{
	// General settings
	general: {
		// Sets the interval in milliseconds in which interactions are sent to the server.
		// Lower numbers increase the speed but might be rejected by servers.
		// default: 10
		// 	Must be greater or equal to 1
		interaction-rate: 10
		// Sets the interval in milliseconds for singleplayer and local multiplayer.
		// default: 1
		// 	Must be greater or equal to 1
		integrated-interaction-rate: 1
		// Enables quick swapping of armor pieces and elytra pieces by clicking them while in hand.
		// default: true
		enable-quick-armor-swapping: true
		// Enables dropping items when holding the drop modifier (alt by default) and clicking on them.
		// The modifier can be changed in the vanilla controls menu.
		// default: true
		enable-drop-modifier: true
		// Enables right-clicking in recipe books/villager trading to swiftly craft/trade.
		// default: true
		enable-quick-craft: true
		// Whether item types should check nbt data.
		// This is for example used by scrolling and drop-clicking.
		// NONE disables this, ALL checks for exactly the same nbt and SOME allows for differences in damage and enchantments.
		// default: SOME
		item-kinds-nbt-match-mode: SOME
		// Lets you define how the hotbar will be treated when e.g. scrolling or sorting items in the inventory.
		//   HARD: The hotbar will always be treated separately.
		//   SOFT: The hotbar will be treated as part of the inventory. This does not apply when sending the whole inventory (ctrl+shift).
		//   NONE: The hotbar will be treated as part of the inventory. This also applies when sending the whole inventory (ctrl+shift).
		// default: SOFT
		hotbar-scoping: SOFT
		// This helps when you regularly move your mouse faster than the game can pick up.
		// This will impact performance though.
		// default: false
		better-fast-dragging: false
		// Enable clicking and dragging the bundle in the inventory to easily put in or out multiple stacks.
		// default: true
		enable-bundle-dragging: true
	}
	// With this feature, scrolling while hovering over a stack lets you easily move single items in or out of your inventory.
	// In combination with modifiers such as Shift and Control (changeable in the Controls settings) you can scroll whole stacks, all of a kind of item or even all items in an inventory.
	scrolling: {
		// default: true
		enable: true
		// Invert the scroll direction when scrolling items.
		// default: false
		invert: false
		// If enabled, items will be moved based on the visual position on the screen:
		// When scrolling up, items will be sent to the upper inventory, when scrolling down to the lower inventory.
		// If disabled, scrolling will instead affect the amount of items:
		// When scrolling up, items will be moved towards the stack, when scrolling down items will be sent to the opposite inventory.
		// 
		// Using "Invert scroll direction", you can swap the up and down behavior for these actions.
		// default: true
		directional-scrolling: true
		// Sets whether to by default scroll items out of the creative menu.
		// default: true
		scroll-creative-menu-items: true
		// Sets whether creative mode tabs can be switched by scrolling over them.
		// default: true
		scroll-creative-menu-tabs: true
	}
	// Change sort modes. Existing sort modes are ALPHABET, RAW_ID and QUANTITY.
	// For Minecraft 1.19 and up there's also CREATIVE_SEARCH.
	sort: {
		// Sets the sort mode for normal sorting.
		// default: raw_id
		primary-sort: raw_id
		// Sets the sort mode for sorting whilst pressing shift.
		// default: quantity
		shift-sort: quantity
		// Sets the sort mode for sorting whilst pressing control.
		// default: alphabet
		control-sort: alphabet
		// Whether to use close to instant sorting when in singleplayer or if Mouse Wheelie is installed on the server.
		// default: true
		server-accelerated-sorting: true
	}
	// Item refilling is a feature that automatically loads more items from your inventory when your current stack runs out.
	// This is for example useful when building with a lot of the same block, so you don't have to constantly open your inventory.
	// 
	// The first section of this config concerns which or under which circumstances items will get refilled.
	// The "Refill rules" section, allows you to configure how the replacement stack will be determined by searching your inventory.
	refill: {
		// Enables item refilling.
		// Turn this off to disable refilling entirely.
		// default: true
		enable: true
		// Plays a sound after refilling a stack.
		// default: true
		play-sound: true
		// Refills stacks in the off hand.
		// default: true
		off-hand: true
		// Restore the refilled item to the originally selected slot.
		// This will take a tad more time. You might want to turn this off on slow connections.
		// default: false
		restore-selected-slot: false
		// Refill when the item just used changes to a different item.
		// This is e.g. triggered when filling or emptying water buckets.
		// default: true
		item-changes: true
		// Refill when the last food item in the hand has been consumed.
		// default: true
		eat: true
		// Refill when dropping stacks from the hotbar.
		// default: true
		drop: true
		// Refill when using up items, like tools or weapons.
		// default: true
		use: true
		// Refill on other occasions.
		// default: true
		other: true
		// Configure with which new item the previous stack will be refilled.
		rules: {
			// Tries to find any other block items.
			// default: false
			any-block: false
			// Find items that are in the same creative inventory tab.
			// default: false
			itemgroup: false
			// Try to find similar items through the item type hierarchy.
			// This usually indicates a similar functionality.
			// default: false
			item-hierarchy: false
			// Try to find similar block items through the block type hierarchy.
			// This usually indicates a similar functionality.
			// default: false
			block-hierarchy: false
			// Try to find any other food item.
			// default: false
			food: false
			// Try to find equal items (no NBT matching).
			// default: true
			equal-items: true
			// Try to find equal stacks (NBT matching).
			// default: true
			equal-stacks: true
		}
	}
	// Configure when and how picking the correct tool for the currently faced block will work.
	// By default tool picking will be triggered when middle clicking, that may be changed through the Vanilla Controls menu.
	tool-picking: {
		// Pick correct tool when middle clicking (rebindable) whilst holding a tool.
		// default: true
		hold-tool: true
		// Pick correct tool when middle clicking (rebindable) whilst holding the same block as faced.
		// default: false
		hold-block: false
		// Allows picking tools from the whole inventory.
		// If disabled picking will only happen from the hotbar.
		// default: true
		pick-from-inventory: true
	}
}