
[structures]
	#All the structures that should be generated.
	#A list with all possible structures can be found in config/skyblockbuilder/structures.txt
	structures = ["minecraft:fortress"]
	#All the features that should be generated.
	#A list with all possible structures can be found in config/skyblockbuilder/features.txt
	#INFO: The two default values are required for the obsidian towers in end. If this is missing, they will be first generated when respawning the dragon.
	features = ["minecraft:end_spike", "minecraft:end_gateway"]
	#If this is true, the structure and feature whitelist will be blacklists and everything except of the given structures/features are being generated. [default: false]
	whitelist-is-blacklist = false

[dimensions]

	[dimensions.nether]
		#Should nether generate as in default world type? [default: false]
		default = false

	[dimensions.end]
		#Should end generate as in default world type? [default: false]
		default = false
		#Should the main island be generated as normal? [default: true]
		main-island = true

[world]
	#Should a surface be generated in overworld? [default: false]
	surface = false
	#The block settings for generating the surface.
	#Same format as flat world generation settings (blocks only)
	surface-settings = "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block"
	#Sea level in world [default: 63]
	#Range: 0 ~ 256
	sea-level = 63
	#Distance between islands in overworld [default: 8192]
	#nether the distance is 1/8
	#Range: 64 ~ 29999900
	island-distance = 8192
	#The radius for the biomes to repeat [default: 8192]
	#By default it's the perfect range that each team has the same biomes
	#WARNING: Too small biome range will prevent some structures to generate, if structures are enabled, because some need a special biome!
	#Range: 64 ~ 29999900
	biome-range = 8192

	[world.single-biome]
		#Should only one biome be generated? [default: false]
		#WARNING: Some structures need a special biome, e.g. Mansion needs Dark Oak Forest! These structures will not be generated if you have only one biome!
		enabled = false
		#Specifies the biome for the whole world
		biome = "minecraft:plains"

[spawn]
	#Direction the player should look at initial spawn
	#Allowed Values: NORTH, EAST, SOUTH, WEST
	direction = "SOUTH"
	#Height of the bottom layer from the structure.
	#This affects where exactly the island will be generated.
	#Range: 1 ~ 255
	height = 64
	#The radius to find a valid spawn if no given spawn is valid
	#Range: > 0
	radius = 50
	#The dimension the islands will be generated in. Vanilla dimensions:
	#minecraft:overworld
	#minecraft:the_nether
	#minecraft:the_end
	dimension = "minecraft:overworld"

[inventory]
	#Should all items be reset on first world join? [default: false]
	#This will delete all the items given on spawn from other mods guide books.
	clear = false
	#Should players' items be dropped when leaving a team? [default: true]
	drop = true

[utility]
	#Should players be able to leave their team or invite others? [default: true]
	self-manage = true
	#Should players be able to create their own team? [default: false]
	create-own-team = false

	[utility.spawns]
		#Should players be able to modify their spawn positions? [default: false]
		modify-spawns = false
		#The range from island center for possible spawns to add. [default: 50]
		#Range: > 0
		range = 50

	[utility.teleports]
		#Should players be able to teleport to their home island? [default: true]
		home = true
		#Should players be able to visit other island? [default: true]
		allow-visits = true
		#Should players be able to teleport to spawn? [default: true]
		spawn = true

