
#Options for the minecraft mod.
[minecraft]

	#Spawning options for minecraft:zombie_horse
	[minecraft.zombie_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:egg
	[minecraft.egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zoglin
	[minecraft.zoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spawner_minecart
	[minecraft.spawner_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:llama
	[minecraft.llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:mule
	[minecraft.mule]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:bat
	[minecraft.bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:husk
	[minecraft.husk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:experience_bottle
	[minecraft.experience_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:rabbit
	[minecraft.rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:firework_rocket
	[minecraft.firework_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:silverfish
	[minecraft.silverfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:giant
	[minecraft.giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:drowned
	[minecraft.drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:item
	[minecraft.item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:horse
	[minecraft.horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:vindicator
	[minecraft.vindicator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:minecart
	[minecraft.minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spectral_arrow
	[minecraft.spectral_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:llama_spit
	[minecraft.llama_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:mooshroom
	[minecraft.mooshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tnt
	[minecraft.tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:snowball
	[minecraft.snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:parrot
	[minecraft.parrot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:creeper
	[minecraft.creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:lightning_bolt
	[minecraft.lightning_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ravager
	[minecraft.ravager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:evoker_fangs
	[minecraft.evoker_fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:chest_minecart
	[minecraft.chest_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tropical_fish
	[minecraft.tropical_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:slime
	[minecraft.slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pillager
	[minecraft.pillager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:area_effect_cloud
	[minecraft.area_effect_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:blaze
	[minecraft.blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:piglin
	[minecraft.piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:end_crystal
	[minecraft.end_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:endermite
	[minecraft.endermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ender_pearl
	[minecraft.ender_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombie
	[minecraft.zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:guardian
	[minecraft.guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fireball
	[minecraft.fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:illusioner
	[minecraft.illusioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:eye_of_ender
	[minecraft.eye_of_ender]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither_skull
	[minecraft.wither_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wolf
	[minecraft.wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tnt_minecart
	[minecraft.tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombie_villager
	[minecraft.zombie_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:elder_guardian
	[minecraft.elder_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:boat
	[minecraft.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:small_fireball
	[minecraft.small_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:strider
	[minecraft.strider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cave_spider
	[minecraft.cave_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cod
	[minecraft.cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:snow_golem
	[minecraft.snow_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:witch
	[minecraft.witch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spider
	[minecraft.spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:command_block_minecart
	[minecraft.command_block_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:panda
	[minecraft.panda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:bee
	[minecraft.bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:arrow
	[minecraft.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cow
	[minecraft.cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:magma_cube
	[minecraft.magma_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pig
	[minecraft.pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:skeleton
	[minecraft.skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:hoglin
	[minecraft.hoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:armor_stand
	[minecraft.armor_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:experience_orb
	[minecraft.experience_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:dolphin
	[minecraft.dolphin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:stray
	[minecraft.stray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:shulker
	[minecraft.shulker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:turtle
	[minecraft.turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:salmon
	[minecraft.salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:vex
	[minecraft.vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wandering_trader
	[minecraft.wandering_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither_skeleton
	[minecraft.wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:piglin_brute
	[minecraft.piglin_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ocelot
	[minecraft.ocelot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:furnace_minecart
	[minecraft.furnace_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:item_frame
	[minecraft.item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:phantom
	[minecraft.phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ender_dragon
	[minecraft.ender_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:leash_knot
	[minecraft.leash_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:evoker
	[minecraft.evoker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:shulker_bullet
	[minecraft.shulker_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:squid
	[minecraft.squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:enderman
	[minecraft.enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:dragon_fireball
	[minecraft.dragon_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:chicken
	[minecraft.chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:trader_llama
	[minecraft.trader_llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:donkey
	[minecraft.donkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fox
	[minecraft.fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:iron_golem
	[minecraft.iron_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombified_piglin
	[minecraft.zombified_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cat
	[minecraft.cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ghast
	[minecraft.ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:sheep
	[minecraft.sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:player
	[minecraft.player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pufferfish
	[minecraft.pufferfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:potion
	[minecraft.potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:trident
	[minecraft.trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:villager
	[minecraft.villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:skeleton_horse
	[minecraft.skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fishing_bobber
	[minecraft.fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:polar_bear
	[minecraft.polar_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:hopper_minecart
	[minecraft.hopper_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:falling_block
	[minecraft.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:painting
	[minecraft.painting]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither
	[minecraft.wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the astralsorcery mod.
[astralsorcery]

	#Spawning options for astralsorcery:item_explosion_resistant
	[astralsorcery.item_explosion_resistant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:item_crystal
	[astralsorcery.item_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:flare
	[astralsorcery.flare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:item_starmetal
	[astralsorcery.item_starmetal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:observatory_helper
	[astralsorcery.observatory_helper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:spectral_tool
	[astralsorcery.spectral_tool]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:illumination_spark
	[astralsorcery.illumination_spark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:item_highlighted
	[astralsorcery.item_highlighted]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:grappling_hook
	[astralsorcery.grappling_hook]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astralsorcery:nocturnal_spark
	[astralsorcery.nocturnal_spark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the alexsmobs mod.
[alexsmobs]

	#Spawning options for alexsmobs:kangaroo
	[alexsmobs.kangaroo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bone_serpent_part
	[alexsmobs.bone_serpent_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cachalot_echo
	[alexsmobs.cachalot_echo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tasmanian_devil
	[alexsmobs.tasmanian_devil]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_tail
	[alexsmobs.centipede_tail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:enderiophage_rocket
	[alexsmobs.enderiophage_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:endergrade
	[alexsmobs.endergrade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mungus
	[alexsmobs.mungus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:dropbear
	[alexsmobs.dropbear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:roadrunner
	[alexsmobs.roadrunner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cockroach_egg
	[alexsmobs.cockroach_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:rattlesnake
	[alexsmobs.rattlesnake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:leafcutter_ant
	[alexsmobs.leafcutter_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:shoebill
	[alexsmobs.shoebill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:blobfish
	[alexsmobs.blobfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:lobster
	[alexsmobs.lobster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mimicube
	[alexsmobs.mimicube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:grizzly_bear
	[alexsmobs.grizzly_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:snow_leopard
	[alexsmobs.snow_leopard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:moose
	[alexsmobs.moose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tiger
	[alexsmobs.tiger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_head
	[alexsmobs.centipede_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:orca
	[alexsmobs.orca]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crow
	[alexsmobs.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:elephant
	[alexsmobs.elephant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mosquito_spit
	[alexsmobs.mosquito_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crocodile
	[alexsmobs.crocodile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:stradpole
	[alexsmobs.stradpole]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crimson_mosquito
	[alexsmobs.crimson_mosquito]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:spectre
	[alexsmobs.spectre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hemolymph
	[alexsmobs.hemolymph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:sand_shot
	[alexsmobs.sand_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hammerhead_shark
	[alexsmobs.hammerhead_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:seal
	[alexsmobs.seal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:sunbird
	[alexsmobs.sunbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:straddler
	[alexsmobs.straddler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:emu
	[alexsmobs.emu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mimic_octopus
	[alexsmobs.mimic_octopus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gazelle
	[alexsmobs.gazelle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:soul_vulture
	[alexsmobs.soul_vulture]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tarantula_hawk
	[alexsmobs.tarantula_hawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm_part
	[alexsmobs.void_worm_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:warped_mosco
	[alexsmobs.warped_mosco]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:guster
	[alexsmobs.guster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm_shot
	[alexsmobs.void_worm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:enderiophage
	[alexsmobs.enderiophage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_portal
	[alexsmobs.void_portal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:emu_egg
	[alexsmobs.emu_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gorilla
	[alexsmobs.gorilla]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:platypus
	[alexsmobs.platypus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:capuchin_monkey
	[alexsmobs.capuchin_monkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cockroach
	[alexsmobs.cockroach]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:komodo_dragon
	[alexsmobs.komodo_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bone_serpent
	[alexsmobs.bone_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm
	[alexsmobs.void_worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_body
	[alexsmobs.centipede_body]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bald_eagle
	[alexsmobs.bald_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mantis_shrimp
	[alexsmobs.mantis_shrimp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:seagull
	[alexsmobs.seagull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:raccoon
	[alexsmobs.raccoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:fly
	[alexsmobs.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:alligator_snapping_turtle
	[alexsmobs.alligator_snapping_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cachalot_whale
	[alexsmobs.cachalot_whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hummingbird
	[alexsmobs.hummingbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:straddleboard
	[alexsmobs.straddleboard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tossed_item
	[alexsmobs.tossed_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:warped_toad
	[alexsmobs.warped_toad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:frilled_shark
	[alexsmobs.frilled_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:shark_tooth_arrow
	[alexsmobs.shark_tooth_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gust
	[alexsmobs.gust]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the xreliquary mod.
[xreliquary]

	#Spawning options for xreliquary:thrown_potion
	[xreliquary.thrown_potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:blaze_shot
	[xreliquary.blaze_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:exorcism_shot
	[xreliquary.exorcism_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:sand_shot
	[xreliquary.sand_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:ender_staff_projectile
	[xreliquary.ender_staff_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:buster_shot
	[xreliquary.buster_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:storm_shot
	[xreliquary.storm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:aphrodite_potion
	[xreliquary.aphrodite_potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:kraken_slime
	[xreliquary.kraken_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:glowing_water
	[xreliquary.glowing_water]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:neutral_shot
	[xreliquary.neutral_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:tipped_arrow
	[xreliquary.tipped_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:fertile_potion
	[xreliquary.fertile_potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:ender_shot
	[xreliquary.ender_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:seeker_shot
	[xreliquary.seeker_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:holy_hand_grenade
	[xreliquary.holy_hand_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:lyssa_hook
	[xreliquary.lyssa_hook]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:special_snowball
	[xreliquary.special_snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for xreliquary:concussive_shot
	[xreliquary.concussive_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the sophisticatedbackpacks mod.
[sophisticatedbackpacks]

	#Spawning options for sophisticatedbackpacks:everlasting_backpack_item
	[sophisticatedbackpacks.everlasting_backpack_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the buildinggadgets mod.
[buildinggadgets]

	#Spawning options for buildinggadgets:construction_block_entity
	[buildinggadgets.construction_block_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dummmmmmy mod.
[dummmmmmy]

	#Spawning options for dummmmmmy:dummy_number
	[dummmmmmy.dummy_number]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dummmmmmy:target_dummy
	[dummmmmmy.target_dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the twilightforest mod.
[twilightforest]

	#Spawning options for twilightforest:quest_ram
	[twilightforest.quest_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:slider
	[twilightforest.slider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:death_tome
	[twilightforest.death_tome]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:cicada_shot
	[twilightforest.cicada_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:loyal_zombie
	[twilightforest.loyal_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:kobold
	[twilightforest.kobold]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:redcap_sapper
	[twilightforest.redcap_sapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:hydra
	[twilightforest.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:lich
	[twilightforest.lich]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:thrown_wep
	[twilightforest.thrown_wep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:hydra_mortar
	[twilightforest.hydra_mortar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:unstable_ice_core
	[twilightforest.unstable_ice_core]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:mist_wolf
	[twilightforest.mist_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:bunny
	[twilightforest.bunny]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:falling_ice
	[twilightforest.falling_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:winter_wolf
	[twilightforest.winter_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:tower_termite
	[twilightforest.tower_termite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:charm_effect
	[twilightforest.charm_effect]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:fire_beetle
	[twilightforest.fire_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:helmet_crab
	[twilightforest.helmet_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:goblin_knight_lower
	[twilightforest.goblin_knight_lower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:squirrel
	[twilightforest.squirrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:king_spider
	[twilightforest.king_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:maze_slime
	[twilightforest.maze_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:moonworm_shot
	[twilightforest.moonworm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:slime_blob
	[twilightforest.slime_blob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:tiny_bird
	[twilightforest.tiny_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:ice_crystal
	[twilightforest.ice_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:lich_bolt
	[twilightforest.lich_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:ur_ghast
	[twilightforest.ur_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:yeti
	[twilightforest.yeti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:lich_bomb
	[twilightforest.lich_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:chain_block
	[twilightforest.chain_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:pinch_beetle
	[twilightforest.pinch_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:rising_zombie
	[twilightforest.rising_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:deer
	[twilightforest.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:harbinger_cube
	[twilightforest.harbinger_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:hedge_spider
	[twilightforest.hedge_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:lich_minion
	[twilightforest.lich_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:skeleton_druid
	[twilightforest.skeleton_druid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:slime_beetle
	[twilightforest.slime_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:wild_boar
	[twilightforest.wild_boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:seeker_arrow
	[twilightforest.seeker_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:ice_snowball
	[twilightforest.ice_snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:minoshroom
	[twilightforest.minoshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:tower_ghast
	[twilightforest.tower_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:armored_giant
	[twilightforest.armored_giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:tower_golem
	[twilightforest.tower_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:cube_of_annihilation
	[twilightforest.cube_of_annihilation]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:goblin_knight_upper
	[twilightforest.goblin_knight_upper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:swarm_spider
	[twilightforest.swarm_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:blockchain_goblin
	[twilightforest.blockchain_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:knight_phantom
	[twilightforest.knight_phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:nature_bolt
	[twilightforest.nature_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:tower_broodling
	[twilightforest.tower_broodling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:raven
	[twilightforest.raven]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:adherent
	[twilightforest.adherent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:redcap
	[twilightforest.redcap]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:mini_ghast
	[twilightforest.mini_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:wand_bolt
	[twilightforest.wand_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:troll
	[twilightforest.troll]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:hostile_wolf
	[twilightforest.hostile_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:mosquito_swarm
	[twilightforest.mosquito_swarm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:thrown_ice
	[twilightforest.thrown_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:stable_ice_core
	[twilightforest.stable_ice_core]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:plateau_boss
	[twilightforest.plateau_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:tome_bolt
	[twilightforest.tome_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:ice_arrow
	[twilightforest.ice_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:protection_box
	[twilightforest.protection_box]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:minotaur
	[twilightforest.minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:yeti_alpha
	[twilightforest.yeti_alpha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:wraith
	[twilightforest.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:snow_queen
	[twilightforest.snow_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:giant_miner
	[twilightforest.giant_miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:roving_cube
	[twilightforest.roving_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:snow_guardian
	[twilightforest.snow_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:naga
	[twilightforest.naga]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:penguin
	[twilightforest.penguin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twilightforest:bighorn_sheep
	[twilightforest.bighorn_sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the prettypipes mod.
[prettypipes]

	#Spawning options for prettypipes:pipe_frame
	[prettypipes.pipe_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the corpse mod.
[corpse]

	#Spawning options for corpse:corpse
	[corpse.corpse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the industrialforegoing mod.
[industrialforegoing]

	#Spawning options for industrialforegoing:trident_entity
	[industrialforegoing.trident_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for industrialforegoing:infinity_nuke
	[industrialforegoing.infinity_nuke]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for industrialforegoing:launcher_projectile_entity
	[industrialforegoing.launcher_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the farmersdelight mod.
[farmersdelight]

	#Spawning options for farmersdelight:rotten_tomato
	[farmersdelight.rotten_tomato]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the biomesoplenty mod.
[biomesoplenty]

	#Spawning options for biomesoplenty:boat
	[biomesoplenty.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the botania mod.
[botania]

	#Spawning options for botania:pixie
	[botania.pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:mana_burst
	[botania.mana_burst]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:vine_ball
	[botania.vine_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:doppleganger
	[botania.doppleganger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:mana_storm
	[botania.mana_storm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:babylon_weapon
	[botania.babylon_weapon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:falling_star
	[botania.falling_star]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:pink_wither
	[botania.pink_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:thorn_chakram
	[botania.thorn_chakram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:player_mover
	[botania.player_mover]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:corporea_spark
	[botania.corporea_spark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:thrown_item
	[botania.thrown_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:pool_minecart
	[botania.pool_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:spark
	[botania.spark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:magic_missile
	[botania.magic_missile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:flame_ring
	[botania.flame_ring]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:ender_air_bottle
	[botania.ender_air_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for botania:magic_landmine
	[botania.magic_landmine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the tiab mod.
[tiab]

	#Spawning options for tiab:time_accelerator_entity_type
	[tiab.time_accelerator_entity_type]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cyclic mod.
[cyclic]

	#Spawning options for cyclic:eye
	[cyclic.eye]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:conveyor_item
	[cyclic.conveyor_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:boomerang_stun
	[cyclic.boomerang_stun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:boomerang_damage
	[cyclic.boomerang_damage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:fire_bolt
	[cyclic.fire_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:boomerang_carry
	[cyclic.boomerang_carry]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:magic_net
	[cyclic.magic_net]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:torch_bolt
	[cyclic.torch_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:snow_bolt
	[cyclic.snow_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:stone_bolt
	[cyclic.stone_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:dungeon
	[cyclic.dungeon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cyclic:lightning_bolt
	[cyclic.lightning_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the chaosawakens mod.
[chaosawakens]

	#Spawning options for chaosawakens:ruby_bug
	[chaosawakens.ruby_bug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:golden_carrot_pig
	[chaosawakens.golden_carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:throwback_hercules_beetle
	[chaosawakens.throwback_hercules_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:termite
	[chaosawakens.termite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:enchanted_golden_apple_cow
	[chaosawakens.enchanted_golden_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:wasp
	[chaosawakens.wasp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:golden_apple_cow
	[chaosawakens.golden_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:enchanted_golden_carrot_pig
	[chaosawakens.enchanted_golden_carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:attack_squid_projectile
	[chaosawakens.attack_squid_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:whale
	[chaosawakens.whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:apple_cow
	[chaosawakens.apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ultimate_apple_cow
	[chaosawakens.ultimate_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:bird
	[chaosawakens.bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:rainbow_ant
	[chaosawakens.rainbow_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:beaver
	[chaosawakens.beaver]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_pounder
	[chaosawakens.robo_pounder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crimson_ent
	[chaosawakens.crimson_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:skywood_ent
	[chaosawakens.skywood_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:explosive_fireworks
	[chaosawakens.explosive_fireworks]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:irukandji_arrow
	[chaosawakens.irukandji_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:cherry_ent
	[chaosawakens.cherry_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:screen_shake
	[chaosawakens.screen_shake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ultimate_arrow
	[chaosawakens.ultimate_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:apple_ent
	[chaosawakens.apple_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:red_ant
	[chaosawakens.red_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_laser
	[chaosawakens.robo_laser]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:birch_ent
	[chaosawakens.birch_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:hercules_beetle
	[chaosawakens.hercules_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crystal_gator
	[chaosawakens.crystal_gator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:spark_fish
	[chaosawakens.spark_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:peach_ent
	[chaosawakens.peach_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:tree_frog
	[chaosawakens.tree_frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:green_fish
	[chaosawakens.green_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crystal_apple_cow
	[chaosawakens.crystal_apple_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:carrot_pig
	[chaosawakens.carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:brown_ant
	[chaosawakens.brown_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:warped_ent
	[chaosawakens.warped_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:unstable_ant
	[chaosawakens.unstable_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ultimate_fishing_bobber
	[chaosawakens.ultimate_fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:gazelle
	[chaosawakens.gazelle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:rock_fish
	[chaosawakens.rock_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:leafy_chicken_egg
	[chaosawakens.leafy_chicken_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:crystal_carrot_pig
	[chaosawakens.crystal_carrot_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:acacia_ent
	[chaosawakens.acacia_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:stink_bug
	[chaosawakens.stink_bug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:thunder_ball
	[chaosawakens.thunder_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_warrior
	[chaosawakens.robo_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:dark_oak_ent
	[chaosawakens.dark_oak_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:explosive_ball
	[chaosawakens.explosive_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:dimetrodon
	[chaosawakens.dimetrodon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:oak_ent
	[chaosawakens.oak_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:falling_block
	[chaosawakens.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:jungle_ent
	[chaosawakens.jungle_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:robo_sniper
	[chaosawakens.robo_sniper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:leafy_chicken
	[chaosawakens.leafy_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:ca_boat
	[chaosawakens.ca_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:spruce_ent
	[chaosawakens.spruce_ent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:lava_eel
	[chaosawakens.lava_eel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:emerald_gator
	[chaosawakens.emerald_gator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:man_meme_coin
	[chaosawakens.man_meme_coin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for chaosawakens:wood_fish
	[chaosawakens.wood_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the abnormals_core mod.
[abnormals_core]

	#Spawning options for abnormals_core:boat
	[abnormals_core.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the clumps mod.
[clumps]

	#Spawning options for clumps:xp_orb_big
	[clumps.xp_orb_big]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the artifacts mod.
[artifacts]

	#Spawning options for artifacts:mimic
	[artifacts.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the rftoolsdim mod.
[rftoolsdim]

	#Spawning options for rftoolsdim:dimensional_blob_rare
	[rftoolsdim.dimensional_blob_rare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for rftoolsdim:dimensional_blob_common
	[rftoolsdim.dimensional_blob_common]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for rftoolsdim:dimensional_blob_legendary
	[rftoolsdim.dimensional_blob_legendary]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mahoutsukai mod.
[mahoutsukai]

	#Spawning options for mahoutsukai:kodoku_entity
	[mahoutsukai.kodoku_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:familiar_entity
	[mahoutsukai.familiar_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:gate_weapon_projectile_entity
	[mahoutsukai.gate_weapon_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:rho_aias_mahoujin_entity
	[mahoutsukai.rho_aias_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:morgan_ball_entity
	[mahoutsukai.morgan_ball_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:butterfly_entity
	[mahoutsukai.butterfly_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:lightning_entity
	[mahoutsukai.lightning_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:gate_chain_mahoujin_entity
	[mahoutsukai.gate_chain_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:sky_lightning_bolt_entity
	[mahoutsukai.sky_lightning_bolt_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:mahoujin_entity
	[mahoutsukai.mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:fae
	[mahoutsukai.fae]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:fallen_down_beam_entity
	[mahoutsukai.fallen_down_beam_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:mahoujin_beam_entity
	[mahoutsukai.mahoujin_beam_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:smite_entity
	[mahoutsukai.smite_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:authority_mahoujin_entity
	[mahoutsukai.authority_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:beam_projectile_entity
	[mahoutsukai.beam_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:fallen_down_entity
	[mahoutsukai.fallen_down_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:aoe_mahoujin_entity
	[mahoutsukai.aoe_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:rhongomyniad_entity
	[mahoutsukai.rhongomyniad_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:weapon_projectile_entity
	[mahoutsukai.weapon_projectile_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:replica_teleport_mahoujin_entity
	[mahoutsukai.replica_teleport_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:mental_displacement
	[mahoutsukai.mental_displacement]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:gandr_entity
	[mahoutsukai.gandr_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mahoutsukai:spatial_mahoujin_entity
	[mahoutsukai.spatial_mahoujin_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mekanism mod.
[mekanism]

	#Spawning options for mekanism:robit
	[mekanism.robit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mekanism:flame
	[mekanism.flame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ars_nouveau mod.
[ars_nouveau]

	#Spawning options for ars_nouveau:wilden_guardian
	[ars_nouveau.wilden_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:follow_proj
	[ars_nouveau.follow_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:whelp
	[ars_nouveau.whelp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:an_lightning
	[ars_nouveau.an_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_sylph
	[ars_nouveau.familiar_sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_bookwyrm
	[ars_nouveau.familiar_bookwyrm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_boss
	[ars_nouveau.wilden_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spike
	[ars_nouveau.spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:dummy
	[ars_nouveau.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spell_arrow
	[ars_nouveau.spell_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ward_entity
	[ars_nouveau.ward_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:cascading_weald_walker
	[ars_nouveau.cascading_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ritual
	[ars_nouveau.ritual]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:linger
	[ars_nouveau.linger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_carbuncle
	[ars_nouveau.familiar_carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flying_item
	[ars_nouveau.flying_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_jabberwog
	[ars_nouveau.familiar_jabberwog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:summon_horse
	[ars_nouveau.summon_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:drygmy
	[ars_nouveau.drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:blazing_weald_walker
	[ars_nouveau.blazing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_hunter
	[ars_nouveau.wilden_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:sylph
	[ars_nouveau.sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spell_proj
	[ars_nouveau.spell_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:fangs
	[ars_nouveau.fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ally_vex
	[ars_nouveau.ally_vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_stalker
	[ars_nouveau.wilden_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flourishing_weald_walker
	[ars_nouveau.flourishing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:carbuncle
	[ars_nouveau.carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:summon_wolf
	[ars_nouveau.summon_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wixie
	[ars_nouveau.wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_drygmy
	[ars_nouveau.familiar_drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_wixie
	[ars_nouveau.familiar_wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:vexing_weald_walker
	[ars_nouveau.vexing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the bloodmagic mod.
[bloodmagic]

	#Spawning options for bloodmagic:shapedcharge
	[bloodmagic.shapedcharge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:bloodlight
	[bloodmagic.bloodlight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:meteor
	[bloodmagic.meteor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:soulsnare
	[bloodmagic.soulsnare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:throwing_dagger_syringe
	[bloodmagic.throwing_dagger_syringe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:potionflask
	[bloodmagic.potionflask]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:throwing_dagger
	[bloodmagic.throwing_dagger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the draconicevolution mod.
[draconicevolution]

	#Spawning options for draconicevolution:guardian_projectile
	[draconicevolution.guardian_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for draconicevolution:draconic_guardian
	[draconicevolution.draconic_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for draconicevolution:guardian_wither
	[draconicevolution.guardian_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for draconicevolution:draconic_arrow
	[draconicevolution.draconic_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for draconicevolution:persistent_item
	[draconicevolution.persistent_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for draconicevolution:guardian_crystal
	[draconicevolution.guardian_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cofh_core mod.
[cofh_core]

	#Spawning options for cofh_core:knife
	[cofh_core.knife]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cofh_core:electric_field
	[cofh_core.electric_field]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cofh_core:black_hole
	[cofh_core.black_hole]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cofh_core:electric_arc
	[cofh_core.electric_arc]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the thermal mod.
[thermal]

	#Spawning options for thermal:ender_tnt_minecart
	[thermal.ender_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:basalz_projectile
	[thermal.basalz_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:earth_grenade_grenade
	[thermal.earth_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:blizz
	[thermal.blizz]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:fire_tnt_minecart
	[thermal.fire_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:ender_grenade_grenade
	[thermal.ender_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:phyto_tnt
	[thermal.phyto_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:underwater_minecart
	[thermal.underwater_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:nuke_grenade_grenade
	[thermal.nuke_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:nuke_tnt
	[thermal.nuke_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:lightning_tnt_minecart
	[thermal.lightning_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:phyto_tnt_minecart
	[thermal.phyto_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:nuke_tnt_minecart
	[thermal.nuke_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:blitz_projectile
	[thermal.blitz_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:explosive_grenade_grenade
	[thermal.explosive_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:earth_tnt_minecart
	[thermal.earth_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:fire_tnt
	[thermal.fire_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:basalz
	[thermal.basalz]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:ice_tnt
	[thermal.ice_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:redstone_tnt_minecart
	[thermal.redstone_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:slime_tnt
	[thermal.slime_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:blizz_projectile
	[thermal.blizz_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:phyto_grenade_grenade
	[thermal.phyto_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:slime_tnt_minecart
	[thermal.slime_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:slime_grenade_grenade
	[thermal.slime_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:ice_grenade_grenade
	[thermal.ice_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:glowstone_tnt_minecart
	[thermal.glowstone_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:blitz
	[thermal.blitz]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:glowstone_tnt
	[thermal.glowstone_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:ice_tnt_minecart
	[thermal.ice_tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:fire_grenade_grenade
	[thermal.fire_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:redstone_grenade_grenade
	[thermal.redstone_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:earth_tnt
	[thermal.earth_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:lightning_tnt
	[thermal.lightning_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:ender_tnt
	[thermal.ender_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:redstone_tnt
	[thermal.redstone_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:lightning_grenade_grenade
	[thermal.lightning_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for thermal:glowstone_grenade_grenade
	[thermal.glowstone_grenade_grenade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the appliedenergistics2 mod.
[appliedenergistics2]

	#Spawning options for appliedenergistics2:charged_quartz
	[appliedenergistics2.charged_quartz]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for appliedenergistics2:growing_crystal
	[appliedenergistics2.growing_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for appliedenergistics2:singularity
	[appliedenergistics2.singularity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for appliedenergistics2:tiny_tnt_primed
	[appliedenergistics2.tiny_tnt_primed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the immersiveengineering mod.
[immersiveengineering]

	#Spawning options for immersiveengineering:explosive
	[immersiveengineering.explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:sawblade
	[immersiveengineering.sawblade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:skyline_hook
	[immersiveengineering.skyline_hook]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:chemthrower_shot
	[immersiveengineering.chemthrower_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolvershot
	[immersiveengineering.revolvershot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:railgun_shot
	[immersiveengineering.railgun_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolver_shot_wolfpack
	[immersiveengineering.revolver_shot_wolfpack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:fluorescent_tube
	[immersiveengineering.fluorescent_tube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_reinforcedcrate
	[immersiveengineering.cart_reinforcedcrate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolver_shot_flare
	[immersiveengineering.revolver_shot_flare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_woodencrate
	[immersiveengineering.cart_woodencrate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:revolver_shot_homing
	[immersiveengineering.revolver_shot_homing]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_woodenbarrel
	[immersiveengineering.cart_woodenbarrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for immersiveengineering:cart_metalbarrel
	[immersiveengineering.cart_metalbarrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the create mod.
[create]

	#Spawning options for create:seat
	[create.seat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:stationary_contraption
	[create.stationary_contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:contraption
	[create.contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:gantry_contraption
	[create.gantry_contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:super_glue
	[create.super_glue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:crafting_blueprint
	[create.crafting_blueprint]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:potato_projectile
	[create.potato_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the integrateddynamics mod.
[integrateddynamics]

	#Spawning options for integrateddynamics:entityitemtargetted
	[integrateddynamics.entityitemtargetted]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the quark mod.
[quark]

	#Spawning options for quark:stool
	[quark.stool]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:colored_frame
	[quark.colored_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:skull_pike
	[quark.skull_pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:toretoise
	[quark.toretoise]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:gravisand
	[quark.gravisand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:stoneling
	[quark.stoneling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:foxhound
	[quark.foxhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:wraith
	[quark.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:leash_knot_fake
	[quark.leash_knot_fake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:frog
	[quark.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:shiba
	[quark.shiba]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:totem
	[quark.totem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:chest_passenger
	[quark.chest_passenger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:forgotten
	[quark.forgotten]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:glass_frame
	[quark.glass_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:wrapped
	[quark.wrapped]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:crab
	[quark.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:soul_bead
	[quark.soul_bead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:pickarang
	[quark.pickarang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the aquaculture mod.
[aquaculture]

	#Spawning options for aquaculture:tuna
	[aquaculture.tuna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:birch_fish_mount
	[aquaculture.birch_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:jellyfish
	[aquaculture.jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bluegill
	[aquaculture.bluegill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:muskellunge
	[aquaculture.muskellunge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:water_arrow
	[aquaculture.water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:catfish
	[aquaculture.catfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:brown_shrooma
	[aquaculture.brown_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:tambaqui
	[aquaculture.tambaqui]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pacific_halibut
	[aquaculture.pacific_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:rainbow_trout
	[aquaculture.rainbow_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:boulti
	[aquaculture.boulti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:starshell_turtle
	[aquaculture.starshell_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:gar
	[aquaculture.gar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:oak_fish_mount
	[aquaculture.oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:acacia_fish_mount
	[aquaculture.acacia_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:perch
	[aquaculture.perch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:capitaine
	[aquaculture.capitaine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:arrau_turtle
	[aquaculture.arrau_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:dark_oak_fish_mount
	[aquaculture.dark_oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_halibut
	[aquaculture.atlantic_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:piranha
	[aquaculture.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:blackfish
	[aquaculture.blackfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:jungle_fish_mount
	[aquaculture.jungle_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:red_grouper
	[aquaculture.red_grouper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:spruce_fish_mount
	[aquaculture.spruce_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:arapaima
	[aquaculture.arapaima]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:box_turtle
	[aquaculture.box_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_herring
	[aquaculture.atlantic_herring]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bayad
	[aquaculture.bayad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pollock
	[aquaculture.pollock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:carp
	[aquaculture.carp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:spectral_water_arrow
	[aquaculture.spectral_water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:red_shrooma
	[aquaculture.red_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_cod
	[aquaculture.atlantic_cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pink_salmon
	[aquaculture.pink_salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:synodontis
	[aquaculture.synodontis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:brown_trout
	[aquaculture.brown_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:smallmouth_bass
	[aquaculture.smallmouth_bass]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bobber
	[aquaculture.bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:minnow
	[aquaculture.minnow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the createaddition mod.
[createaddition]

	#Spawning options for createaddition:overcharged_hammer
	[createaddition.overcharged_hammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

