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<h1> Addon Mods (AKA Optional Compats)</h1>
<p>To spice up your runs, you can add any of the following mods to your <code>minecraft/mods</code> folder for their recipes and config files to be automatically altered for compatibility with CABIN. If there is a mod that you think could fit on this list, look at <a href="https://github.com/ThePansmith/CABIN/blob/1.20.1/kubejs/server_scripts/server_compatability/_compatability_readme.md">this</a> and feel free to make a PR.</p>
<table>
  <tr>
    <th><p>Key</p></th>
    <th><p>Info</p></th>
  </tr>
  <tr>
    <td><p>SC</p></td>
    <td><p>Has explicit scripted compatability</p></td>
  </tr>
  <tr>
    <td>NSC</td>
    <td><p>Does not have scripted compatability, but the default recipes lets it fit in the progression line</p></td>
  </tr>
  <tr>
    <td><p>*</p></td>
    <td><p>Special case, read notes</p></td>
  </tr>
</table>

<h2>Compatible Mods</h2>
<table>
  <tr>
    <th><p>Mod</p></th>
    <th><p>Status</p></th>
    <th><p>Notes</p></th>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/936020">Create Powerloader</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Powerloader adds machines that can chunkload areas in an area up to 5x5 with Stress Units.</p>
    </td>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/947914">Create: Connected</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Create Connected adds a varity of blocks helpful in setting your base up.</p>
    </td>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/688768">Create Enchantment Industry</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Create: Enchantment Industry adds ways to automate enchanting into Create. It includes blocks that can automatically enchant and disenchant items using liquid experience. Notably, CABIN adds custom textures for CEI!</p>
    </td>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/1281336">Create: Hypertubes</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Create: Hypertubes introduces high-speed transportation ducts powered by Create, a bit like the viaducts of old.</p>
    </td>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/439890">Create: Crafts & Additions</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Create Crafts & Additions extends Create and acts as a bridge between electricity and kinetic energy from Create by adding an Electric Motor, for those wishing to mix it up from dynamos.</p>
    </td>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/829380">Create: Encased</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Create: Encased allows you to use all casing types in shafts, cogwheels and pipes. </p>
    </td>
  </tr>
  <tr>
    <td><p><a href="https://curseforge.com/projects/869316">Create: Diesel Generators</a></p></td>
    <td><p>SC</p></td>
    <td>
        <p>Create: Diesel Generators introduces diesel-powered generators for Create, providing a new energy source for your factories.</p>
    </td>
  </tr>
    <td><p><a href="https://curseforge.com/projects/815548">Integrated Strongholds</a></p></td>
    <td><p>*SC</p></td>
    <td>
    <p><b>Remove Yung's Better Strongholds if you're using this mod.</b></p>
    <p>The Integrated Strongholds mod overhauls strongholds into a massive dungeon that makes use of blocks from Create, Supplementaries, and Quark. We've decided against including this mod in the base pack because its heavy focus on puzzles and lore, however, if that sounds like something you're interested in, consider giving this mod a try.</p>
    </td>
  </tr>
</table>

<!--<h2>Other Compatible Mods</h2>
<table>
  <tr>
    <th><p>Mod</p></th>
    <th><p>Status</p></th>
    <th><p>Notes</p></th>
  </tr>
  <tr>
    <td><p>Forbidden and Arcanus</p></td>
    <td><p>*SC</p></td>
    <td><p>Cut from CABIN because it didn't fit well into the pack. It's compatability script is incomplete and needs to be updated for 1.20</p></td>
  </tr>
</table>-->

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