Textures bundled with Scriptorium
=================================

Authored procedurally as uncompressed 32-bit TGA, generated rather than drawn
by hand, so they are exact and reproducible.

  pill-fill.tga     64x64, corner radius 20. White with the shape in its alpha
                    channel, so it takes any palette colour via SetVertexColor.
                    Nine-sliced with 20px margins to make a pill of any width.
  pill-border.tga   The same shape as a 2px ring, for the pill's outline.
  shadow.tga        128x128 soft drop shadow with a gamma-shaped falloff,
                    nine-sliced with 40px margins.
The chat-window launcher button has no art here. It draws its own plate from
a solid fill, sized as a fraction of the neighbouring chat button and shaded
from a fixed palette. Two other approaches were tried and dropped: a hand-drawn
bevel, which read as homemade beside Blizzard's own buttons, and cloning
ChatFrameMenuButton's skin at runtime, which cannot work because that button's
normal texture is the speech-bubble glyph itself - adopting it drew the bubble
underneath our mark.

These close three cosmetic gaps named in MOCKUP-FEASIBILITY.md: the mockup's
20px rounded chips and target token, which were square before, and the tome's
floating drop shadow, which was flat.

All three are tinted from the active palette rather than baked, so they work in
both the light and dark themes.
