/// <reference path="./globals.d.ts" />
declare const settings: Internal.ServerSettings;
declare const console: Internal.ConsoleJS;
declare const RARITY_RARE: Rarity;
declare const HOUR: 3600000;
declare const SLOT_FEET: EquipmentSlot;
declare const SLOT_HEAD: EquipmentSlot;
declare const FTBQuests: Internal.FTBQuestsKubeJSWrapper;
declare const global: {"RECIPE_UNIFY": true, "ITEM_UNIFY": true, "tagitems": {"forge:storage_blocks/silver": null, "forge:storage_blocks/copper": null, "forge:ores/aluminum": null, "forge:dusts/bronze": null, "forge:nuggets/tin": null, "forge:storage_blocks/raw_lead": null, "forge:storage_blocks/rose_gold": null, "forge:ores/nickel": null, "forge:ingots/bronze": null, "forge:storage_blocks/lead": null, "forge:ingots/steel": null, "forge:ores/tin": null, "forge:storage_blocks/aluminum": null, "forge:dusts/lead": null, "forge:nuggets/silver": null, "forge:nuggets/bronze": null, "forge:ores/osmium": null, "forge:plates/iron": null, "forge:ingots/copper": null, "forge:raw_materials/lead": null, "forge:ingots/rose_gold": null, "forge:dusts/iron": null, "forge:ores/lead": null, "forge:plates/gold": null, "forge:dusts/emerald": null, "forge:ingots/lead": null, "forge:plates/copper": null, "forge:storage_blocks/steel": null, "forge:dusts/lapis": null, "forge:ores/silver": null, "forge:nuggets/rose_gold": null, "forge:dusts/charcoal": null, "forge:plates/zinc": null, "forge:dusts/gold": null, "forge:dusts/aluminum": null, "forge:raw_materials/tin": null, "forge:dusts/obsidian": null, "forge:ingots/tin": null, "forge:nuggets/copper": null, "forge:dusts/tin": null, "forge:dusts/steel": null, "forge:dusts/coal": null, "forge:ingots/silver": null, "forge:ingots/zinc": null, "forge:storage_blocks/tin": null, "forge:ores/uranium": null, "forge:ingots/aluminum": null, "forge:nuggets/steel": null, "forge:dusts/sulfur": null, "forge:nuggets/lead": null, "forge:dusts/copper": null, "forge:dusts/netherite": null, "forge:storage_blocks/zinc": null, "forge:dusts/diamond": null, "forge:ores/zinc": null, "forge:storage_blocks/bronze": null, "forge:storage_blocks/raw_tin": null, "forge:ores/copper": null, "forge:ores/sulfur": null}, "jeiRuntime": Internal.EhYV2YhY2q6, "unifypriorities": ["thermal", "assemblylinemachines", "mekanism", "create", "futurepack", "tconstruct", "tinkers_reforged", "tcintegrations", "ob_core", "obscure"], "INVENTORY_UNIFY": false, "HIDE_UNIFIED_ITEMS": false, "unifyexclude": {}, "unifytags": ["forge:plates/iron", Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString, Internal.ConsString]};
declare const MAIN_HAND: Hand;
declare const SLOT_LEGS: EquipmentSlot;
declare const AIR_BLOCK: Internal.AirBlock;
declare const RARITY_UNCOMMON: Rarity;
declare const AIR_ITEM: Internal.AirItem;
declare const SLOT_CHEST: EquipmentSlot;
declare const RARITY_EPIC: Rarity;
declare const Painter: Internal.Painter;
declare const SECOND: 1000;
declare const MINUTE: 60000;
declare const SLOT_OFFHAND: EquipmentSlot;
declare const RARITY_COMMON: Rarity;
declare const Client: Internal.ClientWrapper;
declare const SLOT_MAINHAND: EquipmentSlot;
declare const OFF_HAND: Hand;
