
[general]
	#Enable debug console output
	debugConsoleOutput = false
	#Allow Bomb heartless to explode when lit on fire
	bombExplodeWithfire = true
	#Allow Blizzard to turn lava into obsidian and freeze water
	blizzardChangeBlocks = true
	#Allow keyblades to open iron doors with right click
	keybladeOpenDoors = true
	#Health % restored when using a drive form
	#Range: 0 ~ 100
	driveHeal = 50
	#Drive Points Drop Multiplier
	#Range: 0.0 ~ 100.0
	drivePointsMultiplier = 1.0
	#Focus Points Drop Multiplier
	#Range: 0.0 ~ 100.0
	focusPointsMultiplier = 1.0
	#Critic Damage Multiplier
	#Range: 0.0 ~ 100.0
	critMult = 1.5

[spawning]
	#Heartless spawning mode: NEVER, ALWAYS, AFTER_KEYCHAIN (after the first keychain is synthesized), AFTER_DRAGON (after the Ender Dragon is defeated)
	#Allowed Values: NEVER, ALWAYS, AFTER_KEYCHAIN, AFTER_DRAGON
	heartlessSpawningMode = "AFTER_KEYCHAIN"
	#Mob Spawn chance in percentage [type, chance] (if the chance doesn't add up to 100, enemies will not spawn)
	mobSpawn = ["Pureblood,35", "Emblem,35", "Nobody,30"]
	#Allow a heartless and a nobody to spawn when a player gets killed by a heartless
	playerSpawnHeartless = true
	#Allow heartless and nobodies to spawn with levels according to players
	mobLevelingUp = true
	#Heartless and nobody stats: name, hp (% of the player's), strength (% of the player's)
	playerSpawnHeartlessData = ["Heartless,100,100", "Nobody,100,100"]
	#Mob base stats multiplier out of 100% (default 10)
	#Range: 0 ~ 100
	mobLevelStats = 10
	#Make bosses despawn once his target disappears
	bossDespawnIfNoTarget = true
	#Heartless spawning in the ROD will increase 1 level every X blocks
	#Range: 1 ~ 1000
	rodHeartlessLevelScale = 10
	#Max level for heartless spawning in ROD
	#Range: 1 ~ 10000
	rodHeartlessMaxLevel = 200
	#Force players who die in the Realm of Darkness to respawn there
	respawnROD = false

[drops]
	#HP Drops Probability
	#Range: 0 ~ 100
	hpDropProbability = 80
	#MP Drops Probability
	#Range: 0 ~ 100
	mpDropProbability = 80
	#Munny Drops Probability
	#Range: 0 ~ 100
	munnyDropProbability = 80
	#Drive Drops Probability
	#Range: 0 ~ 100
	driveDropProbability = 80
	#Focus Drops Probability
	#Range: 0 ~ 100
	focusDropProbability = 80

[shotlock]
	#Shotlock Damage Multiplier (magic * multiplier)
	#Range: 0.0 ~ 100.0
	shotlockMult = 0.4

