
#Overhead Preset
[camera]
	#Vertical offset (in blocks) for the OVERHEAD state of the shoulder cycle keybind.
	#Shoulder Surfing Reloaded owns the right/left X offset and most other camera knobs;
	#this is the only value we still own, since SSR's preset cycling is per-axis and
	#can't represent a coupled X=0 + high Y preset directly.
	#Range: -2.0 ~ 4.0
	cameraOverheadOffsetY = 1.2
	#If true, suppress SSR's idle camera auto-rotation toward the player's facing direction.
	#SSR's followPlayerRotations feature lerps the camera back toward player.yRot after
	#the configured idle delay; some users find this disorienting ("camera moves without
	#my consent"). Setting this to true overrides SSR's behavior at render time without
	#modifying SSR's own config file.
	disableFollowPlayerRotations = true

