local L = TargetMarkerAssistantL

-- 简体中文
if GetLocale() == "zhCN" then
    L["ADDON_TITLE"] = "目标标记助手"
    L["SETTINGS_INTRO_TITLE"] = "插件简介"
    L["SETTINGS_INTRO_DESC"] = "目标标记助手用于快速设置鼠标指向焦点与团队标记，支持标记喊话、打断提醒和打断通报。"
    L["SETTINGS_SHORTCUT_TITLE"] = "快捷呼出代码"
    L["SETTINGS_SHORTCUT_VALUE"] = "/tma、/mb"
    L["SETTINGS_VERSION_TITLE"] = "版本信息"
    L["SETTINGS_VERSION_FORMAT"] = "当前版本：%s"
    L["SETTINGS_AUTHOR_TITLE"] = "作者信息"
    L["SETTINGS_AUTHOR_VALUE"] = "草东 · 白银之手 · WoWChina"
    L["SETTINGS_AUTHOR_HOMEPAGE_TITLE"] = "作者主页"
    L["SETTINGS_AUTHOR_HOMEPAGE_VALUE"] = "https://www.gaicas.com"
    L["SETTINGS_OPEN_PANEL"] = "打开配置面板"
    L["CLEAR_FOCUS_DESC"] = "开启点击空白处清除焦点"
    L["ENABLE_MARKING_DESC"] = "设置焦点目标标记"
    L["ENABLE_ANNOUNCE_DESC"] = "标记成功后自动喊话"
    L["ANNOUNCE_MESSAGE"] = "喊话内容"
    L["ANNOUNCE_CHANNEL"] = "喊话频道"
    L["ANNOUNCE_DEFAULT_MESSAGE"] = "我负责打断"
    L["MINIMAP_TOOLTIP_LEFT"] = "左键：标记设置"
    L["MINIMAP_TOOLTIP_RIGHT"] = "右键：打断通报"
    L["SECTION_MARKER"] = "标记设置"
    L["SECTION_ANNOUNCE"] = "喊话设置"
    L["SECTION_HOTKEY"] = "快捷键"
    L["SECTION_CAST_REMINDER"] = "打断提醒"
    L["SECTION_ALERT_SOUND"] = "提醒音效"
    L["SECTION_INTERRUPT_DETECT"] = "打断通报"
    L["SECTION_INTERRUPT_MONITOR"] = "打断技能监控"
    L["SECTION_INTERRUPT_CHAT"] = "通报设置"
    L["SECTION_INTERRUPT_COOLDOWN_READY"] = "技能冷却提示"
    L["TARGET_MARKER_FIELD"] = "目标标记"
    L["TAB_MARKER_HOTKEY"] = "标记设置"
    L["TAB_INTERRUPT_ALERT"] = "打断提醒"
    L["TAB_COMBAT_REPORT"] = "打断通报"
    L["ENABLE_INTERRUPT_ANNOUNCE_DESC"] = "启用通报"
    L["INTERRUPT_SPELL_MODE"] = "打断技能"
    L["INTERRUPT_MODE_AUTO"] = "自动识别"
    L["INTERRUPT_MODE_MANUAL"] = "手动输入"
    L["INTERRUPT_CURRENT_SPELL_LABEL"] = "当前监控技能"
    L["INTERRUPT_SPELL_CARD_EMPTY"] = "未识别打断技能"
    L["INTERRUPT_SPELL_ID_FORMAT"] = "spellID：%s"
    L["INTERRUPT_SPELL_CARD_DESCRIPTION_EMPTY"] = "暂无技能介绍。"
    L["INTERRUPT_SPELL_CARD_COOLDOWN_FORMAT"] = "%s秒冷却"
    L["INTERRUPT_SPELL_CARD_COOLDOWN_EMPTY"] = "冷却时间：-"
    L["INTERRUPT_MANUAL_SPELL_ID"] = "请输入技能名称"
    L["APPLY"] = "应用"
    L["INVALID_SPELL_ID"] = "技能 ID 无效"
    L["ENABLE_CAST_ALERT_DESC"] = "焦点目标读条时播放提示音"
    L["CAST_ALERT_SOUND"] = "通报音频"
    L["CAST_ALERT_CHANNEL"] = "播放通道"
    L["TEST_SOUND"] = "试听"
    L["SOUND_CHANNEL_MASTER"] = "主音量"
    L["SOUND_CHANNEL_SFX"] = "音效"
    L["SOUND_CHANNEL_MUSIC"] = "音乐"
    L["SOUND_CHANNEL_AMBIENCE"] = "环境音"
    L["SOUND_CHANNEL_DIALOG"] = "对话"
    L["SOUND_COLD_MATURE_MALE"] = "男性标准音效"
    L["SOUND_SYNTHETIC_ADULT_FEMALE"] = "女性标准音效"
    L["SOUND_ARTHAS"] = "阿尔萨斯音效"
    L["SOUND_BRANN_BRONZEBEARD"] = "布莱恩铜须音效"
    L["SOUND_ILLIDAN"] = "伊利丹音效"
    L["SOUND_SYLVANAS"] = "希尔瓦娜斯音效"
    L["SOUND_XALATATH"] = "萨拉塔斯音效"
    L["SOUND_ANDUIN"] = "安度因音效"
    L["SOUND_MILLHOUSE"] = "米尔豪斯音效"
    L["SOUND_MURLOC"] = "鱼人音效"
    L["SOUND_FUNK"] = "Funk"
    L["SOUND_GLASS"] = "Glass"
    L["SOUND_PING"] = "Ping"
    L["SOUND_SUBMARINE"] = "Submarine"
    L["INTERRUPT_SPELL"] = "打断技能"
    L["INTERRUPT_CHAT_TEMPLATE_DEFAULT"] = "{player} 已施放 [{interrupt}]，下次打断还有 {cooldown} 秒。"
    L["INTERRUPT_CHAT_TEMPLATE"] = "通报文本"
    L["INTERRUPT_CHAT_TEMPLATE_HELP"] = "可用变量：{player} 使用打断的玩家，{interrupt} 打断技能，{cooldown} 剩余冷却时间。"
    L["INTERRUPT_ADDON_SYNC_ENABLE"] = "同步队友打断信息"
    L["INTERRUPT_COOLDOWN_READY_ENABLE"] = "开启技能冷却通报"
    L["INTERRUPT_COOLDOWN_READY_ALERT"] = "冷却结束"
    L["INTERRUPT_COOLDOWN_READY_PREVIEW"] = "预览提示"
    L["INTERRUPT_COOLDOWN_READY_SUFFIX"] = "冷却结束"
    L["INTERRUPT_CHAT_PREVIEW_PREFIX"] = ""
    L["INTERRUPT_CHAT_PREVIEW"] = ""
    L["INTERRUPT_RESCAN"] = "重新扫描"
    L["INTERRUPT_FOCUS_MACRO_TOOLTIP"] = "拖到动作条，创建或更新焦点打断宏。宏会使用当前监控技能。"
    L["INTERRUPT_FOCUS_MACRO_NO_SPELL"] = "当前没有可用的打断技能。"
    L["INTERRUPT_FOCUS_MACRO_COMBAT_LOCKED"] = "战斗中无法创建或更新宏，脱战后会自动更新。"
    L["INTERRUPT_FOCUS_MACRO_FULL"] = "角色专用宏栏位已满，无法创建焦点打断宏。"
    L["INTERRUPT_FOCUS_MACRO_CREATE_FAILED"] = "无法创建焦点打断宏。"
    L["INTERRUPT_FOCUS_MACRO_UPDATE_FAILED"] = "无法更新焦点打断宏。"
    L["INTERRUPT_FOCUS_MACRO_PICKUP_FAILED"] = "无法拾取焦点打断宏。"
    L["INTERRUPT_FOCUS_MACRO_UNAVAILABLE"] = "当前客户端不支持创建宏。"
    L["INTERRUPT_FOCUS_MACRO_READY"] = "已生成焦点打断宏，请拖放到动作条。"
    L["INTERRUPT_DANMAKU_SECTION"] = "弹幕设置"
    L["INTERRUPT_DANMAKU_SCROLL_AREA"] = "滚动区域"
    L["INTERRUPT_DANMAKU_SCROLL_START_EDGE"] = "屏幕边缘"
    L["INTERRUPT_DANMAKU_SCROLL_START_PERCENT_FORMAT"] = "%d%% 位置"
    L["INTERRUPT_DANMAKU_FONT_SIZE"] = "字体大小"
    L["INTERRUPT_DANMAKU_SPEED"] = "滚动速度"
    L["INTERRUPT_DANMAKU_LIFETIME"] = "显示时长"
    L["INTERRUPT_DANMAKU_MAX"] = "最大数量"
    L["INTERRUPT_DANMAKU_SOUND_ENABLE"] = "弹幕提示音"
    L["INTERRUPT_DANMAKU_SOUND"] = "提示音"
    L["INTERRUPT_DANMAKU_PREVIEW"] = "预览弹幕"
    L["INTERRUPT_DANMAKU_PREVIEW_DISABLED"] = "[TMA] 请先开启“启用通报”。"
    L["INTERRUPT_DANMAKU_PREVIEW_TOOLTIP"] = "在弹幕层显示一条测试弹幕，用于查看当前弹幕样式。不会发送聊天，也不会影响真实打断通报。"
    L["DESC_CLEAR_FOCUS"] = "点击游戏世界空白区域时，自动清除当前焦点目标。"
    L["DESC_MARK_TARGET"] = "使用快捷键时，为焦点目标设置指定团队标记。"
    L["DESC_HOTKEY"] = "按住功能键并点击目标，即可执行焦点与标记操作。"
    L["DESC_MARK_ANNOUNCE"] = "成功设置目标标记后，向指定频道发送提示。"
    L["DESC_MARK_ANNOUNCE_CHANNEL_FALLBACK"] = "频道权限不足时，系统将自动切换至可用的下级频道。"
    L["DESC_CAST_ALERT"] = "当被标记的焦点目标开始施放技能时，播放提醒音效。"
    L["DESC_CAST_ALERT_NOTE"] = "该提示音用于提示焦点目标正在施放技能，无法判断该技能是否可被打断。"
    L["DESC_CAST_CHANNEL"] = "该选项会使用系统音频设置中对应声音通道的音量参数。"
    L["DESC_INTERRUPT_ANNOUNCE"] = "使用打断技能时，自动显示弹幕通知。"
    L["DESC_INTERRUPT_ANNOUNCE_GROUP_ONLY"] = "打断通报仅在队伍状态下生效，单人状态下不会触发。"
    L["DESC_INTERRUPT_ANNOUNCE_API_LIMIT"] = "受暴雪 API 限制，大秘境开启后，无法进行全队通报。"
    L["DESC_INTERRUPT_MODE"] = "推荐使用自动识别。插件会根据当前角色的职业专精自动获取需要监控的打断技能。"
    L["DESC_INTERRUPT_MANUAL"] = "请输入需要监控的技能名称或技能 ID（spellID）。"
    L["DESC_INTERRUPT_DANMAKU_SOUND"] = "弹幕通报出现时将播放提示音效，提醒你注意关键打断结果。"
    L["DESC_INTERRUPT_COOLDOWN_READY"] = "监控的打断技能冷却结束后，插件将在屏幕上方显示“冷却结束”提示，方便及时进行下一次打断。"
    L["DESC_INTERRUPT_COOLDOWN_READY_LOCAL_ONLY"] = "该提示仅用于本地显示，不会同步给队友，也不会发送至聊天频道。"
    L["DESC_INTERRUPT_ADDON_SYNC"] = "队友安装本插件后，你可以在本地弹幕中看到他们已进入冷却的打断动作。"
    L["DESC_INTERRUPT_ADDON_SYNC_HINT"] = "同步信息仅通过弹幕发送，不会重复发送到聊天频道。"
    L["DESC_INTERRUPT_FOCUS_MACRO"] = "将上方技能|cfff2b852拖拽|r到动作条，即可快捷使用|cfff2b852焦点打断|r。"
    L["DESC_INTERRUPT_FOCUS_MACRO_HINT"] = "打断逻辑：优先打断焦点目标；无焦点时打断当前目标。按住 |cff71d5ffAlt|r 施放时，强制打断当前目标。"
    L["UNKNOWN_SPELL"] = "法术"
    L["UNKNOWN_INTERRUPTED_SPELL"] = "未知法术"
    L["UNKNOWN_PLAYER"] = "队友"
    L["CHANNEL_SAY"] = "说"
    L["CHANNEL_YELL"] = "大喊"
    L["CHANNEL_PARTY"] = "小队"
    L["CHANNEL_RAID"] = "团队"
    L["CHANNEL_INSTANCE_CHAT"] = "副本"
    L["CHANNEL_RAID_WARNING"] = "团队警告"
    L["MODIFIER_KEY"] = "功能键"
    L["MOUSE_BUTTON"] = "鼠标按键"
    L["RESET_DEFAULTS"] = "默认配置"
    L["LEFT_BUTTON"] = "鼠标左键"
    L["RIGHT_BUTTON"] = "鼠标右键"
    L["MIDDLE_BUTTON"] = "鼠标中键"
    L["BUTTON_4"] = "鼠标侧键 4"
    L["BUTTON_5"] = "鼠标侧键 5"
    L["ERROR_LABEL"] = "错误"
    L["OPEN_PANEL_COMBAT_LOCKED"] = "战斗中暂不打开设置，脱战后再打开。"
    L["CHAT_LOCKDOWN_SEND_BLOCKED"] = "当前处于聊天限制中，未自动发送：%s"
    
    L["MARKER_0"] = "无"
    L["MARKER_1"] = "星星"
    L["MARKER_2"] = "大饼"
    L["MARKER_3"] = "菱形"
    L["MARKER_4"] = "三角"
    L["MARKER_5"] = "月亮"
    L["MARKER_6"] = "方块"
    L["MARKER_7"] = "十字"
    L["MARKER_8"] = "骷髅"
end
