
[biomes]
	# sets customBiomeMappings
	customBiomeMappings = []
	# sets resetAllTerrain
	resetAllTerrain = false

[blockentity]
	# sets autoBlacklistErroredTEs
	autoBlacklistErroredTEs = true
	# sets blockblacklist
	blockblacklist = ["minecraft:bedrock"]
	# sets teblacklist
	teblacklist = []

[client]
	# sets asyncModelLoads
	asyncModelLoads = true
	# sets modelCullThreshold
	modelCullThreshold = 6.0

[debug]
	# sets debug
	debug = false
	# sets debug_data
	debug_data = false
	# sets debug_models
	debug_models = false

[explosions]
	# sets affectAir
	affectAir = true
	# sets explosionRadius
	explosionRadius = 127
	# sets generateCache
	generateCache = true
	# sets maxMsPerTick
	maxMsPerTick = 25
	# sets minBlastEffect
	minBlastEffect = 0.25

[generation]
	# Does a blanket "plant material" check for cuttable and edible plants, rather than relying entirely on the block tags. [Default: true]
	autoPopulateLists = true
	# Structures listed here will have the relevant subbiome applied for if minecraft thinks that the block is inside the structure.
	structure_subbiomes = ["{\"struct\":\"#pokecube_world:village\",\"subbiome\":\"village\"}", "{\"struct\":\"#pokecube_world:town\",\"subbiome\":\"village\"}", "{\"struct\":\"#minecraft:village\",\"subbiome\":\"village\"}", "{\"struct\":\"#minecraft:on_ocean_explorer_maps\",\"subbiome\":\"monument\"}"]

[misc]
	# sets supress_warns
	supress_warns = false

