local _, ns = ...
local B, C, L, DB = unpack(ns)
local TT = B:GetModule("Tooltip")

local UnitBattlePetType, UnitBattlePetSpeciesID = UnitBattlePetType, UnitBattlePetSpeciesID
local PET, ID, UNKNOWN = PET, ID, UNKNOWN
local PET_TYPE_SUFFIX = PET_TYPE_SUFFIX

function TT:PetInfo_Update(petType)
	if not self.petIcon then
		local f = self:CreateTexture(nil, "OVERLAY")
		f:SetPoint("TOPRIGHT", -5, -5)
		f:SetSize(35, 35)
		f:SetBlendMode("ADD")
		f:SetTexCoord(.188, .883, 0, .348)
		self.petIcon = f
	end
	if PET_TYPE_SUFFIX[petType] then
		self.petIcon:SetTexture("Interface\\PetBattles\\PetIcon-"..PET_TYPE_SUFFIX[petType])
		self.petIcon:SetAlpha(1)
	end
end

function TT:PetInfo_Reset()
	if self.petIcon then
		self.petIcon:SetAlpha(0)
	end
end
GameTooltip:HookScript("OnTooltipCleared", TT.PetInfo_Reset)

function TT:PetInfo_Setup(unit)
	if not unit then return end
	if not UnitIsBattlePet(unit) then return end

	-- Pet Species icon
	TT.PetInfo_Update(self, UnitBattlePetType(unit))

	-- Pet ID
	local speciesID = UnitBattlePetSpeciesID(unit)
	self:AddDoubleLine(PET..ID..":", speciesID and (DB.InfoColor..speciesID.."|r") or (DB.GreyColor..UNKNOWN.."|r"))
end
