
[General]
	#Certain Items repair themselves using Soul Energy, Default: true
	soulRepair = true
	#If soulRepair is enabled, the cost of Soul Energy multiplies per item's enchantments, Default: true
	soulRepairEnchant = true
	#How much Souls is consumed when crafting with Totem, Default: 1
	#Range: > 0
	craftSouls = 1
	#Amount of Souls needed to repair certain Equipments per second, Default: 5
	#Range: > 1
	itemsRepairSouls = 5
	#Fire Spawn Cage are enabled, Default: true
	fireSpawnCage = true

[Curios]
	#Show gloves in first person, Default: true
	firstPersonGloves = true
	#Amount of Souls needed to use Spiteful Belt functionality, Default: 5
	#Range: > 1
	spitefulBeltUseAmount = 5
	#The total amount of Rotten Flesh a Pendant of Hunger can hold, Default: 1024
	#Range: > 1
	pendantOfHungerLimit = 1024
	#How much Charges the Sea Amulet needs to consume to function, Default: 1
	#Range: > 0
	seaAmuletChargeConsume = 1
	#The total amount of Charges a Sea Amulet can hold, Default: 1024
	#Range: > 1
	seaAmuletMax = 1024

	[Curios.Robes]
		#Show Hoods when wearing certain robes ie, Illusive Robes, Default: true
		showRobeHoods = true
		#Render Capes on certain Robes, Default: true
		windRobeCape = true
		#How much Soul Energy is taken per second when wearer is falling slowly, Default: 1
		#Range: > 1
		windRobeSouls = 1
		#How much magic resistance Witches Robes provides by percent, Default: 85
		#Range: 0 ~ 100
		witchRobeResistance = 85
		#How much magic resistance Warlock Robes provides by percent, Default: 85
		#Range: 0 ~ 100
		warlockRobeResistance = 85
		#How much frost resistance Frost Robes provides by percent, Default: 85
		#Range: 0 ~ 100
		frostRobeResistance = 85
		#How much shock resistance Storm Robes provides by percent, Default: 85
		#Range: 0 ~ 100
		stormRobeResistance = 85
		#How much fire resistance Nether Robes provides by percent, Default: 85
		#Range: 0 ~ 100
		netherRobeResistance = 85
		#Whether wearing both Abyss Robe and Crown will cause certain mobs to be neutral, Default: true
		abyssSetMobNeutral = true
		#If 'abyssSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
		#Range: 1.0 ~ 1.7976931348623157E308
		abyssSetMobNeutralHealth = 50.0
		#Whether wearing both Frost Robe and Crown will cause certain mobs to be neutral, Default: true
		frostSetMobNeutral = true
		#If 'frostSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
		#Range: 1.0 ~ 1.7976931348623157E308
		frostSetMobNeutralHealth = 50.0
		#Whether wearing both Wild Robe and Crown will cause certain mobs to be neutral, Default: true
		wildSetMobNeutral = true
		#If 'wildSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
		#Range: 1.0 ~ 1.7976931348623157E308
		wildSetMobNeutralHealth = 50.0
		#Whether wearing both Nether Robe and Crown will cause certain mobs to be neutral, Default: true
		netherSetMobNeutral = true
		#If 'netherSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
		#Range: 1.0 ~ 1.7976931348623157E308
		netherSetMobNeutralHealth = 50.0
		#Whether wearing both Necro Cape and Crown will cause Undead mobs to be neutral, Default: true
		necroSetUndeadNeutral = true
		#If 'necroSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
		#Range: 1.0 ~ 1.7976931348623157E308
		necroSetUndeadNeutralHealth = 50.0
		#Whether wearing Necro Crown while not being a Lich gives Weakness when in sunlight, Default: true
		necroCrownWeakness = true
		#Whether wearing Necro Cape while not being a Lich gives Hunger when in sunlight, Default: true
		necroCapeHunger = true
		#Necro Crown and Cape change textures when wearing a specific robe, Default: true
		necroCapeChangeTexture = true
		#Whether wearing both Nameless Cape and Crown will cause Undead mobs to be neutral, Default: true
		namelessSetUndeadNeutral = true
		#If 'namelessSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
		#Range: 1.0 ~ 1.7976931348623157E308
		namelessSetUndeadNeutralHealth = 50.0
		#Whether wearing both Witch Robe and Hat will cause Witches and Warlocks to be neutral, Default: true
		witchSetWitchNeutral = true
		#Whether wearing a Warlock Robe will cause Witches and Warlocks to be neutral, Default: true
		warlockRobeWitchNeutral = true
		#Whether wearing a Nether Robe will cause Witches and Warlocks to be neutral, Default: true
		netherRobeWitchNeutral = true

["Tools & Weapons"]

	["Tools & Weapons".Staffs]
		#Holding a Staff offhand increases wielder's melee attack damage by 25%, Default: true
		staffOffhandBuff = true
		#How much base damage Ominous Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		ominousStaffDamage = 4.0
		#How much base damage Necro Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		necroStaffDamage = 4.0
		#How much base damage Wind Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		windStaffDamage = 4.0
		#How much base damage Storm Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		stormStaffDamage = 4.0
		#How much base damage Frost Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		frostStaffDamage = 4.0
		#How much base damage Wild Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		wildStaffDamage = 4.0
		#How much base damage Abyss Staffs deals, Default: 9.0
		#Range: 1.0 ~ 1.7976931348623157E308
		abyssStaffDamage = 9.0
		#How much base damage Nether Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		netherStaffDamage = 4.0
		#How much base damage Nameless Staffs deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		namelessStaffDamage = 6.0

	["Tools & Weapons".Scythes]
		#Amount of Soul Energy Dark Scythe gives when hitting mob(s), Default: 1
		#Range: > 1
		darkScytheSouls = 1
		#Scythe Slashes from Death Scythe breaks blocks that regular Scythes easily breaks, Default: true
		scytheSlashBreaks = true
		#How much base damage Scythes deals, the damage added depends on material the scythe is made off (ie. Iron = 2.0), Default: 4.5
		#Range: 1.0 ~ 1.7976931348623157E308
		scytheBaseDamage = 4.5
		#How fast it takes to fully swing a Scythe with item offhand and not wearing Grave Gloves. The lower the number the slower it takes to recharge, Default: 0.6
		#Range: 0.0 ~ 1.7976931348623157E308
		scytheAttackSpeed = 0.6
		#How much damage Death Scythe deals, the configured number is added to Scythe Base Damage, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		deathScytheDamage = 4.0
		#How many uses before Death Scythe breaks, Default: 444
		#Range: > 1
		deathScytheDurability = 444
		#Define the Enchantability for Death Scythe, higher number the better, Default: 22
		#Range: > 1
		deathScytheEnchantability = 22

	["Tools & Weapons".Hammers]
		#How much base damage Hammers deals, the damage added depends on material the hammer is made off (ie. Iron = 2.0), Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		hammerBaseDamage = 5.0
		#How fast it takes to fully swing a Hammers. The lower the number the slower it takes to recharge, Default: 0.5
		#Range: 0.0 ~ 1.7976931348623157E308
		hammerAttackSpeed = 0.5
		#How many uses before Hammers breaks, Default: 2500
		#Range: > 1
		hammerDurability = 2500

	["Tools & Weapons"."Dark Tools"]
		#How much damage Dark Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		darkToolsDamage = 3.0
		#How fast Dark Tools mines, the higher the better, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		darkToolsBreakSpeed = 8.0
		#How many uses before Dark Tools breaks, Default: 166
		#Range: > 1
		darkToolsDurability = 166
		#Define the Enchantability for Dark Tools, higher number the better, Default: 20
		#Range: > 1
		darkToolsEnchantability = 20
		#Define the Mining Level for Dark Tools, example, 3 = Diamond, 4 = Netherite, Default: 4
		#Range: > 0
		darkToolsMiningLevel = 4

	["Tools & Weapons"."Special Tools"]
		#How much damage Special Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		specialToolsDamage = 3.0
		#How fast Special Tools mines, the higher the better, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		specialToolsBreakSpeed = 8.0
		#How many uses before a Special Tool breaks, Default: 1280
		#Range: > 1
		specialToolsDurability = 1280
		#How many uses before a Hunter's Bow breaks, Default: 133
		#Range: > 1
		huntersBowDurability = 133
		#Define the Enchantability for Special Tools, higher number the better, Default: 22
		#Range: > 1
		specialToolsEnchantability = 22
		#Define the Mining Level for Special Tools, example, 3 = Diamond, 4 = Netherite, Default: 3
		#Range: > 0
		specialToolsMiningLevel = 3
		#How many seconds Rampaging Axe gives Rampage for, Default: 10
		#Range: > 1
		rampagingAxeDuration = 10

	["Tools & Weapons".Misc]
		#How much damage Philosopher's Mace deals, Default: 9.0
		#Range: 1.0 ~ 1.7976931348623157E308
		philosophersMaceDamage = 9.0
		#How many uses before the Philosopher's Mace breaks, Default: 128
		#Range: > 1
		philosophersMaceDurability = 128
		#Define the Enchantability for Philosopher's Mace, higher number the better, Default: 20
		#Range: > 1
		philosophersMaceEnchantability = 20

[Armor]

	[Armor."Cursed Knight Armor"]
		#Define the Durability Multiplier for the armor, higher number the better, Default: 15
		#Range: > 1
		cursedKnightDurability = 15
		#Define the Enchantability for the armor, higher number the better, Default: 15
		#Range: > 1
		cursedKnightEnchantability = 15
		#Define the toughness for each armor piece, Default: 0.5
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedKnightToughness = 0.5
		#Define how much knockback resistance each armor piece provides, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedKnightKnockResist = 0.0

		[Armor."Cursed Knight Armor"."Armor Points"]
			#Define how much armor points wearing the Boots provides, Default: 2
			#Range: > 1
			cursedKnightFeet = 2
			#Define how much armor points wearing the Leggings provides, Default: 5
			#Range: > 1
			cursedKnightLegs = 5
			#Define how much armor points wearing the Chestplate provides, Default: 6
			#Range: > 1
			cursedKnightChest = 6
			#Define how much armor points wearing the Helmet provides, Default: 2
			#Range: > 1
			cursedKnightHead = 2

	[Armor."Cursed Paladin Armor"]
		#Define the Durability Multiplier for the armor, higher number the better, Default: 30
		#Range: > 1
		cursedPaladinDurability = 30
		#Define the Enchantability for the armor, higher number the better, Default: 20
		#Range: > 1
		cursedPaladinEnchantability = 20
		#Define the toughness for each armor piece, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedPaladinToughness = 1.0
		#Define how much knockback resistance each armor piece provides, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedPaladinKnockResist = 0.0

		[Armor."Cursed Paladin Armor"."Armor Points"]
			#Define how much armor points wearing the Boots provides, Default: 3
			#Range: > 1
			cursedPaladinFeet = 3
			#Define how much armor points wearing the Leggings provides, Default: 6
			#Range: > 1
			cursedPaladinLegs = 6
			#Define how much armor points wearing the Chestplate provides, Default: 7
			#Range: > 1
			cursedPaladinChest = 7
			#Define how much armor points wearing the Helmet provides, Default: 3
			#Range: > 1
			cursedPaladinHead = 3

	[Armor."Black Iron Armor"]
		#Define the Durability Multiplier for the armor, higher number the better, Default: 15
		#Range: > 1
		blackIronDurability = 30
		#Define the Enchantability for the armor, higher number the better, Default: 15
		#Range: > 1
		blackIronEnchantability = 15
		#Define the toughness for each armor piece, Default: 2.0
		#Range: 0.0 ~ 1.7976931348623157E308
		blackIronToughness = 2.0
		#Define how much knockback resistance each armor piece provides, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		blackIronKnockResist = 0.0

		[Armor."Black Iron Armor"."Armor Points"]
			#Define how much armor points wearing the Boots provides, Default: 2
			#Range: > 1
			blackIronFeet = 2
			#Define how much armor points wearing the Leggings provides, Default: 5
			#Range: > 1
			blackIronLegs = 5
			#Define how much armor points wearing the Chestplate provides, Default: 6
			#Range: > 1
			blackIronChest = 6
			#Define how much armor points wearing the Helmet provides, Default: 2
			#Range: > 1
			blackIronHead = 2

	[Armor."Dark Armor"]
		#Define the Durability Multiplier for the armor, higher number the better, Default: 15
		#Range: > 1
		darkArmorDurability = 15
		#Define the Enchantability for the armor, higher number the better, Default: 20
		#Range: > 1
		darkArmorEnchantability = 20
		#Define the toughness for each armor piece, Default: 2.0
		#Range: 0.0 ~ 1.7976931348623157E308
		darkArmorToughness = 2.0
		#Define how much knockback resistance each armor piece provides, Default: 0.3
		#Range: 0.0 ~ 1.7976931348623157E308
		darkArmorKnockResist = 0.3
		#Whether Dark Helmets makes the wearer immune to Blindness, Default: true
		darkHelmetBlindness = true
		#Whether Dark Helmets makes the wearer immune to Darkness, Default: true
		darkHelmetDarkness = true

		[Armor."Dark Armor"."Armor Points"]
			#Define how much armor points wearing the Boots provides, Default: 3
			#Range: > 1
			darkArmorFeet = 3
			#Define how much armor points wearing the Leggings provides, Default: 6
			#Range: > 1
			darkArmorLegs = 6
			#Define how much armor points wearing the Chestplate provides, Default: 8
			#Range: > 1
			darkArmorChest = 8
			#Define how much armor points wearing the Helmet provides, Default: 3
			#Range: > 1
			darkArmorHead = 3

