
[stamina]
	#How much more/less stamina is consumed from melee attacks.
	#Range: 0.0 ~ 10.0
	melee_stamina_consumption = 0.5
	#How much more/less stamina is consumed from two handed attacks (stacks with MELEE_STAMINA_CONSUMPTION).
	#Range: 0.0 ~ 10.0
	two_handed_stamina_consumption = 0.6
	#How much more/less stamina is consumed from one handed (and dual wielding) attacks (stacks with MELEE_STAMINA_CONSUMPTION).
	#Range: 0.0 ~ 10.0
	one_handed_stamina_consumption = 0.8
	#The base amount of stamina a range attack will cost.
	#Range: 0.0 ~ 10.0
	ranged_stamina_consumption = 0.5
	#The base amount of stamina blocking with a shield will cost.
	#Range: 0.0 ~ 100.0
	block_stamina_consumption = 0.8
	#The base amount of stamina blocking a projectile will cost (in addition to blocking cost).
	#Range: 0.0 ~ 100.0
	projectile_stamina_consumption = 1.0
	#The effect ID that will be applied when a player runs out of stamina (default is Mining Fatigue and Weakness respectively).
	#Refer to https://minecraft.fandom.com/wiki/Effect#Effect_list for a list of the effects and their corresponding IDs
	effects = [4, 18]
	#The strength applied to the depletion effect above (The default is 2 and 7. A value such as 4 would apply Weakness IV).
	#If no value is set here, and an extra effect is added above, then the effect strength will default to 1.
	effects_strength = [5, 1]

