
["Mob Settings"]

	["Mob Settings"."Chorusling Settings"]
		#Multiplies damage dealt by Chorusling
		#Range: 0.0 ~ 1000.0
		"Chorusling Damage Multiplier" = 1.0
		#Multiplies health of Chorusling
		#Range: 0.0 ~ 1000.0
		"Chorusling Health Multiplier" = 1.0

	["Mob Settings"."Endersent Settings"]
		#Multiplies damage dealt by Endersent
		#Range: 0.0 ~ 1000.0
		"Endersent Damage Multiplier" = 1.0
		#Multiplies health of Endersent
		#Range: 0.0 ~ 1000.0
		"Endersent Health Multiplier" = 1.0

	["Mob Settings"."Spiky Worm Settings"]
		#Multiplies damage dealt by Spiky Worm
		#Range: 0.0 ~ 1000.0
		"Spiky Worm Damage Multiplier" = 1.0
		#Multiplies health of Spiky Worm
		#Range: 0.0 ~ 1000.0
		"Spiky Worm Health Multiplier" = 1.0

	["Mob Settings"."Ambusher Settings"]
		#Multiplies damage dealt by Ambusher
		#Range: 0.0 ~ 1000.0
		"Ambusher Damage Multiplier" = 1.0
		#Multiplies health of Ambusher
		#Range: 0.0 ~ 1000.0
		"Ambusher Health Multiplier" = 1.0
		#Enables/Disables Projectile Damage For Ambusher
		"Allow Ambusher Projectile Immunity" = true

	["Mob Settings"."Ancient Guardian Settings"]
		#Multiplies damage dealt by Ancient Guardian
		#Range: 0.0 ~ 1000.0
		"Ancient Guardian Damage Multiplier" = 1.0
		#Multiplies health of Ancient Guardian
		#Range: 0.0 ~ 1000.0
		"Ancient Guardian Health Multiplier" = 1.0
		#Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun.
		"Allow Ancient Guardian Stun Ability" = true
		#Enables/Disables Projectile Damage for Ancient Guardian
		"Allow Ancient Guardian Projectile Immunity" = true

	["Mob Settings"."Haunted Knight Settings"]
		#Multiplies damage dealt by Haunted Knight
		#Range: 0.0 ~ 1000.0
		"Haunted Knight Damage Multiplier" = 1.0
		#Multiplies health of Haunted Knight
		#Range: 0.0 ~ 1000.0
		"Haunted Knight Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity For Haunted Knight
		"Allow Haunted Knight Projectile Immunity" = true

	["Mob Settings"."Haunted Guard Settings"]
		#Multiplies damage dealt by Haunted Guard
		#Range: 0.0 ~ 1000.0
		"Haunted Guard Damage Multiplier" = 2.0
		#Multiplies health of Haunted Guard
		#Range: 0.0 ~ 1000.0
		"Haunted Guard Health Multiplier" = 1.2
		#Enables/Disables Projectile Immunity For Haunted Guard
		"Allow Haunted Guard Projectile Immunity" = true

	["Mob Settings"."Posessed Paladin Settings"]
		#Multiplies damage dealt by Posessed Paladin
		#Range: 0.0 ~ 1000.0
		"Posessed Paladin Damage Multiplier" = 1.7
		#Multiplies health of Posessed Paladin. §cNOTE: Disabling This may make the bossfight less fun.
		#Range: 0.0 ~ 1000.0
		"Posessed Paladin Health Multiplier" = 6.0
		#Enables/Disables Stun Ability for Posessed Paladin
		"Allow Posessed Paladin Stun Ability" = true
		#Enables/Disables Projectile Immunity for Posessed Paladin
		"Allow Posessed Paladin Projectile Immunity" = true

	["Mob Settings"."Overgrown Colosuss Settings"]
		#Multiplies damage dealt by Overgrown Colosuss
		#Range: 0.0 ~ 1000.0
		"Overgrown Colosuss Damage Multiplier" = 1.0
		#Multiplies health of Overgrown Colosuss
		#Range: 0.0 ~ 1000.0
		"Overgrown Colosuss Health Multiplier" = 1.0
		#Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun.
		"Allow Overgrown Colosuss Stun Ability" = true
		#Enables/Disables Projectile Immunity for Overgrown Colosuss
		"Allow Overgrown Colosuss Projectile Immunity" = true

	["Mob Settings"."Mossy Golem Settings"]
		#Multiplies damage dealt by Mossy Golem
		#Range: 0.0 ~ 1000.0
		"Mossy Golem Damage Multiplier" = 1.0
		#Multiplies health of Mossy Golem
		#Range: 0.0 ~ 1000.0
		"Mossy Golem Health Multiplier" = 1.0

	["Mob Settings"."Cloud Golem Settings"]
		#Multiplies damage dealt by Cloud Golem
		#Range: 0.0 ~ 1000.0
		"Cloud Golem Damage Multiplier" = 1.0
		#Multiplies health of Cloud Golem
		#Range: 0.0 ~ 1000.0
		"Cloud Golem Health Multiplier" = 1.0
		#Enables Projectile Damage for Cloud Golem
		"Allow Cloud Golem Projectile Damage" = true
		#Cloud Golem loses Consciousness after Laser Attack
		"Allow Cloud Golem Loses Consciousness" = true
		#Cloud Golem can Charge once more after missing when he is low on HP
		"Allow Cloud Golem Charge once More" = true
		#Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons)
		"Allow Cloud Golem Invulnerability Time" = true
		#Maximum damage that can be dealt to Cloud Golem
		#Range: 0.0 ~ 1000.0
		"Cloud Golem Damage Cap" = 18.0

	["Mob Settings"."Cloud Golem's Falling Cloud Settings"]
		#Multiplies damage dealt by Falling Cloud
		#Range: 0.0 ~ 1000.0
		"Falling Cloud Damage Multiplier" = 1.0

	["Mob Settings"."Frostbitten Golem Settings"]
		#Multiplies damage dealt by Frostbitten Golem
		#Range: 0.0 ~ 1000.0
		"Frostbitten Golem Damage Multiplier" = 1.0
		#Multiplies health of Frostbitten Golem
		#Range: 0.0 ~ 1000.0
		"Frostbitten Golem Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity for Frostbitten Golem
		"Allow Frostbitten Golem Projectile Immunity" = true

	["Mob Settings"."Dune Sentinel Settings"]
		#Multiplies damage dealt by Dune Sentinel
		#Range: 0.0 ~ 1000.0
		"Dune Sentinel Damage Multiplier" = 1.0
		#Multiplies health of Dune Sentinel
		#Range: 0.0 ~ 1000.0
		"Dune Sentinel Health Multiplier" = 1.0
		#Multiplies damage dealt by Bomber
		#Range: 0.0 ~ 1000.0
		"Bomber Damage Multiplier" = 1.0
		#Multiplies health of Bomber
		#Range: 0.0 ~ 1000.0
		"Bomber Health Multiplier" = 1.0
		#Enables/Disables Projectile Immunity for Dune Sentinel
		"Allow Dune Sentinel Projectile Immunity" = true

	["Mob Settings"."Skeletosaurus Settings"]
		#Multiplies damage dealt by Skeletosaurus
		#Range: 0.0 ~ 1000.0
		"Skeletosaurus Damage Multiplier" = 1.0
		#Multiplies health of Skeletosaurus
		#Range: 0.0 ~ 1000.0
		"Skeletosaurus Health Multiplier" = 1.0

	["Mob Settings"."Lava Eater Settings"]
		#Multiplies damage dealt by Lava Eater
		#Range: 0.0 ~ 1000.0
		"Lava Eater Damage Multiplier" = 1.0
		#Multiplies health of Lava Eater
		#Range: 0.0 ~ 1000.0
		"Lava Eater Health Multiplier" = 1.0
		#Disables/Enables Projectile Immunity for Lava Eater
		"Allow Lava Eater Projectile Immunity" = true

	["Mob Settings"."Warped Fungussus Settings"]
		#Multiplies damage dealt by Warped Fungussus
		#Range: 0.0 ~ 1000.0
		"Warped Fungussus Damage Multiplier" = 1.0
		#Multiplies health of Warped Fungussus
		#Range: 0.0 ~ 1000.0
		"Warped Fungussus Health Multiplier" = 1.0

	["Mob Settings"."Withered Abomination Settings"]
		#Multiplies damage dealt by Withered Abomination
		#Range: 0.0 ~ 1000.0
		"Withered Abomination Damage Multiplier" = 1.0
		#Multiplies health of Withered Abomination
		#Range: 0.0 ~ 1000.0
		"Withered Abomination Health Multiplier" = 1.0
		#Enables/Disables Stun Ability for Withered Abomination
		"Allow Withered Abomination Stun Ability" = false

	["Mob Settings"."Shulker Mimic Settings"]
		#Multiplies damage dealt by Shulker Mimic
		#Range: 0.0 ~ 1000.0
		"Shulker Mimic Damage Multiplier" = 1.0
		#Multiplies health of Shulker Mimic
		#Range: 0.0 ~ 1000.0
		"Shulker Mimic Health Multiplier" = 1.0
		#Enables/Disables Projectile immunity for Shulker Mimic
		"Allow Shulker Mimic Projectile Immunity" = true

	["Mob Settings"."Stratling Settings"]
		#Multiplies damage dealt by Stratling
		#Range: 0.0 ~ 1000.0
		"Stratling Damage Multiplier" = 1.0
		#Multiplies health of Stratling
		#Range: 0.0 ~ 1000.0
		"Stratling Health Multiplier" = 1.0

	["Mob Settings"."Tamable Knight Settings"]
		#Multiplies damage dealt by Knight
		#Range: 0.0 ~ 100.0
		"Knight Damage Multiplier" = 1.0
		#Multiplies health of Knight
		#Range: 0.0 ~ 100.0
		"Knight Health Multiplier" = 1.0

	["Mob Settings"."Tamable Guard Settings"]
		#Multiplies damage dealt by Guard
		#Range: 0.0 ~ 1000.0
		"Guard Damage Multiplier" = 1.0
		#Multiplies health of Guard
		#Range: 0.0 ~ 1000.0
		"Guard Health Multiplier" = 1.0

	["Mob Settings"."Skeloraptor Settings"]
		#Multiplies damage dealt by Skeloraptor
		#Range: 0.0 ~ 1000.0
		"Skeloraptor Damage Multiplier" = 1.0
		#Multiplies health of Skeloraptor
		#Range: 0.0 ~ 1000.0
		"Skeloraptor Health Multiplier" = 1.0

	["Mob Settings"."General Settings"]
		#allow custom bossbars
		"Allow Custom Boss Bars" = true
		#allow boss music
		"Allow Boss Music" = true
		#Boss Music Volume Multiplier
		#Range: 0.0 ~ 1000.0
		"Boss Music Volume Multiplier" = 1.0
		#Allow Falling Cloud Particles
		"Allow Falling Cloud Particles" = true
		#allow Camera Shake
		"Allow Camera Shake" = true
		#allow bosses healing when out of combat
		"Allow Bosses Natural Healing" = true
		#for example when boss heals up after killing all players the boss will go back to previous phase
		"Allow Boss phase reset" = true
		#if Boss has no target and is > 15 blocks away from the spawn he will teleport back to the spawn position. That applies to mini bosses too.
		"Allow Bosses and Mini Bosses teleport back to their spawn Position" = true

	["Mob Settings"."Hovering Hurricane Settings"]
		#Multiplies damage dealt by Hovering Hurricane
		#Range: 0.0 ~ 1000.0
		"Hovering Hurricane Damage Multiplier" = 1.0
		#Multiplies health of Hovering Hurricane
		#Range: 0.0 ~ 1000.0
		"Hovering Hurricane Health Multiplier" = 1.0

	["Mob Settings"."Flameborn Guard Settings"]
		#Multiplies damage dealt by Flameborn Guard
		#Range: 0.0 ~ 1000.0
		"The Flameborn Guard Damage Multiplier" = 1.0
		#Multiplies damage of Flameborn Guard
		#Range: 0.0 ~ 1000.0
		"Flameborn Guard Damage Multiplier" = 1.0

	["Mob Settings"."Annihilation Pursuer Settings"]
		#Multiplies damage of Annihilation Pursuer
		#Range: 0.0 ~ 1000.0
		"Annihilation Pursuer Damage Multiplier" = 1.0

	["Mob Settings"."The Obliterator Settings"]
		#Multiplies damage dealt by The Obliterator
		#Range: 0.0 ~ 1000.0
		"The Obliterator Damage Multiplier" = 1.0
		#Multiplies Health of The Obliterator
		#Range: 0.0 ~ 1000.0
		"The Obliterator Health Multiplier" = 1.0
		#The bigger it is the stronger the Damage Adaptation is
		#Range: 0 ~ 1000
		"The Obliterator Damage Adaptation Multiplier" = 1
		#ON/OFF Obliterator I Frame protection
		"The Obliterator Invulnerability Time" = true
		#Increases/Decreases Anti Cheese(Airborne Variation) distance which makes the Boss invulnerable when player has a high ground, default is -4 below the boss and 4 above. chaning the value will change both '-' and '+' values.
		#Range: 0 ~ 1000
		"Protection against airborne cheese" = 4
		#ON/OFF Annihilation effect that The Obliterator Inflicts after hitting you, it's a stacking debuff that reduces your attack speed.
		"The Obliterator Annihilation Debuff Effect" = false
		#% Damage for Obliterator's clones(punching)
		#Range: 0 ~ 1000
		"% Damage for Obliterator's clones(punching)" = 7
		#% Damage for Obliterator's portals
		#Range: 0 ~ 1000
		"% Damage for Obliterator's portals" = 5
		#% Damage for Obliterator's portal Explosion
		#Range: 0 ~ 1000
		"% Damage for Obliterator's portal Explosion" = 3

	["Mob Settings"."Flame Drifter Settings"]
		#Multiplies damage dealt by Flame Drifter
		#Range: 0.0 ~ 1000.0
		"Flame Drifter Damage Multiplier" = 1.0
		#Multiplies Health of Flame Drifter
		#Range: 0.0 ~ 1000.0
		"Flame Drifter Health Multiplier" = 1.0

	["Mob Settings"."Wandering Eye Settings"]
		#Multiplies damage dealt by Wandering Eye
		#Range: 0.0 ~ 1000.0
		"Wandering Eye Damage Multiplier" = 1.0
		#Multiplies Health of Wandering Eye
		#Range: 0.0 ~ 1000.0
		"Wandering Eye Health Multiplier" = 1.0

