--[[
    English localisation (default) (with Google Translate help ^-^)
    enGB, enUS
    The number of lines must match in each file!
]]

local _, NAMESPACE = ...;

NAMESPACE[2] = NAMESPACE[2] or {};
NAMESPACE[2]['enUS'] = {};

local L = NAMESPACE[2]['enUS'];

L['OPTIONS_TRANSLATED_BY'] = 'Translated into English: |cffa330c9Ramissa-Silvermoon|r & |cffb2cbe3DeepL|r';

L['RENAME'] = 'Rename';
L['SAVE'] = 'Save';
L['USE'] = 'Use';
L['NO'] = 'No';
L['COLOR'] = 'Color';
L['ALPHA'] = 'Alpha';
L['SCALE'] = 'Scale';
L['ENABLE'] = 'Enable';
L['FORMAT'] = 'Format';
L['SEARCH'] = 'Search';
L['CATEGORY'] = 'Category';
L['GLOW_COLOR'] = 'Glow color';
L['NOT_CHOSEN'] = 'Not chosen';
L['SPACING'] = 'Spacing';
L['BACKGROUND'] = 'Background';
L['MAX_SHORT'] = 'Max';
L['SECOND_SHORT'] = 's';

L['AVAILABLE_COMMANDS'] = 'Available commands';
L['COMMAND_MINIMAP_DESCRIPTION'] = 'Toggle visibility of the minimap button';
L['COMMAND_PROFILE_DESCRIPTION'] = 'Change profile (/stripes profile PROFILENAME)';
L['COMMAND_UNUNITS_DESCRIPTION'] = 'List of unimportant units';
L['UNIMPORTANT_UNITS'] = 'Unimportant units';
L['NO_UNIMPORTANT_UNITS'] = 'There are no unimportant units';

L['FONT_OPTIONS'] = 'Font';
L['POSITION_OPTIONS'] = 'Position';

L['MISSING_TEXTURE'] = 'Missing texture';
L['MISSING_FONT'] = 'Missing font';
L['MISSING_SOUND'] = 'Missing sound';

L['SOUND'] = 'Sound';

L['FONT_VALUE'] = 'Font';
L['FONT_SIZE'] = 'Font size';
L['FONT_SIZE_SHORT'] = 'size';
L['FONT_FLAG'] = 'Font outline';
L['FONT_FLAG_SHORT'] = 'Outline';
L['FONT_SHADOW'] = 'Font shadow';
L['FONT_SHADOW_SHORT'] = 'Shadow';

L['FONT_FLAG_NONE'] = 'None';
L['FONT_FLAG_OUTLINE'] = 'Outline';
L['FONT_FLAG_THICKOUTLINE'] = 'Thick outline';
L['FONT_FLAG_MONOCHROME'] = 'Monochrome';
L['FONT_FLAG_OUTLINE_MONOCHROME'] = 'Monochrome + outline';
L['FONT_FLAG_THICKOUTLINE_MONOCHROME'] = 'Monochrome + thick outline';

L['POSITION'] = 'Position';

L['POSITION_OUTSIDE'] = 'Outside';
L['POSITION_INSIDE'] = 'Inside';

L['POSITION_TOP'] = 'Top';
L['POSITION_BOTTOM'] = 'Bottom';
L['POSITION_LEFT'] = 'Left';
L['POSITION_CENTER'] = 'Center';
L['POSITION_RIGHT'] = 'Right';

L['FRAME_POINT_BOTTOM'] = 'Bottom';
L['FRAME_POINT_BOTTOMLEFT'] = 'Bottom left';
L['FRAME_POINT_BOTTOMRIGHT'] = 'Bottom right';
L['FRAME_POINT_CENTER'] = 'Center';
L['FRAME_POINT_LEFT'] = 'Left';
L['FRAME_POINT_RIGHT'] = 'Right';
L['FRAME_POINT_TOP'] = 'Top';
L['FRAME_POINT_TOPLEFT'] = 'Top left';
L['FRAME_POINT_TOPRIGHT'] = 'Top right';

L['FRAME_STRATA'] = 'Strata';
L['FRAME_STRATA_INHERIT'] = 'Inherit';

L['AURAS_DIRECTON_LEFT_TO_RIGHT'] = 'Left to right';
L['AURAS_DIRECTON_RIGHT_TO_LEFT'] = 'Right to left';
L['AURAS_DIRECTON_CENTER'] = 'Center';

L['AURAS_SORT_EXPIRES_ASC'] = 'By less time';
L['AURAS_SORT_EXPIRES_DESC'] = 'By longer time';

L['FIRST_UPPER'] = 'With a capital letter';
L['FIRST_LOWER'] = 'With a lowercase letter';

L['AURAS_XLIST_MODE_NONE'] = 'Don\'t use';
L['AURAS_XLIST_MODE_BLACKLIST'] = 'Blacklist';
L['AURAS_XLIST_MODE_WHITELIST'] = 'Whitelist';

L['SPEC_ALL_ROLES'] = 'All roles';
L['SPEC_TANK_ONLY'] = 'Tank only';
L['SPEC_TANK_DAMAGER'] = 'Tank + Damager';
L['SPEC_TANK_HEALER'] = 'Tank + Healer';
L['SPEC_DAMAGER_ONLY'] = 'Damager only';
L['SPEC_DAMAGER_HEALER'] = 'Damager + Healer';
L['SPEC_HEALER_ONLY'] = 'Healer only';

L['MINIMAP_BUTTON_LMB'] = 'LMB';
L['MINIMAP_BUTTON_OPEN'] = 'Open «Stripes» options';
L['MINIMAP_BUTTON_RMB'] = 'RMB';
L['MINIMAP_BUTTON_HIDE'] = 'Hide this button';
L['MINIMAP_BUTTON_COMMAND_SHOW'] = 'Use /stripes minimap to show the minimap button again';
L['MINIMAP_ACTIVE_PROFILE'] = 'Active profile';

L['DUNGEON_MOP_TOTJS'] = 'Temple of the Jade Serpent';

L['DUNGEON_WOD_SBG'] = 'Shadowmoon Burial Grounds';

L['DUNGEON_LEGION_HOV'] = 'Halls of Valor';
L['DUNGEON_LEGION_COS'] = 'Court of Stars';

L['DUNGEON_SL_MISTS'] = 'Mists of Tirna Scithe';
L['DUNGEON_SL_NW'] = 'The Necrotic Wake';
L['DUNGEON_SL_DOS'] = 'De Other Side';
L['DUNGEON_SL_HOA'] = 'Halls of Atonement';
L['DUNGEON_SL_PF'] = 'Plaguefall';
L['DUNGEON_SL_SD'] = 'Sanguine Depths';
L['DUNGEON_SL_SOA'] = 'Spires of Ascension';
L['DUNGEON_SL_TOP'] = 'Theater of Pain';
L['DUNGEON_SL_TTVM'] = 'Tazavesh, the Veiled Market';

L['DUNGEON_DF_ULD'] = 'Uldaman: Legacy of Tyr';
L['DUNGEON_DF_RLP'] = 'Ruby Life Pools';
L['DUNGEON_DF_ALGA'] = 'Algeth\'ar Academy';
L['DUNGEON_DF_HOI'] = 'Halls of Infusion';
L['DUNGEON_DF_TAV'] = 'The Azure Vault';
L['DUNGEON_DF_BH'] = 'Brackenhide Hollow';
L['DUNGEON_DF_TNO'] = 'The Nokhud Offensive';
L['DUNGEON_DF_NLTH'] = 'Neltharius';

L['RAID_SL_CN'] = 'Castle Nathria';
L['RAID_SL_SOD'] = 'Sanctum of Domination';
L['RAID_SL_SOTFO'] = 'Sepulcher of the First Ones';

L['RAID_DF_VOTI'] = 'Vault of the Incarnates';

L['PSEUDOLINK_TOOLTIP'] = 'CTRL-C to copy';

L['GLOW'] = 'Glow';
L['GLOW_TYPE'] = 'Glow type';

L['GLOW_TYPE_PIXEL'] = 'Pixel glow';
L['GLOW_TYPE_AUTOCAST'] = 'Autocast glow';
L['GLOW_TYPE_BUTTON'] = 'Button glow';

L['GLOW_TYPE_PIXEL_SHORT'] = 'Pixel';
L['GLOW_TYPE_AUTOCAST_SHORT'] = 'Autocast';
L['GLOW_TYPE_BUTTON_SHORT'] = 'Button';

L['INTEGER'] = 'Integer';
L['FLOAT_1'] = 'One decimal place';
L['FLOAT_2'] = 'Two decimal places';

L['OFFSET_X'] = 'Horizontal offset';
L['OFFSET_X_SHORT'] = 'Hor. offset';
L['OFFSET_Y'] = 'Vertical offset';
L['OFFSET_Y_SHORT'] = 'Vert. offset';

L['NAMEPLATES_OVERLAPPING'] = 'Overlapping';
L['NAMEPLATES_STACKING'] = 'Stacking';

L['MASQUE_AURAS'] = 'Auras';
L['MASQUE_DISPELLABLE_AURAS'] = 'Dispellable auras';
L['MASQUE_MYTHIC_AURAS'] = 'Mythic auras';
L['MASQUE_IMPORTANT_AURAS'] = 'Important auras';
L['MASQUE_CUSTOM_AURAS'] = 'Custom auras';

L['OPTIONS_INCOMPATIBLE_NAMEPLATES_ADDON'] = '|cffff6666Warning!|r\r\rYou have another addon for nameplates enabled (|cffffb833%s|r)\r\rPlease turn it off so that everything works as it should';
L['OPTIONS_DONT_WARN_ME'] = 'Don\'t warn me';

L['OPTIONS_NEED_RELOAD'] = 'You must reload the interface to apply the settings.\r\rReload now?';
L['OPTIONS_HIDED_IN_COMBAT'] = 'The settings were hidden for the duration of the combat and will be automatically opened after the end of the combat';
L['OPTIONS_WILL_BE_OPENED_AFTER_COMBAT'] = 'The settings will be opened after the combat';

L['OPTIONS_SHIFT_CLICK_TO_DELETE'] = 'Shift-LMB to quickly delete';

L['OPTIONS_COPY_FROM_PROFILE'] = 'Copy from profile';
L['OPTIONS_REPLACE_FROM_PROFILE'] = 'Replace from profile';
L['OPTIONS_COPY_REPLACE_FROM_PROFILE_TOOLTIP'] = 'All entries will be copied (or replaced if the Shift key is pressed) along with the associated color list and categories';

L['OPTIONS_CATEGORY_COMMON'] = 'General';
L['OPTIONS_CATEGORY_SIZES'] = 'Sizes';
L['OPTIONS_CATEGORY_VISIBILITY'] = 'Visibility';
L['OPTIONS_CATEGORY_HEALTHBAR'] = 'Health bar';
L['OPTIONS_CATEGORY_CASTBAR'] = 'Cast bar';
L['OPTIONS_CATEGORY_AURAS'] = 'Auras';
L['OPTIONS_CATEGORY_CUSTOMNPC'] = 'Custom NPC';
L['OPTIONS_CATEGORY_MYTHIC_PLUS'] = 'Mythic+';
L['OPTIONS_CATEGORY_USEFUL'] = 'Useful';
L['OPTIONS_CATEGORY_PROFILES'] = 'Profiles';
L['OPTIONS_CATEGORY_INFO'] = 'Info';
L['OPTIONS_CATEGORY_GLOBAL'] = 'Global';

L['OPTIONS_INFO_VERSION'] = 'Version';

L['OPTIONS_HOME_FREQUENTLY_USED_OPTIONS_TIP'] = 'Here will be links to the most frequently used options';
L['OPTIONS_HOME_DELETE_TIP'] = 'Right-click to delete what you need';

L['OPTIONS_PROFILE_DEFAULT_NAME'] = 'Default';
L['OPTIONS_PROFILES_ACTIVE_PROFILE'] = 'Active profile:';
L['OPTIONS_PROFILES_CHOOSE_PROFILE'] = 'Choose profile';
L['OPTIONS_PROFILES_NEW_PROFILE'] = 'New profile';
L['OPTIONS_PROFILES_CREATE_NEW_ENTER_NAME'] = 'Enter a name';
L['OPTIONS_PROFILES_COPY_FROM_ACTIVE_BUTTON_LABEL'] = 'Copy from active';
L['OPTIONS_PROFILES_CREATE_DEFAULT_PROFILE_BUTTON_LABEL'] = 'Create default profile';
L['OPTIONS_PROFILES_EXPORT_BUTTON_LABEL'] = 'Export';
L['OPTIONS_PROFILES_IMPORT_BUTTON_LABEL'] = 'Import';
L['OPTIONS_PROFILES_REMOVE_PROFILE'] = 'Profile annihilation';
L['OPTIONS_PROFILES_REMOVE_PROFILE_PROMPT'] = 'Annihilate the profile «%s»?';
L['OPTIONS_PROFILES_EXPORT_COPIED'] = 'Job`s done';
L['OPTIONS_PROFILES_IMPORT_FAILED'] = 'Check that the string you entered is correct';
L['OPTIONS_PROFILES_IMPORT_FAILED_DECOMPRESSION'] = 'Failed decompression when importing the profile!';
L['OPTIONS_PROFILES_IMPORT_FAILED_DESERIALIZATION'] = 'Failed deserialization when importing the profile!';
L['OPTIONS_PROFILES_RESET_PROFILE_TO_DEFAULT_PROMPT'] = 'Reset all profile settings to their default values?';
L['OPTIONS_PROFILES_RESET_PROFILE_BUTTON'] = 'Reset profile';
L['OPTIONS_PROFILES_PROFILE_CHANGED_SUCCESS'] = 'Profile selected: «%s»';
L['OPTIONS_PROFILES_PROFILE_CHANGED_FAILED'] = 'Something went wrong when switching profile to «%s»';
L['OPTIONS_PROFILES_PROFILE_CHANGED_NO_INPUT'] = 'You forgot to enter the profile name';
L['OPTIONS_PROFILES_CANT_CHANGE_IN_COMBAT'] = 'Can\'t change profile during combat';

L['OPTIONS_SHOW'] = 'Show';
L['OPTIONS_TEXTURE'] = 'Texture';
L['OPTIONS_OTHER'] = 'Other';
L['OPTIONS_COMMON'] = 'Common';
L['OPTIONS_OK'] = 'Ok';
L['OPTIONS_CLOSE'] = 'Close';
L['OPTIONS_RESET'] = 'Reset';

L['OPTIONS_COMMON_TAB_NAME'] = 'Name';
L['OPTIONS_COMMON_TAB_HEALTHTEXT'] = 'Health';
L['OPTIONS_COMMON_TAB_LEVELTEXT'] = 'Level';

L['OPTIONS_NAME_TEXT_SHOW'] = 'Show name';
L['OPTIONS_NAME_NPC_NAMES'] = 'NPC Names';
L['OPTIONS_NAME_NPC_NAMES_TOOLTIP'] = 'NPC Names Display Mode';
L['OPTIONS_NAME_TEXT_FONT_VALUE'] = 'Name font';
L['OPTIONS_NAME_TEXT_FONT_SIZE'] = 'Name font size';
L['OPTIONS_NAME_TEXT_FONT_FLAG'] = 'Name font outline';
L['OPTIONS_NAME_TEXT_FONT_SHADOW'] = 'Name font shadow';
L['OPTIONS_NAME_TEXT_POSITION_TOOLTIP'] = 'Horizontal name position';
L['OPTIONS_NAME_TEXT_POSITION_V_TOOLTIP'] = 'Vertical name position';
L['OPTIONS_NAME_TEXT_OFFSET_X_TOOLTIP'] = 'Horizontal name offset';
L['OPTIONS_NAME_TEXT_OFFSET_Y_TOOLTIP'] = 'Vertical name offset';
L['OPTIONS_NAME_TEXT_TRUNCATE'] = 'Truncate';
L['OPTIONS_NAME_TEXT_TRUNCATE_TOOLTIP'] = 'Truncate the name if it goes outside the health bar';
L['OPTIONS_NAME_TEXT_ABBREVIATED'] = 'NPC name abbreviation';
L['OPTIONS_NAME_TEXT_ABBREVIATED_WITHOUT_SPACE'] = 'Without space';
L['OPTIONS_NAME_TEXT_ABBREVIATED_WITH_SPACE'] = 'With space';
L['OPTIONS_NAME_TEXT_ABBREVIATED_LAST_WORD'] = 'Last word';
L['OPTIONS_NAME_TEXT_ABBREVIATED_FIRST_WORD'] = 'First word';
L['OPTIONS_NAME_TEXT_ABBREVIATED_MODE_TOOLTIP'] = 'NPC name abbreviation mode';
L['OPTIONS_NAME_TEXT_ABBREVIATED_WHO_MODE_TOOLTIP'] = 'Type of units whose names will be abbreviated';
L['OPTIONS_NAME_TEXT_COLORING'] = 'Coloring player names';
L['OPTIONS_NAME_TEXT_COLORING_MODE_TOOLTIP'] = 'Coloring mode for player names';
L['OPTIONS_NAME_TEXT_COLORING_MODE_NONE'] = 'Don\'t coloring';
L['OPTIONS_NAME_TEXT_COLORING_MODE_CLASS'] = 'By class color';
L['OPTIONS_NAME_TEXT_COLORING_MODE_FACTION'] = 'By faction color';
L['OPTIONS_NAME_TEXT_COLORING_MODE_RELATION'] = 'In relation to you';
L['OPTIONS_NAME_TEXT_COLORING_NPC'] = 'NPC';
L['OPTIONS_NAME_TEXT_COLORING_NPC_TOOLTIP'] = 'NPC name coloring mode';
L['OPTIONS_FACTION_ICON_ENABLED'] = 'Faction icon';
L['OPTIONS_FACTION_ICON_ENABLED_TOOLTIP'] = 'Show faction icon to the left of the name';
L['OPTIONS_CLASS_ICON_ENABLED'] = 'Class icon';
L['OPTIONS_CLASS_ICON_ENABLED_TOOLTIP'] = 'Show the class icon above the name';
L['OPTIONS_CLASS_ICON_ARENA_ONLY'] = 'Only in Arena';
L['OPTIONS_CLASS_ICON_ARENA_ONLY_TOOLTIP'] = 'Show the class icon only in arena';
L['OPTIONS_CLASS_ICON_ENEMY_ONLY'] = 'Only for enemies';
L['OPTIONS_CLASS_ICON_ENEMY_ONLY_TOOLTIP'] = 'Show the class icon only for enemy nameplates';
L['OPTIONS_TARGET_NAME_HEADER'] = 'Target name';
L['OPTIONS_TARGET_NAME_ENABLED_TOOLTIP'] = 'Show the target name of the visible nameplate to the right of its name';
L['OPTIONS_TARGET_NAME_ONLY_ENEMY'] = 'Only for enemies';
L['OPTIONS_TARGET_NAME_ONLY_ENEMY_TOOLTIP'] = 'Show the target name only for enemy nameplates';
L['OPTIONS_TARGET_NAME_NOT_ME'] = 'Except me';
L['OPTIONS_TARGET_NAME_NOT_ME_TOOLTIP'] = 'Show the target name only if it\'s not me';
L['OPTIONS_TARGET_NAME_ROLE_ICON'] = 'Role icon';
L['OPTIONS_TARGET_NAME_ROLE_ICON_TOOLTIP'] = 'Show the role icon next to the target name';
L['OPTIONS_TARGET_NAME_CUT_ENABLED'] = 'Cut to';
L['OPTIONS_TARGET_NAME_CUT_ENABLED_TOOLTIP'] = 'Forced cutting the target name to a specified number of characters';
L['OPTIONS_TARGET_NAME_CUT_NUMBER_TOOLTIP'] = 'Number of characters of the target name to keep';
L['OPTIONS_NAME_TEXT_SHOW_ARENAID'] = 'Show «Arena ID»';
L['OPTIONS_NAME_TEXT_SHOW_ARENAID_TOOLTIP'] = 'Show the ID of the opponents in the arena (along with the names)';
L['OPTIONS_NAME_TEXT_SHOW_ARENAID_SOLO'] = 'Only «Arena ID»';
L['OPTIONS_NAME_TEXT_SHOW_ARENAID_SOLO_TOOLTIP'] = 'Show only the ID of the opponents in the arena (without names)';
L['OPTIONS_NAME_WITHOUT_REALM'] = 'Without realm';
L['OPTIONS_NAME_WITHOUT_REALM_TOOLTIP'] = 'Show player names without realm name';
L['OPTIONS_NAME_TEXT_TRANSLIT'] = 'Transliteration';
L['OPTIONS_NAME_TEXT_TRANSLIT_TOOLTIP'] = 'Transliteration of player names with Cyrillic letters';
L['OPTIONS_NAME_TEXT_WITH_TITLE'] = 'With title';
L['OPTIONS_NAME_TEXT_WITH_TITLE_TOOLTIP'] = 'Show the name along with the title';
L['OPTIONS_NAME_TEXT_WITH_TITLE_MODE_TOOLTIP'] = 'Name with title display mode';
L['OPTIONS_NAME_WITH_TITLE_MODE_ALL'] = 'All';
L['OPTIONS_NAME_WITH_TITLE_MODE_ONLY_FRIENDLY'] = 'Only friendly';
L['OPTIONS_NAME_WITH_TITLE_MODE_ONLY_ENEMY'] = 'Only enemy';
L['OPTIONS_NAME_TEXT_REPLACE_DIACRITICS'] = 'Replace diacritics';
L['OPTIONS_NAME_TEXT_REPLACE_DIACRITICS_TOOLTIP'] = 'Replace diacritical signs in the name with regular letters (for example, Æ » AE, ð » eth)';
L['OPTIONS_NAME_TEXT_FIRST_MODE'] = 'Type of first letter';
L['OPTIONS_NAME_TEXT_FIRST_MODE_TOOLTIP'] = 'What type of first letter to display the name from';
L['OPTIONS_NAME_TEXT_CUT_ENABLED'] = 'Cut to';
L['OPTIONS_NAME_TEXT_CUT_ENABLED_TOOLTIP'] = 'Forced cutting the name to a specified number of characters';
L['OPTIONS_NAME_TEXT_CUT_NUMBER_TOOLTIP'] = 'Number of characters of the name to keep';
L['OPTIONS_NAME_TEXT_CUT_WHO_MODE_TOOLTIP'] = 'Type of units whose names will be cutting';
L['OPTIONS_NAME_TEXT_FRAME_STRATA_TOOLTIP'] = 'Strata of the name text';

L['OPTIONS_SHOW_HEALTH_TEXT'] = 'Show health text';
L['OPTIONS_HEALTH_TEXT_HIDE_FULL'] = 'Hide full';
L['OPTIONS_HEALTH_TEXT_HIDE_FULL_TOOLTIP'] = 'Hide when full health';
L['OPTIONS_HEALTH_TEXT_SHOW_ONLY_ON_TARGET'] = 'Only on target';
L['OPTIONS_HEALTH_TEXT_SHOW_ONLY_ON_TARGET_TOOLTIP'] = 'Show health text only on current target';
L['OPTIONS_HEALTH_TEXT_SHOW_PCT_SIGN'] = 'Show percent symbol';
L['OPTIONS_HEALTH_TEXT_SHOW_PCT_SIGN_TOOLTIP'] = 'Show percent symbol for health text';
L['OPTIONS_HEALTH_TEXT_DISPLAY_MODE_TOOLTIP'] = 'Health text format';
L['OPTIONS_HEALTH_TEXT_FONT_VALUE'] = 'Health text font';
L['OPTIONS_HEALTH_TEXT_FONT_SIZE'] = 'Health text font size';
L['OPTIONS_HEALTH_TEXT_FONT_FLAG'] = 'Health text font outline';
L['OPTIONS_HEALTH_TEXT_FONT_SHADOW'] = 'Health text font shadow';
L['OPTIONS_HEALTH_TEXT_X_OFFSET_TOOLTIP'] = 'Horizontal health text offset';
L['OPTIONS_HEALTH_TEXT_Y_OFFSET_TOOLTIP'] = 'Vertical health text offset';
L['OPTIONS_HEALTH_TEXT_ANCHOR_TOOLTIP'] = 'Health text position';
L['OPTIONS_HEALTH_TEXT_CUSTOM_COLOR_ENABLED'] = 'Custom color';
L['OPTIONS_HEALTH_TEXT_CUSTOM_COLOR_ENABLED_TOOLTIP'] = 'Use custom color for the health text';
L['OPTIONS_HEALTH_TEXT_CUSTOM_COLOR_TOOLTIP'] = 'Custom color for the health text';
L['OPTIONS_HEALTH_TEXT_FRAME_STRATA_TOOLTIP'] = 'Strata of the health text';
L['OPTIONS_HEALTH_TEXT_BLOCK_MODE'] = 'Mode';
L['OPTIONS_HEALTH_TEXT_BLOCK_MODE_TOOLTIP'] = 'Health text display mode';
L['OPTIONS_HEALTH_TEXT_SINGLE_BLOCK_HEADER'] = 'Single';
L['OPTIONS_HEALTH_TEXT_FIRST_BLOCK_HEADER'] = 'First block';
L['OPTIONS_HEALTH_TEXT_SECOND_BLOCK_HEADER'] = 'Second block';
L['OPTIONS_HEALTH_TEXT_SINGLE_BLOCK'] = 'Single block';
L['OPTIONS_HEALTH_TEXT_DOUBLE_BLOCK'] = 'Double block';

L['OPTIONS_SHOW_LEVEL_TEXT'] = 'Show level text';
L['OPTIONS_LEVEL_TEXT_SHOW_ONLY_ON_TARGET'] = 'Only on target';
L['OPTIONS_LEVEL_TEXT_SHOW_ONLY_ON_TARGET_TOOLTIP'] = 'Show level text only on current target';
L['OPTIONS_LEVEL_TEXT_HIDE_MAX'] = 'Hide max';
L['OPTIONS_LEVEL_TEXT_HIDE_MAX_TOOLTIP'] = 'Hide max level';
L['OPTIONS_LEVEL_TEXT_FONT_VALUE'] = 'Level text font';
L['OPTIONS_LEVEL_TEXT_FONT_SIZE'] = 'Level text font size';
L['OPTIONS_LEVEL_TEXT_FONT_FLAG'] = 'Level text font outline';
L['OPTIONS_LEVEL_TEXT_FONT_SHADOW'] = 'Level text font shadow';
L['OPTIONS_LEVEL_TEXT_USE_DIFF_COLOR'] = 'Coloring';
L['OPTIONS_LEVEL_TEXT_USE_DIFF_COLOR_TOOLTIP'] = 'Color the level depending on your level and the target level';
L['OPTIONS_LEVEL_TEXT_X_OFFSET_TOOLTIP'] = 'Horizontal level text offset';
L['OPTIONS_LEVEL_TEXT_Y_OFFSET_TOOLTIP'] = 'Vertical level text offset';
L['OPTIONS_LEVEL_TEXT_ANCHOR_TOOLTIP'] = 'Level text position';
L['OPTIONS_LEVEL_TEXT_CUSTOM_COLOR_ENABLED'] = 'Custom color';
L['OPTIONS_LEVEL_TEXT_CUSTOM_COLOR_ENABLED_TOOLTIP'] = 'Use custom color for the level text';
L['OPTIONS_LEVEL_TEXT_CUSTOM_COLOR_TOOLTIP'] = 'Custom color for the level text';
L['OPTIONS_LEVEL_TEXT_FRAME_STRATA_TOOLTIP'] = 'Strata of the level text';

L['OPTIONS_HEALTHBAR_TAB_COMMON'] = 'General';
L['OPTIONS_HEALTHBAR_TAB_COLORS'] = 'Colors';
L['OPTIONS_HEALTHBAR_TAB_TARGET_INDICATOR'] = 'Target indicator';
L['OPTIONS_HEALTHBAR_TAB_THREAT'] = 'Threat';
L['OPTIONS_HEALTHBAR_TAB_EXECUTION'] = 'Execution';
L['OPTIONS_HEALTH_BAR_TEXTURE_VALUE_TOOLTIP'] = 'Health bar texture';
L['OPTIONS_HEALTH_BAR_BACKGROUND_TEXTURE_VALUE_TOOLTIP'] = 'Health bar background texture';
L['OPTIONS_HEALTH_BAR_BACKGROUND_COLOR_TOOLTIP'] = 'Background color of the health bar';
L['OPTIONS_HEALTH_BAR_CLASS_COLOR_FRIENDLY'] = 'Friendly players: class color';
L['OPTIONS_HEALTH_BAR_CLASS_COLOR_FRIENDLY_TOOLTIP'] = 'Color health bar of friendly players to match the class color';
L['OPTIONS_HEALTH_BAR_CLASS_COLOR_ENEMY'] = 'Enemy players: class color';
L['OPTIONS_HEALTH_BAR_CLASS_COLOR_ENEMY_TOOLTIP'] = 'Color health bar of enemy players to match the class color';
L['OPTIONS_HEADER_BORDER'] = 'Border';
L['OPTIONS_HEALTH_BAR_BORDER_HIDE'] = 'Hide border';
L['OPTIONS_HEALTH_BAR_BORDER_HIDE_TOOLTIP'] = 'Hide the border around the health bar';
L['OPTIONS_HEALTH_BAR_BORDER_SAME_COLOR'] = 'Same color';
L['OPTIONS_HEALTH_BAR_BORDER_SAME_COLOR_TOOLTIP'] = 'Use the same color as the health bar for the border';
L['OPTIONS_HEALTH_BAR_BORDER_COLOR'] = 'Default';
L['OPTIONS_HEALTH_BAR_BORDER_COLOR_TOOLTIP'] = 'Default border color of the health bar';
L['OPTIONS_HEALTH_BAR_BORDER_SELECTED_COLOR'] = 'Target';
L['OPTIONS_HEALTH_BAR_BORDER_SELECTED_COLOR_TOOLTIP'] = 'Color of the health bar border for the target';
L['OPTIONS_HEALTH_BAR_BORDER_SIZE_TOOLTIP'] = 'Thickness of the health bar border';
L['OPTIONS_HEADER_CUSTOM_BORDER'] = 'Custom border';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_ENABLED'] = 'Use';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_ENABLED_TOOLTIP'] = 'Use custom border for a health bar';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_PATH'] = 'Enter the path to the desired custom border texture';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_WIDTH'] = 'Width';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_WIDTH_TOOLTIP'] = 'Width of the health bar custom border';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_HEIGHT'] = 'Height';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_HEIGHT_TOOLTIP'] = 'Height of the health bar custom border';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_HEIGHT_MINUS'] = 'Height (minus)';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_HEIGHT_MINUS_TOOLTIP'] = 'Height of the health bar custom border for minor units';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_X_OFFSET_TOOLTIP'] = 'Horizontal offset of the health bar custom border';
L['OPTIONS_HEALTH_BAR_CUSTOM_BORDER_Y_OFFSET_TOOLTIP'] = 'Vertical offset of the health bar custom border';
L['OPTIONS_HEADER_SPARK'] = 'Spark';
L['OPTIONS_HEALTH_BAR_SPARK_SHOW_TOOLTIP'] = 'Show a spark at the end of the health bar';
L['OPTIONS_HEALTH_BAR_SPARK_HIDE_AT_MAX_HEALTH'] = 'Hide at max';
L['OPTIONS_HEALTH_BAR_SPARK_HIDE_AT_MAX_HEALTH_TOOLTIP'] = 'Hide the spark at the maximum health value';
L['OPTIONS_HEALTH_BAR_SPARK_WIDTH_TOOLTIP'] = 'Width of the health bar spark';
L['OPTIONS_HEALTH_BAR_SPARK_HEIGHT_TOOLTIP'] = 'Height of the health bar spark';
L['OPTIONS_HEADER_ABSORB'] = 'Absorbs (shields)';
L['OPTIONS_ABSORB_BAR_ENABLED'] = 'Absorb bar';
L['OPTIONS_ABSORB_BAR_ENABLED_TOOLTIP'] = 'Show absorb bar in relation to the amount of health';
L['OPTIONS_ABSORB_BAR_AT_TOP'] = 'At top';
L['OPTIONS_ABSORB_BAR_AT_TOP_TOOLTIP'] = 'Show absorb bar at the top of the health bar';
L['OPTIONS_ABSORB_TEXT_ENABLED'] = 'Show as a number';
L['OPTIONS_ABSORB_TEXT_ENABLED_TOOLTIP'] = 'Show the remaining amount of absorption as a number';
L['OPTIONS_ABSORB_TEXT_COLOR_TOOLTIP'] = 'Absorption number color';
L['OPTIONS_ABSORB_TEXT_FONT_VALUE'] = 'Absorption number font';
L['OPTIONS_ABSORB_TEXT_FONT_SIZE'] = 'Absorption number font size';
L['OPTIONS_ABSORB_TEXT_FONT_FLAG'] = 'Absorption number font outline';
L['OPTIONS_ABSORB_TEXT_FONT_SHADOW'] = 'Absorption number font shadow';
L['OPTIONS_ABSORB_TEXT_ANCHOR_TOOLTIP'] = 'Absorption number position';
L['OPTIONS_ABSORB_TEXT_X_OFFSET_TOOLTIP'] = 'Horizontal absorption number offset';
L['OPTIONS_ABSORB_TEXT_Y_OFFSET_TOOLTIP'] = 'Vertical absorption number offset';
L['OPTIONS_HEALTH_BAR_COLOR_ENEMY_NPC'] = 'Enemy NPC';
L['OPTIONS_HEALTH_BAR_COLOR_ENEMY_NPC_TOOLTIP'] = 'Color for enemy NPCs';
L['OPTIONS_HEALTH_BAR_COLOR_ENEMY_PLAYER'] = 'Enemy players';
L['OPTIONS_HEALTH_BAR_COLOR_ENEMY_PLAYER_TOOLTIP'] = 'Color for enemy players if coloring by class type is disabled';
L['OPTIONS_HEALTH_BAR_COLOR_ENEMY_PET'] = 'Enemy pets';
L['OPTIONS_HEALTH_BAR_COLOR_ENEMY_PET_TOOLTIP'] = 'Color for enemy pets';
L['OPTIONS_HEALTH_BAR_COLOR_FRIENDLY_NPC'] = 'Friendly NPC';
L['OPTIONS_HEALTH_BAR_COLOR_FRIENDLY_NPC_TOOLTIP'] = 'Color for friendly NPCs';
L['OPTIONS_HEALTH_BAR_COLOR_FRIENDLY_PLAYER'] = 'Friendly players';
L['OPTIONS_HEALTH_BAR_COLOR_FRIENDLY_PLAYER_TOOLTIP'] = 'Color for friendly players if coloring by class type is disabled';
L['OPTIONS_HEALTH_BAR_COLOR_FRIENDLY_PET'] = 'Friendly pets';
L['OPTIONS_HEALTH_BAR_COLOR_FRIENDLY_PET_TOOLTIP'] = 'Color for friendly pets';
L['OPTIONS_HEALTH_BAR_COLOR_NEUTRAL_NPC'] = 'Neutral';
L['OPTIONS_HEALTH_BAR_COLOR_NEUTRAL_NPC_TOOLTIP'] = 'Color for neutral units';
L['OPTIONS_HEALTH_BAR_COLOR_TAPPED'] = 'Tapped';
L['OPTIONS_HEALTH_BAR_COLOR_TAPPED_TOOLTIP'] = 'Color for units that you can\'t get loot from or are beaten by another faction';
L['OPTIONS_HEALTH_BAR_COLOR_DC'] = 'Disconnected';
L['OPTIONS_HEALTH_BAR_COLOR_DC_TOOLTIP'] = 'Color for disconnected players';
L['OPTIONS_HEALTH_BAR_COLORS_RESET_TOOLTIP'] = 'Reset health bar colors to defaults';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_HEADER'] = 'Classes';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_USE'] = 'Use';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_USE_TOOLTIP'] = 'Use your colors for classes';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_DEATHKNIGHT'] = 'Death Knight';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_DEATHKNIGHT_TOOLTIP'] = 'Death Knight color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_DEMONHUNTER'] = 'Demon Hunter';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_DEMONHUNTER_TOOLTIP'] = 'Demon Hunter color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_DRUID'] = 'Druid';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_DRUID_TOOLTIP'] = 'Druid color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_HUNTER'] = 'Hunter';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_HUNTER_TOOLTIP'] = 'Hunter color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_MAGE'] = 'Mage';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_MAGE_TOOLTIP'] = 'Mage color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_MONK'] = 'Monk';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_MONK_TOOLTIP'] = 'Monk color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_PALADIN'] = 'Paladin';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_PALADIN_TOOLTIP'] = 'Paladin color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_PRIEST'] = 'Priest';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_PRIEST_TOOLTIP'] = 'Priest color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_ROGUE'] = 'Rogue';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_ROGUE_TOOLTIP'] = 'Rogue color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_SHAMAN'] = 'Shaman';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_SHAMAN_TOOLTIP'] = 'Shaman color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_WARLOCK'] = 'Warlock';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_WARLOCK_TOOLTIP'] = 'Warlock color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_WARRIOR'] = 'Warrior';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_WARRIOR_TOOLTIP'] = 'Warrior color';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_EVOKER'] = 'Evoker';
L['OPTIONS_HEALTH_BAR_COLORS_CLASS_EVOKER_TOOLTIP'] = 'Evoker color';
L['OPTIONS_HEALTH_BAR_CLASS_COLORS_RESET_TOOLTIP'] = 'Reset class colors to defaults';
L['OPTIONS_THREAT_COLOR_ENABLED'] = 'Threat color';
L['OPTIONS_THREAT_COLOR_ENABLED_TOOLTIP'] = 'Change the color of the health bar depending on the amount of threat';
L['OPTIONS_THREAT_COLOR_REVERSED'] = 'Reversed';
L['OPTIONS_THREAT_COLOR_REVERSED_TOOLTIP'] = 'Reverse the threat colors';
L['OPTIONS_THREAT_COLOR_REVERSED_SPEC_TOOLTIP'] = 'Reverse the threat colors for specific roles';
L['OPTIONS_THREAT_COLOR_ISTAPPED_BORDER'] = 'Color the border (for tapped units)';
L['OPTIONS_THREAT_COLOR_ISTAPPED_BORDER_TOOLTIP'] = 'Use threat colors for a health bar border for units from which you cannot get loot';
L['OPTIONS_THREAT_COLOR_NAME'] = 'Color the name';
L['OPTIONS_THREAT_COLOR_NAME_TOOLTIP'] = 'Use threat colors for the name';
L['OPTIONS_THREAT_COLOR_NAME_ONLY'] = 'Only name';
L['OPTIONS_THREAT_COLOR_NAME_ONLY_TOOLTIP'] = 'Use threat colors to color only the name';
L['OPTIONS_THREAT_COLOR_PRIO_HIGH'] = 'High threat color priority';
L['OPTIONS_THREAT_COLOR_PRIO_HIGH_TOOLTIP'] = 'Enable priority for high threat color over other colors (e.g. coloring by aura, custom health color, etc.)';
L['OPTIONS_THREAT_COLOR_PRIO_HIGH_EXCLUDE_TANK_ROLE'] = 'Exclude tank role';
L['OPTIONS_THREAT_COLOR_PRIO_HIGH_EXCLUDE_TANK_ROLE_TOOLTIP'] = 'Exclude tank role for high threat priority (if you\'re a tank)';
L['OPTIONS_THREAT_COLOR_STATUS_0_TOOLTIP'] = 'Not tanking, lower threat than tank';
L['OPTIONS_THREAT_COLOR_STATUS_1_TOOLTIP'] = 'Not tanking, higher threat than tank';
L['OPTIONS_THREAT_COLOR_STATUS_2_TOOLTIP'] = 'Insecurely tanking, another unit have higher threat but not tanking';
L['OPTIONS_THREAT_COLOR_STATUS_3_TOOLTIP'] = 'Securely tanking, highest threat';
L['OPTIONS_THREAT_COLOR_OFFTANK_TOOLTIP'] = 'Offtank (another tank player is now tanking)';
L['OPTIONS_THREAT_COLOR_PETTANK_TOOLTIP'] = 'Pet (monk statue, shaman elemental, and other player-controlled units) is now tanking';
L['OPTIONS_THREAT_COLOR_PLAYERPETTANK_TOOLTIP'] = 'Your pet is now tanking';
L['OPTIONS_RESET_THREAT_COLORS'] = 'Reset colors';
L['OPTIONS_RESET_THREAT_COLORS_TOOLTIP'] = 'Reset threat colors to default values';
L['OPTIONS_THREAT_PERCENTAGE_ENABLED'] = 'Show percentages';
L['OPTIONS_THREAT_PERCENTAGE_ENABLED_TOOLTIP'] = 'Show the current threat as a percentage';
L['OPTIONS_THREAT_PERCENTAGE_COLORING'] = 'Coloring';
L['OPTIONS_THREAT_PERCENTAGE_COLORING_TOOLTIP'] = 'Color the percentages according to the current threat';
L['OPTIONS_THREAT_PERCENTAGE_POINT_TOOLTIP'] = 'Point of attachment of threat percentages'
L['OPTIONS_THREAT_PERCENTAGE_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach the threat percentages';
L['OPTIONS_THREAT_PERCENTAGE_OFFSET_X_TOOLTIP'] = 'Horizontal offset of threat percentages';
L['OPTIONS_THREAT_PERCENTAGE_OFFSET_Y_TOOLTIP'] = 'Vertical offset of threat percentages';
L['OPTIONS_THREAT_PERCENTAGE_FONT_VALUE_TOOLTIP'] = 'Threat percentages font';
L['OPTIONS_THREAT_PERCENTAGE_FONT_SIZE_TOOLTIP'] = 'Threat percentages font size';
L['OPTIONS_THREAT_PERCENTAGE_FONT_FLAG_TOOLTIP'] = 'Threat percentages font outline';
L['OPTIONS_THREAT_PERCENTAGE_FONT_SHADOW_TOOLTIP'] = 'Threat percentages font shadow';
L['OPTIONS_TARGET_INDICATOR_ENABLED'] = 'Enable';
L['OPTIONS_TARGET_INDICATOR_ENABLED_TOOLTIP'] = 'Show indicator of the current target nameplate';
L['OPTIONS_TARGET_INDICATOR_COLOR_TOOLTIP'] = 'Target indicator texture color';
L['OPTIONS_TARGET_INDICATOR_COLOR_AS_CLASS'] = 'By class color';
L['OPTIONS_TARGET_INDICATOR_COLOR_AS_CLASS_TOOLTIP'] = 'Color the target indicator according to the color of your class';
L['OPTIONS_TARGET_INDICATOR_TEXTURE'] = 'Texture';
L['OPTIONS_TARGET_INDICATOR_TEXTURE_TOOLTIP'] = 'Target indicator texture|n|nIf the texture is colored, then paint it white and everything will be fine';
L['OPTIONS_TARGET_INDICATOR_SIZE_TOOLTIP'] = 'Size of the target indicator texture';
L['OPTIONS_TARGET_INDICATOR_X_OFFSET_TOOLTIP'] = 'Horizontal offset of the target indicator texture';
L['OPTIONS_TARGET_INDICATOR_Y_OFFSET_TOOLTIP'] = 'Vertical offset of the target indicator texture';
L['OPTIONS_TARGET_GLOW_ENABLED'] = 'Target glow';
L['OPTIONS_TARGET_GLOW_ENABLED_TOOLTIP'] = 'Show glow of the current target nameplate';
L['OPTIONS_TARGET_GLOW_COLOR_TOOLTIP'] = 'Target glow color';
L['OPTIONS_TARGET_GLOW_COLOR_AS_CLASS'] = 'By class color';
L['OPTIONS_TARGET_GLOW_COLOR_AS_CLASS_TOOLTIP'] = 'Color the target glow according to the color of your class';
L['OPTIONS_TARGET_GLOW_SIZE_TOOLTIP'] = 'Glow size';
L['OPTIONS_HOVER_GLOW_ENABLED'] = 'On hover';
L['OPTIONS_HOVER_GLOW_ENABLED_TOOLTIP'] = 'Show glow on mouse over nameplates';
L['OPTIONS_CURRENT_TARGET_HEALTH_BAR_COLORING'] = 'Special target color';
L['OPTIONS_CURRENT_TARGET_HEALTH_BAR_COLORING_TOOLTIP'] = 'Enable a special health bar color for the current target';
L['OPTIONS_CURRENT_TARGET_HEALTH_BAR_COLOR_TOOLTIP'] = 'Special health bar color for the current target';
L['OPTIONS_CURRENT_TARGET_HEALTH_BAR_USE_CLASS_COLOR'] = 'By class color';
L['OPTIONS_CURRENT_TARGET_HEALTH_BAR_USE_CLASS_COLOR_TOOLTIP'] = 'Color the health bar according to the color of your class for the current target';
L['OPTIONS_CURRENT_TARGET_CUSTOM_TEXTURE_ENABLED'] = 'Special target texture';
L['OPTIONS_CURRENT_TARGET_CUSTOM_TEXTURE_ENABLED_TOOLTIP'] = 'Enable a special health bar texture for the current target';
L['OPTIONS_CURRENT_TARGET_CUSTOM_TEXTURE_VALUE_TOOLTIP'] = 'Special health bar texture for the current target';
L['OPTIONS_CURRENT_TARGET_CUSTOM_TEXTURE_OVERLAY'] = 'Overlay';
L['OPTIONS_CURRENT_TARGET_CUSTOM_TEXTURE_OVERLAY_TOOLTIP'] = 'Overlay a special texture on top of the current one, not replace it (for the current target)';
L['OPTIONS_CURRENT_TARGET_CUSTOM_TEXTURE_OVERLAY_COLOR_TOOLTIP'] = 'Сolor of the special texture for the current target';
L['OPTIONS_CURRENT_FOCUS_HEALTH_BAR_COLORING'] = 'Special focus target color';
L['OPTIONS_CURRENT_FOCUS_HEALTH_BAR_COLORING_TOOLTIP'] = 'Enable a special health bar color for the current focus target';
L['OPTIONS_CURRENT_FOCUS_HEALTH_BAR_COLOR_TOOLTIP'] = 'Special health bar color for the current focus target';
L['OPTIONS_CURRENT_FOCUS_HEALTH_BAR_USE_CLASS_COLOR'] = 'By class color';
L['OPTIONS_CURRENT_FOCUS_HEALTH_BAR_USE_CLASS_COLOR_TOOLTIP'] = 'Color the health bar according to the color of your class for the current focus target';
L['OPTIONS_CURRENT_FOCUS_CUSTOM_TEXTURE_ENABLED'] = 'Special focus target texture';
L['OPTIONS_CURRENT_FOCUS_CUSTOM_TEXTURE_ENABLED_TOOLTIP'] = 'Enable a special health bar color for the current focus target';
L['OPTIONS_CURRENT_FOCUS_CUSTOM_TEXTURE_VALUE_TOOLTIP'] = 'Special health bar texture for the current focus target';
L['OPTIONS_CURRENT_FOCUS_CUSTOM_TEXTURE_OVERLAY'] = 'Overlay';
L['OPTIONS_CURRENT_FOCUS_CUSTOM_TEXTURE_OVERLAY_TOOLTIP'] = 'Overlay a special texture on top of the current one, not replace it (for the current focus target)';
L['OPTIONS_CURRENT_FOCUS_CUSTOM_TEXTURE_OVERLAY_COLOR_TOOLTIP'] = 'Color of the special texture for the current focus target';
L['OPTIONS_EXECUTION_ENABLED'] = 'Enable';
L['OPTIONS_EXECUTION_ENABLED_TOOLTIP'] = 'Enable execution indication';
L['OPTIONS_EXECUTION_COLOR_TOOLTIP'] = 'Color of the health bar when the specified percentage of the health is reached';
L['OPTIONS_EXECUTION_LOW_TEXT'] = 'If less than or equal to';
L['OPTIONS_EXECUTION_LOW_PERCENT_TOOLTIP'] = 'Percentage of lower health threshold';
L['OPTIONS_EXECUTION_HIGH_ENABLED'] = 'Enable higher threshold';
L['OPTIONS_EXECUTION_HIGH_ENABLED_TOOLTIP'] = 'Enable higher health threshold';
L['OPTIONS_EXECUTION_HIGH_TEXT'] = 'If more than or equal to';
L['OPTIONS_EXECUTION_HIGH_PERCENT_TOOLTIP'] = 'Percentage of higher health threshold';
L['OPTIONS_EXECUTION_GLOW'] = 'Pixel glow';
L['OPTIONS_EXECUTION_GLOW_TOOLTIP'] = 'Show pixel glow around health bar';

L['OPTIONS_CAST_BAR_TAB_COMMON'] = 'General';
L['OPTIONS_CAST_BAR_TAB_COLORS'] = 'Colors';
L['OPTIONS_CAST_BAR_TAB_TIMER'] = 'Timer';
L['OPTIONS_CAST_BAR_TAB_CUSTOMCASTS'] = 'Custom casts';
L['OPTIONS_CAST_BAR_TEXTURE_VALUE_TOOLTIP'] = 'Cast bar texture';
L['OPTIONS_CAST_BAR_BACKGROUND_TEXTURE_VALUE_TOOLTIP'] = 'Cast bar background texture';
L['OPTIONS_CAST_BAR_BACKGROUND_COLOR_TOOLTIP'] = 'Background color of the cast bar';
L['OPTIONS_CAST_BAR_HEADER_CAST_NAME'] = 'Cast name';
L['OPTIONS_CAST_BAR_TEXT_ANCHOR_TOOLTIP'] = 'Cast name position';
L['OPTIONS_CAST_BAR_TEXT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of cast name';
L['OPTIONS_CAST_BAR_TEXT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of cast name';
L['OPTIONS_CAST_BAR_TEXT_TRUNCATE'] = 'Truncate';
L['OPTIONS_CAST_BAR_TEXT_TRUNCATE_TOOLTIP'] = 'Truncate the name if it goes outside the cast bar';
L['OPTIONS_CAST_BAR_TEXT_FONT_VALUE'] = 'Cast name font';
L['OPTIONS_CAST_BAR_TEXT_FONT_SIZE'] = 'Cast name font size';
L['OPTIONS_CAST_BAR_TEXT_FONT_FLAG'] = 'Cast name font outline';
L['OPTIONS_CAST_BAR_TEXT_FONT_SHADOW'] = 'Cast name font shadow';
L['OPTIONS_CAST_BAR_TARGET_HEADER'] = 'Cast target name';
L['OPTIONS_CAST_BAR_TARGET_ENABLED'] = 'Enable';
L['OPTIONS_CAST_BAR_TARGET_ENABLED_TOOLTIP'] = 'Show the target name of the current cast';
L['OPTIONS_CAST_BAR_TARGET_CLASS_COLOR'] = 'Class color';
L['OPTIONS_CAST_BAR_TARGET_CLASS_COLOR_TOOLTIP'] = 'Color the target name of the current cast with the class color';
L['OPTIONS_CAST_BAR_TARGET_ONLY_ENEMY'] = 'Only for enemies';
L['OPTIONS_CAST_BAR_TARGET_ONLY_ENEMY_TOOLTIP'] = 'Show the target name of the current cast only for enemy nameplates';
L['OPTIONS_CAST_BAR_TARGET_IN_SPELL_NAME'] = 'In cast name';
L['OPTIONS_CAST_BAR_TARGET_IN_SPELL_NAME_TOOLTIP'] = 'Show the target name of the current cast along with the name of the cast|n|n|cffff6666Note: selected font and position settings will have no effect|r';
L['OPTIONS_CAST_BAR_TEXT_POINT_TOOLTIP'] = 'Point of attachment of cast target name text';
L['OPTIONS_CAST_BAR_TEXT_RELATIVE_POINT_TOOLTIP'] = 'To which point of the cast bar attach cast target name text';
L['OPTIONS_CAST_BAR_TEXT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of cast target name text';
L['OPTIONS_CAST_BAR_TEXT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of cast target name text';
L['OPTIONS_CAST_BAR_TARGET_FONT_VALUE'] = 'Cast target name font';
L['OPTIONS_CAST_BAR_TARGET_FONT_SIZE'] = 'Cast target name font size';
L['OPTIONS_CAST_BAR_TARGET_FONT_FLAG'] = 'Cast target name font outline';
L['OPTIONS_CAST_BAR_TARGET_FONT_SHADOW'] = 'Cast target name font shadow';
L['OPTIONS_CAST_BAR_HEIGHT'] = 'Height';
L['OPTIONS_CAST_BAR_HEIGHT_TOOLTIP'] = 'Height of the cast bar';
L['OPTIONS_CAST_BAR_BORDER_ENABLED'] = 'Border';
L['OPTIONS_CAST_BAR_BORDER_ENABLED_TOOLTIP'] = 'Show the border around the cast bar';
L['OPTIONS_CAST_BAR_BORDER_COLOR_TOOLTIP'] = 'Border color of the cast bar';
L['OPTIONS_CAST_BAR_BORDER_SIZE_TOOLTIP'] = 'Thickness of the cast bar border';
L['OPTIONS_CAST_BAR_ON_HP_BAR'] = 'On health bar';
L['OPTIONS_CAST_BAR_ON_HP_BAR_TOOLTIP'] = 'Show cast bar on health bar';
L['OPTIONS_CAST_BAR_ICON_LARGE'] = 'Icon: large';
L['OPTIONS_CAST_BAR_ICON_LARGE_TOOLTIP'] = 'Show a large spell icon |n|n|cffffb833Doesn\'t work if «On health bar» is turned on|r';
L['OPTIONS_CAST_BAR_ICON_RIGHT_SIDE'] = 'Icon: right side';
L['OPTIONS_CAST_BAR_ICON_RIGHT_SIDE_TOOLTIP'] = 'Show spell icon on the right side';
L['OPTIONS_CAST_BAR_TIMER_ENABLED_TOOLTIP'] = 'Show a timer next to the cast bar';
L['OPTIONS_CAST_BAR_TIMER_FORMAT_TOOLTIP'] = 'Cast bar timer format';
L['OPTIONS_CAST_BAR_TIMER_ONLY_REMAINING_TIME'] = 'Only the remaining time';
L['OPTIONS_CAST_BAR_TIMER_ONLY_REMAINING_TIME_TOOLTIP'] = 'Show only the remaining time of the cast bar timer';
L['OPTIONS_CAST_BAR_TIMER_XSIDE_TOOLTIP'] = 'Cast bar timer placement';
L['OPTIONS_CAST_BAR_TIMER_ANCHOR_TOOLTIP'] = 'Cast bar timer position';
L['OPTIONS_CAST_BAR_TIMER_OFFSET_X_TOOLTIP'] = 'Horizontal offset of cast bar timer';
L['OPTIONS_CAST_BAR_TIMER_OFFSET_Y_TOOLTIP'] = 'Vertical offset of cast bar timer';
L['OPTIONS_CAST_BAR_TIMER_FONT_VALUE_TOOLTIP'] = 'Cast bar timer font';
L['OPTIONS_CAST_BAR_TIMER_FONT_SIZE_TOOLTIP'] = 'Cast bar timer font size';
L['OPTIONS_CAST_BAR_TIMER_FONT_FLAG_TOOLTIP'] = 'Cast bar timer font outline';
L['OPTIONS_CAST_BAR_TIMER_FONT_SHADOW_TOOLTIP'] = 'Cast bar timer font shadow';
L['OPTIONS_WHO_INTERRUPTED_ENABLED'] = 'Who interrupted';
L['OPTIONS_WHO_INTERRUPTED_ENABLED_TOOLTIP'] = 'Show the name of the player who interrupted a spell';
L['OPTIONS_CAST_BAR_START_CAST_COLOR'] = 'Normal';
L['OPTIONS_CAST_BAR_START_CAST_COLOR_TOOLTIP'] = 'Cast bar color for normal spells';
L['OPTIONS_CAST_BAR_START_CHANNEL_COLOR'] = 'Channel';
L['OPTIONS_CAST_BAR_START_CHANNEL_COLOR_TOOLTIP'] = 'Cast bar color for channel spells';
L['OPTIONS_CAST_BAR_NON_INTERRUPTIBLE_COLOR'] = 'Non interruptible';
L['OPTIONS_CAST_BAR_NON_INTERRUPTIBLE_COLOR_TOOLTIP'] = 'Cast bar color for non interruptible spells';
L['OPTIONS_CAST_BAR_FAILED_CAST_COLOR'] = 'Failed';
L['OPTIONS_CAST_BAR_FAILED_CAST_COLOR_TOOLTIP'] = 'Cast bar color for failed spells casts';
L['OPTIONS_CAST_BAR_RESET_COLORS'] = 'Reset colors';
L['OPTIONS_CAST_BAR_RESET_COLORS_TOOLTIP'] = 'Reset cast bar colors to default values';
L['OPTIONS_CAST_BAR_SHOW_TRADE_SKILLS'] = 'Trade skills casts';
L['OPTIONS_CAST_BAR_SHOW_TRADE_SKILLS_TOOLTIP'] = 'Show the cast bar when creating items';
L['OPTIONS_CAST_BAR_SHOW_SHIELD'] = 'Shield';
L['OPTIONS_CAST_BAR_SHOW_SHIELD_TOOLTIP'] = 'Show shield icon for non interruptible spells';
L['OPTIONS_CAST_BAR_SHOW_ICON_NOTINTERRUPTIBLE'] = 'Icon for non interruptible spells';
L['OPTIONS_CAST_BAR_SHOW_ICON_NOTINTERRUPTIBLE_TOOLTIP'] = 'Show the spell icon for non interruptible spells';
L['OPTIONS_CAST_BAR_USE_INTERRUPT_READY_COLOR_TOOLTIP'] = 'Use «Ready to interrupt» cast bar color';
L['OPTIONS_CAST_BAR_SHOW_INTERRUPT_READY_TICK'] = 'Tick';
L['OPTIONS_CAST_BAR_SHOW_INTERRUPT_READY_TICK_TOOLTIP'] = 'Show tick, which displays your ability to interrupt the spell';
L['OPTIONS_CAST_BAR_INTERRUPT_READY_TICK_COLOR_TOOLTIP'] = 'Color of the tick';
L['OPTIONS_CAST_BAR_INTERRUPT_READY_IN_TIME_COLOR'] = 'Will be ready to interrupt';
L['OPTIONS_CAST_BAR_INTERRUPT_READY_IN_TIME_COLOR_TOOLTIP'] = 'The cast bar will change to the color of your choice if your interrupt ability is ready by the end of the cast';
L['OPTIONS_CAST_BAR_USE_INTERRUPT_READY_IN_TIME_COLOR_TOOLTIP'] = 'Use «Will be ready to interrupt» cast bar color';
L['OPTIONS_CAST_BAR_INTERRUPT_NOT_READY_COLOR'] = 'Not ready to interrupt';
L['OPTIONS_CAST_BAR_INTERRUPT_NOT_READY_COLOR_TOOLTIP'] = 'The cast bar will change to the color of your choice if your interrupt ability is NOT ready and will NOT be ready by the end of the cast';
L['OPTIONS_CAST_BAR_USE_INTERRUPT_NOT_READY_COLOR_TOOLTIP'] = 'Use «Not ready to interrupt» cast bar color';
L['OPTIONS_CAST_BAR_CUSTOM_CASTS_ENABLED'] = 'Enable';
L['OPTIONS_CAST_BAR_CUSTOM_CASTS_ENABLED_TOOLTIP'] = 'Enable custom effects for specified spells';
L['OPTIONS_CAST_BAR_CUSTOM_CASTS_EDITBOX_ENTER_ID'] = 'Enter the spell ID';
L['OPTIONS_CAST_BAR_CUSTOM_CASTS_NEW_NAME'] = 'Custom name';
L['OPTIONS_CAST_BAR_CUSTOM_CASTS_ON_YOU'] = 'On you';
L['OPTIONS_CAST_BAR_FRAME_STRATA_TOOLTIP'] = 'Strata for cast bar';
L['OPTIONS_CAST_BAR_OFFSET_Y_TOOLTIP'] = 'Vertical offset of the cast bar';

L['OPTIONS_SIZES_TAB_ENEMY'] = 'Enemy';
L['OPTIONS_SIZES_TAB_FRIENDLY'] = 'Friendly';
L['OPTIONS_SIZES_TAB_SELF'] = 'Self';
L['OPTIONS_SIZES_TAB_OTHER'] = 'Other';
L['OPTIONS_SIZES_SHOW_CLICKABLE_AREA'] = 'Show clickable area';
L['OPTIONS_SIZES_OPEN_WORLD_HEADER'] = 'Open world';
L['OPTIONS_SIZES_INSTANCES_HEADER'] = 'Instances';
L['OPTIONS_SIZES_ENEMY_CLICKABLE_WIDTH'] = 'Width';
L['OPTIONS_SIZES_ENEMY_CLICKABLE_WIDTH_TOOLTIP'] = 'Width of health bar and clickable area for enemy units';
L['OPTIONS_SIZES_ENEMY_CLICKABLE_HEIGHT'] = 'Height of click-area';
L['OPTIONS_SIZES_ENEMY_CLICKABLE_HEIGHT_TOOLTIP'] = 'Height of click-area for enemy units';
L['OPTIONS_SIZES_ENEMY_HEIGHT'] = 'Height';
L['OPTIONS_SIZES_ENEMY_HEIGHT_TOOLTIP'] = 'Height of the health bar for enemy normal+ units';
L['OPTIONS_SIZES_ENEMY_MINUS_HEIGHT'] = 'Height (minus)';
L['OPTIONS_SIZES_ENEMY_MINUS_HEIGHT_TOOLTIP'] = 'Height of the health bar for enemy minor units';
L['OPTIONS_SIZES_ENEMY_CLICK_THROUGH'] = 'Disable mouse clicks';
L['OPTIONS_SIZES_ENEMY_CLICK_THROUGH_TOOLTIP'] = 'Disable the ability to click on enemy nameplates';
L['OPTIONS_SIZES_FRIENDLY_CLICKABLE_WIDTH'] = 'Width';
L['OPTIONS_SIZES_FRIENDLY_CLICKABLE_WIDTH_TOOLTIP'] = 'Width of health bar and clickable area for friendly units';
L['OPTIONS_SIZES_FRIENDLY_CLICKABLE_HEIGHT'] = 'Height of click-area';
L['OPTIONS_SIZES_FRIENDLY_CLICKABLE_HEIGHT_TOOLTIP'] = 'Height of click-area for friendly units';
L['OPTIONS_SIZES_FRIENDLY_HEIGHT'] = 'Height';
L['OPTIONS_SIZES_FRIENDLY_HEIGHT_TOOLTIP'] = 'Height of the health bar for friendly units';
L['OPTIONS_SIZES_FRIENDLY_INSTANCE_CLICKABLE_WIDTH'] = 'Width';
L['OPTIONS_SIZES_FRIENDLY_INSTANCE_CLICKABLE_WIDTH_TOOLTIP'] = 'Width of health bar and clickable area for friendly units in instances';
L['OPTIONS_SIZES_FRIENDLY_INSTANCE_CLICKABLE_HEIGHT'] = 'Height of click-area';
L['OPTIONS_SIZES_FRIENDLY_INSTANCE_CLICKABLE_HEIGHT_TOOLTIP'] = 'Height of click-area for friendly units in instances';
L['OPTIONS_SIZES_FRIENDLY_CLICK_THROUGH'] = 'Disable mouse clicks';
L['OPTIONS_SIZES_FRIENDLY_CLICK_THROUGH_TOOLTIP'] = 'Disable the ability to click on friendly nameplates';
L['OPTIONS_SIZES_SELF_WIDTH'] = 'Width';
L['OPTIONS_SIZES_SELF_WIDTH_TOOLTIP'] = 'Width of the personal nameplate';
L['OPTIONS_SIZES_SELF_HEIGHT'] = 'Height';
L['OPTIONS_SIZES_SELF_HEIGHT_TOOLTIP'] = 'Height of the health bar and resource bar of the personal nameplate';
L['OPTIONS_SIZES_SELF_CLICK_THROUGH'] = 'Disable mouse clicks';
L['OPTIONS_SIZES_SELF_CLICK_THROUGH_TOOLTIP'] = 'Disable the ability to click on a personal nameplate';
L['OPTIONS_SIZES_SCALE_LARGE'] = 'Scale (large)';
L['OPTIONS_SIZES_SCALE_LARGE_TOOLTIP'] = 'Scale of the nameplate for important units';
L['OPTIONS_SIZES_SCALE_GLOBAL'] = 'Scale (other)';
L['OPTIONS_SIZES_SCALE_GLOBAL_TOOLTIP'] = 'Scale of the nameplate for other units';
L['OPTIONS_SIZES_SCALE_SELECTED'] = 'Scale (target)';
L['OPTIONS_SIZES_SCALE_SELECTED_TOOLTIP'] = 'Scale of the nameplate for selected unit';
L['OPTIONS_SIZES_SCALE_SELF'] = 'Scale (self)';
L['OPTIONS_SIZES_SCALE_SELF_TOOLTIP'] = 'Scale of the personal nameplate';
L['OPTIONS_SIZES_OVERLAP_H'] = 'Hor. overlap';
L['OPTIONS_SIZES_OVERLAP_H_TOOLTIP'] = 'Horizontal overlap';
L['OPTIONS_SIZES_OVERLAP_V'] = 'Vert. overlap';
L['OPTIONS_SIZES_OVERLAP_V_TOOLTIP'] = 'Vertical overlap';
L['OPTIONS_SIZES_LARGE_TOP_INSET'] = 'Top inset (Large)';
L['OPTIONS_SIZES_LARGE_TOP_INSET_TOOLTIP'] = 'The inset from top (in screen percent) that large nameplates are clamped to';
L['OPTIONS_SIZES_LARGE_BOTTOM_INSET'] = 'Bottom inset (Large)';
L['OPTIONS_SIZES_LARGE_BOTTOM_INSET_TOOLTIP'] = 'The inset from bottom (in screen percent) that large nameplates are clamped to';
L['OPTIONS_SIZES_OTHER_TOP_INSET'] = 'Top inset (other)';
L['OPTIONS_SIZES_OTHER_TOP_INSET_TOOLTIP'] = 'The inset from top (in screen percent) that the non-self nameplates are clamped to';
L['OPTIONS_SIZES_OTHER_BOTTOM_INSET'] = 'Bottom inset (other)';
L['OPTIONS_SIZES_OTHER_BOTTOM_INSET_TOOLTIP'] = 'The inset from bottom (in screen percent) that the non-self nameplates are clamped to';
L['OPTIONS_SIZES_SELF_TOP_INSET'] = 'Top inset (self)';
L['OPTIONS_SIZES_SELF_TOP_INSET_TOOLTIP'] = 'The inset from top (in screen percent) that the personal nameplate is clamped to';
L['OPTIONS_SIZES_SELF_BOTTOM_INSET'] = 'Bottom inset (self)';
L['OPTIONS_SIZES_SELF_BOTTOM_INSET_TOOLTIP'] = 'The inset from bottom (in screen percent) that the personal nameplate is clamped to';

L['OPTIONS_VISIBILITY_TAB_COMMON'] = 'General';
L['OPTIONS_VISIBILITY_TAB_ENEMY'] = 'Enemy';
L['OPTIONS_VISIBILITY_TAB_FRIENDLY'] = 'Friendly';
L['OPTIONS_VISIBILITY_TAB_SELF'] = 'Self';
L['OPTIONS_VISIBILITY_MOTION'] = 'Motion type';
L['OPTIONS_VISIBILITY_MOTION_TOOLTIP'] = 'Nameplate motion type';
L['OPTIONS_VISIBILITY_MOTION_SPEED_TOOLTIP'] = 'The speed of placing namplates on their positions|n|n|cffff6666It is not recommended to set a high value!|r';
L['OPTIONS_VISIBILITY_SHOW_ALWAYS_OPENWORLD'] = 'Always in open world';
L['OPTIONS_VISIBILITY_SHOW_ALWAYS_OPENWORLD_TOOLTIP'] = 'Enable permanent display of nameplates in open world';
L['OPTIONS_VISIBILITY_SHOW_ALWAYS_INSTANCE'] = 'Always in instances';
L['OPTIONS_VISIBILITY_SHOW_ALWAYS_INSTANCE_TOOLTIP'] = 'Enable permanent display of nameplates in dungeons / raids';
L['OPTIONS_VISIBILITY_SHOW_ALWAYS_PVP_INSTANCE'] = 'Always in PvP instances';
L['OPTIONS_VISIBILITY_SHOW_ALWAYS_PVP_INSTANCE_TOOLTIP'] = 'Enable permanent display of nameplates in PvP instances';
L['OPTIONS_VISIBILITY_MAX_DISTANCE_OPENWORLD'] = 'Open world';
L['OPTIONS_VISIBILITY_MAX_DISTANCE_OPENWORLD_TOOLTIP'] = 'Nameplates distance in open world|n|n|cffffb833Locked by «Blizzard»|r';
L['OPTIONS_VISIBILITY_MAX_DISTANCE_INSTANCE'] = 'Dungeons / Raids';
L['OPTIONS_VISIBILITY_MAX_DISTANCE_INSTANCE_TOOLTIP'] = 'Nameplates distance in dungeons / raids|n|n|cffffb833Locked by «Blizzard»|r';
L['OPTIONS_VISIBILITY_MAX_DISTANCE_PVP_INSTANCE'] = 'PvP instances';
L['OPTIONS_VISIBILITY_MAX_DISTANCE_PVP_INSTANCE_TOOLTIP'] = 'Nameplates distance in PvP instances|n|n|cffffb833Locked by «Blizzard»|r';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY'] = 'Show';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_TOOLTIP'] = 'Show friendly nameplates|n|nIf permanent visibility is disabled in the open world, friendly nameplates will only be shown when these units are in combat or they will not have enough health';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_ONLY_IN_COMBAT'] = 'Only in combat';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_ONLY_IN_COMBAT_TOOLTIP'] = 'Show friendly nameplates only in combat';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_MINIONS'] = 'Minions';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_MINIONS_TOOLTIP'] = 'Show friendly minions';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_GUARDIANS'] = 'Guardians';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_GUARDIANS_TOOLTIP'] = 'Show friendly guardians';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_NPCS'] = 'NPC';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_NPCS_TOOLTIP'] = 'Show friendly NPCs';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_PETS'] = 'Pets';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_PETS_TOOLTIP'] = 'Show friendly pets';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_TOTEMS'] = 'Totems';
L['OPTIONS_VISIBILITY_SHOW_FRIENDLY_TOTEMS_TOOLTIP'] = 'Show friendly totems';
L['OPTIONS_VISIBILITY_SHOW_PERSONAL'] = 'Show';
L['OPTIONS_VISIBILITY_SHOW_PERSONAL_TOOLTIP'] = 'Show personal nameplate';
L['OPTIONS_VISIBILITY_SHOW_PERSONAL_ALWAYS'] = 'Always';
L['OPTIONS_VISIBILITY_SHOW_PERSONAL_ALWAYS_TOOLTIP'] = 'Always show personal nameplate';
L['OPTIONS_VISIBILITY_SHOW_PERSONAL_RESOURCE_ONTARGET'] = 'Resources on target';
L['OPTIONS_VISIBILITY_SHOW_PERSONAL_RESOURCE_ONTARGET_TOOLTIP'] = 'Show own special resources on current target (combo points, runes etc.)';
L['OPTIONS_VISIBILITY_HIDE_NON_CAST_ENABLED'] = 'Hide non-casting';
L['OPTIONS_VISIBILITY_HIDE_NON_CAST_ENABLED_TOOLTIP'] = 'Hide non-casting nameplates when the selected key is pressed';
L['OPTIONS_VISIBILITY_HIDE_NON_CAST_MODIFIER_TOOLTIP'] = 'Key for hiding';
L['OPTIONS_VISIBILITY_HIDE_NON_CAST_SHOW_UNINTERRUPTIBLE'] = 'Show uninterruptible casts'
L['OPTIONS_VISIBILITY_HIDE_NON_CAST_SHOW_UNINTERRUPTIBLE_TOOLTIP'] = 'Leave visible nameplates casting uninterruptible spells';
L['OPTIONS_HEADER_NAME_ONLY'] = '«Name Only» mode';
L['OPTIONS_VISIBILITY_NAME_ONLY_ENABLED'] = 'Enable';
L['OPTIONS_VISIBILITY_NAME_ONLY_ENABLED_TOOLTIP'] = 'Enable «Name Only» mode for friendly nameplates|n|nIn this mode, the health bars and spells of friendly nameplates are hidden';
L['OPTIONS_VISIBILITY_NAME_ONLY_COLOR_NAME_BY_HEALTH'] = 'Health progress in the name';
L['OPTIONS_VISIBILITY_NAME_ONLY_COLOR_NAME_BY_HEALTH_TOOLTIP'] = 'Fill in the name with gray color in relation to the lost amount of health|n|n|cffff6666Only in open world|r';
L['OPTIONS_VISIBILITY_NAME_ONLY_COLOR_NAME_BY_CLASS'] = 'Name by class color';
L['OPTIONS_VISIBILITY_NAME_ONLY_COLOR_NAME_BY_CLASS_TOOLTIP'] = 'Color the name by the color of the class in the «Name Only» mode|n|n|cffff6666Only in open world|r';
L['OPTIONS_VISIBILITY_NAME_ONLY_SHOW_LEVEL'] = 'Level';
L['OPTIONS_VISIBILITY_NAME_ONLY_SHOW_LEVEL_TOOLTIP'] = 'Show level in the «Name Only» mode|n|n|cffff6666Only in open world|r';
L['OPTIONS_VISIBILITY_NAME_ONLY_GUILD_NAME'] = 'Guild name / title';
L['OPTIONS_VISIBILITY_NAME_ONLY_GUILD_NAME_TOOLTIP'] = 'Show the guild name or NPC title under the name in the «Name Only» mode|n|n|cffff6666Only in open world|r';
L['OPTIONS_VISIBILITY_NAME_ONLY_GUILD_NAME_COLOR_TOOLTIP'] = 'Guild name or NPC title color in the «Name Only» mode';
L['OPTIONS_VISIBILITY_NAME_ONLY_GUILD_NAME_SAME_COLOR_TOOLTIP'] = 'Guild name color if you are a member of the same guild';
L['OPTIONS_VISIBILITY_NAME_ONLY_Y_OFFSET'] = 'Vertical offset';
L['OPTIONS_VISIBILITY_NAME_ONLY_Y_OFFSET_TOOLTIP'] = 'Vertical offset of the name in the «Name Only» mode|n|n|cffff6666Only in open world|r';
L['OPTIONS_VISIBILITY_NAME_ONLY_PLAYERS_ONLY'] = 'Players only';
L['OPTIONS_VISIBILITY_NAME_ONLY_PLAYERS_ONLY_TOOLTIP'] = 'Show only players in the «Name Only» mode|n|n|cffff6666Only in open world|r';
L['OPTIONS_VISIBILITY_NAME_ONLY_OVERLAPPING'] = 'Overlapping';
L['OPTIONS_VISIBILITY_NAME_ONLY_OVERLAPPING_TOOLTIP'] = 'Overlap friendly nameplates in the «Name Only» mode';
L['OPTIONS_VISIBILITY_NAME_ONLY_FRIENDLY_MODE_TOOLTIP'] = 'Select where the «Name Only» mode will work';
L['OPTIONS_NAME_ONLY_FRIENDLY_MODE_ANYWHERE'] = 'Anywhere';
L['OPTIONS_NAME_ONLY_FRIENDLY_MODE_ONLY_OPEN_WORLD'] = 'Only in the open world';
L['OPTIONS_VISIBILITY_SHOW_ENEMY'] = 'Show';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_TOOLTIP'] = 'Show enemy nameplates';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_ONLY_IN_COMBAT'] = 'Only in combat';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_ONLY_IN_COMBAT_TOOLTIP'] = 'Show enemy nameplates only in combat';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_MINIONS'] = 'Minions';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_MINIONS_TOOLTIP'] = 'Show enemy minions';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_GUARDIANS'] = 'Guardians';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_GUARDIANS_TOOLTIP'] = 'Show enemy guardians';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_MINUS'] = 'Minus';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_MINUS_TOOLTIP'] = 'Show enemy minor creatures';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_PETS'] = 'Pets';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_PETS_TOOLTIP'] = 'Show enemy pets';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_TOTEMS'] = 'Totems';
L['OPTIONS_VISIBILITY_SHOW_ENEMY_TOTEMS_TOOLTIP'] = 'Show enemy totems';
L['OPTIONS_HEADER_RAID_TARGET_ICON'] = 'Target marker icon';
L['OPTIONS_RAID_TARGET_ICON_SHOW'] = 'Show';
L['OPTIONS_RAID_TARGET_ICON_SHOW_TOOLTIP'] = 'Show target marker icon';
L['OPTIONS_RAID_TARGET_ICON_SCALE_TOOLTIP'] = 'Scale of the target marker icon';
L['OPTIONS_RAID_TARGET_ICON_POSITION_TOOLTIP'] = 'Position of the target marker icon';
L['OPTIONS_RAID_TARGET_ICON_POSITION_OFFSET_X_TOOLTIP'] = 'Horizontal offset of the target marker icon';
L['OPTIONS_RAID_TARGET_ICON_POSITION_OFFSET_Y_TOOLTIP'] = 'Vertical offset of the target marker icon';
L['OPTIONS_RAID_TARGET_ICON_FRAME_STRATA_TOOLTIP'] = 'Strata of the target marker icon';
L['OPTIONS_RAID_TARGET_HPBAR_COLORING'] = 'Coloring the health bar';
L['OPTIONS_RAID_TARGET_HPBAR_COLORING_TOOLTIP'] = 'Color the health bar depending on the current target marker';
L['OPTIONS_VISIBILITY_ALPHA_HEADER'] = 'Alpha';
L['OPTIONS_VISIBILITY_SELECTED_ALPHA'] = 'Selected';
L['OPTIONS_VISIBILITY_SELECTED_ALPHA_TOOLTIP'] = 'Alpha of selected nameplate';
L['OPTIONS_VISIBILITY_MAX_ALPHA'] = 'Max';
L['OPTIONS_VISIBILITY_MAX_ALPHA_TOOLTIP'] = 'Maximum alpha value of nameplates';
L['OPTIONS_VISIBILITY_MIN_ALPHA'] = 'Min';
L['OPTIONS_VISIBILITY_MIN_ALPHA_TOOLTIP'] = 'Minimum alpha value of nameplates';
L['OPTIONS_VISIBILITY_MAX_ALPHA_DISTANCE'] = 'Distance (max alpha)';
L['OPTIONS_VISIBILITY_MAX_ALPHA_DISTANCE_TOOLTIP'] = 'The distance from the camera that nameplates will reach their maximum alpha';
L['OPTIONS_VISIBILITY_MIN_ALPHA_DISTANCE'] = 'Distance (min alpha)';
L['OPTIONS_VISIBILITY_MIN_ALPHA_DISTANCE_TOOLTIP'] = 'The distance from the max distance that nameplates will reach their minimum alpha';
L['OPTIONS_VISIBILITY_OCCLUDED_ALPHA_MULT'] = 'Occluded';
L['OPTIONS_VISIBILITY_OCCLUDED_ALPHA_MULT_TOOLTIP'] = 'Alpha multiplier value for occluded nameplates (e.g., behind an object)';
L['OPTIONS_CLASSIFICATION_INDICATOR_ENABLED'] = 'Elite enemy indicator';
L['OPTIONS_CLASSIFICATION_INDICATOR_ENABLED_TOOLTIP'] = 'Show elite enemy indicator (gold or silver dragon)';
L['OPTIONS_CLASSIFICATION_INDICATOR_STAR'] = 'Star';
L['OPTIONS_CLASSIFICATION_INDICATOR_STAR_TOOLTIP'] = 'Show elite enemy indicator in the form of a star';
L['OPTIONS_CLASSIFICATION_INDICATOR_SIZE'] = 'Size';
L['OPTIONS_CLASSIFICATION_INDICATOR_SIZE_TOOLTIP'] = 'Size of elite enemy indicator';
L['OPTIONS_CLASSIFICATION_INDICATOR_POINT_TOOLTIP'] = 'Point of attachment of elite enemy indicator';
L['OPTIONS_CLASSIFICATION_INDICATOR_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach the elite enemy indicator';
L['OPTIONS_CLASSIFICATION_INDICATOR_OFFSET_X_TOOLTIP'] = 'Horizontal offset of elite enemy indicator';
L['OPTIONS_CLASSIFICATION_INDICATOR_OFFSET_Y_TOOLTIP'] = 'Vertical offset of elite enemy indicator';
L['OPTIONS_CLASS_BAR_ALPHA_TOOLTIP'] = 'Alpha of the class bar';
L['OPTIONS_CLASS_BAR_SCALE_TOOLTIP'] = 'Class bar scale';
L['OPTIONS_CLASS_BAR_POINT_TOOLTIP'] = 'Point of attachment of the class bar';
L['OPTIONS_CLASS_BAR_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach the class bar';
L['OPTIONS_CLASS_BAR_OFFSET_X_TOOLTIP'] = 'Horizontal offset of the class bar';
L['OPTIONS_CLASS_BAR_OFFSET_Y_TOOLTIP'] = 'Vertical offset of the class bar';

L['OPTIONS_HEADER_PERCENTAGE'] = 'Percentage';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_ENABLED'] = 'Enable';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_ENABLED_TOOLTIP'] = 'Enable display of percentages for creature under the health bar';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_USE_MODE_TOOLTIP'] = 'Database for displaying percentages';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_USE_MODE_EMBEDDED'] = 'Stripes DB';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_USE_MODE_MDT'] = 'Mythic Dungeon Tools DB';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_FONT_VALUE'] = 'Mythic+ percentage font value';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_FONT_SIZE'] = 'Mythic+ percentage font size';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_FONT_FLAG'] = 'Mythic+ percentage font outline';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_FONT_SHADOW'] = 'Mythic+ percentage font shadow';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_POINT_TOOLTIP'] = 'Point of attachment of mythic+ percentage';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach the mythic+ percentage';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_OFFSET_X_TOOLTIP'] = 'Horizontal offset of mythic+ percentage';
L['OPTIONS_MYTHIC_PLUS_PERCENTAGE_OFFSET_Y_TOOLTIP'] = 'Vertical offset of mythic+ percentage';
L['OPTIONS_HEADER_EXPLOSIVE_ORBS'] = 'Explosive orbs';
L['OPTIONS_EXPLOSIVE_ORBS_CROSSHAIR'] = 'Crosshair';
L['OPTIONS_EXPLOSIVE_ORBS_CROSSHAIR_TOOLTIP'] = 'Show crosshair on explosive orbs';
L['OPTIONS_EXPLOSIVE_ORBS_COUNTER'] = 'Counter';
L['OPTIONS_EXPLOSIVE_ORBS_COUNTER_TOOLTIP'] = 'Show quantity of active explosive orbs';
L['OPTIONS_SPITEFUL_ICON'] = '«The Spiteful Shade» icon';
L['OPTIONS_SPITEFUL_ICON_TOOLTIP'] = 'Show icon above «The Spiteful Shade» nameplate';
L['OPTIONS_SPITEFUL_SHOW_ONLY_ON_ME'] = 'If on me';
L['OPTIONS_SPITEFUL_SHOW_ONLY_ON_ME_TOOLTIP'] = 'Only show «The Spiteful Shade» icon if I am the target';
L['OPTIONS_SPITEFUL_TTD_ENABLED'] = 'Time to die';
L['OPTIONS_SPITEFUL_TTD_ENABLED_TOOLTIP'] = 'Show time to death for «The Spiteful Shade»';
L['OPTIONS_MYTHIC_PLUS_AUTO_SLOT_KEYSTONE'] = 'Auto-keystone';
L['OPTIONS_MYTHIC_PLUS_AUTO_SLOT_KEYSTONE_TOOLTIP'] = 'Insert keystones automatically';
L['OPTIONS_MYTHIC_PLUS_QUESTUNWATCH_ENABLED'] = 'Auto-unwatch quests';
L['OPTIONS_MYTHIC_PLUS_QUESTUNWATCH_ENABLED_TOOLTIP'] = 'Automatically cancels quest tracking during mythic+ dungeons.|n|nAfter completing a dungeon, quests will automatically be tracked again';

L['OPTIONS_USEFUL_TAB_COMMON'] = 'Common';
L['OPTIONS_USEFUL_TAB_COMBAT_INDICATOR'] = 'Combat indicator';
L['OPTIONS_USEFUL_TAB_SPELL_INTERRUPTED'] = 'Interrupted icon';
L['OPTIONS_USEFUL_TAB_HEALERS_MARKS'] = 'Marks on healers';
L['OPTIONS_QUEST_INDICATOR_ENABLED'] = 'Quest indicator';
L['OPTIONS_QUEST_INDICATOR_ENABLED_TOOLTIP'] = 'Еnable the quest indicator showing how much is left to kill mobs, collect loot etc.';
L['OPTIONS_QUEST_INDICATOR_POSITION_TOOLTIP'] = 'Position of the quest indicator';
L['OPTIONS_STEALTH_DETECT_ENABLED'] = 'Stealth detection';
L['OPTIONS_STEALTH_DETECT_ENABLED_TOOLTIP'] = 'Enable the stealth detection icon on mobs that can detect you in the stealth state';
L['OPTIONS_STEALTH_DETECT_ALWAYS'] = 'Always';
L['OPTIONS_STEALTH_DETECT_ALWAYS_TOOLTIP'] = 'Always show the stealth detection icon, not just when you are in the appropriate state';
L['OPTIONS_STEALTH_DETECT_NOT_IN_COMBAT'] = 'Not in combat';
L['OPTIONS_STEALTH_DETECT_NOT_IN_COMBAT_TOOLTIP'] = 'Do not show the stealth detection icon in combat';
L['OPTIONS_TOTEM_ICON_ENABLED'] = 'Totem icon';
L['OPTIONS_TOTEM_ICON_ENABLED_TOOLTIP'] = 'Show totem icon over the corresponding nameplate';
L['OPTIONS_TALKING_HEAD_SUPPRESS'] = 'Disable «talking head»';
L['OPTIONS_TALKING_HEAD_SUPPRESS_TOOLTIP'] = 'Disable pop-up «talking head» in dungeons / raids';
L['OPTIONS_TALKING_HEAD_SUPPRESS_ALWAYS'] = 'Always';
L['OPTIONS_TALKING_HEAD_SUPPRESS_ALWAYS_TOOLTIP'] = 'Turn off the «talking head» completely';
L['OPTIONS_SPELL_INTERRUPTED_ICON_FRAME_STRATA_TOOLTIP'] = 'Strata for spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_POINT_TOOLTIP'] = 'Point of attachment of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach the spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_OFFSET_X_TOOLTIP'] = 'Horizontal offset of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_OFFSET_Y_TOOLTIP'] = 'Vertical offset of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON'] = 'Enable';
L['OPTIONS_SPELL_INTERRUPTED_ICON_SIZE'] = 'Size';
L['OPTIONS_SPELL_INTERRUPTED_ICON_SIZE_TOOLTIP'] = 'Spell interrupted icon size';
L['OPTIONS_SPELL_INTERRUPTED_ICON_TOOLTIP'] = 'Show the spell interrupted icon with a timer when the enemy\'s spell was interrupted';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COUNTDOWN_TEXT'] = 'Countdown';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COUNTDOWN_SHOW_TOOLTIP'] = 'Show countdown for spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COUNTDOWN_FONT_VALUE'] = 'Countdown font of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COUNTDOWN_FONT_SIZE'] = 'Countdown font size of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COUNTDOWN_FONT_FLAG'] = 'Countdown font outline of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COUNTDOWN_FONT_SHADOW'] = 'Countdown font shadow of spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_CASTER_NAME_TEXT'] = 'Player name';
L['OPTIONS_SPELL_INTERRUPTED_ICON_CASTER_NAME_SHOW_TOOLTIP'] = 'Show the name of the player who interrupted the spell above interrupt icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_CASTER_NAME_FONT_VALUE'] = 'Player name font on spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_CASTER_NAME_FONT_SIZE'] = 'Player name font size on spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_CASTER_NAME_FONT_FLAG'] = 'Player name font outline on spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_CASTER_NAME_FONT_SHADOW'] = 'Player name font shadow on spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_SHOW_INTERRUPTED_ICON'] = 'Show the icon of the interrupted spell';
L['OPTIONS_SPELL_INTERRUPTED_ICON_SHOW_INTERRUPTED_ICON_TOOLTIP'] = 'Show the icon of the interrupted spell instead of the one interrupted it';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COOLDOWN_DRAW_SWIPE'] = 'Swipe';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COOLDOWN_DRAW_SWIPE_TOOLTIP'] = 'Show swipe effect on the spell interrupted icon';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COOLDOWN_DRAW_EDGE'] = 'Edge';
L['OPTIONS_SPELL_INTERRUPTED_ICON_COOLDOWN_DRAW_EDGE_TOOLTIP'] = 'Show edge effect on the spell interrupted icon';
L['OPTIONS_PVP_HEALERS_HEADER'] = 'PvP';
L['OPTIONS_PVP_HEALERS_ENABLED'] = 'Enable';
L['OPTIONS_PVP_HEALERS_ENABLED_TOOLTIP'] = 'Show marks on enemy healers in PvP (arena, battlefield)';
L['OPTIONS_PVP_HEALERS_SCALE_TOOLTIP'] = 'Set scale of the marks in PvP';
L['OPTIONS_PVP_HEALERS_POINT_TOOLTIP'] = 'Point of attachment of mark of enemy healers in PvP';
L['OPTIONS_PVP_HEALERS_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach mark of enemy healers in PvP';
L['OPTIONS_PVP_HEALERS_OFFSET_X_TOOLTIP'] = 'Horizontal offset of the mark on enemy healers in PvP';
L['OPTIONS_PVP_HEALERS_OFFSET_Y_TOOLTIP'] = 'Vertical offset of the mark on enemy healers in PvP';
L['OPTIONS_PVP_HEALERS_ICON_STRATA_TOOLTIP'] = 'Strata for the mark of enemy healers in PvP';
L['OPTIONS_PVP_HEALERS_SOUND'] = 'Sound';
L['OPTIONS_PVP_HEALERS_SOUND_TOOLTIP'] = 'Play sound when hovering a healer in PvP';
L['OPTIONS_PVE_HEALERS_HEADER'] = 'PvE';
L['OPTIONS_PVE_HEALERS_ENABLED'] = 'Enable';
L['OPTIONS_PVE_HEALERS_ENABLED_TOOLTIP'] = 'Show marks on enemy healers in PvE (dungeon, raid)';
L['OPTIONS_PVE_HEALERS_SCALE_TOOLTIP'] = 'Set scale of the marks in PvE';
L['OPTIONS_PVE_HEALERS_POINT_TOOLTIP'] = 'Point of attachment of mark of enemy healers in PvE';
L['OPTIONS_PVE_HEALERS_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach mark of enemy healers in PvE';
L['OPTIONS_PVE_HEALERS_OFFSET_X_TOOLTIP'] = 'Horizontal offset of the mark on enemy healers in PvE';
L['OPTIONS_PVE_HEALERS_OFFSET_Y_TOOLTIP'] = 'Vertical offset of the mark on enemy healers in PvE';
L['OPTIONS_PVE_HEALERS_ICON_STRATA_TOOLTIP'] = 'Strata for the mark of enemy healers in PvE';
L['OPTIONS_PVE_HEALERS_SOUND'] = 'Sound';
L['OPTIONS_PVE_HEALERS_SOUND_TOOLTIP'] = 'Play sound when hovering a healer in PvE';
L['OPTIONS_COMBAT_INDICATOR_ENABLED'] = 'Enable';
L['OPTIONS_COMBAT_INDICATOR_ENABLED_TOOLTIP'] = 'Show the icon depending on whether the visible nameplate is in combat';
L['OPTIONS_COMBAT_INDICATOR_COLOR_TOOLTIP'] = 'Color of combat indicator icon';
L['OPTIONS_COMBAT_INDICATOR_OFFSET_X_TOOLTIP'] = 'Horizontal offset of combat indicator icon';
L['OPTIONS_COMBAT_INDICATOR_OFFSET_Y_TOOLTIP'] = 'Vertical offset of combat indicator icon';
L['OPTIONS_COMBAT_INDICATOR_SIZE_TOOLTIP'] = 'Size of combat indicator icon';
L['OPTIONS_COMBAT_INDICATOR_POINT_TOOLTIP'] = 'Point of attachment of combat indicator icon';
L['OPTIONS_COMBAT_INDICATOR_RELATIVE_POINT_TOOLTIP'] = 'To which point of the health bar attach the combat indicator icon';

L['OPTIONS_AURAS_TAB_COMMON'] = 'General';
L['OPTIONS_AURAS_TAB_SPELLSTEAL'] = 'Dispellable';
L['OPTIONS_AURAS_TAB_MYTHICPLUS'] = 'Mythic+';
L['OPTIONS_AURAS_TAB_IMPORTANT'] = 'Important';
L['OPTIONS_AURAS_TAB_CUSTOM'] = 'Custom';

L['OPTIONS_AURAS_IS_ACTIVE'] = 'Enable';
L['OPTIONS_AURAS_IS_ACTIVE_TOOLTIP'] = 'Show auras';
L['OPTIONS_AURAS_FILTER_PLAYER_ENABLED'] = 'Show all auras';
L['OPTIONS_AURAS_FILTER_PLAYER_ENABLED_TOOLTIP'] = 'Show all auras (debuffs) on enemy nameplates';
L['OPTIONS_AURAS_PANDEMIC_ENABLED'] = 'Pandemic';
L['OPTIONS_AURAS_PANDEMIC_ENABLED_TOOLTIP'] = 'Enable coloring of auras countdown when 30% or less of the total spell duration is left';
L['OPTIONS_AURAS_PANDEMIC_COLOR_TOOLTIP'] = 'Color of pandemic timer';
L['OPTIONS_AURAS_BORDER_COLOR_ENABLED'] = 'Border color';
L['OPTIONS_AURAS_BORDER_COLOR_ENABLED_TOOLTIP'] = 'Enable auras border coloring depending of its type';
L['OPTIONS_AURAS_SHOW_DEBUFFS_ON_FRIENDLY'] = 'Debuffs on friendly';
L['OPTIONS_AURAS_SHOW_DEBUFFS_ON_FRIENDLY_TOOLTIP'] = 'Show debuffs on friendly nameplates';
L['OPTIONS_AURAS_SORT_ENABLED'] = 'Sort';
L['OPTIONS_AURAS_SORT_ENABLED_TOOLTIP'] = 'Enable auras sorting';
L['OPTIONS_AURAS_SORT_TOOLTIP'] = 'Auras sort type';
L['OPTIONS_AURAS_OMNICC_SUPPRESS'] = 'Disable OmniCC timers';
L['OPTIONS_AURAS_OMNICC_SUPPRESS_TOOLTIP'] = 'Disable OmniCC (and similar addons) timers on auras';
L['OPTIONS_AURAS_COUNTDOWN_ENABLED'] = 'Show countdown';
L['OPTIONS_AURAS_COUNTDOWN_ENABLED_TOOLTIP'] = 'Show countdown timers on auras';
L['OPTIONS_AURAS_COUNTDOWN_TEXT'] = 'Countdown';
L['OPTIONS_AURAS_COOLDOWN_FONT_VALUE'] = 'Countdown font';
L['OPTIONS_AURAS_COOLDOWN_FONT_SIZE'] = 'Countdown font size';
L['OPTIONS_AURAS_COOLDOWN_FONT_FLAG'] = 'Countdown font outline';
L['OPTIONS_AURAS_COOLDOWN_FONT_SHADOW'] = 'Countdown font shadow';
L['OPTIONS_AURAS_COOLDOWN_POINT_TOOLTIP'] = 'Point of attachment of countdown text';
L['OPTIONS_AURAS_COOLDOWN_RELATIVE_POINT_TOOLTIP'] = 'To which point of the aura attach countdown text';
L['OPTIONS_AURAS_COOLDOWN_OFFSET_X_TOOLTIP'] = 'Horizontal offset of countdown text';
L['OPTIONS_AURAS_COOLDOWN_OFFSET_Y_TOOLTIP'] = 'Vertical offset of countdown text';
L['OPTIONS_AURAS_COOLDOWN_COLOR_TOOLTIP'] = 'Countdown text color';
L['OPTIONS_AURAS_COUNT_TEXT'] = 'Count';
L['OPTIONS_AURAS_COUNT_FONT_VALUE'] = 'Count font';
L['OPTIONS_AURAS_COUNT_FONT_SIZE'] = 'Count font size';
L['OPTIONS_AURAS_COUNT_FONT_FLAG'] = 'Count font outline';
L['OPTIONS_AURAS_COUNT_FONT_SHADOW'] = 'Count font shadow';
L['OPTIONS_AURAS_COUNT_POINT_TOOLTIP'] = 'Point of attachment of count text';
L['OPTIONS_AURAS_COUNT_RELATIVE_POINT_TOOLTIP'] = 'To which point of the aura attach count text';
L['OPTIONS_AURAS_COUNT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of count text';
L['OPTIONS_AURAS_COUNT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of count text';
L['OPTIONS_AURAS_COUNT_COLOR_TOOLTIP'] = 'Count text color';
L['OPTIONS_AURAS_EXPIRE_GLOW_ENABLED'] = 'Glow of expiring auras';
L['OPTIONS_AURAS_EXPIRE_GLOW_ENABLED_TOOLTIP'] = 'Show glow on auras, the timer of which is coming to an end';
L['OPTIONS_AURAS_EXPIRE_GLOW_TYPE_TOOLTIP'] = 'Type of expiring auras glow';
L['OPTIONS_AURAS_EXPIRE_GLOW_PERCENT_TOOLTIP'] = 'Remaining time in percent at which the glow will appear';
L['OPTIONS_AURAS_EXPIRE_GLOW_COLOR_TOOLTIP'] = 'Color of the glow of expiring auras';
L['OPTIONS_AURAS_SQUARE'] = 'Square';
L['OPTIONS_AURAS_SQUARE_TOOLTIP'] = 'Display auras as square, not rectangular';
L['OPTIONS_AURAS_SCALE_TOOLTIP'] = 'Scale of auras';
L['OPTIONS_AURAS_OFFSET_X_TOOLTIP'] = 'Horizontal offset of auras';
L['OPTIONS_AURAS_OFFSET_Y_TOOLTIP'] = 'Vertical offset of auras';
L['OPTIONS_AURAS_HPBAR_COLOR_ENABLED'] = 'Coloring by aura';
L['OPTIONS_AURAS_HPBAR_COLOR_ENABLED_TOOLTIP'] = 'Turn on the coloring of the health bar depending on the presence of a given aura|n|n|cffff6666Affects performance|r';
L['OPTIONS_AURAS_HPBAR_COLOR_LIST_BUTTON_OPEN'] = 'Open list';
L['OPTIONS_AURAS_HPBAR_COLOR_LIST_BUTTON_CLOSE'] = 'Close list';
L['OPTIONS_AURAS_MASQUE_SUPPORT'] = '«Masque» support';
L['OPTIONS_AURAS_MASQUE_SUPPORT_TOOLTIP'] = 'Enable aura appearance customization via «Masque» addon';
L['OPTIONS_AURAS_BORDER_HIDE'] = 'Hide the border';
L['OPTIONS_AURAS_BORDER_HIDE_TOOLTIP'] = 'Hide the aura border';
L['OPTIONS_AURAS_SPACING_X_TOOLTIP'] = 'Horizontal spacing between auras';
L['OPTIONS_AURAS_DRAW_SWIPE'] = 'Swipe';
L['OPTIONS_AURAS_DRAW_SWIPE_TOOLTIP'] = 'Show swipe effect on auras';
L['OPTIONS_AURAS_DRAW_EDGE'] = 'Edge';
L['OPTIONS_AURAS_DRAW_EDGE_TOOLTIP'] = 'Show edge effect on auras';
L['OPTIONS_AURAS_DIRECTION'] = 'Growth direction';
L['OPTIONS_AURAS_DIRECTION_TOOLTIP'] = 'Auras growth direction';
L['OPTIONS_AURAS_MAX_DISPLAY_TOOLTIP'] = 'Maximum number of displayed auras';
L['OPTIONS_AURAS_XLIST_MODE'] = 'Filter mode';
L['OPTIONS_AURAS_XLIST_MODE_TOOLTIP'] = 'Select the mode that will be used to filter auras|n|n|cffff6666Blacklist:|r Auras added to this list will not be displayed|n|n|cffff6666Whitelist:|r Only auras added to this list will be displayed';
L['OPTIONS_AURAS_WHITELIST_BUTTON'] = 'Whitelist';
L['OPTIONS_AURAS_BLACKLIST_BUTTON'] = 'Blacklist';

L['OPTIONS_AURAS_SPELLSTEAL_ENABLED'] = 'Enable';
L['OPTIONS_AURAS_SPELLSTEAL_ENABLED_TOOLTIP'] = 'Show auras that can be dispelled';
L['OPTIONS_AURAS_SPELLSTEAL_COLOR_TOOLTIP'] = 'Border color of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_GLOW_ENABLED'] = 'Glow';
L['OPTIONS_AURAS_SPELLSTEAL_GLOW_ENABLED_TOOLTIP'] = 'Show glow on dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_GLOW_TYPE_TOOLTIP'] = 'Type of dispellable auras glow';
L['OPTIONS_AURAS_SPELLSTEAL_GLOW_COLOR_TOOLTIP'] = 'Color of dispellable auras glow';
L['OPTIONS_AURAS_SPELLSTEAL_SCALE_TOOLTIP'] = 'Scale of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_SPACING_X_TOOLTIP'] = 'Horizontal spacing between dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_OFFSET_X_TOOLTIP'] = 'Horizontal offset of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_OFFSET_Y_TOOLTIP'] = 'Vertical offset of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_STATIC_POSITION'] = 'Static position';
L['OPTIONS_AURAS_SPELLSTEAL_STATIC_POSITION_TOOLTIP'] = 'Enable static position of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNTDOWN_ENABLED'] = 'Show countdown';
L['OPTIONS_AURAS_SPELLSTEAL_COUNTDOWN_ENABLED_TOOLTIP'] = 'Show countdown timers on dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_FONT_VALUE'] = 'Countdown font of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_FONT_SIZE'] = 'Countdown font size of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_FONT_FLAG'] = 'Countdown font outline of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_FONT_SHADOW'] = 'Countdown font shadow of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_POINT_TOOLTIP'] = 'Point of attachment of countdown text of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_RELATIVE_POINT_TOOLTIP'] = 'To which point of the dispellable aura attach countdown text';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_OFFSET_X_TOOLTIP'] = 'Horizontal offset of countdown text';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_OFFSET_Y_TOOLTIP'] = 'Vertical offset of countdown text';
L['OPTIONS_AURAS_SPELLSTEAL_COOLDOWN_COLOR_TOOLTIP'] = 'Countdown text color of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_FONT_VALUE'] = 'Count font of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_FONT_SIZE'] = 'Count font size of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_FONT_FLAG'] = 'Count font outline of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_FONT_SHADOW'] = 'Count font shadow of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_POINT_TOOLTIP'] = 'Point of attachment of count text of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_RELATIVE_POINT_TOOLTIP'] = 'To which point of the dispellable aura attach count text';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of count text';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of count text';
L['OPTIONS_AURAS_SPELLSTEAL_COUNT_COLOR_TOOLTIP'] = 'Count text color of dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_DRAW_SWIPE'] = 'Swipe';
L['OPTIONS_AURAS_SPELLSTEAL_DRAW_SWIPE_TOOLTIP'] = 'Show swipe effect on dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_DRAW_EDGE'] = 'Edge';
L['OPTIONS_AURAS_SPELLSTEAL_DRAW_EDGE_TOOLTIP'] = 'Show edge effect on dispellable auras';
L['OPTIONS_AURAS_SPELLSTEAL_DIRECTION'] = 'Growth direction';
L['OPTIONS_AURAS_SPELLSTEAL_DIRECTION_TOOLTIP'] = 'Dispellable auras growth direction';
L['OPTIONS_AURAS_SPELLSTEAL_MAX_DISPLAY_TOOLTIP'] = 'Maximum number of displayed dispellable auras';

L['OPTIONS_AURAS_MYTHICPLUS_ENABLED'] = 'Enable';
L['OPTIONS_AURAS_MYTHICPLUS_ENABLED_TOOLTIP'] = 'Show special auras that will be shown in mythic+ dungeons';
L['OPTIONS_AURAS_MYTHICPLUS_SCALE_TOOLTIP'] = 'Scale of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_SPACING_X_TOOLTIP'] = 'Horizontal spacing between mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_OFFSET_X_TOOLTIP'] = 'Horizontal offset of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_OFFSET_Y_TOOLTIP'] = 'Vertical offset of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNTDOWN_ENABLED'] = 'Show countdown';
L['OPTIONS_AURAS_MYTHICPLUS_COUNTDOWN_ENABLED_TOOLTIP'] = 'Show countdown timers on mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_FONT_VALUE'] = 'Countdown font of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_FONT_SIZE'] = 'Countdown font size of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_FONT_FLAG'] = 'Countdown font outline of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_FONT_SHADOW'] = 'Countdown font shadow of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_POINT_TOOLTIP'] = 'Point of attachment of countdown text of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_RELATIVE_POINT_TOOLTIP'] = 'To which point of the mythic+ aura attach countdown text';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_OFFSET_X_TOOLTIP'] = 'Horizontal offset of countdown text';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_OFFSET_Y_TOOLTIP'] = 'Vertical offset of countdown text';
L['OPTIONS_AURAS_MYTHICPLUS_COOLDOWN_COLOR_TOOLTIP'] = 'Countdown text color of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_FONT_VALUE'] = 'Count font of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_FONT_SIZE'] = 'Count font size of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_FONT_FLAG'] = 'Count font outline of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_FONT_SHADOW'] = 'Count font shadow of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_POINT_TOOLTIP'] = 'Point of attachment of count text of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_RELATIVE_POINT_TOOLTIP'] = 'To which point of the mythic+ aura attach count text';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of count text';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of count text';
L['OPTIONS_AURAS_MYTHICPLUS_COUNT_COLOR_TOOLTIP'] = 'Count text color of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_BORDER_COLOR_TOOLTIP'] = 'Border color of mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_DRAW_SWIPE'] = 'Swipe';
L['OPTIONS_AURAS_MYTHICPLUS_DRAW_SWIPE_TOOLTIP'] = 'Show swipe effect on mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_DRAW_EDGE'] = 'Edge';
L['OPTIONS_AURAS_MYTHICPLUS_DRAW_EDGE_TOOLTIP'] = 'Show edge effect on mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_DIRECTION'] = 'Growth direction';
L['OPTIONS_AURAS_MYTHICPLUS_DIRECTION_TOOLTIP'] = 'Mythic+ auras growth direction';
L['OPTIONS_AURAS_MYTHICPLUS_MAX_DISPLAY_TOOLTIP'] = 'Maximum number of displayed mythic+ auras';
L['OPTIONS_AURAS_MYTHICPLUS_HELPFUL_SHOW_ALL'] = 'All helpful';
L['OPTIONS_AURAS_MYTHICPLUS_HELPFUL_SHOW_ALL_TOOLTIP'] = 'Show all helpful mythic+ auras';

L['OPTIONS_AURAS_IMPORTANT_ENABLED'] = 'Enable';
L['OPTIONS_AURAS_IMPORTANT_ENABLED_TOOLTIP'] = 'Show important auras (stuns, crowd control, disorient etc)';
L['OPTIONS_AURAS_IMPORTANT_SCALE_TOOLTIP'] = 'Scale of important auras';
L['OPTIONS_AURAS_IMPORTANT_SPACING_X_TOOLTIP'] = 'Horizontal spacing between important auras';
L['OPTIONS_AURAS_IMPORTANT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of important auras';
L['OPTIONS_AURAS_IMPORTANT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNTDOWN_ENABLED'] = 'Show countdown';
L['OPTIONS_AURAS_IMPORTANT_COUNTDOWN_ENABLED_TOOLTIP'] = 'Show countdown timers on important auras';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_FONT_VALUE'] = 'Countdown font of important auras';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_FONT_SIZE'] = 'Countdown font size of important auras';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_FONT_FLAG'] = 'Countdown font outline of important auras';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_FONT_SHADOW'] = 'Countdown font shadow of important auras';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_POINT_TOOLTIP'] = 'Point of attachment of countdown text of important auras';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_RELATIVE_POINT_TOOLTIP'] = 'To which point of the important aura attach countdown text';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_OFFSET_X_TOOLTIP'] = 'Horizontal offset of countdown text';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_OFFSET_Y_TOOLTIP'] = 'Vertical offset of countdown text';
L['OPTIONS_AURAS_IMPORTANT_COOLDOWN_COLOR_TOOLTIP'] = 'Countdown text color of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNT_FONT_VALUE'] = 'Count font of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNT_FONT_SIZE'] = 'Count font size of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNT_FONT_FLAG'] = 'Count font outline of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNT_FONT_SHADOW'] = 'Count font shadow of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNT_POINT_TOOLTIP'] = 'Point of attachment of count text of important auras';
L['OPTIONS_AURAS_IMPORTANT_COUNT_RELATIVE_POINT_TOOLTIP'] = 'To which point of the important aura attach count text';
L['OPTIONS_AURAS_IMPORTANT_COUNT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of count text';
L['OPTIONS_AURAS_IMPORTANT_COUNT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of count text';
L['OPTIONS_AURAS_IMPORTANT_COUNT_COLOR_TOOLTIP'] = 'Count text color of important auras';
L['OPTIONS_AURAS_IMPORTANT_CASTERNAME_TEXT'] = 'Player name';
L['OPTIONS_AURAS_IMPORTANT_CASTERNAME_SHOW_TOOLTIP'] = 'Show player name above important aura';
L['OPTIONS_AURAS_IMPORTANT_CASTERNAME_FONT_VALUE'] = 'Player name font on important auras';
L['OPTIONS_AURAS_IMPORTANT_CASTERNAME_FONT_SIZE'] = 'Player name font size on important auras';
L['OPTIONS_AURAS_IMPORTANT_CASTERNAME_FONT_FLAG'] = 'Player name font outline on important auras';
L['OPTIONS_AURAS_IMPORTANT_CASTERNAME_FONT_SHADOW'] = 'Player name font shadow on important auras';
L['OPTIONS_AURAS_IMPORTANT_DRAW_SWIPE'] = 'Swipe';
L['OPTIONS_AURAS_IMPORTANT_DRAW_SWIPE_TOOLTIP'] = 'Show swipe effect on important auras';
L['OPTIONS_AURAS_IMPORTANT_DRAW_EDGE'] = 'Edge';
L['OPTIONS_AURAS_IMPORTANT_DRAW_EDGE_TOOLTIP'] = 'Show edge effect on important auras';
L['OPTIONS_AURAS_IMPORTANT_MAX_DISPLAY_TOOLTIP'] = 'Maximum number of displayed important auras';
L['OPTIONS_AURAS_IMPORTANT_BORDER_COLOR_TOOLTIP'] = 'Border color of important auras';
L['OPTIONS_AURAS_IMPORTANT_GLOW_ENABLED'] = 'Glow';
L['OPTIONS_AURAS_IMPORTANT_GLOW_ENABLED_TOOLTIP'] = 'Show glow on important auras';
L['OPTIONS_AURAS_IMPORTANT_GLOW_TYPE_TOOLTIP'] = 'Type of important auras glow';
L['OPTIONS_AURAS_IMPORTANT_GLOW_COLOR_TOOLTIP'] = 'Color of important auras glow';

L['OPTIONS_AURAS_CUSTOM_ENABLED'] = 'Enable';
L['OPTIONS_AURAS_CUSTOM_ENABLED_TOOLTIP'] = 'Show custom auras';
L['OPTIONS_AURAS_CUSTOM_SCALE_TOOLTIP'] = 'Scale of custom auras';
L['OPTIONS_AURAS_CUSTOM_SPACING_X_TOOLTIP'] = 'Horizontal spacing between custom auras';
L['OPTIONS_AURAS_CUSTOM_OFFSET_X_TOOLTIP'] = 'Horizontal offset of custom auras';
L['OPTIONS_AURAS_CUSTOM_OFFSET_Y_TOOLTIP'] = 'Vertical offset of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNTDOWN_ENABLED'] = 'Show countdown';
L['OPTIONS_AURAS_CUSTOM_COUNTDOWN_ENABLED_TOOLTIP'] = 'Show countdown timers on custom auras';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_FONT_VALUE'] = 'Countdown font of custom auras';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_FONT_SIZE'] = 'Countdown font size of custom auras';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_FONT_FLAG'] = 'Countdown font outline of custom auras';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_FONT_SHADOW'] = 'Countdown font shadow of custom auras';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_POINT_TOOLTIP'] = 'Point of attachment of countdown text of custom auras';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_RELATIVE_POINT_TOOLTIP'] = 'To which point of the custom aura attach countdown text';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_OFFSET_X_TOOLTIP'] = 'Horizontal offset of countdown text';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_OFFSET_Y_TOOLTIP'] = 'Vertical offset of countdown text';
L['OPTIONS_AURAS_CUSTOM_COOLDOWN_COLOR_TOOLTIP'] = 'Countdown text color of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNT_FONT_VALUE'] = 'Count font of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNT_FONT_SIZE'] = 'Count font size of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNT_FONT_FLAG'] = 'Count font outline of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNT_FONT_SHADOW'] = 'Count font shadow of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNT_POINT_TOOLTIP'] = 'Point of attachment of count text of custom auras';
L['OPTIONS_AURAS_CUSTOM_COUNT_RELATIVE_POINT_TOOLTIP'] = 'To which point of the custom aura attach count text';
L['OPTIONS_AURAS_CUSTOM_COUNT_OFFSET_X_TOOLTIP'] = 'Horizontal offset of count text';
L['OPTIONS_AURAS_CUSTOM_COUNT_OFFSET_Y_TOOLTIP'] = 'Vertical offset of count text';
L['OPTIONS_AURAS_CUSTOM_COUNT_COLOR_TOOLTIP'] = 'Count text color of custom auras';
L['OPTIONS_AURAS_CUSTOM_EDITBOX_ENTER_ID'] = 'Enter the name or ID of the aura';
L['OPTIONS_AURAS_CUSTOM_SWITCH_TO_HARMFUL'] = 'Switch to debuff (HARMFUL)';
L['OPTIONS_AURAS_CUSTOM_SWITCH_TO_HELPFUL'] = 'Switch to buff (HELPFUL)';
L['OPTIONS_AURAS_CUSTOM_HELPFUL'] = 'Buff';
L['OPTIONS_AURAS_CUSTOM_HELPFUL_TOOLTIP'] = 'Add an aura as buff (HELPFUL)';
L['OPTIONS_AURAS_CUSTOM_BORDER_COLOR_TOOLTIP'] = 'Border color of custom auras';
L['OPTIONS_AURAS_CUSTOM_SWITCH_TO_OWN'] = 'Switch to your own only';
L['OPTIONS_AURAS_CUSTOM_SWITCH_TO_ALL'] = 'Switch to all';
L['OPTIONS_AURAS_CUSTOM_ADD_TO_BLACKLIST'] = 'Add to blacklist';
L['OPTIONS_AURAS_CUSTOM_REMOVE_FROM_BLACKLIST'] = 'Remove from blacklist';
L['OPTIONS_AURAS_CUSTOM_TO_BLACKLIST'] = 'To BL';
L['OPTIONS_AURAS_CUSTOM_TO_BLACKLIST_TOOLTIP'] = 'Add aura immediately to blacklist';
L['OPTIONS_AURAS_CUSTOM_HELPTIP'] = 'Adding by name can sometimes show the wrong icon';
L['OPTIONS_AURAS_CUSTOM_DRAW_SWIPE'] = 'Swipe';
L['OPTIONS_AURAS_CUSTOM_DRAW_SWIPE_TOOLTIP'] = 'Show swipe effect on custom auras';
L['OPTIONS_AURAS_CUSTOM_DRAW_EDGE'] = 'Edge';
L['OPTIONS_AURAS_CUSTOM_DRAW_EDGE_TOOLTIP'] = 'Show edge effect on custom auras';
L['OPTIONS_AURAS_CUSTOM_DIRECTION'] = 'Growth direction';
L['OPTIONS_AURAS_CUSTOM_DIRECTION_TOOLTIP'] = 'Custom auras growth direction';
L['OPTIONS_AURAS_CUSTOM_MAX_DISPLAY_TOOLTIP'] = 'Maximum number of displayed custom auras';
L['OPTIONS_AURAS_CUSTOM_ADDED_BY_NAME'] = 'by name';

L['OPTIONS_GLOBAL_FONT_HEADER'] = 'Font settings';
L['OPTIONS_USE_GLOBAL_FONT_VALUE_TOOLTIP'] = 'Use global font settings';
L['OPTIONS_USE_GLOBAL_FONT_SIZE_TOOLTIP'] = 'Use global font size settings';
L['OPTIONS_USE_GLOBAL_FONT_FLAG_TOOLTIP'] = 'Use global font outline settings';
L['OPTIONS_USE_GLOBAL_FONT_SHADOW_TOOLTIP'] = 'Use global font shadow settings';

L['OPTIONS_CUSTOM_NPC_ENABLED'] = 'Enable';
L['OPTIONS_CUSTOM_NPC_ENABLED_TOOLTIP'] = 'Enable special settings for certain NPCs';
L['OPTIONS_CUSTOM_NPC_EDITBOX_ENTER_ID'] = 'Enter the ID of the NPC';
L['OPTIONS_CUSTOM_NPC_ADD_FROM_TARGET'] = 'From target';
L['OPTIONS_CUSTOM_NPC_ADD_FROM_LIST'] = 'From list';

L['OPTIONS_COLOR_CATEGORY_ENTER_NAME'] = 'Type a name and press Enter';
L['OPTIONS_COLOR_CATEGORY_TOGGLE_FRAME'] = 'Open color list';

L['OPTIONS_CATEGORY_ENTER_NAME'] = 'Type a name and press Enter';
L['OPTIONS_CATEGORY_ALL'] = 'All';
L['OPTIONS_CATEGORY_OPEN_TOOLTIP'] = 'Open category list';

L['OPTIONS_UPDATE_NPCS_NAMES_TOOLTIP'] = 'Update NPC names (useful when you switch between the languages of the game)';