{
	# Forced modes won't let players change their ally settings
	# Default: "default"
	# Valid values: "default", "forced_all", "forced_none"
	ally_mode: "default"
	
	# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
	# Default: []
	claim_dimension_blacklist: [ ]
	
	# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
	# Default: []
	claim_dimension_whitelist: [ ]
	
	# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
	# Default: false
	disable_protection: false
	
	# Override to disable/enable fake players like miners and auto-clickers globally.
	# Default will check this setting for each team
	# Default: "check"
	# Valid values: "check", "deny", "allow"
	fake_players: "check"
	
	# Minimap for clients connecting to this server will be disabled
	# Default: false
	force_disable_minimap: false
	
	# Control how force-loaded chunks work.
	# NEVER: only allow chunk force-loading if the owning team has at least one online player.
	# ALWAYS: always allow force-loading, even if no players are online.
	# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
	# Default: "default"
	# Valid values: "default", "always", "never"
	force_load_mode: "default"
	
	# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
	# Default: 0
	# Range: 0 ~ 2147483647
	hard_team_claim_limit: 0
	
	# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
	# Default: 0
	# Range: 0 ~ 2147483647
	hard_team_force_limit: 0
	
	# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
	# Default: false
	location_mode_override: false
	
	# Interval in ticks to send updates to clients with long-range player tracking data.
	# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
	# Setting this to 0 disables long-range tracking.
	# Default: 20
	# Range: 0 ~ 2147483647
	long_range_tracker_interval: 20
	
	# Max claimed chunks.
	# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
	# Default: 500
	# Range: -∞ ~ +∞
	max_claimed_chunks: 500
	
	# Max force loaded chunks.
	# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
	# Default: 25
	# Range: -∞ ~ +∞
	max_force_loaded_chunks: 25
	
	# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
	# Prevents chunks being claimed indefinitely by teams who no longer play.
	# Default of 0 means no automatic loss of claims.
	# Default: 0.0
	# Range: 0.0 ~ 3650.0
	max_idle_days_before_unclaim: 0.0d
	
	# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
	# Prevents chunks being forceloaded indefinitely by teams who no longer play.
	# Default of 0 means no automatic loss of forceloading.
	# Default: 0.0
	# Range: 0.0 ~ 3650.0
	max_idle_days_before_unforce: 0.0d
	
	# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
	# Default: 7
	# Range: 1 ~ 2147483647
	max_prevented_log_age: 7
	
	# Requires you to claim chunks in order to edit and interact with blocks
	# Default: false
	no_wilderness: false
	
	# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
	# Default: []
	no_wilderness_dimensions: [ ]
	
	# Method by which party claim & force-load limits are calculated.
	# LARGEST: use the limits of the member with the largest limits
	# SUM: add up all the members' limits
	# OWNER: use the party owner's limits only
	# AVERAGE: use the average of all members' limits.
	# Default: "largest"
	# Valid values: "largest", "owner", "sum", "average"
	party_limit_mode: "largest"
	
	# If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored.
	# Default: true
	piston_protection: true
	
	# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
	# (Ghast fireballs are a common case - vanilla supplies a null entity source)
	# Default: true
	protect_unknown_explosions: true
	
	# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
	# Default: "always"
	# Valid values: "always", "never", "per_team"
	pvp_mode: "always"
	
	# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
	# Requires KubeJS and/or Gamestages to be installed.
	# Default: false
	require_game_stage: false
	waypoint_sharing: {
		# Allow players to share waypoints with their party.
		# Default: true
		waypoint_sharing_party: true
		
		# Allow players to share waypoints with other players.
		# Default: true
		waypoint_sharing_players: true
		
		# Allow players to share waypoints with the entire server.
		# Default: true
		waypoint_sharing_server: true
	}
}
