# Hunter interface artwork

`hunter-tracker.png` is an original project asset generated for Shiny Hunter on
2026-08-09 with OpenAI's built-in image generation tool. On the same date its
opaque exterior canvas was replaced through a background-extraction edit, then
removed locally by chroma key. The final asset is a cropped 1024x256 RGBA PNG
with real alpha transparency for the WoW client. Both
generated sources remain outside the addon workspace; no art from World of
Warcraft or another addon was used as an image input.

The runtime renders it as a horizontal three-slice. This keeps the compass and
clawed brass end cap proportional while allowing the quiet leather centre to
expand for localized live text.

Final prompt:

> Create one original, highly polished wide horizontal fantasy tracking
> instrument frame for a hunter addon HUD, with no text. Use charcoal wyvern
> leather, subtle hand-tooled contour-map lines, an asymmetrical aged-brass
> field-compass frame, restrained claw notches, an integrated cyan-teal
> tracking lens on the left, a quiet readable centre and a segmented brass
> route rail near the lower edge. Front-facing, orthographic, tactile,
> weathered and precise at small size. No words, letters, numbers, logos,
> characters, scenery, watermark or copied game UI.

Transparency edit prompt:

> Replace only the exterior black canvas surrounding the ornate tracker plaque
> with a perfectly flat solid magenta chroma-key background. Preserve the
> complete brass frame, compass, turquoise glass, leather centre panel, claws,
> route rail, proportions, colours, lighting, texture and every authored edge.
> The dark leather inside the brass frame remains fully opaque. No redesign,
> new ornament, text, watermark or recolouring.

## Bestiary journal shell

`hunter-bestiary-shell.png` is a 1024x640 RGBA asset generated with the built-in
image tool and locally extracted from a flat magenta background. It is rendered
as the complete main-window shell rather than stretched from the tracker.

Final prompt:

> Create an original wide 16:10 hunter field-journal window frame on a uniform
> magenta chroma background: dark wyvern leather, reinforced stitched left
> spine, bone toggles, restrained aged-brass corners, subtle claw scoring, a
> slim title channel and one small turquoise tracking seal. Leave a large calm
> interior for dynamic UI. No compass, route rail, text, logo, scenery,
> watermark or copied game UI.

## Sighting trophy notice

`hunter-sighting-alert.png` is a separate 768x256 RGBA asset, also generated on
flat magenta and extracted locally. Its circular socket, text field and action
recess are composed specifically for the encounter alert.

Final prompt:

> Create an original compact horizontal hunter trophy-notification plaque on a
> uniform magenta chroma background: taut dark beast hide, asymmetrical aged
> brass, a circular portrait socket on the left, quiet text field, integrated
> lower action recess, claw-shaped close seat and restrained turquoise claw
> marks. No compass, route rail, text, logo, scenery, watermark or copied UI.

All shipped interface art follows the project rule: PNG RGBA, transparent
exterior, transparent corners verified, and no opaque black canvas around the
authored silhouette.
