ROAMERS CONFIG CHEAT SHEET

**This is not the config file, any changes in this file will be erased**

*allowNames*: Configures if the characters should have generated names.
Default:true

*allowBreeding*: Configures if the characters should breed.
Default:true

*babyAgeTicks*: Changes the age of baby characters in minecraft ticks.
Non-negative numbers will not be used.
Default:-72000

*breedCooldownTicks*: Sets the age of characters in minecraft ticks after they breed.
Negative numbers will not be used.
Default:45000

*allowEating*: Changes if characters should eat.
Default:true

*allowHunger*: Changes if characters should drain their hunger.
Default:true

*allowStarvation*: Changes if characters should die from starvation.
Default:false

*allowRegenAfterEating*: Changes if characters should regenerate their health after eating.
Default:true

*addItemsOnSpawn*: Changes if Roamers start with the default items they need.
Default:true

*dropInventoryOnDeath*: Changes if characters drop their inventory items on death.
Default:true

*allowCrafting*: Changes whether characters should craft items.
Default:true

*allowBuilding*: Changes whether characters should build houses.
Default:true

*allowDescendantBuilding*: Changes if Descendants can build their own bases like a player.
(Descendants will only build on player-specified land to avoid greifing)
Default:true

*allowTreePlanting*: Changes if roamers will replant saplings in their inventory of their
preferred wood type.
(Acacia Saplings for Savanna roamers, Spruce Saplings for Taiga roamers, etc.)
Default:true

*doLegacyHouses*: Sets whether roamers will build the old houses of the mod. This can be
turned off for the roamers to build the new experimental houses.
Default:true

*allowMining*: Changes whether characters can mine blocks.
Default:true

*dropDirt*: Configures if dirt blocks drop when characters dig. This can be turned off for
lag purposes.
Default:true

*mineBlocksInWayOfPath*: Changes if characters should mine blocks in the way of their
targeted path. For example, mine away leaves when cutting trees, and mine tunnels
underground.
Default:true

*mineWholeTree*: Changes if characters will chop the whole tree down from breaking the trunk.
Default:true

*reachRange*: The max distance a character can reach in blocks.
Default:6

*treeCheckRange*: Changes the size in radius for identifying trees. This is only used to find the
logs and leaves for the tree. Ignored if "mineWholeTree" is false.
Default:3

*blockSearchRange*: Changes the search range of characters for finding blocks
Default:24

*landClearingRange*: Changes how much land roamers will clear to build their house.
Default:14

*allowTorchPlacing*: Changes if characters can place torches when mining in the dark.
Default:true

*allowHunting*: Changes whether characters should hunt animals.
Default:true

*allowFishing*: Changes whether characters should fish.
Default:true

*allowFarming*: Changes whether characters should farm.
Default:true

*allowLandTilling*: Changes if characters should till land when farming.
Default:true

*farmingRange*: Changes the size of the land that the character should till.
Default:3

*descendantFarmingRange*: Changes the size of the land that Player Descendants should till.
Default:3

*allowChestUse*: Changes whether characters should interact with chests.
Default:true

*allowEnemyAggression*: Configures whether characters should attack enemy players.
Default:true

*allowMoods*: Changes if characters can have moods that affect behavior.
Default:true

*allowMoodParticles*: Configures if mood particles can spawn around character.
Default:true

*allowDepression*: Changes if characters can become depressed. Depression dramatically
affects behavior and walking speed.
Default:true

*allowClaustrophobia*: Changes if confined spaces will negatively affect moods.
Default:true

*doBanditSpawning*: Configures whether bandits should spawn.
Default:true

*banditSpawnChance*: Changes how rare Bandits spawn.
A random number is chosen in this range each tick. If the randomized number is <= 10,
Bandits can spawn. Be careful changing this number!
Default:550000

*banditSpawnDelay*: Changes the cooldown in ticks after a group of Bandits spawn.
This number does not spawn new Bandits when it reaches 0, just pauses the chances to spawn
a new group while counting down.
Default:12000

*doBanditStealing*: Configures if bandits should steal items from chests.
Default:true

*friendlyRelationStatus*: Sets the number in relationships for friends.
Friends will give food.
Default:30

*bestFriendRelationStatus*: Sets the number in relationships for best friends.
Best Friends will give food and defend you from attacking entities.
Default:60

*enemyRelationStatus*: Sets the number in relationships for enemies.
Default:-50

*maxRelationStatus*: Sets the maximum possible status for a relationship.
Obtaining this status in game will let you have player descendants.
Default:100

*minRelationStatus*: Sets the least possible status for a relationship.
Default:-100

*allowDescendants*: Changes if players can have descendants in the game.
Default:true

*allowDescendantChores*: Configures if player descendants can do chores.
Default:true

*doDescendantTeleporting*: Changes if descendants following their parent player.
can teleport to them.
Default:true

*doDescendantCreativeModeFlight*: Changes if descendants can fly and resist damage
while their parent player is in creative mode.
Default:false

*descendantRelationOnBirth*: Sets the relationship between the descendant and
the parent player when they are born.
Default:0

*descendantForeverBaby*: Changes if descendants will always be a child no matter their age.
Default:false

*doFunkyDescendantNames*: If set to false, descendants will be born with regular roamer names.
Default:true

*allowDescendantMonsterAttacks*: Changes if monsters should attack descendants.
Default:true

*allowBanditMonsterAttacks*: Changes if monsters should attack bandits.
Default:false

*allowRoamerMonsterAttacks*: Changes if monsters should attack roamers.
Default:false

*allowAllMonsterAttacks*: Changes if monsters should attack all characters.
If true, this will ignore the previous three values.
Default:false

*neutralMonsters*: a list of monster entities who's ai will not be affected to
target characters.
This will not make the entities passive to the characters, just for the mod
to leave their ai untouched.
Default:
"entity.minecraft.enderman",
"entity.minecraft.zombified_piglin",
"entity.minecraft.piglin",
"entity.minecraft.warden",
"entity.minecraft.giant"

*blacklistedAnimalsToHunt*: a list of animals to avoid when hunting entities for food.
Default:
"entity.minecraft.hoglin",
"entity.alexsmobs.kangaroo"

*doPlayerClones*: Determines whether descendants should adopt the parent player's skin.
This will not change their genetics, just rendering their texture.
Default:false

