local _, ns = ...
local B, C, L, DB = unpack(ns)
local module = B:GetModule("Maps")

local _G = _G
local select, pairs, unpack, next, tinsert = select, pairs, unpack, next, tinsert
local strmatch, strfind, strupper = strmatch, strfind, strupper
local UIFrameFadeOut, UIFrameFadeIn = UIFrameFadeOut, UIFrameFadeIn
local C_Timer_After = C_Timer.After
local cr, cg, cb = DB.r, DB.g, DB.b

function module:CreatePulse()
	local bg = B.SetBD(Minimap)
	bg:SetFrameStrata("BACKGROUND")

	if not C.db["Map"]["CombatPulse"] then return end

	local MinimapMailFrame = MinimapCluster.IndicatorFrame.MailFrame
	local anim = bg:CreateAnimationGroup()
	anim:SetLooping("BOUNCE")
	anim.fader = anim:CreateAnimation("Alpha")
	anim.fader:SetFromAlpha(.8)
	anim.fader:SetToAlpha(.2)
	anim.fader:SetDuration(1)
	anim.fader:SetSmoothing("OUT")

	local function updateMinimapAnim(event)
		if C_Calendar.GetNumPendingInvites() > 0 or MinimapMailFrame:IsShown() then
			bg:SetBackdropBorderColor(1, 1, 0)
			anim:Play()
		else
			anim:Stop()
			bg:SetBackdropBorderColor(0, 0, 0)
		end
	end
	B:RegisterEvent("CALENDAR_UPDATE_PENDING_INVITES", updateMinimapAnim)
	B:RegisterEvent("UPDATE_PENDING_MAIL", updateMinimapAnim)

	MinimapMailFrame:HookScript("OnHide", function()
		if InCombatLockdown() then return end
		anim:Stop()
		bg:SetBackdropBorderColor(0, 0, 0)
	end)
end

local function ToggleLandingPage(_, ...)
	if InCombatLockdown() then UIErrorsFrame:AddMessage(DB.InfoColor..ERR_NOT_IN_COMBAT) return end -- fix by LibShowUIPanel
	if not C_Garrison.HasGarrison(...) then
		UIErrorsFrame:AddMessage(DB.InfoColor..CONTRIBUTION_TOOLTIP_UNLOCKED_WHEN_ACTIVE)
		return
	end
	ShowGarrisonLandingPage(...)
end

function module:ReskinRegions()
	-- Garrison
	local garrMinimapButton = _G.ExpansionLandingPageMinimapButton
	if garrMinimapButton then
		local binSettled
		local function updateMinimapButtons(self)
			self:ClearAllPoints()
			self:SetPoint("BOTTOMRIGHT", Minimap, 3, -6)
		    --self:SetScale(0.6)
			--self:GetNormalTexture():SetTexture(DB.garrTex)
			--self:GetPushedTexture():SetTexture(DB.garrTex)
			--self:GetHighlightTexture():SetTexture(DB.garrTex)
			self:SetSize(30, 30)

			if self:IsShown() and not binSettled then
				if RecycleBinToggleButton then
					RecycleBinToggleButton:SetPoint("BOTTOMRIGHT", -15, -6)
				else
					AddonCompartmentFrame:ClearAllPoints()
					AddonCompartmentFrame:SetPoint("BOTTOMRIGHT", Minimap, 2, 0)
				end
				binSettled = true
			end
		end
		updateMinimapButtons(garrMinimapButton)
		garrMinimapButton:HookScript("OnShow", updateMinimapButtons)
		hooksecurefunc(garrMinimapButton, "UpdateIcon", updateMinimapButtons)

		local menuList = {
			{text =	_G.GARRISON_TYPE_9_0_LANDING_PAGE_TITLE, func = ToggleLandingPage, arg1 = Enum.GarrisonType.Type_9_0_Garrison, notCheckable = true},
			{text =	_G.WAR_CAMPAIGN, func = ToggleLandingPage, arg1 = Enum.GarrisonType.Type_8_0_Garrison, notCheckable = true},
			{text =	_G.ORDER_HALL_LANDING_PAGE_TITLE, func = ToggleLandingPage, arg1 = Enum.GarrisonType.Type_7_0_Garrison, notCheckable = true},
			{text =	_G.GARRISON_LANDING_PAGE_TITLE, func = ToggleLandingPage, arg1 = Enum.GarrisonType.Type_6_0_Garrison, notCheckable = true},
		}
		garrMinimapButton:HookScript("OnMouseDown", function(self, btn)
			if btn == "RightButton" then
				if _G.GarrisonLandingPage and _G.GarrisonLandingPage:IsShown() then
					HideUIPanel(_G.GarrisonLandingPage)
				end
				if _G.ExpansionLandingPage and _G.ExpansionLandingPage:IsShown() then
					HideUIPanel(_G.ExpansionLandingPage)
				end
				EasyMenu(menuList, B.EasyMenu, self, -80, 0, "MENU", 1)
			end
		end)
		garrMinimapButton:SetScript("OnEnter", function(self)
			GameTooltip:SetOwner(self, "ANCHOR_LEFT")
			GameTooltip:SetText(self.title, 1, 1, 1)
			GameTooltip:AddLine(self.description, nil, nil, nil, true)
			GameTooltip:AddLine(L["SwitchGarrisonType"], nil, nil, nil, true)
			GameTooltip:Show();
		end)
	end

	-- QueueStatus Button
	QueueStatusButton:SetParent(Minimap)
	QueueStatusButton:ClearAllPoints()
	QueueStatusButton:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMLEFT", -3, -3)
	QueueStatusButton:SetFrameLevel(999)
	QueueStatusButton:SetSize(30, 30)
	QueueStatusButtonIcon:SetAlpha(0)
	QueueStatusFrame:ClearAllPoints()
	QueueStatusFrame:SetPoint("TOPRIGHT", QueueStatusButton, "TOPLEFT")

	hooksecurefunc(QueueStatusButton, "SetPoint", function(button, _, _, _, x, y)
		if not (x == 0 and y == 0) then
			button:ClearAllPoints()
			button:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMLEFT", 0, 0)
		end
	end)

	local queueIcon = Minimap:CreateTexture(nil, "ARTWORK")
	queueIcon:SetPoint("CENTER", QueueStatusButton)
	queueIcon:SetSize(50, 50)
	queueIcon:SetAtlas("Raid")

	local anim = queueIcon:CreateAnimationGroup()
	anim:SetLooping("REPEAT")
	anim.rota = anim:CreateAnimation("Rotation")
	anim.rota:SetDuration(2)
	anim.rota:SetDegrees(360)
	hooksecurefunc(QueueStatusFrame, "Update", function()
		queueIcon:SetShown(QueueStatusButton:IsShown())
	end)
	hooksecurefunc(QueueStatusButton.Eye, "PlayAnim", function() anim:Play() end)
	-- default anger red eye
	hooksecurefunc(QueueStatusButton.Eye, "StartPokeAnimationInitial", function() anim.rota:SetDuration(.5)	end)
	hooksecurefunc(QueueStatusButton.Eye, "StartPokeAnimationEnd", function() anim.rota:SetDuration(2) end)

	-- Difficulty Flags
	local instDifficulty = MinimapCluster.InstanceDifficulty
	if instDifficulty then
		local function updateFlagAnchor(frame, _, _, _, _, _, force)
			if force then return end
			frame:ClearAllPoints()
			frame:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 2, 2, true)
		end
		instDifficulty:SetParent(Minimap)
		instDifficulty:SetScale(.7)
		updateFlagAnchor(instDifficulty)
		hooksecurefunc(instDifficulty, "SetPoint", updateFlagAnchor)

		local function replaceFlag(self)
			self:SetTexture(DB.flagTex)
		end
		local function reskinDifficulty(frame)
			if not frame then return end
			frame.Border:Hide()
			replaceFlag(frame.Background)
			hooksecurefunc(frame.Background, "SetAtlas", replaceFlag)
		end
		reskinDifficulty(instDifficulty.Default)
		reskinDifficulty(instDifficulty.Guild)
		reskinDifficulty(instDifficulty.ChallengeMode)
	end

	-- Mail and crafing icon
	local function updateMapAnchor(frame, _, _, _, _, _, force)
		if force then return end
		frame:ClearAllPoints()
		frame:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 0, 0, true)
	end
	local indicatorFrame = MinimapCluster.IndicatorFrame
	if indicatorFrame then
		updateMapAnchor(indicatorFrame)
		hooksecurefunc(indicatorFrame, "SetPoint", updateMapAnchor)
		indicatorFrame:SetFrameLevel(11)
	end

	-- Invites Icon
	GameTimeCalendarInvitesTexture:ClearAllPoints()
	GameTimeCalendarInvitesTexture:SetParent(Minimap)
	GameTimeCalendarInvitesTexture:SetPoint("TOPRIGHT")

	local Invt = CreateFrame("Button", nil, UIParent)
	Invt:SetPoint("TOPRIGHT", Minimap, "BOTTOMLEFT", -20, -20)
	Invt:SetSize(250, 80)
	Invt:Hide()
	B.SetBD(Invt)
	B.CreateFS(Invt, 16, DB.InfoColor..GAMETIME_TOOLTIP_CALENDAR_INVITES)

	local lastInv = 0
	local function updateInviteVisibility()
		local thisTime = GetTime()
		if thisTime - lastInv > 1 then
			lastInv = thisTime
			Invt:SetShown(C_Calendar.GetNumPendingInvites() > 0)
		end
	end
	B:RegisterEvent("CALENDAR_UPDATE_PENDING_INVITES", updateInviteVisibility)
	B:RegisterEvent("PLAYER_ENTERING_WORLD", updateInviteVisibility)

	Invt:SetScript("OnClick", function(_, btn)
		Invt:Hide()
		if btn == "LeftButton" and not InCombatLockdown() then -- fix by LibShowUIPanel
		--if btn == "LeftButton" then
			ToggleCalendar()
		end
		B:UnregisterEvent("CALENDAR_UPDATE_PENDING_INVITES", updateInviteVisibility)
		B:UnregisterEvent("PLAYER_ENTERING_WORLD", updateInviteVisibility)
	end)
end

function module:BlizzardACF()
	local frame = AddonCompartmentFrame
	--if C.db["Map"]["ShowRecycleBin"] then
		B.HideObject(frame)
	--else
		--frame:ClearAllPoints()
		--frame:SetPoint("BOTTOMRIGHT", Minimap, 2, 2)
		--frame:SetFrameLevel(999)
		--B.StripTextures(frame)
		--B.SetBD(frame)
	--end
end

function module:RecycleBin()
	if not C.db["Map"]["ShowRecycleBin"] then return end

	local blackList = {
		["GameTimeFrame"] = true,
		["MiniMapLFGFrame"] = true,
		["BattlefieldMinimap"] = true,
		["MinimapBackdrop"] = true,
		["TimeManagerClockButton"] = true,
		["FeedbackUIButton"] = true,
		["MiniMapBattlefieldFrame"] = true,
		["QueueStatusButton"] = true,
		["QueueStatusMinimapButton"] = true,
		["GarrisonLandingPageMinimapButton"] = true,
		["MinimapZoneTextButton"] = true,
		["RecycleBinFrame"] = true,
		["RecycleBinToggleButton"] = true,
	}

	local function updateRecycleTip(bu)
		bu.text = DB.RightButton..L["AutoHide"]..": "..(OrzUISetDB["AutoRecycle"] and "|cff55ff55"..VIDEO_OPTIONS_ENABLED or "|cffff5555"..VIDEO_OPTIONS_DISABLED)
	end

	local bu = CreateFrame("Button", "RecycleBinToggleButton", Minimap)
	bu:SetSize(21, 21)
	bu:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", 0, 0)
	bu:RegisterForClicks("LeftButtonUp", "RightButtonUp")
	bu.Icon = bu:CreateTexture(nil, "ARTWORK")
	bu.Icon:SetAllPoints()
	bu.Icon:SetTexture("Interface\\AddOns\\OrzUI\\Media\\2UI")
	bu:SetHighlightTexture("Interface\\AddOns\\OrzUI\\Media\\2UI")
	bu.title = DB.InfoColor..L["Minimap RecycleBin"]
	bu:SetFrameLevel(999)
	B.AddTooltip(bu, "ANCHOR_LEFT")
	updateRecycleTip(bu)

	local width, height, alpha = 220, 20, .5
	local bin = CreateFrame("Frame", "RecycleBinFrame", UIParent)
	bin:SetPoint("TOPRIGHT", bu, "BOTTOMRIGHT", 3, 3)
	bin:SetSize(width, height)
	bin:Hide()

	--[[local tex = B.SetGradient(bin, "H", 0, 0, 0, 0, alpha, width, height)
	tex:SetPoint("CENTER")
	local topLine = B.SetGradient(bin, "H", cr, cg, cb, 0, alpha, width, C.mult)
	topLine:SetPoint("BOTTOM", bin, "TOP")
	local bottomLine = B.SetGradient(bin, "H", cr, cg, cb, 0, alpha, width, C.mult)
	bottomLine:SetPoint("TOP", bin, "BOTTOM")
	local rightLine = B.SetGradient(bin, "V", cr, cg, cb, alpha, alpha, C.mult, height + C.mult*2)
	rightLine:SetPoint("LEFT", bin, "RIGHT")]]

	local function hideBinButton()
		bin:Hide()
	end
	local function clickFunc(force)
		if force == 1 or OrzUISetDB["AutoRecycle"] then
			UIFrameFadeOut(bin, .5, 1, 0)
			C_Timer_After(.5, hideBinButton)
		end
	end

	local ignoredButtons = {
		["GatherMatePin"] = true,
		["HandyNotes.-Pin"] = true,
		["TTMinimapButton"] = true,
	}
	B.SplitList(ignoredButtons, OrzUISetDB["IgnoredButtons"])

	local function isButtonIgnored(name)
		for addonName in pairs(ignoredButtons) do
			if strmatch(name, addonName) then
				return true
			end
		end
	end

	local isGoodLookingIcon = {
		["Narci_MinimapButton"] = true,
	}

	local iconsPerRow = 10
	local rowMult = iconsPerRow/2 - 1
	local currentIndex, pendingTime, timeThreshold = 0, 5, 12
	local buttons, numMinimapChildren = {}, 0
	local removedTextures = {
		[136430] = true,
		[136467] = true,
	}

	local function ReskinMinimapButton(child, name)
		for j = 1, child:GetNumRegions() do
			local region = select(j, child:GetRegions())
			if region:IsObjectType("Texture") then
				local texture = region:GetTexture() or ""
				if removedTextures[texture] or strfind(texture, "Interface\\CharacterFrame") or strfind(texture, "Interface\\Minimap") then
					region:SetTexture(nil)
					region:Hide() -- hide CircleMask
				end
				if not region.__ignored then
					region:ClearAllPoints()
					region:SetAllPoints()
				end
				if not isGoodLookingIcon[name] then
					region:SetTexCoord(unpack(DB.TexCoord))
				end
			end
			child:SetSize(21, 21)
			B.CreateSD(child, 3, 3)
		end

		tinsert(buttons, child)
	end

	local function KillMinimapButtons()
		for _, child in pairs(buttons) do
			if not child.styled then
				child:SetParent(bin)
				if child:HasScript("OnDragStop") then child:SetScript("OnDragStop", nil) end
				if child:HasScript("OnDragStart") then child:SetScript("OnDragStart", nil) end
				if child:HasScript("OnClick") then child:HookScript("OnClick", clickFunc) end

				if child:IsObjectType("Button") then
					child:SetHighlightTexture(DB.bdTex) -- prevent nil function
					child:GetHighlightTexture():SetColorTexture(1, 1, 1, .25)
				elseif child:IsObjectType("Frame") then
					child.highlight = child:CreateTexture(nil, "HIGHLIGHT")
					child.highlight:SetAllPoints()
					child.highlight:SetColorTexture(1, 1, 1, .25)
				end

				-- Naughty Addons
				local name = child:GetName()
				if name == "DBMMinimapButton" then
					child:SetScript("OnMouseDown", nil)
					child:SetScript("OnMouseUp", nil)
				elseif name == "BagSync_MinimapButton" then
					child:HookScript("OnMouseUp", clickFunc)
				elseif name == "WIM3MinimapButton" then
					child.SetParent = B.Dummy
					child:SetFrameStrata("DIALOG")
					child.SetFrameStrata = B.Dummy
				end

				child.styled = true
			end
		end
	end

	local function CollectRubbish()
		local numChildren = Minimap:GetNumChildren()
		if numChildren ~= numMinimapChildren then
			for i = 1, numChildren do
				local child = select(i, Minimap:GetChildren())
				local name = child and child.GetName and child:GetName()
				if name and not child.isExamed and not blackList[name] then
					if (child:IsObjectType("Button") or strmatch(strupper(name), "BUTTON")) and not isButtonIgnored(name) then
						ReskinMinimapButton(child, name)
					end
					child.isExamed = true
				end
			end

			numMinimapChildren = numChildren
		end

		KillMinimapButtons()

		currentIndex = currentIndex + 1
		if currentIndex < timeThreshold then
			C_Timer_After(pendingTime, CollectRubbish)
		end
	end

	local shownButtons = {}
	local function SortRubbish()
		if #buttons == 0 then return end

		wipe(shownButtons)
		for _, button in pairs(buttons) do
			if next(button) and button:IsShown() then -- fix for fuxking AHDB
				tinsert(shownButtons, button)
			end
		end

		local numShown = #shownButtons
		local row = numShown == 0 and 1 or B:Round((numShown + rowMult) / iconsPerRow)
		local newHeight = row*37 + 3
		bin:SetHeight(newHeight)
		--tex:SetHeight(newHeight)
		--rightLine:SetHeight(newHeight + 2*C.mult)

		for index, button in pairs(shownButtons) do
			button:ClearAllPoints()
			if index == 1 then
				button:SetPoint("BOTTOMRIGHT", bin, -3, 3)
			elseif row > 1 and mod(index, row) == 1 or row == 1 then
				button:SetPoint("RIGHT", shownButtons[index - row], "LEFT", -3, 0)
			else
				button:SetPoint("BOTTOM", shownButtons[index - 1], "TOP", 0, 3)
			end
		end
	end

	bu:SetScript("OnClick", function(_, btn)
		if btn == "RightButton" then
			OrzUISetDB["AutoRecycle"] = not OrzUISetDB["AutoRecycle"]
			updateRecycleTip(bu)
			bu:GetScript("OnEnter")(bu)
		else
			if bin:IsShown() then
				clickFunc(1)
			else
				SortRubbish()
				UIFrameFadeIn(bin, .5, 0, 1)
			end
		end
	end)

	CollectRubbish()
end
function module:WhoPingsMyMap()
	if DB.isNewPatch then return end -- 12.0.1 no more ping info
	if not C.db["Map"]["WhoPings"] then return end
	local f = CreateFrame("Frame", nil, Minimap)
	f:SetAllPoints()
	f.text = B.CreateFS(f, 14, "", false, "TOP", 0, -3)
	local anim = f:CreateAnimationGroup()
	anim:SetScript("OnPlay", function() f:SetAlpha(1) end)
	anim:SetScript("OnFinished", function() f:SetAlpha(0) end)
	anim.fader = anim:CreateAnimation("Alpha")
	anim.fader:SetFromAlpha(1)
	anim.fader:SetToAlpha(0)
	anim.fader:SetDuration(3)
	anim.fader:SetSmoothing("OUT")
	anim.fader:SetStartDelay(3)

	B:RegisterEvent("MINIMAP_PING", function(_, unit)
		if UnitIsUnit(unit, "player") then return end -- ignore player ping
		anim:Stop()
		f.text:SetText(GetUnitName(unit))
		f.text:SetTextColor(B.ClassColor(select(2, UnitClass(unit))))
		anim:Play()
	end)
end

function module:UpdateMinimapScale()
	if C.db["Map"]["DisableMinimap"] then return end

	local size = C.db["Map"]["MinimapSize"]
	local scale = C.db["Map"]["MinimapScale"]
	Minimap:SetSize(size, size)
	Minimap:SetScale(scale)
	if Minimap.mover then
		Minimap.mover:SetSize(size*scale, size*scale)
	end
end

function B:GetMinimapShape()
	if not module.initialized then
		module:UpdateMinimapScale()
		module.initialized = true
	end
	return "SQUARE"
end

function module:ShowMinimapClock()
	if C.db["Map"]["Clock"] then
		if not TimeManagerClockButton then LoadAddOn("Blizzard_TimeManager") end
		if not TimeManagerClockButton.styled then
			TimeManagerClockButton:DisableDrawLayer("BORDER")
			TimeManagerClockButton:ClearAllPoints()
			TimeManagerClockButton:SetPoint("BOTTOM", Minimap, "BOTTOM", 0, -2)
			TimeManagerClockButton:SetFrameLevel(10)
			TimeManagerClockTicker:SetFont(unpack(DB.Font))
			TimeManagerClockTicker:SetTextColor(1, 1, 1)

			TimeManagerClockButton.styled = true
		end
		TimeManagerClockButton:Show()
	else
		if TimeManagerClockButton then TimeManagerClockButton:Hide() end
	end
end

function module:ShowCalendar()
	if C.db["Map"]["Calendar"] then
		if not GameTimeFrame.styled then
			GameTimeFrame:SetSize(18, 18)
			GameTimeFrame:SetParent(Minimap)
			GameTimeFrame:ClearAllPoints()
			GameTimeFrame:SetPoint("BOTTOMRIGHT", Minimap, 1, 18)
			GameTimeFrame:SetHitRectInsets(0, 0, 0, 0)

			for i = 1, GameTimeFrame:GetNumRegions() do
				local region = select(i, GameTimeFrame:GetRegions())
				if region.SetTextColor then
					region:SetTextColor(cr, cg, cb)
					region:SetFont(unpack(DB.Font))
					break
				end
			end

			GameTimeFrame.styled = true
		end
		GameTimeFrame:Show()
	else
		GameTimeFrame:Hide()
	end
end

local function GetVolumeColor(cur)
	local r, g, b = B:RGBColorGradient(cur, 100, 1, 1, 1, 1, .8, 0, 1, 0, 0)
	return r, g, b
end

local function GetCurrentVolume()
	return B:Round(GetCVar("Sound_MasterVolume") * 100)
end

function module:SoundVolume()
	if not C.db["Map"]["EasyVolume"] then return end

	local f = CreateFrame("Frame", nil, Minimap)
	f:SetAllPoints()
	f:SetFrameLevel(999)
	local text = B.CreateFS(f, 30)

	local anim = f:CreateAnimationGroup()
	anim:SetScript("OnPlay", function() f:SetAlpha(1) end)
	anim:SetScript("OnFinished", function() f:SetAlpha(0) end)
	anim.fader = anim:CreateAnimation("Alpha")
	anim.fader:SetFromAlpha(1)
	anim.fader:SetToAlpha(0)
	anim.fader:SetDuration(3)
	anim.fader:SetSmoothing("OUT")
	anim.fader:SetStartDelay(1)

	module.VolumeText = text
	module.VolumeAnim = anim
end

function module:Minimap_OnMouseWheel(zoom)
	if IsControlKeyDown() and module.VolumeText then
		local value = GetCurrentVolume()
		local mult = IsAltKeyDown() and 100 or 5
		value = value + zoom*mult
		if value > 100 then value = 100 end
		if value < 0 then value = 0 end

		SetCVar("Sound_MasterVolume", tostring(value/100))
		module.VolumeText:SetText(value)
		module.VolumeText:SetTextColor(GetVolumeColor(value))
		module.VolumeAnim:Stop()
		module.VolumeAnim:Play()
	else
		if zoom > 0 then
			Minimap_ZoomIn()
		else
			Minimap_ZoomOut()
		end
	end
end

function module:Minimap_OnMouseUp(btn)
	if btn == "MiddleButton" then
		if InCombatLockdown() then UIErrorsFrame:AddMessage(DB.InfoColor..ERR_NOT_IN_COMBAT) return end -- fix by LibShowUIPanel
		ToggleFrame(ObjectiveTrackerFrame)  --B:DropDown(MapMicromenu, MapMenuFrame, 0, 0) --鼠标中键显示系统菜单
	elseif btn == "RightButton" then
		local button = MinimapCluster.Tracking.Button
		if button then
			button:OpenMenu()
			if button.menu then
				button.menu:ClearAllPoints()
				button.menu:SetPoint("CENTER", self, -100, 100)
			end
		end
	else
			if IsShiftKeyDown() or IsAltKeyDown() or IsControlKeyDown() then 
			    ToggleCalendar() --if InCombatLockdown() then UIErrorsFrame:AddMessage(DB.InfoColor..ERR_NOT_IN_COMBAT) return end 
			else
			    Minimap:OnClick()--鼠标左键点击小地图显示Ping位置提示
			end
	end
		--ToggleFrame(WorldMapFrame) --Alt+鼠标左键点击显示大地图
		--EasyMenu(SetMrbarMicromenu, SetMrbarMenuFrame, "cursor", 0, 0, "MENU", 2) --鼠标右键显示增强菜单
end

function module:SetupHybridMinimap()
	HybridMinimap.CircleMask:SetTexture("Interface\\BUTTONS\\WHITE8X8")
end

function module:HybridMinimapOnLoad(addon)
	if addon == "Blizzard_HybridMinimap" then
		module:SetupHybridMinimap()
		B:UnregisterEvent(self, module.HybridMinimapOnLoad)
	end
end

local minimapInfo = {
	text = L["MinimapHelp"],
	buttonStyle = HelpTip.ButtonStyle.GotIt,
	targetPoint = HelpTip.Point.LeftEdgeCenter,
	onAcknowledgeCallback = B.HelpInfoAcknowledge,
	callbackArg = "MinimapInfo",
	alignment = 3,
}

function module:ShowMinimapHelpInfo()
	Minimap:HookScript("OnEnter", function()
		if not OrzUISetDB["Help"]["MinimapInfo"] then
			HelpTip:Show(MinimapCluster, minimapInfo)
		end
	end)
end

function module:SetupMinimap()
	if C_AddOns.IsAddOnLoaded("SexyMap") then C.db["Map"]["DisableMinimap"] = true end
	if C.db["Map"]["DisableMinimap"] then return end

	-- Shape and Position
	Minimap:SetFrameLevel(10)
	Minimap:SetMaskTexture("Interface\\Buttons\\WHITE8X8")
	DropDownList1:SetClampedToScreen(true)

	local mover = B.Mover(Minimap, L["Minimap"], "Minimap", C.Minimap.Pos)
	Minimap:ClearAllPoints()
	Minimap:SetPoint("TOPRIGHT", mover)
	hooksecurefunc(Minimap, "SetPoint", function(frame, _, _, _, _, _, force)
		if force then return end
		frame:ClearAllPoints()
		frame:SetPoint("TOPRIGHT", mover, "TOPRIGHT", 0, 0, true)
	end)

	Minimap.mover = mover

	self:UpdateMinimapScale()
	self:ShowMinimapClock()
	self:ShowCalendar()

	-- Minimap clicks
	local clicker = CreateFrame("Frame", "OrzUI_MinimapClicker", Minimap)
	clicker:SetPassThroughButtons("LeftButton")
	clicker:SetPropagateMouseMotion(true)
	clicker:SetAllPoints()
	clicker:SetScript("OnMouseWheel", module.Minimap_OnMouseWheel)
	clicker:SetScript("OnMouseUp", module.Minimap_OnMouseUp)

	-- Hide Blizz
	MinimapCluster:EnableMouse(false)
	MinimapCluster.BorderTop:Hide()
	MinimapCluster.ZoneTextButton:Hide()
	Minimap:SetArchBlobRingScalar(0)
	Minimap:SetQuestBlobRingScalar(0)
	B.HideObject(Minimap.ZoomIn)
	B.HideObject(Minimap.ZoomOut)
	B.HideObject(MinimapCompassTexture)

	_G.MinimapCluster.Tracking:SetAlpha(0)
	_G.MinimapCluster.Tracking:SetScale(0.0001)

	-- Housing overlay
	if MinimapBackdrop.StaticOverlayTexture then
		MinimapBackdrop.StaticOverlayTexture:SetInside(Minimap)
		MinimapBackdrop.StaticOverlayTexture:SetTexCoord(.2, .8, .2, .8)
	end

	-- Add Elements
	self:CreatePulse()
	--self:RecycleBin()
	self:BlizzardACF() -- blizz addons collector
	self:ReskinRegions()
	--self:WhoPingsMyMap()
	self:ShowMinimapHelpInfo()
	self:SoundVolume()

	-- HybridMinimap
	B:RegisterEvent("ADDON_LOADED", module.HybridMinimapOnLoad)
end