-- The MIT License (MIT)

-- Copyright (c) 2020 Seth Warn

-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:

-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.

-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.

-- The lua implementation of the fzy string matching algorithm

if FZY then
    return;
end

local SCORE_GAP_LEADING = -0.005
local SCORE_GAP_TRAILING = -0.005
local SCORE_GAP_INNER = -0.01
local SCORE_MATCH_CONSECUTIVE = 1.0
local SCORE_MATCH_SLASH = 0.9
local SCORE_MATCH_WORD = 0.8
local SCORE_MATCH_CAPITAL = 0.7
local SCORE_MATCH_DOT = 0.6
local SCORE_MAX = math.huge
local SCORE_MIN = -math.huge
local MATCH_MAX_LENGTH = 1024

FZY = {}

-- Check if `needle` is a subsequence of the `haystack`.
--
-- Usually called before `score` or `positions`.
--
-- Args:
--   needle (string)
--   haystack (string)
--   case_sensitive (bool, optional): defaults to false
--
-- Returns:
--   bool
function FZY.has_match(needle, haystack, case_sensitive)
  if not case_sensitive then
    needle = string.lower(needle)
    haystack = string.lower(haystack)
  end

  local j = 1
  for i = 1, string.len(needle) do
    j = string.find(haystack, needle:sub(i, i), j, true)
    if not j then
      return false
    else
      j = j + 1
    end
  end

  return true
end

local function is_lower(c)
  return c:match("%l")
end

local function is_upper(c)
  return c:match("%u")
end

local function precompute_bonus(haystack)
  local match_bonus = {}

  local last_char = "/"
  for i = 1, string.len(haystack) do
    local this_char = haystack:sub(i, i)
    if last_char == "/" or last_char == "\\" then
      match_bonus[i] = SCORE_MATCH_SLASH
    elseif last_char == "-" or last_char == "_" or last_char == " " then
      match_bonus[i] = SCORE_MATCH_WORD
    elseif last_char == "." then
      match_bonus[i] = SCORE_MATCH_DOT
    elseif is_lower(last_char) and is_upper(this_char) then
      match_bonus[i] = SCORE_MATCH_CAPITAL
    else
      match_bonus[i] = 0
    end

    last_char = this_char
  end

  return match_bonus
end

local function compute(needle, haystack, D, M, case_sensitive)
  -- Note that the match bonuses must be computed before the arguments are
  -- converted to lowercase, since there are bonuses for camelCase.
  local match_bonus = precompute_bonus(haystack)
  local n = string.len(needle)
  local m = string.len(haystack)

  if not case_sensitive then
    needle = string.lower(needle)
    haystack = string.lower(haystack)
  end

  -- Because lua only grants access to chars through substring extraction,
  -- get all the characters from the haystack once now, to reuse below.
  local haystack_chars = {}
  for i = 1, m do
    haystack_chars[i] = haystack:sub(i, i)
  end

  for i = 1, n do
    D[i] = {}
    M[i] = {}

    local prev_score = SCORE_MIN
    local gap_score = i == n and SCORE_GAP_TRAILING or SCORE_GAP_INNER
    local needle_char = needle:sub(i, i)

    for j = 1, m do
      if needle_char == haystack_chars[j] then
        local score = SCORE_MIN
        if i == 1 then
          score = ((j - 1) * SCORE_GAP_LEADING) + match_bonus[j]
        elseif j > 1 then
          local a = M[i - 1][j - 1] + match_bonus[j]
          local b = D[i - 1][j - 1] + SCORE_MATCH_CONSECUTIVE
          score = math.max(a, b)
        end
        D[i][j] = score
        prev_score = math.max(score, prev_score + gap_score)
        M[i][j] = prev_score
      else
        D[i][j] = SCORE_MIN
        prev_score = prev_score + gap_score
        M[i][j] = prev_score
      end
    end
  end
end

-- Compute a matching score.
--
-- Args:
--   needle (string): must be a subequence of `haystack`, or the result is
--     undefined.
--   haystack (string)
--   case_sensitive (bool, optional): defaults to false
--
-- Returns:
--   number: higher scores indicate better matches. See also `get_score_min`
--     and `get_score_max`.
function FZY.score(needle, haystack, case_sensitive)
  local n = string.len(needle)
  local m = string.len(haystack)

  if n == 0 or m == 0 or m > MATCH_MAX_LENGTH or n > m then
    return SCORE_MIN
  elseif n == m then
    return SCORE_MAX
  else
    local D = {}
    local M = {}
    compute(needle, haystack, D, M, case_sensitive)
    return M[n][m]
  end
end

-- Compute the locations where fzy matches a string.
--
-- Determine where each character of the `needle` is matched to the `haystack`
-- in the optimal match.
--
-- Args:
--   needle (string): must be a subequence of `haystack`, or the result is
--     undefined.
--   haystack (string)
--   case_sensitive (bool, optional): defaults to false
--
-- Returns:
--   {int,...}: indices, where `indices[n]` is the location of the `n`th
--     character of `needle` in `haystack`.
--   number: the same matching score returned by `score`
function FZY.positions(needle, haystack, case_sensitive)
  local n = string.len(needle)
  local m = string.len(haystack)

  if n == 0 or m == 0 or m > MATCH_MAX_LENGTH or n > m then
    return {}, SCORE_MIN
  elseif n == m then
    local consecutive = {}
    for i = 1, n do
      consecutive[i] = i
    end
    return consecutive, SCORE_MAX
  end

  local D = {}
  local M = {}
  compute(needle, haystack, D, M, case_sensitive)

  local positions = {}
  local match_required = false
  local j = m
  for i = n, 1, -1 do
    while j >= 1 do
      if D[i][j] ~= SCORE_MIN and (match_required or D[i][j] == M[i][j]) then
        match_required = (i ~= 1) and (j ~= 1) and (
        M[i][j] == D[i - 1][j - 1] + SCORE_MATCH_CONSECUTIVE)
        positions[i] = j
        j = j - 1
        break
      else
        j = j - 1
      end
    end
  end

  return positions, M[n][m]
end

-- Apply `has_match` and `positions` to an array of haystacks.
--
-- Args:
--   needle (string)
--   haystack ({string, ...})
--   case_sensitive (bool, optional): defaults to false
--
-- Returns:
--   {{idx, positions, score}, ...}: an array with one entry per matching line
--     in `haystacks`, each entry giving the index of the line in `haystacks`
--     as well as the equivalent to the return value of `positions` for that
--     line.
function FZY.filter(needle, haystacks, case_sensitive)
  local result = {}

  for i, line in ipairs(haystacks) do
    if FZY.has_match(needle, line, case_sensitive) then
      local p, s = FZY.positions(needle, line, case_sensitive)
      table.insert(result, {i, p, s})
    end
  end

  return result
end

-- The lowest value returned by `score`.
--
-- In two special cases:
--  - an empty `needle`, or
--  - a `needle` or `haystack` larger than than `get_max_length`,
-- the `score` function will return this exact value, which can be used as a
-- sentinel. This is the lowest possible score.
function FZY.get_score_min()
  return SCORE_MIN
end

-- The score returned for exact matches. This is the highest possible score.
function FZY.get_score_max()
  return SCORE_MAX
end

-- The maximum size for which `fzy` will evaluate scores.
function FZY.get_max_length()
  return MATCH_MAX_LENGTH
end

-- The minimum score returned for normal matches.
--
-- For matches that don't return `get_score_min`, their score will be greater
-- than than this value.
function FZY.get_score_floor()
  return MATCH_MAX_LENGTH * SCORE_GAP_INNER
end

-- The maximum score for non-exact matches.
--
-- For matches that don't return `get_score_max`, their score will be less than
-- this value.
function FZY.get_score_ceiling()
  return MATCH_MAX_LENGTH * SCORE_MATCH_CONSECUTIVE
end

-- The name of the currently-running implmenetation, "lua" or "native".
function FZY.get_implementation_name()
  return "lua"
end