-- Generated by Tools/import-guides.mjs from the RatedTracker website.
-- Do not edit by hand. Website guide data is the source of truth.
-- Addon install cards live in HubData ns.GuideAddonRecs (Overview -> Addons).
local ADDON_NAME, ns = ...

ns.Guides = {
    {
        slug = "arathi-basin",
        name = "Arathi Basin",
        art = "maps/ab.jpg",
        overview = "Control 5 bases and reach 1500 resources before the enemy team. Opening splits and base trades decide most Blitz matches.",
        overviewCards = {
            {
                type = "info",
                title = "Capture Cadence",
                bullets = {
                    "**4 seconds** to interact on a neutral flag, **30 seconds** to secure, then **45 seconds** locked while it ticks.",
                    "**1 healer + 1 DPS** per spin at open; bulk fight at **Gold Mine**.",
                    "**Match enemy numbers** on contested rotates, not by stacking spins.",
                },
            },
        },
    },
    {
        slug = "battle-for-gilneas",
        name = "The Battle for Gilneas",
        art = "maps/bfg.jpg",
        overview = "Hold any 2 of 3 bases. Map control and quick rotates win games more than a team fight at a single node.",
    },
    {
        slug = "deepwind-gorge",
        name = "Deepwind Gorge",
        art = "maps/dwg.jpg",
        overview = "First to 1500 resources. 5 nodes; hold 3 for stable control and match numbers on every rotate.",
        overviewCards = {
            {
                type = "info",
                title = "Map Notes",
                bullets = {
                    "**4 seconds** to interact on a neutral flag, **30 seconds** to secure, then **45 seconds** locked while it ticks.",
                    "**Rune of Frequency** north and south of **Market**; **Reset Cooldowns** inside **Market** and **Shrine**.",
                },
            },
        },
    },
    {
        slug = "deephaul-ravine",
        name = "Deephaul Ravine",
        art = "maps/dhr.jpg",
        overview = "Payload lanes and vertical terrain reward disciplined positioning and punish greedy solo plays.",
        overviewCards = {
            {
                type = "info",
                title = "Scoring",
                bullets = {
                    "**2** mine carts plus a central **Deephaul Crystal**.",
                    "Each controlled cart passively earns points; more bodies in the circle wins control.",
                    "Crystal turn-in at an Earthen cart building pays **150** points plus **~20s** team Bloodlust or Heroism.",
                },
            },
            {
                type = "info",
                title = "Map Flow",
                bullets = {
                    "**Mid** is the hub: ground carts pass through the ravine at the **center depot**.",
                    "Meet the incoming enemy cart in the ravine at **mid**; a stolen cart caps closer to your spawn.",
                },
            },
        },
    },
    {
        slug = "eye-of-the-storm",
        name = "Eye of the Storm",
        art = "maps/eots.jpg",
        overview = "All 4 towers tick all game. Hold towers for steady points and cap the mid flag at a tower you control for burst without resetting bases.",
        overviewCards = {
            {
                type = "info",
                title = "Map Rules",
                bullets = {
                    "All **4 towers** (**Draenei**, **Fel Reaver**, **Mage**, **Blood Elf**) are capturable from the start.",
                    "Flag cap does not reset or swap towers; caps only score at a tower your team controls.",
                },
            },
            {
                type = "info",
                title = "Win Path",
                bullets = {
                    "**Domination**: **2** or **3** towers out-tick most flag-only plays.",
                    "**Flag burst**: **125** with **2** towers held; cap around **1375** to finish at **1500** in close games.",
                },
            },
        },
    },
    {
        slug = "silvershard-mines",
        name = "Silvershard Mines",
        art = "maps/ssm.jpg",
        overview = "3 mine carts run at once from a neutral depot. Win with every lava cap plus 2 off-cart caps before the enemy reaches 1500.",
        overviewCards = {
            {
                type = "info",
                title = "Map Layout",
                bullets = {
                    "**Lava**, **Mid**, and **Top** carts are active at once; all spawn neutral from the central depot.",
                    "Each cart has a capture circle on its route; **1** more player inside than the enemy shifts control toward your team.",
                    "**Lava** caps fastest, so it generates the most total points over a match.",
                },
            },
            {
                type = "info",
                title = "Track Switches",
                bullets = {
                    "Flip track switches to delay enemy carts or buy time when losing a lane.",
                    "If you are losing **lava**, turning that cart can make **mid** the priority and swing momentum.",
                    "If you are winning **lava**, they may send lava up; watch the switch and read **mid**/**top** timers (**Trigzy** in Addons) to see when priority flips.",
                },
            },
        },
    },
    {
        slug = "temple-of-kotmogu",
        name = "Temple of Kotmogu",
        art = "maps/temple.jpg",
        overview = "Read the fight before you pick an orb. Mid control is strong when stable; reckless picks feed the enemy 10 points per death.",
        overviewCards = {
            {
                type = "info",
                title = "Scoring Zones",
                bullets = {
                    "**Mid pit**: **8** points per tick. **Platform ring**: **6** points per tick.",
                    "Killing an orb carrier pays the killer's team **+10**.",
                },
            },
        },
    },
    {
        slug = "twin-peaks",
        name = "Twin Peaks",
        art = "maps/twin peaks.jpg",
        overview = "Classic flag map with long sight lines. Speed, peels, and coordinated flag runs win games.",
        overviewCards = {
            {
                type = "info",
                title = "Flag Rules",
                bullets = {
                    "First to **3** caps; **12-minute** Blitz max.",
                    "**Focused Assault** / **Brutal Assault** stacks make a stalled **FC** unhealable - kill the **EFC** before yours dies to stacks.",
                },
            },
        },
    },
    {
        slug = "warsong-gulch",
        name = "Warsong Gulch",
        art = "maps/wsg.jpg",
        overview = "Fast flag exchanges in a narrow map. Control mid, protect your FC, and chain crowd control on enemy carriers.",
        overviewCards = {
            {
                type = "info",
                title = "Flag Rules",
                bullets = {
                    "First to **3** caps; **12-minute** Blitz max.",
                    "**Focused Assault** / **Brutal Assault** stacks make a stalled **FC** unhealable - kill the **EFC** before yours dies to stacks.",
                },
            },
        },
    },
}
