
#Full-set armor bonuses (additive attribute modifier amounts).
[armor_bonuses]
	#Baal set: gravity attribute change (negative = float more).
	#Range: -1.0 ~ 1.0
	baalGravity = -0.04
	#Baal set: bonus movement speed.
	#Range: 0.0 ~ 10.0
	baalMovementSpeed = 0.2
	#Gomoria set: bonus block reach.
	#Range: 0.0 ~ 64.0
	gomoriaBlockReach = 3.5
	#Gomoria set: bonus entity reach.
	#Range: 0.0 ~ 64.0
	gomoriaEntityReach = 3.0
	#Valamon set: bonus attack knockback.
	#Range: 0.0 ~ 10.0
	valamonAttackKnockback = 2.0
	#Valamon set: bonus attack speed.
	#Range: 0.0 ~ 100.0
	valamonAttackSpeed = 4.0
	#Gargamaw set: bonus knockback resistance.
	#Range: 0.0 ~ 10.0
	gargamawKnockbackResistance = 2.0
	#Gomoria/Baal/Valamon sets: bonus max health (in half-hearts).
	#Range: 0.0 ~ 1000.0
	setMaxHealthTier1 = 20.0
	#Gargamaw set: bonus max health (in half-hearts).
	#Range: 0.0 ~ 1000.0
	gargamawMaxHealthTier2 = 40.0
	#Morphegor set: bonus swim speed.
	#Range: 0.0 ~ 100.0
	morphegorSwimSpeed = 6.0
	#Morphegor set: bonus attack damage.
	#Range: 0.0 ~ 1000.0
	morphegorAttackDamage = 11.0

#Spawn caps for static decoration/structure entities.
[spawns]
	#Max decoration entities of a type within the radius before spawns are cancelled.
	#Range: 1 ~ 64
	decorationCap = 3
	#Radius (blocks) for the decoration density check.
	#Range: 1.0 ~ 128.0
	decorationRadius = 16.0
	#Radius (blocks) within which duplicate whirlpools are cancelled.
	#Range: 1.0 ~ 128.0
	whirlpoolRadius = 16.0

#Boss-set damage interaction: while wearing a boss's full armor set, that boss hits you harder but every OTHER boss hits you softer.
[boss_sets]
	#Damage multiplier from the SAME boss whose set you wear (1.25 = +25%).
	#Range: 0.0 ~ 100.0
	ownSetDamageMultiplier = 1.25
	#Damage multiplier from any OTHER boss while wearing a boss set (0.85 = -15%).
	#Range: 0.0 ~ 100.0
	otherBossDamageMultiplier = 0.85

#Tiered weapon/armor rebalance: a clean per-tier ladder for the macabre material families,
#applied as attribute modifiers (mod-compatible, no item classes edited). The bespoke 'special'
#weapons and the 5 boss armor sets are left untouched. Tune the multipliers after testing.
[gear_rebalance]
	#Enable the tiered weapon/armor rebalance.
	gearRebalance = true
	#Global multiplier on the rebalanced weapon damage ladder.
	#Range: 0.1 ~ 10.0
	weaponDamageMultiplier = 1.0
	#Global multiplier on the rebalanced armor values.
	#Range: 0.1 ~ 10.0
	armorMultiplier = 1.0

#Boss ability cadence: after a boss fires an ability it waits cooldownTicks, then an extra
#random gapMin..gapMax ticks before the next ability (which then telegraphs and fires). 20 ticks = 1s.
[boss_cadence]
	#Fixed cooldown after an ability fires (ticks). Default 60 = 3s.
	#Range: 0 ~ 600
	cooldownTicks = 60
	#Minimum extra random gap before the next ability (ticks). Default 2 = 0.1s.
	#Range: 0 ~ 600
	gapMinTicks = 2
	#Maximum extra random gap before the next ability (ticks). Default 40 = 2s.
	#Range: 1 ~ 1200
	gapMaxTicks = 40
	#Global multiplier on damage the 5 bosses + their minions/projectiles deal to players.
	#Raise it to make boss fights harder for mid/high macabre armour (1.0 = unchanged).
	#Range: 0.0 ~ 100.0
	bossDamageMultiplier = 1.0

#Toggles for the merged optimization/compatibility fixes.
[fixes]
	#Spawn caps, frozen decoration entities, suffocation immunity, whirlpool dedup, whisper mute.
	entityRelatedFixes = true
	#Apply full-set armor bonuses as attribute modifiers (mod/Curios compatible).
	armorAttributeFix = true
	#Enable the boss-set damage interaction (own boss +25%, other bosses -15%).
	bossSetDamageFix = true

