{
	"rendering": {
		//  default: false
		"opaqueParticles": false,
		//  default: true
		"shockerGlow": true,
		//  default: true
		"grenadierGlow": true,
		//  default: true
		"leapingZombieGlow": true,
		//  default: true
		"disgustingWormGlow": true,
		//  default: true
		"protectorGlow": true,
		//  default: true
		"rancidRatGlow": true,
		//  default: true
		"scorpionGlow": true
	},
	//  The screen shake intensity for various events.
	"screenShake": {
		//  Affects all screen shake events. Can also be adjusted in the game's accessibility settings.
		"global": 1.0,
		//  Weapons
		"weaponFlint": 1.5,
		"weaponLightningBolt": 0.5,
		//  Shields
		"shieldBlock": 0.4000000059604645,
		"shieldParry": 0.800000011920929,
		//  Conjunctivius Boss
		"conjunctiviusSmash": 1.0,
		"conjunctiviusRoar": 1.0,
		"conjunctiviusDeath": 2.0,
		//  Concierge Boss
		"conciergeLeap": 2.0,
		"conciergeStep": 0.25,
		"conciergeRoar": 1.0,
		"conciergeDeath": 2.0,
		//  Other
		"explosion": 0.75
	},
	/*  If you enable this and have the 3D Weapon Pack installed, weapons will only be displayed as 3D in hand.
	    In the inventory, they will be displayed as the original 2D textures.
	*/
	"keepOriginalGuiModels": false,
	//  Whether to show a little red sword icon next to your crosshair if the weapon you are holding will deal critical damage on the next hit.
	"showCritIndicator": true,
	/* Loops the song playing in a given dimension. If disabled, the Vanilla music algorithm will be used.
	*/
	"experimentalMusicLooping": true,
	// Enables the MineCells custom boss bar rendering.
	"customBossBars": true
}