enable_loot = true

["Skill Cooldown"]
	#the cooldown ticks of Rain Screen skill
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	rain_screen_cooldown = 862.0
	#the cooldown ticks of Rain Cutter skill
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	rain_cutter_cooldown = 816.0
	#the cooldown ticks of Yaksha's Mask skill
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	yaksha_mask_cooldown = 749.0
	#the cooldown ticks of Stellar Restoration skill
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	stellar_restoration_cooldown = 312.0
	#the cooldown ticks of Sword Convergence skill
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	sword_convergence_cooldown = 648.0

["Sword Soaring"]
	force_fly_anim = false
	enable_inertia = true
	#the inertia end.(delay time) only work when enable_inertia is true. Shouldn't larger than 100!!!
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	inertia_tick_before = 10.0
	#the ratio of flying speed to view vector
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	fly_speed_scale = 0.6
	#the stamina consumed per end when flying
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	stamina_consume_per_tick = 0.05
	#ticks of end taking off
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	max_anticipation_tick = 10.0
	#A list of items considered as sword.
	items = ["minecraft:iron_ingot"]
	#A list of items not considered as sword.
	"items can't fly" = ["minecraft:iron_ingot"]

