local _, ns = ...
local _, _, L = unpack(ns)
if GetLocale() ~= "zhCN" then return end
--CHAT_GUILD_GET = "|Hchannel:GUILD|h[公会]|h%s";
--CHAT_OFFICER_GET = "|Hchannel:OFFICER|h[官员]|h%s";
--CHAT_RAID_GET = "|Hchannel:RAID|h[团队]|h%s";
--CHAT_RAID_WARNING_GET = "[通知]%s";
--CHAT_RAID_LEADER_GET = "|Hchannel:RAID|h[团长]|h%s";
--CHAT_PARTY_GET = "|Hchannel:PARTY|h[队伍]|h%s";
--CHAT_PARTY_LEADER_GET ="|Hchannel:PARTY|h[队长]|h%s";
--CHAT_PARTY_GUIDE_GET =  "|Hchannel:PARTY|h[向导]|h%s";
--CHAT_INSTANCE_CHAT_GET = "|Hchannel:INSTANCE|h[副本]|h%s";
--CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:INSTANCE|h[领袖]|h%s";

ACHIEVEMENT_BROADCAST = "%s获得%s!";
HEALTH_LOW = "<<<生命危急>>>";
CURRENTLY_EQUIPPED = "|cffffff9a-当前装备-|r";     --"|cffffff9a★★★★"..CURRENTLY_EQUIPPED.."★★★★|r"
ITEM_BIND_QUEST = "|cffff2020★任务物品|r";
--ITEM_LEVEL = "|cff00ffff物品等级: %d|r"; -- Blue color
--ITEM_CREATED_BY = ""	-- No creator name
--ITEM_SOCKETABLE = ""	-- No gem info line
EMPTY_SOCKET_RED = "|cffFF4040红|r";
EMPTY_SOCKET_YELLOW = "|cffffff40黄|r";
EMPTY_SOCKET_BLUE = "|cff6060ff蓝|r";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN = "|cffFF4040你尚未收藏过此外观|r";
TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN = "|cff6060ff你拥有此外观，但不是来自此物品|r";

WORLD_CHANNEL = "世界频道";
WORLD_CHANNEL_NAME = "大脚世界频道";

--STAT_STRENGTH = "力量"; STAT_AGILITY = "敏捷"; STAT_INTELLECT = "智力"; STAT_VERSATILITY = "全能"; STAT_ARMOR = "护甲"; STAT_HASTE = "急速"; STAT_MASTERY = "精通"; STAT_CRITICALSTRIKE = "爆击"; STAT_STAMINA = "耐力";

DANWEI_WAN = "万";
DANWEI_YI = "亿";

TOASTY_TRANSMOG_ADDED = "幻化外观已添加";
TOASTY_TRANSMOG_REMOVED = "幻化外观已移除";
----------------Binding----------------------
TOMEOFTELEPORTATIONTITLE = "传送大师";
TITLEREADME = "[左键]系统设置 / [右键]随机团提醒";
----------------Title----------------------
CHAT_WHISPERPOP_TITLE="|cff777777[聊天]|r密语管理";
GEAR_DELETEEMPTYMAILS_TITLE="|cffFFFFFF[邮件]|r删除空邮件";
GEAR_MOLINARI_TITLE="|cff8080ff[专业]|r分解研磨";
NOTICE_INCENTIVEPROGRAM_PANEL_TITLE="|cff8080ff[提醒]|r随机奖励";
NOTICE_INCENTIVEPROGRAM_TITLE="(|cFF69CCF0随机T和N奖励提醒|r)";
CurrencyTracking_TITLE = "|cffff00ff[信息]|r货币追踪";
RelicInspector_TITLE = "|cff8080ff[提示]|r圣物属性";
Savedinstances_TITLE = "|c00FF68CC[小号]|r管理助手";
QuestNotifier_TITLE = "|cff0080ff[任务]|r任务通报";
Boomkinator_TITLE = "|c00FF68CC[输出]|r技能监控";
DialogKey_TITLE = '|cff0080ff[任务]|r快捷对话';
Farmer_TITLE = '|cff8080ff[拾取]|r拾取提示';
HardYards_TITLE = '|cFFD2691E [菜单]|r距离显示:';
MTG_TITLE = "|cff69ccf0[购买]|r鱼人助手";
ITEMTOOLTIPPROFESSION_TITLE = "|cff8080ff[专业]|r鼠标提示";
BINDING_HEADER_TARGETCLASSBUTTON = "目标交互"
----------------Charms----------------------
CHARMS_BUY_STACK="你确定购买|cffff0000一组|r下列物品吗？";
CHARMS_NAKEDIZE="脱光光" ;
CHARMS_TARGET="目标";
CHARMS_MALE="男性";
CHARMS_FEMALE="女性";
CHARMS_HUMAN="人类";
CHARMS_ORC="兽人";
CHARMS_DWARF="矮人";
CHARMS_NIGHTELF="暗夜精灵";
CHARMS_SCOURGE="亡灵";
CHARMS_TAUREN="牛头人";
CHARMS_GNOME="侏儒";
CHARMS_TROLL="巨魔";
CHARMS_GOBLIN="地精";
CHARMS_BLOODELF="血精灵";
CHARMS_DRAENEI="德莱尼";
CHARMS_WORGEN="狼人";
CHARMS_PANDAREN="熊猫人";
CHARMS_NIGHTBORNE="夜之子";
CHARMS_HIGHMOUNTAINTAUREN="至高岭牛头人";
CHARMS_VOIDELF="虚空精灵";
CHARMS_LIGHTFORGEDDRAENEI="光铸德莱尼";
CHARMS_EXTEND="全都延长";
----------------Gear----------------------
GEAR_AHHELPER_AUTOSELL="-- |cFF00DDFFAlt+右键 |r直接上货/出价--";
MAIL_RECEIVELETTERS="收信";
MAIL_RECEIVECOINS="收G";
MAIL_DELETEEMPTYMAILS="删空邮件";
MAIL_OPENMAILBOX=" - 你得先打开收件箱啊~";
MOLINARI_BLACKLIST="黑名单";
MOLINARI_DRAGTOADD="將物品拖曳到下方的視窗內，加入到忽略清單。";
MOLINARI_POTENTIALLYpotentially="請將要避免不小心被處理掉的物品加入忽略清單。";
MOLINARI_REMOVEITEM="點一下右鍵移除物品";
NOMICAKES_POTENTIAL="潜在的食谱";
SUBSPEC_NEWSET="[新配置]";
SUBSPEC_LEFTSHIFT="左移";
SUBSPEC_RIGHTSHIFT="右移";
SUBSPEC_NEWPROFILENAME="输入新的配置文件名称";
TRAINALL_ALLLEARN="全 学";
----------------Map----------------------
FOGLIGHT_HYBIRD = "混合";
FOGLIGHT_DISABLE = "禁用";
FOGLIGHT_ALL = "全地貌";
FOGLIGHT_NONE = "无地貌";
MAPTREASURES_SHOW = "显示宝藏";
MINIMAP_MENU_BARSTYLE = "动作条样式";
MINIMAP_MENU_KEYBIND = "按键绑定";
MINIMAP_MENU_QUESTBUTTON = "任务按钮";
MINIMAP_MENU_SPECIALBUTTON = "界面调整";
MINIMAP_MENU_AURACONFIG = "技能监控";
MINIMAP_MENU_AURADIY = "自添加技能";
MINIMAP_MENU_WORLDQUESTREWARD = "世界任务奖励";
MINIMAP_MENU_CASTBAR = "施法条";
MINIMAP_MENU_ONOFF = "开 关";
MINIMAP_MENU_BOSSFRAME = "Boss框体";
MINIMAP_MENU_DAMAGESTYLE = "伤害显示";
MINIMAP_MENU_DOOMCOOLDOWN = "技能提醒";
MINIMAP_MENU_INTERRUPT = "小队打断";
MINIMAP_MENU_lOOTHELPER = "求装助手";
MINIMAP_MENU_KEYS = "钥石";
MINIMAP_MENU_DISTANCE = "距离助手";
MINIMAP_MENU_COMBOPOINTS = "简易连击点";
MINIMAP_MENU_COMPAREITEMS = "对比装备";
MINIMAP_MENU_UPDATELOG = "更新日志";
MINIMAP_MENU_AFKSCREEN = "屏保(AFK)";
MINIMAP_MENU_CHECKFOODSSS = "吃喝检查";
MINIMAP_MENU_QUSETIONANSWER = "常见问题+插件改动";
MINIMAP_MENU_UISETTING = "设置";
MINIMAP_MENU_MORE = "更多设置";
  -- Paku_Totems
  PakuTotems_TheSliverNorth = "碎枝林地(北)";
  PakuTotems_EastZanchul = "赞枢尔(东)";
  PakuTotems_TopofZanchul = "赞枢尔(顶部)";
  PakuTotems_TheSliverSouth = "碎枝林地(南)";
  PakuTotems_TerraceoftheChosen = "选民之台";
  PakuTotems_AltarofPaku = "帕库祭坛";
  PakuTotems_TheGreatSealLedge = "巨擘封印";
  PakuTotems_TheGoldenThrone = "黄金王座";
  PakuTotems_BeastcallerInn = "驭兽师旅店(战兽栏)";
  PakuTotems_GrandBazaar = "百商集市";
  PakuTotems_TerraceofCrafters = "工匠平台";
  PakuTotems_WestZanchul = "赞枢尔(西)";
  PakuTotems_TheZocalo = "佐卡罗广场";
----------------Notice----------------------
COMBATNOTIFICATIONINFO_INFO_WOWTIME_TIP = "即将在15分钟内开始";
COMBATNOTIFICATIONINFO_need = " 有奖励包包了!";
COMBATNOTIFICATIONINFO_Tank = "|cffA52A00<坦克>|r";
COMBATNOTIFICATIONINFO_Healer = "|cff009300<治疗>|r";
COMBATNOTIFICATIONINFO_DPS = "|cffEE3A8C<输出>|r";
COMBATNOTIFICATIONINFO_Tank_G = "<坦克>";
COMBATNOTIFICATIONINFO_Healer_G = "<治疗>";
COMBATNOTIFICATIONINFO_DPS_G = "<输出>";
COMBATNOTIFICATIONINFO_combat_enter = "- 进 入 战 斗 -";
COMBATNOTIFICATIONINFO_combat_leave = "- 离 开 战 斗 -";
COMBATNOTIFICATIONINFO_CLICK = "<%s> → %s... 点门拉人！";
COMBATNOTIFICATIONINFO_NOFOOD = "木吃甜点: ";
COMBATNOTIFICATIONINFO_NOFLASK = "木喝合剂: ";
COMBATNOTIFICATIONINFO_NORUNE = "木吃符文: ";
COMBATNOTIFICATIONINFO_ALLBUFFED = "已获得所有增益!妥妥的了~";
INCENTIVEPROGRAM_ROLES = "职责";
INCENTIVEPROGRAM_IGNORED = "忽略";
INCENTIVEPROGRAM_NO_IGNORED = "没有忽略的副本";
INCENTIVEPROGRAM_SETTINGS = "设置";
INCENTIVEPROGRAM_HIDE_IN_PARTY = "队伍中不显示";
INCENTIVEPROGRAM_HIDE_ALWAYS = "隐藏";
INCENTIVEPROGRAM_HIDE_EMPTY = "没有需求时候隐藏";
INCENTIVEPROGRAM_HIDE_MINIMAP = "隐藏小地图图标";
INCENTIVEPROGRAM_ALERT = "新奖励时提醒";
INCENTIVEPROGRAM_ALERT_TOAST = "全局提醒框";
INCENTIVEPROGRAM_IGNORE_COMPLETED_LFR = "隐藏已经打过的本";
INCENTIVEPROGRAM_IGNORE = "忽略";
INCENTIVEPROGRAM_UNIGNORE = "沒有忽略的随机副本";  
INCENTIVEPROGRAM_JOIN_QUEUE = "加入随机队伍队列";
INCENTIVEPROGRAM_TOOLTIP_IGNORE_LFR = "所有的副本都已经打过就不再提醒或显示统计，但仍然存在于左键菜单中。";
INCENTIVEPROGRAM_TOOLTIP_HIDE_ALWAYS = "总是隐藏框架。此功能适用于数据中转。输入/ip撤销。";
INCENTIVEPROGRAM_TOOLTIP_SOUND_ID_1 = "你可以在 http://www.wowhead.com/sounds 找到音乐ID。当你找到后，该音乐的ID在IE的地址栏中，如 (i.e. http://www.wowhead.com/sound=47615/ui-groupfinderreceiveapplication)";
INCENTIVEPROGRAM_TOOLTIP_SOUND_ID_2 = "你可以在 http://www.wowhead.com/sounds 找到音乐ID。.当你找到后，该音乐的ID在IE的地址栏中，如 (i.e. http://www.wowhead.com/sound=18019/ui-bnettoast)";
INCENTIVEPROGRAM_TOOLTIP_SOUND_REPEATS = "音效播放的次数";
INCENTIVEPROGRAM_TOOLTIP_CYCLE_COUNT = "当新的提醒出现时，三个硬币图案旋转的次数";
INCENTIVEPROGRAM_TOOLTIP_CONTINUOUSLY_CYCLE = "当新的提醒出现时，将不停地旋转硬币图案";
INCENTIVEPROGRAM_CHANNEL = "声音通道选择:";
INCENTIVEPROGRAM_CHANNEL_DISC="这是默认使用的通道。";
INCENTIVEPROGRAM_MUSIC = "音乐";
INCENTIVEPROGRAM_SOUND_ID = "音效ID";
INCENTIVEPROGRAM_REPEATS = "重复";
INCENTIVEPROGRAM_AMBIENCE = "环境音";
INCENTIVEPROGRAM_MASTER="主通道";
INCENTIVEPROGRAM_MASTER_DISC="即使音乐音效被关闭，也可以通过主通道进行播放。";
INCENTIVEPROGRAM_ALERT_PING = "警报铃声";
INCENTIVEPROGRAM_TOAST_PING = "烤面包叮声";
INCENTIVEPROGRAM_TEST = "测试";
INCENTIVEPROGRAM_ANIM_CYCLES = "循环";
INCENTIVEPROGRAM_CONTINUOUSLY_CYCLE = "不断循环";
INCENTIVEPROGRAM_RESET_POSITION = "重置设置";
REMINDER_BAGS_SPACE = "背包空间剩余  ";
BARRELSOEASY_NO_GROUP = "啊噢.你在队伍里会导致欢乐桶插件抽风";
BARRELSOEASY_NO_GROUPS = "Sorry，在队伍你会导致每次点击欢乐桶后，标记都会因为刷新而消失.";
BARRELSOEASY_START_FIRST = "请开始第一轮,小桶子运动完才能开始标记。";
----------------Role----------------------
PVPPP_KILL_MSG = "荣誉击杀:%s/%s";
PVPPP_KILL_AVG = "过去的一小时中一共获取了 %s 个荣誉击杀";
----------------UFs----------------------
CASTBARS_STYLE_TITLE = "|cff8000ff[菜单]|r施法条条";
UFRAMESTYLE_BLINKHEALTHTEXT_ANCHOR = "左键-拖动位置\n右键-锁定位置";
----------------Shiguang----------------------
SHIGUANG_Loot="[拾取]:";
SHIGUANG_Made="[制造]:";
SHIGUANG_Craft="[专业]";
SHIGUANG_Gets="[获得]:";
SHIGUANG_Lost="[失去]:";
SHIGUANG_Refund="[退款]:";
----------------Announcer----------------------
Announcer_Sap = ">>>被闷棍<<<";
Announcer_RocketPP = "漏油!!!救命啊~";
Announcer_Purgatory = "要死啦要死啦~";
Announcer_Interrupted = "打断→";
Announcer_Disperse = "驱散→";
Announcer_Stole = "偷取→";
Announcer_SpellIDnof = "<法术链接(ID)没有找到>";
----------------Chat----------------------
REPAIR_COST = "修理：";
Chatbar_ChatMiniMizeButtonText = "缩";
Chatbar_rollText = "骰";
Chatbar_StatReport = "报";
Chatbar_ChannelYell = "喊";
Chatbar_ChannelSay = "说";
Chatbar_ChannelParty = "队";
Chatbar_ChannelRaidWarns = "通";
Chatbar_ChannelRaid = "团";
Chatbar_ChannelBattleGround = "副";
Chatbar_ChannelGuild = "公";
Chatbar_ChannelOfficer = "官";
Chatbar_EmoteCallButtonText = "圖";
Chatbar_CombatLogText = "录";
----------------InboxMailBag----------------------
InboxMailBag_Advanced = "进阶";
InboxMailBag_ADVANCED_MODE_DESC = "启用进阶模式。显示您信箱更多的讯息，并且能很好的挽回大笔的金钱。";
InboxMailBag_ADVANCED_MODE_DISABLED = "|cff00ff96InboxMailbag: 进阶模式|r 关闭";
InboxMailBag_ADVANCED_MODE_ENABLED = "|cff00ff96InboxMailbag: 进阶模式|r 启用";
InboxMailBag_BAGNAME = "邮 包";
InboxMailBag_DELETED = "%s 从 %s |cff20FF20 将删除于 %d |4日:日; 后|r";
InboxMailBag_DELETED_1 = "%s 从 %s |cffFF2020 将删除于 %s 后|r";
InboxMailBag_DELETED_7 = "%s 从 %s |cffFF6020 将删除于 %d |4日:日; 后|r";
InboxMailBag_FRAMENAME = "|cffFFFFFF[邮件]|r信箱包裹";
InboxMailBag_Group_Stacks = "群组堆叠";
InboxMailBag_MAIL_DEFAULT = "预设为邮包";
InboxMailBag_MAIL_DEFAULT_DESC = "启用此选项会导致信箱最初打开的是邮包，而非一般%s";
InboxMailBag_MAIL_DEFAULT_DISABLED = "|cff00ff96InboxMailbag: 信箱预设为|r %s";
InboxMailBag_MAIL_DEFAULT_ENABLED = "|cff00ff96InboxMailbag: 信箱预设为|r 信箱邮包";
InboxMailBag_QUALITY_COLOR_MODE_DESC = "启用可由物品的边框显示物品的品质";
InboxMailBag_Quality_Colors = "品质着色";
InboxMailBag_QUALITY_COLORS_MODE_DISABLED = "|cff00ff96InboxMailbag: 品质着色|r 关闭";
InboxMailBag_QUALITY_COLORS_MODE_ENABLED = "|cff00ff96InboxMailbag: 品质着色|r 启用";
InboxMailBag_RETURNED = "%s 从 %s |cff20FF20 将返回于 %d |4日:日; 后|r";
InboxMailBag_RETURNED_1 = "%s 从 %s |cffFF2020 将返回于 %s 后|r";
InboxMailBag_RETURNED_7 = "%s 从 %s |cffFFA020 将返回于 %d |4日:日; 后|r";
InboxMailBag_TOTAL = "总计讯息: %d";
InboxMailBag_TOTAL_MORE = "总计讯息: %d (%d)";
----------------WorldQuest----------------------
WQACHIEVEMENTS_TITLE = "|cff8080ff[成就]|r世界任务"
ANGRYWORLDQUEST_TITLE = "|cff0080ff[地图]|r世界任务"

L["HideQuests"] = "自动收起追踪任务"

L["+2timeLimit"] = "加二时间 "
L["+3timeLimit"] = "加三时间 "
L["CastAlertInfo"] = "开启%s，前往%s ！"
L["Instance Difficulty"] = "当前副本难度：%s"
L["LM Message 1"] = "你好！请问%s有需求吗？没有的话能让给我吗？谢谢！"
L["LM Message 2"] = "老哥！求个%s！毕业的！谢谢！"
L["LM Message 3"] = "你好！能让一下%s吗？谢谢！"
L["LM Message 4"] = "老哥！求个%s啊，刷了很久了！谢谢！"
L["LootMonitor Info"] = "左键：贴出 右键：密语"
L["LootMonitor Title"] = "拾取监控助手"
L["MapID"] = "地图ID: "
L["Socket"] = "插槽"

L["Damage"] = "伤害"
L["PlayerFrame Scale"] = "头像缩放"
L["Enable Stagger"] = "启用职业监控-WST"
L["Enable Statue"] = "启用职业监控-雕像"
L["Enable BloodyHell"] = "启用职业监控-DK"
L["Enable Totems"] = "启用职业监控-SM"
L["Enable Familiar"] = "启用职业监控-FS"
L["Enable Marksman"] = "启用职业监控-LR"
L["Enable BlinkComboHelper"] = "启用浮动连击点"
L["Destroy Totems"] = "左键点击摧毁图腾"
L["WorldQusetRewardIcons"] = "大地图奖励图标"
L["WorldQusetRewardIconsSize"] = "世界任务图标大小"
L["Class EnergyBar"] = "职业能量条"
L["Class Recoure Center"] = "职业资源居中"
L["Raid CD"] = "团队大技能监控"
L["Pulse CD"] = "技能CD完成提示动画"
L["Enemy CD"] = "敌对技能CD监控"
L["kAutoOpen"] = "自动打开宝箱"
L["QuickQueue"] = "自动确认排本职责"
L["MTG"] = "纳沙塔尔鱼人自动兑换"
L["AutoConfirmRoll"] = "自动Roll"
L["BommIcon"] = "爆炸物大图标标识"
L["Auras Border"] = "显示技能类型染色边框"
L["PlayerPlate Aura"] = "隐藏玩家姓名板法术"
L["Alert In Chat"] = "同时通报在聊天框"
L["Interrupt Alarm"] = "打断音效[Shotup Fool]"
L["Death Alarm"] = "! 死亡爽翻天惨叫 !"
L["FriendGroups"] = "好友分组功能"
L["WallpaperKit"] = "屏保"
L["xMerchant"] = "商人购买列表美化"
L["UFClassIcon"] = "使用职业头像"
L["UFPctText"] = "使用大血量百分比"
L["UFFade"] = "头像隐藏(满血or无目标)"
L["Enable Bags"] = "系统自带背包增强"
L["Chat Sticky"] = "启用密语粘滞"
L["Chat bg"] = "聊天框背景"
L["Chat tab bg"] = "聊天框标签背景"
L["QuestTrackerSkinTitle"] = "任务栏职业染色"
L["Auto Reagent Bank"] = "材料自动存银行"
L["Auto Mark"] = "自动标记 T N"
L["Font Outline"] = "聊天框字体描边"
L["HunterPetHelp"] = "宠物低血量报警"

L["Drog"] = "药剂"
L["ClassBar"] = "职业条"
L["Absorb"] = "吸收"
L["Shield"] = "盾牌"
L["BattleResurrect"] = "战复"
L["BattleResurrectCount"] = "战复剩: "
L["BattleResurrectNext"] = "次 充能: "
L["Shiftfreeze"] = "Shift/Alt/Ctrl卡住提示"
L["BlinkRogueHelper"] = "浮动连击点"
--------------------------------------------------------------------------------------------------ND

L["From"] = "来自"
L["Tell"] = "告诉"
L["Ghost"] = "灵魂"
L["Skip"] = "跳过"
L["Sort"] = "整理"
L["Chat Copy"] = "%s复制|n%s菜单"
L["Attach List"] = "附件清单:"
L["Arch Count"] = "各种族考古统计"
L["Rare"] = "稀有"
L["Stack Cap"] = "堆叠上限"
L["Lack"] = "缺少"
L["Flask"] = "合剂"
L["Food"] = "食物"
L["World Channel"] = "世界频道"
L["Raid Tool"] = "团队工具"
L["Disband Info"] = "确定|cffff0000解散|r当前队伍或者团队?"
L["Disband Process"] = "团队解散中"
L["Raid Buff Check"] = "食物合剂检查:"
L["Count Down"] = "开始/取消倒计时"
L["Check Status"] = "食物合剂检查"
L["Buffs Ready"] = "食物合剂检查: 已齐全。"
L["Rare Found"] = "发现稀有！"
L["ReloadUI Required"] = "需要重载插件生效设置"
L["Default Settings Check"] = "已经载入默认设置。"
L["Tutorial Complete"] = "已经载入相关插件设置，部分功能重载插件后生效。"
L["Tips"] = "小提示"
L["Version Info1"] = "版本已经加载，"
L["Version Info2"] = "你可以输入"
L["Version Info3"] = "来获取更多帮助。"
L["Tutorial Page1"] = "此处将加载一些诸如|cffffcc00动作条、技能监控、团队框体、姓名板|r等系统设置以改善日常的易用性。|n|n|cffff0000此页无法跳过。|r"
L["Tutorial Page2"] = "|cffff0000注意: 本页的设置为账号共享。|r|n|n此处将导入Skada、DBM、BigWigs的默认位置等设置（不会锁定），以使其更符合OrzUI的整体风格。|n|n你也可以在|cffffcc00控制面板-界面美化|r里取消它们的皮肤。"
L["Tutorial Page3"] = "设置完毕！点击|cffffcc00应用|r后重载插件生效。|n|n|cffff0000注意:|r|n|n信息条的每一个模块都有额外功能，请务必查看一遍；|n|n大部分的设置在控制面板中都可以修改。|r"
L["Help Title"] = "帮助说明"
L["Help Intro"] = "欢迎使用OrzUI，以下列举了一些常用命令。|n|n如果你是首次使用OrzUI，请务必进行一次设置向导。"
L["Cmd aa intro"] = "个人资源条监控"
L["Cmd bb intro"] = "快速按键绑定"
L["Cmd mm intro"] = "移动界面元素"
L["Cmd rl intro"] = "重新载入插件"
L["Cmd ncl intro"] = "呼出更新日志面板"
L["Cmd ww intro"] = "添加自定义技能监控"
L["Tutorial"] = "设置向导"
L["Default Settings"] = "系统设置"
L["Changelog"] = "更新日志"
L["AutoQuest"] = "自动交接任务"
L["AutoQuestTip"] = "|n启用自动交接任务后，对于只有一个选项的对话，也会进行自动交互。|n|n按住Shift键可以停止本次交互。|n|n按住ALT并点击对话窗口的NPC名字，可以屏蔽并不再进行交互。"
L["AutoQuestIgnoreTip"] = "|n你不再与该NPC自动交接任务，可以按住ALT并点击上方名字取消屏蔽。"
L["StanceBar"] = "姿态动作条"
L["ShowStanceBar"] = "启用姿态动作条"
L["Extrabar"] = "额外动作条"
L["LeaveVehicle"] = "离开载具按钮"
L["Pet Actionbar"] = "宠物动作条"
L["Actionbar"] = "动作条"
L["Unitframes"] = "头像及施法条"
L["Auras"] = "技能/法术"
L["Raid Tools"] = "组队与通知"
L["ChatFrame"] = "聊天窗口"
L["Maps"] = "地图"
L["Nameplate"] = "姓名板"
L["Skins"] = "美化"
L["Tooltip"] = "鼠标提示框"
L["Misc"] = "易用性"
L["UI Settings"] = "插件设置"
L["Enable Actionbar"] = "启用动作条"
L["Actionbar Hotkey"] = "显示快捷键"
L["Actionbar Macro"] = "显示宏名称"
L["Actionbar Grid"] = "显示按键背景"
L["ClassColor BG"] = "按键背景职业染色"
L["Show Cooldown"] = "显示冷却时间"
L["Enable AuraWatch"] = "启用技能监控"
L["AuraWatch ClickThrough"] = "禁用技能监控的提示信息(点击穿越)"
L["Enable Reminder"] = "技能缺失提示"
L["ReminderTip"] = "|n根据自身职业，缺少特定Buff时进行提示。|n支持耐力/战吼/智力/毒药等。"
L["Enable Totembar"] = "启用图腾助手"
L["Totembar"] = "图腾栏"
L["VerticalTotems"] = "竖直排列图腾"
L["TotemSize"] = "图腾图标大小"
L["Enable UFs"] = "使用NDui风格头像"
L["UFs Portrait"] = "显示头像3D模型"
L["Arena Frame"] = "显示竞技场框体"
L["UFs Castbar"] = "启用施法条"
L["UFs ClassPower"] = "职业特殊资源条"
L["PlayerUF"] = "玩家框体"
L["TargetUF"] = "目标框体"
L["TotUF"] = "目标的目标框体"
L["PetUF"] = "宠物框体"
L["FocusUF"] = "焦点框体"
L["FotUF"] = "焦点目标框体"
L["BossFrame"] = "Boss/竞技场框体"
L["UFs RaidFrame"] = "启用团队框体"
L["RaidFrameTip"] = "|n禁用后，简易模式、小队和宠物框体也会同时禁用。"
L["RaidFrame"] = "框体风格"
L["Num Groups"] = "显示队伍数量"
L["UFs AutoRes"] = "鼠标中键点击战复/复活"
L["RaidFrame TeamIndex"] = "显示队伍编号"
L["SimpleRaidFrame"] = "简易模式框体"
L["SimpleRaidFrameTip"] = "|n简易模式删繁就简，仅保留血量等主要信息。"
L["Instance Auras"] = "显示副本的重要减益效果"
L["RaidAuras ClickThrough"] = "禁用法术的提示信息(点击穿越)"
L["SimpleMode Scale"] = "简易模式框体缩放"
L["Spec RaidPos"] = "为各专精保存不同的位置"
L["SpecRaidPosTip"] = "|n勾选后，小队及团队框体的位置，会按照你的专精进行保存。"
L["Lock Chat"] = "锁定聊天窗口设置"
L["Chat Sticky"] = "密语时锁定该频道"
L["Whisper Invite"] = "启用密语自动邀请"
L["Whisper Keyword"] = "密语关键词"
L["WhisperKeywordTip"] = "|n为密语自动邀请设置关键词。对于多个关键词，以空格隔开。"
L["Guild Invite Only"] = "只邀请公会成员"
L["Enable Chatfilter"] = "启用聊天过滤"
L["Block Addon Alert"] = "过滤部分插件的扰屏"
L["Keyword Match"] = "过滤词匹配数量"
L["Filter List"] = "过滤词列表"
L["Minimap Clock"] = "小地图显示时钟"
L["Minimap Scale"] = "小地图缩放"
L["Minimap Size"] = "小地图尺寸"
L["Minimap Pulse"] = "小地图边框脉动"
L["Minimap RecycleBin"] = "图标回收站"
L["Show RecycleBin"] = "启用小地图图标回收站"
L["Show WhoPings"] = "显示谁点击小地图"
L["Enable Nameplate"] = "启用姓名板"
L["Tank Mode"] = "强制坦克模式仇恨染色"
L["TankModeTip"] = "|n勾选后，目标仇恨将以姓名板血量来体现，而不是边框。|n对于自定义染色的目标，依然保留仇恨染色边框。"
L["Friendly CC"] = "友方玩家职业染色"
L["Hostile CC"] = "敌对玩家职业染色"
L["NP VerticalSpacing"] = "姓名板堆叠的纵向间距"
L["Max Auras"] = "法术图标最大数量"
L["Auras Size"] = "法术图标大小"
L["ShowCustomUnits"] = "启用特殊单位染色"
L["CustomUnitsTip"] = "|n启用后，部分目标的姓名板将以特殊颜色显示。|n你可以自定义这个颜色和需要染色的目标列表。"
L["UnitColor List"] = "特殊单位染色列表"
L["DBM Skin"] = "启用DBM皮肤"
L["Micromenu"] = "启用微型菜单"
L["Menubar"] = "微型菜单栏"
L["Infobar Line"] = "启用信息条背景线条"
L["Chat Line"] = "启用聊天频道背景线条"
L["Menu Line"] = "启用菜单栏背景线条"
L["ClassColor Line"] = "使用职业颜色线条"
L["Skada Skin"] = "启用Skada皮肤"
L["Bigwigs Skin"] = "启用BigWigs皮肤"
L["TMW Skin"] = "启用TellMeWhen皮肤"
L["PetBattle Skin"] = "美化宠物对战界面"
L["WeakAuras Skin"] = "启用WeakAuras皮肤"
L["Bags"] = "背包"
L["Enable Bags"] = "启用背包整合"
L["Bags IconSize"] = "背包格子大小"
L["Bags FontSize"] = "背包文本大小"
L["Bags Width"] = "背包每行格数"
L["Bank Width"] = "银行每行格数"
L["Bags Itemlevel"] = "显示背包装备物品等级"
L["Bags ItemFilter"] = "背包物品分类存放"
L["Raid Manger"] = "启用团队工具"
L["Runes Check"] = "检查通报符文情况"
L["Lock UIScale"] = "自动设置UI缩放"
L["DBMCount"] = "倒数计时秒数"
L["DBMCountTip"] = "|n为组队工具的倒计时功能设置倒计时时间。|n需要安装DBM或者Bigwigs。"
L["Setup UIScale"] = "调整UI缩放"
L["Follow Cursor"] = "提示框跟随鼠标"
L["ShowItemQuality"] = "显示物品品质染色"
L["Hide Rank"] = "隐藏公会会阶"
L["Hide Title"] = "隐藏头衔"
L["Hide Realm"] = "仅按住Shift时显示服务器"
L["FactionIcon"] = "显示阵营图标"
L["Group Roles"] = "显示队友职责图标"
L["Mail Tool"] = "启用邮件增强"
L["Show ItemLevel"] = "角色面板显示装备等级"
L["ItemLevelTip"] = "|n启用后，将在角色页面、观察页面以及商人页面等处显示装备等级。"
L["Show MissingStats"] = "角色面板显示完整属性"
L["Rare Alert"] = "发现稀有/宝藏时提示"
L["Alert In Chat"] = "同时通报在聊天窗"
L["Easy Focus"] = "启用Shift+左键快速焦点"
L["Show Expbar"] = "小地图经验/声望条"
L["Auto ScreenShot"] = "获得成就时自动截图"
L["TradeTabs"] = "专业面板快捷标签"
L["InterruptAlert"] = "组队时通报技能打断"
L["OwnInterrupt"] = "仅通报自身及宠物的打断"
L["DispellAlert"] = "组队时通报法术驱散"
L["OwnDispell"] = "仅通报自身及宠物的驱散"
L["BrokenAlert"] = "控制技能打破通报"
L["BrokenAlertTip"] = "|n当有人打破控制技能时，进行通报。|n例如致盲、冰冻陷阱、变形术等。"
L["InstAlertOnly"] = "仅在副本中通报"
L["InstAlertOnlyTip"] = "|n勾选后，只在副本中进行上述通报，在野外及随机副本中不进行通报。"
L["Interrupt"] = "打断→%s" --[%s] > [%s]
L["Steal"] = "偷取→%s"
L["Dispel"] = "驱散→%s"
L["BrokenSpell"] = "破控-%s>%s" --"破控→%s"
L["QuestNotification"] = "启用任务通报"
L["QuestProgress"] = "通报任务的详尽进度"
L["AcceptQuest"] = "接受任务"
L["Faster Loot"] = "自动拾取加速"
L["No Talking"] = "隐藏NPC情景对话窗口"
L["Hide Bossbanner"] = "关闭副本掉落通知横幅"
L["Show PetFilter"] = "显示宠物类型切换标签"
L["Numberize"] = "数字显示方式"
L["Number Type1"] = "标准模式: b/m/k"
L["Number Type2"] = "中式: 亿/万"
L["Number Type3"] = "显示具体数值"
L["OrzUI Reset"] = "初始化设置"
L["Reset OrzUI Check"] = "你确定初始化插件|cffff0000所有|r的设置吗？"
L["OrzUI Console"] = "OrzUI 控制面板"
L["Player Castbar"] = "玩家施法条"
L["Target Castbar"] = "目标施法条"
L["Focus Castbar"] = "焦点施法条"
L["Get Out"] = "离开人群"
L["Get Close"] = "贴近Boss"
L["Stack Buying Check"] = "你确定购买|cffff0000一组|r下列物品吗？"
L["Details by Shift"] = "按住<Shift>显示说明"
L["Next Trait"] = "下一个专长"
L["Invite"] = "邀请"
L["Copy Name"] = "复制"
L["Whisper"] = "密语"
L["Extend Instance"] = "延长所有副本锁定"
L["Extend Instance Tip"] = "%s延长 %s取消"
L["NumberCap1"] = "万"
L["NumberCap2"] = "亿"
L["NumberCap3"] = "兆"
L["Get Naked"] = "双击卸下所有装备"
L["Mover Console"] = "OrzUI面板移动"
L["Grids"] = "网格"
L["Reset Mover Confirm"] = "你确定重置所有面板的位置吗？"
L["AWConfig Title"] = "OrzUI技能监控设置"
L["AWConfigTips"] = "|n你可以在每个选项的标题查看帮助信息。|n|n添加新监控后需要重载插件生效。|n|n你可以按住 CTRL+ALT 键，点击技能监控AuraID分组的图标来快速屏蔽，点击目标Buff等图标来移除屏蔽。"
L["Groups"] = "分组"
L["Player Aura"] = "玩家光环"
L["Target Aura"] = "目标光环"
L["Special Aura"] = "玩家重要光环"
L["Focus Aura"] = "焦点光环"
L["Spell Cooldown"] = "冷却计时"
L["Enchant Aura"] = "附魔及饰品"
L["Raid Buff"] = "团队增益"
L["Raid Debuff"] = "团队减益"
L["Warning"] = "目标重要光环"
L["InternalCD"] = "自定义监控"
L["Type*"] = "类型*"
L["Unit*"] = "单位*"
L["Caster"] = "施法者"
L["Stack"] = "层数"
L["Value"] = "光环数值"
L["Timeless"] = "隐藏计时"
L["Combat"] = "战斗时显示"
L["Text"] = "文本提示"
L["Slot*"] = "装备栏位"
L["Totem*"] = "图腾栏位"
L["AuraWatch List"] = "自定义列表"
L["Choose a Type"] = "请选择一种监控类型。"
L["Incomplete Input"] = "你需要完成所有带*的选项。"
L["Incorrect SpellID"] = "你输入的法术ID不存在。"
L["Existing ID"] = "你已经添加过该法术。"
L["TotemSlot"] = "图腾栏"
L["Reset your AuraWatch List?"] = "你想要清空所有分组的自定义列表？"
L["Type Intro"] = "|nAuraID: 监控Buff/Debuff的状态；|n|nSpellID: 监控技能法术的冷却时间；|n|nSlotID: 监控装备栏位的冷却时间；|n|nTotemID: 监控对应图腾的持续时间。"
L["ID Intro"] = "|n法术的编号，必须为数字。|n|n你可以在法术的鼠标提示框中看到法术ID。|n|n不支持直接输入法术名称。"
L["Unit Intro"] = "|n监控法术所来自的单位。|n|nplayer: 玩家单位的法术；|n|ntarget: 目标单位的法术；|n|nfocus: 焦点单位的法术；|n|npet: 宠物单位的法术。"
L["Caster Intro"] = "|n用于过滤法术的来源。|n|nplayer: 施法者是玩家；|n|ntarget: 施法者是目标；|n|npet: 施法者是宠物。|n|n留空则任何人施放的都会显示。"
L["Stack Intro"] = "|n过滤法术的层数，必须为数字。|n|n当法术的层数达到你所设置的数值后显示。|n|n留空则无视层数，直接显示。"
L["Value Intro"] = "|n勾选后，显示法术包含的数值信息。|n|n例如牧师的真言术盾将显示其具体吸收数值。|n|n优先级高于文本提示。"
L["Timeless Intro"] = "|n勾选后，该法术的冷却时间会被隐藏。"
L["Combat Intro"] = "|n勾选后，该法术将仅在战斗中显示。"
L["Text Intro"] = "|n法术的文本提示。|n|n法术激活时，将同时显示你所设置的文字。|n|n若启用Value或者留空，则不显示文本提示。"
L["Slot Intro"] = "|n显示所选择装备栏的冷却时间。|n|n例如工程腰带、披风等等。|n|n饰品栏位仅支持主动饰品。"
L["Totem Intro"] = "|n显示所选择图腾栏位的持续时间。"
L["IntID*"] = "法术*"
L["IntID Intro"] = "|n用于触发冷却计时器的法术编号，必须为数字。|n|n你可以在法术的鼠标提示框中看到法术ID。|n|n不支持直接输入法术名称。"
L["Duration*"] = "时长*"
L["Duration Intro"] = "|n所触发的冷却计时器的持续时间。"
L["ItemID"] = "名称"
L["ItemID Intro"] = "|n冷却计时器的名称所属的物品编号。|n|n留空则使用触发冷却的法术编号。"
L["Paragon"] = "巅峰"
L["EditBox Tip"] = "|n输入完毕后，按一下Enter键。"
L["RaidFrame Debuffs"] = "添加团队框体减益"
L["Priority"] = "优先级"
L["Priority Intro"] = "|n法术图标的显示优先级。|n|n同一时间存在多个法术时，仅显示优先级最高的那一个。|n|n最高为6，同时高亮该优先级的光环。|n|n留空则默认为2。"
L["Existing ClickSet"] = "该按键组合已绑定技能。"
L["Invalid Input"] = "你所输入的按键行为无效。"
L["Action*"] = "技能ID*"
L["Action Intro"] = "|n为团队框体设置按键行为。|n|n输入target，设置目标；|n|n输入focus，设置焦点；|n|n输入follow，设置跟随；|n|n输入数字，设置施法的法术ID；|n|n你也可以直接输入宏。|n对于存在多行内容的宏命令，用符号~表示换行。|n|n你可以使用宏来为不同专精分别设置:|n/cast [@mouseover,spec:1]XXX;[@mouseover,spec:2]XXX"
L["Key*"] = "按键*"
L["Key Intro"] = "|n为该法术绑定一个鼠标按键。|n|n为防止冲突，不建议设置单独的左键或者中键。"
L["Modified Key"] = "功能键"
L["ModKey Intro"] = "|n为该法术设置组合键。|n|n为防止冲突，不建议设置组合键 Shift+左键。"
L["Enable ClickSets"] = "启用团队框体点击施法"
L["Add ClickSets"] = "添加快速施法组合"
L["Reset your click sets?"] = "你想要初始化快速施法方案吗？"
L["Version Check"] = "OrzUI版本过期提示"
L["Outdated OrzUI"] = "  你的|cff0080ffOrzUI|r已经过期，最新正式版为 |cff70C0F5%s|r"
L["Minimap"] = "小地图"
L["Equipement Set"] = "装备配置方案"
L["NFG"] = "不使用公修"
L["AutoSell Junk"] = "自动出售垃圾"
L["D"] = "耐久"
L["Low Durability"] = "你的装备耐久度过低！"
L["Player Panel"] = "角色面板"
L["Auto Repair"] = "自动修理"
L["Guild repair"] = "[公修]:"
L["Repair cost"] = "[修理]:"
L["Repair error"] = "我的天，你没钱修理了！"
L["Earned"] = "获得"
L["Spent"] = "花费"
L["Deficit"] = "亏损"
L["Profit"] = "盈利"
L["Session"] = "本次登录:"
L["RealmCharacter"] = "服务器角色:"
L["Hidden"] = "隐藏"
L["Hold Shift"] = "按住<Shift>展开"
L["Collect Memory"] = "回收"
L["My Position"] = "我的位置"
L["System"] = "系统"
L["FPS"] = "帧数"
L["Latency"] = "延迟"
L["Home Latency"] = "本地延迟:"
L["World Latency"] = "世界延迟:"
L["CPU Usage"] = "显示CPU占用"
L["Are you sure to reset the gold count?"] = "你想要重置金币统计吗？"
L["WoW"] = "魔兽世界"
L["BN"] = "战网好友"
L["SpecPanel"] = "天赋面板"
L["Change Spec"] = "切换专精"
L["Reset Gold"] = "重置数据"
L["Toggle Calendar"] = "打开日历"
L["Toggle Clock"] = "打开时钟"
L["WorldMap"] = "打开地图"
L["Send My Pos"] = "发送我的位置"
L["No Online"] = "当前没有好友在线"
L["Timewarped"] = "本周漫游徽章奖励"
L["Mean One"] = "冬幕节日常"
L["Blingtron"] = "布林顿每日礼包"
L["Legion Invasion"] = "军团突袭"
L["Current Invasion"] = "当前: "
L["Next Invasion"] = "下次: "
L["Local Time"] = "本地时间:"
L["Realm Time"] = "服务器时间:"
L["Section"] = "段落"
L["AW Switcher"] = "屏蔽预设分组"
L["Trigger"] = "触发器"
L["Trigger Intro"] = "|n为该法术设置触发器。|n|nOnAuraGain: 当你获得该法术光环时触发计时器；|n|nOnCastSuccess: 当你施放该技能法术时触发计时器，需要记录在战斗日志中的法术；|n|nUnitCastSucceed: 当你施放该技能法术时触发计时器，需要记录在'UNIT_SPELLCAST_SUCCEEDED'中的法术。"
L["Trigger Unit Intro"] = "|n为触发器设置监控的目标单位。|n|nPlayer: 只监控玩家自身的技能法术；|n|nAll: 监控所有处于团队/队伍中玩家的技能法术。"
L["Azerite Armor"] = "艾泽里特护甲"
L["Mouse"] = "鼠标"
L["PlayerPlate"] = "个人资源条"
L["Enable PlayerPlate"] = "显示个人资源条"
L["Tooltip FontSize"] = "鼠标提示框字号"
L["Map Reveal"] = "去除地图迷雾"
L["Zone Ability"] = "区域技能按钮"
L["Enable ClassAuras"] = "资源条添加职业监控"
L["PlayerPlate CPHeight"] = "职业资源条高度"
L["PlayerPlate HPHeight"] = "血量高度"
L["PlayerPlate MPHeight"] = "能量高度"
L["AuraWatch IconScale"] = "技能监控图标缩放"
L["PlayerPlate PowerText"] = "显示能量条数值"
L["PlayerPlate Fadeout"] = "脱战后渐隐资源条"
L["PlayerPlate FadeoutAlpha"] = "渐隐后的透明度"
L["PlayerPlate GCDTicker"] = "启用GCD指示器"
L["OnlyCompleteRing"] = "仅播放完成提示音"
L["OnlyCompleteRingTip"] = "|n勾选后，不进行任何通报，只在任务完成时播放提示音。"
L["Stranger"] = "陌生人"
L["Show AzeriteArmor"] = "显示艾泽里特护甲信息"
L["WheelUp"] = "滚轮上"
L["WheelDown"] = "滚轮下"
L["DPS Revert Threat"] = "非坦克时反转染色逻辑"
L["RevertThreatTip"] = "|n启用坦克模式染色后，对于非坦克职业，交换仇恨稳固和仇恨丢失的颜色。"
L["Secure Color"] = "仇恨稳固"
L["Trans Color"] = "仇恨不稳"
L["Insecure Color"] = "仇恨丢失"
L["WhiteList"] = "法术白名单"
L["BlackList"] = "法术黑名单"
L["Details Skin"] = "启用Details皮肤"
L["Reset to default list"] = "确定重置并载入默认的列表？"
L["Flash"] = "高亮"
L["Flash Intro"] = "|n勾选后，触发时将高亮该法术图标。"
L["Show SpecLevelByShift"] = "仅按住Shift时显示专精和装等"
L["Instance Type"] = "|n选择你要添加的ID所属副本类型。"
L["Dungeons Intro"] = "|n选择你要添加的ID所属地下城。"
L["Raid Intro"] = "|n选择你要添加的ID所属团队副本。"
L["Crit"] = "爆击"
L["Haste"] = "急速"
L["Mastery"] = "精通"
L["Versa"] = "全能"
L["Option* Tips"] = "|n带有*号的选项即时生效，无需重载插件。|n|n双击滑块选项的标题和颜色选择的色块，即可恢复默认设置。|n|n点击部分选项的右侧齿轮，可进行拓展设置。|n|n聊天栏输入/orzui查看命令列表。"
L["MRT Potioncheck"] = "MRT药水使用报告"
L["Prio Editbox"] = "|n优先级仅限1-6。|n|n输入完毕后，按Enter键生效。"
L["Player Count"] = "%s名玩家"
L["BfA Invasion"] = "阵营突袭"
L["UFs RuneTimer"] = "显示DK符文条的计时"
L["RaidBuffIndicator"] = "启用边角指示器"
L["RaidBuffIndicatorTip"] = "|n在团队框体的边缘添加自己想要的法术监控，可同时监控增益和减益。"
L["BuffIndicatorType"] = "边角指示器模式"
L["BuffIndicatorScale"] = "边角指示器缩放"
L["BI_Blocks"] = "色块模式"
L["BI_Icons"] = "图标模式"
L["BI_Numbers"] = "数字模式"
L["TOPLEFT"] = "左上"
L["TOP"] = "顶部"
L["TOPRIGHT"] = "右上"
L["LEFT"] = "左侧"
L["RIGHT"] = "右侧"
L["BOTTOMLEFT"] = "左下"
L["BOTTOM"] = "底部"
L["BOTTOMRIGHT"] = "右下"
L["RaidBuffWatch"] = "重要法术监控"
L["BuffIndicator"] = "边角增益设置"
L["RareAlertInWild"] = "只在野外播放提示音"
L["ParagonRep"] = "声望列表显示巅峰信息"
L["HideJunkGuild"] = "缩略过长的公会名"
L["Freeze"] = "别动"
L["Move"] = "移动"
L["PGF Skin"] = "启用PremadeGroupsFilter皮肤"
L["Texture Style"] = "选择材质风格"
L["Highlight"] = "高亮"
L["Gradient"] = "渐变"
L["Flat"] = "扁平"
L["Combo"] = "连击"
L["AttackSpeed"] = "攻速"
L["CD"] = "冷却"
L["Strike"] = "影袭"
L["Power"] = "能量"
L["PartyFrame"] = "小队框体"
L["PartyFrameTip"] = "|n使用独立设置的小队框体。如果关闭，则根据设置，使用团队框体或者简易模式框体。"
L["Account Keystones"] = "账号角色钥石信息"
L["HealthColor"] = "生命值颜色显示方式"
L["Default Dark"] = "默认黑色"
L["ClassColorHP"] = "职业颜色"
L["GradientHP"] = "以百分比渐变"
L["DeleteMode Enabled"] = "|n按住CTRL+ALT键，可直接点击摧毁背包中的传家宝或者低于蓝色精良品质的物品。"
L["ItemDeleteMode"] = "摧毁模式"
L["Trait"] = "特质"
L["Drag AltBar Tip"] = "你可以直接拖动特殊能量条。"
L["Data Info"] = "数据信息"
L["Version"] = "版本"
L["Character"] = "角色"
L["Import"] = "导入"
L["Import Header"] = "OrzUI设置导入面板"
L["Import data error"] = "数据异常或过期，导入失败！"
L["Import data warning"] = "你确定载入设置吗？"
L["Export"] = "导出"
L["Export Header"] = "OrzUI设置导出面板"
L["Data Exception"] = "数据异常"
L["Rematch Skin"] = "启用Rematch皮肤"
L["DeprecatedAuras"] = "监控旧资料片的法术"
L["VehicleSeat"] = "载具座位控制"
L["Join or Invite"] = "邀请或加入"
L["AlertFrames"] = "成就/拾取通知框体"
L["UIWidgetFrame"] = "小地图下方特殊框体|n|n如PVP占点/艾萨拉结界"
L["UIWidgetPowerBar"] = "UIWidget能量条"
L["TargetClassPower"] = "在目标姓名板上显示职业资源"
L["OffTank Color"] = "副坦仇恨"
L["Armor icons only"] = "隐藏特质文字说明"
L["ShowChatItemLevel"] = "聊天窗口的装备显示等级"
L["NameTextSize"] = "名字字号"
L["HealthTextSize"] = "生命值字号"
L["Nameplate MinScale"] = "非目标姓名板缩放"
L["Nameplate MinAlpha"] = "非目标姓名板透明度"
L["TargetIndicator"] = "调整目标指示器"
L["TopArrow"] = "顶部箭头"
L["RightArrow"] = "两侧箭头"
L["TargetGlow"] = "边框高亮"
L["TopNGlow"] = "顶部箭头+高亮"
L["RightNGlow"] = "两侧箭头+高亮"
L["QuestIndicator"] = "启用任务进度指示器"
L["MinimapCalendar"] = "显示日历按钮"
L["MinimapCalendarTip"] = "|n启用后，可以在小地图上显示日历按钮。|n即使不启用这个选项，你也可以直接鼠标中键点击小地图打开日历。"
L["Show GemNEnchant"] = "显示宝石及附魔信息"
L["ShowChatbar"] = "显示聊天频道切换按钮"
L["Chatbar"] = "聊天频道按钮"
L["UnitFrame Size"] = "头像各框体尺寸调整"
L["Power Height"] = "能量条高度"
L["Name Offset"] = "名字纵向偏移"
L["Health Offset"] = "生命值纵向偏移"
L["Power Offset"] = "能量值纵向偏移"
L["Player&Target"] = "玩家和目标框体"
L["Pet&*Target"] = "宠物和副目标框体"
L["Boss&Arena"] = "首领和竞技场框体"
L["LockChatWidth"] = "锁定的宽度"
L["LockChatHeight"] = "锁定的高度"
L["FavouriteMode"] = "设置偏好"
L["FavouriteMode Enabled"] = "|n点击标记你的偏好物品。|n若启用了物品分类存放，还可以将其添加到偏好选择分类中。|n此操作对垃圾物品无效。"
L["DisableInfobars"] = "关闭所有信息条模块"
L["FreeSlots"] = "剩余背包空间"
L["Bags GatherEmpty"] = "合并背包剩余空间"
L["Castbar Settings"] = "施法条设置"
L["Castbar Colors"] = "施法条颜色"
L["PlayerCastingColor"] = "玩家自身颜色"
L["Interruptible Color"] = "可打断的颜色"
L["NotInterruptible Color"] = "不可打断的颜色"
L["Castbar Height"] = "施法条高度"
L["Reset Details check"] = "你想要重置Details的皮肤美化吗？"
L["ChatFilterWhiteList"] = "白名单模式"
L["ChatFilterWhiteListTip"] = "|n只保留列表中出现的聊天内容，留空则关闭。存在多个关键词时，以空格隔开。"
L["FilterListTip"] = "|n对符合列表中的聊天内容，达到匹配数量则进行过滤屏蔽。存在多个关键词时，以空格隔开。"
L["AuraWatch"] = "技能监控"
L["AuraWatchToggleError"] = "技能监控移动面板无法这样关闭。"
L["Reset anchor"] = "还原初始位置"
L["Hide panel"] = "关闭移动面板"
L["HideUFWarning"] = "|n关闭后，也将关闭施法条和简易战斗信息。"
L["Bags ShowNewItem"] = "背包新物品高亮"
L["UFTextScale"] = "文本字号缩放"
L["InstantDelete"] = "摧毁时自动填写DELETE"
L["PartyPetFrame"] = "小队宠物框体"
L["PartyPetTip"] = "|n你必须同时启用小队框体才可以生效。"
L["ToggleDirection"] = "开关方向"
L["Show AzeriteTraits"] = "显示艾泽里特特质"
L["ContactList"] = "联系人列表"
L["QuickSplit"] = "快速拆分"
L["SplitCount"] = "拆分个数"
L["SplitMode Enabled"] = "|n点击拆分背包的堆叠物品。|n可在左侧输入框调整每次点击的拆分个数。"
L["SpecialBagsColor"] = "添加特殊背包的背景色"
L["SpecialBagsColorTip"] = "|n为草药袋、矿石袋、附魔材料袋等特殊背包添加背景颜色。"
L["iLvlToShow"] = "物品等级阈值"
L["iLvlToShowTip"] = "|n需配合过滤低等级装备使用，单独归纳低于所设装等阈值的装备。"
L["RaidDebuffScale"] = "副本减益图标缩放"
L["FlatMode"] = "扁平风格按键"
L["Shadow"] = "显示背景阴影边框"
L["BgTex"] = "显示背景浅色线条"
L["SkinAlpha"] = "背景美化透明度"
L["FontOutline"] = "全局字体描边"
L["Loot"] = "美化拾取窗口"
L["BlizzardSkins"] = "美化暴雪自带插件"
L["BlizzardSkinsTips"] = "|n禁用此选项时，主要界面将恢复暴雪原生风格。|n|n同时Rematch等插件的皮肤也会禁用。"
L["ReskinAlertFrames"] = "美化通知窗口"
L["BlockStranger"] = "屏蔽陌生人密语"
L["BlockStrangerTip"] = "|n启用后，只接受来自队友、好友以及公会成员的密语。"
L["UFs PartyAltPower"] = "显示小队特殊能量"
L["BlockInvite"] = "屏蔽陌生人组队邀请"
L["BlockInviteTip"] = "|n启用后，只接受来自好友以及公会成员的组队邀请。"
L["BlockRequest"] = "阻止陌生人队伍申请"
L["BlockRequestTip"] = "|n启用后，只接受来自好友以及公会成员的队伍申请通知。"
L["BagFilterSetup"] = "背包过滤设置"
L["FilterJunk"] = "过滤垃圾物品"
L["FilterAzerite"] = "过滤艾泽里特护甲"
L["FilterEquipment"] = "过滤装备"
L["FilterEquipSet"] = "过滤装备配置方案"
L["FilterConsumable"] = "过滤消耗品"
L["FilterLegendary"] = "过滤传奇品质物品"
L["FilterCollection"] = "过滤藏品"
L["FilterFavourite"] = "过滤偏好物品"
L["FilterGoods"] = "过滤材料等杂货"
L["FilterQuest"] = "过滤任务物品"
L["FilterAnima"] = "过滤心能物品"
L["FilterStone"] = "过滤始源之石"
L["FilterAOE"] = "过滤战团装绑"
L["FilterLegacy"] = "过滤旧资料片装备"
L["FilterDecor"] = "过滤住宅装饰"
L["Max Rank"] = "最高等级"
L["ShowAllTip"] = "|n默认不勾选，只显示玩家自己施放的Buff。|n|n勾选后，则将显示所有人的释放的Buff。"
L["TimestampFormat"] = "聊天时间戳格式"
L["GlobalFontScale"] = "字体缩放"
L["CustomJunkMode"] = "垃圾分类"
L["JunkMode Enabled"] = "|n点击将可售出的物品归类为垃圾。|n当你开启自动出售垃圾时，这些物品也将被一同售出。|n这个列表是账号共享的，同时也不会跟随你的设置导出。|n按住CTRL+ALT并点击此按钮，可以清空这个列表。"
L["Home Protocol"] = "本地协议:"
L["World Protocol"] = "世界协议:"
L["Bandwidth"] = "带宽占用:"
L["Download"] = "下载进度:"
L["SwitchSystemInfo"] = "切换显示"
L["ClickThroughTip"] = "|n启用后，法术图标不再可供交互，鼠标无法将其选中。"
L["UnitsPerColumn"] = "每列显示数量"
L["SimpleMode GroupBy"] = "简易模式排序方式"
L["PartyAltPowerTip"] = "|n启用后，会在小队旁边显示副本特殊能量，如恩佐斯幻象中的腐蚀值。"
L["KeyIndex"] = "序号"
L["KeyBinding"] = "按键"
L["KeyBoundTo"] = "绑定按键"
L["Save keybinds"] = "按键设置已保存。"
L["Discard keybinds"] = "按键设置已撤销。"
L["Clear binds"] = "%s |cff00ff00绑定的所有按键已清除。"
L["UnbindTip"] = "按ESC或右键撤销按键设置。"
L["KeybindingTip"] = "你甚至可以为法术书技能和宏直接绑定快捷键，无需拖动到动作条。"
L["NameOnlyMode"] = "友方姓名板名字模式"
L["NameOnlyModeTip"] = "|n启用后，友方姓名板将不再显示血量等信息，只保留名字。|n同时，法术过滤只显示白名单列表。"
L["IconsPerRow"] = "每行显示数量"
L["ExtraQuestButton"] = "额外任务按钮"
L["ButtonSize"] = "动作条尺寸"
L["MaxButtons"] = "最大显示数量"
L["ButtonsPerRow"] = "每行按键数量"
L["ButtonFontSize"] = "动作条文本字号"
L["HideBossEmote"] = "隐藏Boss表情框体"
L["ChatBGType"] = "聊天窗口背景样式"
L["ShowSolo"] = "单人时显示"
L["ShowSoloTip"] = "|n勾选后，即时你不在队伍中，也会显示小队或团队框体。"
L["ShowMarkerBar"] = "世界标记助手"
L["ShowMarkerBarTip"] = "|n左键点击放置光柱，右键点击取消光柱。|n仅当你有权限放置光柱时，点击才有反应。"
L["Horizontal"] = "水平"
L["Vertical"] = "纵向"
L["IncorrectExpansion"] = "当前使用OrzUI只能运行在9.0新资料片中，请回滚至5.10.0版本。"
L["BagSortMode"] = "背包整理模式"
L["BagSortDisabled"] = "背包整理已被禁用。"
L["Forward"] = "正向"
L["Backward"] = "反向"
L["SwitchGarrisonType"] = "右键点击切换显示"
L["ExecuteRatio"] = "斩杀指示器阈值"
L["ExecuteRatioTip"] = "|n当姓名板单位的血量低于所设阈值时，将其名字颜色调整为红色。|n当阈值设置为0时，即关闭这项功能。"
L["DisableMap"] = "关闭世界地图增强"
L["DisableMapTip"] = "|n关闭后，世界地图的坐标、缩放、移动，以及去除迷雾功能，都将一同被禁用。|n启用Mapster时，将自动关闭地图增强。"
L["Map Scale"] = "窗口化地图缩放"
L["Maximize Map Scale"] = "全屏化地图缩放"
L["Reset junklist warning"] = "你想要清空自定义垃圾列表吗？"
L["AddContactTip"] = "|n输入你想要添加为联系人的玩家名字，格式为'玩家名字-服务器名字'。|n如果不填写服务器名字，则默认与你同服。|n你可以自定义名字的颜色来予以分类。"
L["FoundIncompatibleAddon"] = "检测到不兼容的插件:"
L["DisableIncompatibleAddon"] = "禁用列表插件"
L["TakeAll"] = "收件"
L["TotalGold"] = "总计金币"
L["MailIsCOD"] = "无法自动收取付款取信的邮件"
L["MapRevealGlow"] = "未探索区域阴影"
L["MapRevealGlowTip"] = "|n勾选后，如果你开启了去除地图迷雾，未探索区域将同时蒙上一层阴影。"
L["Reset current profile?"] = "你确定重置当前配置吗？"
L["Apply selected profile?"] = "你确定载入所选配置吗？"
L["Download selected profile?"] = "你确定将所选配置替换当前使用的配置吗？"
L["Upload current profile?"] = "你确定将当前使用的配置覆盖所选的配置吗？"
L["DefaultCharacterProfile"] = "角色配置"
L["DefaultSharedProfile"] = "共享配置"
L["ProfileName"] = "配置名称"
L["ProfileNameTip"] = "|n自定义你的配置名称。若清空了输入框，则自动载入默认的名字。|n|n输入完毕后，按一下Enter键。"
L["ResetProfile"] = "重置当前配置"
L["ResetProfileTip"] = "|n重置当前配置，并载入默认设置，需要重载插件后生效。"
L["SelectProfile"] = "选择所选配置"
L["SelectProfileTip"] = "|n切换至所选配置，需要重载插件后生效。"
L["DownloadProfile"] = "替换当前配置"
L["DownloadProfileTip"] = "|n读取所选配置，并覆盖你当前使用的配置，需要重载插件后生效。"
L["UploadProfile"] = "覆盖所选配置"
L["UploadProfileTip"] = "|n将你当前使用的配置，覆盖到所选的配置位。"
L["Profile"] = "配置管理"
L["Profile Management"] = "配置切换及转移"
L["Profile Description"] = "你可以在这里管理你的插件配置，使用前请先备份一次你的数据。默认是基于你的角色进行存储，不进行同账号下各角色的共享。你也可以切换到共享配置，这样多个角色就可以使用同一个设置，无需进行重复的导入和导出。|n数据的导入和导出，只支持当前使用的存档配置。"
L["SharedCharacters"] = "同配置角色"
L["AddToIgnoreList"] = "%s 法术ID %s 现已添加至技能监控屏蔽列表。你可以按住 CTRL+ALT 键点击目标的Buff等，以解除屏蔽。"
L["RemoveFromIgnoreList"] = "%s 法术ID %s 现已从技能监控屏蔽列表中移除。你可以按住 CTRL+ALT 键点击技能监控图标，以重新屏蔽。"
L["DeleteUnitProfile"] = "删除指定角色配置"
L["DeleteUnitProfileTip"] = "|n输入角色的全名来删除其配置选择信息，格式为'名字-服务器'。如果没有填写服务器，则默认该角色与你同服。|n|n此操作也会删除其金币记录。|n|n按ESC键清空输入框，按Enter键确认。"
L["Delete unit profile?"] = "你确定删除角色 %s%s|r 的配置选择信息吗？"
L["Incorrect unit name"] = "你输入的角色名称不存在。"
L["CooldownRemaining"] = "%s 冷却剩余%s"
L["CooldownCompleted"] = "%s 冷却完毕"
L["SendActionCD"] = "发送动作条冷却状态"
L["SendActionCDTip"] = "|n启用后，当你指向任意动作条时，可以滚动鼠标滚轮发送其冷却状态。|n|n只对OrzUI的动作条生效。"
L["Contact"] = "联系方式"
L["UnlockUI"] = "界面移动"
L["BagSortTip"] = "|n若整理完存在空格，请禁用背包后，关闭游戏自带背包的过滤功能。"
L["ChatScrollHelp"] = "滚轮时按住Ctrl键可一次滚动多行，按住Shift键快速滚动置顶或置底。"
L["MinimapHelp"] = "鼠标滚轮可以缩放区域，Ctrl+左键点击打开追踪菜单,右键点击设置更多。"
L["Reset Help"] = "重置帮助提示"
L["Reset OrzUI Helpinfo"] = "你想要重置所有帮助提示吗？看来你不是真的懂。"
L["HideAllID"] = "关闭所有法术及物品信息"
L["ColoredTarget"] = "染色目标姓名板"
L["ColoredTargetTip"] = "|n启用后，染色你当前的目标姓名板，优先级高于自定义及仇恨染色。|n你可以在下面的选项中自定义这个颜色。"
L["TargetNP Color"] = "目标姓名板"
L["GUIPanelHelp"] = "你可以在这里查看控制台帮助信息。"
L["InstanceAurasTip"] = "|n显示副本相关的自定义法术监控。"
L["MDGuildBest"] = "显示大秘境公会记录"
L["MDGuildBestTip"] = "|n在史诗钥石页面显示本周公会的大秘境记录以及账号角色钥石信息。"
L["CustomTex"] = "自定义材质路径"
L["CustomTexTip"] = "|n将你的自定义材质放置在Interface目录下，然后输入其名字，即可替换默认材质风格。|n如果替换后是纯绿色，说明你的材质有误，或尚未重新启动客户端。|n清空输入框则关闭自定义功能。需要重载插件后生效。"
L["PlateCastbarGlow"] = "重要施法条高亮"
L["PlateCastbarGlowTip"] = "|n当目标施放你觉得重要的法术时，高亮其法术图标。|n点击齿轮可以自定义这个列表。"
L["PlateCastTarget"] = "显示法术目标"
L["PlateCastTargetTip"] = "|n启用后，显示姓名板单位施法时的当前目标。"
L["ColoredFocus"] = "染色焦点姓名板"
L["ColoredFocusTip"] = "|n启用后，染色你的焦点姓名板，优先级高于自定义及仇恨染色。|n你可以在下面的选项中自定义这个颜色。"
L["FocusNP Color"] = "焦点姓名板颜色"
L["MobTypeColoring"] = "副本怪物类型染色"
L["MobTypeColoringTip"] = "|n在副本及队伍实例中，根据怪物类型为敌方姓名板染色。|n|nBoss: 被标记为首领或等级高2级的怪物|n精英队长: 被标记为精英队长或等级高1级的精英怪物|n施法精英: 暴雪标记的精英施法怪物|n近战精英: 其他精英怪物|n普通: 标准非精英怪物|n|n自定义单位、仇恨、目标及焦点颜色仍有更高优先级。"
L["BossColor"] = "首领颜色"
L["LieutenantColor"] = "精英队长颜色"
L["CasterColor"] = "施法精英颜色"
L["MeleeColor"] = "近战精英颜色"
L["TrivialColor"] = "普通怪物颜色"
L["FasterMovieSkip"] = "快速跳过过场动画"
L["FasterMovieSkipTip"] = "|n启用后，你可以直接使用空格键、回车键及ESC键来跳过过场动画。"
L["Undress"] = "卸装"
L["UndressButtonTip"] = "%s卸下全身|n%s卸下战袍"
L["EnhanceDressup"] = "增强试衣间"
L["EnhanceDressupTip"] = "|n启用后，在试衣间添加一个快速卸下装备的按钮。"
L["Switch Mode"] = "切换模式"
L["GreyBackdrop"] = "灰色面板边框"
L["GreyBackdropTip"] = "|n当背景颜色调整为全黑时，如果看不清面板边框，可以启用这个选项。"
L["ShowRaidBuff"] = "显示增益指示器"
L["ShowRaidBuffTip"] = "|n点击右侧齿轮设置团队框体的法术白名单，最多同时显示3个。"
L["ShowRaidDebuff"] = "显示减益指示器"
L["ShowRaidDebuffTip"] = "|n以暴雪团队框体的逻辑来显示减益效果，最多同时显示3个。"
L["RaidBuffSize"] = "增益图标大小"
L["RaidDebuffSize"] = "减益图标大小"
L["SmartRaid"] = "仅超员后显示团队"
L["SmartRaidTip"] = "|n启用后，只有当队伍人数超过5人时，才显示团队框体。|n若未启用，则处于团队时显示团队框体，不在团队时显示小队框体。|n|n只在启用小队框体时生效。"
L["EquipColor"] = "已装备物品染色边框"
L["SaveMailTarget"] = "保存上次的收件人"
L["BlockSpammer"] = "阻止刷屏者的消息"
L["BlockSpammerTip"] = "|n启用后，在聊天中重复广告刷屏的玩家会被屏蔽，你不再收到来自他的任何消息。"
L["PetTrash"] = "关注宠物垃圾货币"
L["PetTrashTip"] = "|n9.1补丁中，在奥利波斯可以用特定的垃圾物品兑换3只小宠物，启用此选项会把这些物品归类到藏品过滤中，不会被自动清理。"
L["MythicScore"] = "史诗评分: %s"
L["MDScore"] = "显示目标史诗钥石评分"
L["MDScoreTip"] = "|n启用后，显示目标在当前赛季的史诗钥石评分。|n当分数为0时不显示信息。"
L["ToggleCastbarTip"] = "|n施法条开关，无需重载插件。"
L["ChatSwitchHelp"] = "按Tab键能直接在可用的频道之间切换，一直按频道按钮有点笨。"
L["MarkerSize"] = "世界标记图标大小"
L["WhisperSound"] = "密语消息提示音"
L["WhisperSoundTip"] = "|n启用后，当距离上一条密语超过5秒时，播放消息提示音。"
L["BagSearchTip"] = "|n点击对背包进行搜索。|n你可以搜索物品的名字或者装备的部位。|n输入boe可以直接搜索装绑，输入aoe搜索战团装绑，输入任务则搜索任务道具。|n|n按ESC键清空输入框。"
L["NPCisTrue"] = "|cffff0000正|cffff7f00确|cffffff00的|cff00ff00任|cff00ffff务|cff0055ff目|cff8b00ff标"
L["QuestTool"] = "任务助手"
L["QuestToolTip"] = "|n启用后，帮助你更好的完成部分任务及世界任务。"
L["FriendPlate"] = "友方姓名板独立尺寸"
L["FriendPlateTip"] = "|n启用后，你可以为友方姓名板设置单独的尺寸，以区分敌方姓名板。|n不启用，则全部使用敌方姓名板设置。|n|n你必须关闭友方名字模式才能生效友方独立尺寸。"
L["NameplateSize"] = "姓名板尺寸设置"
L["HostileNameplate"] = "敌方姓名板"
L["FriendlyNameplate"] = "友方姓名板"
L["SysMaxAddOns"] = "系统信息插件数量"
L["SysMaxAddOnsTip"] = "|n在系统信息条的鼠标提示中显示的最大插件数量。"
L["InfobarFontSize"] = "信息条字体大小"
L["LeftInfobar"] = "左侧信息条"
L["RightInfobar"] = "顶部信息条"
L["InfobarStrTip"] = "|n根据你输入的字符组合对信息条进行排序:|n[guild] 公会|n[friend] 好友|n[ping] 延迟|n[fps] 帧数|n[zone] 地点|n[spec] 专精|n[dura] 耐久|n[gold] 金币|n[time] 时间|n|n你可以自行调整顺序，但是一个信息条只能被使用一次。|n注意单词的拼写及大小写，清空输入框将重置设置。"
L["BagsPerRow"] = "每列背包数量"
L["BagsPerRowTip"] = "|n开启背包物品分类存放后，每一列允许堆叠的最大背包数量。"
L["BankPerRow"] = "每列银行背包数量"
L["BankPerRowTip"] = "|n开启背包物品分类存放后，每一列允许堆叠的最大银行背包数量。"
L["PlateAuras"] = "姓名板法术监控"
L["QuickJoinInfo"] = "你可以双击快速申请队伍，按住ALT键双击则需输入备注。"
L["ActionbarSetup"] = "动作条设置"
L["BaudErrorTip"] = "你的插件报错了，点击下方数字查看并反馈。"
L["ApplyBarStyle"] = "点击以载入该动作条布局。"
L["CastbarTextSize"] = "施法条文本字号"
L["CastbarTextOffset"] = "施法条文本纵向偏移"
L["StyleStringError"] = "你输入的动作条布局存在错误。"
L["ExportActionbarStyle"] = "导出当前使用的动作条布局。"
L["ImportActionbarStyle"] = "导入他人分享的动作条布局。"
L["Friendly ClickThru"] = "友方姓名板点击穿越"
L["Enemy ClickThru"] = "敌方姓名板点击穿越"
L["MenuButton"] = "便捷右键菜单按钮"
L["MenuButtonTip"] = "|n在右键菜单上方添加彩色按钮，以快速添加好友、邀请公会以及复制名字。"
L["MicroMenuTip"] = "|n微型菜单设计之初就是与OrzUI内建动作条共同生效，单独启用可能会导致一些潜在的污染问题。"
L["TipAnchor"] = "鼠标提示框锚点"
L["TipAnchorTip"] = "|n调整鼠标提示框的初始锚点，将按照锚点的反方向延展。"
L["HealthValueType"] = "血量数值显示方式"
L["PowerValueType"] = "能量数值显示方式"
L["ShowHealthDefault"] = "当前数值/百分比"
L["ShowHealthCurMax"] = "当前数值/总上限"
L["ShowHealthCurrent"] = "当前数值"
L["ShowHealthPercent"] = "当前百分比"
L["ShowHealthLoss"] = "损失数值"
L["ShowHealthLossPercent"] = "损失百分比"
L["DesaturateIcon"] = "降低他人减益饱和度"
L["DesaturateIconTip"] = "|n勾选后，仅染色来自玩家自身的减益，降低他人所施加减益的饱和度。"
L["NameTextType"] = "名字显示方式"
L["Tag:name"] = "显示名字"
L["Tag:rarename"] = "稀有 名字"
L["Tag:levelname"] = "等级 名字"
L["Tag:rarelevelname"] = "稀有 等级 名字"
L["PlateLevelTagTip"] = "|n启用姓名板等级显示时，如果其等级与你一致，则不显示。|n|n友方名字模式的姓名板，不受此项影响。"
L["Width"] = "宽度"
L["Height"] = "高度"
L["xOffset"] = "横向偏移"
L["yOffset"] = "纵向偏移"
L["ShowAuras"] = "显示框体的增减益"
L["BuffType"] = "增益显示方式"
L["DebuffType"] = "减益显示方式"
L["MaxBuffs"] = "最大增益数量"
L["MaxDebuffs"] = "最大减益数量"
L["ShowAll"] = "显示全部"
L["ShowDispell"] = "显示可驱散"
L["BlockOthers"] = "屏蔽他人"
L["DebuffColor"] = "减益法术边框染色"
L["DebuffColorTip"] = "|n根据减益法术的类型，染色其图标边框。"
L["ClassColor Name"] = "名字使用职业颜色"
L["BuffFrame"] = "OrzUI Buff框体"
L["BuffFrameTip"] = "|n替换显示默认处于屏幕右上角的Buff和Debuff框体。"
L["HideBlizUI"] = "隐藏暴雪框体"
L["HideBlizBuffTip"] = "|n隐藏暴雪Buff框体。|n当你启用OrzUI的Buff框体时，会自动禁用暴雪自带的Buff框体。"
L["ReverseGrow"] = "反方向增长排列"
L["100PercentTip"] = "|n启用百分比显示时，如果百分比为100%则不显示。"
L["MaxColumns"] = "最大显示列数"
L["Visibility"] = "可见性"
L["ShowInParty"] = "仅在队伍显示"
L["ShowInRaid"] = "仅在团队显示"
L["ShowInGroup"] = "组队即显示"
L["HideTooltip"] = "禁用鼠标提示信息"
L["HideTooltipTip"] = "|n勾选后，当你指向框体时，不再显示鼠标提示信息。"
L["GrowthDirection"] = "增长方向"
L["RaidDirectionTip"] = "|n调整团队框体的增长方向。|n左边的方向代表小队内成员的增长方向，右边的方向代表各小队间的增长方向。"
L["DOWN_RIGHT"] = "向下 向右"
L["DOWN_LEFT"] = "向下 向左"
L["UP_RIGHT"] = "向上 向右"
L["UP_LEFT"] = "向上 向左"
L["RIGHT_DOWN"] = "向右 向下"
L["RIGHT_UP"] = "向右 向上"
L["LEFT_DOWN"] = "向左 向下"
L["LEFT_UP"] = "向左 向上"
L["GO_DOWN"] = "向下"
L["GO_UP"] = "向上"
L["GO_RIGHT"] = "向右"
L["GO_LEFT"] = "向左"
L["SMRDirectionTip"] = "|n调整简易团队框体的增长方向，需要重载插件后生效。"
L["RaidRows"] = "每组队伍数量"
L["BottomBox"] = "输入框置于下方"
L["AutoHide"] = "自动关闭"
L["Speed"] = "速度"
L["OffhandOnTop"] = "副手计时条在上"
L["EnhancedPremade"] = "增强系统预创建"
L["EnhancedPremadeTip"] = "|n添加双击申请、自动隐藏进组提示、美化列表职责图标、自动邀请申请、显示队长分数、简写集市钥石等。"
L["ShowNPCTitle"] = "显示NPC头衔信息"
L["ShowUnitGuild"] = "显示公会信息"
L["TitleTextSize"] = "信息文本字号"
L["CVarOnlyNames"] = "暴雪姓名板仅保留名字"
L["CVarOnlyNamesTip"] = "|n勾选后，对于暴雪自带的姓名板将只保留名字。|n需要重载插件后生效。"
L["CVarShowNPCs"] = "总是显示NPC姓名板"
L["CVarShowNPCsTip"] = "|n勾选后，将总是显示NPC姓名板。否则只在选中NPC时显示。"
L["Dispellable"] = "显示可驱散法术"
L["Filter"] = "过滤"
L["Always"] = "总是"
L["ShowInterruptor"] = "施法条显示打断者"
L["IgnoredButtons"] = "回收站忽略列表"
L["IgnoredButtonsTip"] = "|n输入你不想收纳进回收站的按钮名字。你可以输入/fstack后指向图标来查看，只需输入名字的一部分即可。|n对于多个按钮名字，以空格隔开。需要重载插件后生效。"
L["MaxZoom"] = "最大视距等级"
L["BuffClickThru"] = "禁用增益法术提示信息"
L["DebuffClickThru"] = "禁用减益法术提示信息"
L["SysFont"] = "使用系统字体路径"
L["SysFontTip"] = "|n启用后，聊天窗口将使用系统的字体路径，不再与其他UI元素统一。"
L["PlateClickThruTip"] = "|n启用后，姓名板不再可供交互，鼠标无法选中它。"
L["SpellItemAlert"] = "队伍技能物品使用通报"
L["SpellItemAlertTip"] = "|n启用后，在队伍中通报邮箱、大餐、战复道具、嗜血等使用情况。"
L["SpellItemAlertStr"] = "%s 使用了 %s"
L["ScrollingCT"] = "卷轴滚动模式"
L["EasyVolume"] = "快速音量调节"
L["EasyVolumeTip"] = "|n启用后，你可以按住CTRL键滚动小地图来调整音量大小。|n按住CTRL+ALT键并滚轮，可以使音量在0和100切换。"
L["ColorByDot"] = "特定法术染色姓名板"
L["ColorByDotTip"] = "|n启用后，当目标身上含有来自你的特定法术时，染色姓名板。"
L["ColorDotsList"] = "法术染色列表"
L["BloodlustStr"] = "%s效果结束，可以找机会开%s。"
L["NPCID or Name"] = "|n输入NPCID或者名字。|n|n你可以按住SHIFT键观察目标来获取NPCID。"
L["PlayerAbsorb"] = "显示玩家吸收盾数值"
L["PlayerAbsorbTip"] = "|n启用后，在玩家框体的血量旁显示当前吸收盾的数值。"
L["LeftButon"] = "左键"
L["RightButton"] = "右键"
L["MiddleButton"] = "中键"
L["Button4"] = "侧键1"
L["Button5"] = "侧键2"
L["InteractWidth"] = "交互宽度"
L["InteractHeight"] = "交互高度"
L["ClearHealth"] = "透明"
L["ClearClass"] = "渐变职业色"
L["PetCastbar"] = "宠物施法条"
L["DispellTypeTip"] = "|n总是：始终显示目标身上所有诅咒、魔法、疾病及中毒效果。|n|n过滤：只显示你可以驱散的负面效果，对于你可以驱散的法术，图标边框是带有颜色的。"
L["AutoBuffsTip"] = "|n勾选后，不再使用下列白名单，而使用暴雪自带逻辑显示增益，上限3个。"
L["AutoRepairInfo"] = "信息条的耐久和货币模块，可以调整自动修理和自动出售垃圾。"
L["ReagentBag"] = "材料包"
L["AuraFontSize"] = "法术文本大小"
L["SizeRatio"] = "图标高宽比率"
L["DisableMinimap"] = "禁用小地图增强"
L["DisableMinimapTip"] = "|n关闭后，下方小地图的所有模块都将一同被禁用。|n启用SexyMap时，将自动关闭小地图增强。"
L["ChargesRemaining"] = "%s %s/%s 下层充能剩余%s"
L["ChargesCompleted"] = "%s %s/%s 充能完毕"
L["ToggleActionbarTip"] = "|n动作条开关，无需重载插件。"
L["IgnoreNoteHelp"] = "你可以双击玩家名字为其设置备注。"
L["RaidTargetX"] = "目标标记横向偏移"
L["RaidTargetY"] = "目标标记纵向偏移"
L["GlowMode"] = "高亮模式"
L["Spacing"] = "间距"
L["AddPower"] = "额外能量条"
L["AddPowerTip"] = "|n显示暗牧、猫德等专精下的魔法值。"
L["AuraWatch MinCD"] = "冷却时间最小值"
L["MinCDTip"] = "|n法术的冷却时间必须大于设定值，才会进行监控。"
L["HideInCombat"] = "战斗中隐藏鼠标提示"
L["HideInCombatTip"] = "|n选择战斗中隐藏鼠标提示的方式。|n当切换为修饰键时，只有按住该键才可以在战斗中显示。"
L["HideDPSRole"] = "隐藏DPS职责图标"
L["ShowRoleMode"] = "职责图标显示方式"
L["PlateRange"] = "姓名板最大显示距离"
L["MoreFontSize"] = "更多字体大小"
L["EditFont"] = "输入框字体大小"
L["IgnoredRares"] = "稀有通知黑名单"
L["IgnoredRaresTip"] = "|n输入你不想接受的稀有提醒的ID，每个ID之间以空格隔开。"
L["QuestTracker"] = "美化任务追踪框体"
L["PurchaseTabTip"] = "你需要关闭插件通过系统的背包去解锁额外栏位。"
L["AccountBank Width"] = "战团银行每行格数"
L["ShowGlow"] = "技能触发高亮"
L["KeyDown"] = "按下快捷键施法"
L["ButtonLock"] = "锁定动作条"
L["KeyDownTip"] = OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN
L["ButtonLockTip"] = OPTION_TOOLTIP_LOCK_ACTIONBAR
L["LowerItem"] = "低等级装备"
L["FilterLower"] = "过滤低等级装备"
L["ShowHealthAbsorb"] = "当期数值+吸收"
L["LeaderOnly"] = "仅拥有队伍权限时通报"
L["LeaderOnlyTip"] = "|n启用后，只有当你为小队队长、团长或团队助理时，才进行上述通报！"
L["SingingSocket"] = "特殊插槽增强"
L["SingingSocketTip"] = "|n启用后，在雷什裹布/海妖戒指的宝石页面添加一个快速选择宝石的小工具。"
L["CPU Usage Warning"] = "你开启了CPU使用记录. 这将导致性能下降. 你想禁用它还是继续？"
L["SortByRole"] = "按职责排序"
L["SortByRoleTip"] = "|n勾选后，按职责对小队成员进行排序。否则按照小队成员编号排序。"
L["SortAscending"] = "按升序排序"
L["SortAscendingTip"] = "|n勾选后，按升序对小队成员进行排序。否则按降序排序。"
L["LoadProfile"] = "加载配置"
L["LoadProfileTip"] = "将当前配置加载到监控中"
L["LoadProfileIndex"] = "加载配置: %s"
L["LoadProfileDefault"] = "已加载默认配置"
L["SaveProfile"] = "保存配置"
L["SaveProfileTip"] = "保存当前设置的监控配置"
L["Profile1Warning"] = "1号配置已被锁定，无法进行修改。"
L["ClearProfile"] = "清除配置"
L["ClearProfileTip"] = "清空下方所有监控配置"
L["AvadaUnitOptionTip"] = "|nplayer: 监控玩家自身的法术|n|ntarget: 监控目标单位的法术|n|npet: 监控来自宠物的法术"
L["AvadaTypeOptionTip"] = "|nbuff: 监控增益法术|n|ndebuff: 监控减益法术|n|ncd: 监控法术冷却时间|n|nitem: 监控物品冷却时间"
L["AvadaIDOptionTip"] = "输入你想监控的法术ID或物品ID"
L["BankDepositTip"] = "|n左键双击存放"
L["AccountDepositTip"] = "|n左键双击存放所有战团绑定物品，右键点击切换存放模式。|n当按钮边框高亮时，将存放可交易的材料。"
L["LegacyItem"] = "旧资料片装备"
L["SmoothBars"] = "平滑血条动画"
L["SmoothBarsTip"] = "|n启用后，头像、姓名板、团队框体的状态条变化将更加平滑自然。"
L["PlayerPlate HealthBar"] = "个人资源条血条"
L["CDAnimation"] = "冷却动画效果"
L["CDFontSize"] = "冷却文本字号"
L["PrivateAuras"] = "私有光环"
L["RaidBuffType"] = "增益过滤器"
L["RaidDebuffType"] = "减益过滤器"
L["RaidBuffPerRow"] = "增益每行数量"
L["RaidDebuffPerRow"] = "减益每行数量"
L["CDText"] = "冷却计时文本"
L["DamageMeter"] = "美化内置伤害统计"
L["CooldownMgr"] = "美化冷却管理"
L["AttachedError"] = "窗口2和窗口3不能互相依附给对方！"
L["AttachedTo"] = "依附窗口"
L["AttachedToTip"] = "选择你要依附的目标窗口。"
L["AttachedPoint"] = "依附锚点"
L["AttachedPointTip"] = "选择你要依附窗口的锚点位置。"
L["Window1"] = "1号窗口"
L["Window2"] = "2号窗口"
L["Window3"] = "3号窗口"
L["RaidAuras"] = "显示法术监控"
L["ShowCancelable"] = "显示可取消法术"
L["Blizzard"] = "游戏内置规则"
L["Defensive"] = "防御法术"
L["CombinedFilters"] = "组合过滤"
L["CentralizedBuffIcon"] = "居中显示增益图标"
L["CentralizedUtility"] = "居中显示效能冷却"
L["Disable Chat"] = "禁用聊天模块"
L["PartyAbbr"] = "队伍"
L["PartyLeaderAbbr"] = "队长"
L["PartyGuideAbbr"] = "向导"
L["RaidAbbr"] = "团队"
L["RaidLeaderAbbr"] = "团长" 
L["InstAbbr"] = "副本"
L["InstLeaderAbbr"] = "向导" 
L["GuildAbbr"] = "公会"
L["OfficerAbbr"] = "官员"
L["ChannelAbbr"] = "频道名称简写"
L["LetterMode"] = "首字母模式"
L["LocaleMode"] = "本地化模式"
L["CombatAnimation"] = "进出战斗提示"
L["AttachPlayerPlate"] = "依附个人资源条"
L["PlateCC"] = "控制技能监控"
L["ColorTenth"] = "染色+小数点"
L["ColorText"] = "染色+整数"
L["WhiteTenth"] = "白色+小数点"
L["WhiteText"] = "白色+整数"
L["StupidShiftKey"] = "你的Shift键可能卡住了。"

--plus
L["Auto Roll"] = "自动Roll点"
L["DungeonSummary"] = "地下城结算窗口"
-- Frame Inspector
L["FrameInspector"] = "框体来源检测"
L["FrameInspectorTip"] = "|n启用后，鼠标指向任意UI元素，即可查看该元素由哪个插件创建。|n需要开启SourceLocation功能，首次启用可能需要重载插件。"
L["FrameInspector Keybind"] = "框体来源检测开关"
L["No Source Info"] = "无来源信息"
L["Affecting Addons"] = "关联插件"
L["SourceLocation enabled, please /reload"] = "SourceLocation已开启，请重载插件后使用"
L["Enabled"] = "已启用"
L["Disabled"] = "已关闭"
L["Guessed"] = "推测"
L["Size"] = "尺寸"
L["Layer"] = "层级"
L["File"] = "文件"
L["Parent"] = "父框体"
L["State"] = "状态"
L["Source Line"] = "来源行"
L["Anchor"] = "锚点"
L["Scripts"] = "脚本"
L["Children"] = "子对象/区域"
L["FrameInspector Disable Hint"] = "关闭框体来源检测"