
["Lock-On Icon Settings"]
	lockOnIconTypes = "RPGType1"
	#Lock-on icon base size, Default: 0.4
	#Range: 0.1 ~ 2.0
	lockOnIconSize = 0.4
	#Lock-on UI red color component Default: 1.0
	#Range: 0.0 ~ 1.0
	lockOnRed = 1.0
	#Lock-on UI green color component Default: 1.0
	#Range: 0.0 ~ 1.0
	lockOnGreen = 1.0
	#Lock-on UI blue color component Default: 1.0
	#Range: 0.0 ~ 1.0
	lockOnBlue = 1.0
	#Lock-on UI alpha (transparency) component Default: 1.0
	#Range: 0.0 ~ 1.0
	lockOnAlpha = 1.0
	#Enable automatic size scaling for large entities
	#When enabled, lock-on UI will scale up for larger targets
	lockOnSizeScaling = true

["Lock-On Change Settings"]
	#The farthest distance that can keep lock on to the target
	#Range: 0.0 ~ 128.0
	maxLockOnDistance = 30.0
	#The farthest distance you can quickly lock on to the target
	#Range: 0.0 ~ 128.0
	maxTargetSelectDistance = 30.0
	#Max camera pith when you lock on the target
	#Range: -90.0 ~ 90.0
	maxPithWhenLockOn = -30.0
	#Min camera pith when you lock on the target
	#Range: -90.0 ~ 90.0
	minPithWhenLockOn = 40.0
	#Pitch offset when you lock on the target
	#Range: -90.0 ~ 90.0
	pitchOffsetWhenLockOn = 15.0
	#Range: 0.1 ~ 1.0
	rotationTransition = 0.5

["Lock-On WOM Attack Fix"]
	#Fix WOM disabled lock on when attacking
	fixWomAttackLockOn = true

["Lock-On Dynamic camera Settings"]
	#Enable the dynamic camera
	enableDynamicCamera = true
	#Max height of the camera offset
	#Range: 0.0 ~ 15.0
	maxDynamicCameraY = 2.5
	#Max Horizontal distance of the camera offset
	#Range: 0.0 ~ 15.0
	maxDynamicCameraX = 7.5
	#Enable the dynamic fov
	enableDynamicFov = false
	#Max dynamic fov multiplier
	#Range: 1.0 ~ 2.0
	maxFovMultiplier = 1.1500000000000001

["Third Person Camera"]
	#Range: 0.0 ~ 15.0
	startTransparencyDistance = 9.0
	#Range: 0.0 ~ 15.0
	fullyTransparencyDistance = 2.0
	autoSwitchFirstPerson = false
	#Range: 0.0 ~ 10.0
	autoSwitchDistance = 1.0
	enableModelTransparency = true

