
["Beehemoth Options"]
	# 
	#-----------------------------------------------------
	#
	# Base speed for the Beehemoth when being rode by a player.
	#
	#Range: 0.0 ~ 100.0
	beehemothSpeed = 0.95

["Special Bee Spawning Options"]
	# 
	#-----------------------------------------------------
	#
	# Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees.
	# Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent.
	# Note: Modded bees will not be spawned through this system. Those will be spawned by normal biome spawning.
	#
	specialBeeSpawning = true
	# 
	#-----------------------------------------------------
	#
	# If specialBeeSpawning is set to true, this config controls how many vanilla bees should be
	# near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice.
	#
	#Range: 0 ~ 1000
	nearbyBeesPerPlayerInBz = 25

["General Mechanics Options"]
	# 
	#-----------------------------------------------------
	#
	# Should Dispensers always drop the Glass Bottle when using specific 
	# bottle items on certain The Bumblezone blocks? 
	# 
	# Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and
	# drop the Glass Bottle instead of putting it back into Dispenser if this is set to true.
	#
	dispensersDropGlassBottles = false
	# 
	#-----------------------------------------------------
	#
	# How long in seconds this music disc will be playing music.
	# This is used for the server to know when to make Allays stop dancing when Jukebox plays this music disc.
	#
	#Range: 0 ~ 1000000
	broodBlocksBeeSpawnCapacity = 84
	# 
	#-----------------------------------------------------
	#
	# Whether Essence of the Bees's effect should stay on the player if they die and then respawn.
	#
	keepBeeEssenceOnRespawning = false
	# 
	#-----------------------------------------------------
	#
	# How long in seconds this music disc will be playing music.
	# This is used for the server to know when to make Allays stop dancing when Jukebox plays this music disc.
	#
	#Range: 0 ~ 1000000
	musicDiscTimeLengthHoneyBee = 216
	# 
	#-----------------------------------------------------
	#
	# Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world
	#
	crystallineFlowerConsumeItemEntities = true
	# 
	#-----------------------------------------------------
	#
	# Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world
	#
	crystallineFlowerConsumeExperienceOrbEntities = true
	# 
	#-----------------------------------------------------
	#
	# Whether the Crystalline Flower's GUI allows players to feed it items directly
	#
	crystallineFlowerConsumeItemUI = true
	# 
	#-----------------------------------------------------
	#
	# Whether the Crystalline Flower's GUI allows players to feed it the player's experience
	#
	crystallineFlowerConsumeExperienceUI = true
	# 
	#-----------------------------------------------------
	#
	# Controls how much "enchanting power" is used per tier to determine what enchantment shows up.
	# Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI.
	#
	# Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves.
	#
	# Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show.
	#
	#Range: 0 ~ 1000
	crystallineFlowerEnchantingPowerAllowedPerTier = 8

