
["Goety Iron Additional Config"]
	#Whether Dead King Servant drops Crimson Core on death (default: true)
	deadKingDropCrimsonCore = true
	#Whether Archevoker Servant drops Archevoker Core on death (default: true)
	archevokerDropCore = true
	#Whether Pyromancer Servant drops Pyromancer Core on death (default: true)
	pyromancerDropCore = true
	#Whether Cryomancer Servant drops Cryomancer Core on death (default: true)
	cryomancerDropCore = true
	#Whether Priest Servant drops Priest Core on death (default: true)
	priestDropCore = true
	#Whether Alchemist Servant drops Alchemist Core on death (default: true)
	alchemistDropCore = true

	["Goety Iron Additional Config"."Servant Limit Configuration"]
		#Maximum number of Priest Servants a player can have (default: 4)
		#Range: 1 ~ 9999
		priestServantLimit = 4
		#Maximum number of Cryomancer Servants a player can have (default: 4)
		#Range: 1 ~ 9999
		cryomancerServantLimit = 4
		#Maximum number of Pyromancer Servants a player can have (default: 4)
		#Range: 1 ~ 9999
		pyromancerServantLimit = 4
		#Maximum number of Archevoker Servants a player can have (default: 4)
		#Range: 1 ~ 9999
		archevokerServantLimit = 4
		#Maximum number of Dead King Servants a player can have (default: 2)
		#Range: 1 ~ 9999
		deadKingServantLimit = 2
		#Maximum number of Necromancer Servants a player can have (default: 8)
		#Range: 1 ~ 9999
		necromancerServantLimit = 8
		#Maximum number of Ancient Knight Servants a player can have (default: 6)
		#Range: 1 ~ 9999
		ancientKnightServantLimit = 6
		#Maximum number of Alchemist Servants a player can have (default: 4)
		#Range: 1 ~ 9999
		alchemistServantLimit = 4

	["Goety Iron Additional Config"."Banned Learned Spells Configuration"]
		#List of spells that servants are not allowed to learn (default: portal, spectral_hammer, summon_ender_chest, recall)
		bannedLearnedSpells = ["portal", "spectral_hammer", "summon_ender_chest", "recall"]

	["Goety Iron Additional Config"."Soul Energy for Mana Configuration"]
		#Whether to allow players to consume soul energy to make up for insufficient mana when casting spells (default: false)
		enableSoulEnergyForMana = false
		#The multiplier for converting soul energy to mana (default: 2)
		#Range: 1 ~ 100
		soulEnergyMultiplier = 2

