local _, ns = ...
local _, _, U = unpack(ns)
if GetLocale() ~= "zhTW" then return end
  CHAT_GUILD_GET = "|Hchannel:GUILD|h[公會]|h %s:";
  CHAT_OFFICER_GET = "|Hchannel:OFFICER|h[官員]|h %s:"  ;
  CHAT_RAID_GET = "|Hchannel:RAID|h[團隊]|h %s:";
  CHAT_RAID_WARNING_GET = "[通知] %s:";
  CHAT_RAID_LEADER_GET = "|Hchannel:RAID|h[團長]|h %s:";
  CHAT_PARTY_GET = "|Hchannel:PARTY|h[隊伍]|h %s:";
  CHAT_PARTY_LEADER_GET =  "|Hchannel:PARTY|h[隊長]|h %s:";
  CHAT_PARTY_GUIDE_GET =  "|Hchannel:PARTY|h[向導]|h %s:";
  CHAT_INSTANCE_CHAT_GET = "|Hchannel:INSTANCE|h[副本]|h %s:";
  CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:INSTANCE|h[向導]|h %s:";

ACHIEVEMENT_BROADCAST = "%s獲得%s!";
HEALTH_LOW = "<<<生命危急>>>";
CURRENTLY_EQUIPPED = "|cffffff9a-當前裝備-|r";     --"|cffffff9a★★★★"..CURRENTLY_EQUIPPED.."★★★★|r"
ITEM_BIND_QUEST = "|cffff2020★任務物品|r";
--ITEM_LEVEL = "|cff00ffff物品等級: %d|r"; -- Blue color
--ITEM_CREATED_BY = ""	-- No creator name
--ITEM_SOCKETABLE = ""	-- No gem info line
EMPTY_SOCKET_RED = "|cffFF4040紅|r";
EMPTY_SOCKET_YELLOW = "|cffffff40黃|r";
EMPTY_SOCKET_BLUE = "|cff6060ff藍|r";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN = "|cffFF4040你尚未收藏過此外觀|r";
TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN = "|cff6060ff你擁有此外觀，但不是來自此物品|r";

WORLD_CHANNEL = "世界頻道";
WORLD_CHANNEL_NAME = "大脚世界频道";

--STAT_STRENGTH = "力量"; STAT_AGILITY = "敏捷"; STAT_INTELLECT = "智力"; STAT_VERSATILITY = "臨機應變"; STAT_ARMOR = "護甲"; STAT_HASTE = "加速"; STAT_MASTERY = "精通"; STAT_CRITICALSTRIKE = "致命一擊"; STAT_STAMINA = "耐力";

DANWEI_WAN = "萬";
DANWEI_YI = "億";

TOASTY_TRANSMOG_ADDED = "外觀已加入";
TOASTY_TRANSMOG_REMOVED = "外觀已移除";
----------------Binding----------------------
TOMEOFTELEPORTATIONTITLE = "傳送大師";
TITLEREADME = "點擊圖標打開傳送大師";
----------------Title----------------------
CHAT_WHISPERPOP_TITLE="|cff777777[聊天]|r密語管理";
GEAR_DELETEEMPTYMAILS_TITLE="|cffFFFFFF[郵件]|r刪除空郵件";
GEAR_MOLINARI_TITLE="|cff8080ff[專業]|r分解研磨";
NOTICE_INCENTIVEPROGRAM_PANEL_TITLE="|cff8080ff[提醒]|r隨機獎勵";
NOTICE_INCENTIVEPROGRAM_TITLE="(|cFF69CCF0隨機T和N獎勵提醒|r)";
CurrencyTracking_TITLE = "|cffff00ff[信息]|r通貨追蹤";
RelicInspector_TITLE = "|cff8080ff[提示]|r聖物屬性";
Savedinstances_TITLE = "|c00FF68CC[小號]|r管理助手";
QuestNotifier_TITLE = "|cff0080ff[任務]|r任務通報";
Boomkinator_TITLE = "|c00FF68CC[輸出]|r技能監控";
DialogKey_TITLE = '|cff0080ff[任務]|r快捷對話';
Farmer_TITLE = '|cff8080ff[拾取]|r拾取提示';
HardYards_TITLE = '|cFFD2691E [菜单]|r距离显示:';
MTG_TITLE = "|cff69ccf0[購買]|r魚人助手";
ITEMTOOLTIPPROFESSION_TITLE = "|cff8080ff[专业]|r鼠标提示";
BINDING_HEADER_TARGETCLASSBUTTON = "目标交互"
----------------Charms----------------------
CHARMS_BUY_STACK="你確定購買|cffff0000一組|r下列物品嗎？";
CHARMS_NAKEDIZE="脫光光" ;
CHARMS_TARGET="目標";
CHARMS_MALE="男性";
CHARMS_FEMALE="女性";
CHARMS_HUMAN="人類";
CHARMS_ORC="獸人";
CHARMS_DWARF="矮人";
CHARMS_NIGHTELF="暗夜精靈";
CHARMS_SCOURGE="亡靈";
CHARMS_TAUREN="牛頭人";
CHARMS_GNOME="侏儒";
CHARMS_TROLL="巨魔";
CHARMS_GOBLIN="地精";
CHARMS_BLOODELF="血精靈";
CHARMS_DRAENEI="德萊尼";
CHARMS_WORGEN="狼人";
CHARMS_PANDAREN="熊貓人";
CHARMS_NIGHTBORNE="夜之子";
CHARMS_HIGHMOUNTAINTAUREN="至高嶺牛頭人";
CHARMS_VOIDELF="虛空精靈";
CHARMS_LIGHTFORGEDDRAENEI="光鑄德萊尼";
CHARMS_EXTEND="全都延長";
----------------Gear----------------------
GEAR_AHHELPER_AUTOSELL="-- |cFF00DDFFAlt+右鍵 |r直接上貨/出價--";
MAIL_RECEIVELETTERS="收信";
MAIL_RECEIVECOINS="收G";
MAIL_DELETEEMPTYMAILS="刪空郵件";
MAIL_OPENMAILBOX=" - 你得先打開收件箱啊~";
MOLINARI_BLACKLIST="黑名單";
MOLINARI_DRAGTOADD="將物品拖曳到下方的視窗內，加入到忽略清單。";
MOLINARI_POTENTIALLYpotentially="請將要避免不小心被處理掉的物品加入忽略清單。";
MOLINARI_REMOVEITEM="點一下右鍵移除物品";
NOMICAKES_POTENTIAL="潛在的食譜";
SUBSPEC_NEWSET="[新配置]";
SUBSPEC_LEFTSHIFT="左移";
SUBSPEC_RIGHTSHIFT="右移";
SUBSPEC_NEWPROFILENAME="輸入新的設定檔名稱";
TRAINALL_ALLLEARN="全 學";
----------------Map----------------------
FOGLIGHT_HYBIRD = "混合";
FOGLIGHT_DISABLE = "禁用";
FOGLIGHT_ALL = "全地貌";
FOGLIGHT_NONE = "無地貌";
MAPTREASURES_SHOW = "顯示寶藏";
MINIMAP_MENU_BARSTYLE = "動作條樣式";
MINIMAP_MENU_KEYBIND = "按鍵綁定";
MINIMAP_MENU_QUESTBUTTON = "任務按鈕";
MINIMAP_MENU_SPECIALBUTTON = "介面調整";
MINIMAP_MENU_AURACONFIG = "技能监控";
MINIMAP_MENU_AURADIY = "自添加技能";
MINIMAP_MENU_WORLDQUESTREWARD = "世界任务奖励";
MINIMAP_MENU_CASTBAR = "施法條";
MINIMAP_MENU_ONOFF = "開 關";
MINIMAP_MENU_BOSSFRAME = "Boss框体";
MINIMAP_MENU_DAMAGESTYLE = "傷害顯示";
MINIMAP_MENU_DOOMCOOLDOWN = "技能提醒";
MINIMAP_MENU_INTERRUPT = "小隊打斷";
MINIMAP_MENU_lOOTHELPER = "求裝助手";
MINIMAP_MENU_KEYS = "钥石";
MINIMAP_MENU_DISTANCE = "距離助手";
MINIMAP_MENU_COMBOPOINTS = "簡易連擊點";
MINIMAP_MENU_COMPAREITEMS = "對比裝備";
MINIMAP_MENU_SWITCHUF = "頭像切換";
MINIMAP_MENU_AFKSCREEN = "屏保(AFK)";
MINIMAP_MENU_CHECKFOODSSS = "吃喝檢查";
MINIMAP_MENU_QUSETIONANSWER = "常見問題+插件改动";
MINIMAP_MENU_UISETTING = "設置";
MINIMAP_MENU_MORE = "更多設置";
  -- Paku_Totems
  PakuTotems_TheSliverNorth = "碎枝林地(北)";
  PakuTotems_EastZanchul = "東贊樞爾";
  PakuTotems_TopofZanchul = "贊樞爾頂部";
  PakuTotems_TheSliverSouth = "碎枝林地(南)";
  PakuTotems_TerraceoftheChosen = "選民之台";
  PakuTotems_AltarofPaku = "帕庫祭壇";
  PakuTotems_TheGreatSealLedge = "巨擘封印";
  PakuTotems_TheGoldenThrone = "黃金王座";
  PakuTotems_BeastcallerInn = "馭獸師旅店(戰獸欄)";
  PakuTotems_GrandBazaar = "百商集市";
  PakuTotems_TerraceofCrafters = "工匠平臺";
  PakuTotems_WestZanchul = "西贊樞爾";
  PakuTotems_TheZocalo = "佐卡羅廣場";
----------------Notice----------------------
COMBATNOTIFICATIONINFO_INFO_WOWTIME_TIP = "即將在15分鐘內開始";
COMBATNOTIFICATIONINFO_need = " 有獎勵包包了!";
COMBATNOTIFICATIONINFO_Tank = "|cffA52A00<坦克>|r";
COMBATNOTIFICATIONINFO_Healer = "|cff009300<治療>|r";
COMBATNOTIFICATIONINFO_DPS = "|cffEE3A8C<輸出>|r";
COMBATNOTIFICATIONINFO_Tank_G = "<坦克>";
COMBATNOTIFICATIONINFO_Healer_G = "<治療>";
COMBATNOTIFICATIONINFO_DPS_G = "<輸出>";
COMBATNOTIFICATIONINFO_combat_enter = "- 進 入 戰 鬥 -";
COMBATNOTIFICATIONINFO_combat_leave = "- 離 開 戰 鬥 -"	;
COMBATNOTIFICATIONINFO_CLICK = "<%s> 正在開啟 %s... 請點擊！";
COMBATNOTIFICATIONINFO_NOFOOD = "缺少食物Buff: ";
COMBATNOTIFICATIONINFO_NOFLASK = "缺少精煉藥劑: ";
COMBATNOTIFICATIONINFO_NORUNE = "缺少符文: ";
COMBATNOTIFICATIONINFO_ALLBUFFED = "已獲得所有增益!";
INCENTIVEPROGRAM_ROLES = "職責";
INCENTIVEPROGRAM_IGNORED = "忽略";
INCENTIVEPROGRAM_NO_IGNORED = "沒有忽略的副本";
INCENTIVEPROGRAM_SETTINGS = "設置";
INCENTIVEPROGRAM_HIDE_IN_PARTY = "有隊伍就不顯示了";
INCENTIVEPROGRAM_HIDE_ALWAYS = "隱藏";
INCENTIVEPROGRAM_HIDE_EMPTY = "沒有需求時候隱藏";
INCENTIVEPROGRAM_ALERT = "有新的獎勵時候提醒我";
INCENTIVEPROGRAM_ALERT_TOAST = "使用全域提醒框";
INCENTIVEPROGRAM_IGNORE_COMPLETED_LFR = "隱藏已經打過的本";
INCENTIVEPROGRAM_IGNORE = "忽略";
INCENTIVEPROGRAM_UNIGNORE = "沒有忽略的隨機副本";  
INCENTIVEPROGRAM_JOIN_QUEUE = "加入隨機隊伍佇列";
INCENTIVEPROGRAM_TOOLTIP_IGNORE_LFR = "所有的副本都已經打過就不再提醒或顯示統計，但仍然存在于左鍵功能表中。";
INCENTIVEPROGRAM_TOOLTIP_HIDE_ALWAYS = "總是隱藏框架。此功能適用於資料中轉。輸入/ip撤銷。";
INCENTIVEPROGRAM_TOOLTIP_SOUND_ID_1 = "你可以在 http://www.wowhead.com/sounds 找到音樂ID。當你找到後，該音樂的ID在IE的地址欄中，如 (i.e. http://www.wowhead.com/sound=47615/ui-groupfinderreceiveapplication)";
INCENTIVEPROGRAM_TOOLTIP_SOUND_ID_2 = "你可以在 http://www.wowhead.com/sounds 找到音樂ID。.當你找到後，該音樂的ID在IE的地址欄中，如 (i.e. http://www.wowhead.com/sound=18019/ui-bnettoast)";
INCENTIVEPROGRAM_TOOLTIP_SOUND_REPEATS = "音效播放的次數";
INCENTIVEPROGRAM_TOOLTIP_CYCLE_COUNT = "當新的提醒出現時，三個硬幣圖案旋轉的次數";
INCENTIVEPROGRAM_TOOLTIP_CONTINUOUSLY_CYCLE = "當新的提醒出現時，將不停地旋轉硬幣圖案";
INCENTIVEPROGRAM_CHANNEL = "聲音通道選擇:";
INCENTIVEPROGRAM_CHANNEL_DISC="這是默認使用的通道。";
INCENTIVEPROGRAM_MUSIC = "音樂";
INCENTIVEPROGRAM_SOUND_ID = "音效ID";
INCENTIVEPROGRAM_REPEATS = "重複";
INCENTIVEPROGRAM_AMBIENCE = "環境音";
INCENTIVEPROGRAM_MASTER="主通道";
INCENTIVEPROGRAM_MASTER_DISC="即使音樂音效被關閉，也可以通過主通道進行播放。";
INCENTIVEPROGRAM_ALERT_PING = "警報鈴聲";
INCENTIVEPROGRAM_TOAST_PING = "烤麵包叮聲";
INCENTIVEPROGRAM_TEST = "測試";
INCENTIVEPROGRAM_ANIM_CYCLES = "迴圈";
INCENTIVEPROGRAM_CONTINUOUSLY_CYCLE = "不斷迴圈";
INCENTIVEPROGRAM_RESET_POSITION = "重置設置";
REMINDER_BAGS_SPACE = "背包空間剩餘  ";
BARRELSOEASY_NO_GROUP = "啊噢.你在隊伍裡會導致歡樂桶外掛程式抽風";
BARRELSOEASY_NO_GROUPS = "Sorry，在隊伍你會導致每次點擊歡樂桶後，標記都會因為刷新而消失.";
BARRELSOEASY_START_FIRST = "請開始第一輪,小桶子運動完才能開始標記。";
----------------Role----------------------
PVPPP_KILL_MSG = "榮譽擊殺:%s/%s";
PVPPP_KILL_AVG = "過去的一小時中一共獲取了 %s 個榮譽擊殺";
----------------UFs----------------------
CASTBARS_STYLE_TITLE = "|cff8000ff[菜單]|r施法條條";
UFRAMESTYLE_BLINKHEALTHTEXT_ANCHOR = "左鍵-拖動位置\n右鍵-鎖定位置";
----------------BRP----------------------
BRP_Description="使用 /brp 解鎖和鎖定位置，同時 /brp 也可復位位置。";
BRP_AlwaysShow="總是展開戰利品列表";
BRP_FillDirection="戰利品清單排序方式";
----------------PhotoRobot----------------------
PHOTOROBOT_PhotoRobot = "|cff69ccf0[头像]|r技能提示";
PHOTOROBOT_Config = "PhotoRobot 配置";
PHOTOROBOT_FontSize = "字型大小:";
PHOTOROBOT_FontColor = "字型顏色:";
PHOTOROBOT_EnableonPlayerFrame = "在玩家頭像啟用";
PHOTOROBOT_onPlayerFrame = "是否在玩家頭像上顯示";
PHOTOROBOT_onPartyFrames = "在小隊頭像啟用";
PHOTOROBOT_PartyFramesdisplay = "是否在小隊頭像上顯示";
PHOTOROBOT_inArena = "在競技場小隊頭像啟用";
PHOTOROBOT_BlzPartyFramesdisplay = "是否在暴雪小隊頭像上顯示";
PHOTOROBOT_onArenaFrames = "在暴雪競技場框體啟用";
PHOTOROBOT_ArenaFramesdisplay = "是否在競技場頭像上顯示";
PHOTOROBOT_DragtosetScale = "拖曳來設定競技場框體的縮放";
PHOTOROBOT_ArenaFrameScale = "競技場框體縮放: ";
PHOTOROBOT_Display = "顯示";
PHOTOROBOT_DisplaySettings = "顯示設定";
PHOTOROBOT_ShowDecimals = "顯示小數位";
PHOTOROBOT_displayonframes = "點擊來啟用/關閉在框體上顯示小數位";
PHOTOROBOT_FontPosition = "字型位置:";
PHOTOROBOT_Frames = "框體";
PHOTOROBOT_FrameSettings = "框體設定";
----------------Shiguang----------------------
SHIGUANG_Loot="[拾取]:";
SHIGUANG_Made="[制造]:";
SHIGUANG_Craft="专业";
SHIGUANG_Gets="[獲得]:";
SHIGUANG_Lost="[失去]:";
SHIGUANG_Refund="[退款]:";
----------------Announcer----------------------
Announcer_Sap = ">>>被悶棍<<<";
Announcer_RocketPP = "漏油!!!救命啊~";
Announcer_Purgatory = "要死啦 要死啦~";
Announcer_Interrupted = "打斷→";
Announcer_Disperse = "驅散→";
Announcer_Stole = "偷取→";
Announcer_SpellIDnof = "<法術鏈接(ID)沒有找到>";
----------------Chat----------------------
REPAIR_COST = "修理：";
Chatbar_ChatMiniMizeButtonText = "縮";
Chatbar_rollText = "骰";
Chatbar_StatReport = "報";
Chatbar_ChannelYell = "喊";
Chatbar_ChannelSay = "說";
Chatbar_ChannelParty = "隊";
Chatbar_ChannelRaidWarns = "通";
Chatbar_ChannelRaid = "團";
Chatbar_ChannelBattleGround = "副";
Chatbar_ChannelGuild = "公";
Chatbar_ChannelOfficer = "官";
Chatbar_EmoteCallButtonText = "圖";
Chatbar_CombatLogText = "录";
----------------InboxMailBag----------------------
InboxMailBag_Advanced = "進階";
InboxMailBag_ADVANCED_MODE_DESC = "啟用進階模式。顯示您信箱更多的訊息，並且能很好的挽回大筆的金錢。";
InboxMailBag_ADVANCED_MODE_DISABLED = "|cff00ff96InboxMailbag: 進階模式|r 關閉";
InboxMailBag_ADVANCED_MODE_ENABLED = "|cff00ff96InboxMailbag: 進階模式|r 啟用";
InboxMailBag_BAGNAME = "郵包";
InboxMailBag_DELETED = "%s 從 %s |cff20FF20 將刪除於 %d |4日:日; 後|r";
InboxMailBag_DELETED_1 = "%s 從 %s |cffFF2020 將刪除於 %s 後|r";
InboxMailBag_DELETED_7 = "%s 從 %s |cffFF6020 將刪除於 %d |4日:日; 後|r";
InboxMailBag_FRAMENAME = "|cffFFFFFF[郵件]|r信箱包裹";
InboxMailBag_Group_Stacks = "群組堆疊";
InboxMailBag_MAIL_DEFAULT = "預設為郵包";
InboxMailBag_MAIL_DEFAULT_DESC = "啟用此選項會導致信箱最初打開的是郵包，而非一般%s";
InboxMailBag_MAIL_DEFAULT_DISABLED = "|cff00ff96InboxMailbag: 信箱預設為|r %s";
InboxMailBag_MAIL_DEFAULT_ENABLED = "|cff00ff96InboxMailbag: 信箱預設為|r 信箱郵包";
InboxMailBag_QUALITY_COLOR_MODE_DESC = "啟用可由物品的邊框顯示物品的品質";
InboxMailBag_Quality_Colors = "品質著色";
InboxMailBag_QUALITY_COLORS_MODE_DISABLED = "|cff00ff96InboxMailbag: 品質著色|r 關閉";
InboxMailBag_QUALITY_COLORS_MODE_ENABLED = "|cff00ff96InboxMailbag: 品質著色|r 啟用";
InboxMailBag_RETURNED = "%s 從 %s |cff20FF20 將返回於 %d |4日:日; 後|r";
InboxMailBag_RETURNED_1 = "%s 從 %s |cffFF2020 將返回於 %s 後|r";
InboxMailBag_RETURNED_7 = "%s 從 %s |cffFFA020 將返回於 %d |4日:日; 後|r";
InboxMailBag_TOTAL = "總計訊息: %d";
InboxMailBag_TOTAL_MORE = "總計訊息: %d (%d)";
----------------WorldQuest----------------------
WQACHIEVEMENTS_TITLE = "|cff8080ff[成就]|r世界任务"
ANGRYWORLDQUEST_TITLE = "|cff0080ff[地圖]|r世界任务"
DEX_FontList = {
	"Fonts\\bLEI00D.TTF",
	"Fonts\\bKAI00M.TTF",
	"Fonts\\bHEI00M.TTF",
	"Fonts\\bHEI01B.TTF",
	"Fonts\\bHEI01B.TTF",
	"Fonts\\Damage.TTF",
}

DEX_ROGUEID = "潛行者";
DEX_MONKID = "武僧";
DEX_DRUIDID = "德魯伊";
DEX_DRUIDFERAL = "野性";
DEX_MONKIDWINWALKER = "踏風";
DEX_COMBOPOINTS = "連擊";
DEX_CHI = "真氣";
DEX_DK = "死亡騎士";
DEX_RUNES = "符文";
DEX_TXT_RESISTED = "抵抗!"
DEX_TXT_BLOCKED = "格擋!"
DEX_TXT_ABSORBED = "吸收!"
DEX_TXT_GLANCING = "偏斜!"
DEX_TXT_CRUSH = "碾壓!"
DEX_TXT_DISPELLED = "驅散! "
DEX_TXT_STOLEN = "偷取! "
DEX_TXT_REFLECT = " 反彈! "
DEX_TXT_CRIT = "暴擊! ";
DEX_TXT_INTERUPT = "打斷! ";
DEX_MAIN_OPTION = "DamageEx";
DEX_BUTTON_RESET_TIP = "恢復預設值";
DEX_PREVIEW_LABEL = "拖動我改*變*文字位置";

DEXColorMode_T = "顏色模式"
DEXOptionsDropDown = {"單色","雙色","漸變色"};

DEXOptionsFrameCheckButtons = {
	["DEX_Enable"] = { title = "開啟", tooltipText = "開啟攻擊傷害顯示器"},
	["DEX_ShowWithMess"] = { title = "以戰鬥訊息方式顯示", tooltipText = "以戰鬥訊息方式顯示所有傷害資訊"},
	["DEX_ShowInterruptCrit"] = { title = "暴擊方式顯示中斷", tooltipText = "暴擊方式顯示中斷"},
	["DEX_ShowCurrentOnly"] = { title = "只顯示當前選中目標的數值", tooltipText = "只顯示當前選中目標的傷害和治療,非當前選中目標則不顯示"},
	["DEX_ShowDamagePeriodic"] = { title = "顯示持續傷害", tooltipText = "顯示持續攻擊的傷害"},
	["DEX_ShowDamageShield"] = { title = "顯示反彈傷害", tooltipText = "顯示你對敵人傷害的反射量"},
	["DEX_ShowDamageHealth"] = { title = "顯示治療數據", tooltipText = "顯示治療數據信息"},
	["DEX_ShowDamagePet"] = { title = "顯示寵物傷害", tooltipText = "顯示寵物對目標的傷害，含圖騰"},
	["DEX_ShowBlockNumber"] = { title = "顯示被格檔的傷害", tooltipText = "以xxx-xx方式顯示對目標的傷害被格檔、抵抗的數值"},
	["DEX_ShowDamageWoW"] = { title = "顯示受到傷害", tooltipText = "顯示玩家受到的傷害"},
	["DEX_ShowOwnHealth"] = { title = "顯示自身治療", tooltipText = "當目標為自己的時候也顯示治療量"},
	["DEX_UniteSpell"] = { title = "合併瞬間同技能信息", tooltipText = "連續造成多次相同的技能將被合併為一個信息顯示（包括傷害和治療）"},
	["DEX_NumberFormat"] = { title = "顯示數字分隔符", tooltipText = "是否顯示千分位傷害數字分隔符"},
	["DEX_ShowInterrupt"] = { title = "是否顯示打斷", tooltipText = "是否顯示中斷提示"},	
	["DEX_ShowOverHeal"] = { title = "是否顯示過量治療", tooltipText = "是否顯示過量治療，關閉則不顯示"},				
	["DEX_ShowHit"] = { title = "是否顯示連擊點/真氣", tooltipText = "是否顯示盜賊/野德連擊點\武僧真氣，關閉則不顯示"},		
	["DEX_ShowHealthType"] = { title = "默認顯示方式", tooltipText = "治療默認的顯示方式爲向上滾動，其他爲拋物線"},		
	["DEX_ShowHealthSpellIconOnCrit"] = { title = "當暴擊才顯示", tooltipText = "治療當暴擊才顯示圖標"},		
	["DEX_ShowHealthSpellIcon"] = { title = "顯示圖標", tooltipText = "治療顯示圖標"},		
	["DEX_ShowHealthNameOnCrit"] = { title = "當暴擊才顯示", tooltipText = "治療當暴擊才顯示才顯示技能名"},		
	["DEX_ShowHealthCritIcon"] = { title = "圖標", tooltipText = "圖標替代技能名"},		
	["DEX_ShowHealthSpellName"] = { title = "顯示技能名", tooltipText = "治療顯示技能名"},		
	["DEX_ShowBuff"] = { title = "顯示增益", tooltipText = "顯示增益BUFF效果"},		
	["DEX_ShowDamageType"] = { title = "顯示方式", tooltipText = "受到傷害默認的顯示方式爲向上滾動，其他爲拋物線"},		
	["DEX_ShowDebuff"] = { title = "顯示減益", tooltipText = "顯示減益DEBUFF效果"},		
	["DEX_ShowDamageSpellIconOnCrit"] = { title = "當暴擊才顯示", tooltipText = "受到傷害當暴擊才顯示圖標"},		
	["DEX_ShowDamageSpellIcon"] = { title = "顯示圖標", tooltipText = "受到傷害顯示圖標"},		
	["DEX_ShowDamageNameOnCrit"] = { title = "當暴擊才顯示", tooltipText = "受到傷害當暴擊才顯示技能名"},		
	["DEX_ShowCritIcon"] = { title = "圖標", tooltipText = "圖標替代技能名"},		
	["DEX_ShowDamageSpellName"] = { title = "顯示技能名", tooltipText = "受到傷害顯示技能名"},		
	["DEX_ShowDamage"] = { title = "顯示傷害", tooltipText = "顯示傷害輸出"},		
	["DEX_ShowSpellName"] = { title = "顯示技能名", tooltipText = "在傷害數值邊顯示造成此次傷害的技能名"},
	["DEX_ShowNameOnCrit"] = { title = "當暴擊才顯示", tooltipText = "只有在致命一擊時才顯示技能名"},
	["DEX_ShowDamageIconOnCrit"] = { title = "圖標", tooltipText = "圖標替代技能名"},		
	["DEX_ShowNameOnMiss"] = { title = "當未擊中等才顯示", tooltipText = "只有在技能未擊中，被抵抗等才顯示技能名"},
	["DEX_ShowSpellIcon"] = { title = "顯示技能圖標", tooltipText = "是否顯示技能圖標，選中則顯示技能名稱"},		
	["DEX_ShowSpellIconOnCrit"] = { title = "當暴擊才顯示", tooltipText = "傷害當暴擊才顯示圖標"},		
	["DEX_State"] = { title = "戰鬥狀態", tooltipText = "提示進入或離開戰鬥"},		
	["DEX_NoCombatHeal"] = { title = "非戰鬥狀態治療", tooltipText = "在非戰鬥狀態下顯示治療"},		
	["DEX_AdjustTime"] = { title = "優化重疊", tooltipText = "優化解決顯示重疊"},		
	["DEX_RandomCrit"] = { title = "隨機位置顯示", tooltipText = "信息在相應坐標范圍內隨機顯示"},		
	["DEX_HealthFull"] = { title = "缺血治療", tooltipText = "只有玩家血不滿時才顯示受到治療"},		
	["DEX_OverDamage"] = { title = "過量傷害", tooltipText = "顯示過量的傷害或受到的傷害"},		
	["DEX_BaseFrame"] = { title = "錨定目標", tooltipText = "錨定各單位,治療/受到傷害爲玩家,傷害爲各目標,打開優先"},		
	["DEX_GameEnable"] = { title = "遊戲戰鬥", tooltipText = "打開/關閉遊戲浮動戰鬥"},	
}

DEXOptionsFrameSliders = {
	["DEX_FrameLevel"] = {  title = "框架層 ", minText="1", maxText="9", tooltipText = "設置框架層的效果(2顯示爲最底層)"},
	["DEX_Font"] = {  title = "字型 ", minText="字型1", maxText="字型3", tooltipText = "設置文字字型\n1=bLEI00D\n2=bKAI00M\n3=bHEI00M\n4=bHEI01B\n5=bHEI01B\n6=Damage"},
	["DEX_FontSize"] = {  title = "文字大小 ", minText="小", maxText="大", tooltipText = "設置文字的大小"},
	["DEX_OutLine"] = {  title = "字型描邊 ", minText="無", maxText="粗", tooltipText = "設置文字的描邊效果"},
	["DEX_Speed"] = {  title = "文字移動速度 ", minText="慢", maxText="快", tooltipText = "設置文字的移動速度"},
	["DEX_LOGLINE"] = {  title = "訊息最大條目 ", minText="5條", maxText="20條", tooltipText = "設置訊息最大顯示條目數"},
	["DEX_LOGTIME"] = {  title = "訊息停留時間 ", minText="5秒", maxText="1分鐘", tooltipText = "設置訊息文字停留時間"},
	["DEX_ShowHitX"] = {  title = "是否顯示連擊點/真氣X坐標 ", minText="-300", maxText="300", tooltipText = "顯示盜賊/野德連擊點\武僧真氣X坐標"},
	["DEX_ShowHitY"] = {  title = "是否顯示連擊點/真氣Y坐標 ", minText="-300", maxText="300", tooltipText = "顯示盜賊/野德連擊點\武僧真氣Y坐標"},
	["DEX_HealthPosX"] = {  title = "顯示治疗X坐標", minText="-800", maxText="800", tooltipText = "設置顯示治疗X坐標"},
	["DEX_HealthPosY"] = {  title = "顯示治疗Y坐標", minText="-800", maxText="800", tooltipText = "設置顯示治疗Y坐標"},
	["DEX_BeAttackPosX"] = {  title = "顯示被攻擊X坐標", minText="-800", maxText="800", tooltipText = "設置顯示被攻擊X坐標"},
	["DEX_BeAttackPosY"] = {  title = "顯示被攻擊Y坐標", minText="-800", maxText="800", tooltipText = "設置顯示被攻擊Y坐標"},
	["DEX_PetPosX"] = {  title = "顯示宠物攻擊X坐標", minText="-800", maxText="800", tooltipText = "設置顯示宠物攻擊X坐標"},
	["DEX_PetPosY"] = {  title = "顯示宠物攻擊Y坐標", minText="-800", maxText="800", tooltipText = "設置顯示宠物攻擊Y坐標"},
	["DEX_IconSize"] = {  title = "圖標大小", minText="大", maxText="小", tooltipText = "設置圖標與字體大小比例"},
	["DEX_AOETime"] = {  title = "合併時間", minText="短", maxText="長", tooltipText = "設置技能合併時長"},
	["DEX_CritX"] = {  title = "傷害隨機X坐標范圍", minText="-800", maxText="800", tooltipText = "設置傷害隨機顯示的X坐標范圍"},
	["DEX_CritY"] = {  title = "傷害隨機Y坐標范圍", minText="-800", maxText="800", tooltipText = "設置傷害隨機顯示的Y坐標范圍"},
}

DEXOptionsColorPickerEx = {
	["DEX_ColorNormal"] = { title = "物理傷害顏色"},
	["DEX_ColorSkill"] = { title = "技能傷害顏色"},
	["DEX_ColorPeriodic"] = { title = "持續傷害顏色"},
	["DEX_ColorHealth"] = { title = "治療顏色"},
	["DEX_ColorPet"] = { title = "寵物傷害顏色"},
	["DEX_ColorSpec"] = { title = "中斷,驅散等顏色"},
	["DEX_ColorMana"] = { title = "法力傷害顏色"},
	["DEX_ColorAttack"] = { title = "受到傷害顏色"},
}
U["HideQuests"] = "自动收起追踪任务"

U["+2timeLimit"] = "加二时间 "
U["+3timeLimit"] = "加三时间 "
U["CastAlertInfo"] = "开启%s，前往%s ！"
U["Instance Difficulty"] = "当前副本难度：%s"
U["LM Message 1"] = "你好！请问%s有需求吗？没有的话能让给我吗？谢谢！"
U["LM Message 2"] = "老哥！求个%s！毕业的！谢谢！"
U["LM Message 3"] = "你好！能让一下%s吗？谢谢！"
U["LM Message 4"] = "老哥！求个%s啊，刷了很久了！谢谢！"
U["LootMonitor Info"] = "左键：贴出 右键：密语"
U["LootMonitor Title"] = "拾取监控助手"
U["MapID"] = "地图ID: "
U["Socket"] = "插槽"

U["Damage"] = "傷害"  
U["PlayerFrame Scale"] = "頭像縮放"
U["Enable Stagger"] = "啟用職業監控-WST"
U["Enable Statue"] = "啟用職業監控-雕像"
U["Enable BloodyHell"] = "啟用職業監控-DK"
U["Enable Totems"] = "啟用職業監控-SM"
U["Enable Familiar"] = "啟用職業監控-FS"
U["Enable Marksman"] = "啟用職業監控-LR"
U["Enable BlinkComboHelper"] = "啟用浮動連擊點"
U["Destroy Totems"] = "左鍵點擊摧毀圖騰"
U["WorldQusetRewardIcons"] = "大地圖獎勵圖示"
U["Class EnergyBar"] = "職業能量條"
U["Class Recoure Center"] = "職業資源居中"
U["Raid CD"] = "团队大技能监控"
U["Pulse CD"] = "技能CD完成提示动画"
U["Enemy CD"] = "敌对技能CD监控"
U["kAutoOpen"] = "自動打開寶箱"
U["QuickQueue"] = "自動確認排本職責"
U["MTG"] = "纳沙塔尔鱼人自动兑换"
U["AutoConfirmRoll"] = "自動确认Roll"
U["BommIcon"] = "爆炸物大图标标识"
U["Auras Border"] = "顯示技能類型染色邊框"
U["PlayerPlate Aura"] = "顯示玩家姓名板法術"
U["Alert In Chat"] = "同時通報在聊天框"
U["Interrupt Alarm"] = "打斷\偷取\驅散音效"
U["Death Alarm"] = "!死亡爽翻天慘叫!"
U["FriendGroups"] = "好友分組功能"
U["WallpaperKit"] = "屏保"
U["xMerchant"] = "商人購買列表美化"
U["UFClassIcon"] = "使用職業頭像"
U["UFPctText"] = "使用大血量百分比"
U["UFFade"] = "智能头像渐隐"
U["Enable Bags"] = "系統自帶背包增強"
U["Chat Sticky"] = "啟用密語粘滯"
U["Chat bg"] = "聊天框背景"
U["Chat tab bg"] = "聊天框標籤背景"
U["QuestTrackerSkinTitle"] = "工作列職業染色"
U["Auto Reagent Bank"] = "材料自動存銀行"
U["Auto Mark"] = "自動標記 T N"
U["Font Outline"] = "聊天框字體描邊"
U["HunterPetHelp"] = "宠物低血量报警"

U["Drog"] = "药剂"
U["ClassBar"] = "职业条"
U["Absorb"] = "吸收"
U["Shield"] = "盾牌"
U["BattleResurrect"] = "战复"
U["BattleResurrectCount"] = "战复剩: "
U["BattleResurrectNext"] = "次 充能: "
U["Shiftfreeze"] = "Shift/Alt/Ctrl卡住提示"
U["BlinkRogueHelper"] = "浮动连击点"
--------------------------------------------------------------------------------------------------ND

U["From"] = "來自"
U["Tell"] = "告訴"
U["Ghost"] = "靈魂"
U["Skip"] = "跳過"
U["Sort"] = "整理"
U["Chat Copy"] = "%s複製"  --|n%s選單
U["Attach List"] = "附件清單:"
U["Arch Count"] = "各種族考古統計"
U["Rare"] = "稀有"
U["Stack Cap"] = "堆疊上限"
U["Lack"] = "缺少"
U["Flask"] = "精鍊藥劑"
U["Food"] = "食物"
U["World Channel"] = "世界頻道"
U["Raid Tool"] = "團隊工具"
U["Disband Info"] = "確定|cffff0000解散|r當前隊伍/團隊?"
U["Disband Process"] = "OrzUI團隊解散中"
U["Raid Buff Check"] = "OrzUI食物精煉檢查:"
U["Count Down"] = "開始/取消倒計時"
U["Check Status"] = "食物精煉檢查"
U["Buffs Ready"] = "食物精煉檢查: 已齊全。"
U["Rare Found"] = "發現稀有！"
U["Wrong Difficulty"] = "選錯副本難度了？"
U["ReloadUI Required"] = "需要重載插件使設定生效"
U["Default Settings Check"] = "已經載入預設設定。"
U["Tutorial Complete"] = "已經載入相關設定，重載插件後生效。"
U["Tips"] = "小提示"
U["Version Info1"] = "版本已經載入，"
U["Version Info2"] = "你可以輸入"
U["Version Info3"] = "以獲取更多幫助。"
U["Tutorial Page1"] = "此處將載入一些諸如|cffffcc00快捷列、技能監控、團隊框架、名條|r等系統設定來改善插件的易用性。|n|n|cffff0000此頁設定無法跳過。|r"
U["Tutorial Page2"] = "|cffff0000注意: 本頁的設定為帳號共享。|r|n|n此處將導入Skada、DBM、BigWigs的預設設定（不會鎖定），以使其更符合OrzUI的整體風格。|n|n你也可以在|cffffcc00控制面板-介面美化|r裏取消它們的皮膚，一切都取決於自己。"
U["Tutorial Page3"] = "設定完畢，點擊|cffffcc00套用|r後重載生效。|n|n|cffff0000注意:|r|n|n角落的訊息條包含諸多額外的功能，請自行查看；|n|n大部分的設定在控制面板中都可以修改。|r"
U["Help Title"] = "幫助說明"
U["Help Intro"] = "歡迎使用OrzUI，以下列舉了一些常用指令。|n|n如果你首次使用OrzUI，請務必進行一次設定嚮導。"
U["Cmd aa intro"] = "職業監控設定"
U["Cmd bb intro"] = "快速進行按鍵設定"
U["Cmd mm intro"] = "移動介面元素"
U["Cmd rl intro"] = "重新載入所有插件"
U["Cmd ncl intro"] = "喚出更新日誌面板"
U["Cmd ww intro"] = "添加自定義技能監視"
U["Tutorial"] = "設定嚮導"
U["Default Settings"] = "系統設定"
U["Changelog"] = "更新日誌"
U["AutoQuest"] = "自動交接任務"
U["AutoQuestTip"] = "|n啟用自動交接任務後，對於只有一個選項的對話，也會進行自動交互。|n|n按住Shift鍵可以停止本次交互。|n|n按住ALT並點擊對話視窗的NPC名字，可以屏蔽並不再進行交互。"
U["AutoQuestIgnoreTip"] = "|n你不再與該NPC自動交接任務，可以按住ALT並點擊上方名字取消忽略。"
U["StanceBar"] = "姿態快捷列"
U["ShowStanceBar"] = "啟用姿態快捷列"
U["Extrabar"] = "額外快捷列"
U["LeaveVehicle"] = "離開載具按鈕"
U["Pet Actionbar"] = "寵物快捷列"
U["Actionbar"] = "快捷列"
U["Unitframes"] = "頭像及施法條"
U["Auras"] = "技能與法術"
U["Raid Tools"] = "組隊與通知"
U["ChatFrame"] = "聊天視窗"
U["Maps"] = "地圖框架"
U["Nameplate"] = "名條"
U["Skins"] = "介面美化"
U["Tooltip"] = "滑鼠提示框"
U["Misc"] = "易用性"
U["UI Settings"] = "通用設定"
U["Enable Actionbar"] = "啟用快捷列"
U["Actionbar Hotkey"] = "顯示快捷鍵"
U["Actionbar Macro"] = "顯示巨集名稱"
U["Actionbar Grid"] = "显示快捷列背景"
U["ClassColor BG"] = "按鍵背景職業染色"
U["Show Cooldown"] = "顯示冷卻計時"
U["Enable AuraWatch"] = "啟用技能監視"
U["AuraWatch ClickThrough"] = "禁用技能監視的提示訊息（點擊穿越）"
U["Enable Reminder"] = "技能缺失提示"
U["ReminderTip"] = "|n根據自身職業，缺少特定Buff時進行提示。|n支持耐力/戰吼/智力/藥膏等。"
U["Enable Totembar"] = "啟用圖騰助手"
U["Totembar"] = "圖騰欄"
U["VerticalTotems"] = "竪直排列圖騰"
U["TotemSize"] = "圖騰圖示大小"
U["Enable UFs"] = "啟用首領/競技場框架"
U["UFs Portrait"] = "顯示頭像3D模型"
U["Arena Frame"] = "顯示競技場框架"
U["UFs Castbar"] = "啟用施法條"
U["UFs CombatText"] = "顯示簡易戰鬥訊息"
U["CombatText HotsDots"] = "顯示持續性治療和傷害"
U["CombatText ShowPets"] = "顯示寵物造成的治療和傷害"
U["CombatText AutoAttack"] = "顯示自動攻擊的傷害"
U["CombatText OverHealing"] = "顯示完全過量的治療量"
U["CombatText"] = "簡易戰鬥訊息"
U["UFs SwingBar"] = "自動攻擊計時條"
U["UFs SwingTimer"] = "顯示計時條時間"
U["UFs ClassPower"] = "職業特殊資源條"
U["PlayerUF"] = "玩家框架"
U["TargetUF"] = "目標框架"
U["TotUF"] = "目標的目標框架"
U["PetUF"] = "寵物框架"
U["FocusUF"] = "焦點框架"
U["FotUF"] = "焦點目標框架"
U["BossFrame"] = "首領/競技場框架"
U["UFs RaidFrame"] = "啟用團隊框架"
U["RaidFrameTip"] = "|n禁用後，簡易模式、小隊和寵物框架也會同時禁用。"
U["RaidFrame"] = "團隊框架"
U["Num Groups"] = "顯示隊伍數量"
U["UFs AutoRes"] = "滑鼠中鍵點擊戰復/復活"
U["RaidFrame TeamIndex"] = "顯示隊伍編號"
U["SimpleRaidFrame"] = "簡易模式框架"
U["SimpleRaidFrameTip"] = "|n簡易模式刪繁就簡，僅保留血量等主要訊息。"
U["Instance Auras"] = "顯示副本的重要減益效果"
U["RaidAuras ClickThrough"] = "禁用法術的提示訊息（點擊穿越）"
U["SimpleMode Scale"] = "簡易模式框架縮放"
U["Spec RaidPos"] = "為各專精保存不同的位置"
U["SpecRaidPosTip"] = "|n勾選後，小隊及團隊框架的位置，會按照你的專精進行存儲。"
U["Lock Chat"] = "鎖定聊天視窗設定"
U["Chat Sticky"] = "密語時鎖定該頻道"
U["Whisper Invite"] = "啟用密語自動邀請"
U["Whisper Keyword"] = "密語關鍵詞"
U["WhisperKeywordTip"] = "|n為密語自動邀請設定關鍵詞。對於多個關鍵詞，以空格隔開。"
U["Default Channel"] = "取消頻道名稱簡寫"
U["Guild Invite Only"] = "只邀請公會成員"
U["EasyMark"] = "目標標記助手"
U["EasyMarkTip"] = "|n按住你偏好的修飾鍵，然後左鍵點選目標，即可設定目標標記。"
U["Enable Chatfilter"] = "啟用聊天訊息過濾"
U["Block Addon Alert"] = "過濾部分插件的刷屏"
U["Keyword Match"] = "過濾詞匹配數量"
U["Filter List"] = "過濾詞列表"
U["Minimap Clock"] = "小地圖顯示時鐘"
U["Minimap Scale"] = "小地圖縮放"
U["Minimap Size"] = "小地圖尺寸"
U["Minimap Pulse"] = "小地圖邊框脈動"
U["Minimap RecycleBin"] = "圖示回收站"
U["Show RecycleBin"] = "啟用小地圖圖示回收站"
U["Show WhoPings"] = "顯示誰點擊了小地圖"
U["Enable Nameplate"] = "啟用名條"
U["Tank Mode"] = "強制坦克模式仇恨染色"
U["TankModeTip"] = "|n勾選後，目標仇恨將以名條血量顏色來展現，而不是邊框。|n对于特殊單位染色的目標，依然保留仇恨染色邊框。"
U["Friendly CC"] = "友方玩家職業染色"
U["Hostile CC"] = "敵對玩家職業染色"
U["NP VerticalSpacing"] = "名條堆叠的縱向間距"
U["Max Auras"] = "法術圖示最大數量"
U["Auras Size"] = "法術圖示大小"
U["Nameplate InsideView"] = "已接觸的名條停留在視野內"
U["ShowCustomUnits"] = "啟用特殊單位染色"
U["CustomUnitsTip"] = "|n啟用後，部分目標的名條將以特殊顏色顯示。|n你可以自定義這個顏色和需要染色的目標列表。"
U["UnitColor List"] = "特殊單位染色列表"
U["ShowPowerList"] = "顯示法力值的目標"
U["DBM Skin"] = "啟用DBM皮膚"
U["Micromenu"] = "啟用微型選單"
U["Menubar"] = "微型選單欄"
U["Infobar Line"] = "啟用訊息條背景線條"
U["Chat Line"] = "啟用聊天頻道背景線條"
U["Menu Line"] = "啟用選單欄背景線條"
U["ClassColor Line"] = "使用職業顏色線條"
U["Skada Skin"] = "啟用Skada皮膚"
U["Bigwigs Skin"] = "啟用BigWigs皮膚"
U["TMW Skin"] = "啟用TellMeWhen皮膚"
U["PetBattle Skin"] = "美化寵物對戰介面"
U["WeakAuras Skin"] = "啟用WeakAuras皮膚"
U["Bags"] = "背包"
U["Enable Bags"] = "啟用背包整合"
U["Bags IconSize"] = "背包格子大小"
U["Bags FontSize"] = "背包文本大小"
U["Bags Width"] = "背包每行格數"
U["Bank Width"] = "銀行每行格數"
U["Bags Itemlevel"] = "顯示背包裝備物品等級"
U["Bags ItemFilter"] = "背包物品分類存放"
U["Raid Manger"] = "啟用團隊工具"
U["Runes Check"] = "檢查通報符文情況"
U["Lock UIScale"] = "自動設定UI縮放"
U["DBMCount"] = "倒數計時秒數"
U["DBMCountTip"] = "|n為組隊工具的倒計時功能設定倒計時時間。|n需要安裝DBM或者Bigwigs插件。"
U["Setup UIScale"] = "調整UI縮放"
U["Follow Cursor"] = "提示框跟隨滑鼠"
U["ShowItemQuality"] = "顯示物品品質染色"
U["Hide Rank"] = "隱藏公會會階"
U["Hide Title"] = "隱藏頭銜"
U["Hide Realm"] = "僅按住SHIFT時顯示伺服器"
U["FactionIcon"] = "顯示陣營圖示"
U["Group Roles"] = "顯示隊友職責圖示"
U["Show TargetedBy"] = "顯示隊友關注目標"
U["Mail Tool"] = "啟用郵件增強"
U["Show ItemLevel"] = "角色面板顯示裝備等級"
U["ItemLevelTip"] = "|n啟用後，將在角色面板、目標面板及商人面板處顯示裝備等級。"
U["Show MissingStats"] = "角色面板顯示完整屬性"
U["Language Filter"] = "關閉語言過濾器"
U["SoloInfo"] = "單刷坐騎副本難度提示"
U["Rare Alert"] = "發現稀有/箱子時提示"
U["Alert In Chat"] = "同時打印在聊天視窗"
U["Easy Focus"] = "啟用Shift+左鍵快速焦點"
U["Show Expbar"] = "小地圖經驗/聲望條"
U["Auto ScreenShot"] = "獲得成就時自動截圖"
U["TradeTabs"] = "專業面板便捷標籤"
U["InterruptAlert"] = "組隊時通報技能打斷"
U["OwnInterrupt"] = "只通報自身及寵物的打斷"
U["DispellAlert"] = "組隊時通報法術驅散"
U["OwnDispell"] = "只通報自身及寵物的驅散"
U["BrokenAlert"] = "控制技能打破通報"
U["BrokenAlertTip"] = "|n當有人打破控制技能時，進行通報。|n例如致盲、冰凍陷阱、變形術等。"
U["InstAlertOnly"] = "只在副本中通報"
U["InstAlertOnlyTip"] = "|n勾選後，只在副本中進行上述通報，在野外及隨機副本中不進行通報。"
U["Interrupt"] = "打斷→%s"
U["Steal"] = "偷取→%s"
U["Dispel"] = "驅散→%s"
U["BrokenSpell"] = "破控 - %s > %s"
U["QuestNotification"] = "啟用任務通報"
U["QuestProgress"] = "通報任務的詳盡進度"
U["AcceptQuest"] = "接受任務"
U["Faster Loot"] = "自動拾取加速"
U["No Talking"] = "隱藏NPC情景對話視窗"
U["Hide Bossbanner"] = "關閉副本掉落通知橫幅"
U["Show PetFilter"] = "顯示寵物類型切換標籤"
U["Numberize"] = "數字顯示方式"
U["Number Type1"] = "標準模式: b/m/k"
U["Number Type2"] = "中式: 億/萬"
U["Number Type3"] = "顯示具體數值"
U["OrzUI Reset"] = "初始化設定"
U["Reset OrzUI Check"] = "你確定初始化插件|cffff0000所有|r的設定嗎？"
U["OrzUI Console"] = "OrzUI 控制面板"
U["Player Castbar"] = "玩家施法條"
U["Target Castbar"] = "目標施法條"
U["Focus Castbar"] = "焦點施法條"
U["Get Out"] = "離開人群"
U["Get Close"] = "貼近Boss"
U["Stack Buying Check"] = "你確定購買|cffff0000一組|r下列物品嗎？"
U["Details by Shift"] = "按住<Shift>顯示說明"
U["Next Trait"] = "下一個專長"
U["Invite"] = "邀請"
U["Copy Name"] = "複製"
U["Whisper"] = "密語"
U["Targeted By"] = "關注: "
U["Extend Instance"] = "延長所有副本鎖定"
U["Extend Instance Tip"] = "%s延長 %s取消"
U["NumberCap1"] = "萬"
U["NumberCap2"] = "億"
U["NumberCap3"] = "兆"
U["Get Naked"] = "雙擊卸下所有裝備"
U["Mover Console"] = "OrzUI框架移動"
U["Grids"] = "網格"
U["Reset Mover Confirm"] = "你確定重置所有框架的位置嗎？"
U["AWConfig Title"] = "OrzUI技能監視設定"
U["AWConfigTips"] = "|n你可以在每個設定的標題查看幫助信息。|n|n添加新監控後需要重載插件以生效設定。|n|n你可以按住 CTRL+ALT 鍵，點擊技能監控AuraID分組的圖示來快速屏蔽，點擊目標Buff等圖示來解除屏蔽。"
U["Groups"] = "分組"
U["Player Aura"] = "玩家光環"
U["Target Aura"] = "目標光環"
U["Special Aura"] = "玩家重要光環"
U["Focus Aura"] = "焦點光環"
U["Spell Cooldown"] = "冷卻計時"
U["Enchant Aura"] = "附魔及飾品"
U["Raid Buff"] = "團隊增益"
U["Raid Debuff"] = "團隊減益"
U["Warning"] = "目標重要光環"
U["InternalCD"] = "自定義監控"
U["Type*"] = "類型*"
U["Unit*"] = "單位*"
U["Caster"] = "施法者"
U["Stack"] = "層數"
U["Value"] = "光環數值"
U["Timeless"] = "隱藏計時"
U["Combat"] = "戰鬥時顯示"
U["Text"] = "文本提示"
U["Slot*"] = "裝備欄位"
U["Totem*"] = "圖騰欄位"
U["AuraWatch List"] = "自定義列表"
U["Choose a Type"] = "請選擇一種監視類型。"
U["Incomplete Input"] = "你需要完成所有帶*的選項。"
U["Incorrect SpellID"] = "你輸入的法術ID不存在。"
U["Existing ID"] = "你已經添加過該法術。"
U["TotemSlot"] = "圖騰欄"
U["Reset your AuraWatch List?"] = "你想要清空所有分組的自定義列表？"
U["Type Intro"] = "|nAuraID: 監視Buff/Debuff的狀態；|n|nSpellID: 監視技能法術的冷卻時間；|n|nSlotID: 監視裝備欄位的冷卻時間；|n|nTotemID: 監視對應圖騰的冷卻時間。"
U["ID Intro"] = "|n法術的編號，必須為數字。|n|n你可以在法術的滑鼠提示框中看到ID。|n|n不支持直接輸入法術名稱。"
U["Unit Intro"] = "|n監視法術所來自的單位。|n|nplayer: 玩家單位的法術；|n|ntarget: 目標單位的法術；|n|nfocus: 焦點單位的法術；|n|npet: 寵物單位的法術。"
U["Caster Intro"] = "|n用於過濾法術的來源。|n|nplayer: 施法者是玩家；|n|ntarget: 施法者是目標；|n|npet: 施法者是寵物。|n|n留空則任何人施放的都會顯示。"
U["Stack Intro"] = "|n過濾法術的層數，必須為數字。|n|n當法術的層數達到你所設定的數值後顯示。|n|n留空則無視層數，直接顯示。"
U["Value Intro"] = "|n勾選後，顯示法術所包含的數值訊息。|n|n例如牧師的真言術盾將顯示其具體吸收數值。|n|n優先級高於文本提示。"
U["Timeless Intro"] = "|n勾選後，該法術的冷卻時間會被隱藏。"
U["Combat Intro"] = "|n勾選後，該法術將僅在戰鬥中顯示。"
U["Text Intro"] = "|n法術的文本提示。|n|n法術激活時，將同時顯示你所設定的文本。|n|n若啟用Value或者留空，則不顯示文本提示。"
U["Slot Intro"] = "|n顯示所選擇裝備欄的冷卻時間。|n|n例如工程腰帶、披風等。|n|n飾品欄位僅支持主動飾品。"
U["Totem Intro"] = "|n顯示所選擇圖騰欄位的持續時間。"
U["IntID*"] = "法術*"
U["IntID Intro"] = "|n用於觸發冷卻計時器的法術編號，必須為數字。|n|n你可以在法術的滑鼠提示框中看到ID。|n|n不支持直接輸入法術名稱。"
U["Duration*"] = "時長*"
U["Duration Intro"] = "|n所觸發冷卻計時器的持續時間。"
U["ItemID"] = "名稱"
U["ItemID Intro"] = "|n冷卻計時器的名稱所屬的物品編號。|n|n留空則使用觸發冷卻的法術編號。"
U["Paragon"] = "巔峰"
U["EditBox Tip"] = "|n輸入完畢後，按一下Enter鍵。"
U["RaidFrame Debuffs"] = "添加團隊框架減益"
U["Priority"] = "優先級"
U["Priority Intro"] = "|n法術監視圖示的顯示優先級。|n|n同一時間存在多個法術時，僅顯示優先級最高的那一個。|n|n最高為6，同時高亮該優先級的光環。|n|n留空則預設為2。"
U["Existing ClickSet"] = "該按鍵組合已綁定技能。"
U["Invalid Input"] = "你所輸入的按鍵行為無效。"
U["Action*"] = "行為*"
U["Action Intro"] = "|n為團隊框架設定按鍵行為。|n|n輸入target，設定目標；|n|n輸入focus，設定焦點；|n|n輸入follow，設定跟隨；|n|n輸入數字，設定施法的法術ID；|n|n你也可以直接輸入巨集。|n對於存在多行内容的巨集，用符號~表示換行。|n|n你可以使用巨集來為不同專精分別設定:|n/cast [@mouseover,spec:1]XXX;[@mouseover,spec:2]XXX"
U["Key*"] = "按鍵*"
U["Key Intro"] = "|n為該法術綁定一個滑鼠按鍵。|n|n為防止衝突，不建議設定單獨的左鍵或者中鍵。"
U["Modified Key"] = "功能鍵"
U["ModKey Intro"] = "|n為該法術設定組合鍵。|n|n為防止衝突，不建議設定組合鍵 Shift+左鍵。"
U["Enable ClickSets"] = "啟用團隊框架點擊施法"
U["Add ClickSets"] = "添加快速施法組合"
U["Reset your click sets?"] = "你想要初始化快速施法方案嗎？"
U["Version Check"] = "OrzUI版本過期提示"
U["Outdated OrzUI"] = "  你的|cff0080ffOrzUI|r已經過期，最新正式版為 |cff70C0F5%s|r"
U["Minimap"] = "小地圖"
U["Equipement Set"] = "裝備配置方案"
U["NFG"] = "不使用公修"
U["AutoSell Junk"] = "自動販賣雜物"
U["D"] = "耐久"
U["Low Durability"] = "你的裝備耐久度過低！"
U["Player Panel"] = "角色面板"
U["Auto Repair"] = "自動修理"
U["Guild repair"] = "修理使用了公會銀行"
U["Repair cost"] = "修理花費"
U["Repair error"] = "你沒錢還想修裝嗎？"
U["Earned"] = "獲得"
U["Spent"] = "花費"
U["Deficit"] = "虧損"
U["Profit"] = "盈利"
U["Session"] = "本次登錄:"
U["RealmCharacter"] = "伺服器角色:"
U["Hidden"] = "隱藏"
U["Hold Shift"] = "按住<Shift>展開"
U["Collect Memory"] = "回收資源"
U["My Position"] = "我的位置"
U["System"] = "系統"
U["FPS"] = "幀數"
U["Latency"] = "延遲"
U["Home Latency"] = "本機延遲"
U["World Latency"] = "世界延遲"
U["CPU Usage"] = "顯示CPU占用"
U["Are you sure to reset the gold count?"] = "你確定要重置金幣統計嗎？"
U["WoW"] = "魔獸世界"
U["BN"] = "戰網好友"
U["SpecPanel"] = "天賦面板"
U["Change Spec"] = "切換專精"
U["Reset Gold"] = "重置數據"
U["Toggle Calendar"] = "打開行事曆"
U["Toggle Clock"] = "打開時鐘"
U["WorldMap"] = "打開地圖"
U["Send My Pos"] = "發送我的位置"
U["No Online"] = "當前沒有好友在線"
U["Timewarped"] = "本周漫遊徽章獎勵"
U["Mean One"] = "冬幕節日常"
U["Blingtron"] = "布靈登每日禮包"
U["Legion Invasion"] = "軍團突襲"
U["Current Invasion"] = "當前: "
U["Next Invasion"] = "下次: "
U["Local Time"] = "當地時間:"
U["Realm Time"] = "伺服器時間:"
U["Section"] = "段落"
U["AW Switcher"] = "屏蔽預設分組"
U["Trigger"] = "觸發器"
U["Trigger Intro"] = "|n為該法術設定觸發器。|n|nOnAuraGain: 當你獲得該法術光環時觸發計時器；|n|nOnCastSuccess: 當你施放該技能法術時觸發計時器，需要記錄在戰鬥日志中的法術；|n|nUnitCastSucceed: 當你施放該技能法術時觸發計時器，需要記錄在'UNIT_SPELLCAST_SUCCEEDED'中的法術。"
U["Trigger Unit Intro"] = "|n為觸發器設定監控的目標單位。|n|nPlayer: 只監控玩家自身的技能法術；|n|nAll: 監控所有處於團隊/隊伍中玩家的技能法術。"
U["Azerite Armor"] = "艾澤萊晶岩護甲"
U["Mouse"] = "滑鼠"
U["PlayerPlate"] = "個人資源條"
U["Enable PlayerPlate"] = "顯示個人資源條"
U["Tooltip Scale"] = "滑鼠提示框縮放"
U["Differ WhisperColor"] = "為密語雙方使用不同顏色"
U["Map Reveal"] = "去除地圖迷霧"
U["Zone Ability"] = "區域能力按鈕"
U["Enable ClassAuras"] = "資源條添加職業監控"
U["PlayerPlate CPHeight"] = "職業資源條高度"
U["PlayerPlate HPHeight"] = "血量高度"
U["PlayerPlate MPHeight"] = "能量高度"
U["AuraWatch IconScale"] = "技能監視圖示縮放"
U["PlayerPlate PowerText"] = "顯示能量條數值"
U["PlayerPlate Fadeout"] = "脫戰後漸隱資源條"
U["PlayerPlate FadeoutAlpha"] = "漸隱後的透明度"
U["PlayerPlate GCDTicker"] = "啟用GCD指示器"
U["OnlyCompleteRing"] = "只播放完成提示音"
U["OnlyCompleteRingTip"] = "|n啟用後，不進行任何通報，只在任務完成時播放提示音。"
U["Stranger"] = "陌生人"
U["Show AzeriteArmor"] = "顯示艾澤萊晶岩護甲資訊"
U["WheelUp"] = "滾輪上"
U["WheelDown"] = "滾輪下"
U["DPS Revert Threat"] = "非坦克时反轉染色邏輯"
U["RevertThreatTip"] = "|n啟用坦克模式染色後，對於非坦克職業，交換仇恨穩固和仇恨丟失的顏色。"
U["Secure Color"] = "仇恨穩固"
U["Trans Color"] = "仇恨不穩"
U["Insecure Color"] = "仇恨丟失"
U["WhiteList"] = "法術白名單"
U["BlackList"] = "法術黑名單"
U["Details Skin"] = "啟用Details皮膚"
U["Reset to default list"] = "確定還原為預設的列表？"
U["Flash"] = "高亮"
U["Flash Intro"] = "|n勾選後，觸發時將高亮該法術圖示。"
U["Show SpecLevelByShift"] = "僅按住SHIFT時顯示專精和裝等"
U["Instance Type"] = "|n選擇你要添加的ID所屬副本類型。"
U["Dungeons Intro"] = "|n選擇你要添加的ID所屬地城。"
U["Raid Intro"] = "|n選擇你要添加的ID所屬團隊。"
U["Castbar LagString"] = "施法條延遲數值"
U["Crit"] = "致命"
U["Haste"] = "加速"
U["Mastery"] = "精通"
U["Versa"] = "應變"
U["Option* Tips"] = "|n帶有*號的選項即時生效，無需重載插件。|n|n雙擊滑塊選項的標題和顏色選擇的色塊，即可恢復初始設定。|n|n點擊部分選項的右側齒輪，可進行拓展設定。|n|n聊天欄輸入/orzui查看命令列表。"
U["MRT Potioncheck"] = "MRT藥水使用報告"
U["Prio Editbox"] = "|n優先級僅限1-6。|n|n輸入完畢後，按Enter鍵生效。"
U["Player Count"] = "%s名玩家"
U["BfA Invasion"] = "陣營突襲"
U["UFs RuneTimer"] = "顯示DK符文條的計時"
U["RaidBuffIndicator"] = "啟用邊角指示器"
U["RaidBuffIndicatorTip"] = "|n在團隊框架的邊緣添加自己想要的法術監控，可同時顯示增益和減益。"
U["BuffIndicatorType"] = "邊角指示器模式"
U["BuffIndicatorScale"] = "邊角指示器縮放"
U["BI_Blocks"] = "色塊模式"
U["BI_Icons"] = "圖示模式"
U["BI_Numbers"] = "數字模式"
U["TOPLEFT"] = "左上"
U["TOP"] = "頂部"
U["TOPRIGHT"] = "右上"
U["LEFT"] = "左側"
U["RIGHT"] = "右側"
U["BOTTOMLEFT"] = "左下"
U["BOTTOM"] = "底部"
U["BOTTOMRIGHT"] = "右下"
U["RaidBuffWatch"] = "重要法術監控"
U["BuffIndicator"] = "邊角增益設定"
U["RareAlertInWild"] = "只在野外播放提示音"
U["ParagonRep"] = "聲望列表顯示巔峰資訊"
U["HideJunkGuild"] = "縮略過長的公會名"
U["Freeze"] = "別動"
U["Move"] = "移動"
U["PGF Skin"] = "啟用PremadeGroupsFilter皮膚"
U["Texture Style"] = "選擇材質風格"
U["Highlight"] = "高亮"
U["Gradient"] = "漸變"
U["Flat"] = "扁平"
U["Combo"] = "連擊"
U["AttackSpeed"] = "攻速"
U["CD"] = "冷卻"
U["Strike"] = "影襲"
U["Power"] = "能量"
U["PartyFrame"] = "小隊框架"
U["PartyFrameTip"] = "|n使用獨立設定的小隊框架。如果關閉，則根據你當前設定，使用團隊框架或者簡易模式框架。"
U["MythicProgress"] = "顯示MDT的小怪進度"
U["HideCooldownOnWA"] = "在WA圖示上禁用冷卻計時"
U["Account Keystones"] = "帳號角色鑰石資訊"
U["AutoBubbles"] = "團本外關閉聊天氣泡"
U["HealthColor"] = "血量顏色顯示方式"
U["Default Dark"] = "預設黑色"
U["ClassColorHP"] = "職業顏色"
U["GradientHP"] = "以百分比漸變"
U["DeleteMode Enabled"] = "|n按住CTRL+ALT鍵，直接點擊摧毀背包中的傳家寶或者低於藍色精良品質的物品。"
U["ItemDeleteMode"] = "摧毀模式"
U["Trait"] = "特質"
U["Drag AltBar Tip"] = "你可以直接拖動特殊能量條。"
U["Data Info"] = "數據資訊"
U["Version"] = "版本"
U["Character"] = "角色"
U["Import"] = "導入"
U["Import Header"] = "OrzUI設定導入面板"
U["Import data error"] = "數據異常或過期，導入失敗！"
U["Import data warning"] = "你確定載入設定嗎？"
U["Export"] = "導出"
U["Export Header"] = "OrzUI設定導出面板"
U["Data Exception"] = "數據異常"
U["Rematch Skin"] = "啟用Rematch皮膚"
U["DeprecatedAuras"] = "監控舊資料片的法術"
U["VehicleSeat"] = "載具座位控制"
U["Join or Invite"] = "邀請或加入"
U["AlertFrames"] = "成就/拾取通知框架"
U["UIWidgetFrame"] = "小地圖下方特殊框架|n|n如PVP占點/艾薩拉結界"
U["UIWidgetPowerBar"] = "UIWidget能量條"
U["TargetClassPower"] = "在目標名條顯示職業資源"
U["OffTank Color"] = "副坦仇恨"
U["Armor icons only"] = "隱藏特質文字說明"
U["ShowChatItemLevel"] = "聊天視窗的裝備顯示等級"
U["NameTextSize"] = "名稱字號"
U["HealthTextSize"] = "血量字號"
U["Nameplate MinScale"] = "非目標名條縮放"
U["Nameplate MinAlpha"] = "非目標名條透明度"
U["TargetIndicator"] = "調整目標指示器"
U["TopArrow"] = "頂部箭頭"
U["RightArrow"] = "兩側箭頭"
U["TargetGlow"] = "邊框高亮"
U["TopNGlow"] = "頂部箭頭+高亮"
U["RightNGlow"] = "兩側箭頭+高亮"
U["QuestIndicator"] = "啟用任務進度指示器"
U["MinimapCalendar"] = "顯示行事曆按鈕"
U["MinimapCalendarTip"] = "|n啟用後，可以在小地圖上顯示行事曆按鈕。|n即使不啟用這個選項，你也可以直接滑鼠中鍵點擊小地圖打開行事曆。"
U["Show GemNEnchant"] = "顯示寶石及附魔資訊"
U["ShowChatbar"] = "顯示聊天頻道切換按鈕"
U["Chatbar"] = "聊天頻道按鈕"
U["UnitFrame Size"] = "頭像各框架尺寸調整"
U["Power Height"] = "能量條高度"
U["Name Offset"] = "名字縱向偏移"
U["Health Offset"] = "生命值縱向偏移"
U["Power Offset"] = "能量值縱向偏移"
U["Player&Target"] = "玩家和目標框架"
U["Pet&*Target"] = "寵物和副目標框架"
U["Boss&Arena"] = "首領和競技場框架"
U["LockChatWidth"] = "鎖定的寬度"
U["LockChatHeight"] = "鎖定的高度"
U["FavouriteMode"] = "設定偏好"
U["FavouriteMode Enabled"] = "|n點擊標記你的偏好物品。|n若啟用了物品分類存放，還可以將其添加到偏好選擇分類中。|n此操作對垃圾物品無效。"
U["DisableInfobars"] = "關閉所有訊息條模塊"
U["FreeSlots"] = "空閒背包欄位"
U["Bags GatherEmpty"] = "合併背包空閒欄位"
U["Castbar Settings"] = "施法條設定"
U["Castbar Colors"] = "施法條顏色"
U["PlayerCastingColor"] = "玩家自身顏色"
U["Interruptible Color"] = "可打斷的顏色"
U["NotInterruptible Color"] = "不可打斷的顏色"
U["Castbar Height"] = "施法條高度"
U["StupidShiftKey"] = "你的Shift鍵可能卡住了。"
U["Reset Details check"] = "你想要重置Details的皮膚美化嗎？"
U["ChatFilterWhiteList"] = "白名單模式"
U["ChatFilterWhiteListTip"] = "|n只保留列表中出現的聊天内容，留空則關閉此模式。存在多個關鍵詞時，以空格隔開。"
U["FilterListTip"] = "|n對符合列表中出現的聊天内容，達到匹配數量則進行過濾屏蔽。存在多個關鍵詞時，以空格隔開。"
U["SwingTimer Tip"] = "|n在自動攻擊計時條上顯示持續時間。"
U["AuraWatch"] = "技能監控"
U["AuraWatchToggleError"] = "技能監控面板無法這樣關閉。"
U["Reset anchor"] = "還原初始位置"
U["Hide panel"] = "關閉移動面板"
U["HideUFWarning"] = "|n關閉後，也將關閉施法條和簡易戰鬥訊息。"
U["Bags ShowNewItem"] = "背包新物品高亮"
U["UFTextScale"] = "文本字號縮放"
U["InstantDelete"] = "摧毀時自動填寫DELETE"
U["PartyPetFrame"] = "小隊寵物框架"
U["PartyPetTip"] = "|n你必須同時啟用小隊框架才可以生效。"
U["ToggleDirection"] = "開關方向"
U["Show AzeriteTraits"] = "顯示艾澤萊晶岩護甲特質"
U["ContactList"] = "聯絡人列表"
U["QuickSplit"] = "快速拆分"
U["SplitCount"] = "拆分個數"
U["SplitMode Enabled"] = "|n點擊拆分背包的堆叠物品。|n可在左側輸入框調整每次點擊的拆分個數。"
U["SpecialBagsColor"] = "添加特殊背包的背景色"
U["SpecialBagsColorTip"] = "|n為草藥袋、礦石袋、附魔材料袋等特殊背包添加背景顏色。"
U["iLvlToShow"] = "物品等級閾值"
U["iLvlToShowTip"] = "|n需要配合過濾低等級裝備使用，單獨歸納低於所設裝等閾值的裝備。"
U["RaidDebuffScale"] = "副本減益圖示縮放"
U["FlatMode"] = "扁平風格按鍵"
U["Shadow"] = "顯示背景陰影邊框"
U["BgTex"] = "顯示背景淺色線條"
U["SkinAlpha"] = "背景淡化透明度"
U["FontOutline"] = "全局字體描邊"
U["Loot"] = "美化拾取視窗"
U["BlizzardSkins"] = "美化暴雪內建插件"
U["BlizzardSkinsTips"] = "|n禁用此選項時，主要介面將恢復暴雪原生風格。|n|n同時Rematch等插件的美化也會禁用。"
U["ReskinAlertFrames"] = "美化通知視窗"
U["BlockStranger"] = "屏蔽陌生人密語"
U["BlockStrangerTip"] = "|n啟用後，只接受來自隊友、好友以及公會成員的密語。"
U["UFs PartyAltPower"] = "顯示小隊特殊能量"
U["BlockInvite"] = "屏蔽陌生人組隊邀請"
U["BlockInviteTip"] = "|n啟用後，只接受來自好友以及公會成員的組隊邀請。"
U["BlockRequest"] = "阻止陌生人隊伍申請"
U["BlockRequestTip"] = "|n啟用後，只接受來自好友以及公會成員的隊伍申請通知。"
U["BagFilterSetup"] = "背包過濾設定"
U["FilterJunk"] = "過濾垃圾物品"
U["FilterAzerite"] = "過濾艾澤萊晶岩護甲"
U["FilterEquipment"] = "過濾裝備"
U["FilterEquipSet"] = "過濾裝備配置方案"
U["FilterConsumable"] = "過濾消耗品"
U["FilterLegendary"] = "過濾傳奇品質物品"
U["FilterCollection"] = "過濾藏品"
U["FilterFavourite"] = "過濾偏好物品"
U["FilterGoods"] = "過濾材料等雜貨"
U["FilterQuest"] = "過濾任務物品"
U["FilterAnima"] = "過濾心能物品"
U["FilterStone"] = "過濾原初之石"
U["FilterAOE"] = "過濾戰團裝綁"
U["Max Rank"] = "最高等級"
U["SmoothAmount"] = "平滑變化頻率"
U["SmoothAmountTip"] = "|n調節頭像和名條血量等平滑變化的頻率。|n平滑度隨著頻率的提高而降低。"
U["ShowAllTip"] = "|n預設不勾選，只顯示玩家自己施放的Buff。|n|n勾選後，則將顯示所有人施放的Buff。"
U["TimestampFormat"] = "聊天時間戳格式"
U["GlobalFontScale"] = "字體縮放"
U["NzothVision"] = "恩若司的幻象统计"
U["CustomJunkMode"] = "垃圾分類"
U["JunkMode Enabled"] = "|n點擊將可售出的物品歸類為垃圾。|n當你開啟自動出售垃圾時，這些物品也將一同售出。|n這個列表是帳號共享的，同時也不會跟隨你的設定導出。|n按住CTRL+ALT並點擊此按鈕，可以清空這個列表。"
U["Home Protocol"] = "本機協議:"
U["World Protocol"] = "世界協議:"
U["Bandwidth"] = "頻寬占用:"
U["Download"] = "下載進度:"
U["SwitchSystemInfo"] = "切換顯示"
U["ClickThroughTip"] = "|n啟用後，法術圖示不再可供交互，滑鼠無法將其選中。"
U["UnitsPerColumn"] = "每列顯示數量"
U["SimpleMode GroupBy"] = "簡易模式排序方式"
U["PartyAltPowerTip"] = "|n啟用後，會在小隊旁邊顯示副本特殊能量，如恩若司幻象中的腐蝕值。"
U["KeyIndex"] = "序號"
U["KeyBinding"] = "按鍵"
U["KeyBoundTo"] = "綁定按鍵"
U["Save keybinds"] = "按鍵設定已保存。"
U["Discard keybinds"] = "按鍵設定已撤銷。"
U["Clear binds"] = "%s |cff00ff00綁定的所有按鍵已清除。"
U["UnbindTip"] = "按ESC或右鍵清除按鍵設定。"
U["KeybindingTip"] = "你甚至可以為法術書技能直接綁定快捷鍵，無需拖動到快捷列。"
U["NameplateAuraFilter"] = "名條法術過濾"
U["BlackNWhite"] = "只顯示黑白名單"
U["PlayerOnly"] = "名單+玩家"
U["IncludeCrowdControl"] = "名單+玩家+控場技能"
U["NameOnlyMode"] = "友方名條名字模式"
U["NameOnlyModeTip"] = "|n啟用後，友方名條不再顯示血量等信息，只保留名字。|n同時，法術過濾只顯示白名單列表。"
U["IconsPerRow"] = "每行顯示數量"
U["ExtraQuestButton"] = "額外任務按鈕"
U["ButtonSize"] = "快捷列尺寸"
U["MaxButtons"] = "最大顯示數量"
U["ButtonsPerRow"] = "每行按鍵數量"
U["ButtonFontSize"] = "快捷列文本字號"
U["HideBossEmote"] = "隱藏Boss表情框架"
U["ChatBGType"] = "聊天視窗背景樣式"
U["ShowSolo"] = "單人時顯示"
U["ShowSoloTip"] = "|n勾選後，即使你不在隊伍中，也會顯示小隊或者團隊框架。"
U["ShowMarkerBar"] = "世界標記助手"
U["ShowMarkerBarTip"] = "|n左鍵點擊放置光柱，右鍵點擊取消光柱。|n僅當你有權限放置光柱時，點擊才有反應。"
U["Horizontal"] = "水平"
U["Vertical"] = "縱向"
U["IncorrectExpansion"] = "當前使用的OrzUI只能運行在9.0新資料片中，請回滾至5.10.0版本。"
U["BagSortMode"] = "背包整理模式"
U["BagSortDisabled"] = "背包整理已被禁用。"
U["Forward"] = "正向"
U["Backward"] = "反向"
U["SwitchGarrisonType"] = "右鍵點擊切換顯示"
U["ExecuteRatio"] = "斬殺指示器閾值"
U["ExecuteRatioTip"] = "|n當名條單位的血量低於設定閾值時，將其名字顏色調整為紅色。|n當閾值設定為0時，即關閉此項功能。"
U["FCTFontSize"] = "戰鬥訊息字號"
U["AutoDepositTip"] = "|n左鍵點擊存放材料，右鍵點擊切換存放模式。|n當按鈕邊框高亮時，每當打開銀行，將自動存放背包中的材料。"
U["DisableMap"] = "關閉世界地圖增強"
U["DisableMapTip"] = "|n關閉後，世界地圖的坐標、縮放、移動，以及去除迷霧的功能，都將一同被禁用。|n啟用Mapster時，將自動關閉地圖增強。"
U["Map Scale"] = "視窗化地圖縮放"
U["Maximize Map Scale"] = "全屏化地圖縮放"
U["Reset junklist warning"] = "你想要清空自定義垃圾列表嗎？"
U["AddContactTip"] = "|n輸入你想要添加為聯絡人的玩家名字，格式為'玩家名字-伺服器名字'。|n如果不填寫伺服器名字，則默認與你同服。|n你可以自定義名字的顏色來予以分類。"
U["FoundIncompatibleAddon"] = "檢測到不兼容插件:"
U["DisableIncompatibleAddon"] = "禁用列表插件"
U["TakeAll"] = "收件"
U["TotalGold"] = "總計金幣"
U["MailIsCOD"] = "無法自動收取付款取信的郵件"
U["MapRevealGlow"] = "未探索區域陰影"
U["MapRevealGlowTip"] = "|n勾選後，若你打開了去除地圖迷霧，未探索區域將同時蒙上一層陰影。"
U["Reset current profile?"] = "你確定重置當前配置嗎？"
U["Apply selected profile?"] = "你確定載入所選配置嗎？"
U["Download selected profile?"] = "你確定將所選配置替換當前使用的配置嗎？"
U["Upload current profile?"] = "你確定將當前使用的配置覆蓋所選的配置嗎？"
U["DefaultCharacterProfile"] = "角色配置"
U["DefaultSharedProfile"] = "共享配置"
U["ProfileName"] = "配置名稱"
U["ProfileNameTip"] = "|n自定义你的配置名称。若清空了輸入框，則自動載入默認的名字。|n|n輸入完畢後，按一下Enter鍵。"
U["ResetProfile"] = "重置當前配置"
U["ResetProfileTip"] = "|n重置當前配置，並載入默認設定，需要重載插件後生效。"
U["SelectProfile"] = "選擇所選配置"
U["SelectProfileTip"] = "|n切換至所選配置，需要重載插件後生效。"
U["DownloadProfile"] = "替換當前配置"
U["DownloadProfileTip"] = "|n讀取所選配置，並覆蓋你當前使用的配置，需要重載插件後生效。"
U["UploadProfile"] = "覆蓋所選配置"
U["UploadProfileTip"] = "|n將你當前使用的配置，覆蓋到所選的配置位。"
U["Profile"] = "配置管理"
U["Profile Management"] = "配置切換及轉移"
U["Profile Description"] = "你可以在這裏管理你的插件配置，使用前請先備份一次你的數據。默認是基於你的角色進行存儲，不進行同賬號下各角色的共享。你也可以切換到共享配置，這樣多個角色就可以使用同一個設定，無需進行重複的導入和導出。|n數據的導入和導出，只支持當前使用的存檔配置。"
U["SharedCharacters"] = "同配置角色"
U["AddToIgnoreList"] = "%s 法術ID %s 現已添加至技能監控屏蔽列表。你可以按住 CTRL+ALT 鍵點擊目標的Buff等，以解除屏蔽。"
U["RemoveFromIgnoreList"] = "%s 法術ID %s 現已從技能監控屏蔽列表中移除。你可以按住 CTRL+ALT 鍵點擊技能監控的圖示，以重新屏蔽。"
U["DeleteUnitProfile"] = "刪除指定角色配置"
U["DeleteUnitProfileTip"] = "|n輸入角色的全名來刪除其配置選擇信息，格式為'玩家名字-伺服器名字'。如果沒有填寫伺服器，則默認該角色與你同服。|n|n此操作也會刪除其金幣記錄。|n|n按ESC鍵清空輸入框，按Enter鍵確認。"
U["Delete unit profile?"] = "你確定刪除角色 %s%s|r 的配置選擇信息嗎？"
U["Incorrect unit name"] = "你輸入的角色名稱不存在。"
U["CooldownRemaining"] = "%s 冷卻剩餘%s"
U["CooldownCompleted"] = "%s 冷卻完畢"
U["SendActionCD"] = "發送快捷列冷卻狀態"
U["SendActionCDTip"] = "|n啟用後，當你指向任意快捷列時，可以滾動滑鼠滾輪發送其冷卻狀態。|n|n只對OrzUI的快捷列生效。"
U["Contact"] = "聯係方式"
U["UnlockUI"] = "介面移動"
U["BagSortTip"] = "|n若整理完存在空格，請禁用背包後，關閉游戲自帶背包的過濾功能。"
U["ChatScrollHelp"] = "滾輪時按住Ctrl鍵可一次滾動多行，按住Shift鍵快速滾動置頂或置底。"
U["MinimapHelp"] = "滑鼠滾輪可以縮放區域，，右鍵點擊打開菜單。"
U["Reset Help"] = "重置幫助提示"
U["Reset OrzUI Helpinfo"] = "你想要重置所有幫助提示嗎？"
U["HideAllID"] = "關閉所有法術及物品訊息"
U["ColoredTarget"] = "染色目標名條"
U["ColoredTargetTip"] = "|n啟用後，染色你當前的目標名條，優先級高於自定義及仇恨染色。|n你可以在下面的選項中自定義這個顏色。"
U["TargetNP Color"] = "目標名條顏色"
U["GUIPanelHelp"] = "你可以在這裏查看控制台幫助訊息。"
U["InstanceAurasTip"] = "|n顯示副本相關的自定義法術監控。"
U["MDGuildBest"] = "顯示大秘境公會記錄"
U["MDGuildBestTip"] = "|n在史詩鑰石頁面顯示本周公會的大秘境記錄以及賬號角色鑰石信息。"
U["CustomTex"] = "自定義材質路徑"
U["CustomTexTip"] = "|n將你的自定義材質放置在Interface目錄下，然後輸入其名字，即可替換默認材質風格。|n如若替換後是純綠色，說明你的材質有誤，或尚未重新啟動客戶端。|n清空輸入框則關閉自定義功能。需要重載插件後生效。"
U["PlateCastbarGlow"] = "重要施法條高亮"
U["PlateCastbarGlowTip"] = "|n當目標施放你覺得重要的法術時，高亮其法術圖示。|n點擊齒輪可以自定義這個列表。"
U["PlateCastTarget"] = "顯示法術目標"
U["PlateCastTargetTip"] = "|n啟用後，顯示名條單位施法時的當前目標。"
U["ColoredFocus"] = "染色焦點名條"
U["ColoredFocusTip"] = "|n啟用後，染色你的焦點名條，優先級高於自定義及仇恨染色。|n你可以在下面的選項中自定義這個顏色。"
U["FocusNP Color"] = "焦點名條顏色"
U["FasterMovieSkip"] = "快速跳過過場動畫"
U["FasterMovieSkipTip"] = "|n啟用後，你可以直接使用空格鍵、回車鍵及ESC鍵來跳過過場動畫。"
U["Undress"] = "卸裝"
U["UndressButtonTip"] = "%s卸下全身|n%s卸下戰袍"
U["EnhanceDressup"] = "增強試衣間"
U["EnhanceDressupTip"] = "|n啟用後，在試衣間添加一個快速卸下裝備的按鈕。"
U["Switch Mode"] = "切換模式"
U["GreyBackdrop"] = "灰色面板邊框"
U["GreyBackdropTip"] = "|n當背景顏色調整為全黑時，如若看不清面板邊框，可以啟用這個選項。"
U["ShowRaidBuff"] = "顯示增益指示器"
U["ShowRaidBuffTip"] = "|n點擊右側齒輪設定團隊框架的法術白名單，最多同時顯示3個。"
U["ShowRaidDebuff"] = "顯示減益指示器"
U["ShowRaidDebuffTip"] = "|n以暴雪團隊框架的邏輯來顯示負面效果，最多同時顯示3個。"
U["RaidBuffSize"] = "增益圖示大小"
U["RaidDebuffSize"] = "減益圖示大小"
U["SmartRaid"] = "僅超員後顯示團隊"
U["SmartRaidTip"] = "|n啟用後，只有隊伍人數超過5人時，才顯示團隊框架。|n若未啟用，則處於團隊時顯示團隊框架，不在團隊時顯示小隊框架。|n|n只在啟用小隊框架時生效。"
U["EquipColor"] = "已裝備物品染色邊框"
U["SaveMailTarget"] = "保存上次的收件人"
U["BlockSpammer"] = "阻止刷屏者的訊息"
U["BlockSpammerTip"] = "|n啟用後，在聊天中重複廣告刷屏的玩家會被屏蔽，你不再接收他的任何訊息。"
U["PetTrash"] = "關注寵物垃圾貨幣"
U["PetTrashTip"] = "|n9.1補丁中，在奧睿博司可以用特定的垃圾物品兌換3只小寵物，啟用此選項會把這些物品歸類到收藏中，不會被自動清理。"
U["MythicScore"] = "傳奇分數: %s"
U["MDScore"] = "顯示目標傳奇鑰石分數"
U["MDScoreTip"] = "|n啟用後，顯示目標在當前賽季的傳奇鑰石分數。|n當分數為0時不顯示信息。"
U["ToggleCastbarTip"] = "|n施法條開關，無需重載插件。"
U["ChatSwitchHelp"] = "按Tab鍵能直接在可用的頻道之間切換，一直按頻道按鈕有點笨。"
U["MarkerSize"] = "世界標記圖示大小"
U["WhisperSound"] = "私聊訊息提示音"
U["WhisperSoundTip"] = "|n啟用後，當距離上一條私聊訊息超過5秒時，播放訊息提示音。"
U["BagSearchTip"] = "|n點擊對背包進行搜索。|n你可以搜索物品的名字或者裝備的部位。|n輸入boe可以直接搜索裝綁，輸入aoe搜索戰團裝綁，輸入任務則搜索任務道具。|n|n按ESC鍵清空輸入框。"
U["NPCisTrue"] = "|cffff0000正|cffff7f00確|cffffff00的|cff00ff00任|cff00ffff務|cff0055ff目|cff8b00ff標"
U["QuestTool"] = "任務助手"
U["QuestToolTip"] = "|n啟用後，幫助你更好的解部分任務及世界任務。"
U["FriendPlate"] = "友方名條獨立尺寸"
U["FriendPlateTip"] = "|n啟用後，你可以為友方名條設定單獨的尺寸，以區分敵方名條。|n不啟用，則全部使用敵方名條的設定。|n|n你必須關閉友方名條名字模式才能生效友方獨立尺寸。"
U["NameplateSize"] = "名條尺寸設定"
U["HostileNameplate"] = "敵方名條"
U["FriendlyNameplate"] = "友方名條"
U["SysMaxAddOns"] = "系統訊息插件數量"
U["SysMaxAddOnsTip"] = "|n在系統訊息條的滑鼠提示中顯示的最大插件數量。"
U["InfobarFontSize"] = "訊息條字體大小"
U["LeftInfobar"] = "左側訊息條"
U["RightInfobar"] = "右側訊息條"
U["InfobarStrTip"] = "|n根據你輸入的字符組合對訊息條進行排序:|n[guild] 公會|n[friend] 好友|n[ping] 延遲|n[fps] 幀數|n[zone] 地點|n[spec] 專精|n[dura] 耐久度|n[gold] 金幣|n[time] 時間|n|n你可以自行調整順序，但是一個訊息條只能被使用一次。|n注意拼寫及大小寫格式，清空輸入框將重置設定。"
U["BagsPerRow"] = "每列背包數量"
U["BagsPerRowTip"] = "|n開啟背包物品分類存放後，每一列允許堆叠的最大背包數量。"
U["BankPerRow"] = "每列銀行背包數量"
U["BankPerRowTip"] = "|n開啟背包物品分類存放後，每一列允許堆叠的最大銀行背包數量。"
U["PlateAuras"] = "名條法術監控"
U["QuickJoinInfo"] = "你可以雙擊快速申請隊伍，按住ALT雙擊則需輸入備注。"
U["ActionbarSetup"] = "快捷列設定"
U["BaudErrorTip"] = "你的插件報錯了，點擊下方數字查看並反饋。"
U["ApplyBarStyle"] = "點擊以載入該快捷列佈局。"
U["CastbarTextSize"] = "施法條文本字號"
U["CastbarTextOffset"] = "施法條文本縱向偏移"
U["StyleStringError"] = "你輸入的快捷列佈局存在錯誤。"
U["ExportActionbarStyle"] = "導出當前使用的快捷列佈局。"
U["ImportActionbarStyle"] = "導入他人分享的快捷列佈局。"
U["Friendly ClickThru"] = "友方名條點擊穿越"
U["Enemy ClickThru"] = "敵方名條點擊穿越"
U["MenuButton"] = "便捷右鍵選單按鈕"
U["MenuButtonTip"] = "|n在右鍵選單上方添加彩色按鈕，以快速添加好友、邀請公會以及複製名字。"
U["MicroMenuTip"] = "|n微型選單設計之初就是與OrzUI内設快捷列共同生效，單獨啟用可能會導致一些潛在的污染問題。"
U["TipAnchor"] = "滑鼠提示框錨點"
U["TipAnchorTip"] = "|n調整滑鼠提示框的初始錨點，將按照錨點的反方向延展。"
U["HealthValueType"] = "血量數值顯示方式"
U["PowerValueType"] = "能量數值顯示方式"
U["ShowHealthDefault"] = "當前數值 | 百分比"
U["ShowHealthCurMax"] = "當前數值 | 總上限"
U["ShowHealthCurrent"] = "當前數值"
U["ShowHealthPercent"] = "當前百分比"
U["ShowHealthLoss"] = "損耗數值"
U["ShowHealthLossPercent"] = "損耗百分比"
U["DesaturateIcon"] = "降低他人減益飽和度"
U["DesaturateIconTip"] = "|n勾選後，僅染色來自玩家自身的減益，降低他人所施加的減益飽和度。"
U["NameTextType"] = "名字顯示方式"
U["Tag:name"] = "顯示名字"
U["Tag:rarename"] = "稀有 名字"
U["Tag:levelname"] = "等級 名字"
U["Tag:rarelevelname"] = "稀有 等級 名字"
U["PlateLevelTagTip"] = "|n啟用名條等級顯示時，如果其等級與你一致，則不顯示。|n|n友方名字模式的名條，不受此項影響。"
U["Width"] = "寬度"
U["Height"] = "高度"
U["xOffset"] = "橫向偏移"
U["yOffset"] = "縱向偏移"
U["ShowAuras"] = "顯示框架的增減益"
U["BuffType"] = "增益顯示方式"
U["DebuffType"] = "減益顯示方式"
U["MaxBuffs"] = "最大增益數量"
U["MaxDebuffs"] = "最大減益數量"
U["ShowAll"] = "顯示全部"
U["ShowDispell"] = "顯示可驅散"
U["BlockOthers"] = "屏蔽他人"
U["DebuffColor"] = "減益法術邊框染色"
U["DebuffColorTip"] = "|n根據減益法術的類型，染色其圖示邊框。"
U["ClassColor Name"] = "名字使用職業顏色"
U["BuffFrame"] = "OrzUI Buff框架"
U["BuffFrameTip"] = "|n替換顯示默認處於畫面右上角的Buff及Debuff框架。"
U["HideBlizUI"] = "隱藏暴雪框架"
U["HideBlizBuffTip"] = "|n隱藏暴雪Buff框架。|n當你啟用UI的Buff框架時，自動禁用暴雪自帶的Buff框架。"
U["ReverseGrow"] = "反方向增長排列"
U["100PercentTip"] = "|n啟用百分比顯示時，如果百分比為100%則不顯示。"
U["MaxColumns"] = "最大顯示列數"
U["Visibility"] = "可見性"
U["ShowInParty"] = "僅在隊伍顯示"
U["ShowInRaid"] = "僅在團隊顯示"
U["ShowInGroup"] = "組隊即顯示"
U["HideTooltip"] = "禁用滑鼠提示訊息"
U["HideTooltipTip"] = "|n勾選後，當你指向框架時，不再顯示提示訊息。"
U["GrowthDirection"] = "增長方向"
U["RaidDirectionTip"] = "|n調整團隊框架的增長方向。|n左邊的方向代表小隊内成員的增長方向，右邊的方向代表各小隊間的增長方向。"
U["DOWN_RIGHT"] = "向下 向右"
U["DOWN_LEFT"] = "向下 向左"
U["UP_RIGHT"] = "向上 向右"
U["UP_LEFT"] = "向上 向左"
U["RIGHT_DOWN"] = "向右 向下"
U["RIGHT_UP"] = "向右 向上"
U["LEFT_DOWN"] = "向左 向下"
U["LEFT_UP"] = "向左 向上"
U["GO_DOWN"] = "向下"
U["GO_UP"] = "向上"
U["GO_RIGHT"] = "向右"
U["GO_LEFT"] = "向左"
U["SMRDirectionTip"] = "|n調整簡易模式團隊框架的增長方向，需要重載插件後生效。"
U["RaidRows"] = "每組隊伍數量"
U["BottomBox"] = "輸入框置於下方"
U["BlockDBM"] = "屏蔽DBM法術圖示"
U["BlockDBMTip"] = "|n啟用後，關閉DBM在部分戰鬥中對名條添加的法術圖示監控，該法術會自動添加到白名單中並顯示。"
U["AutoHide"] = "自動關閉"
U["Speed"] = "速度"
U["OffhandOnTop"] = "副手計時條在上"
U["EnhancedPremade"] = "增强系統預組"
U["EnhancedPremadeTip"] = "|n添加雙擊快速申請、自動隱藏進組提示、美化列表職責圖示、自動邀請申請、顯示隊長分數、簡寫鑰石名字等。"
U["ShowNPCTitle"] = "顯示NPC頭銜訊息"
U["ShowUnitGuild"] = "顯示公會訊息"
U["TitleTextSize"] = "訊息文本字號"
U["CVarOnlyNames"] = "暴雪名條只顯示名字"
U["CVarOnlyNamesTip"] = "|n勾選後，對於暴雪自帶的名條將只保留名字。|n需要重載插件後生效。"
U["CVarShowNPCs"] = "總是顯示NPC名條"
U["CVarShowNPCsTip"] = "|n勾選後，將總是顯示NPC名條。否則只在選中NPC時顯示。"
U["Dispellable"] = "顯示可驅散法術"
U["DispellableTip"] = "|n過濾：顯示並高亮你能驅散的魔法或激怒效果。|n|n總是：始終顯示目標身上所有魔法及激怒效果，無論你是否可以驅散。"
U["Filter"] = "過濾"
U["Always"] = "總是"
U["ShowInterruptor"] = "施法條顯示打斷者"
U["MmssThreshold"] = "顯示分秒的閾值"
U["MmssThresholdTip"] = "|n當冷卻時間小於所設閾值時，精確顯示分秒。|n例如2分半顯示為2:30。"
U["TenthThreshold"] = "顯示小數點的閾值"
U["TenthThresholdTip"] = "|n當冷卻時間小於所設閾值時，精確顯示到小數十分位。|n例如3秒顯示為3.0。"
U["TargetedByTip"] = "|n在名條右側顯示隊友關注的統計，只在副本中生效。"
U["IgnoredButtons"] = "回收站忽略列表"
U["IgnoredButtonsTip"] = "|n輸入你不想收納進回收站的按鈕名字。你可以輸入/fstack後指向圖示來查看，只需輸入名字的一部分即可。|n對於多個按鈕名字，以空格隔開。需要重載插件後生效。"
U["MaxZoom"] = "最大視距等級"
U["BuffClickThru"] = "禁用增益法術提示訊息"
U["DebuffClickThru"] = "禁用減益法術提示訊息"
U["SysFont"] = "使用系統字體路徑"
U["SysFontTip"] = "|n啟用後，聊天窗口將使用系統的字體路徑，不再與其他UI元素統一。"
U["PlateClickThruTip"] = "|n啟用後，名條不再可供交互，滑鼠無法選中它。"
U["SpellItemAlert"] = "队伍技能物品使用通报"
U["SpellItemAlertTip"] = "|n啟用後，在隊伍中通報郵箱、大餐、戰復道具、嗜血等使用情況。"
U["SpellItemAlertStr"] = "%s 使用了 %s"
U["ScrollingCT"] = "卷軸滾動模式"
U["EasyVolume"] = "快速音量調節"
U["EasyVolumeTip"] = "|n啟用後，你可以按住CTRL鍵滾動小地圖來調整音量大小。|n按住CTRL+ALT鍵並滾輪，可以使音量在0和100切換。"
U["ColorByDot"] = "特定法術染色名條"
U["ColorByDotTip"] = "|n啟用後，當目標身上含有來自你的特定法術時，染色名條。"
U["ColorDotsList"] = "法術染色列表"
U["BloodlustStr"] = "%s效果結束，可以找機會開%s。"
U["NPCID or Name"] = "|n輸入NPCID或者名字。|n|n你可以按住SHIFT鍵觀察目標來獲取NPCID。"
U["ShowPowerUnits"] = "顯示特定單位法力值"
U["PowerUnitsTip"] = "|n啟用後，在特定單位的名條下方顯示其當前法力值。"
U["PlayerAbsorb"] = "顯示玩家吸收盾數值"
U["PlayerAbsorbTip"] = "|n啟用後，在玩家框架的血量旁顯示當前吸收盾數值。"
U["LeftButon"] = "左鍵"
U["RightButton"] = "右鍵"
U["MiddleButton"] = "中鍵"
U["Button4"] = "側鍵1"
U["Button5"] = "側鍵2"
U["InteractWidth"] = "交互寬度"
U["InteractHeight"] = "交互高度"
U["ClearHealth"] = "透明"
U["ClearClass"] = "漸變職業色"
U["PetCastbar"] = "寵物施法條"
U["DispellTypeTip"] = "|n總是：始終顯示魔法、詛咒、疾病及中毒效果。|n|n過濾：只顯示你可以驅散的負面效果，對於你可以驅散的法術，圖示邊框是帶有顏色的。"
U["AutoBuffsTip"] = "|n勾選後，不再使用白名單過濾，而使用暴雪自帶邏輯顯示增益，上限3個。"
U["AutoRepairInfo"] = "訊息條的耐久及貨幣模塊，可以調整自動修理和自動出售垃圾。"
U["ReagentBag"] = "材料包"
U["AuraFontSize"] = "法術文本大小"
U["SizeRatio"] = "圖示高寬比率"
U["DisableMinimap"] = "禁用小地圖增强"
U["DisableMinimapTip"] = "|n關閉後，下方小地圖的所有模塊都將一同被禁用。|n啟用SexyMap時，將自動關閉小地圖增强。"
U["ChargesRemaining"] = "%s %s/%s 下層充能剩餘%s"
U["ChargesCompleted"] = "%s %s/%s 充能完畢"
U["ToggleActionbarTip"] = "|n快捷列開關，無需重載插件。"
U["IgnoreNoteHelp"] = "你可以雙擊玩家名字為其設定備注。"
U["RaidTargetX"] = "目標標記橫向偏移"
U["RaidTargetY"] = "目標標記縱向偏移"
U["GlowMode"] = "高亮模式"
U["Spacing"] = "間距"
U["AddPower"] = "額外能量條"
U["AddPowerTip"] = "|n顯示暗牧、貓德等專精下的魔法值。"
U["AuraWatch MinCD"] = "冷卻時間最小值"
U["MinCDTip"] = "|n法術的冷卻時間必須大於設定數值，才會進行監控。"
U["DepositTradeGoodsTip"] = "|n左鍵點擊存放所有戰團綁定物品，右鍵點擊切換存放模式。|n當按鈕邊框高亮時，將存放可交易的材料。"
U["HideInCombat"] = "戰鬥中隱藏滑鼠提示"
U["HideInCombatTip"] = "|n選擇戰鬥中隱藏滑鼠提示的方式。|n當切換為修飾鍵時，只有按住它才可以在戰鬥中顯示。"
U["HideDPSRole"] = "隱藏DPS職責"
U["ShowRoleMode"] = "職責圖標顯示方式"
U["PlateRange"] = "名條最大顯示距離"
U["MoreFontSize"] = "更多字體大小"
U["EditFont"] = "輸入框字體大小"
U["IgnoredRares"] = "稀有通知黑名單"
U["IgnoredRaresTip"] = "|n輸入你不想接收的稀有提醒的ID，每個ID之間以空格隔開。"
U["QuestTracker"] = "美化任務追蹤框體"
U["PurchaseTabTip"] = "你需要關閉插件使用系統内建背包去解鎖額外標簽頁。"
U["AccountBank Width"] = "戰團銀行每行格數"
U["ShowGlow"] = "技能激活高亮"
U["KeyDown"] = "按下快捷列施法"
U["ButtonLock"] = "鎖定快捷列"
U["KeyDownTip"] = OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN
U["ButtonLockTip"] = OPTION_TOOLTIP_LOCK_ACTIONBAR
U["LowerItem"] = "低等級裝備"
U["FilterLower"] = "過濾低等級裝備"
U["OverAbsorb"] = "過量吸收盾指示器"
U["OverAbsorbTip"] = "|n勾選後，當吸收盾大於當前最大血量時，顯示吸收盾狀態條。|n|n此設定影響所有單位框架。"
U["ShowHealthAbsorb"] = "當前數值+吸收"
U["LeaderOnly"] = "僅擁有隊伍權限時通報"
U["LeaderOnlyTip"] = "|n勾選後，只有當你為小隊隊長、團長或者團隊助理時，才進行上述通報！"
U["SingingSocket"] = "海妖戒指增强"
U["SingingSocketTip"] = "|n勾選後，在海妖戒指的寶石頁面添加一個快速選擇寶石的小工具。"
U["CPU Usage Warning"] = "你打開了CPU使用記錄，這會導致性能下降，你想禁用它還是繼續？"
U["SortByRole"] = "按職責排序"
U["SortByRoleTip"] = "|n勾選後，按職責對小隊成員進行排序。否則按小隊成員編號排序。"
U["SortAscending"] = "升序排序"
U["SortAscendingTip"] = "|n勾選後，按升序對小隊成員進行排序。否則按降序排序。"
U["LoadProfile"] = "加載配置"
U["LoadProfileTip"] = "將當前配置加載到監控中"
U["LoadProfileIndex"] = "加載配置: %s"
U["LoadProfileDefault"] = "已加載默認配置"
U["SaveProfile"] = "保存配置"
U["SaveProfileTip"] = "保存當前設定的監控配置"
U["Profile1Warning"] = "1號配置已被鎖定，無法進行修改。"
U["ClearProfile"] = "清除配置"
U["ClearProfileTip"] = "清空下方所有監控配置"
U["AvadaUnitOptionTip"] = "|nplayer: 監控玩家自身的法術|n|ntarget: 監控目標單位的法術|n|npet: 監控來自寵物的法術"
U["AvadaTypeOptionTip"] = "|nbuff: 監控增益法術|n|ndebuff: 監控減益法術|n|ncd: 監控法術冷卻時間|n|nitem: 監控物品冷卻時間"
U["AvadaIDOptionTip"] = "輸入你想監控的法術ID或物品ID"
U["BankDepositTip"] = "|n左鍵雙擊存放"
U["AccountDepositTip"] = "|n左鍵雙擊存放所有戰團綁定物品，右鍵點擊切換存放模式。|n當按鈕邊框高亮時，將存放可交易的材料。"