能够将持有者传送至采掘的方块或杀死的生物的位置",
  "modifier.tconstruct.dense": "致密",
  "modifier.tconstruct.dense.flavor": "几乎没有变形",
  "modifier.tconstruct.dense.description": "工具耐久更多，但是也越难修复",
  "modifier.tconstruct.sharpweight": "千斤利器",
  "modifier.tconstruct.sharpweight.flavor": "千斤钝器的反义词",
  "modifier.tconstruct.sharpweight.description": "采掘速度更快，但是移动变的更加困难",
  "modifier.tconstruct.lustrous": "光泽",
  "modifier.tconstruct.lustrous.flavor": "闪闪亮的矿石！",
  "modifier.tconstruct.lustrous.description": "采掘矿石速度更快",
  "modifier.tconstruct.lustrous.mining_speed": "矿石采掘",
  "modifier.tconstruct.heavy": "沉重",
  "modifier.tconstruct.heavy.flavor": "密度超大！",
  "modifier.tconstruct.heavy.description": "持握时减缓移动速度，但工具的重量也使其攻击伤害得以增强",
  "modifier.tconstruct.stoneshield": "石盾",
  "modifier.tconstruct.stoneshield.flavor": "大师级的制石工艺",
  "modifier.tconstruct.stoneshield.description": "采掘的石头可保护工具免受之后的耐久损失",
  "modifier.tconstruct.ductile": "可塑",
  "modifier.tconstruct.ductile.flavor": "延展性出众！",
  "modifier.tconstruct.ductile.description": "工具更加耐用，采掘速度更快，伤害更高",
  "modifier.tconstruct.maintained_2": "持久",
  "modifier.tconstruct.maintained_2.flavor": "更简易的磨砺方式！",
  "modifier.tconstruct.maintained_2.description": "耐久度越高，工具的采掘速度越快",
  "modifier.tconstruct.temperate": "恒温",
  "modifier.tconstruct.temperate.flavor": "极端环境开采作业！",
  "modifier.tconstruct.temperate.description": "工具在极端温度下加快采掘速度",
  "modifier.tconstruct.temperate.mining_speed": "恒温速度",
  "modifier.tconstruct.invariant": "恒久",
  "modifier.tconstruct.invariant.flavor": "满不在乎",
  "modifier.tconstruct.invariant.description": "在中等温度下会提供更多伤害",
  "modifier.tconstruct.invariant.attack_damage": "中等温度伤害",
  "modifier.tconstruct.decay": "衰变",
  "modifier.tconstruct.decay.flavor": "放射性凋零效果",
  "modifier.tconstruct.decay.description": "能对目标生物造成凋零效果，也有几率给持有者也造成同样效果",
  "modifier.tconstruct.overworked": "过劳",
  "modifier.tconstruct.overworked.flavor": "低薪",
  "modifier.tconstruct.overworked.description": "增加所有来源的黏液覆层回复量",
  "modifier.tconstruct.self_destructive": "自毁",
  "modifier.tconstruct.self_destructive.flavor": "不太健康",
  "modifier.tconstruct.self_destructive.description": "潜行头盔交互时有可能会爆炸",
  "modifier.tconstruct.enderdodging": "末影躲闪",
  "modifier.tconstruct.enderdodging.flavor": "像末影人一样敏捷",
  "modifier.tconstruct.enderdodging.description": "允许通过传送的方式躲避弹射物攻击，或在被攻击时随机传送",
  "modifier.tconstruct.strong_bones": "强骨",
  "modifier.tconstruct.strong_bones.flavor": "来点牛奶么？",
  "modifier.tconstruct.strong_bones.description": "饮用牛奶时能够暂时提升抗性",
  "modifier.tconstruct.frosttouch": "冰霜之触",
  "modifier.tconstruct.frosttouch.flavor": "敌人讨厌冷冰冰的触碰",
  "modifier.tconstruct.frosttouch.description": "箭矢能够施加缓慢效果，饮用牛奶后近战攻击也会施加缓慢效果",
  "modifier.tconstruct.withered": "凋零",
  "modifier.tconstruct.withered.flavor": "衰变的秘密",
  "modifier.tconstruct.withered.description": "对目标施加凋零效果。饮用牛奶后凋零效果会更强",
  "modifier.tconstruct.boon_of_sssss": "嘶嘶恩惠",
  "modifier.tconstruct.boon_of_sssss.flavor": "这药水很厉害的",
  "modifier.tconstruct.boon_of_sssss.description": "提升正面效果时长",
  "modifier.tconstruct.mithridatism": "秘术",
  "modifier.tconstruct.mithridatism.flavor": "逐渐免疫一切",
  "modifier.tconstruct.mithridatism.description": "对中毒效果免疫，但是对已有的中毒无效\ue908\ue909",
  "modifier.tconstruct.wildfire": "野火",
  "modifier.tconstruct.wildfire.flavor": "火势在不断蔓延！",
  "modifier.tconstruct.wildfire.description": "如果玩家着火，延长攻击目标的着火时间",
  "modifier.tconstruct.plague": "瘟疫",
  "modifier.tconstruct.plague.flavor": "具有极强传染性",
  "modifier.tconstruct.plague.description": "让近战目标获得所有你拥有的负面效果",
  "modifier.tconstruct.breathtaking": "惊险",
  "modifier.tconstruct.breathtaking.flavor": "简直太棒了",
  "modifier.tconstruct.breathtaking.description": "近战攻击时能从敌人那带走空气",
  "modifier.tconstruct.firebreath": "火息",
  "modifier.tconstruct.firebreath.flavor": "非常的火辣",
  "modifier.tconstruct.firebreath.description": "使用“头盔交互”键时，能够喷射火焰",
  "modifier.tconstruct.chrysophilite": "金石",
  "modifier.tconstruct.chrysophilite.flavor": "就是说你喜欢金子",
  "modifier.tconstruct.chrysophilite.description": "采矿或者击杀怪物时增加金子的掉落",
  "modifier.tconstruct.gold_guard": "金卫",
  "modifier.tconstruct.gold_guard.flavor": "就是说你喜欢金子",
  "modifier.tconstruct.gold_guard.description": "依据穿戴的金盔甲数量，提升基础血量",
  "modifier.tconstruct.gold_guard.health": "金卫生命",
  "modifier.tconstruct.revenge": "复仇",
  "modifier.tconstruct.revenge.flavor": "非常适合反击",
  "modifier.tconstruct.revenge.description": "在你受到攻击后变得更加强壮",
  "modifier.tconstruct.creeper_disguise": "苦力怕伪装",
  "modifier.tconstruct.creeper_disguise.flavor": "有点苦力怕那味了",
  "modifier.tconstruct.creeper_disguise.description": "对于苦力怕来说，你和其他苦力怕看起来差不多",
  "modifier.tconstruct.enderman_disguise": "末影人伪装",
  "modifier.tconstruct.enderman_disguise.flavor": "又高又瘦",
  "modifier.tconstruct.enderman_disguise.description": "对于末影人来说，你和其他末影人看起来差不多",
  "modifier.tconstruct.skeleton_disguise": "骷髅伪装",
  "modifier.tconstruct.skeleton_disguise.flavor": "骨头上再来点肉就好了",
  "modifier.tconstruct.skeleton_disguise.description": "对于骷髅来说，你和其他骷髅看起来差不多",
  "modifier.tconstruct.stray_disguise": "流浪者伪装",
  "modifier.tconstruct.stray_disguise.flavor": "来自北方的寒冷骷髅",
  "modifier.tconstruct.stray_disguise.description": "对于流浪者来说，你和其他流浪者看起来差不多",
  "modifier.tconstruct.wither_skeleton_disguise": "凋灵骷髅伪装",
  "modifier.tconstruct.wither_skeleton_disguise.flavor": "走向凋灵的1/3之路",
  "modifier.tconstruct.wither_skeleton_disguise.description": "对于凋灵骷髅来说，你和其他凋灵骷髅看起来差不多",
  "modifier.tconstruct.spider_disguise": "蜘蛛伪装",
  "modifier.tconstruct.spider_disguise.flavor": "嘶嘶嘶嘶嘶嘶嘶嘶嘶嘶嘶",
  "modifier.tconstruct.spider_disguise.description": "对于蜘蛛来说，你和其他蜘蛛看起来差不多",
  "modifier.tconstruct.cave_spider_disguise": "洞穴蜘蛛伪装",
  "modifier.tconstruct.cave_spider_disguise.flavor": "我能分泌毒液",
  "modifier.tconstruct.cave_spider_disguise.description": "对于洞穴蜘蛛来说，你和其他洞穴蜘蛛看起来差不多",
  "modifier.tconstruct.zombie_disguise": "僵尸伪装",
  "modifier.tconstruct.zombie_disguise.flavor": "僵尸吃掉了你的脑子！！",
  "modifier.tconstruct.zombie_disguise.description": "对于僵尸来说，你和其他僵尸看起来差不多",
  "modifier.tconstruct.husk_disguise": "尸壳伪装",
  "modifier.tconstruct.husk_disguise.flavor": "嘎嘣脆",
  "modifier.tconstruct.husk_disguise.description": "对于尸壳来说，你和其他尸壳看起来差不多",
  "modifier.tconstruct.drowned_disguise": "溺尸伪装",
  "modifier.tconstruct.drowned_disguise.flavor": "咕噜咕噜咕噜咕噜",
  "modifier.tconstruct.drowned_disguise.description": "对于溺尸来说，你和其他溺尸看起来差不多",
  "modifier.tconstruct.blaze_disguise": "烈焰人伪装",
  "modifier.tconstruct.blaze_disguise.flavor": "要是身上着火就更像了",
  "modifier.tconstruct.blaze_disguise.description": "对于烈焰人来说，你和其他烈焰人看起来差不多",
  "modifier.tconstruct.piglin_disguise": "猪灵伪装",
  "modifier.tconstruct.piglin_disguise.flavor": "再来点金子才能完成这个伪装",
  "modifier.tconstruct.piglin_disguise.description": "对于猪灵来说，你和其他猪灵看起来差不多",
  "modifier.tconstruct.piglin_brute_disguise": "猪灵蛮兵伪装",
  "modifier.tconstruct.piglin_brute_disguise.flavor": "这个伤疤难道没有说服力么？",
  "modifier.tconstruct.piglin_brute_disguise.description": "对于猪灵蛮兵来说，你和其他猪灵蛮兵看起来差不多",
  "modifier.tconstruct.zombified_piglin_disguise": "僵尸猪灵伪装",
  "modifier.tconstruct.zombified_piglin_disguise.flavor": "这是一头猪？还是一个人？还是说一只僵尸？",
  "modifier.tconstruct.zombified_piglin_disguise.description": "对于僵尸猪灵来说，你和其他僵尸猪灵看起来差不多",
  "modifier.tconstruct.the_one_probe": "The One Probe",
  "modifier.tconstruct.the_one_probe.flavor": "科学化!",
  "modifier.tconstruct.the_one_probe.description": "当手持，或者附加于头盔时，能够显示指向方块的信息。",
  "effect.tconstruct.bleeding": "流血",
  "effect.tconstruct.magnetic": "磁性",
  "effect.tconstruct.momentum": "动力",
  "effect.tconstruct.insatiable": "贪婪",
  "effect.tconstruct.teleport_cooldown": "传送冷却",
  "effect.tconstruct.fireball_cooldown": "火球冷却",
  "effect.tconstruct.calcified": "钙质化",
  "roman_numeral.value.1": "I",
  "roman_numeral.value.2": "II",
  "roman_numeral.value.3": "III",
  "roman_numeral.value.4": "IV",
  "roman_numeral.value.5": "V",
  "roman_numeral.value.6": "VI",
  "roman_numeral.value.7": "VII",
  "roman_numeral.value.8": "VIII",
  "roman_numeral.value.9": "IX",
  "roman_numeral.value.10": "X",
  "roman_numeral.value.11": "XI",
  "roman_numeral.value.12": "XII",
  "roman_numeral.value.13": "XIII",
  "roman_numeral.value.14": "XIV",
  "roman_numeral.value.15": "XV",
  "roman_numeral.value.16": "XVI",
  "roman_numeral.value.17": "XVII",
  "roman_numeral.value.18": "XVIII",
  "roman_numeral.value.19": "XIX",
  "roman_numeral.value.20": "XX",
  "tool_stat.tconstruct.attack_speed": "攻击速度：",
  "tool_stat.tconstruct.attack_speed.description": "攻击速度计算所依据的基准值。\n大致为每秒满蓄力攻击的次数。",
  "tool_stat.tconstruct.durability": "耐久度：",
  "tool_stat.tconstruct.durability.description": "耐久度计算所依据的基准值。\n通常是工具整体耐久不可或缺的一部分。",
  "stat.tconstruct.head": "顶端",
  "tool_stat.tconstruct.mining_speed": "采掘速度：",
  "tool_stat.tconstruct.mining_speed.description": "若使用该材料制作顶端，此项决定工具在采掘方块时的采掘速度。\n可能受到工具其余部件的影响。",
  "tool_stat.tconstruct.harvest_level": "采掘等级：",
  "tool_stat.tconstruct.harvest_level.description": "若使用该材料制作顶端，此项决定工具可采掘方块的等级范围。",
  "tool_stat.tconstruct.attack_damage": "攻击伤害：",
  "tool_stat.tconstruct.attack_damage.description": "工具攻击伤害计算所依据的基准值。\n最终数值受工具本身及其它组分的影响。",
  "tool_stat.tconstruct.armor": "护甲值：",
  "tool_stat.tconstruct.armor.description": "当穿戴时能提供多少保护。",
  "tool_stat.tconstruct.armor_toughness": "盔甲韧性：",
  "tool_stat.tconstruct.armor_toughness.description": "这件盔甲能承受的最大击打伤害。",
  "tool_stat.tconstruct.knockback_resistance": "击退抗性：",
  "tool_stat.tconstruct.knockback_resistance.description": "这件盔甲能抵消多少击退效果。",
  "stat.tconstruct.handle": "手柄",
  "tool_stat.tconstruct.handle.durability.description": "这一数值会对工具的最终耐久度进行修正。",
  "tool_stat.tconstruct.handle.attack_damage.description": "这一数值会对工具的最终攻击伤害进行修正。",
  "tool_stat.tconstruct.handle.attack_speed.description": "这一数值会对工具的最终攻击速度进行修正。",
  "tool_stat.tconstruct.handle.mining_speed.description": "这一数值会对工具的最终采掘速度进行修正。",
  "stat.tconstruct.extra": "附件",
  "tool_stat.tconstruct.extra.no_stats": "无数据",
  "stat.tconstruct.repair_kit": "修理件",
  "stat.tconstruct.skull": "黏液头颅",
  "stat.tconstruct.mining_level.wood": "木",
  "stat.tconstruct.mining_level.stone": "石头",
  "stat.tconstruct.mining_level.iron": "铁",
  "stat.tconstruct.mining_level.diamond": "钻石",
  "stat.tconstruct.mining_level.netherite": "下界合金",
  "stat.tconstruct.slot.prefix.upgrades": "升级槽：",
  "stat.tconstruct.slot.prefix.abilities": "能力槽：",
  "stat.tconstruct.slot.prefix.souls": "灵魂槽：",
  "stat.tconstruct.slot.prefix.defense": "防御槽：",
  "stat.tconstruct.slot.display.upgrades": "升级",
  "stat.tconstruct.slot.display.abilities": "能力",
  "stat.tconstruct.slot.display.souls": "灵魂",
  "stat.tconstruct.slot.display.defense": "防御",
  "key.tconstruct.shift": "Shift",
  "key.tconstruct.ctrl": "Ctrl",
  "tooltip.tconstruct.tool.broken": "损坏",
  "tooltip.tconstruct.tool.empty": "空",
  "tooltip.tconstruct.hold_shift": "按住%s查看属性数值",
  "tooltip.tconstruct.hold_ctrl": "按住%s查看详细信息",
  "tooltip.tconstruct.missing_data": "缺少工具数据",
  "tooltip.tconstruct.uninitialized": "放入物品栏来初始化",
  "tooltip.tconstruct.random_materials": "随机材料",
  "tooltip.tconstruct.part.added_by": "材料由%s添加",
  "tooltip.tconstruct.part.missing_material": "缺失材料：%s",
  "tooltip.tconstruct.part.missing_stats": "材料缺失以下必要数据：\n{0}",
  "tooltip.tconstruct.part.missing_info": "部件无数据",
  "itemGroup.tconstruct.general": "匠魂丨常规物品",
  "itemGroup.tconstruct.tools": "匠魂丨工具",
  "itemGroup.tconstruct.tool_parts": "匠魂丨部件",
  "itemGroup.tconstruct.smeltery": "匠魂丨冶炼",
  "itemGroup.tconstruct.world": "匠魂丨世界",
  "itemGroup.tconstruct.gadgets": "匠魂丨器物",
  "gui.tconstruct.crafting_station": "工作站",
  "gui.tconstruct.crafting_station.uncraftable": "玩家目前尚无法制作该物品",
  "gui.tconstruct.part_builder": "部件制造台",
  "gui.tconstruct.part_builder.info": "在这里你能制作工具部件，从而实现你的工匠之梦。\n\n要制作一个工具部件，你需要将模具放入左侧的空槽，并选择目标部件类型。接着在右侧的槽中放入材料，即可制成对应材料的对应部件。",
  "gui.tconstruct.part_builder.material_value": "材料值：%s",
  "gui.tconstruct.part_builder.cost": "模具消耗：%s",
  "gui.tconstruct.part_builder.trait": "属性",
  "gui.tconstruct.part_builder.uncraftable": "无法打造",
  "gui.tconstruct.part_builder.uncraftable.tooltip": "部件制造台无法打造该材料。需使用浇注等方式进行部件成型。",
  "gui.tconstruct.tinkers_chest": "工匠箱",
  "gui.tconstruct.cast_chest": "铸模箱",
  "gui.tconstruct.part_chest": "部件箱",
  "gui.tconstruct.tinker_station": "工匠站",
  "gui.tconstruct.tinker_station.repair_limited": "修复与强化",
  "gui.tconstruct.tinker_station.repair_limited.description": "可以制作基本工具，或者应用大多数强化。在左侧点击一个按钮来开始制作吧。",
  "gui.tconstruct.tinker_station.repair": "修复与强化",
  "gui.tconstruct.tinker_station.repair.description": "制作小型或宽型工具，也可以如你所愿地强化工具。在左侧点击一个按钮来开始制作吧。",
  "gui.tconstruct.tinker_station.modifiers": "强化属性",
  "gui.tconstruct.tinker_station.upgrades": "升级与能力",
  "gui.tconstruct.tinker_station.traits": "属性",
  "gui.tconstruct.tinker_station.components": "组成部件",
  "gui.tconstruct.tinker_station.info": "修复和改装你工具的主要手段。在左侧安放工具和材料即可开始。",
  "gui.tconstruct.tinker_station.no_traits": "无 :[",
  "gui.tconstruct.manual.cycle.recipes": "切换至其它配方",
  "recipe.tconstruct.tool_repair.fully_repaired": "工具完好无损",
  "recipe.tconstruct.damaging.broken": "工具已损坏",
  "recipe.tconstruct.overslime.at_capacity": "工具已无更多空间来容纳黏液覆层",
  "recipe.tconstruct.remove_modifier.no_modifiers": "工具不具有任何可移除强化物",
  "recipe.tconstruct.part_swapping.too_many_parts": "该工具无法在此切换部件",
  "recipe.tconstruct.modifier.not_enough_slot": "至少需要1个%s槽来添加该强化物",
  "recipe.tconstruct.modifier.not_enough_slots": "至少需要%s个%s槽来添加该强化物",
  "recipe.tconstruct.modifier.validate_slots": "这项改动留给工具的%s槽过少",
  "recipe.tconstruct.modifier.max_level": "%s的等级不可大于%s",
  "recipe.tconstruct.modifier.requirements_error": "工具的其中一个强化物已使该工具状态无效，联系整合包作者以了解详细错误情况。",
  "gui.tconstruct.caption": "说明",
  "gui.tconstruct.error": "错误",
  "gui.tconstruct.warning": "警告",
  "gui.tconstruct.general.hover": "将指针悬停在条目上以获取更多信息",
  "gui.tconstruct.error.invalid_pattern": "样式无效，缺少可用的工具部件！",
  "gui.tconstruct.error.invalid_recipe": "配方无效！",
  "gui.tconstruct.error.unknown_material": "未知材料",
  "gui.tconstruct.error.useless_tool_part": "该部件无法用于任何工具种类！\n\n可能由于材料%s的部分信息有所缺失或无任何工具需要%s作为合成材料。",
  "gui.tconstruct.error.not_enough_durability": "耐久度不足！\n还需要%d点耐久度。",
  "subtitles.tconstruct.little_saw": "锯子：使用",
  "subtitles.tconstruct.item_frame_click": "物品展示框：时钟滴答",
  "subtitles.tconstruct.casting_cools": "铸件：冷却",
  "subtitles.tconstruct.slime_sling": "黏液弹弓：弹跳",
  "subtitles.tconstruct.slime_sling.teleport": "黏液弹弓：传送",
  "subtitles.tconstruct.enderporting": "实体：末影传送",
  "subtitles.tconstruct.throw.throwball": "投掷物：飞出",
  "subtitles.tconstruct.throw.shuriken": "手里剑：飞出",
  "subtitles.tconstruct.necrotic_heal": "生命汲取",
  "subtitles.tconstruct.extra_jump": "实体：嗖",
  "subtitles.tconstruct.slime_teleport": "史莱姆：传送",
  "subtitles.tconstruct.slimy_bounce": "史莱姆：弹跳",
  "subtitles.tconstruct.equip.slime": "黏液靴子：摇晃",
  "subtitles.tconstruct.equip.travelers": "旅行者套装：沙沙作响",
  "subtitles.tconstruct.equip.plate": "镶板盔甲：铿锵",
  "book.tconstruct.material.part_builder": "可在部件制造台中制作",
  "book.tconstruct.material.cast_from": "可由%s浇注而成",
  "book.tconstruct.material.composite_from": "可由%s在%s部件上浇注而成",
  "book.tconstruct.material.skull_from": "可在铸造盆中由%s浇注上末影黏液来制作",
  "book.tconstruct.modifiers.effect": "效果：",
  "book.tconstruct.tool.properties": "属性：",
  "command.tconstruct.slot_type.not_found": "未知槽位类型%s",
  "command.tconstruct.fluid.not_found": "未知流体%s",
  "command.tconstruct.stat_type.not_found": "未知数据类型%s",
  "command.tconstruct.stat_type.wrong_type": "无效的数据类型%s，必须从%s处继承",
  "command.tconstruct.material.not_found": "未知材料%s",
  "command.tconstruct.modifier_usage": "已成功将强化说明打印至游戏日志中",
  "command.tconstruct.modifiers.success.add.single": "为%2$s的物品添加%1$s强化",
  "command.tconstruct.modifiers.success.add.multiple": "为%2$s个实体添加%1$s强化",
  "command.tconstruct.modifiers.success.remove.single": "移除%2$s的物品的%1$s强化",
  "command.tconstruct.modifiers.success.remove.multiple": "移除%2$s个实体的%1$s强化",
  "command.tconstruct.modifiers.failure.too_few_levels": "无法移除%2$s的物品的%1$s强化",
  "command.tconstruct.slots.success.add.single": "为%3$s的物品添加%1$s格%2$s槽",
  "command.tconstruct.slots.success.add.multiple": "为%3$s个实体添加%1$s格%2$s槽",
  "command.tconstruct.slots.success.set.single": "将%3$s的物品的%1$s槽位设置为%2$s",
  "command.tconstruct.slots.success.set.multiple": "将%3$s个实体的%1$s槽位设置为%2$s",
  "command.tconstruct.slots.failure.invalid_count": "无法增加0个槽位，必须是正数或者负数",
  "command.tconstruct.stats.success.bonus.modify.single": "%1$s%3$s的物品的该属性增加了%2$s点",
  "command.tconstruct.stats.success.bonus.modify.multiple": "%1$s%3$s个实体的该属性增加了%2$s点",
  "command.tconstruct.stats.success.bonus.set.single": "%1$s%3$s的物品的该属性增益设置为%2$s点",
  "command.tconstruct.stats.success.bonus.set.multiple": "%1$s%3$s个实体的该属性增益设置为%2$s点",
  "command.tconstruct.stats.success.multiply.modify.single": "%1$s%3$s的物品的该属性倍增了%2$s倍",
  "command.tconstruct.stats.success.multiply.modify.multiple": "%1$s%3$s个实体的该属性倍增了%2$s倍",
  "command.tconstruct.stats.success.multiply.set.single": "%1$s%3$s的物品的该属性倍增设置为%2$s倍",
  "command.tconstruct.stats.success.multiply.set.multiple": "%1$s%3$s个实体的该属性倍增设置为%2$s倍",
  "command.tconstruct.stats.success.reset.all.single": "将%s的物品的工具数据中的增益和倍增全部重置",
  "command.tconstruct.stats.success.reset.all.multiple": "将%s个实体的工具数据中的增益和倍增全部重置",
  "command.tconstruct.stats.success.reset.stat.single": "%s将%s的物品的该属性增益和倍增全部重置",
  "command.tconstruct.stats.success.reset.stat.multiple": "%s将%s个实体的该属性增益和倍增全部重置",
  "command.tconstruct.stats.failure.invalid_add": "无法对数据加0，必须是正数或者负数",
  "command.tconstruct.stats.failure.invalid_multiply": "无法将数据倍增设为1，必须是其他正数",
  "command.tconstruct.held_modifiable.failed": "没有变化。目标没有手持任何可强化的物品，或者目标未找到",
  "command.tconstruct.held_modifiable.failed.nonliving": "对于此命令，%s不是一个合法的实体对象",
  "command.tconstruct.held_modifiable.failed.no_item": "%s未持有任何物品",
  "command.tconstruct.held_modifiable.failed.invalid_item": "%s未持有一个可强化的物品",
  "command.tconstruct.generate_part_textures.start": "开始生成部件材质",
  "command.tconstruct.generate_part_textures.finish": "成功生成%s个部件材质，耗时%s秒，生成位置：%s",
  "command.tconstruct.generate_part_textures.no_materials": "材料没有生成信息，什么也没有生成",
  "command.tconstruct.generate_part_textures.no_parts": "资源包中没有部件信息",
  "jei.tconstruct.time": "%s秒",
  "jei.tconstruct.temperature": "%s℃",
  "jei.tconstruct.modifier_ingredient": "%s强化",
  "jei.tconstruct.casting.basin": "铸造盆",
  "jei.tconstruct.casting.table": "铸件台",
  "jei.tconstruct.casting.cast_kept": "不消耗铸模",
  "jei.tconstruct.casting.cast_consumed": "消耗铸模",
  "jei.tconstruct.molding.title": "压模",
  "jei.tconstruct.molding.pattern_consumed": "消耗模具",
  "jei.tconstruct.melting.title": "熔炼",
  "jei.tconstruct.melting.multiplier": "速度倍率：%sx",
  "jei.tconstruct.melting.ore": "配方产出将基于控制器种类得以增益",
  "jei.tconstruct.melting.time": "熔炼耗时：%s秒",
  "jei.tconstruct.melting.smeltery": "冶炼炉处理产出：",
  "jei.tconstruct.melting.melter": "熔化炉处理产出：",
  "jei.tconstruct.foundry.title": "熔铸炉",
  "jei.tconstruct.entity_melting.title": "实体熔炼",
  "jei.tconstruct.entity_melting.per_hearts": "每%s颗心伤害",
  "jei.tconstruct.entity_melting.per_heart": "每1颗心伤害",
  "jei.tconstruct.alloy.title": "合金",
  "jei.tconstruct.modifiers.title": "强化物",
  "jei.tconstruct.modifiers.slot": "加持该强化物需要1个%s槽",
  "jei.tconstruct.modifiers.slots": "加持该强化物需要%s个%s槽",
  "jei.tconstruct.modifiers.free": "无需强化槽",
  "jei.tconstruct.modifiers.incremental": "这个配方是递进配方，可消耗配方的部分对应材料获得部分强化",
  "jei.tconstruct.modifiers.max": "最大次数：",
  "jei.tconstruct.severing.title": "肢解掉落物",
  "jei.tconstruct.part_builder.title": "部件制造台",
  "jei.tconstruct.part_builder.cost": "花费：%s",
  "advancements.tconstruct.tools.materials_and_you.title": "工匠练手",
  "advancements.tconstruct.tools.materials_and_you.description": "制作一本《材料与你》，它将为你打开匠魂的大门",
  "advancements.tconstruct.tools.part_builder.title": "部件制造台",
  "advancements.tconstruct.tools.part_builder.description": "制造一个部件制造台，迈出工具制作的第一步",
  "advancements.tconstruct.tools.make_part.title": "工具部件",
  "advancements.tconstruct.tools.make_part.description": "在部件制造台中按一定的样式来排布材料，并打造出你的第一个工具部件",
  "advancements.tconstruct.tools.tinker_station.title": "工匠站",
  "advancements.tconstruct.tools.tinker_station.description": "做一个工匠站，将部件组装成工具",
  "advancements.tconstruct.tools.tinker_tool.title": "工匠学徒",
  "advancements.tconstruct.tools.tinker_tool.description": "创造你的第一件匠魂工具",
  "advancements.tconstruct.tools.travelers_gear.title": "旅行者",
  "advancements.tconstruct.tools.travelers_gear.description": "制作出全套的旅行者套装",
  "advancements.tconstruct.tools.modified.title": "修缮强化",
  "advancements.tconstruct.tools.modified.description": "为匠魂工具加持一个强化",
  "advancements.tconstruct.tools.upgrade_slots.title": "升级大全",
  "advancements.tconstruct.tools.upgrade_slots.description": "使用“铭刻”“镶金”“重置”“和睦”与“复生”为工具附加6个额外的升级槽",
  "advancements.tconstruct.tools.glass_cannon.title": "玻璃大炮",
  "advancements.tconstruct.tools.glass_cannon.description": "打造一件攻击伤害大于20但耐久度不超过100的工具",
  "advancements.tconstruct.tools.tool_smith.title": "工具精匠",
  "advancements.tconstruct.tools.tool_smith.description": "打造出每一件默认的小型工具",
  "advancements.tconstruct.tools.material_master.title": "材料大师",
  "advancements.tconstruct.tools.material_master.description": "使用每种默认材料至少一次",
  "advancements.tconstruct.smeltery.puny_smelting.title": "冶炼菜鸟",
  "advancements.tconstruct.smeltery.puny_smelting.description": "合成《入门熔炼术》指南书",
  "advancements.tconstruct.smeltery.melter.title": "基础熔炼",
  "advancements.tconstruct.smeltery.melter.description": "使用熔化炉、加热器或储罐、铸造盆、铸件台以及浇注口来进行最基础的熔炼操作",
  "advancements.tconstruct.smeltery.sand_casting.title": "沙子铸模",
  "advancements.tconstruct.smeltery.sand_casting.description": "用沙子制作一个一次性的铸模",
  "advancements.tconstruct.smeltery.gold_casting.title": "闪亮铸模",
  "advancements.tconstruct.smeltery.gold_casting.description": "用金制作一个可重复使用的铸模",
  "advancements.tconstruct.smeltery.cast_collector.title": "铸模收藏家",
  "advancements.tconstruct.smeltery.cast_collector.description": "获得每一种金质铸模",
  "advancements.tconstruct.smeltery.mighty_smelting.title": "熔炼进阶",
  "advancements.tconstruct.smeltery.mighty_smelting.description": "合成一本深入讲授熔炼术的指南书——《大师熔炼术》",
  "advancements.tconstruct.smeltery.structure.title": "全能熔炼",
  "advancements.tconstruct.smeltery.structure.description": "将熔融铜处理成型，并打造一台冶炼炉控制器，在完成冶炼炉的搭建后打开其界面",
  "advancements.tconstruct.smeltery.tinkers_anvil.title": "进阶工具制作",
  "advancements.tconstruct.smeltery.tinkers_anvil.description": "使用在冶炼炉中处理出的合金打造一个工匠砧！",
  "advancements.tconstruct.smeltery.tool_forge.title": "工具锻造",
  "advancements.tconstruct.smeltery.tool_forge.description": "在工匠砧中锻造出任意一件范围型工具",
  "advancements.tconstruct.smeltery.abilities.title": "能力熟手",
  "advancements.tconstruct.smeltery.abilities.description": "为一件工具装上每一个默认的能力强化，至少一次",
  "advancements.tconstruct.foundry.fantastic_foundry.title": "下界熔炼",
  "advancements.tconstruct.foundry.fantastic_foundry.description": "制作一本下界熔炼指南——《奇异熔铸术》",
  "advancements.tconstruct.foundry.alloyer.title": "基础合金",
  "advancements.tconstruct.foundry.alloyer.description": "利用合金炉、一个燃料储罐、若干材料储罐、一个铸件台、一个铸造盆和一个浇注口来部署最基础的合金工艺",
  "advancements.tconstruct.foundry.structure.title": "奇异熔铸",
  "advancements.tconstruct.foundry.structure.description": "使用合金而成的黑曜石制造一个熔铸炉控制器，在完成熔铸炉的搭建后打开其界面",
  "advancements.tconstruct.foundry.blaze.title": "烈焰之血",
  "advancements.tconstruct.foundry.blaze.description": "用烈焰之血装满一个储罐",
  "advancements.tconstruct.foundry.plate_armor.title": "镶板盔甲",
  "advancements.tconstruct.foundry.plate_armor.description": "制作全套的镶板盔甲",
  "advancements.tconstruct.foundry.manyullyn_lanterns.title": "饱和光照",
  "advancements.tconstruct.foundry.manyullyn_lanterns.description": "制作一整组装满熔融玛玉灵的焦黑/焦褐灯笼",
  "advancements.tconstruct.foundry.encyclopedia.title": "百科全书",
  "advancements.tconstruct.foundry.encyclopedia.description": "将你从书中得来的所有知识凝练成一本《工匠大百科》",
  "advancements.tconstruct.world.tinkers_gadgetry.title": "工匠装置",
  "advancements.tconstruct.world.tinkers_gadgetry.description": "合成一本《工匠装置宝典》，开始探索世界",
  "advancements.tconstruct.world.earth_island.title": "大地黏液岛",
  "advancements.tconstruct.world.earth_island.description": "在海洋中找到一座大地黏液岛",
  "advancements.tconstruct.world.sky_island.title": "碧空黏液岛",
  "advancements.tconstruct.world.sky_island.description": "在空中找到一座碧空黏液岛",
  "advancements.tconstruct.world.blood_island.title": "黏血岛",
  "advancements.tconstruct.world.blood_island.description": "在下界的熔岩海上找到一座黏血岛",
  "advancements.tconstruct.world.ender_island.title": "末影黏液岛",
  "advancements.tconstruct.world.slimesuit.title": "黏液套装",
  "advancements.tconstruct.world.slimesuit.description": "制作出全套的黏液套装",
  "advancements.tconstruct.world.slimeskull.title": "头颅收藏家",
  "advancements.tconstruct.world.slimeskull.description": "合成每种类型的黏液头颅",
  "advancements.tconstruct.world.ender_island.description": "在末地外域找到一座末影黏液岛",
  "advancements.tconstruct.world.clay_island.title": "黏土岛",
  "advancements.tconstruct.world.clay_island.description": "在空中找到一座黏土岛",
  "advancements.tconstruct.world.slime_collector.title": "集黏者",
  "advancements.tconstruct.world.slime_collector.description": "获取所有六种黏液球",
  "advancements.tconstruct.world.slime_sling.title": "弹弓高手",
  "advancements.tconstruct.world.slime_sling.description": "充分使用所有四种弹弓",
  "advancements.tconstruct.world.piggybackpack.title": "肩驮猪",
  "advancements.tconstruct.world.piggybackpack.description": "用肩驮架驮起一只猪"

}