
["Ultra Ego Settings"]
	#Rage decay rate per tick (every 20 ticks) when Ultra Ego is inactive.
	#Range: 0.0 ~ 1.0
	rageDecayInactive = 0.05
	#Mastery gain per second for Ultra Ego when active.
	#Range: 0.0 ~ 100.0
	ueMasteryGainPerSecond = 0.01
	#Base Rage drain per tick (at 0% mastery) when Ultra Ego is active. Scales down by up to 99% with mastery. Note: This subtracts from the total Rage pool (2.5 or 3.5), it is not a percentage.
	#1 second = 20 ticks
	#Range: 0.0 ~ 1.0
	ueBaseRageDrain = 0.002
	#Mastery gain for Ultra Ego when taking damage.
	#Range: 0.0 ~ 100.0
	ueHurtMasteryGain = 0.02
	#Cooldown in seconds for Ultra Ego after de-transforming due to 0 Rage.
	#Range: 0 ~ 3600
	ueCooldownSeconds = 20
	#If true, the Ultra Ego skill will be granted at level 0 and will require completing a minigame to reach level 1 (0 TP cost for level 1).
	ueMinigameEnabled = true

	["Ultra Ego Settings"."Ultra Ego Customization"]
		#Base multiplier for Ultra Ego Sign (0% mastery)
		#Range: 1.0 ~ 1000.0
		ueBaseMultiplierSign = 4.0
		#Max multiplier for Ultra Ego Sign (100% mastery)
		#Range: 1.0 ~ 1000.0
		ueMaxMultiplierSign = 9.0
		#Base RES multiplier for Ultra Ego Sign (0% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		ueBaseResMultiplierSign = 1.0
		#Max RES multiplier for Ultra Ego Sign (100% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		ueMaxResMultiplierSign = 1.0
		#Max multiplier bonus from Rage for Ultra Ego Sign
		#Range: 0.0 ~ 1000.0
		ueMaxRageBonusSign = 2.5
		#Base multiplier for Ultra Ego Mastered (0% mastery)
		#Range: 1.0 ~ 1000.0
		ueBaseMultiplierMastered = 6.0
		#Max multiplier for Ultra Ego Mastered (100% mastery)
		#Range: 1.0 ~ 1000.0
		ueMaxMultiplierMastered = 14.0
		#Base RES multiplier for Ultra Ego Mastered (0% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		ueBaseResMultiplierMastered = 1.0
		#Max RES multiplier for Ultra Ego Mastered (100% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		ueMaxResMultiplierMastered = 1.0
		#Max multiplier bonus from Rage for Ultra Ego Mastered
		#Range: 0.0 ~ 1000.0
		ueMaxRageBonusMastered = 3.5
		#Mastery required to stack another form onto Ultra Ego
		#Range: 0.0 ~ 100.0
		ueStackOnMastery = 0.0
		#Mastery required to instantly transform into Ultra Ego while another form is active
		#Range: 0.0 ~ 100.0
		ueInstantTransformOnMastery = 0.0

		["Ultra Ego Settings"."Ultra Ego Customization"."UE Sign Visuals"]
			#UE Sign eye color (Hex format)
			ueSignEyeColor = "#FF00FF"
			#UE Sign aura color (Hex format)
			ueSignAuraColor = "#CC00FF"
			#UE Sign divine particle color (Hex format)
			ueSignDivineParticleColor = "#FF00FF"
			#UE Sign calm particle color (Hex format)
			ueSignCalmParticleColor = "#FF00FF"
			#Enable Calm particles for UE Sign during Ki charging.
			ueSignEnableCalmParticles = false
			#Enable outline shader for UE Sign
			ueSignOutlineEnabled = false
			#UE Sign outline primary color (Hex format)
			ueSignOutlinePrimaryColor = "#500050"
			#UE Sign outline secondary color (Hex format)
			ueSignOutlineSecondaryColor = "#A000A0"
			#UE Sign outline thickness
			#Range: 0.0 ~ 10.0
			ueSignOutlineThickness = 3.5

		["Ultra Ego Settings"."Ultra Ego Customization"."UE Mastered Visuals"]
			#UE Mastered hair color (Hex format, e.g., #720A72)
			ueMasteredHairColor = "#720A72"
			#UE Mastered eye color (Hex format)
			ueMasteredEyeColor = "#720A72"
			#UE Mastered aura color (Hex format)
			ueMasteredAuraColor = "#CC00FF"
			#UE Mastered divine particle color (Hex format)
			ueMasteredDivineParticleColor = "#FF00FF"
			#UE Mastered calm particle color (Hex format)
			ueMasteredCalmParticleColor = "#FF00FF"
			#Enable Calm particles for UE Mastered during Ki charging.
			ueMasteredEnableCalmParticles = false
			#Enable outline shader for UE Mastered
			ueMasteredOutlineEnabled = false
			#UE Mastered outline primary color (Hex format)
			ueMasteredOutlinePrimaryColor = "#500050"
			#UE Mastered outline secondary color (Hex format)
			ueMasteredOutlineSecondaryColor = "#A000A0"
			#UE Mastered outline thickness
			#Range: 0.0 ~ 10.0
			ueMasteredOutlineThickness = 3.5

["Ultra Instinct Settings"]
	#If true, UI Mastered cannot be activated if the player has any Rage (from UE).
	restrictUIMasteredWithRage = true
	#Mastery gain per second for Ultra Instinct when active.
	#Range: 0.0 ~ 100.0
	uiMasteryGainPerSecond = 0.02
	#Mastery gain for Ultra Instinct when successfully dodging an attack.
	#Range: 0.0 ~ 100.0
	uiDodgeMasteryGain = 0.5
	#If true, the Ultra Instinct skill will be granted at level 0 and will require completing a minigame to reach level 1 (0 TP cost for level 1).
	uiMinigameEnabled = true
	#If true, the 'androidbase' form will be treated as a transformation for UI physical exhaustion calculation (applying the penalty).
	#If false, 'androidbase' will be ignored (no penalty), allowing Androids to use UI in base form efficiently.
	androidBaseUIExhaustionAsAForm = false

	["Ultra Instinct Settings"."Ultra Instinct Customization"]
		#Base multiplier for Ultra Instinct Sign (0% mastery)
		#Range: 1.0 ~ 1000.0
		uiBaseMultiplierSign = 4.0
		#Max multiplier for Ultra Instinct Sign (100% mastery)
		#Range: 1.0 ~ 1000.0
		uiMaxMultiplierSign = 9.0
		#Base RES multiplier for Ultra Instinct Sign (0% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		uiBaseResMultiplierSign = 1.0
		#Max RES multiplier for Ultra Instinct Sign (100% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		uiMaxResMultiplierSign = 1.0
		#Base dodge chance for Ultra Instinct Sign (0% mastery)
		#Range: 0.0 ~ 1.0
		uiBaseDodgeSign = 0.1
		#Max dodge chance for Ultra Instinct Sign (at 100% mastery)
		#Range: 0.0 ~ 1.0
		uiMaxDodgeSign = 0.7
		#Base multiplier for Ultra Instinct Mastered (0% mastery)
		#Range: 1.0 ~ 1000.0
		uiBaseMultiplierMastered = 6.0
		#Max multiplier for Ultra Instinct Mastered (100% mastery)
		#Range: 1.0 ~ 1000.0
		uiMaxMultiplierMastered = 14.0
		#Base RES multiplier for Ultra Instinct Mastered (0% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		uiBaseResMultiplierMastered = 1.0
		#Max RES multiplier for Ultra Instinct Mastered (100% mastery)
		#Note: The base DragonMineZ mod adds +0.3 to this stat.
		#Range: 0.01 ~ 1000.0
		uiMaxResMultiplierMastered = 1.0
		#Base dodge chance for Ultra Instinct Mastered (0% mastery)
		#Range: 0.0 ~ 1.0
		uiBaseDodgeMastered = 0.4
		#Max dodge chance for Ultra Instinct Mastered (at 100% mastery)
		#Range: 0.0 ~ 1.0
		uiMaxDodgeMastered = 0.8
		#Mastery required to stack another form onto Ultra Instinct
		#Range: 0.0 ~ 100.0
		uiStackOnMastery = 0.0
		#Mastery required to instantly transform into Ultra Instinct while another form is active
		#Range: 0.0 ~ 100.0
		uiInstantTransformOnMastery = 0.0

		["Ultra Instinct Settings"."Ultra Instinct Customization"."UI Sign Visuals"]
			#UI Sign eye color 1 (Hex format)
			uiSignEyeColor1 = "#C0C0C0"
			#UI Sign eye color 2 (Hex format)
			uiSignEyeColor2 = "#E8E8E8"
			#UI Sign aura color (Hex format)
			uiSignAuraColor = "#FFFFFF"
			#UI Sign divine particle color (Hex format)
			uiSignDivineParticleColor = "#FFFFFF"
			#UI Sign calm particle color (Hex format)
			uiSignCalmParticleColor = "#FFFFFF"
			#Enable Calm particles for UI Sign during Ki charging.
			uiSignEnableCalmParticles = true
			#Enable outline shader for UI Sign
			uiSignOutlineEnabled = true
			#UI Sign outline primary color (Hex format)
			uiSignOutlinePrimaryColor = "#918FFF"
			#UI Sign outline secondary color (Hex format)
			uiSignOutlineSecondaryColor = "#EBA1FF"
			#UI Sign outline thickness
			#Range: 0.0 ~ 10.0
			uiSignOutlineThickness = 3.5

		["Ultra Instinct Settings"."Ultra Instinct Customization"."UI Mastered Visuals"]
			#UI Mastered hair color (Hex format)
			uiMasteredHairColor = "#FFFFFF"
			#UI Mastered eye color 1 (Hex format)
			uiMasteredEyeColor1 = "#C0C0C0"
			#UI Mastered eye color 2 (Hex format)
			uiMasteredEyeColor2 = "#E8E8E8"
			#UI Mastered aura color (Hex format)
			uiMasteredAuraColor = "#FFFFFF"
			#UI Mastered divine particle color (Hex format)
			uiMasteredDivineParticleColor = "#FFFFFF"
			#UI Mastered calm particle color (Hex format)
			uiMasteredCalmParticleColor = "#FFFFFF"
			#Enable Calm particles for UI Mastered during Ki charging.
			uiMasteredEnableCalmParticles = true
			#Enable outline shader for UI Mastered
			uiMasteredOutlineEnabled = true
			#UI Mastered outline primary color (Hex format)
			uiMasteredOutlinePrimaryColor = "#918FFF"
			#UI Mastered outline secondary color (Hex format)
			uiMasteredOutlineSecondaryColor = "#EBA1FF"
			#UI Mastered outline thickness
			#Range: 0.0 ~ 10.0
			uiMasteredOutlineThickness = 3.5

["General Mastery and HTC Settings"]
	#Rate at which physical exhaustion decays periodically (per tick).
	#Range: 0.0 ~ 100.0
	exhaustionDecayRate = 0.05
	#Multiplier for Rage drain when inside the Hyperbolic Time Chamber (HTC).
	#Range: 0.0 ~ 1000.0
	htcRageDrainMultiplier = 1.0
	#Multiplier for Mastery gain when inside the Hyperbolic Time Chamber (HTC).
	#Range: 0.0 ~ 1000.0
	htcMasteryGainMultiplier = 1.0
	#Skill Points (TP) cost to purchase Ultra Instinct. Set to -1 to make it unbuyable.
	#if you set it to -1 it will be unbuyable
	#Range: > -1
	uiPurchaseCost = 500000
	#Skill Points (TP) cost to purchase Ultra Ego. Set to -1 to make it unbuyable.
	#if you set it to -1 it will be unbuyable
	#Range: > -1
	uePurchaseCost = 500000

[Internal]
	#Internal version of the configuration file. Do not change manually.
	#Range: > 1
	configVersion = 2

