-------------------------
-- Boss 5: Lightblinded Vanguard
-------------------------
AiB_Content = AiB_Content or {}
AiB_Content["Lightblinded Vanguard"] = function(contentFrame)
    local FONT = "Fonts\\FRIZQT__.TTF"
    local headerContainer = CreateFrame("Frame", nil, contentFrame)
    headerContainer:SetSize(500, 64)
    headerContainer:SetPoint("TOP", contentFrame, "TOP", 0, -20)
    local bossImage = headerContainer:CreateTexture(nil, "ARTWORK")
    bossImage:SetSize(128, 64)
    bossImage:SetPoint("LEFT", headerContainer, "LEFT", 0, 0)
    bossImage:SetTexture("Interface\\AddOns\\AiB\\textures\\boss_image\\Lichtblinde-Vorhut")
    local title = headerContainer:CreateFontString(nil, "OVERLAY")
    title:SetFont(FONT, 18, "OUTLINE")
    title:SetPoint("TOPLEFT", bossImage, "TOPRIGHT", 15, 5)
    title:SetText("Lightblinded Vanguard")
    if AiB and AiB.Themes then AiB.Themes:ApplyToText(title, "text_accent") else title:SetTextColor(0.6, 0, 0, 1) end
    local subtitle = headerContainer:CreateFontString(nil, "OVERLAY")
    subtitle:SetFont(FONT, 12)
    subtitle:SetPoint("TOPLEFT", title, "BOTTOMLEFT", 0, -3)
    subtitle:SetText("The Voidspire • Boss 5 von 6")
    if AiB and AiB.Themes then AiB.Themes:ApplyToText(subtitle, "text_secondary") else subtitle:SetTextColor(0.8, 0.8, 0.8, 1) end
    local subtitle2 = headerContainer:CreateFontString(nil, "OVERLAY")
    subtitle2:SetFont(FONT, 11)
    subtitle2:SetPoint("TOPLEFT", subtitle, "BOTTOMLEFT", 0, -2)
    subtitle2:SetText("Senn • Bellamy • Venel")
    if AiB and AiB.Themes then AiB.Themes:ApplyToText(subtitle2, "text_secondary") else subtitle2:SetTextColor(0.7, 0.7, 0.7, 1) end
    local contentText = contentFrame:CreateFontString(nil, "OVERLAY")
    contentText:SetFont(FONT, 13)
    contentText:SetPoint("TOP", headerContainer, "BOTTOM", 0, -20)
    contentText:SetWidth(900)
    contentText:SetJustifyH("LEFT")
    contentText:SetText([[
|cFF00FF00Zusammenfassung:|r

• Council Fight – müssen nahezu zeitgleich sterben; Überlebende +5%/2 Sek.
• Bei 100 Energie: Boss aktiviert Aura (positiv auf andere) + Zusatzfähigkeit
• Boss immer von anderen isolieren & außerhalb der Aura spielen
• SENN – Aura des Friedens: Bosse in Aura -> 3 Sek. Betäubung bei Angriff
• BELLAMY – Aura der Hingabe: Andere in Aura: 75% weniger Schaden
• VENEL – Aura des Zorns: Andere: 100% mehr Schaden

|cFFFF00FFHeroic:|r

• Nach Aura-Phase: gewaltige Void -> Bosse immer an den Rand ziehen

|cFFFF0000Sonstiges:|r

• SENN: Charge -> Absorb-Schild + Blendendes Licht fokussieren
• BELLAMY: Debuff -> Schaden 6m + 15 Sek. Debuff – Spieler isolieren!
• VENEL: Buff: +30% Schaden & +20% erleiden – DD's aufpassen!
    ]])
    if AiB and AiB.Themes then AiB.Themes:ApplyToText(contentText, "text_primary") else contentText:SetTextColor(1, 1, 1, 1) end
end
