
[general]
	#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs
	creative_tab = true
	#Makes dynamic assets that are generated depend on loaded resource packs. Turn off to make them just use vanilla assets
	assets_depend_on_loaded_packs = true
	#Creates a debug folder inside your instance directory where all the dynamically generated resources will be saved
	save_debug_resources = false
	#Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues
	mod_version_check_packet = true
	#Don't touch unless you are told to
	debug_packet = false

	[general.tooltips]
		#Enabled tooltips showing which mod an EC item is from
		mod_origin_enabled = true
		#Enabled tooltips showing which block type an EC item is made from
		block_type_enabled = true
		#Only show on advanced settings
		show_on_advanced_tooltips = false

	#Disables certain types
	[general.types]

		[general.types.wood_type]

			[general.types.wood_type.gardens_of_the_dead]
				soulblight = true
				whistlecane = true

			[general.types.wood_type.quark]
				azalea = true
				ancient = true
				blossom = true

			[general.types.wood_type.luphieclutteredmod]
				luphie_flowering_pink = true
				luphie_yellow = true
				luphie_flowering_yellow = true
				luphie_green = true
				luphie_glow = true
				luphie_purple = true
				luphie_flowering_purple = true
				luphie_pink = true

			[general.types.wood_type.biomesoplenty]
				fir = true
				redwood = true
				mahogany = true
				jacaranda = true
				palm = true
				willow = true
				dead = true
				magic = true
				umbran = true
				hellbark = true

			[general.types.wood_type.born_in_chaos_v1]
				scorched = true

			[general.types.wood_type.enlightened_end]
				indigo = true
				cerulean = true

			[general.types.wood_type.lostfeatures]
				baobab = true

			[general.types.wood_type.alexscaves]
				pewen = true
				thornwood = true

			[general.types.wood_type.betterarcheology]
				rotten = true

			[general.types.wood_type.endlessbiomes]
				penumbra = true
				twisted = true

			[general.types.wood_type.iceandfire]
				dreadwood = true

		[general.types.leaves_type]

			[general.types.leaves_type.biomesoplenty]
				origin = true
				flowering_oak = true
				maple = true
				orange_autumn = true
				yellow_autumn = true
				rainbow_birch = true
				snowblossom = true
				fir = true
				redwood = true
				mahogany = true
				jacaranda = true
				palm = true
				willow = true
				dead = true
				magic = true
				umbran = true
				hellbark = true

			[general.types.leaves_type.lostfeatures]
				baobab = true

			[general.types.leaves_type.alexscaves]
				ancient = true

			[general.types.leaves_type.quark]
				ancient = true
				blue_blossom = true
				lavender_blossom = true
				orange_blossom = true
				yellow_blossom = true
				red_blossom = true

			[general.types.leaves_type.endlessbiomes]
				penumbral = true
				glowing_penumbral = true

	#Disables specific entries
	[general.entries]

		[general.entries.wood_type]

			[general.entries.wood_type.quark]
				vertical_planks = true
				post = true
				trapped_chest = true
				bookshelf = true
				chest = true
				stripped_post = true
				ladder = true
				hollow_log = true

			[general.entries.wood_type.twigs]
				table = true

			[general.entries.wood_type.another_furniture]
				table = true
				flower_box = true
				shelf = true
				drawer = true
				shutter = true
				bench = true
				chair = true

			[general.entries.wood_type.backpacked]
				backpack_shelf = true

			[general.entries.wood_type.create]
				window = true
				window_pane = true

			[general.entries.wood_type.farmersdelight]
				cabinet = true

			[general.entries.wood_type.storagedrawers]
				trim = true
				full_drawers_2 = true
				half_drawers_1 = true
				full_drawers_4 = true
				half_drawers_4 = true
				half_drawers_2 = true
				full_drawers_1 = true

		[general.entries.leaves_type]

			[general.entries.leaves_type.quark]
				hedge = true
				leaf_carpet = true

