
[spawning]
	#Dragon spawn configuration - control where and how often dragons spawn
	#Note: spawn weights are relative per biome/category roll.
	#Final spawn frequency also depends on each dragon's spawn predicate and placement checks.
	#Natural wild spawns are also filtered by shared density rules to stop creature-category dragons from piling up.
	#Raevyx additionally requires a thunderstorm for natural/chunk-generation spawning.
	#Raevyx spawn settings
	#Range: 0 ~ 5000
	raevyxSpawnWeight = 1
	#Range: 1 ~ 10
	raevyxMinGroupSize = 1
	#Range: 1 ~ 10
	raevyxMaxGroupSize = 2
	#Additional biome IDs or biome tags where Raevyx can spawn (e.g., "minecraft:desert", "terralith:volcanic_crater", "#c:is_overworld")
	raevyxAdditionalBiomes = []
	#Stegonaut spawn settings (lush caves by default; broaden via additional biome IDs/tags as needed)
	#Range: 0 ~ 5000
	stegonautSpawnWeight = 2
	#Range: 1 ~ 10
	stegonautMinGroupSize = 1
	#Range: 1 ~ 10
	stegonautMaxGroupSize = 4
	#Additional biome IDs or biome tags where Stegonaut can spawn beyond lush caves (e.g., "minecraft:dripstone_caves", "terralith:cave/thermal_caves", "#forge:is_cave")
	stegonautAdditionalBiomes = []
	#Cindervane spawn settings
	#Range: 0 ~ 5000
	cindervaneSpawnWeight = 2
	#Range: 1 ~ 10
	cindervaneMinGroupSize = 1
	#Range: 1 ~ 10
	cindervaneMaxGroupSize = 3
	#Additional biome IDs or biome tags where Cindervane can spawn (e.g., "minecraft:desert", "terralith:volcanic_crater", "#c:is_overworld")
	cindervaneAdditionalBiomes = []
	#Nulljaw spawn settings (End-floating dragon)
	#Range: 0 ~ 5000
	nulljawSpawnWeight = 1
	#Range: 1 ~ 10
	nulljawMinGroupSize = 1
	#Range: 1 ~ 10
	nulljawMaxGroupSize = 2
	#Additional biome IDs or biome tags where Nulljaw can spawn (e.g., "minecraft:end_highlands", "#minecraft:is_end")
	nulljawAdditionalBiomes = []
	#Ignivorus spawn settings
	#Range: 0 ~ 5000
	ignivorusSpawnWeight = 1
	#Range: 1 ~ 10
	ignivorusMinGroupSize = 1
	#Range: 1 ~ 10
	ignivorusMaxGroupSize = 2
	#Additional biome IDs or biome tags where Ignivorus can spawn (e.g., "minecraft:desert", "terralith:volcanic_crater", "#c:is_overworld")
	ignivorusAdditionalBiomes = []
	#Biome IDs or biome tags to exclude from default Raevyx spawns (e.g., "minecraft:plains", "#minecraft:is_ocean")
	raevyxExcludedBiomes = []
	#Biome IDs or biome tags to exclude from default Stegonaut spawns (e.g., "minecraft:plains", "#minecraft:is_ocean")
	stegonautExcludedBiomes = []
	#Biome IDs or biome tags to exclude from default Cindervane spawns (e.g., "minecraft:plains", "#minecraft:is_ocean")
	cindervaneExcludedBiomes = []
	#Whether Cindervane egg blocks generate in worldgen feature patches
	cindervaneEggBlockWorldgen = true
	#Biome IDs or biome tags to exclude from default Nulljaw spawns
	nulljawExcludedBiomes = []
	#Biome IDs or biome tags to exclude from default Ignivorus spawns (e.g., "minecraft:plains", "#minecraft:is_ocean")
	ignivorusExcludedBiomes = []
	#Varasuchus spawn settings (semi-aquatic; biome tags can massively expand coverage)
	#Range: 0 ~ 5000
	varasuchusSpawnWeight = 2
	#Range: 1 ~ 10
	varasuchusMinGroupSize = 1
	#Range: 1 ~ 10
	varasuchusMaxGroupSize = 2
	#Additional biome IDs or biome tags where Varasuchus can spawn (e.g., "minecraft:desert", "terralith:volcanic_crater", "#c:is_overworld")
	varasuchusAdditionalBiomes = []
	#Biome IDs or biome tags to exclude from default Varasuchus spawns (e.g., "minecraft:plains", "#minecraft:is_ocean")
	varasuchusExcludedBiomes = []
	#Whether Varasuchus egg blocks generate in worldgen feature patches
	varasuchusEggBlockWorldgen = true
	#Volitans spawn settings (custom underwater spawner for ocean/wetland habitats)
	#Range: 0 ~ 5000
	volitansSpawnWeight = 1
	#Range: 1 ~ 10
	volitansMinGroupSize = 1
	#Range: 1 ~ 10
	volitansMaxGroupSize = 1
	#Additional biome IDs or biome tags where Volitans can spawn (e.g., "minecraft:beach", "minecraft:lukewarm_ocean", "#minecraft:is_ocean")
	volitansAdditionalBiomes = []
	#Biome IDs or biome tags to exclude from default Volitans spawns (e.g., "minecraft:plains", "#minecraft:is_forest")
	volitansExcludedBiomes = []

[gameplay]
	#Extra Saints & Dragons griefing toggle layered on top of the vanilla mobGriefing gamerule.
	#If false, dragon-caused block destruction is disabled even when mobGriefing is true.
	dragonGriefingEnabled = true
	#Global toggle for dragon and ability-driven screen shake effects.
	screenShakeEnabled = true
	#Global toggle for rider-triggered barrel roll on flying dragons.
	barrelRollEnabled = true
	#Global toggle for Stegonaut passive aura buffs and portable binder buffs.
	stegonautBuffsEnabled = true
	#Global toggle for tame dragon hunger decay.
	hungerDecayEnabled = true
	#Global toggle for tame dragon happiness decay.
	happinessDecayEnabled = true

[others]
	#Global toggle for Ivy's house structure generation and Ivy spawning from that structure.
	ivyHouseEnabled = true

