
# preview §§
[preview]
	# Render a 3D preview of tiered items (swords, axes, etc.) on the left side of the tooltip.
	# 
	# Default: true
	TIERED_ITEMS_RENDERER = true
	# Render a 3D preview of armor pieces on the left side of the tooltip.
	# 
	# Default: true
	ARMOR_ITEMS_RENDERER = true
	# Horizontal offset (in pixels) for the second panel when a 3D preview is shown. Negative = left, positive = right.
	# 
	# Default: 0
	# Range: -Infinity ~ Infinity
	SECOND_PANEL_X = 0
	# Vertical offset (in pixels) for the second panel when a 3D preview is shown. Negative = up, positive = down.
	# 
	# Default: 0
	# Range: -Infinity ~ Infinity
	SECOND_PANEL_Y = 0
	# Size (in pixels) of the second panel in the X axis when a 3D preview is shown.
	# 
	# Default: 30
	# Range: -Infinity ~ Infinity
	SECOND_PANEL_SIZE_X = 30
	# Size (in pixels) of the second panel in the Y axis when a 3D preview is shown.
	# 
	# Default: 60
	# Range: -Infinity ~ Infinity
	SECOND_PANEL_SIZE_Y = 60
	# Automatically reposition the preview panel (second panel) to the right side when there is insufficient space on the left. If set to
	# false, the panel will always remain on the left.
	# 
	# Default: true
	AUTO_REPOSITION_PREVIEW_PANEL = true
	# Rotation speed multiplier for the tiered item preview in the second panel.
	# 
	# Default: 1.0
	# Range: -Infinity ~ Infinity
	SECOND_PANEL_RENDERER_SPEED = 1.0
	# Preview model to render in the second panel. Options: armor_stand, player_skin.
	# 
	# Default: armor_stand
	PREVIEW_PANEL_MODEL = "armor_stand"
	# If PREVIEW_PANEL_MODEL is set to player_skin, renders the current player skin (true) or a placeholder skin (false).
	# 
	# Default: true
	USE_PLAYER_SKIN_IN_PREVIEW = true

# general §§
[general]
	# Apply a custom frame overlay texture to every item. This option is overrided if the hovered itemstack has a custom frame. Write
	# down the texture location (such as tooltipoverhaul:textures/overlay/silver_frame.png) or leave it empty. No frame overlays are
	# applied globally by default.
	# 
	# Default:
	GLOBAL_FRAME_OVERLAY_LOCATION = ""
	# Disable tooltip scrolling
	# 
	# Default: false
	DISABLE_TOOLTIP_SCROLLING = false
	# Always show the equipment comparison tooltip when hovering a comparable item, without needing to hold the compare key (Left Shift
	# by default).
	# 
	# Default: false
	ALWAYS_SHOW_COMPARISON = false
	# Override vanilla tooltips even when no ItemStack is present (e.g., JEI category buttons or unsupported stacks). To disable custom
	# tooltips for specific items, edit your custom_frames.json and set disableTooltip=true for those items (or tags).
	# 
	# Default: true
	SHOW_TOOLTIP_WITHOUT_STACK = true

# divider §§
[divider]
	# Disable the divider line
	# 
	# Default: false
	DISABLE_DIVIDER_LINE = false
	# Extra padding above the divider line
	# 
	# Default: 0
	# Range: -Infinity ~ Infinity
	DIVIDER_LINE_TOP_PADDING = 0
	# Extra padding below the divider line
	# 
	# Default: 0
	# Range: -Infinity ~ Infinity
	DIVIDER_LINE_BOTTOM_PADDING = 0
	# Divider line color. Options: 'match_inner_frame_color', 'match_item_name_color' or a hex ARGB color (e.g., 0xA0EFEFEF).
	# 
	# Default: match_inner_frame_color
	DIVIDER_LINE_COLOR = "match_inner_frame_color"
	# Divider line type. Options: 'gradient', 'static', 'linear'
	# 
	# Default: gradient
	DIVIDER_LINE_TYPE = "gradient"

# layout §§
[layout]
	# Bedrock-like centering. When the tooltip fits neither to the right nor to the left of the cursor, centers it horizontally on the
	# screen and places it above the cursor (or below if there is no room above), so it doesn't cover the hovered item.
	# 
	# Default: false
	BEDROCK_CENTERING = false
	# Horizontal offset (in pixels) for the tooltip. Negative = left, positive = right.
	# 
	# Default: 0
	# Range: -Infinity ~ Infinity
	TOOLTIP_POSITION_X = 0
	# Vertical offset (in pixels) for the tooltip. Negative = up, positive = down.
	# 
	# Default: 0
	# Range: -Infinity ~ Infinity
	TOOLTIP_POSITION_Y = 0
	# Horizontal padding for the main panel.
	# 
	# Default: 2
	# Range: -Infinity ~ Infinity
	MAIN_PANEL_PADDING_X = 2
	# Vertical padding for the main panel.
	# 
	# Default: 2
	# Range: -Infinity ~ Infinity
	MAIN_PANEL_PADDING_Y = 2
	# Horizontal padding for the main panel when there isn't a stack present.
	# 
	# Default: 1
	# Range: -Infinity ~ Infinity
	NO_STACK_TOOLTIP_PADDING_X = 1
	# Vertical padding for the main panel when there isn't a stack present.
	# 
	# Default: 1
	# Range: -Infinity ~ Infinity
	NO_STACK_TOOLTIP_PADDING_Y = 1

# style §§
[style]
	# Default inner overlay style for tooltips. Options: glint, static (monochrome), gradient.
	# 
	# Default: gradient
	DEFAULT_INNER_OVERLAY_TYPE = "gradient"
	# Corner style for the inner frame of the tooltip. Options: default (square), rounded (corner pixel removed), bevel (45 degree
	# diagonal cut), inner (extra pixel in the inner corner), cut (2px chamfer), thick (solid triangular corner, top-right only), bracket
	# (inner corner bracket), block (2x2 solid block corner), notch (rectangular inner offset), weld (reinforced inner corner), gem
	# (hollow triangle). The notch style pairs with the matching notch background corner style.
	# 
	# Default: default
	INNER_FRAME_CORNER_TYPE = "default"
	# Corner style for the outer background border of the tooltip. Options: default (vanilla notch), square (sharp 90 degree), rounded,
	# notch (rectangular inner offset, matches the inner frame notch style).
	# 
	# Default: default
	BACKGROUND_CORNER_TYPE = "default"
	# Default tooltip background color in ARGB format (#AARRGGBB). Example: #F0010110.
	# 
	# Default: #F0000000
	DEFAULT_BACKGROUND_COLOR = -268435456
	# Enable the tooltip shadow.
	# 
	# Default: false
	SHOW_TOOLTIP_SHADOW = false

# text §§
[text]
	# Title alignment. Options: left, middle, right.
	# 
	# Default: left
	TITLE_X_ALIGNMENT = "left"
	# Rating alignment. Options: left, middle, right.
	# 
	# Default: left
	RATING_X_ALIGNMENT = "left"
	# Show rating text.
	# 
	# Default: false
	SHOW_RATING = false
	# Appends the display name of the mod that adds the hovered item as the last tooltip line (blue italic), always visible in both
	# survival and creative (previously visible only in creative mode).
	# 
	# Default: false
	SHOW_MOD_NAME = false

# effects §§
[effects]
	# Effects. Options: bubbles, cinder, crystals, echo, fireflies, galaxy, magic_orbs, speed_lines, nebula, spiral, white_dust,
	# metal_shining, rim_light, ripples, sonar, stars. You can chain effects together, for example: 'white_dust, nebula'
	# 
	# Default:
	EFFECTS = ""
	# Vignette entries for gradient overlays around the tooltip background. Each vignette must be written in parentheses in this exact
	# order: (type, position, color, radius, extraPositionX, extraPositionY). Example: (circular, top_left, #FF567823, 0.4, 0, 0). You
	# can define multiple vignettes by separating them with commas: (...), (...), (...). type = vignette shape (options: circular, hole).
	# position = anchor on the tooltip (e.g. top_left, top_right, middle, right, bottom_left). color = ARGB hex in #AARRGGBB. radius =
	# relative size factor (e.g. radius 0.4). extraPositionX / extraPositionY = additional pixel offset from the chosen position.
	# 
	# Default:
	VIGNETTES = ""

# icon §§
[icon]
	# Icon background type. Options: focus, void, slot, slot_border and glow
	# 
	# Default: slot_border
	ICON_BACKGROUND_TYPE = "slot_border"
	# Disable the item icon.
	# 
	# Default: false
	DISABLE_ICON = false
	# Animation style for the icon appearance.
	# 
	# Default: skew
	ICON_APPEAR_ANIMATION = "skew"
	# Rotation speed of the icon.
	# 
	# Default: 0.0
	# Range: -Infinity ~ Infinity
	ICON_ROTATING_SPEED = 0.0

# animations §§
[animations]
	# Animation played when a tooltip appears (on hover) and disappears. Options: none, fade, pop, rise, unfold, zoom, slide, swing,
	# emerge, squash, card, shake.
	# 
	# Default: none
	TOOLTIP_APPEAR_ANIMATION = "none"
	# Duration (in seconds) of the tooltip appear/disappear animation. Lower values are snappier.
	# 
	# Default: 0.15000000596046448
	# Range: -Infinity ~ Infinity
	TOOLTIP_ANIMATION_DURATION = 0.15

# palettes §§
[palettes]
	# Color palette for tooltips without a stack. Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFF8C909A, 0xFF4E515A, 0xFF282A30
	NO_STACK_PALETTE_COLORS = "0xFF969696, 0xFF575757, 0xFF3C3C3C"
	# Color palette for COMMON rarity (bright to dark). Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFF8C909A, 0xFF4E515A, 0xFF282A30
	COMMON_PALETTE_COLORS = "0xFF969696, 0xFF575757, 0xFF3C3C3C"
	# Color palette for UNCOMMON rarity (bright to dark). Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFFC8CE3A, 0xFF8E931F, 0xFF53560E
	UNCOMMON_PALETTE_COLORS = "0xFF9CA028, 0xFF6A6D18, 0xFF4B4D0E"
	# Color palette for RARE rarity (bright to dark). Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFF4D9BE8, 0xFF2B66B5, 0xFF123A6B
	RARE_PALETTE_COLORS = "0xFF335FA0, 0xFF193A6D, 0xFF0A1D38"
	# Color palette for EPIC rarity (bright to dark). Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFFB14BE0, 0xFF7A28A8, 0xFF431463
	EPIC_PALETTE_COLORS = "0xFFA02283, 0xFF691356, 0xFF3C0730"
	# Color palette for LEGENDARY rarity (bright to dark). Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFFE8B84A, 0xFFB5832A, 0xFF6B4A12
	LEGENDARY_PALETTE_COLORS = "0xFFA0803C, 0xFF815F19, 0xFF372808"
	# Color palette for CHAOS rarity (bright to dark). Must specify exactly 3 ARGB colors.
	# 
	# Default: 0xFFE8483F, 0xFFB5251F, 0xFF5E0F0C
	CHAOS_PALETTE_COLORS = "0xFF9F373A, 0xFF81191B, 0xFF370809"
	# Default color palette for items whose rarity is not a vanilla one (COMMON/UNCOMMON/RARE/EPIC), such as custom rarities added by
	# other mods. Must specify exactly 3 ARGB colors. Defaults to the same colors as the legendary palette.
	# 
	# Default: 0xFFE8B84A, 0xFFB5832A, 0xFF6B4A12
	CUSTOM_RARITY_PALETTE_COLORS = "0xFFE8B84A, 0xFFB5832A, 0xFF6B4A12"

