tag v1
19131429ab119d3c4bdb247154f2e14445c49220
lleafll <geobugi@web.de>
2015-06-10 01:09:04 +0200

Tagging as v1


--------------------

lleafll:
	- Added (temporarily) all possible GUIDs for Siegemaster Mar'tak in the Hellfire Assault encounter
	- Added encounter fix for Kormrok (hitbx size)
	- Added encounter fix for Iron Reaver (hitbox size)
	- Added better debugging methods
	- Fixed typo
	- Added Debugging system: alpha versions will also print to "CS Debug" if it exists
	- Fixed Hellfire Assault encounter fix
	- Made some internal changes to the encounter fixes
	- Added encounter fix for Blackhand (leaving balcony)
	- Small fix for Sound display interaction with hidden GUIDs
	- Modularized encounter fixes
	- Small performance optimizations to the Complex and Sound displays, should also increase performance when running many different displays
	- Small tweak to dynamic travel time correction
	- Added arena unit IDs to the lookup
	- Added encounter fix for Blackhand (Transition P2 -> P3)
	- Improved initial timer sorting
	- Fixed small bug with dynamic flight time correction
	- Added encounter fix for Hellfire High Council (missing death events for Blademaster Jubei'thos' Mirror Images)
	- Improved encounter fix for Gorefiend in case player dies
	- Added encounter fix for Gorefiend's massive hitbox size
	- Fixed SA detection bug introduced in last alpha version
	- Now hiding respective GUIDs instead of completely removing them for: Gorefiend, Kilrogg, Socrethar, Archimonde
	- Added method to hide GUID instead of removing it completely
	- Added encounter fix for Socrethar the Eternal (Crystalline Fel Prison)
	- Restructured Beastlord Darmac encounter fix
	- Changed some debug options for the encounter fixes
	- Added alpha debug options for some encounter fixes
	- Fixed bug in dynamic travel time correction
	- Fixed issue which occured when logging in while in combat
	- Reset dynamic travel time estimation on player movement
	- Added display templates
	- Changed capitalization of file names
	- Small tweaks for dynamic hiding of SAs based on range
	- New feature: now dynamically hides Shadowy Apparitions whose targets are further than 100 yards away (and also re-shows them if the target moves into range again)
	Signed-off-by: lleafll <geobugi@web.de>
	- Added some new items for the range check; replaced Ruby Acorn (5 yards)
	Signed-off-by: lleafll <geobugi@web.de>
	- Small options GUI changes
	- Expanded Archimonde encounter fix (entering/leaving Twisting Nether)
	- Fixed UNIT_TARGET and UPDATE_MOUSEOVER_UNIT
	- Added encounter fix for Socrethar
	- Aggressive caching now also checks UNIT_TARGET and UPDATE_MOUSEOVER_UNIT
	- Improved performance when running out-of-combat calculation
	- Fixed small visual error when toggling "Out-of-Combat Calculation" option
	- Added encounter fix for Archimonde (Doomfire Spirits)
	- Fixed bug with the orb cap coloring
	- Added option to the Complex display for changing threshold when text switches to show a decimal place
	- added option to the Complex display for changing text color when using a cached value
	- small change to the Beastlord encounter fix
	- Visual updates
	- Reverted changes to the behavior of the drag frame texture
	- Added localization to the .toc file
	- Fixed a bug with the timed clean-up of Shadowy Apparitions which didn't hit
	- Encounter fix for Beastlord Darmac now checks for overkill on spears since there isn't always a death event for the spears
	- Changed way how texture which shows when frames are unlocked is build to include all child frames
	- Lowered time for dynamic recalculation to 0.1s
	-
	- Revert "Now again using timestamp from COMBAT_LOG_EVENT_UNFILTERED for caching"
	This reverts commit 437c86f4287ed30a83ee6f6fd75b78094b524785.
	- Now again using timestamp from COMBAT_LOG_EVENT_UNFILTERED for caching
	- Fixed bugs intrdouced with modularization
	- Restructuring Configurations: will result in resetting some options, sorry for that!
	- Added German ToC note
	- Code cleanup
	- Adding lock/unlock and toggle as chat commands to unlock frames
	- Modularized displays: it's now possible to have more than one display active, also addition of new displays should be easier
	- Made encounter fixes into a module
	- Code cleanup
	- Mobs now also get removed on PARTY_KILL (should help with Beastlord a bit)
	- Updating WeakAuras strings, fixing critical bug with WeakAuras interface
	- Changed name of global variable for WeakAuras (for the last time)
	- Small improvements to options GUID
	- Small options GUI improvement
	- Added option to change color of all orbs when reaching 5 orbs
	- Minor string changes
	- Added right click for frame lock and mouse wheel for fine adjustment when frame is unlocked
	- SA indicators now show when frame is unlocked if offset ~= 0
	Fix for SA indicators
	- Added offset option for SA indicators
	- Complex Display: improved update frequency with varying scale
	- Fixed frame strata issues with the Complex display's text
	Fixed errors when changing options in-fight
	- Added encounter fix for Kil'rogg
	- Added encounter fix for Gorefiend
	- Fixed initialization bug
	- Fixed Complex Mode update frequency
	- Fixed interface version
	- Added "Anticipated Orbs" option to the Complex Display
	- Code fixes
	- Integrated Integrated Display into Complex Display
	- Fixed addon initialization
	- rename some files
	- Cleaning up after merge
	- Split config.lua
	- Improved Integrated Display
	Allow discretization of update timer dependant on display
	- Further modularized displays
	- Improved counter update visuals
	- Fixed bugs caused by modularization
	- Started work on new integrated display
	- Started work on new integrated display
	- Code cleanup
	- Modularized displays
	- Fixed Hellfire Assault encounter fix
	- Fixed update bug
	- Adding gitignore
	- Added encounter fix for Hellfire Assault
	Upvalues cleanup
	- Fixed bug when changing options while infight
	- updating english locale
	- Fixed PLAYER_REGEN_ENABLED bug
	- fixed WeakAuras documentation string
	- Removed PLAYER_STARTED_MOVING
	fixed display initialization
	- Added WeakAuras interface documentation and additional example string
	- Improvements for string offsets
	- now clearing SATimeCorrection table on PLAYER_STARTED_MOVING
	- width and height options now change label when changing orientation in Complex mode
	- code cleanup, added texture border color option
	- code cleanup, fixed bug when switching to AS
	- memory optimization
	- Added texture options for the Complex and Simple display
	- Implemented an option to keep calculating out-of-combat
	- Adding keywords for Curseforge substitution
	- cleaned up options GUI
	added sound interval option
	- Added new layout options for the Complex display
	- Added font color options
	- Bugfix for Flamebender fix
	- Added fix for mind-controlled targets in the Blast Furnace encounter
	- code cleanup
	- Added more font options
	- updated localization
	- Implemented Aggressive Caching bug fix for dynamic correction
	- Implemented Aggressive Caching
	- Replaced the "Show out of combat" option with a contional based one Added options to set fonts Added options to offset the Complex display's text
	- Further improving SA travel time estimation
	- Fixed critical bug which occasionally prevented counters from showing
	- added dynamic SA timer correction
	- readding Weakauras string
	- further tweaking of travel time estimation
	- locale fix
	- fix for Korean translation
	- added Korean localization (thanks yuk6196)
	- added fix for Beastlord improved SA travel time calculation
	- Added encounter fixes for Hans'gar and Franzok, Flamebender, and Iron Maidens
	- bug fixes
	- removing unnecessary code
	- removed targets changed and mouveover events because of possible bugs
	- code cleanup
	- localization cleanup
	- bug fix
	- code cleanup
	- slash commands now open directly to the options menu
	- optimizations
	- fixing issue with occasional wrong ordering of SA timers due to the resulting code changes mean that the older WeakAuras example will no longer work updating WeakAuras string
	- additions to localization
	- adding German localization
	- added selection for sound playing when about to cap orbs
	- config slash command now opens to its own movable options frame
	- fixed bug when hiding orbs ooc while frame is unlocked
	- improvements to options behavior
	- toc changes
	- fixed bug with orbs sometimes not resetting
	- renaming some options
	- version change
	- fleshed out options
	- updated WeakAuras string
	- disallow unlocking in WeakAuras mode
