<Ui xmlns="http://www.blizzard.com/wow/ui/">
	<Script file="MacroMr.lua"/>
	<Script file="NPCTime.lua"/>
	<Script file="Reminder.lua"/>
	<Script file="ColorFrames.lua"/>
	<Script file="RoyMapGuide.lua"/>
	<Script file="TeleportMenu.lua"/>
	<Script file="SimpleFoxCamp.lua"/>
	<Script file="IncentiveProgram.lua"/>
	<Script file="AuctionSlotHunter.lua"/>
	<Script file="QuickAuctionBuyer.lua"/>
	<Script file="Killauctionlowprice.lua"/>
	<Script file="OneClickDisenchanting.lua"/>
	<Script file="AchievementsBackButton.lua"/>
	<!--Script file="ReputationWatcher.lua"/>
	<Frame name="ReputationWatcher">
	  <Scripts>
	    <OnLoad>ReputationWatcher_OnLoad(self)</OnLoad>
	    <OnEvent>ReputationWatcher_OnEvent(self, event, ...)</OnEvent>
	  </Scripts>
	</Frame-->
	<Button name='BetterWorldQuestPinTemplate' inherits='POIButtonTemplate, LegendHighlightableMapPoiPinTemplate' mixin='BetterWorldQuestPinMixin' virtual='true'>
		<KeyValues>
			<KeyValue key="questRewardTooltipStyle" value="TOOLTIP_QUEST_REWARDS_STYLE_WORLD_QUEST" type="global"/>
		</KeyValues>
	</Button>
	<Button name='BetterWorldQuestPOITemplate' inherits='AreaPOIPinTemplate' virtual='true'/>
	<Button name='BetterWorldQuestEventTemplate' inherits='AreaPOIEventPinTemplate' virtual='true'/>
	<Script file="BetterWorldQuests.lua"/>
	<Script file="FriendGroups.lua"/>
	<Button name="FriendGroupsFrameFriendDividerTemplate" registerForClicks="LeftButtonUp, RightButtonUp" virtual="true">
		<Size x="298" y="16"/>
		<Layers>
			<Layer level="ARTWORK">
				<FontString inherits="FriendsFont_Normal" justifyH="CENTER" parentKey="name">
					<Size x="226" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="0" y="-4"/>
					</Anchors>
					<Color color="NORMAL_FONT_COLOR"/>
				</FontString>
				<FontString inherits="FriendsFont_Normal" justifyH="RIGHT" parentKey="info">
					<Size x="226" y="12"/>
					<Anchors>
						<Anchor point="TOPRIGHT" x="-20" y="-4"/>
					</Anchors>
					<Color color="NORMAL_FONT_COLOR"/>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button parentKey="collapseButton" registerForClicks="LeftButtonUp" virtual="true">
				<Size x="16" y="16"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="0" y="1"/>
				</Anchors>
				<NormalTexture file="Interface\\Buttons\\UI-PlusButton-UP" parentKey="status">
					<Size x="16" y="16"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="4" y="-3"/>
					</Anchors>
				</NormalTexture>
				<Scripts>
					<OnClick>
						FriendGroups_FrameFriendDividerTemplateCollapseClick(self, button, down)
					</OnClick>
				</Scripts>
				<HighlightTexture file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD" parentKey="highlight">
					<Anchors>
						<Anchor point="TOPLEFT" x="5" y="-5"/>
						<Anchor point="BOTTOMRIGHT" x="5" y="0"/>
					</Anchors>
				</HighlightTexture>
			</Button>
		</Frames>
		<HighlightTexture file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD" parentKey="highlight">
			<Anchors>
				<Anchor point="TOPLEFT" x="0" y="-1"/>
				<Anchor point="BOTTOMRIGHT" x="0" y="1"/>
			</Anchors>
		</HighlightTexture>
		<Scripts>
			<OnClick>
				FriendGroups_FrameFriendDividerTemplateHeaderClick(self, button, down)
			</OnClick>
		</Scripts>
	</Button>
	<Button name="FriendGroupsFriendsListButtonTemplate" registerForClicks="LeftButtonUp, RightButtonUp" hidden="true" virtual="true" mixin="FriendsListButtonMixin">
		<Size x="298" y="34"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture parentKey="background">
					<Anchors>
						<Anchor point="TOPLEFT" x="0" y="-1"/>
						<Anchor point="BOTTOMRIGHT" x="0" y="1"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture file="Interface\FriendsFrame\StatusIcon-Online" parentKey="status">
					<Size x="16" y="16"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="4" y="-3"/>
					</Anchors>
				</Texture>
				<Texture file="Interface\FriendsFrame\Battlenet-WoWicon" parentKey="gameIcon">
					<Size x="28" y="28"/>
					<Anchors>
						<Anchor point="TOPRIGHT" x="-21" y="-3"/>
					</Anchors>
				</Texture>
				<FontString inherits="FriendsFont_Normal" justifyH="LEFT" parentKey="name">
					<Size x="226" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="20" y="-4"/>
					</Anchors>
					<Color r="0.510" g="0.773" b="1"/>
				</FontString>
				<FontString inherits="FriendsFont_Small" justifyH="LEFT" parentKey="info">
					<Size x="260" y="10"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.name" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
					</Anchors>
					<Color color="FRIENDS_GRAY_COLOR"/>
				</FontString>
				<Texture atlas="friendslist-favorite" hidden="true" parentKey="Favorite">
					<Size x="17" y="17"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button hidden="true" motionScriptsWhileDisabled="true" parentKey="travelPassButton">
				<Size x="24" y="32"/>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset x="1" y="-1"/>
					</Anchor>
				</Anchors>
				<NormalTexture name="$parentNormalTexture" parentKey="NormalTexture" atlas="friendslist-invitebutton-default-normal">
					<Size x="24" y="32"/>
				</NormalTexture>
				<PushedTexture name="$parentPushedTexture" parentKey="PushedTexture" atlas="friendslist-invitebutton-default-pressed">
					<Size x="24" y="32"/>
				</PushedTexture>
				<DisabledTexture name="$parentDisabledTexture" parentKey="DisabledTexture" atlas="friendslist-invitebutton-default-disabled">
					<Size x="24" y="32"/>
				</DisabledTexture>
				<HighlightTexture name="$parentHighlightTexture" parentKey="HighlightTexture" atlas="friendslist-invitebutton-highlight" alphaMode="ADD">
					<Size x="24" y="32"/>
				</HighlightTexture>
				<Scripts>
					<OnEnter function="TravelPassButton_OnEnter"/>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnClick>
						FriendsFrame_BattlenetInviteByIndex(self:GetParent().id);
					</OnClick>
				</Scripts>
			</Button>
			<Button inherits="ActionButtonTemplate" hidden="true" parentKey="summonButton">
				<Size x="24" y="32"/>
				<Anchors>
					<Anchor point="TOPRIGHT" x="1" y="-1"/>
				</Anchors>
				<HighlightTexture name="$parentHighlightTexture" atlas="friendslist-invitebutton-highlight" alphaMode="ADD">
					<Size x="24" y="32"/>
				</HighlightTexture>
				<Scripts>
					<OnLoad>
						local normalTexture = self:GetNormalTexture();
						normalTexture:ClearAllPoints();
						normalTexture:SetPoint("CENTER");
						normalTexture:SetSize(self:GetSize());
						normalTexture:SetAtlas("socialqueuing-friendlist-summonbutton-up");

						local pushedTexture = self:GetPushedTexture();
						pushedTexture:ClearAllPoints();
						pushedTexture:SetPoint("CENTER");
						pushedTexture:SetSize(self:GetSize());
						pushedTexture:SetAtlas("socialqueuing-friendlist-summonbutton-down");

						self.cooldown:SetSize(self:GetSize());
						self.cooldown:SetHideCountdownNumbers(true);
						self.cooldown:SetSwipeColor(0, 0, 0);
					</OnLoad>
					<OnShow>
						FriendsFrame_SummonButton_OnShow(self);
					</OnShow>
					<OnClick>
						FriendsFrame_ClickSummonButton(self, button, down);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:AddLine(RAF_SUMMON_LINKED, 1, 1, 1, true);
						if ( self.duration ) then
							GameTooltip:AddLine(COOLDOWN_REMAINING .. " " .. SecondsToTime(self.duration - (GetTime() - self.start)), 1, 1, 1, true);
						end
						GameTooltip:Show();
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad method="OnLoad"/>
			<OnEnter method="OnEnter"/>
			<OnLeave method="OnLeave"/>
			<OnClick method="OnClick"/>
		</Scripts>
		<HighlightTexture file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD" parentKey="highlight">
			<Anchors>
				<Anchor point="TOPLEFT" x="0" y="-1"/>
				<Anchor point="BOTTOMRIGHT" x="0" y="1"/>
			</Anchors>
		</HighlightTexture>
	</Button>
</Ui>
