tag 30300.4-Beta
8797d41668b2d6ee17a84b5315e3e987e68f07ad
Adrian L Lange <adrianlund@gmail.com>
2010-06-27 06:35:59 +0200

Tag 30300.4-Beta


--------------------

Adrian L Lange:
	- Update version
	- Don't globally override color value
	- Don't use an unnessisary table
	- Don't show power if the unit is dead
	- Adjust positions a bit, due to higher resolution
	- Clean up the toc file
	- Add the tags to the main file
	- Some rearrangement
	- Experiment with a different texture
	- Leave reaction colors alone
	- Fix minor drycode bugs
	- Remove castbar element
	- Remove pvp tag and some other adjustments
	- Use a UnitSpecific table
	- Delay spawning with the new factory
	- Drycode fix
	- Remove local units
	- Clean up PostUpdateDebuff a bit
	- Use cpoint tag since oUF only supports texture in 1.4
	- Remove custom buff/debuff filter and clean up a bit
	- Minor API change and fixes
	- Failsafe colors this time
	- Don't show power if there aint any
	- Minor tag change
	- Use env. table instead of namespace
	- Use a solid value for target debuff size
	- Update tags to the new standard - Also syntax change and cleanup
	- Add space for one more debuff on focus and tot frames
	- Don't create useless tables
	- Make sure non-player buffs are shown
	- Update buff filter
	- Rewrite whole layout
	- Update auras to the new standard
	- Some cleaning
	- Update cpoints to the new standard
	- f354bc68bdfa5be1451a81748545e04422f93d20
	- Revert commit e260655496384706e425d84f762ff6a7ec7fd823
	- Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
	- Use a secure function to handle the menu
	- File renaming and tag name changes
	- Syntax change - Thanks clad ;)
	- Remove custom dropdown - It was never intended for everyone to use
	- Rename global font name
	- Update castbar to the new standard
	- Update power to the new standard
	- Add focus casting bar
	- Color castbar text instead of icon
	- Use the right spellid
	- Use spellID instead of spellName for accuracy
	- New font
	- Don't desaturate friendly player debuffs
	- Uppercase shit :/
	- Might want to set the right coordinates
	- Avoid possible issues with multiple layouts
	- oUF sets the parent, no need to do it again
	- Using own addon for runes
	- Avoid unit checking and rather hardcode it into layout
	- Recolor the castbar icon instead of the backdrop - The blue color fucked over the backdrop looks
	- Don't show something we're gonna hide
	- Simplify the debuff filter and color all player units to be colored by debuff type
