
#Server side blocks configs
[blocks]

	[blocks.bamboo_spikes]
		#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
		alternative_mode = true

	[blocks.bubble_block]
		#Max lifetime of bubble blocks. Set to 10000 to have it infinite
		#Range: 1 ~ 10000
		lifetime = 1200
		#Can bubble break when stepped on?
		break_when_touched = true

	[blocks.ash]
		#Burnable blocks will have a chance to create ash layers when burned
		ash_from_fire = true
		#Allows rain to wash away ash layers overtime
		rain_wash_ash = true

	[blocks.rope]
		#Allows ropes to be supported & attached to solid block sides
		block_side_attachment = false
		#Makes sliding down ropes as fast as free falling, still negating fall damage
		slide_on_fall = true

	[blocks.pedestal]
		#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
		crystal_enchanting = true

	[blocks.globe]
		#how many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
		#Range: 0 ~ 50
		chance = 2

	[blocks.speaker_block]
		#Enable/disable speaker block narrator mode
		narrator_enabled = true
		#Maximum block range
		#Range: 0 ~ 100000000
		range = 64

	[blocks.bellows]
		#bellows pushes air following this equation: 
		#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling 
		#represents base period at 1 power
		#Range: 1 ~ 512
		base_period = 78
		#entities with velocity greater than this won't be pushed
		#Range: 0.0 ~ 16.0
		power_scaling = 2.0
		#velocity increase uses this equation: 
		#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period 
		#note that the block will push further the faster it's pulsing
		#Range: 0.0 ~ 64.0
		base_velocity_scaling = 5.0
		#sets velocity changed flag when pushing entities +
		#causes pushing animation to be smooth client side but also restricts player movement when being pushed
		velocity_changed_flag = true
		#note that it will still only keep alive the two fire blocks closer to it
		#Range: 0 ~ 16
		range = 5

	[blocks.spring_launcher]
		#spring launcher launch speed
		#Range: 0.0 ~ 16.0
		velocity = 1.5
		#fall distance needed to trigger the automatic spring launch
		#Range: 0 ~ 512
		fall_height_required = 5

	[blocks.turn_table]
		#can rotate entities standing on it?
		rotate_entities = true

	[blocks.jar]
		#Jar liquid capacity: leave at 12 for pixel accuracy
		#Range: 0 ~ 1024
		capacity = 12
		#Allow right click to instantly eat or drink food or potions inside a placed jar.
		#Disable if you think this ability is op (honey for example). Cookies are excluded
		drink_from_jar = false
		#Allows the player to directly drink from jar items
		drink_from_jar_item = false
		#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
		jar_auto_detect = false
		#Allow Jars to capture small mobs
		jar_capture = true
		#Allow Jars to hold cookies
		jar_cookies = true
		#Allow Jars to hold liquids from bottles, buckets and bowls
		jar_liquids = true

	[blocks.cage]
		#Allows all entities to be captured by cages and jars. Not meant for survival
		allow_all_mobs = false
		#Allows all baby mobs to be captured by cages
		cage_allow_all_babies = false
		#Dynamically allows all small mobs inside cages depending on their hitbox size
		cage_auto_detect = false
		#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
		persistent_mobs = false
		#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
		#Range: 1 ~ 100
		health_threshold = 100

	[blocks.goblet]
		#Allows drinking from goblets
		allow_drinking = true

	[blocks.notice_board]
		#Allows notice boards to accept and display any item, not just maps and books
		allow_any_item = false

	[blocks.sack]
		#Penalize the player with slowness effect when carrying too many sacks
		sack_penalty = true
		#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
		#Range: 0 ~ 50
		sack_increment = 2
		#How many slots should a sack have
		#Range: 1 ~ 27
		slots = 9

	[blocks.safe]
		#Makes safes only breakable by their owner or by a player in creative
		prevent_breaking = false
		#Make safes simpler so they do not require keys:
		#they will be bound to the first person that opens one and only that person will be able to interact with them
		simple_safes = false

	[blocks.blackboard]
		#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
		colored_blackboard = false

	[blocks.timber_frame]
		#Replace a timber frame with wattle and daub block when daub is placed in it
		replace_daub = true
		#Allow placing a timber frame directly on a block by holding shift
		swap_on_shift = false

	[blocks.hourglass]
		#Time in ticks for sugar
		#Range: 0 ~ 10000
		sugar_time = 40
		#Time in ticks for sand blocks
		#Range: 0 ~ 10000
		sand_time = 70
		#Time in ticks for concrete blocks
		#Range: 0 ~ 10000
		concrete_time = 105
		#Time in ticks for generic dust
		#Range: 0 ~ 10000
		dust_time = 150
		#Time in ticks for glowstone dust
		#Range: 0 ~ 10000
		glowstone_time = 190
		#Time in ticks for blaze powder
		#Range: 0 ~ 10000
		blaze_powder_time = 277
		#Time in ticks for redstone dust
		#Range: 0 ~ 10000
		redstone_time = 400
		#Time in ticks for slime balls
		#Range: 0 ~ 10000
		slime_time = 1750
		#Time in ticks for honey
		#Range: 0 ~ 10000
		honey_time = 2000

	[blocks.item_shelf]
		#Makes item shelves climbable
		climbable_shelves = false

	[blocks.iron_gate]
		#Allows two iron gates to be opened simultaneously when on top of the other
		double_opening = true
		#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openeable by redstone
		door-like_gates = false

	[blocks.flag]
		#Allows right/left clicking on a stick to lower/raise a flag attached to it
		stick_pole = true
		#Maximum allowed pole length
		#Range: 0 ~ 256
		pole_length = 16

#Configure spawning conditions
[spawns]

	[spawns.entities]

		[spawns.entities.firefly]
			#Spawnable biomes
			biomes = ["minecraft:swamp", "minecraft:swamp_hills", "minecraft:plains", "minecraft:sunflower_plains", "minecraft:dark_forest", "minecraft:dark_forest_hills", "byg:bayou", "byg:cypress_swamplands", "byg:glowshroom_bayou", "byg:mangrove_marshes", "byg:vibrant_swamplands", "byg:fresh_water_lake", "byg:grassland_plateau", "byg:wooded_grassland_plateau", "byg:flowering_grove", "byg:guiana_shield", "byg:guiana_clearing", "byg:meadow", "byg:orchard", "byg:seasonal_birch_forest", "byg:seasonal_deciduous_forest", "byg:seasonal_forest", "biomesoplenty:flower_meadow", "biomesoplenty:fir_clearing", "biomesoplenty:grove_lakes", "biomesoplenty:grove", "biomesoplenty:highland_moor", "biomesoplenty:wetland_marsh", "biomesoplenty:deep_bayou", "biomesoplenty:wetland"]
			#Whitelisted mods. All biomes from said mods will be able to spawn fireflies. Use the one above for more control
			mod_whitelist = []
			#Spawn weight 
			#Set to 0 to disable spawning entirely
			#Range: 0 ~ 100
			weight = 3
			#Minimum group size
			#Range: 0 ~ 64
			min = 5
			#Maximum group size
			#Range: 0 ~ 64
			max = 9

	[spawns.structures]

		[spawns.structures.way_sign]
			#Average distance apart in chunks between spawn attempts. Has to be larger than minimum_distance of course
			#Range: 0 ~ 1000
			average_distance = 19
			#Minimum distance apart in chunks between spawn attempts
			#Range: 0 ~ 1000
			minimum_distance = 10
			#Entirely disables them from spawning
			enabled = true
			#With this option road signs will display the distance to the structure that they are pointing to
			show_distance_text = true

		[spawns.structures.wild_flax]
			enabled = true
			#Spawn wild flax on average every 'x' chunks. Increases spawn frequency
			#Range: 1 ~ 100
			rarity = 6
			#Attempts at every patch to spawn 1 block. Increases average patch size
			#Range: 1 ~ 100
			attempts_per_patch = 35

		[spawns.structures.cave_urns]
			enabled = true
			#Attempts at every patch to spawn 1 block. Increases average patch size
			#Range: 1 ~ 100
			attempts_per_patch = 4
			#Spawn attempts per chunk. Increases spawn frequency
			#Range: 0 ~ 100
			spawn_attempts = 7
			#Biomes in which urns won't spawn
			biome_blacklist = ["minecraft:lush_caves", "minecraft:dripstone_caves"]

#entities parameters
[entities]

	[entities.firefly]
		#firefly animation period
		#note that actual period will be this + a random number between 0 and 10
		#this needs to be here to allow correct despawning of the entity when it's not glowing
		#check client configs come more animation settings
		#Range: 1 ~ 200
		period = 65
		#firefly flying speed
		#Range: 0.0 ~ 10.0
		speed = 0.3
		#despawn during the day
		despawn = true

#Vanilla tweaks
[tweaks]

	[tweaks.dispenser_tweaks]
		#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
		axe_strip = true
		#Enables shooting ender pearls with dispensers
		shoot_ender_pearls = true

	[tweaks.cake_tweaks]
		#Allows you to place a cake on top of another
		double_cake = true
		#Allows eating a cake from every side
		directional_cake = true

	[tweaks.mob_head_tweaks]
		#Allows you to place two mob heads on top of each other
		skull_piles = true
		#Allows candles to be placed on top of skulls
		skull_candles = true
		#Allows placing more than one candle ontop of each skull
		multiple_candles = true

	[tweaks.hanging_flower_pots]
		#allows you to place hanging flower pots. Works with any modded pot too
		enabled = true

	[tweaks.throwable_bricks]
		#Throw bricks at your foes! Might break glass blocks
		enabled = true

	[tweaks.lantern_tweaks]
		#Allow wall lanterns placement
		enabled = true
		#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
		high_priority = true
		#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
		mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
		#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
		#Allowed Values: ON, OFF, NO_FIRE
		fallin_lanterns = "ON"

	[tweaks.bells_tweaks]
		#Ring a bell by clicking on a chain that's connected to it
		chain_ringing = true
		#Max chain length that allows a bell to ring
		#Range: 0 ~ 256
		chain_length = 16

	[tweaks.placeable_sticks]
		#Allow placeable sticks
		sticks = true
		#Allow placeable blaze rods
		blaze_rods = true

	[tweaks.placeable_gunpowder]
		#Allow placeable gunpowder
		enabled = true
		#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
		#Range: 0 ~ 20
		speed = 2
		#Age at which it spread to the next gunpowder block. Also affects speed
		#Range: 0 ~ 8
		spread_age = 2

	[tweaks.raked_gravel]
		#allow gravel to be raked with a hoe
		enabled = true

	[tweaks.bottle_xp]
		#Allow bottling up xp by using a bottle on an enchanting table
		enabled = false
		#bottling health cost
		#Range: 0 ~ 20
		cost = 2

	[tweaks.map_tweaks]
		#In this section you can add custom structure maps to cartographers
		#The format required is as follows:
		#[[<structure>,<level>,<min_price>,<max_price>,<map_name>,<map_color>,<map_marker>],[<structure>,...,<map_marker>],...]
		#With the following parameters:
		# - <structure> structure id to be located (ie: minecraft:igloo)
		# - <level> villager trading level at which the map will be sold. Must be between 1 and 5
		# - <min_price> minimum emerald price
		# - <max_price> maximum emerald price
		# - <map_name> map item name
		# - <map_color> hex color of the map item overlay texture
		# - <map_marker> id of the map marker to be used (ie: supplementaries:igloo). 
		#See texture folder for all the names. Leave empty for default ones.
		#You can also use vanilla map markers by referring to them with their enum name (i.e: minecraft:target_x)
		#Other vanilla valid ones are: player, target, red_marker, target_point, player_off_map, player_off_limits, mansion, monument, red_x, banner_white
		#Note that ony the first parameter is required, each of the others others can me removed and will be defaulted to reasonable values
		#example: ['minecraft:swamp_hut','2','5','7','witch hut map','0x00ff33']
		custom_adventurer_maps = [[""]]
		#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
		#Best kept disabled if you are adding custom adventurer maps with its config
		random_adventurer_maps = true
		#enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
		block_map_markers = true

	[tweaks.ceiling_banners]
		#Allow banners to be placed on ceilings
		enabled = true

	[tweaks.placeable_books]
		#Allow books and enchanted books to be placed on the ground
		enabled = true
		#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
		#Range: 0.0 ~ 5.0
		book_power = 1.0
		#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
		#Range: 0.0 ~ 5.0
		enchanted_book_power = 1.334
		#Allow all books to be placed both vertically and horizontally
		mixed_books = false

	[tweaks.zombie_horse]
		#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
		zombie_horse_conversion = true
		#Amount of rotten flesh needed
		#Range: 1 ~ 1000
		rotten_flesh = 64
		#Allows zombie horses to be ridden underwater
		rideable_underwater = true

[items]

	[items.quiver]
		#Allows using a quiver without being slowed down
		use_without_slow = true
		#Arrow stacks that can fit inside a quiver. Requires reboot
		#Range: 1 ~ 9
		slots = 6
		#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
		#Range: 0.0 ~ 1.0
		quiver_skeleton_chance = 0.0

	[items.bubble_blower]
		#Amount of soap consumed per bubble block placed
		#Range: 1 ~ 25
		stasis_cost = 5

	[items.wrench]
		#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
		#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
		bypass_when_on = "MAIN_HAND"

	[items.rope_arrow]
		#If you don't like my ropes you can specify here the block id ofa rope from another mod which will get deployed by rope arrows instead of mine
		rope_arrow_override = "supplementaries:rope"
		#Max number of robe items allowed to be stored inside a rope arrow
		#Range: 1 ~ 256
		capacity = 32
		#Makes rope arrows exclusive to crossbows
		exclusive_to_crossbows = false

	[items.flute]
		#Radius in which an unbound flute will search pets
		#Range: 0 ~ 500
		unbound_radius = 64
		#Max distance at which a bound flute will allow a pet to teleport
		#Range: 0 ~ 500
		bound_distance = 64

	[items.bomb]
		#Bomb explosion radius (damage depends on this)
		#Range: 0.1 ~ 10.0
		explosion_radius = 2.0
		#Do bombs break blocks like tnt?
		#Allowed Values: ALL, WEAK, NONE
		break_blocks = "WEAK"
		#Put here any number other than 0 to have your bombs explode after a certaom amount of ticks instead than on contact
		#Range: 0 ~ 100000
		bomb_fuse = 0

	[items.blue_bomb]
		#Bomb explosion radius (damage depends on this)
		#Range: 0.1 ~ 10.0
		explosion_radius = 5.15
		#Do bombs break blocks like tnt?
		#Allowed Values: ALL, WEAK, NONE
		break_blocks = "WEAK"

	[items.slingshot]
		#Slingshot range multiplier. Affect the initial projectile speed
		#Range: 0.0 ~ 5.0
		range_multiplier = 1.0
		#Time in ticks to fully charge a slingshot
		#Range: 0 ~ 100
		charge_time = 20
		#Deceleration for the stasis projectile
		#Range: 0.1 ~ 1.0
		stasis_deceleration = 0.9625
		#Allow enderman to intercept any slingshot projectile
		unrestricted_enderman_intercept = true

#General settings
[general]
	#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
	server_protection = false

