#Soul Like Boss Battle On
#Enable Soul Like Boss Battle
"Soul Like Boss Battle On" = true
#Soul Like Boss Battle Entity
#Soul Like Boss Battle Entity id.
"Soul Like Boss Battle Entity" = ["minecraft:wither", "minecraft:ender_dragon", "cataclysm:ancient_remnant", "cataclysm:the_leviathan", "cataclysm:the_harbinger", "cataclysm:netherite_monstrosity", "cataclysm:ignis", "cataclysm:ender_guardian", "witherstormmod:wither_storm", "mowziesmobs:ferrous_wroughtnaut", "mowziesmobs:frostmaw", "mowziesmobs:umvuthi", "mowziesmobs:naga", "aquamirae:captain_cornelia", "graveyard:lich", "irons_spellbooks:dead_king", "alexsmobs:void_worm", "alexsmobs:void_worm_part", "bosses_of_mass_destruction:gauntlet", "bosses_of_mass_destruction:lich", "bosses_of_mass_destruction:obsidilith", "bosses_of_mass_destruction:void_blossom", "meetyourfight:bellringer", "meetyourfight:dame_fortuna", "meetyourfight:swampjaw"]
#Soul Like Boss Battle Distance
#Radius of Soul Like Boss Battle. Minimum is 1, maximum is 128.(Default is 64 blocks)
#Range: 1 ~ 128
"Soul Like Boss Battle Distance" = 64
#Iron Golem Entity
#Iron Golem entity id.
"Iron Golem Entity" = ["minecraft:iron_golem"]
#Anti-Iron Golem
#Not allow Iron Golem hurt BOSS.
"Anti-Iron Golem" = true
#Soul Like Boss Battle Check Player Gamemode
#Soul Like Boss Battle Valid Player's Gamemode: [survival, adventure, creative, spectator]
Gamemode = ["survival", "adventure"]
#Enable scaling boss health and damage based on number of nearby players.
MultiplierPerPlayerOn = true
#Multiplier per additional player for boss stats (health and damage). When two or more players are near, each extra player increases boss stats by this percentage (e.g., 0.25 = +25% per player).
#Range: 0.0 ~ 10.0
MultiplierPerPlayer = 0.25
#Soul Like Boss Battle Remove Boss Effects
#Enable Soul Like Boss Battle Remove Effects
"Remove Effect" = true

