{
    "tile_processors": [
    {
        "type": "reference",
        "id": "the_vault:generic/spawner_base"
    },
      {
        "type": "reference",
        "id": "the_vault:generic/spawners/villager"
      },
      {
        "type": "leveled",
        "levels": [
            {
                "level": 0,
                "type": "weighted_target",
                "target": "ispawner:spawner",
                "output": {
                    "ispawner:spawner{ Manager: { Settings: { CapRestrictions: [{Limit: 0, SpawnGroup: 0}, {Limit: 0, SpawnGroup: 7}, {Limit: 0, SpawnGroup: 5}, {Limit: 0, SpawnGroup: 4}, {Limit: 0, SpawnGroup: 3}, {Limit: 0, SpawnGroup: 1}, {Limit: 0, SpawnGroup: 6}, {Limit: 0, SpawnGroup: 2}] } } }": 1
                }
            }
        ]
    },
    {
        "type": "leveled",
        "levels": [
            {
                "level": 0,
                "type": "weighted_target",
                "target": "ispawner:spawner",
                "output": {
                    "ispawner:spawner{ Manager: { Settings: { CheckRadius: 10 } } }": 1
                }
            }
        ]
    },
      {
        "type": "leveled",
        "levels": [
          {
            "level": 0,
            "type": "weighted_target",
            "target": "ispawner:spawner",
            "output": {
              "ispawner:spawner{ Manager: { Settings: { Attempts: 1 } } }": 1
            }
          }
        ]
      },
      {
        "type": "leveled",
        "levels": [
          {
            "level": 0,
            "type": "weighted_target",
            "target": "ispawner:spawner",
            "output": {
              "ispawner:spawner{ Manager: { Settings: { PlayerRadius: 12 } } }": 1
            }
          }
        ]
      },
      {
        "type": "leveled",
        "levels": [
            {
                "level": 0,
                "type": "weighted_target",
                "target": "ispawner:spawner",
                "output": {
                    "ispawner:spawner{ Manager:{ UsesLeft:1, Settings: { SpawnDelay: 20 } } }": 3
                    
                }
            }
        ]
      }
    ]
  }